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Querns
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Posted - 2014.04.29 13:41:00 -
[1] - Quote
Interesting change. Probably the most interesting part is the echo effect in Jump Freighters -- it's going to increase the costs for people building (slash living) in nullsec due to their reliance on said. I'm assuming that was intentional. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 13:50:00 -
[2] - Quote
Resgo wrote:Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel blocks that would stay the same size. This is a pretty good solution for keeping blackops battleships from being adversely affected by the change. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 13:50:00 -
[3] - Quote
Irregessa wrote:CCP Fozzie wrote:
Help encourage cost competitiveness for local resource gathering in nullsec.
Good thing there isn't something like a large coalition that controls all non-NPC nullsec from which nitrogen and oxygen isotopes are mined. Oxygen Isotopes can also come from the Drone Regions. It's a big part of the reason why oxytopes are in the crapper right now compared to nitropes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:05:00 -
[4] - Quote
CCP Fozzie wrote:We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. Thinking on this, there's one outlier -- jump bridges. You may want to go forward with actually increasing the bay size on this, as messing with the volume of LO3 has some hilarious knockbacks related to cynos that you probably don't want. (Non-expanded interceptor cynos, anyone?) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:08:00 -
[5] - Quote
Capqu wrote:Querns wrote:CCP Fozzie wrote:We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. Thinking on this, there's one outlier -- jump bridges. You may want to go forward with actually increasing the bay size on this, as messing with the volume of LO3 has some hilarious knockbacks related to cynos that you probably don't want. (Non-expanded interceptor cynos, anyone?) isotopes aren't liquid ozone you dumb GOON Uh, yeah, but he said they aren't increasing bay sizes any more. I'm saying still do it for the Jump Bridge.
Gosh. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:09:00 -
[6] - Quote
I know it's cool to viciously attack any perceived flaw in game mechanics knowledge to prove your worth to the herd and all but you should probably actually read what's being said before frothing at the mouth. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:12:00 -
[7] - Quote
Capqu wrote:Querns wrote:Capqu wrote:Querns wrote:CCP Fozzie wrote:We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. Thinking on this, there's one outlier -- jump bridges. You may want to go forward with actually increasing the bay size on this, as messing with the volume of LO3 has some hilarious knockbacks related to cynos that you probably don't want. (Non-expanded interceptor cynos, anyone?) isotopes aren't liquid ozone you dumb GOON Uh, yeah, but he said they aren't increasing bay sizes any more. I'm saying still do it for the Jump Bridge. Gosh. how should i know how jump bridges work u took our fuckin sov Did not. LAWN did.
I'm still sore about that too -- they nationalized a bunch of moons I was mining in the that renter pocket under your noses.  This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:20:00 -
[8] - Quote
Anyways
Please go forward with increasing the bay size on jump bridge modules, given that liquid ozone isn't a tope (poor reading comprehension abounds here but I figure I oughta be explicit) and usage is increasing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:29:00 -
[9] - Quote
I think you've all successfully ran the whole "quoting long posts of meaningless numbers" thing into the ground. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 14:30:00 -
[10] - Quote
Kyt Thrace wrote:I do not claim to be a math expert, but the 50% increase to isotope usage to the 1/3 reduced m3 of isotope, still seems that we are getting screwed & will not be able to carry as much fuel as before.
Should it not be 1/2 reduced m3 of isotope to even it out?
Before: A jump takes 1000 topes. At 0.15 m^3 per tope, that is 150 m^3 After: A jump takes 1500 topes. At 0.10 m^3 per tope, that is 150 m^3 This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 15:33:00 -
[11] - Quote
I guess now is a good time to restate my concern without it being buried in a veritable font of autism.
The current proposed changes suggest that a fuel consumption increase is coming to Jump Bridges. Jump bridges use Liquid Ozone (LO3) as fuel. Similar changes to uses of isotopes are being mollified by a decrease in their volume. Due to LO3's additional uses, modifying its volume is not advisable. Can the Jump Bridge pos module have its volume increased to compensate for the increased LO3 usage? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 16:01:00 -
[12] - Quote
Tam Althor wrote:How does anyone at CCP think that the usage of ISO's is going to drop with the summer expansion? With the elemination of standings needs to put up a pos, and with the compression pos structures you are going to see lots more pos's being put up in high sec. This is going to drive the ice product market up on it's own. ISO's usage bump for fuel is just going to drive the price of fuel blocks even higher. You really should hold off on this change until a point release to see how the markets are reacting to more pos's being up and running. It took me a moment to realize that "ISO's" meant isotopes.
They're called "topes." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 16:57:00 -
[13] - Quote
The primary point of this change isn't to nerf power projection; it's to increase usage of topes following a massive draw down of POS in highsec. The costs just aren't enough to really care much about; I'm not sure why you're all complaining. This is coming from an individual who refuses to allow his alliance to pay for his topes, too -- it's just not enough money to be worth the roles hassle. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 18:26:00 -
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TrouserDeagle wrote:can't help but notice that all of the 'but it will hurt small alliances!' objections are from enormous nullscrub blob coalitions I'm not even really sure what the large nullsec coalition folks (including those in my own "blob coalition") are worried about. The cost increase is absolutely trivial and the logistics of carrying the fuel have not changed.
The RZR dude has a fair point, though -- you may want to revisit compressed ice volumes and ensure they're brought in line with the changes made here. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 21:52:00 -
[15] - Quote
Emmy Mnemonic wrote:Hold your horses!
Is there some OTHER change that CCP has not yet revelaed that will make POSes dissapear from the game "en masse" that requires some rebalancing to the isotopes?! Something CCP will only reveal at fanfest perhaps?
Now, let's see here...where are POSes used the most....moon-mining and reactions maybe?
I also saw a new type of mining-frigate linked in-game, a greenish-looking variant of the Venture.
1+1=3 right?
Maybe ringmining for valuable minerals?! Find your R64:s in the ring-belts? ;-)
Naw.
What's going on is that the removal of slots in Research And Manufacturing (RAM) job is making it so you can get the same amount of POS work done with far fewer POS modules. This will lead to a reduction in the average size of RAM poses, as you just don't need to pay for as much CPU/grid as before. It will also lead to the removal of a number of these poses, as some may find existing station facilities to be "good enough" for their needs. Further removals will occur due to the nerfing of remote research and production at a POS from a locked down blueprint at a station in the system.
All of these lead to a drawdown in the amount of topes being consumed. The change being proposed here compensates for a portion of this drawdown. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 00:48:00 -
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It's pretty amusing how many people are kneejerk posting on this thread and betraying their sheer incompetence at understanding basic economics. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 02:25:00 -
[17] - Quote
Dark Macros wrote:Querns wrote:It's pretty amusing how many people are kneejerk posting on this thread and betraying their sheer incompetence at understanding basic economics. Funny you have so much faith is something that is total crap. Feel free to quote that You're gonna have to be more specific here. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 03:24:00 -
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Katanagari wrote:This change is a simple increase in transportation costs. It's bad for null sec, it's bad for highsec and in practice there isn't a single group of players who'll benefit from it.
People who mine topes benefit quite a bit! You can find those people across all bands of security space, except wormholers I guess. Poor wormholers. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 03:54:00 -
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Zomgnomnom wrote:Fozzie,
You and Rise were doing sooooo much better with the pirate re balance..... and now this ****.
This is an entirely unnecessary change at this time.
There's so many problems with the stated goals I dont know where to begin.
If your true goal here is to get things done locally in null sec you need to re distribute all the resources to all the different regions.
For starters capitals all use differing fuel types that cant be found everywhere. By default we will be needing to import fuel from other regions for the various capital jump drives needing fed.
T2 production requires resources from moons, which by the way, are concentrated based on regions. Yet again we will need to import these things.
IF the goal of this was some bastardized attempt at nerfing power projection, it wont work. How many times have you guys seen that price is NOT a balancing factor. The blocs will pay the fuel bill without a second thought. The guys like me who have to pay for their own fuel on the other hand are now consuming 50% more fuel for an already minuscule profit and thankless job of logistics.
You want to de centralize Jita and make nullsec industry worth while. I get it and I like it. This change however has numerous secondary and tertiary side effects.
You've said before you guys wont interfere with the market unless its PLEX prices.
FUNNY, Plex prices are through the roof and here you are making a change to shore up a market, that may, or may not be affected by a change that you have no idea how the player base will react too.
On second thought, it's good to have "put drones on everything and make interceptors unstoppable, what could go wrong?" Fozzie back. We're used to dealing with his insanity. Man, for an "alliance" who lives in NPC Pure Blind, noted for its proximity to Empire, you sure are pent up about the changes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 04:00:00 -
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I'll give all you people a hint: you are not arguing particularly well towards getting the changes reversed. Here is a list of things you probably don't want to include in your argument:
- "small alliances"
- plex
- the subscription status of your account or imminent cancellation thereof
- the "sandbox"
- a litany of other, completely unrelated concerns that simply must be solved before the sacred cow can be touched
Use of these terms cheapens your argument considerably. If you need a refresher course on how to argue for or against a change properly, feel free to peruse my posting history. I've got a pretty good track record when it comes to feedback successfully affecting the game. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 16:00:00 -
[21] - Quote
Anthar Thebess wrote:How to block good change? Ask/Force your renter hordes to post a negative comment : http://eveskunk.com/e/338387548Maybe it is time to reduce rent for those who posted here , like in CSM elections for proper voting. Nice astroturfing.
Can't blame 'em for trying, though. Fortunately, there so far does not appear to be an intelligent, non-kneejerk poster among them. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 16:02:00 -
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Katanagari wrote:Querns wrote:Katanagari wrote:This change is a simple increase in transportation costs. It's bad for null sec, it's bad for highsec and in practice there isn't a single group of players who'll benefit from it.
People who mine topes benefit quite a bit! You can find those people across all bands of security space, except wormholers I guess. Poor wormholers. People who mine topes won't benefit at all. There are two reasons for this: 1) The reduction in isotopes usage from towers will be offset by the increase in usage for jump fuel. That's the stated objective. So there will likely be no net increase in isotope demands or a sustained increase in isotope prices. There will be some movement in racial demands as caldari research towers are removed and archon jump costs increase. That is all. You are aware that not everyone mines ice in nullsec, right? Highsec ice miners unequivocally win here.
Also, I don't have the math in front of me, but I'm pretty sure a JF does not need to consume a number of topes equal to the size of its cargohold to move topes to market. I am pretty confident that you still win, despite the increase in transportation costs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 16:04:00 -
[23] - Quote
forum ate my reply :saddowns:
Rena Senn wrote:Querns wrote:I'll give all you people a hint: you are not arguing particularly well towards getting the changes reversed. Here is a list of things you probably don't want to include in your argument:
- "small alliances"
- plex
- the subscription status of your account or imminent cancellation thereof
- the "sandbox"
- a litany of other, completely unrelated concerns that simply must be solved before the sacred cow can be touched
Use of these terms cheapens your argument considerably. If you need a refresher course on how to argue for or against a change properly, feel free to peruse my posting history. I've got a pretty good track record when it comes to feedback successfully affecting the game. How well would this argument have gone down if it was posted during the summer of rage? You don't think these factors are relevant? Fine. That's for you to prove. Trying to blatantly shape the narrative by insisting anyone who disagrees with you is an idiot for even raising such concerns is only going to entrench opinions against you further. But then again maybe that's exactly what you want. This "us versus the pubbies" song and dance always plays well with the home crowd, regardless of the actual validity of other people's concerns.
The thing here is that you're not trying to convince me. You're trying to convince CCP. The factors I'm describing give your argument a whiny, entitled, kneejerk candor, and increase the risk that anyone reading it who can actually affect change writes off your comment as whiny, entitled, kneejerk filth.
To more reliably affect change, you have to contain your emotion and suggest alterations to the proposal without using threats or hyperbole. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 16:59:00 -
[24] - Quote
Hopelesshobo wrote:Z air wrote:
For example
Sub Cap Jump Fuel (Each Racial Fuel Block tweaked for use in Black ops Ships)
Normal Cap Jump Fuel (Each racial Jump Fuel Block for Regular Capitals)
Industrial Cap Jump Fuel (For the likes of Jump Frieghters and Rorquals)
Super Cap Jump Fuel (Each Racial Jump Fuel Block)
The reason why fuel blocks were introduced were to make life easier....not harder like you are trying to suggest. You are taking currently 4 versions of fuel, and creating 13. This is correct.
POS Fuel blocks make sense because the old way of fueling POS required you to balance several different types of materiel. Adding an intermediate step simplified matters. You can't simplify jump fuel any more than it is; it is only one item. Parting it out into 13 different parts adds nothing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 23:07:00 -
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boernl wrote:scorpion they are goons goons have already half the economy in theyr pocket they dont care
they are basicly targetting theyr compettitors
aout the titan that was in the past that they had to come out of a pos to open a bridge most likely because goons lost a few titans that way they changed that somewhere in 2009
they dont want smaller goups to grow cause that would cause theyr power to diminish
they will never allow that they want the smaller groups to merge into them to increase in strengh
most of the gm's are goons so they only look at what is in theyr best interest and dont care about the rest
GO BUG FIXING SO YOU DO SOMETHING USEFULL FOZZIE
DONT MESS WITH MECHANICS YOU DONT UDNERSTAND LITTLE BRAINDEAD WANKER I think exposure to the far-flung reaches of space that Brothers of Tangra controls has negatively affected your mind. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.30 23:53:00 -
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Milla Goodpussy wrote:Hey CCP Goon Fozzie,
I think you wanted feedback and have received it. thus far your dates have said they're cool with it cause they already can afford, yet you just upset myself amongst plenty others about the change. so goon brother please why not go further and address AFK camping since that's so easy and doesn't have any limitations? im just saying while you're excellent at thinking how humans will react we all know that most goons (not all) are not even human.
place a fuel requirement on cloaking - there's a though stimulate liquid ozone markets.. how about that one. give freighters and jump freighters slots! with drone bays! - how about that one!.
how about fixing the broken war dec system while you're at it?? oh I forgot its your job but instead pick on your friends enemies is much more fun.
where is the balance to your level head. you know folks chanted that you were the guy that was cool. that really knew the game and what it's meant to be.. now I see you as the dev that created those aweful missions!. forcing me to deliver milk cartons and cows.
this change sucks mr fozzie.. and that's all I have to say. if those are tears.. then next round is on me (hiccup)
Ah, yes, the old and tired tactic of throwing up every real or perceived game flaw as flak in an attempt to delay or reverse a change.
Preceding below this line in my post are the number of times this has worked:
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.01 02:59:00 -
[27] - Quote
Wedgetail wrote:CCP Fozzie wrote:Hello everyone!
In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.
"so we intend to decide upon player reactions to a rule set that hasn't even been explained in full yet let alone player tested or explored, in order to push forward a solution that doesn't actually address the original cause of the situation we're trying to compensate for with the undertone of trying to mess with power projection that isn't even half the monstrous problem that everyone is crying that it is." now don't get me wrong here, predicting behaviour ahead of time is a very useful skill, last time i used it against you personally i predicted every move in sequence you'd command your actor fleet to use against what was left of mine, so i do know it's a very good skill to be able to use. but what you're trying to do here and now goes beyond irresponsibility into the realms of outright stupidity. this summer expansion you are doing something your organisation hasn't bothered to do in a very long time, and that is to change the rules of the eve universe - we all hope in a way that'll make the game more interesting to play - but unlike what you're doing here we're still reserving judgement until we've actually seen how this'll work. and that is exactly what I am going to advise you to do now: nothing. the cause of this ice problem was most likely your alterations to harvester time and spawn mechanics of ice fields, thus your first priority order should be to simply scale those back so gathering ice isn't as quick and simple as breathing - that'll reduce supply and bring prices back to a more reasonable spot - something you say is your plan. and actually removes the source of the problem you say there is now. wait 6 months after the first real (summer) expansion you're going to have released in about 2.5 years, see what the players actually use your new rules to do THEN decide if you need to start messing with child systems in order to compensate for the problems your earlier changes to the parent system've caused. your people are far too intelligent to make such simple development mistakes so frequently. please, do your job and do it responsibly we could all use some breathable air. (i will not ask for fresh air from you yet that'd be too much) if your aim is to fix the problem being caused by something then address the mechanics that actually cause the error don't go messing with additional systems while ignoring the original cause it'll just compound the problem. (that said, by all means continue trying to cure the disease by burying symptoms if you value the height of your workload over the quality and stability of your mechanics) This sure is an awful lot of words for a 33,725,996.07 isk increase in the cost of a full tank of Rhea nitropes. This is a 100 isk/m^3 increase. Have you considered that the adjustment just isn't that severe? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.01 03:02:00 -
[28] - Quote
Hell, I pay 16m rewards on couriers in highsec. It just isn't enough isk to cut significantly into any profit margin that is actually worth a shit. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 16:38:00 -
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I just thought of another side effect of changing isotope volumes -- Titans currently use their racial isotopes as fuel for their Doomsday weapons. Will doomsday weapon fuel consumption also see an increase in their tope usage commensurate with the volume reduction being planned?
During the battle of B-R, tope consumption due to doomsdays became a significant factor after several hours, and many titans had to jump out to refuel. Not increasing the usage will allow them to have a longer operational period, should such a slugfest ever occur again. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 19:19:00 -
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Inquisitor Tyr wrote:1) Doubling the isotope useage and reducing its size by only 1/3 is effectively nerfing the range on capital ships. In essence, all you are doing is making the logistic work harder, forcing people to spend more time moving stuff around space and less time in combat.
Your math is wrong. The math is such that the range on capital ships on a full tank of isotopes does not change.
Before, isotopes were 0.15 m^3. After, isotopes are 0.10 m^3.
This is a 33% decrease in volume.
Before, a jump takes 1000 topes. The volume is 0.15 m^3 per tope. The total volume of isotopes consumed is 150 m^3. After, the same jump takes 1500 topes. The volume is 0.1 m^3 per tope. The total volume of isotopes consumed is 150 m^3. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.08 14:58:00 -
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Anthar Thebess wrote:Moving goods in JF will be cheaper , if this JF will cargo expanding rigs.
This is predicated on JFs and freighters not taking a cargo bay nerf to partially or completely compensate for the rigs, which I feel is extremely likely (but as of yet unconfirmed.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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