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Eximius Josari
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Posted - 2006.05.17 19:28:00 -
[1]
I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Kilo Paskaa
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Posted - 2006.05.17 19:30:00 -
[2]
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
Ah the daily nerf WCS topic. --------
As you can see, i pwned Kieron for iskies. |

Mizura
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Posted - 2006.05.17 19:31:00 -
[3]
Wow awesome solution and it completely screws over industrials. 
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Eximius Josari
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Posted - 2006.05.17 19:34:00 -
[4]
Industrial? Im pretty sure Blockade Runners can still beat a double scram inty...which is what they are designed for.
As for this being a WCS nerf...I actually disagree, its more like a coward nerf.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Xori Ruscuv
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Posted - 2006.05.17 19:36:00 -
[5]
Edited by: Xori Ruscuv on 17/05/2006 19:36:32 Old and dumb idea.
Originally by: Cyonaura This is the very first WCS nerf thread I've ever seen, it's groundbreaking in it's origionality.
ROFL.
Gotcha! I bet that got ya all hot under the collar, didn't it?  |

Cyonaura
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Posted - 2006.05.17 19:36:00 -
[6]
This is the very first WCS nerf thread I've ever seen, it's groundbreaking in it's origionality.
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Marcus Alkhaar
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Posted - 2006.05.17 19:39:00 -
[7]
Edited by: Marcus Alkhaar on 17/05/2006 19:41:10 Bad solution
it will make peoples travel fit look like:
8x WCS mwd ecm 7/8x Nanofiber
I know travel fits is used to get away from hostile ships... but this is TBH insane.
it screws with industrial ships, as mentioned above. I would say it would destroy a balance in this game... but I wont start that now since it will make people go: "OMFG-WHAT-IS-HE-SAYING!?-I-MUST-FLAME-HIM"
Edit: new improved raven with 6x torps, 2x wcs ECM/tank 4x BCU II, 1x PDS II (just so it fits)
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Eximius Josari
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Posted - 2006.05.17 19:39:00 -
[8]
I have yet to see anything that would convince me this idea is a bad one...it solves every problem people have with the way WCS works now.
And forces people to gimp hi slots in order to run away. Which should be the case for any module that powerful.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Laboratus
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Posted - 2006.05.17 19:40:00 -
[9]
high slots are for modules that require a lot of power of affect others. It would be against the idea behind the mechanics.
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Eximius Josari
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Posted - 2006.05.17 19:43:00 -
[10]
Industrials can get more hi slots to compensate since they would be the only ones really nerfed by this, but that would be too much of a boost to them imo. So perhaps just the blockade runners.
As for travel setups...I dont see that as a problem tbh. What the problem IS seems to me to be that some ships can be perfectly viable in combat situations with a full rack of WCS. WCS has no place on ships intending to fight.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Eximius Josari
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Posted - 2006.05.17 19:44:00 -
[11]
Originally by: Laboratus high slots are for modules that require a lot of power of affect others. It would be against the idea behind the mechanics.
Auto Targeters?
Could make WCS take a lot of power too.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Mortimer Phinn
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Posted - 2006.05.17 19:49:00 -
[12]
What would make this idea really great is if scramblers were made for high spots too, and then they could make them only have 1 point of scrambling power too, that would be great!!!!!!!!!!!!!!!!
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Eximius Josari
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Posted - 2006.05.17 20:07:00 -
[13]
Originally by: Mortimer Phinn What would make this idea really great is if scramblers were made for high spots too, and then they could make them only have 1 point of scrambling power too, that would be great!!!!!!!!!!!!!!!!
Even tho you meant it to be a worthless troll post. I agree. ALL offensive mods should be hi slot.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

tomw
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Posted - 2006.05.17 20:07:00 -
[14]
my issue with wcs is so called pvp'ers attacking with like 4 wcs in the low slots then brag how they fight out numbered -.- so with a bit of thinking why not make wcs cut your scan res to reduce your lock time. if wcs are used for travel your lock time wont matter much and for all those "brave" pvp'ers will suddenly have to drop 2-3 of those stabs so they can get a lock. could be worked into the story along the lines of the increased warp field generated by the wcs causes sensor instability. just a thought _______________________________________________
Signature removed, it must be related to eve -Eldo Dragons united is now recruiting, contact tuberider or myself for info |

Jenny Spitfire
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Posted - 2006.05.17 20:13:00 -
[15]
WCS again, eh? >.< ---------------- RecruitMe@NOINT!
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Eximius Josari
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Posted - 2006.05.17 20:14:00 -
[16]
Originally by: Jenny Spitfire WCS again, eh? >.<
I personally am rather neutral on the whole subject...I dont fit interdiction modules >.<
But I think my solution applies.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Abyss Jack
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Posted - 2006.05.17 20:17:00 -
[17]
Edited by: Abyss Jack on 17/05/2006 20:24:13
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
don't nerf em, just get some more tackl3rz
solo < teamplay
(wow did I said that?)
edit: and ye, the t2 ones need a such huge nerf that no1 want to use them except for traveling (what are those interdictors used for again?)
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SolarKnight
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Posted - 2006.05.17 20:37:00 -
[18]
Or even better, buff up the grid needs for WCS, and give indys a grid reduction bonus so they can fit them?
reason they are so heavily used is a) there is often less useful things to fit and b) they are so damn easy to fit The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

Eximius Josari
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Posted - 2006.05.17 20:39:00 -
[19]
Well indies have lots of CPU they dont need...Maybe double/triple the CPU need for WCS.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Maya Rkell
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Posted - 2006.05.17 21:07:00 -
[20]
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
Same old tired idea. Great, BS carry WCS in place of secondary weapons. And they can fit a tank, ECM AND gank setup. YAY! Oh wait..
Pass.
10% range penalty per WCS4tw.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Viktor Fyretracker
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Posted - 2006.05.17 21:11:00 -
[21]
Originally by: Eximius Josari Industrials can get more hi slots to compensate since they would be the only ones really nerfed by this, but that would be too much of a boost to them imo. So perhaps just the blockade runners.
As for travel setups...I dont see that as a problem tbh. What the problem IS seems to me to be that some ships can be perfectly viable in combat situations with a full rack of WCS. WCS has no place on ships intending to fight.
no need for more high slots on indys, just give all industrial class ships +1 warp power per level of industrial.
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Eximius Josari
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Posted - 2006.05.17 21:19:00 -
[22]
Originally by: Maya Rkell
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
Same old tired idea. Great, BS carry WCS in place of secondary weapons. And they can fit a tank, ECM AND gank setup. YAY! Oh wait..
Pass.
10% range penalty per WCS4tw.
A Raven with 2 WCS > Raven with 5
Tempest with 2 WCS > Tempest with 2 NOS (or at least I assume you of all people would think so).
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Nahia Senne
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Posted - 2006.05.17 21:35:00 -
[23]
make wcs mid slot equivalent of scramblers and be done with it.
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Stamm
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Posted - 2006.05.17 21:38:00 -
[24]
Personally I find nothing wrong with warp core stabs. A lowslot is worth 20% damage, 5K armour, 55% to a resist, an extra 20% cap regen.... all sorts of important things.
It strikes me that the people screaming for changes to them are the ones that are screaming 'OMFG A CRUISER ARRIVED AT OUR GATE CAMP AND WE WERE SO INEPT THAT WE COULDN'T LOCK IT DOWN!!!!!'
But take the idea down it's logical route.... you nerf stabs, and essentially make it that if you enter combat you win or die. Oh look, tech 1 modules everywhere.
WCS are one item that can be used to somewhat counter blob tactics. The people that want WCS nerfed are the ones who want the game simpler. 'MAKE IT SO WHEN WE TURN UP WITH 20 MORE PEEPLE THEY JUST DIE'
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Eximius Josari
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Posted - 2006.05.17 21:43:00 -
[25]
Lot of generalization going on there.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Maya Rkell
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Posted - 2006.05.17 21:58:00 -
[26]
Originally by: Eximius Josari
Originally by: Maya Rkell
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
Same old tired idea. Great, BS carry WCS in place of secondary weapons. And they can fit a tank, ECM AND gank setup. YAY! Oh wait..
Pass.
10% range penalty per WCS4tw.
A Raven with 2 WCS > Raven with 5
Tempest with 2 WCS > Tempest with 2 NOS (or at least I assume you of all people would think so).
No, because you are making sniping the One Way even more than today.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

000Hunter000
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Posted - 2006.05.17 22:00:00 -
[27]
hm wait a minute... isn't there a counter to wcs allready? oh yes!!! WC scramblers!!! OMG WHY DIDN'T I THINK OF THIS SOONER!!!111ONE!!!... 
Wonder why people are screaming to have them nerfed now anyways? never seemed to be a problem the first 2 years.. What? it's too hard to catch indies in low sec these days cuz the pilots suddenly became smart enough to fit a couple a stabbies? 
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Lord Slater
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Posted - 2006.05.17 22:08:00 -
[28]
Originally by: Eximius Josari I was not the first to have this idea...tho its been so long I might have.
But the way to fix WCS is to simply...change them to hi slot mods. Problem Solved.
Did it not ocure to you thee was a good reason for this.
Making them high slot doesant fix the problem it just makes it worse. Imagine for example the drone-Dominix with all Warp core stabs in high using drones as wepons. Or imagine a apos with 6 tachyons and 2 warp cores.
Also of course industials only have 1 high slot, Also reason why you cant give then the +1 warp strength per level is that its a tech 2 bonus. Posting this tired old idea is really just wasting everyones time.
Only one image allowed in signatures - Saucerhead
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sarabando
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Posted - 2006.05.17 22:11:00 -
[29]
i had this idea on how to fix em. -50% sensor range per wcs +100% lock time per WCS that stops snipers fitting em and close range ships too but doesnt **** over industrials [/URL] |

Maya Rkell
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Posted - 2006.05.17 22:14:00 -
[30]
Originally by: sarabando i had this idea on how to fix em. -50% sensor range per wcs +100% lock time per WCS that stops snipers fitting em and close range ships too but doesnt **** over industrials
No, it just makes them unuseable in combat, with all the implications of THAT.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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