| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Kirsi Kirjasto
Aggressive Structural Steel Expediting Services
112
|
Posted - 2014.04.26 00:57:00 -
[1] - Quote
Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec. |

PotatoOverdose
Handsome Millionaire Playboys
1676
|
Posted - 2014.04.26 01:00:00 -
[2] - Quote
*facepalm* |

Herzog Wolfhammer
Sigma Special Tactics Group
4832
|
Posted - 2014.04.26 01:05:00 -
[3] - Quote
ok Bring back DEEEEP Space! |

Doc Fury
Furious Enterprises
4885
|
Posted - 2014.04.26 01:09:00 -
[4] - Quote
PotatoOverdose wrote:*facepalm*
Epic Facepalm
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
|

ISD Ezwal
ISD Community Communications Liaisons
1205

|
Posted - 2014.04.26 01:10:00 -
[5] - Quote
Thread moved to Features & Ideas Discussion. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Marsha Mallow
368
|
Posted - 2014.04.26 01:10:00 -
[6] - Quote
Supported. Come to Jita for 30b reward. 5 min timer: go go go
On second thoughts, defeat and devour one F&I resident, make it say sorry, display their corpse and force them to do the ~ unspoken things [i'm thinking bad-dancing btw] ~ and you can have, erm *rummage* A SIGNED COPY OF THE PAX AMARRIA
o7 If you feel violated, harassed, tormented, just a bit emo - please send a letter to the CSM of the people, our beloved Ripard Teg. He will avenge you in his chariot-blog which is immune to the rules we are on the Eve-O websites, via clever utilisation of the rhetorical technique known as 'the harangue'. Demi-god. Angel. Superhero. Callsign #TO THE RIPARDMOBILE! |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
119
|
Posted - 2014.04.26 04:17:00 -
[7] - Quote
Seconded.
Why would you want to force anyone into somewhere they do not want to be? Really bad for business. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
118

|
Posted - 2014.04.26 05:19:00 -
[8] - Quote
Greetings
Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?
Help keep the forums alive, post constructively.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Rivr Luzade
Coreli Corporation Ineluctable.
422
|
Posted - 2014.04.26 05:41:00 -
[9] - Quote
ISD Flidais Asagiri wrote:Greetings
Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?
Help keep the forums alive, post constructively.
On On
Trade offs? They die? |

Baneken
Arctic Light Inc. Arctic Light
239
|
Posted - 2014.04.26 06:27:00 -
[10] - Quote
OP should read the dev blog about industry changes and specifically about that super tanky mining barge capable of fending off those BS rats without an escort fleet. And about time I would say because it was really annoying to be forced to have a support fleet always on stand by because your mining vessels couldn't handle a BS rat even if it was tanked (if one could say such thing about a mining barge).
|

Dave Stark
5072
|
Posted - 2014.04.26 07:23:00 -
[11] - Quote
belt rats aren't why people stay in high sec instead of going to null sec.
null sec is the reason people don't want to go to null sec. |

Alvatore DiMarco
Capricious Endeavours Ltd
2151
|
Posted - 2014.04.26 07:36:00 -
[12] - Quote
LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. |

Mag's
the united SCUM.
17156
|
Posted - 2014.04.26 07:40:00 -
[13] - Quote
No.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Rivr Luzade
Coreli Corporation Ineluctable.
423
|
Posted - 2014.04.26 07:43:00 -
[14] - Quote
Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.
Well, what is there for miners? People, who want to destroy them (Ganks are in high sec as well), people who don't want to protect them (same as high sec), people who don't value their effort (same as high sec), a lot more effort for no corresponding gains (Yay!) ... so, why should miners go to 00 sec? |

Yolo
Intergalactic Combined Technologies
146
|
Posted - 2014.04.26 07:47:00 -
[15] - Quote
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.
As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull. - since 2003, bitches |

Dave Stark
5074
|
Posted - 2014.04.26 07:49:00 -
[16] - Quote
Yolo wrote:Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. but that doesn't make it a reason to remove them. |

Rivr Luzade
Coreli Corporation Ineluctable.
423
|
Posted - 2014.04.26 07:51:00 -
[17] - Quote
Yolo wrote:Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.
As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull.
I like to belt rat. |

LiBraga
Internet Terrorists SpaceMonkey's Alliance
10
|
Posted - 2014.04.26 09:34:00 -
[18] - Quote
Mmmm....
Firstly... I like the additional income from rats spawning in the belt whilst I'm mining with my alts. Secondly... I like the hauler spawns I randomly get (these only spawn in belts and belt sites) Thirdly... My alts can 1v1 most spawns in null... I think you have a fitting issue... fit an adequate tank. Fourthly... Null is a group area... Mine with others... Rats aren't an issue. If it moves.... You obviously didn't kill it the first time. |

Nevyn Auscent
Broke Sauce
1279
|
Posted - 2014.04.26 09:44:00 -
[19] - Quote
New Skiff fleet vs NPC rats.... Enough said. |

Abrazzar
Vardaugas Family
3021
|
Posted - 2014.04.26 10:18:00 -
[20] - Quote
Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 10:45:00 -
[21] - Quote
Abrazzar wrote:Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems.
So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay. |

Abrazzar
Vardaugas Family
3022
|
Posted - 2014.04.26 10:47:00 -
[22] - Quote
Rivr Luzade wrote:Abrazzar wrote:Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems. So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay. They're as easily camped as any other location, like static belts and you can remove them from the overview if you don't like them there. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 11:07:00 -
[23] - Quote
They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  |

Abrazzar
Vardaugas Family
3022
|
Posted - 2014.04.26 11:12:00 -
[24] - Quote
Rivr Luzade wrote:They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  Your argument has zero substance because static belts are just exactly that *right now*. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 11:42:00 -
[25] - Quote
Abrazzar wrote:Rivr Luzade wrote:They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  Your argument has zero substance because static belts are just exactly that *right now*.
Except for you usually don't have them in your overview and there is far too many to get a quick grasp of locations; whereas beacons are in many overviews because cynos are also beacons. |

Nalelmir Ahashion
Omegon 42nd Core
302
|
Posted - 2014.04.26 12:55:00 -
[26] - Quote
I don't mine in Null\Low because: 1. too far away from major trade hubs, logistics sucks. 2. once you out of highsec you will be shot on sight. At least in highsec I can abuse concord to shoot back. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Nikk Narrel
Moonlit Bonsai
4172
|
Posted - 2014.04.26 14:21:00 -
[27] - Quote
Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies.
Real miners aren't mining just so they can take the ISK, and then do something else with it.
A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.
REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.
The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:35:00 -
[28] - Quote
Kirsi Kirjasto wrote: Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec.
You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station. |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:38:00 -
[29] - Quote
Nikk Narrel wrote:Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies. Real miners aren't mining just so they can take the ISK, and then do something else with it. A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game. REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle. The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.
Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it.
Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish.
|

Rivr Luzade
Coreli Corporation Ineluctable.
427
|
Posted - 2014.04.26 14:39:00 -
[30] - Quote
LHA Tarawa wrote: You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? 
|

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:43:00 -
[31] - Quote
Nalelmir Ahashion wrote:I don't mine in Null\Low because: 1. too far away from major trade hubs, logistics sucks. 2. once you out of highsec you will be shot on sight. At least in highsec I can abuse concord to shoot back.
You can actually sell above Jita prices in null, in systems with pretty good demand. Figure out where the PvPers stage, what fits they use, and supply them!
I've lost more ships to high sec gank than in null sec. Null is safer because you know who the enemies are (any non blue) and can see them coming (intel channels).
Really, the only reason to not be in null is because of how easy it is for a cloaky camper to show up and shut you down, and there is NOTHING you can do about it. |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:48:00 -
[32] - Quote
Rivr Luzade wrote:LHA Tarawa wrote: You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? 
Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper.
Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers.
All these solutions are NON-solutions.
Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution.
A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system.
I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it. |

Velicitia
Emergent Avionics
2145
|
Posted - 2014.04.26 14:49:00 -
[33] - Quote
I support this product and/or service. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Corraidhin Farsaidh
Hello-There
415
|
Posted - 2014.04.26 14:51:00 -
[34] - Quote
My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in. |

Rivr Luzade
Coreli Corporation Ineluctable.
427
|
Posted - 2014.04.26 14:58:00 -
[35] - Quote
LHA Tarawa wrote:Rivr Luzade wrote:LHA Tarawa wrote: You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in?  Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper. Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers. All these solutions are NON-solutions. Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution. A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system. I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it.
They are all solutions and very much in line with the so called "risk vs. reward" mantra for 00 sec.
I don't care about PVPers sitting there and die of boredom, they want ships and you mine the minerals for these ships. The least they should be forced to do is to protect those who provide them with toys. That is my unwaverable stance. Otherwise the PVPers should stop bitching about no indus or no industry in 00 sec at all. 
You don't need to rent other systems, but you can coordinate with other minings/industrialists in your vicinity to mine in their systems or they in yours when they are camped. You also need to use best tanked Skiffs, but that is probably something you already do.
About the AFK part of the AFK campers; someone once said in the forums that a truly AFK person cannot harm you. I agree with that. You of course never know if a neutral in local is really AFK or actually watching you, but that's something 00 needs to deal with. Not renting out space and instead use and protect it with your own people would be an idea. But hey, I am unrealistic again. 
You are, however, right that mining in High sec is far less troublesome. At least still. CODE and other scum is trying their best to make High sec more like 00 in that regard. So soon enough you'll have the same problems everywhere ...
--
Corraidhin Farsaidh wrote:My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in.
Forget about the sandbox, EVE is being turned into a PVP game where nothing else has a role or point. Mining is PVPized, Industry is PVPized, PVE is PVPized - every single aspect is PVPized in this game. And before someone wants to get on my throat: PVP != Player Interaction. PVP is combat all over and only a tiny part of Player Interaction. Player Interaction is all nice and dandy to have and to employ, but putting everything in the game into combat or make it available even for the daftest combatant is something worrying, but that is something, which CCP, CSM and large parts of the community lose sight off.  |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:58:00 -
[36] - Quote
Corraidhin Farsaidh wrote:My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in.
CCP can't force people to play, so they can't force people to play in a certain way.
Once upon a time, high sec asteroid belts were very limited. They would be mined out very quickly after down time.
People whined and complained (especially people that were asleep or at work after downtime). They would log in, find all the rocks already gone... logout out and unsub.
The solution screamed by all the non-PvPers was "then go mine in low or null". The limit on high sec rocks is to force you out of high. Working as designed.
CCP found that the high sec rock limit was NOT forcing people to low or null to mine, but rather it was causing them to unsub their accounts.
So, CCP created enough high sec rocks to get the unsub's to stop.
ANY attempt to force players to play in a way different from how they want to play, simply results in them quitting the game. |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 15:07:00 -
[37] - Quote
Rivr Luzade wrote:LHA Tarawa wrote:Rivr Luzade wrote:LHA Tarawa wrote: You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in?  Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper. Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers. All these solutions are NON-solutions. Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution. A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system. I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it. They are all solutions and very much in line with the so called "risk vs. reward" mantra for 00 sec. I don't care about PVPers sitting there and die of boredom, they want ships and you mine the minerals for these ships. The least they should be forced to do is to protect those who provide them with toys. That is my unwaverable stance. Otherwise the PVPers should stop bitching about no indus or no industry in 00 sec at all.  You don't need to rent other systems, but you can coordinate with other minings/industrialists in your vicinity to mine in their systems or they in yours when they are camped. You also need to use best tanked Skiffs, but that is probably something you already do. About the AFK part of the AFK campers; someone once said in the forums that a truly AFK person cannot harm you. I agree with that. You of course never know if a neutral in local is really AFK or actually watching you, but that's something 00 needs to deal with. Not renting out space and instead use and protect it with your own people would be an idea. But hey, I am unrealistic again.  You are, however, right that mining in High sec is far less troublesome. At least still. CODE and other scum is trying their best to make High sec more like 00 in that regard. So soon enough you'll have the same problems everywhere ...
They are not solutions. They are ideas of how you think players should respond to your cloaky camp, OTHER than not giving you the kills that you want.
PvPers can get ships jump freightered in from high sec. They don't have to sit around all day being sitting ducks, waiting to be blown up in a hot drop to get their ships.
You again use the word "force". CCP can't force people to play the game, so they can't force them to play it a certain way.
They ***** that we're not there. When we explain why we're not there, they ***** about out proposed changes that would get us there. They ***** that when we are there, it is too hard to kill us.
The problem is the people that expect us to accept (what they think our role should be) that we are there to give PvPers easy kills.
NO ONE is every going to play a game where they exist to be easy kills for other players.
Cloaky camping destroys the profitability of null, which is why there are so many people in high sec.
It is not risk v. reward. There is no reward to getting your ship blown up.
The choices are.... A) Play dumb and be an easy kill, B) pay, but then don't play, C) move back to high sec, D) unsub.
And we're somehow shocked that people choose C an D?
|

Corraidhin Farsaidh
Hello-There
415
|
Posted - 2014.04.26 15:08:00 -
[38] - Quote
Agreed, and this is my problem with the changes that are geared towards moving people to null. Players are almost certainly already playing in the area they want to be in after a couple of months here (those that make it through the first couple of months that is...). Changing game mechanics and the risk reward ratio won't change this, it'll just cut margins on how much hisec/losec players can make compared to null until they unsub. The incentives to move to other areas need to be changed, not the areas themselves (except where something is obviously broken). |

Rivr Luzade
Coreli Corporation Ineluctable.
427
|
Posted - 2014.04.26 15:13:00 -
[39] - Quote
I am not shocked at all. It's after all the fault of us players first and foremost that things are how they are and as things stand will never change. No High sec nerf or Low/00 buff whatsoever can change something about the density of human nature. 
Except maybe for the reintroduction of Grav sites. It never was completely safe, but at least you saw the probes of roaming gangs. Which also could be exploited by them in form of warping a dictor to a station or a likely POS, bubble up and then launch probes to hunt the miners out of the belt into the bubble. |

Barbara Nichole
Cryogenic Consultancy
573
|
Posted - 2014.04.26 18:25:00 -
[40] - Quote
Kirsi Kirjasto wrote: Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec. would not change anything... and would not intice more people to mine in null sec. It's a fail idea. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Nikk Narrel
Moonlit Bonsai
4173
|
Posted - 2014.04.26 19:23:00 -
[41] - Quote
LHA Tarawa wrote:Nikk Narrel wrote:Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies. Real miners aren't mining just so they can take the ISK, and then do something else with it. A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game. REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle. The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game. Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it. Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish. Your response is like a straw man to logic.
I define a real miner as someone who chooses to mine as a primary interest, rather than a necessary evil blocking their access to their real play interest.
By real, as may be determined by logic, I define a miner as someone who chooses mining as their desired game itself.
I could just as easily use the term genuine, the key point is that players who actually log in so they can mine, should not have their play interest treated as second class so others can get past it more easily.
Heck, it is likely that many who would change their primary focus to mining are waiting on the gaming aspect to become interesting, and less dumbed down. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

LHA Tarawa
Pator Tech School Minmatar Republic
904
|
Posted - 2014.04.26 22:56:00 -
[42] - Quote
Nikk Narrel wrote:LHA Tarawa wrote:Nikk Narrel wrote:Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies. Real miners aren't mining just so they can take the ISK, and then do something else with it. A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game. REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle. The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game. Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it. Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish. Your response is like a straw man to logic. I define a real miner as someone who chooses to mine as a primary interest, rather than a necessary evil blocking their access to their real play interest. By real, as may be determined by logic, I define a miner as someone who chooses mining as their desired game itself. I could just as easily use the term genuine, the key point is that players who actually log in so they can mine, should not have their play interest treated as second class so others can get past it more easily. Heck, it is likely that many who would change their primary focus to mining are waiting on the gaming aspect to become interesting, and less dumbed down.
I can choose to be a miner, without enjoying obstacles or any of the other non-sense you posted.
You are attempting to define a "real" miner with a set of attributes that simply do not apply to all miners. They are not lless "real" miners just becuase they do not fit the characteristics you attempt to attribute to "real" miners. |

DrysonBennington
Eagle's Talon's
103
|
Posted - 2014.04.27 03:20:00 -
[43] - Quote
NPC Fleets might make mining in the belts interesting. Moving mining into low sector is a no go idea however. If mining was forced into low sector then how would pilots make any isk right out of the gate?
|

Nikk Narrel
Moonlit Bonsai
4174
|
Posted - 2014.04.27 14:49:00 -
[44] - Quote
LHA Tarawa wrote:I can choose to be a miner, without enjoying obstacles or any of the other non-sense you posted.
You are attempting to define a "real" miner with a set of attributes that simply do not apply to all miners. They are not lless "real" miners just becuase they do not fit the characteristics you attempt to attribute to "real" miners. You cannot choose to be an MMO miner without the player driven obstacles.
You have either a single player game, or a tea party with mining as a back-drop.
EVE's sandbox is defined by options for competition, not the lack of it.
Many of us are logging in to play with others, not just chat with them or simply avoid them. It's more than just a time sink, it's a game. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Barbara Nichole
Cryogenic Consultancy
578
|
Posted - 2014.04.27 20:20:00 -
[45] - Quote
...so, add gravity to wormhole exits.... then miners are just mining along minding their own business and a wormhole opens right next to them, sucks them in, and dumps them in null sec. Forced. Still not seeing anything but humor in this not so wonderful idea. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
131
|
Posted - 2014.04.27 21:02:00 -
[46] - Quote
Petrified wrote:Seconded. Why would you want to force anyone into somewhere they do not want to be? Really bad for business. Right this. If the OP wants to gank miners, then he should try to find them, or go suicide ganking with friends at highsec.
|

Zan Shiro
Alternative Enterprises
417
|
Posted - 2014.04.28 04:38:00 -
[47] - Quote
Kirsi Kirjasto wrote: Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec.
How are your miners getting the ore out of they go solo?
They are sneaking in, filling up the hold once and getting out. Barring using torrinos/ec- gate (usually a fun gate tbh) 0.0 is a bit of a haul otherwise once you start seeing your routes tied up by bottlenecks like camps and such in map reviews.
The isk per hour would not be there. They'd be eating up too much time moving around.
I have laid out the grand scheme for miners to mine in 0.0 before. One more time:
Train the basic pvp ships
Step 1 train figates+bc (also covers cruisers)+bs
Step 2 cheesedick once in a while roams and ops. They don't have to be pvp or death mindest, they just have to be on them once in while to get the do they pvp sometimes check in the box. Roam/ops 1-2 nights a week, mine the rest. This works...at various times I have been broke in 0.0 and went into null bear mode. Half ass the pvp, hope you live....and rat the rest of the week.
really simple here. They can also not be anti-social tards if they do they above. I helped many a miner when a triple 1.8 spawn landed on their belt. decent easy isk for me and they saved me the effort of looking for it. All they had to do was ask for help. And not be antisocial twits to the point I could not care less to help them out even for the rat bounty. That is also where step 2 comes into play again. Miners who at least showed up to ops I remembered and would gladly help them out. Miners who logged in religiously except for days with cta ops, well, the rats could use them for play toys for all I cared.
this way you get the 0.0 logistics to actually move lots of rock/ore at once. Compress into t1 items, use inter alliance jf courier contracts (as they tend to be cheaper than black frog hopefully....and black frog only runs from npc 0.0 iirc) and voila....the mining is now very profitable for them. |

Corraidhin Farsaidh
Hello-There
423
|
Posted - 2014.04.28 10:17:00 -
[48] - Quote
Zan Shiro wrote: this way you get the 0.0 logistics to actually move lots of rock/ore at once. Compress into t1 items, use inter alliance jf courier contracts (as they tend to be cheaper than black frog hopefully....and black frog only runs from npc 0.0 iirc) and voila....the mining is now very profitable for them.
Interestingly in another thread there are various nullsec folks decrying how difficult mining in null is as a reason to move chunks of S&I into null to balance the game. Here you make mining in null sound reasonable if you are organized (something which the nullsec folks clearly excel in to be able to live as nullsec folks).
I often wondered why if mining in null is so dangerous due to hotdrops etc why aren't the PvP elite people just clamouring for mining fleets to go out in skiffs and be juicy bait for them? That's a genuine question btw, not being facetious. |
| |
|
| Pages: 1 2 :: [one page] |