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Khadhir Hashul
Paladins of the Final Frontier
3
|
Posted - 2014.04.29 15:09:00 -
[1] - Quote
There's a lot of rhetoric in CSM proposals about the 'new player experience'. How exactly does outright gimping new players, not just in their amount of options but in their ability to fight back against older players, contribute to this?
The powergrid/cpu cores take ten days, half of a newbie's trial. The entire Core Ship Operation cert takes up to 60 days. The armor/shield compensation skills take ten days apiece. The whole armour tanking tree takes 90 days in all. These are not reasonable amounts of time to anyone that hasn't already invested a great deal of time and interest into the game.
A lot of people (the usual apologists) are obviously going to respond to this with 'you don't need to have all core skills to V', but where's the question of need? People are meant to play a game for fun, and barriers to entry like this do nothing but make new players, opening whatever guides they find for the first time, decide 'oh well, I'm not playing this game for that long anyway'.
The majority of new players are therefore consigned to being either warm bodies in nullblocs or running level 3 missions until they quit.
I have spoken to a great deal of people who have quit EVE not because it 'wasn't the game for them' (this is also a common apologist argument), but because they simply realised one day that it just wasn't fun waiting for skills to train. Telling people who haven't played EVE about the train times makes them insist that they'd never play a game so mind-numbing. This is part of the reason I'm somewhat ashamed to try and get my friends into EVE at all.
Proposed solutions: - Remove all core skills and reimburse them with skillpoints. Benefits remain the same. - Give all new players enough skillpoints to either buy all core skills or specialise in one type of tank and weapons system. - Remove skills entirely and replace them with implants or something, because paying money to look at a bar go up might as well be the definition of a farce.
'Core skills' worth removal, by level of annoyance: - Anything related to fitting - All capacitor skills - All skills under the Navigation certificate - All compensation skills (or merge them into a single skill)
As a side-effect, this will greatly increase accessibility to T2s and would make the game much more dynamic for newbies looking to get into things like covops, balanced by the cost of the hulls themselves. |
Nhod Whic
Nexus Industry Division
0
|
Posted - 2014.04.29 18:31:00 -
[2] - Quote
The throw-away gank alt fleets would blot out the sun(s).
I like it ! |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5345
|
Posted - 2014.04.29 20:35:00 -
[3] - Quote
Under your logic OP... all skills should be gotten rid of. Turret/Missile support skills... ship skills... astrometric skills... industry skills... they all prevent a newbie from performing well.
The problem with your reasoning OP is that it doesn't stop until everyone can do everything equally with any ship, mod, or equipment in any activity from the very first second they start playing.
Stop looking at skills as something you NEED and something to work around. Find solutions to compensate for your lacking skills... be creative in the ways you fit and use your ships... because that is pretty much the point behind the skill system as is; you are supposed to learn how to use your head in order to play rather than rely on the "need more skills for max effectiveness!" mentality. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Nariya Kentaya
Phoenix funds
1223
|
Posted - 2014.04.29 20:42:00 -
[4] - Quote
ShahFluffers wrote:Under your logic OP... all skills should be gotten rid of. Turret/Missile support skills... ship skills... astrometric skills... industry skills... they all prevent a newbie from performing well.
The problem with your reasoning OP is that it doesn't stop until everyone can do everything equally with any ship, mod, or equipment in any activity from the very first second they start playing.
Stop looking and skills as something you NEED and something to work around. Find solutions to compensate for your lacking skills... be creative in the ways you fit and use your ships... because that is pretty much the point behind the skill system as is; you are supposed to learn how to use your head in order to play rather than rely on the "need more skills for max effectiveness!" mentality. Exactly, I used to PvP just fine back in the day (mainly wormholes). Never really noticed myself killing or dying any faster than any other member of the fleet.
wasnt until after I retired from that corp that I realized (to my great embarassment as a dedicated Amarr-ship pilot) most of my fitting related skills, and skills involving capacitor, were at 3 or 4.
Skillpoints are less important than knwoing what you have and what your fighting, and what your options are because of it.
The training time prevents players from throwing on T2 or more expensive modules rigth of the bat and losing them, it forces you into weaker ships where you are REQUIRED to learn your own capabilities, so that once you ARE able to fit higher-grade equipment, you are MUCH less likely to lose it
in theory anyways, in practice its all noobs inviting noobs to their noob corp then telling them theya rent allowed to really play until every skill is V, because we let too many dumbasses interact with newbs and make them hate the game |
Khadhir Hashul
Paladins of the Final Frontier
3
|
Posted - 2014.04.30 01:46:00 -
[5] - Quote
@ShahFluffers Yes, all skills should be gotten rid of. It's a stupid, outdated system only held up as a good thing by 'vets' whose only reason for supporting it is their own example of the gambler's fallacy, and the only people who would be willing to say something about it have quit the game a long time ago - probably because of people like you.
Since we can't do that, however, it would be much more helpful to new players to not make them spend more than what they need to get experience from the game. Almost all skills but those few core skills (I see a lot of people saying they take 'only' three months to train, but only idiots, people who played the game long ago and a few very determined people would be willing to sink $45 into a game just to have their 'core skills' train up, taking more than their trial period to get into ships that their nullblocs tell them to or else being consigned to mediocre support roles) would remain unchanged.
Literally the only thing keeping this game afloat at this point are alts.
@Nariya Kentaya Cute anecdote.
Most new players would prefer to be able to learn what they're doing and get better on their own merit rather than have themselves artificially restricted in what is meant to be a 'sandbox'. It's just that simple.
I'm not even going to point out the contradiction of you supporting a system that you yourself admit doesn't work. |
Kaarous Aldurald
ROC Deep Space The ROC
5541
|
Posted - 2014.04.30 01:51:00 -
[6] - Quote
Here's what I say to people who clamor "get rid of the skill system, it's anti newbie!".
Go play a MOBA, if that's what you want.
The skill system in this game is actually one it's more appealing features to me. It means I can progress even though I have a 60 hour a week job. It means that I don't have to grind out every last level of pig skinning and basket weaving.
But even I recognize that there must be some progression, that I should not be able to jump into any and every ship I want, just because I want it.
It's still an RPG, after all.
It's also a fairly handy way of providing a barrier to entry for the undesirable portions of the gaming community. The CoD babies, the instant gratification crowd, the Farmville "gamers", and the WoW level 90 boosters. Those people must be kept away from EVE at all costs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Khadhir Hashul
Paladins of the Final Frontier
3
|
Posted - 2014.04.30 02:07:00 -
[7] - Quote
Kaarous Aldurald wrote:Go play a MOBA, if that's what you want.
A lot of people do.
Quote:The skill system in this game is actually one it's more appealing features to me. It means I can progress even though I have a 60 hour a week job. It means that I don't have to grind out every last level of pig skinning and basket weaving.
I am not suggesting a grind. You might as well say that ISK is a grind, because you are attacking the most hilariously misplaced stramwan in the world. I dare you right now to go through any one of my posts and point out the point where I suggested turning the SP system into a normal XP grind system.
Go on. I'll wait.
Quote:But even I recognize that there must be some progression, that I should not be able to jump into any and every ship I want, just because I want it.
It's still an RPG, after all.
If you want to be 'conventional', I suggest playing World of Warcraft. Most people are much more willing to spend their time than their money on something, and that reflects itself in the player market.
You're also missing the point: I suggested removing core skills in order to allow new players to get into ships and quicker, not to remove train time entirely.
Quote:It's also a fairly handy way of providing a barrier to entry for the undesirable portions of the gaming community. The CoD babies, the instant gratification crowd, the Farmville "gamers", and the WoW level 90 boosters. Those people must be kept away from EVE at all costs.
You are literally, unironically supporting a Farmville game model on a game where it makes no sense. You are supporting what is essentially a mini-Farmville on the game. You are a Farmville gamer revelling in his elitism. You are the exact kind of person who plays Farmville: someone who can't afford to spend that much time on the game. You are the kind of person who would love Farmville if you could grind mini-games to make your rutabegas grow faster.
(I don't actually know how Farmville works, so this might be true.)
Elitism is not going to help your case here, because we are all playing what is basically and essentially a sandbox RTS (the only one that exists) with Farmville tacked awkwardly on top. Removing Farmville from this game would be nice, but I know that people like you and me have grown so many rutabagas that it's hard for us to throw the whole thing out.
My thesis remains the same:
New players do not want to wait months and pay money in the meanwhile to play Space Farmville to progress. If they're like you, and want to play Space Farmville, they can go back to Facebook to do it. |
Kaarous Aldurald
ROC Deep Space The ROC
5542
|
Posted - 2014.04.30 02:14:00 -
[8] - Quote
Khadhir Hashul wrote: My thesis remains the same:
New players do not want to wait months and pay money in the meanwhile to play Space Farmville to progress. If they're like you, and want to play Space Farmville, they can go back to Facebook to do it.
And my response remains the same.
If they want instant gratification, they aren't welcome in EVE in the first place. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|
Khadhir Hashul
Paladins of the Final Frontier
3
|
Posted - 2014.04.30 02:18:00 -
[9] - Quote
Kaarous Aldurald wrote:Khadhir Hashul wrote: My thesis remains the same:
New players do not want to wait months and pay money in the meanwhile to play Space Farmville to progress. If they're like you, and want to play Space Farmville, they can go back to Facebook to do it.
And my response remains the same. If they want instant gratification, they aren't welcome in EVE in the first place.
You can't read and you like playing Farmville with a skin, so I guess it wasn't worth arguing with you in the first place.
I really need to stop talking with Farmville fans. It's going to hurt my brain one of these days. |
Cannibal Kane
The Kane Inquisition
3826
|
Posted - 2014.04.30 11:30:00 -
[10] - Quote
That is a bit much is it not?
The Learning skill removal to me was awesome when I started and was happy about it's removal. If they had to remove another skill it should only be the most basic of core skills.
Even with basic core skills out of the way the new bro's will still struggle fitting ships without Weapons Upgrade and Advanced Weapons upgrade. The newbro will still have to train the relevant skills to fly a ship and fit it properly. I am almost convinced this request is for self serving reasons other then being altruistic and thinking of the newbie.
You need to consider the bad with the good. I think a change like this would be more bad then good.
Throw away awoxers and suicide alts would be rampant and do more damage if CCP is unable to effectively ban people recycling alts. Which is already an issue with people creating throw away alts. "Kane is the End Boss of Highsec." -Psychotic Monk |
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Khadhir Hashul
Paladins of the Final Frontier
3
|
Posted - 2014.04.30 11:46:00 -
[11] - Quote
Cannibal Kane wrote:That is a bit much is it not?
The Learning skill removal to me was awesome when I started and was happy about it's removal. If they had to remove another skill it should only be the most basic of core skills.
Even with basic core skills out of the way the new bro's will still struggle fitting ships without Weapons Upgrade and Advanced Weapons upgrade. The newbro will still have to train the relevant skills to fly a ship and fit it properly. I am almost convinced this request is for self serving reasons other then being altruistic and thinking of the newbie.
You need to consider the bad with the good. I think a change like this would be more bad then good.
Throw away awoxers and suicide alts would be rampant and do more damage if CCP is unable to effectively ban people recycling alts. Which is already an issue with people creating throw away alts.
It would then probably make more sense to just start new players with ~500,000-1,000,000 SP allocated to fitting and capacitor skills. at least. The current 90k start is far too limiting.
I still think the compensation skills are an overbearing SP sink, though. |
Cerise Chan
Anime Masters Pasta Syndicate
0
|
Posted - 2014.05.01 07:41:00 -
[12] - Quote
Even the lower ships like t1 frigs and t1 destroyers can hardly be fit properly without having high engineering skills.
The waiting time for training until you can fly something that can actually be a threat to <2009 accounts is huge |
Nhod Whic
Nexus Industry Division
2
|
Posted - 2014.05.01 11:22:00 -
[13] - Quote
The waiting time until you can fly anything that would be a threat solo is huge.
Six individual one week old newbies in thrashers make a mess out of most mission running BS, all with minimal training.
If they would train Social Interaction to at least III right off the bat, they would be much better off.
Cerise Chan wrote:Even the lower ships like t1 frigs and t1 destroyers can hardly be fit properly without having high engineering skills.
The waiting time for training until you can fly something that can actually be a threat to <2009 accounts is huge |
Nariya Kentaya
Phoenix funds
1232
|
Posted - 2014.05.01 20:06:00 -
[14] - Quote
Nhod Whic wrote:The waiting time until you can fly anything that would be a threat solo is huge. Six individual one week old newbies in thrashers make a mess out of most mission running BS, all with minimal training. If they would train Social Interaction to at least III right off the bat, they would be much better off. Cerise Chan wrote:Even the lower ships like t1 frigs and t1 destroyers can hardly be fit properly without having high engineering skills.
The waiting time for training until you can fly something that can actually be a threat to <2009 accounts is huge If brand new characters werent a threat to anything, we woudlnt have suicide gankers all over highsec killing anythign with mroe module value than hull value |
Benny Ohu
Chaotic Tranquility
3132
|
Posted - 2014.05.01 20:17:00 -
[15] - Quote
Khadhir Hashul wrote:@ShahFluffers Yes, all skills should be gotten rid of. It's a stupid, outdated system only held up as a good thing by 'vets' whose only reason for supporting it is their own example of the gambler's fallacy this thread is going nowhere. |
Cannibal Kane
The Kane Inquisition
3828
|
Posted - 2014.05.01 22:12:00 -
[16] - Quote
Khadhir Hashul wrote:Cannibal Kane wrote:That is a bit much is it not?
The Learning skill removal to me was awesome when I started and was happy about it's removal. If they had to remove another skill it should only be the most basic of core skills.
Even with basic core skills out of the way the new bro's will still struggle fitting ships without Weapons Upgrade and Advanced Weapons upgrade. The newbro will still have to train the relevant skills to fly a ship and fit it properly. I am almost convinced this request is for self serving reasons other then being altruistic and thinking of the newbie.
You need to consider the bad with the good. I think a change like this would be more bad then good.
Throw away awoxers and suicide alts would be rampant and do more damage if CCP is unable to effectively ban people recycling alts. Which is already an issue with people creating throw away alts. It would then probably make more sense to just start new players with ~500,000-1,000,000 SP allocated to fitting and capacitor skills. at least. The current 90k start is far too limiting. I still think the compensation skills are an overbearing SP sink, though.
I really think you are assigning way to much importance on SP. Ability to use what you have is more important.
A new person knowing how to handle himself with the limited sp he has will kill a person with alot more SP. People need to stop this crap about I need to wait for a skill before I can do something.
Which is why I think the request has more to do with personal entitlement and goals then it does "helping the New guy". "Kane is the End Boss of Highsec." -Psychotic Monk |
Dont Tasemebro
Imperial Academy Amarr Empire
0
|
Posted - 2014.05.02 21:06:00 -
[17] - Quote
bullshit. You can have the core skills trained to 4 in less than a month. Stop treating Eve like some other ****** MMO that focuses on racing to max level. Stop putting so much weight on the value of SP. |
Nariya Kentaya
State Protectorate Caldari State
1245
|
Posted - 2014.05.07 18:08:00 -
[18] - Quote
Already said it once in this thread, will say it again, If SP was a problem than trial-account infinite Gank Alts woudlnt be a thing.
but they are very much a thing, so obviously a new character has no trouble posing a threat. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
216
|
Posted - 2014.05.08 09:39:00 -
[19] - Quote
Skill training time is all about level 5s. Training level 5 takes almost 6x the time it takes to train levels 1 to 4.
But with some exceptions, level 5's bonus to whatever the skill does is nice, but not game-changing.
As an example, few people train Advanced Weapon Upgrades straight to level 5. They'll go to 3 or 4 and switch to another skill, leaving 5 for later. There aren't that many fits that work with AWU 5 but not with AWU 4.
Unless they want to fly Marauders or Dreads.
So it's really all about level 5 prerequisites, that are clearly intended time sinks before players (new and old alike) gain access to new gear.
CCP already waived level 5 prereqs on some skills, for example racial battleship 5 for carriers or PG management 5 for thermodynamics (overheating). They might decide to lower some other level 5 prereqs in the future (T2 ships and modules come to mind).
TL;DR: the training time of core skills isn't really 'gimping' anyone. Training to level 4 is fast and almost always enough to be 'competitive': player skill is much more important (and yes, it does take months and even years to train that).
Rather, it's level 5 prereqs that actually set the 'pace' at which players (new and old) gain access to new toys. It's CCP's call to balance short-term satisfaction vs. long-term commitment, it's a tricky job but their track record shows that they're not afraid to make changes. |
Jawls Rohn
Neon Incorporated 404 Alliance Not Found
0
|
Posted - 2014.05.09 00:04:00 -
[20] - Quote
I'd be in favour of a little tinkering. Stick AWU behind WU4 instead of 5, for instance.
Not entirely related, but the destroyer/BC skill split was pretty bad from a new player perspective, I think. If it had to be done, it should have been accompanied by making the racial BC skills lower ranked.
However, I'm broadly happy with the skill system as is. What's most important is that new players are educated by other, more experienced players about how you don't have to have many 5s to be useful.
I wouldn't object if CCP gave new players an additional leg up though. |
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Moosha Andedare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.11 20:11:00 -
[21] - Quote
I think something that the slippery slope arguments ignore is that part of the novelty of skills is that they represent a choice. SP is a resource that builds over time and you have a bit of a control over that resource with things like implants and remaps, but that's as far as it goes.
The problem with core skills is that there aren't any situations where you don't want them. They're so important and necessary for flying any ship in the game that they might as well not exist. Other skills like weapon upgrades involve some kind of meaningful choice. For example if you're planning to go into industry or trade there's not much of a benefit to be gained from them. But try to find a career path for a new player that doesn't benefit from core skills in any way, and you'll see what I mean.
Without the element of choice -- where based on your early experiences with the game and a desired career / gameplay path you decode which skills are worth getting and prioritize accordingly -- skills become a meaningless and artificial barrier.
That's why I think it's okay to follow the OP's proposal for core skills, as there's a clear line you can draw that avoids the slippery slope argument of getting rid of all skills.
We already give new players a certain amount of SP. Why not give them enough to have all the core skills to lV or V? What level of meaningful gameplay do we lose by letting them start at V instead of III?
I can tell you the way I felt a few weeks into this game was "I wish I had created an account 3 months ago and just let it run until now." Coincidentally it took me about three months before I started actually enjoying the game play and didn't feel completely gimped when doing basic new player activities. CCP was lucky enough that I'm persistent and that I happened to be busy enough with work that I ended up waiting out the three months. Now I have two paying accounts and will probably end up with more down the road.
I came very close to can calling after my first month of subscription, and in fact two of the friends I started the game with already quit for that exact same reason. Had they had the skills you get 3 months into the game, I'm pretty sure they would still be playing. |
Khadhir Hashul
Ministry of War Amarr Empire
7
|
Posted - 2014.05.12 07:50:00 -
[22] - Quote
Moosha Andedare wrote:I came very close to can calling after my first month of subscription, and in fact two of the friends I started the game with already quit for that exact same reason. Had they had the skills you get 3 months into the game, I'm pretty sure they would still be playing.
I find it funny that EVE is one of those games where people think they can go 'we didn't want those players anyway' or 'you need to do [insert specific task here] for three months' in response to an argument like this. I've had at least five people quit on me because of the skill system.
I always laugh a little whenever I hear CCP's getting its talent poached or being forced to lay off another fifty people, because the only way it's surviving is by underpaying wide-eyed fans (according to CCP's balance sheets, their salary expenditure per capita is around $55,000 a year, less than Iceland's GDPPC in 2007). They're screwed the moment their secretaries form a union, unless they think up a way to get people to make three cyno alts.
Not that anything's going to change until the community's toxic 'working as intended' mentality changes, of course. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
223
|
Posted - 2014.05.12 09:52:00 -
[23] - Quote
Khadhir Hashul wrote:I find it funny that EVE is one of those games where people think they can go 'we didn't want those players anyway' or 'you need to do [insert specific task here] for three months' in response to an argument like this. I've had at least five people quit on me because of the skill system.
Not that anything's going to change until the community's toxic 'working as intended' mentality changes, of course. There's nothing wrong about making a hardcore game that discourages casual gameplay and just isn't for everybody.
Moar players doesn't necessarily mean either a better game or more profits for CCP. Having a strong and unique vision seems to have worked better for the past 11 years. |
Khadhir Hashul
Ministry of War Amarr Empire
7
|
Posted - 2014.05.13 04:14:00 -
[24] - Quote
Gully Alex Foyle wrote:Khadhir Hashul wrote:I find it funny that EVE is one of those games where people think they can go 'we didn't want those players anyway' or 'you need to do [insert specific task here] for three months' in response to an argument like this. I've had at least five people quit on me because of the skill system.
Not that anything's going to change until the community's toxic 'working as intended' mentality changes, of course. There's nothing wrong about making a hardcore game that discourages casual gameplay and just isn't for everybody. Moar players doesn't necessarily mean either a better game or more profits for CCP. Having a strong and unique vision seems to have worked better for the past 11 years.
Less players mean no game at all.
Or no updates, at the very least, which for a game like EVE would be death sentence. |
Neus
Dynamite Mining Division
30
|
Posted - 2014.05.13 12:03:00 -
[25] - Quote
Khadhir Hashul wrote: How is a casual version of Farmville 'hardcore'?
This game has a different approach and it's not for everyone. Complaining about every point of view that is different from yours will not bring anything further to your cause. It's evident that many people disagree with your presentation; not particularly the need for it to be reconsider, but nor did you provide a level headed explanation based on input from others.
If you think about it, new players also leave the game for other reasons. Reading outrageous rantings of how new players don't get advantages, when to be honest Eve Online has listened openly and is looking to revamp the new player experience.
Your point of view has been noted and the need for you to argue seems to go beyond the game itself (i.e. Farmville)
*Looks around*
"Moderator? Can we get a moderator please...? We have a customer who seems to have lost their DAMN MIND and needs help finding it!" :P
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Neus
Dynamite Mining Division
30
|
Posted - 2014.05.13 12:24:00 -
[26] - Quote
Moosha Andedare wrote:
I can tell you the way I felt a few weeks into this game was "I wish I had created an account 3 months ago and just let it run until now." Coincidentally it took me about three months before I started actually enjoying the game play and didn't feel completely gimped when doing basic new player activities. CCP was lucky enough that I'm persistent and that I happened to be busy enough with work that I ended up waiting out the three months. Now I have two paying accounts and will probably end up with more down the road.
I came very close to can calling after my first month of subscription, and in fact two of the friends I started the game with already quit for that exact same reason. Had they had the skills you get 3 months into the game, I'm pretty sure they would still be playing.
So what your saying is that you almost stopped playing because you were impatient and this style of play didn't suit the previous MMO's you've played, but your friends did...Ok, obviously the issue of paying for 3 months didn't seem to bother you as the OP who originally posted tried to make the case because now your looking at getting multiple accounts.
CCP I am sure feels so very thankful and lucky they have your support and not the two friends that don't have the patience like you do...very proud of you...now go get cleaned up for dinner...
Is this thread become some "come cry on my tissue"? I mean really, can there possibly be a presentation worth a damn if your going to go on and on about how new players deserve more? This has nothing to do with appeasing veterans of the game, this has nothing to do with cost per how long you can be efficient to compete. All this has to do, from as far as I have read, is a baseless rant regarding the fact genuine new players can't get into the game faster....
How would you suggest, under your said system for new players, they would fare in the mix of skilled strategists already here?
How would you prevent swarms of veterans taking advantage of your new system?
Sounds like a CEO of a Corporation wants an easy way to create fast alts or a system to build a corporation built around quantity over quality. This fact I am basing off the weak attempt to present your claim.
Frankly, you opened this up and presented your initial idea, to not further work with the community around some of those who are flat against you or those who partially see your point...you've now leaned into ranting and quoting anyone who presents their fair opinion on a lack luster effort you started.
You're as much of the problem in this thread as those you've sarcastically snorted at! |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
258
|
Posted - 2014.05.13 12:53:00 -
[27] - Quote
Another couple of points.
First is: as far as actual gameplay is concerned, SP makes very little difference. Lvl 4 missions are exactly the same gameplay as Lvl 1, mining in a hulk is exactly the same as mining in a venture, PVPing in a battleship is very similar to PVPing in a frigate (tactics differ obviously, but it's still warp/move/target/point/shoot/repair etc.).
Second is: if you're playing with others, SP isn't so important. No gang or fleet will say no to an extra tackle, scout or dps. Yes, FCs will say 'f*k off' to somebody that has the SP for a HAC but doesn't want to fly one because he's lazy or risk-averse, but I've never heard an FC say that to an enthusiastic and reasonably smart newbro that just wants to help and get involved with the 'big boys'.
SP seem to matter most to solo players, but this is an MMO. |
Revolution Rising
Native Freshfood Minmatar Republic
390
|
Posted - 2014.05.14 06:18:00 -
[28] - Quote
Jawls Rohn wrote:I'd be in favour of a little tinkering. Stick AWU behind WU4 instead of 5, for instance.
Not entirely related, but the destroyer/BC skill split was pretty bad from a new player perspective, I think. If it had to be done, it should have been accompanied by making the racial BC skills lower ranked.
However, I'm broadly happy with the skill system as is. What's most important is that new players are educated by other, more experienced players about how you don't have to have many 5s to be useful.
I wouldn't object if CCP gave new players an additional leg up though.
TBH I'd be behind a lot of tinkering.
These people are not "some guy just up from the surface". They are podpilots.
If CCP has deemed for instance that the core skills to fly a rifter are "such and such" why not start new pilots WITH THOSE SKILLS who are minmatar ? Level 3 mastery of the rifter or some other frigate would not be out of line imo.
I will still hurt them so severely that they will quit the game in shame with a PILGRIM (in caps!) anyway.
Start them along their racial path and stop trying to gimp everyone else ?
Their lack of experience will still get them owned - no matter how much you change the game itself - you cannot give them experience. CSM7 Skype Leak
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Anthar Thebess
541
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Posted - 2014.06.26 12:39:00 -
[29] - Quote
I think , new characters. First on each account , during creation should get a possible scheme to choose: - miner - industry - hauling - gunnery specialist - missile specialist - drone specialist
This will be good for eve: - new players will be capable of doing something - more players -> more fun for others / more isk for ccp
Support Needed : Jump Fuel Consumption |
De'Veldrin
Black Serpent Technologies The Unthinkables
2380
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Posted - 2014.06.26 13:33:00 -
[30] - Quote
Cerise Chan wrote:Even the lower ships like t1 frigs and t1 destroyers can hardly be fit properly without having high engineering skills.
The waiting time for training until you can fly something that can actually be a threat to <2009 accounts is huge
The number of ganks done by characters less than a month old to characters significantly older than that suggests that you are talking out of your ass.
Character skill is much, much less important that player knowledge of how to apply that skill effectively. And that can only be learned by actually playing the game.
You can see the effects of giving people too much too fast on killboards all over. Some dude buys a bunch of PLEX, buys a shiny high skilled character, buys a shiny blinged out pirate battleship, and promptly flies into lowsec and gets popped like a tool. It happens frequently. Why? Because PLEX can buy you a lot of things, but experience with how to effectively apply all those skill points you have is NOT one of them.
The skill system is slow because it gives new players precisely that - time to figure out what all those damned skill points are really doing for them. The problem is that instant gratification crowd that sees that vital experience as a burden rather than a benefit. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. Schr+¦dinger's Hotdropper |
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