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Thread Statistics | Show CCP posts - 2 post(s) |

Kirsi Kirjasto
Aggressive Structural Steel Expediting Services
112
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Posted - 2014.04.26 00:57:00 -
[1] - Quote
Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec. |

PotatoOverdose
Handsome Millionaire Playboys
1676
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Posted - 2014.04.26 01:00:00 -
[2] - Quote
*facepalm* |

Herzog Wolfhammer
Sigma Special Tactics Group
4832
|
Posted - 2014.04.26 01:05:00 -
[3] - Quote
ok Bring back DEEEEP Space! |

Doc Fury
Furious Enterprises
4885
|
Posted - 2014.04.26 01:09:00 -
[4] - Quote
PotatoOverdose wrote:*facepalm*
Epic Facepalm
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
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ISD Ezwal
ISD Community Communications Liaisons
1205

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Posted - 2014.04.26 01:10:00 -
[5] - Quote
Thread moved to Features & Ideas Discussion. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Marsha Mallow
368
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Posted - 2014.04.26 01:10:00 -
[6] - Quote
Supported. Come to Jita for 30b reward. 5 min timer: go go go
On second thoughts, defeat and devour one F&I resident, make it say sorry, display their corpse and force them to do the ~ unspoken things [i'm thinking bad-dancing btw] ~ and you can have, erm *rummage* A SIGNED COPY OF THE PAX AMARRIA
o7 If you feel violated, harassed, tormented, just a bit emo - please send a letter to the CSM of the people, our beloved Ripard Teg. He will avenge you in his chariot-blog which is immune to the rules we are on the Eve-O websites, via clever utilisation of the rhetorical technique known as 'the harangue'. Demi-god. Angel. Superhero. Callsign #TO THE RIPARDMOBILE! |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
119
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Posted - 2014.04.26 04:17:00 -
[7] - Quote
Seconded.
Why would you want to force anyone into somewhere they do not want to be? Really bad for business. |
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ISD Flidais Asagiri
ISD Community Communications Liaisons
118

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Posted - 2014.04.26 05:19:00 -
[8] - Quote
Greetings
Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?
Help keep the forums alive, post constructively.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rivr Luzade
Coreli Corporation Ineluctable.
422
|
Posted - 2014.04.26 05:41:00 -
[9] - Quote
ISD Flidais Asagiri wrote:Greetings
Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?
Help keep the forums alive, post constructively.
On On
Trade offs? They die? |

Baneken
Arctic Light Inc. Arctic Light
239
|
Posted - 2014.04.26 06:27:00 -
[10] - Quote
OP should read the dev blog about industry changes and specifically about that super tanky mining barge capable of fending off those BS rats without an escort fleet. And about time I would say because it was really annoying to be forced to have a support fleet always on stand by because your mining vessels couldn't handle a BS rat even if it was tanked (if one could say such thing about a mining barge).
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Dave Stark
5072
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Posted - 2014.04.26 07:23:00 -
[11] - Quote
belt rats aren't why people stay in high sec instead of going to null sec.
null sec is the reason people don't want to go to null sec. |

Alvatore DiMarco
Capricious Endeavours Ltd
2151
|
Posted - 2014.04.26 07:36:00 -
[12] - Quote
LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. |

Mag's
the united SCUM.
17156
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Posted - 2014.04.26 07:40:00 -
[13] - Quote
No.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Rivr Luzade
Coreli Corporation Ineluctable.
423
|
Posted - 2014.04.26 07:43:00 -
[14] - Quote
Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.
Well, what is there for miners? People, who want to destroy them (Ganks are in high sec as well), people who don't want to protect them (same as high sec), people who don't value their effort (same as high sec), a lot more effort for no corresponding gains (Yay!) ... so, why should miners go to 00 sec? |

Yolo
Intergalactic Combined Technologies
146
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Posted - 2014.04.26 07:47:00 -
[15] - Quote
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.
As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull. - since 2003, bitches |

Dave Stark
5074
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Posted - 2014.04.26 07:49:00 -
[16] - Quote
Yolo wrote:Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. but that doesn't make it a reason to remove them. |

Rivr Luzade
Coreli Corporation Ineluctable.
423
|
Posted - 2014.04.26 07:51:00 -
[17] - Quote
Yolo wrote:Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.
As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull.
I like to belt rat. |

LiBraga
Internet Terrorists SpaceMonkey's Alliance
10
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Posted - 2014.04.26 09:34:00 -
[18] - Quote
Mmmm....
Firstly... I like the additional income from rats spawning in the belt whilst I'm mining with my alts. Secondly... I like the hauler spawns I randomly get (these only spawn in belts and belt sites) Thirdly... My alts can 1v1 most spawns in null... I think you have a fitting issue... fit an adequate tank. Fourthly... Null is a group area... Mine with others... Rats aren't an issue. If it moves.... You obviously didn't kill it the first time. |

Nevyn Auscent
Broke Sauce
1279
|
Posted - 2014.04.26 09:44:00 -
[19] - Quote
New Skiff fleet vs NPC rats.... Enough said. |

Abrazzar
Vardaugas Family
3021
|
Posted - 2014.04.26 10:18:00 -
[20] - Quote
Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 10:45:00 -
[21] - Quote
Abrazzar wrote:Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems.
So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay. |

Abrazzar
Vardaugas Family
3022
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Posted - 2014.04.26 10:47:00 -
[22] - Quote
Rivr Luzade wrote:Abrazzar wrote:Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems. So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay. They're as easily camped as any other location, like static belts and you can remove them from the overview if you don't like them there. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 11:07:00 -
[23] - Quote
They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  |

Abrazzar
Vardaugas Family
3022
|
Posted - 2014.04.26 11:12:00 -
[24] - Quote
Rivr Luzade wrote:They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  Your argument has zero substance because static belts are just exactly that *right now*. Sovereignty and Population New Mining Mechanics |

Rivr Luzade
Coreli Corporation Ineluctable.
425
|
Posted - 2014.04.26 11:42:00 -
[25] - Quote
Abrazzar wrote:Rivr Luzade wrote:They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible.  Your argument has zero substance because static belts are just exactly that *right now*.
Except for you usually don't have them in your overview and there is far too many to get a quick grasp of locations; whereas beacons are in many overviews because cynos are also beacons. |

Nalelmir Ahashion
Omegon 42nd Core
302
|
Posted - 2014.04.26 12:55:00 -
[26] - Quote
I don't mine in Null\Low because: 1. too far away from major trade hubs, logistics sucks. 2. once you out of highsec you will be shot on sight. At least in highsec I can abuse concord to shoot back. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Nikk Narrel
Moonlit Bonsai
4172
|
Posted - 2014.04.26 14:21:00 -
[27] - Quote
Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies.
Real miners aren't mining just so they can take the ISK, and then do something else with it.
A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.
REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.
The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:35:00 -
[28] - Quote
Kirsi Kirjasto wrote: Get rid of rats in belts and grav sites.
Do miners want them there? I seriously doubt it.
Give belt ratters some ratting equivalent to the belts they'd lose.
The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).
Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.
Just an idea.
Might even help low-sec.
You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station. |

LHA Tarawa
Pator Tech School Minmatar Republic
894
|
Posted - 2014.04.26 14:38:00 -
[29] - Quote
Nikk Narrel wrote:Alvatore DiMarco wrote:LOL. "Force miners into nullsec".
The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else. I love your posts like this, they set me up for my replies. Real miners aren't mining just so they can take the ISK, and then do something else with it. A lot of those who participate in mining, are not real miners. Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style. They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game. REAL miners want to mine, and play against and with other miners. Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle. The twisted result? Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.
Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it.
Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish.
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Rivr Luzade
Coreli Corporation Ineluctable.
427
|
Posted - 2014.04.26 14:39:00 -
[30] - Quote
LHA Tarawa wrote: You have NO CLUE what keeps miners out of null.
It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.
What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.
Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? 
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