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Shiken Kan
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Posted - 2007.07.16 00:33:00 -
[91]
my lachesis uses the following:
his 3x hvy missiles 1x dual 150mm rail 1x improved cloak
mids 2x sensor dampener 2 1x mwd 1x warp diruptor 1x large powercell 1x cap recharger 2 1x large shield extender
low 2x cap power relay 2 1x bcu
drones 3x hammerhead 2x hobgoblin
can sustain mwd, weapons and ew forever and doesnt die to the first hit that's landed on it (though ofc you better make sure there won't be too many hits following :D )
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Kua Immortal
RSP Enterprises
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Posted - 2007.07.16 04:03:00 -
[92]
Originally by: Cleric JohnPreston the cap lasts well over 2 mins in total, more than any battle in eve :P
Good god, if that were true I would have quite EvE a long time ago >.<.
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VaderDSL
Caldari Incoherent Inc Otaku Invasion
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Posted - 2007.07.16 05:10:00 -
[93]
Edited by: VaderDSL on 16/07/2007 05:11:25
Originally by: Kua Immortal
Originally by: Cleric JohnPreston the cap lasts well over 2 mins in total, more than any battle in eve :P
Good god, if that were true I would have quite EvE a long time ago >.<.
Hehe ... yeah, I would be horrified if my primary modules only lasted 2 minutes then I was dead in the water, and even more horrified the fights I was in only last 2 minutes 
However just wondering, I find the Medium and Large Cap batteries very useful on my lachesis, yes I sacrifice a mid slot and have to drop some of the weapons systems down, but it gives me a lot more cap and allows me to use only CPR and no CCC or no CPR and a CCC (although it gets tight)
Lachesis
'Arbalest' Assault Missile Launcher 'Arbalest' Assault Missile Launcher 'Arbalest' Assault Missile Launcher 250mm Railgun II 250mm Railgun II
10MN MicroWarpdrive II F-90 Positional Sensor Subroutines Warp Disruptor II Warp Disruptor II Phased Muon Sensor Disruptor I Phased Muon Sensor Disruptor I Large Peroxide I Capacitor Power Cell
Local Hull Conversion Nanofiber Structure I Local Hull Conversion Nanofiber Structure I / Local Hull Conversion Inertia Stabilisers I Beta Reactor Control: Capacitor Power Relay I
Rigs : Polycarbon Engine Housing I \ Inverted Signal Field Projector I \
Is what I use, I sometimes swap a T2 Disruptor for another damp (freeing up a rig slot) but I find 2 48km warp disruptors very handy indeed!
I also sometimes swap the Large Named cap batter for a Large Tech 2 (but drop down to 200mm rails) and I have also experimented with using a Medium T2 cap battery also, to free up some PG, but I find my cap runs down quite quickly.
I pack light combat drones and 3 light ECM drones also.
doctorstupid2 has a couple of extremely nce setup there, I might test them out myself, I have about the same low/mid sp's in Gunnery and Missiles.
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barry sanders
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Posted - 2007.08.02 14:46:00 -
[94]
atm i have:
3x200mm II's 2xlimos heavies (cheapskate)
3x RSD II's (again im not paying for phased muons)1x24k point, SBII, med elctrochem injector, 10mn mwd
DCUII, active explosive hardener, SARII
warriors in the db
spike m and navy antimatter 4tw
im really tempted by a 1600 plate setup though, maybe drop all the high's to something smaller. alos i see a lot of speed setups which is another thing id like to try...
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Ceremony Garp
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Posted - 2007.08.19 14:14:00 -
[95]
Hi's:
3 x Heavy Missile Launcher II 2 x 250mm Railgun II
Mid's:
Sensor Booster II 9km Scram II DG Webber 10mn MWD II 3 x Phased Muon Dampener
Lo's:
2 x Cap Power Relay II BCS II
Rigs:
2 x Particle Dispersion Projector
Drones:
3 x Hammerhead II 2 x Target Painter [lights]
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.08.29 17:16:00 -
[96]
Playing around with EFT produced this setup - purely theoretical, as I still have a way to go to Gally cruiser V and it needs some support skills I have yet to complete... but I thought I'd throw it in to the wolves anyway to see what everyone thinks.
Heavy Assault Launcher II (Rage missiles) Heavy Assault Launcher II (Rage missiles) Heavy Assault Launcher II (Rage missiles) Heavy Neutron Blaster II (Null) Heavy Neutron Blaster II (Null)
10 MN MWD (Any except TII, got Domination on EFT ) Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II Warp Scrambler II Faction Stasis Webifier (Dark Blood, Sansha or Domination preferably) Cap Recharger II
Cap Power Relay II Cap Power Relay II Cap Power Relay II
2 x Capacitor Control Circuits in rigs 3 x Hammerhead II, 2 x Hobgoblin II in drone bay.
With the domination MWD, it can hit 1408 m/s with my skills, and even with a lesser MWD it can go fairly fast - and with all those cap mods, I can run everything forever (TII MWD uses too much cap, but some support skills might help there...) - although this is, of course, theoretical.
Now, the nitty gritty - it can keep going at high speed forever, and the missiles, blasters, webber and scram all work at 12-15km depending on skills (in the case of the webber, which faction one... ). It is, of course, rather pricy and it's DPS isn't stunning (259 with my skills), but it can escape from just about any fight you throw at it; long range webber also means you stop them from chasing you for that bit longer, while the three RSDs kill locking range. As you've probably guessed, I was trying to work out a good soloing setup.
Thoughts?
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Stakhanov
Katana's Edge
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Posted - 2007.08.29 18:05:00 -
[97]
The lachesis isn't a sustainable pwnmobile , and needs extra armor hardening if you want to deal with drones (especially minmatar ones) that will inevitably aggro you at some point. It's not meant to fight at close range , it's an unnecessary risk. Stay between 20 and 40km from the target , if it outruns you and closes in too fast you will have to disengage. Blaster setups don't make sense because you'll need ECM drones to break locks , which means less DPS.
MWD lachesis sounds dodgy anyway , lots of slots wasted on cap sustainability. AB lachesis works wonder in mission busting , and it's an excellent tackler for gatecamps. Otherwise , its visibility scares victims away , and those who aren't scared can repell or tank it easily.
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
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Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.08.29 19:05:00 -
[98]
Originally by: Stakhanov The lachesis isn't a sustainable pwnmobile , and needs extra armor hardening if you want to deal with drones (especially minmatar ones) that will inevitably aggro you at some point. It's not meant to fight at close range , it's an unnecessary risk. Stay between 20 and 40km from the target , if it outruns you and closes in too fast you will have to disengage. Blaster setups don't make sense because you'll need ECM drones to break locks , which means less DPS.
MWD lachesis sounds dodgy anyway , lots of slots wasted on cap sustainability. AB lachesis works wonder in mission busting , and it's an excellent tackler for gatecamps. Otherwise , its visibility scares victims away , and those who aren't scared can repell or tank it easily.
I debate the blaster bit - heavy neutron 2s with Null can stretch out to 11 or 12k if you include the falloff. The rest are fair points, though - four slots and two rigs to make cap-sustainable MWD is a bit excessive, and using a booster doesn't appeal much on a ship like this.
*returns to the drawing board and begins looking at Sacrilege plans*
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Solenia
Gallente Dawn of a new Empire Pure.
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Posted - 2007.09.09 12:01:00 -
[99]
High 2x250mm II* 3xHeavy Missile Lanucher II
Med Y-T80 Overcharged 4xPhased Muon 1xWarp Disruptor II 1xMed Cap Battery II
Low 3xCap Relay II
Rigs Inverted Signal Field Projector I Particle Dispersion Projesctor I
This current setup will allows u to run everything for almost 19min with a good cap skills.
*You can replace those with 200mm II if u want to run everything none stop forever.
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Darkwand
Amarr Evolution
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Posted - 2007.10.08 00:14:00 -
[100]
I don't fly this ship but i have a theory on how it could be used.
Put 3 assault launchers on it and fire FoF missiles, since you will hang back the likley target closest to you will be drones which seem like a worthwile target considering you missiles won't do that much difference fired at ships anyway.
So does my idea suck ?
Death Before Dishonour |

Justice Bringer
Minmatar Brutor tribe
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Posted - 2007.10.08 00:44:00 -
[101]
Originally by: Darkwand I don't fly this ship but i have a theory on how it could be used.
Put 3 assault launchers on it and fire FoF missiles, since you will hang back the likley target closest to you will be drones which seem like a worthwile target considering you missiles won't do that much difference fired at ships anyway.
So does my idea suck ?
Yes it does, and terribly. 
Lachesis is a fantastic ship and shouldn't be underestimated under any circumstances. There are many good setups to choose from depending on what you are doing and as it says in the description, this is a combat recon so fit it so:
High 3 x Heavy II, 2 x 200 II (antimater)
Med AB II, 4 x Muon Damp, Med Battery II, Sensor Booster/Cap Recharger
Low Med repper II, EANM II, BCU II
Rigs 2 missile rigs (Bay loading)
Drones 8 x Light Tech II
If you have really good support skills then this ship shines. For pvp fit 2 x disrupter drop the 200s and go with dual 150s with spike for 40km range to match your disrupter. Then you can fit a large battery in place of the med and you should happily run all mods for a good length of time and pulse your repper.
Anywho, one of my favourite ships and very rewarding to fly.
Justice 
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Zosana
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Posted - 2007.10.08 00:47:00 -
[102]
Originally by: Darkwand I don't fly this ship but i have a theory on how it could be used.
Put 3 assault launchers on it and fire FoF missiles, since you will hang back the likley target closest to you will be drones which seem like a worthwile target considering you missiles won't do that much difference fired at ships anyway.
So does my idea suck ?
Or you could... target the drones manually if you want to kill drones .
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Justice Bringer
Minmatar Brutor tribe
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Posted - 2007.10.08 00:53:00 -
[103]
Originally by: Mortis Tyrathlion Playing around with EFT produced this setup - purely theoretical, as I still have a way to go to Gally cruiser V and it needs some support skills I have yet to complete... but I thought I'd throw it in to the wolves anyway to see what everyone thinks.
Heavy Assault Launcher II (Rage missiles) Heavy Assault Launcher II (Rage missiles) Heavy Assault Launcher II (Rage missiles) Heavy Neutron Blaster II (Null) Heavy Neutron Blaster II (Null)
10 MN MWD (Any except TII, got Domination on EFT ) Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II Warp Scrambler II Faction Stasis Webifier (Dark Blood, Sansha or Domination preferably) Cap Recharger II
Cap Power Relay II Cap Power Relay II Cap Power Relay II
2 x Capacitor Control Circuits in rigs 3 x Hammerhead II, 2 x Hobgoblin II in drone bay.
With the domination MWD, it can hit 1408 m/s with my skills, and even with a lesser MWD it can go fairly fast - and with all those cap mods, I can run everything forever (TII MWD uses too much cap, but some support skills might help there...) - although this is, of course, theoretical.
Now, the nitty gritty - it can keep going at high speed forever, and the missiles, blasters, webber and scram all work at 12-15km depending on skills (in the case of the webber, which faction one... ). It is, of course, rather pricy and it's DPS isn't stunning (259 with my skills), but it can escape from just about any fight you throw at it; long range webber also means you stop them from chasing you for that bit longer, while the three RSDs kill locking range. As you've probably guessed, I was trying to work out a good soloing setup.
Thoughts?
It's not really necessary to fit blasters on a ship that should operate at 40 - 50 km range. Your missiles will always hit but at range blasters are useless so again I suggest dual 150 IIs with spike (carry javelin in cargo if need be).
You'll have a hard enough time running all the mods without fitting an MWD so this is why I go for an AB II and large battery II then use the low slots for other items. You can never guarantee that you wont be hit so I always use a repper of sorts.
Justice 
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.09 03:00:00 -
[104]
Originally by: Kua Immortal
Originally by: Cleric JohnPreston the cap lasts well over 2 mins in total, more than any battle in eve :P
Good god, if that were true I would have quite EvE a long time ago >.<.
hxxp://axe.griefwatch.net/?p=engagement&kill=14944. This fight is about 2min, I mean hours long. :P ----------------------------------------------- New T2 ships give me a raging hard Deimos. |

Garonis
Caldari Templars of Space Freelancer Alliance
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Posted - 2007.10.15 07:13:00 -
[105]
Ive had fairly good luck in small gangs with this setup: highs: 3X HML II 2x Dual 150mm II Mids: 2x Warp Disrupter II 4x Phased Muon damps 1X Sensor Booster II Lows: 1x Small Armor Repairer II 1X 1600 mm Rolled Tungsten Plate 1x EAMN II Drones: 4X medium ECM drones I am thinking about dropping either 1 scram or a rsd for an Afterburner, although I might have to downgrade the plate to do so. This is my sig ^^ |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.15 08:24:00 -
[106]
Originally by: Garonis Ive had fairly good luck in small gangs with this setup: highs: 3X HML II 2x Dual 150mm II Mids: 2x Warp Disrupter II 4x Phased Muon damps 1X Sensor Booster II Lows: 1x Small Armor Repairer II 1X 1600 mm Rolled Tungsten Plate 1x EAMN II
Not bad, though I've found that I need a cap relay in the lows in order to run the damps + scramblers for any serious length of time.
I personally use a 800mm plate, that lets me mount bigger guns and also makes me a bit more mobile. I also fit an AB, it can be handy when you need to get back to that gate a bit faster. The lousy cap of this ship makes fitting an MWD problematic.
The Lach is a very nice ship, one of my favorites at the moment. Combine with Rook/Falcon/Scorp for best results.
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Ajja 17
Ars ex Discordia GoonSwarm
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Posted - 2007.10.15 11:12:00 -
[107]
I want to stab everybody who doesn't have a mwd in their setup... How can you fly a ship in pvp, in this bubble filled age, and even more a ship that lives on dictating range, without a mwd...
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.15 11:19:00 -
[108]
Originally by: Ajja 17 I want to stab everybody who doesn't have a mwd in their setup... How can you fly a ship in pvp, in this bubble filled age, and even more a ship that lives on dictating range, without a mwd...
Not all warfare is in 0.0. We're in Empire/low-sec, engaged in pretty much continual wars and pirate hunts. No bubbles here, and AB can sometimes be enough. Sure, MWD is preferrable, but it's not the must-have it is in 0.0.
Anyway, even with an MWD you're not going to be "dictating range" on anyone anytime soon. It's a slow ship, especially when plated. Your damps give you enough of a panic button buffer to allow you to warp away, when needed.
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Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.15 13:39:00 -
[109]
Edited by: Khorian on 15/10/2007 13:44:04 Gate camp tackler:
Any serious pirate gate camp needs a uber tackler of Doom. From Zero to Eight points in just a second. No more Stabbed BS warping off! This is a mobile low sec warp bubble.
The setup has been proven to work hundreds of times in low sec gate camps. Your job is to tackle. Sit at the gate and wait for jump ins. Your gang mates have remote reppers fitted to keep you alive since you will most likely get Sentry aggro first if none of your gang has allready.
Lachesis - 8 Pt
Dual 150mm Railgun II Dual 150mm Railgun II Dual 150mm Railgun II Assault Missile Launcher II Assault Missile Launcher II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II Sensor Booster II Dark Blood Warp Scrambler Dark Blood Warp Scrambler Dark Blood Warp Scrambler Dark Blood Warp Scrambler
Armor Explosive Hardener II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Rigs : Targeting System Subcontroller I \ Targeting System Subcontroller I \
911 shield, 1.82/s, E/T/K/Ex=0/50/77/59 7007 armor, E/T/K/Ex=69/69/81/67 1054.6875 cap, +10.02/s, -25.974/s 1346.0 m/s 0.0 DPS
With a bit of remote sensor boosting it can be even faster with the locks. Now go get that carebears and travel fitted smart-asses.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.10.15 14:43:00 -
[110]
first page of this topic is totally dumb..i didnt read it further, i'll just state my opinion here:
Arazu is totally gang ship while Lachesis is gang AND solo ship.
Its main problem is, that it cannot tank, period! So tanking lachesis is like using titan for ore hauling in 0.4 system belts. It can be done, but why??
So, engage in fights u know u can dictate range, while damping opponents to your guns optimal and keeping them there with 43km range on your warp disruptor II. That means u must be quick and agile, while keeping punch up high so u can pop anything before his m8s come in from jita to low sec.
U will need mwd for this. Everyone fits mwd in low sec/0.0, so they are fast. u gonna need cap for sustaining cap plus damps plus guns: cap recharger II, one 24km warp disruptor, t2 mwd, 4x damps. Lows: dcu, i-stab,nanofiber/overdrive
As for highs, u need something that will deliver dps. 3x 250mm rails (lead for optimal range around 35km) + 2x heavy launcher should provide enough dps to pop cruiser or bc in timely manner. Combined with 4x valkyrie (speed for rescooping..) it does dish around 200dps.
and a picture: http://www.imagebam.com/image/97bd7e439072/
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Justice Bringer
Minmatar Space-Bar FOUNDATI0N
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Posted - 2007.10.16 11:24:00 -
[111]
Edited by: Justice Bringer on 16/10/2007 11:26:39 Edited by: Justice Bringer on 16/10/2007 11:25:12
Originally by: Miss KillSome Edited by: Miss KillSome on 15/10/2007 14:48:58 first page of this topic is totally dumb..i didnt read it further, i'll just state my opinion here:
Arazu is totally gang ship while Lachesis is gang AND solo ship.
Its main problem is, that it cannot tank, period! So tanking lachesis is like using titan for ore hauling in 0.4 system belts. It can be done, but why??
and a picture: http://www.imagebam.com/image/97bd7e439072/
So according to your picture you have a velocity of 1.8km/s which is not bad and total armour of around 1900hp but a structure of around 800hp.
My query is why bother using a DCU II to give you 60% resist to 800 structure severely weakened by using the nano structure II when by your own admission the Lachesis cannot tank. Wouldn't it be better to drop the DCU altogether and fit an EANM II or go the whole 9 yards and fit an overdrive II for more speed?
Just curious 
Justice 
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.10.16 13:07:00 -
[112]
Edited by: Miss KillSome on 16/10/2007 13:12:44 good question, i was thinking about this last low slot. I fitted it and went against my two m8s which were in BCs, myrm and drake. We were testing tactics, nobody is supposed to pop..
And it happened that once i damped the myrmidon little to late, and his valkyries II were all over me. i managed to align and get out when they hit a structure. I had DCU on, if i wouldnt had that extra shield and armor resists, I would probably loose my structure in second or two..
ofc, it happend, and it shouldnt, but i always say, that better be safe then sorry. even if against one, u can make small mistake and do smth stupid so his drones aggro u..or third party warps in..
i didnt say that my setup is i-win button, i'm sure there will be changes to it to best fit users usage. for instance, u can drop two damps and fit 2x 24km scrams and sensor booster, for macro ratters in 0.0..they are all stabed. Or u can drop that DCU II and fit tracking enhancer or mag stab..
But using WCS or blasters on ship that MUST lock first and be at range when assaulting its just no go:)
or u can go all speed tanking..
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Zachoriah Cain
Infinitus Odium The Church.
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Posted - 2007.10.18 19:24:00 -
[113]
Worst annoying Lachesis ever, making the baby target cry :
2/3x 200mm II's 3/2x Heavy Launcher II
1x Best named MWD 1x Warp Disruptor II 3x Phased Muon Dampers (T2 drains too much cap) 2x Cap Recharger II
1x DCU II 1x Armor Exp Hardener 1x MAR II
3x Vespa EC-600 2x Hornet EC-300
Target simply can't get a lock.
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wubbo okkels
Caldari The Mothers Of Invention
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Posted - 2007.11.29 19:46:00 -
[114]
after some messing around with some fittings, this was the best one i could come up with. this one is for solo stuff. if your in a gang you can drop the mwd and maybe sensorb for some extra EW and use 250mm guns instead
High: 3x Heavy miss launchers II, 2x 200mm compressed coil gun. Med: 10mn MWD II, Sensorb II, 24km warp jam II, 3x phased muon SD, med electrochem cap boost with 800. Low: BCU II, damage control II, expl armor hard II. Drones: 1 webberdrone, 3 scouts II
realy a kickass setup as long as you have the cap charges you have no probs running al the mods and dictate range with your mwd.
Im wondering how hard trinity is going to hit this ship. Now with the so called scripts. Maybe im going to drop the sensorbooster after the patch for another dampener so it still can put enemies out of locking capability. i think that range is the most important thing for this ship so im guessing that most peeps will use the dampeners for that purpose instead of scripting the damps for extra locking time. Does anyone else have an idea about how this ship is going to perform after the patch? and you like my current setup? comments please. |

Telo Rastafari
AWE Corporation Intrepid Crossing
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Posted - 2007.11.29 22:19:00 -
[115]
I just learned to fly Lachesis and I'm going to use it for small-medium roaming gangs in 0.0 or home defense against small gangs.
I been trying out some setups in EFT and this is what I ended up with.
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II
Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II 10MN Afterburner II Warp Disruptor II Medium Capacitor Battery II
Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Dual 150mm Compressed Coil Gun I Small Plasma Smartbomb II
Battery seems like a better option then rechargers since it adds about 40% cap recharge as well as a larger buffer. With a tank I have 3 times more HP then without and I'm likely to be primary so want to last a while. Drones sound like a pain if you manage to damp your attackers so added a smartbomb as well.
I'm a bit worried about the patchnerf since if enemies get within lock range they will now be able to target you much faster. Does that mean I should sacrifice a launcher for a MWD instead of AB to keep out of range? Might be a wise choice anyway with bubbles around. It's only 30 dps anyway.
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General Coochie
New Justice Minuit.
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Posted - 2007.11.29 22:54:00 -
[116]
Edited by: General Coochie on 29/11/2007 23:06:07 To poster two steps above. I use a large cap battery II on my lachesis. Lets me perma run MWD, disruptor and 3 damps forever. I been in fights 1v1 fights with the lachesis that lasted 15min easely. Thats why I rather have the cap battery than a booster also booster charges has to be restocked every now and then and my cargo hold might already be half full cause I carry extra set of drones and a lot of ammo with me.
If I got my mission runner gank setup I switch MWD for AB and put 2 neutralizers on it and I can pretty much perma run them as well breaking active tanks.
After nerf I think my setup will still be valid for belt piracy. I can still orbit at 40km constantly running mwd and send missiles at my victim. I haven't figured out what to do about my drones yet... Maybe I can switch to lock time scripts on all but one dampener once orbiting at 40km and send em in. This setup is really safe even if it is a trap you are 40km from your victim moving at 1km+/s and can safely warp out if things start to look nasty.
Lachesis is far from the best T2 cruiser when it comes to soling especially after patch I think other options are better. For EWAR purpose in gangs I'm afraid the rookh and falcon will outclass it 100 times over. It will still be great for tackling mission runners though.
For that purpose I haven't come up with a solid idea yet. Id like to have them webbed and neutralized so they ain't running for a gate and so I can break the tank. I wont be able to do that after the patch though. best option seems to be training alt to fly huginn and rapier.
To above poster. Lachesis got really low structure, you sure about that DC II there? 1600mm plate you will move like a brick and warp really slowly. Lachesis shouldn't need tank, if it gets fired upon it probably means its also locked and webbed, and theres only one way out of that situation. However I have to admit I never flown it in gangs. just trying to help.
I would rater fit lows with istabs and nanos maybe. Or a cap relay to help cap. Maybe even an offlined warp core stab together with cap booster. If you get a point on you on you use a 800 cap booster and activate the warp core stab and warp out. Another lach pilot told me he used the lach like that although that was in missions (where u can simply click scanner every 5 sec to make sure noone else is joing the party) so I cannot say how effective this is in "real" pvp --------------------------------------------------------------------------

- Sig originally by Kel Solaar
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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Arktiger
Gallente MacroIntel United Corporations Against Macros
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Posted - 2007.11.29 23:07:00 -
[117]
Originally by: Telo Rastafari I just learned to fly Lachesis and I'm going to use it for small-medium roaming gangs in 0.0 or home defense against small gangs.
I been trying out some setups in EFT and this is what I ended up with.
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II
Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II Remote Sensor Dampener II 10MN Afterburner II Warp Disruptor II Medium Capacitor Battery II
Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Advanced 'Limos' Heavy Missile Bay I Dual 150mm Compressed Coil Gun I Small Plasma Smartbomb II
Battery seems like a better option then rechargers since it adds about 40% cap recharge as well as a larger buffer. With a tank I have 3 times more HP then without and I'm likely to be primary so want to last a while. Drones sound like a pain if you manage to damp your attackers so added a smartbomb as well.
I'm a bit worried about the patchnerf since if enemies get within lock range they will now be able to target you much faster. Does that mean I should sacrifice a launcher for a MWD instead of AB to keep out of range? Might be a wise choice anyway with bubbles around. It's only 30 dps anyway.
Depending on your skills. I'd probably take off the 1600mm Plate and replace it with a MAR II. I'd also remove the 150 and Smartbomb and try to mount 2x 200mms. With regards to the plate, if you are taking serious amounts of damage then you are proably screwed. Use the Damps as your tank and speed to keep range. The plate will give you more ability to take damage, but it will also slow you down. Since you have no repper you will have no ability to repair the damage. Better to have less armor and be able to repair it, rather than more armor that won't be replaced. Removing the armor might also free up enough cpu/pg (sorry, can't remember exactly how much it takes up) to fit something else more useful.
With the damp nerf coming up, I think speed will be quite important for these Recon ships. We can't really tank worth a damn, so we have to be able to survive somehow. If your damps are no longer effective for you, either get more distance/or get in closer (depending what the issue is), warp out, or die.
Just my .02.
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Aquilles
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Posted - 2007.12.09 00:09:00 -
[118]
I have a question, theres a penality on damps if you use more then one right. If there are 2 enemies and i put one damp on one and another damp on the other enemy, is the second damp that I put on the other enemy going to get the penilty or only until you put another damp on the enemy.
My setup: High: 3x heavy missle launcher t2's, 200mm rails t2. Medium: Microwarp named or t2, 4x damps, 1 48km scrambler, large sheild extender. Low: Cap relay x1, overdrive x1, and damage control t2
drones:medium t2's
This is a nice set-up. It is a fast set-up no tank really, large sheild extender is to tank drones or intercepters while you kill them, or if you are trying to run 3k more sheilds wont hurt you, they dont reduce ur speed like armor, if you want to run you have 3k more sheilds so its easy to escape and you can hit 2.5k speed easy. damage control is a must you dont want to throw all that hull alway, plus it adds some sheild resis and armor resis. one rig is to speed up fire rate of missles and one is to make you go faster. A cap relay to hold your cap and an overdrive or maybe a mass reducer thing to go faster,. no point in puting in armor rep on a damper on a plate on a ship with a mwd wich realies on speed to survive if u have good drone skills, you can out dps ur rails with the 4 medium t2 drones, and then you have 3 heavy missle launchers to break tanks easy. its easy to keep your range with it too since you have all that speed.
its a good solo setup to hunt people as a pirate in belts can take on 2 ships easy or 3 if you think fast and click things quickly.
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Sir Dancealot
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Posted - 2007.12.09 00:33:00 -
[119]
It is target-based - you can call it 'local' on each ship.
If you put a damp on target A you will get the full effect. If you put a damp on target B too, you will also get the full effect. If you put ANOTHER damp on one of the targets, you will be penalized and recieve diminishing effects on further damps you put on A and B.
Can you follow me here? 
This also means, that if one of your friends damps target A at the same time as you, HE will recieve diminishing effects even though its the only one he has active.
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
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Aquilles
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Posted - 2007.12.09 14:28:00 -
[120]
thanks good to know. how would a lachesis kill a vagabound??
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