
Chronus26
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Posted - 2006.05.17 10:10:00 -
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Originally by: Kunming Indeed good ideas by DC. Even though I donĘt think the Gallente carrier is overpowered, I would like to see all carriers have a unique bonus to their fighters... Amarr could get an armour bonus so they get the most out of the Amarr fighters which have the most armour Minnies, a speed bonus to their fighters.. Again they will get the most out of the Minmatar fighters since they are the fastest Caldari, optimal range bonus probably as the Caldari fighters have the best range it seems.
I like both DigitalCommunist and this idea. I agree that carriers could do with a little tweaking.
As a capital pilot in-training I can't really speak from experience, but from looking at stats and hearing other people discuss Carriers in general I think I can understand the issues with them.
Personally, I hate the idea of sitting at a safe spot in my (future) Carrier while my gang is on the battlefield utilizing my fighters which I have spent months training for. Looking at carrier bonuses, I don't agree that this is how they were intended to be used, which is a real shame.
The Thanatos' description states that it was
Quote: Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
To me this says that a Carrier is not really intended for use in full-scale 100-man-a-side fleet engagements, more in smaller fights where the actions of every individual counts. I think the carriers place should be on the battlefield, where its bonus' can be used as they are.
As from a role-playing point of view, although the Caldari originally developed the concept and usage of fighters, I believe that the Gallente saw this technology and improved upon it, creating drones. The Caldari however developed their Fighters into Frigate class vessels as we see them now and abandoned fighter technology. Caldari are not the "masters" of fighters, merely the creators. The Gallente took the technology onboard and improved upon it, so they are the true masters. I do not think it is wrong for the Gallente Carriers to be more skilled in the usage of their own technology. Having said that I do think that there also has to be benefits to using the other race carriers:
- Tanking bonus on Amarr, whether it be on the carrier itself or on the fighters. - Mobility bonus for Minmatar - either Jump drive orientated as DC suggests or Fighter Based as Kunming says. - Caldari are masters of range and electronic warfare so either of these could work well. - Gallente should retain damage superiority over the others as masters of drone/fighter technology.
Thats just my view of the situation, and how things can be improved. If you don't agree feel free to discuss. -----
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