
Colklari
The Circus Corp Intrepid Crossing
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Posted - 2014.04.30 17:04:00 -
[1] - Quote
Z air wrote:Alternative Suggestion to adjusting the STAT's of everything.
What if, instead of Adjusting this, and that, to make it all work, why not just make a blue print for Jump Fuel.
This is going to be an Industrial Expansion after all.
If you put into play, a Jump Drive Fuel Block, much like Fuel Blocks for POS's
You can then tweak the amount of materials required to make each fuel block, as opposed to trying to change the stats on the ships each time you need to tweak something.
Heck, you could even go as far as to having Ship Type fuel in addition to Racial Type, and thus introduce some new element to the gameplay
For example
Sub Cap Jump Fuel (Each Racial Fuel Block tweaked for use in Black ops Ships)
Normal Cap Jump Fuel (Each racial Jump Fuel Block for Regular Capitals)
Industrial Cap Jump Fuel (For the likes of Jump Frieghters and Rorquals)
Super Cap Jump Fuel (Each Racial Jump Fuel Block)
This could then allow an interesting dynamic to form, could limit the use of your opponents fleets and what they field.
Additionally, it allows you to tweak the material requirements for each type of capital , without affecting all the others with one brush.
As an extra element, you could make cross racial fuel bpo's that allow you to use isotopes from another racial fuel type, to produce the same type of fuel block, but at much greater material cost.
Much like how Alchemy is for the Moon Goo
Perhaps it can work like this:
Jump Freighter/Rorqual: Industrial Fuel made of Racial Ice Products and underutilized common Gas products
Carrier/Dreadnaught/SuperCarrier: Tactical Fuel made of Racial Ice products and underutilized uncommon Gas Products
Titan/BlackOps: Strategic Fuel made of Racial Ice products, Underutilized uncommon Gas products, and underutilized PI products (Wishlist item: incorporate biomass into this type)
Industrial fuel is the most basic, and is used for both jumping and fueling rorqual Industrial core (one fuel bay, woot!)
Tactical Fuel is simple to make, but can only be used for Jump Drives.
Strategic Fuel can be used for both Jump Drives and Jump Bridging (One fuel bay woot!)
Modifications to material requirements for the fuel blocks can be made without affecting ship stats. |