CCP Fozzie wrote:Hello everyone!
In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.
The goals of this change are:
- Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
- Help encourage cost competitiveness for local resource gathering in nullsec.
- Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.
The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.
To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.
For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.
CCP Fozzie; You really have lost contact with eve as a game haven't you?
Prices of Isotopes have increased by a little over 1/3rd since this was announced. So the cost of running a max skill Rhea just went from 50 mil to just under 100 mil.
The last time Devs played with market manipulation with mining changes, prices for isotopes went for around 400 to 1000 and settled at around 500 to 700. This new bash at market manipulation should post patch see prices settle at between 850 to the current 1000. Adding approximately 1/3rd to projected price increases.
The amount of jump fuel consumed vs the amount used for pos fuel - The way I use my capitals currently, around 25,000 pos's would have to be removed to justify your proposal. That is just based on my usage, so multiply that by the amount of capitals in use, your expecting at a rough guess over 2 million Pos's to be removed from the game due to industry changes.
Quote: Help encourage cost competitiveness for local resource gathering in nullsec.
Funny, just wayyyy too funny.
These changes just so clearly smack of;
CCP needs to sell more plex so we need to manipulate the "player driven" market and force prices up to the ridiculous, so people need to buy plex just to be able to fly and buy ships they have trained years for.
OR
(My personal thoughts); The Devs doing this really have no idea ( or have lost sight of) how eve works and are simply making it up as they go.
My suggestion, give lead Devs 1 months pay to do nothing but play eve. Spend the 1st week as a rookie toon, just starting out. Then spend the next 3 weeks playing a toon with skills representative of the average player.
Play both to your own play style but no using dev contacts to advance yourself.. IE; no joining a nulsec blob by telling recruiters who you are.
I think most of the Devs who did this would find, the game they are trying to balance and improve is very different from what they perceive it to be.
Statistics and metrics don't show anything close to what it is like living day to day as an eve player.
1st we'll lower skill requirements to get people to train into capitals, then (so devs can get a free laugh) make them unusable for all but the richest by more than doubling the cost to run them. (nul blobs will see little change in use as they can afford the increased costs - to protect current holdings and take new space)