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Thread Statistics | Show CCP posts - 12 post(s) |

addelee
Hellfire Cult The East India Co.
85
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Posted - 2014.04.30 17:14:00 -
[1] - Quote
Seems odd that there's been mention of "Help encourage cost competitiveness for local resource gathering in nullsec."
CCP deliberately create bottlenecks on manufacturing and ice anyway by always missing one vital build resource (or ice) per region. To seriously manufacture in null, you need to come to highsec. And now this change will raise the cost and very little benefit.
It's meant to be a PvP game and if the cost of going to war increases (which this change will effect) wars will be smaller and less frequent.
I just don't really understand why this change is even needed... |

addelee
Hellfire Cult The East India Co.
85
|
Posted - 2014.04.30 20:37:00 -
[2] - Quote
CCP Fozzie wrote: To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.[/b]
The fact this idea came from a forum member and not the team and it's such an obvious thing that makes me think CCP have not thought about this one little bit. |

addelee
Hellfire Cult The East India Co.
88
|
Posted - 2014.05.01 18:21:00 -
[3] - Quote
Vaju Enki wrote:addelee wrote:CCP Fozzie wrote: To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.[/b]
The fact this idea came from a forum member and not the team and it's such an obvious thing that makes me think CCP have not thought about this one little bit. Brain dead mob: "CCP doesn't listens to player feedback!!"CCP listens some constructive player feedback, then the brain dead mob: "this is the prof that CCP doesn't have thought about this one little bit!!"You guys are ****.
That wasn't at all what I was getting at. Yes, the feedback was constructive and yes, CCP listened. However, the feedback wasn't exactly rocket science and to solve that original problem wouldn't have taken too much time if your job was to think about such things.
I do agree with removing or at least limiting the whole teleportation in Eve therefore hitting JF pilots is one way. However, in the scheme of things, I don't think this is the fix. I don't know what is but picking a number out of the air seems strange.
I do think that if the bottlenecks for nullsec manufacturing where leveled out slightly then carting stuff from HS to null would be reduced as production could run normally in null. The risk vs reward seems conflicting in itself when there is so very very little risk and supply issues in Highsec compared to null manufacture. |
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