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Zeta Draconis
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Posted - 2006.05.20 11:40:00 -
[1]
From patch notes:
Quote: # Drones will no longer auto-target gang or corp members if that member has been aggressively flagged to you recently. # An exploit involving drones has been resolved. What is it you say? As if we would tell you before we fixed it! :)
All fine and dandy, but there are still some major problems (I speak about PVE here), at least from my experience:
1) Drones (particularly small drones) still do not answer to the "return to drone bay" command 3 times out of 4 and stop at a distance of 1700/2000 m = dead drones (or dead me if I need to switch drone type fast). Workaround: I have to approach them and scoop them up manually. Drawbacks: is somehow problematic if I am 4 x webbed and can crawl at 0,8 m/s or if I need to warp out *fast*, etc.
2) Drones still like to make sex between each other, this causing them to crawl at *very* low speed = dead drones/dead me Workaround: make them attack different targets till they stop humping each other, then reassign to target of interest. Drawback: often impratical/dangerous because you could have to make them attack something that you do not want to aggro at the moment, because there is no other available target, because it slows down things, because if they are under fire and are crawling they are dead meat, etc.
3) This is what drives me crazy. I speak about deadspace here and it happens in many of the missions involving a grid with multiple NPC groups (Extravaganza, Worlds Collide, Vengeance, etc.) You happily enter one of these mission grids, stay there for an hour, do flybys to NPC groups, and NOTHING happens. You selectively aggro groups with guns/missiles and EVERYTHING works as intended (only the group that ypu aggroed comes for you). BUT! You launch a single, T1, stinky light drone... and the WHOLE ******* grid aggroes. No matter that you selectively aggro groups with guns from 100 km away and release your drones once the NPCs are up your tailpipes, no matter that your drones did not even look at those NPCs 200 km away, no matter what you do and how you do it, the WHOLE ******* grid will go nuts on your drones and start going after them. And once you scoop them the angry mob will go for your ass. Workaround: warp in and out 7364876348743 times and kill as many of them as you can before having to run for the hills. Rinse and repeat until you can tank the whole lot of the remaining ones. Drawbacks: Just an example: the DPS of, let's say, a lvl 4 "Worlds Collide" grid is quite high, and... scrambling NPCs anyone? 
If you get in a situation where 1), 2) and 3) combine you are deep in it.
Did I lose a ship to this deadly combo of doom? Yes Could I have avoided it? Yes, I gotta admit that I looked for it . Why? 'Cuz I'm EXTREEEEEEEEEEEEME !!!1 
Anyway the ship loss is *not* a problem, what ****es me off is that these bugs/issues are old, old, old and again old (and bugreported ad nauseam).
Tbfh, it would be about time to fix them.
Buhusosad and off.
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Buraken v2
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Posted - 2006.05.20 12:01:00 -
[2]
It aint never gonna get fixed, just ones of thoes things you gotto live with.
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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Neil armstrong
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Posted - 2006.05.20 17:35:00 -
[3]
why not its a blatent bug that seriously hinders progress
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Breed Love
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Posted - 2006.05.20 18:15:00 -
[4]
yeah i agree, sissy pee has to fix the damn drones some day.. ------ Originally by: Gazon In any case, the whole affair had one lasting effect: Awarding Stormriders the label of ridiculous drug addicts with a tendency towards utterly foolish actions.
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Cruz
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Posted - 2006.05.20 18:22:00 -
[5]
Edited by: Cruz on 20/05/2006 18:22:15 I find #1 the most annoying since i don't relaly run many missions for #3 to affect me.
Please fix #1... I hate attacking someone, having them warp off and me not capable of chasing them since I have to wait for my damned bugged drones to return. ................. |

Crock oshite
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Posted - 2006.05.21 03:26:00 -
[6]
you know the funny thing?
Drones worked far better when you could fly 10. Dont ask me why but I rarely had any issues with deaf drones, drones that do there own thing, drones not taking any notice of any commands!
But still its progress I am lead to believe!!! I wonder if anything would be done if everyone that looses T2 drones due to some freaky quirk of the drones setup, petititioned surely you have a case if its due to the game not function correctly especially at the cost of them!!
one can only dream I suppose of working drones with a real drone interface as well, as the present one is pretty much useless with a Domi or Ishtar. Far easier to use the open drone bay to launch drones.
anyway enough rambling I hear ya Zeta
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Zeta Draconis
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Posted - 2006.05.21 20:02:00 -
[7]
/me starts Tux summoning ritual...
(Shameless bump)

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Talos Munjab
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Posted - 2006.05.21 22:23:00 -
[8]
i agree, tho he missed on bug with the drones and thats were they wonder off from the objective target to attack something else thats shooting you this is very annoying
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CptEagle
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Posted - 2006.05.21 22:57:00 -
[9]
Originally by: Talos Munjab i agree, tho he missed on bug with the drones and thats were they wonder off from the objective target to attack something else thats shooting you this is very annoying
Yea you're doing the best you can to keep you're tank going under heavy fire, then you wonder why the target still isn't dead yet, then you see only 3 drones are still firing at the target. 
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Ares Helix
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Posted - 2006.05.21 23:14:00 -
[10]
OK, #1 is a HUGE problem for me.
I'm a mainly PvE character, I carry Hob II's to deal with Interceptors & either Hammer II's pr heavies to dish out to other targets, but there's the problem... Picture this: You're warp aligned, you're at 1/4 armour, as the whole room has aggro'd BUT you've just taken down the last Interceptor, so you're slowly getting back to top speed (HOORAY!) Great, things are lookin up, you start targeting the bigger ships & recall your light drones in favor of launching your Ogre 2's. The drones head back to you, but in their wisdom, decide to form a conga line to watch you take a beating of a lifetime...
NOT COOL
Anyone who flies a Vexor, Dominix, Megathron, or any Gallente drone boat will attest to this! How hard is it for a light scout drone to catch up with a slow moving cruiser/battleship & dock when mediums & heavies (much slower) can do just that!!!!
FIX IT NOW!!!
 They made *ME* a General? What were all the 5 year old sissy girls busy?
o_0 ... How'd he know!?!
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Tehyarec
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Posted - 2006.05.22 09:24:00 -
[11]
Signed, signed and signed.
Yesterday I did level 4 Silence the Informant, my first level 4 mission. In the second stage between me and my two brothers we had to leave like a dozen drones behind because they simply didn't return. In general these days 90% of my drone losses seem to be due to the buggers not docking, and thus getting left behind when in a tight spot.
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Kalaan Oratay
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Posted - 2006.05.22 11:18:00 -
[12]
Happens to me all the bloody time (#1)  
Has a dev or any other higher power even acknowledged that this is a bug? 
---
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Emily Spankratchet
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Posted - 2006.05.22 11:26:00 -
[13]
Originally by: Kalaan Oratay Has a dev or any other higher power even acknowledged that this is a bug? 
Months ago there was a dev post about the drone problems, explaining exactly why they are so difficult to fix. Unfortunately I've lost the bookmark I made, but the essence of it was this: fixing the most annoying drone problems would require a huge amount of code to be rewritten, including parts of the physics engine (such as it is). At the time, the dev said that this had been postponed until Kali to fit in with other major re-writes.
Of course, that was back in the days when Kali was going to happen sooner rather than later. I haven't heard anything since then.
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Astrum Ludus
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Posted - 2006.05.22 11:28:00 -
[14]
Edited by: Astrum Ludus on 22/05/2006 11:31:46 The really scary thing is that even though everyone knows drones do this and it's a huge and blatent bug I've never seen an official responce about it.
If you lose drones/ships because of these problems can you petition it?
Edit: How is it that drones return without issue every single time when there are no targets about, always get to scoop range even when you're moving etc as long as you don't give them a command. You can't just make the return buttons do whatever they do by themselves?
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lockjaws
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Posted - 2006.05.22 11:42:00 -
[15]
Edited by: lockjaws on 22/05/2006 11:43:25 drones are poo example i was in a raven loaded with fofs in an 04 a jamming scorp had turned up corps covetor was nearby i was babysitting anyway target warps in i lock it then shoot fofs they flew past target that extra 5 kms and struck covetor and drones also did same by the time i stopped fof's then recalled drones that didnt dock btw covetors pilot was ranting at me in corp chat[also in his egg] lol
i petitioned asking answers for this and ccp treated me like an idiot that must of wanted it happen anyway made a lot of ppl laff except me and the covetor owner
and ive lost all interest in using petition ever again it reminds me of car sales men
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Lorette
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Posted - 2006.05.22 12:19:00 -
[16]
Anyone who flys a BS shouldnt really have a problem with #1 i personally havent had my drones do that in about a month (return to orbit+scoop to drone bay works under 500m/s), and #2 i havent seen since the speed fix (drones use MWD more than once per 'flight'). #3 though is ship breaking for certain missions though, WC is nigh impossible with a domi, but i guess thats why you have an option to turn down a mission.
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inSpirAcy
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Posted - 2006.05.22 12:22:00 -
[17]
Bumpity bump.
Keep yer fancy tier 3 BS and tier 2 BC and whatnot, fix my damn drones! 
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Alex Harumichi
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Posted - 2006.05.22 12:25:00 -
[18]
Signed. PLEASE fix the "return to drone bay" functionality so that it actually works all the time, instead of leaving your drones sitting just beyond scoop range half of the time. It's an extremely annoying bug.
I would imagine that just increasing the drone scoop range a bit would solve the problem. It seems that the drones are stopping at their own optimal range from ship, and with skills that can be further out than the scoop range. It probably works fine with crappy drone skills. 
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Astrum Ludus
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Posted - 2006.05.22 13:02:00 -
[19]
Originally by: lockjaws Edited by: lockjaws on 22/05/2006 11:43:25 drones are poo example i was in a raven loaded with fofs in an 04 a jamming scorp had turned up corps covetor was nearby i was babysitting anyway target warps in i lock it then shoot fofs they flew past target that extra 5 kms and struck covetor and drones also did same by the time i stopped fof's then recalled drones that didnt dock btw covetors pilot was ranting at me in corp chat[also in his egg] lol
i petitioned asking answers for this and ccp treated me like an idiot that must of wanted it happen anyway made a lot of ppl laff except me and the covetor owner
and ive lost all interest in using petition ever again it reminds me of car sales men
If you petitioned in the, er, style of that post the responce was probably about right.
What's that got to do with drones anyway?
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Zeta Draconis
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Posted - 2006.05.22 13:52:00 -
[20]
Originally by: Lorette Anyone who flys a BS shouldnt really have a problem with #1 i personally havent had my drones do that in about a month (return to orbit+scoop to drone bay works under 500m/s)
Originally by: Alex Harumichi I would imagine that just increasing the drone scoop range a bit would solve the problem. It seems that the drones are stopping at their own optimal range from ship, and with skills that can be further out than the scoop range. It probably works fine with crappy drone skills.
I am led to believe that Alex is right here, not sure tho.
Originally by: Lorette #2 i havent seen since the speed fix (drones use MWD more than once per 'flight').
Well I dunno then, my heavy drones (I forgot to mention that this problem shows up only with heavy drones for me) use mwd only when approaching the 1st target, on all the following targets they just crawl around at non-mwd speed.
Originally by: Lorette #3 though is ship breaking for certain missions though, WC is nigh impossible with a domi, but i guess thats why you have an option to turn down a mission.
I completed WC in a dominix alone (with the whole-grid-come-for-my-ass problem as well), it is doable if you have (a lot of) patience and if you know what you are doing setup-wise and encounter-wise. But this does not address the problem: if i aggro the groups with guns/missiles and bbq them everything works fine, if I aggro the gorups with guns/missiles and try to kill them with drones the riot explodes, if I aggro the groups let's say with sentry drones it is a bloodbath, if I type the word "drone" in local while docked after accepting a mission, they exit their deadspace pockets and come to camp the station where I am in.
And while I am at it, I'd like to request a new feature: I would love to be able to set my drones to one of two 'modes', the first being "GOGOGOGO KEEEL KEEEL EVERYTHING !!1", the second "Just hold on, don't do anything, orbit me and stfu. Yes, even if they are shooting at you".
One is entitled to dream I hope...

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Pang Grohl
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Posted - 2006.05.22 19:16:00 -
[21]
1 & 2 are drone specific bugs. From what I've seen it happens when the drones collide with each other. I've got no idea why the drones are collision averse with each other but not my corpmates.
3 is a mission related bug. Threads about it show up regularly on the Missions board. Apparently those mission npcs have a real hate-on for drones.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Talos Munjab
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Posted - 2006.05.22 20:35:00 -
[22]
ok 2 work arounds for 2 probs,
for the drones wondering off issue, it seems to be the drone link agumentor that increases the drone range has a few bug issues. take it of and your drones follow orders.
for the second if you recall your drones froma distance straight to your drone bay and there t2 then they wont bother and sit just outside of pick up range, to solve this order them to return and orbit then scoop.
these are annoying bugs that should of been resolved before.
also i think i know what the exploit is 
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Sarkien
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Posted - 2006.05.22 22:05:00 -
[23]
Edited by: Sarkien on 22/05/2006 22:05:54
Originally by: Astrum Ludus Edited by: Astrum Ludus on 22/05/2006 11:31:46 If you lose drones/ships because of these problems can you petition it?
petition you can but dont have your hopes up, it looks like that: -small chance they will refund -moderate chance, they dont have enough info so unfortunetly they cant refund as they cant belive you on word and for some reasons they dont belives in logs, so they dont have any data -big chance yes there might be a bug we will some day look at it (yeah right) but unfortunetly while we are not sure about it we cant refund your loss
and your dialog with gms could last weeks... its almost like heaving to get SOE customer support to done something
Edit ups alt post...
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Zeta Draconis
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Posted - 2006.05.24 12:59:00 -
[24]
Well I was going to give it a rest for now, then I warped out in deep hull another time and while I am outside the station repping, I came up with the resolution to NOT make this thread slip off page 1/2 till I don't get an answer from my ♥ed Tux (or till it gets locked).
So, 1st bump of the series.

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ArchenTheGreat
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Posted - 2006.05.24 13:55:00 -
[25]
Quick and dirty fix because I don't want to wait half a year for Kali to come out: remove collision checking for drones as you did for missiles. Allow them to fly through objects. Many of drones problems come from drones flying to close to each other. If they could fly "through" they would not stuck.
It's "dirty" because drones will fly through ships/roids/stations but I can live with it.
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Shindalin
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Posted - 2006.05.24 15:55:00 -
[26]
I like everybody else have these extremly annoying problems. I use my belowed ishkur in many missions and it gets me so angry when my drones stays out of scooprange for no reason at all :( Sometimes I loose em while trying to get towards my little darlings and I scream at this bug.
CCP plz fix this asap.
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Goron Garman
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Posted - 2006.05.24 17:41:00 -
[27]
I'd just like to say that the theory of "it always works under 500m/s is not true." Assuming he's talking about ship speed, I fly a Prophecy, and my acolyte I's only make it in 70-80% of the time. The rest of the time I have to approach them. In the current situation, I'm sure very few people would complain if we totally eliminated/commented out the drone AI until a proper fix is available and made them to only do what they were ordered to.
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Din Grant
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Posted - 2006.05.24 18:38:00 -
[28]
Quote: # Drones will no longer auto-target gang or corp members if that member has been aggressively flagged to you recently.
Ha! Can't say anything about common drones - but my gangmate's sentry ones destroyed my percious Rifter while he had no locked targets =) Maybe the problem was that i took some things from his loot conts and destroyed crap ones. You see, the problem still exists, even after the patch. Makes me sad... __________________________________ Din Grant out. |

Kovach Lyudozherc
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Posted - 2006.05.24 19:28:00 -
[29]
I have same problems with drones. I had enough of writing posts that got no reply from devs so now I'm 2 days from caldari cruiser lvl4. The Raven has no problems with agro, as its the only ship that can do missions without drones in a normal ammount of time.
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Sever Aldaria
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Posted - 2006.05.24 20:51:00 -
[30]
Scrambling rats were killing a corp member of mine in a belt. Fellow member comes to the rescue in a dominix. Dominix releases drones and orders drones to attack the rats. Drones would not do anything for 1/2 a minute and would not attack the rats until after the person being attacked was destroyed.
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Zeta Draconis
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Posted - 2006.05.25 00:33:00 -
[31]
Meh in the end I decided that it is not worth the hassle...
OMG WTF BBQ :\
In the end I don't have the time to fight a battle which is lost before being even fought (and I am not speaking about fighting the NPCs)...
R.I.P. Domi, hello *ugh* Raven...

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Draec Sjet
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Posted - 2006.05.25 01:37:00 -
[32]
I'm training up for Force Recon ships at the moment. Seeing as Drones are the damage dealing aspect of this ship, these kind of bugs which would be minor annoyances to say a BS pilot is life or death to a Recon Ship Pilot surely, as without drones (which can be picked off nicely when they sit 2km away from you stationary) you're doing no damage whatsoever.
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Yoko Milan
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Posted - 2006.05.25 07:34:00 -
[33]
I have no more comments to add really other than if we can get the drone complaint posts long enough maybe they'll take notice and fix the problem.
Petitions do from time to time make companies take notice.
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D'onryu Shoqui
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Posted - 2006.05.25 08:40:00 -
[34]
Edited by: D''onryu Shoqui on 25/05/2006 08:42:04
Originally by: Zeta Draconis Meh in the end I decided that it is not worth the hassle...
OMG WTF BBQ :\
In the end I don't have the time to fight a battle which is lost before being even fought (and I am not speaking about fighting the NPCs)...
R.I.P. Domi, hello *ugh* Raven...

lol devs wont even say if its a bug or not! that dev (zrakor) who does all the mission stuff had a thread in the missions forum the other day so i thought i would ask ,he obviously read my post because he replied to someone else who posted after me but totally ignored my question 
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Shaemell Buttleson
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Posted - 2006.05.25 09:37:00 -
[35]
I didn't read all the replies but instead of the "return to dronebay" command I now use the "return and orbit" command and then "scoop to dronebay". It's not foolproof but seems to work 9/10 times. If they do get stuck doing what drones do sometimes I target something set them to attack it and then do the process again.
If someone has said this allready I apologise for repeating it.
Ok it loses a little time and yes the bug is iritating but it's no biggy to get over easily.
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Zeta Draconis
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Posted - 2006.05.25 10:22:00 -
[36]
Edited by: Zeta Draconis on 25/05/2006 10:23:02
Originally by: Shaemell Buttleson I didn't read all the replies but instead of the "return to dronebay" command I now use the "return and orbit" command and then "scoop to dronebay". It's not foolproof but seems to work 9/10 times. If they do get stuck doing what drones do sometimes I target something set them to attack it and then do the process again.
If someone has said this allready I apologise for repeating it.
Ok it loses a little time and yes the bug is iritating but it's no biggy to get over easily.
This trick does not work 99 times out of 100, at least for me.
I have to approach the little bastards and scoop them manually (again, do it under heavy fire, when needing to warp out NOW, when needing to switch dronr type to save your butt, etc).
I don't know if it is skill dependant (drone sharpshooting and the lil fgts sitting at their optimal range maybe? but then, why I don't have this problem with heavy drones?), personal-karma-dependant or wtf-else-dependant, it just does not work and will have me killed if I don't abandone them while running for my life. If I can run for my life at all.
I have almost 7M sp in drones and this makes me cry.

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Kovach Lyudozherc
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Posted - 2006.05.25 11:30:00 -
[37]
Originally by: D'onryu Shoqui
lol devs wont even say if its a bug or not! that dev (zrakor) who does all the mission stuff had a thread in the missions forum the other day so i thought i would ask ,he obviously read my post because he replied to someone else who posted after me but totally ignored my question 
they didn't say it, but I got 2 phoons back when they where destroyed due to drone agro. so obviously it's a bug
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Kinsy
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Posted - 2006.05.25 13:08:00 -
[38]
Hold on a minute...
Thats genius, increase the scoop range to 4-5km!
Problem solved!
I see no reason why it would hurt combat to have a longer scoop range. Obviously if your drones were taking damage then being able to scoop 4km out is quite handy, but if they were performing as intended this gives you what, maybe 1/4 second faster scoop time if they were at range?
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Calynus
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Posted - 2006.05.25 15:02:00 -
[39]
These drone bugs really tick me off to no end. I've never been killed because of them, but it's annoying when you want to quickly recall say light scouts after taking out all the interceptors/frigates and launch heavies to take out battleships.
What about the issue with drone tracking where your drones will stop hitting an interceptor because they are orbitting too quickly for their guns to track if you train up Drone Navigation? You need to fit an Omnidirectional Tracking Link I to counter this and they'll still miss a lot if you web the target.
So, from what I can tell they need to do a few things to workaround the bugs:
1) Remove collision detection on drones (this will prevent them from getting stuck)
2) Increase scoop range to at least 3kms (outside the optimal drone range)
3) Make drones *always* activate MWD when the enemy target is outside say 2x optimal range
4) Make all drones in space work with collective AI and select the same target to attack when they have killed the current target (nothing worse than having your drones all flying off and attacking separate targets)
5) Add target priority based on currently aggro'd enemies within a predefined range: light drones will select small ships by default, heavies will select battleships and mediums+sentries+special drones can be a wild card. Nothing worse than seeing light drones fly off into the void to start chewing on a cruiser when there at 5 interceptors swarming you webbing/scrambling.
6) Fix the tracking problem on drones by making their tracking speed a little better or else making them orbit at a slower speed to avoid the tracking speed bug
7) Make drones ALWAYS use MWD when returning to the ship when there are no more targets to attack. Right now they use normal drive only. This means you have to order them manually to use MWD to return if you need them to get back quickly for some reason which is just plain annoying.
Please, can we get some official dev responses?
Thanks
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Tehyarec
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Posted - 2006.05.25 20:42:00 -
[40]
It's really weird how the devs seem to carefully and decisively avoid commenting on certain bugs/issues, like these drone things or the BC agility/sig radius thread, yet they quickly respond to other, sometimes even a lot more trivial threads 
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Laboratus
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Posted - 2006.05.25 20:57:00 -
[41]
Edited by: Laboratus on 25/05/2006 20:57:53
Originally by: Calynus These drone bugs really tick me off to no end. I've never been killed because of them, but it's annoying when you want to quickly recall say light scouts after taking out all the interceptors/frigates and launch heavies to take out battleships.
What about the issue with drone tracking where your drones will stop hitting an interceptor because they are orbitting too quickly for their guns to track if you train up Drone Navigation? You need to fit an Omnidirectional Tracking Link I to counter this and they'll still miss a lot if you web the target.
So, from what I can tell they need to do a few things to workaround the bugs:
1) Remove collision detection on drones (this will prevent them from getting stuck)
2) Increase scoop range to at least 3kms (outside the optimal drone range)
3) Make drones *always* activate MWD when the enemy target is outside say 2x optimal range
4) Make all drones in space work with collective AI and select the same target to attack when they have killed the current target (nothing worse than having your drones all flying off and attacking separate targets)
5) Add target priority based on currently aggro'd enemies within a predefined range: light drones will select small ships by default, heavies will select battleships and mediums+sentries+special drones can be a wild card. Nothing worse than seeing light drones fly off into the void to start chewing on a cruiser when there at 5 interceptors swarming you webbing/scrambling.
6) Fix the tracking problem on drones by making their tracking speed a little better or else making them orbit at a slower speed to avoid the tracking speed bug
7) Make drones ALWAYS use MWD when returning to the ship when there are no more targets to attack. Right now they use normal drive only. This means you have to order them manually to use MWD to return if you need them to get back quickly for some reason which is just plain annoying.
Please, can we get some official dev responses?
Thanks
/signed
Originally by: Tehyarec It's really weird how the devs seem to carefully and decisively avoid commenting on certain bugs/issues, like these drone things or the BC agility/sig radius thread, yet they quickly respond to other, sometimes even a lot more trivial threads 
I think it is mostly due to the fact that writing even a simple AI (Artifical Idiocy) is painful and takes a lot of time, that could be used more efficiently elsewhere. And the BC issue might be due to disign, or just a bit too painful to balance, as it has too many variables.
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Arleonenis
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Posted - 2006.05.25 22:13:00 -
[42]
Edited by: Arleonenis on 25/05/2006 22:14:48 Edited by: Arleonenis on 25/05/2006 22:14:15
Originally by: Laboratus I think it is mostly due to the fact that writing even a simple AI (Artifical Idiocy) is painful and takes a lot of time, that could be used more efficiently elsewhere. And the BC issue might be due to disign, or just a bit too painful to balance, as it has too many variables.
They are to lazy to do it, most simply alghorytm for light drones would be something like this (i dont know eve code and im not very good programmer, its not my speciality):
if targetdestroyed==1 { if playerunderattack==1 targetclosestplayerenemy { if target!=frigate change targetclosestplayerenemy+1 { if target!=frigate change targetclosestplayerenemy+2; attack; } else attack; } else attack; else returnandorbit };
this should force all drones to attack closest to player ship and do check on ship type, after checking two times it will just attack next target, it isnt foolproof but much more than drone players heave now ofcorse variables in eve would be quite diffrent but this is just an idea of small "ai" fix
targetclosestplayerenemy is ofcorse function that check player position, position ships that are actualy attacking player, than calculate distances to all ships and target one that distance to player is lowest
ITs just most basic type of ai drone behaviour check
For "drones sex" it would be checking proximity to other drones if it find one to close it change course to random for 2 seconds before returning to previous task (on previous course) more advanced version isnt needed but possible with checking which drone is closest to destination and after comparison drone that is further change course and drones that is closer dont do nothing, its also possible that further drone slow down its speed for few seconds rather than changing course
not really difficult if someone want to think about it, know code on which he is working on and language in which this code is based, most important is "idea" how to fix problem...
If its to much to handle by server it could be handled by client (not 100% sure though as i dont know what capabilities client heave), client computer calculate everything and just send raw data to server on which server response like targetclosestplayerenemy could be handled by client (saving server calculating power) and just send to server distances to enemies, or even table sorted by target distances, ofcorse its more complicated by this but its doable with some little effort
everything depends how much calculations client do and how much server do calculations, some most crucial calculations must be done by server some less crucial (time isnt that essence (lag on network while sending data in both ways)) could be done by client side to use calculating power of users computer... its heavily depend on how eve is coded
Balance in EVE |

El Huapo
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Posted - 2006.05.26 01:32:00 -
[43]
/signed. Please fix drones!!!
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Father Weebles
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Posted - 2006.05.26 02:35:00 -
[44]
Edited by: Father Weebles on 26/05/2006 02:36:36
Originally by: lockjaws Edited by: lockjaws on 22/05/2006 11:43:25 drones are poo example i was in a raven loaded with fofs in an 04 a jamming scorp had turned up corps covetor was nearby i was babysitting anyway target warps in i lock it then shoot fofs they flew past target that extra 5 kms and struck covetor and drones also did same by the time i stopped fof's then recalled drones that didnt dock btw covetors pilot was ranting at me in corp chat[also in his egg] lol
i petitioned asking answers for this and ccp treated me like an idiot that must of wanted it happen anyway made a lot of ppl laff except me and the covetor owner
and ive lost all interest in using petition ever again it reminds me of car sales men
This is proof the American school system is ineffective.
Quote: if I type the word "drone" in local while docked after accepting a mission, they exit their deadspace pockets and come to camp the station where I am in.
LOL
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Talos Munjab
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Posted - 2006.05.26 04:17:00 -
[45]
Edited by: Talos Munjab on 26/05/2006 04:19:16 drones need sorting, not even the mods showing them selves on these threads 
edit
just got this reply on my link
http://oldforums.eveonline.com/?a=topic&threadID=341151
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Talos Munjab
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Posted - 2006.05.26 04:20:00 -
[46]
just got this reply from dev on mine
http://oldforums.eveonline.com/?a=topic&threadID=341151
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ArchenTheGreat
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Posted - 2006.05.26 09:45:00 -
[47]
Originally by: Zeta Draconis Meh in the end I decided that it is not worth the hassle...
OMG WTF BBQ :\
I lost Astarte and Guardian to the same bug but after petitioning I got it back.
PS. You forgot to hide system name on overview and now everyone knows you run missions in Vale. 
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Zeta Draconis
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Posted - 2006.05.26 10:43:00 -
[48]
Originally by: Talos Munjab just got this reply from dev on mine
http://oldforums.eveonline.com/?a=topic&threadID=341151
\0/ better than nothing !!! But the fact that it is scheduled for Kali...
Originally by: ArchenTheGreat PS. You forgot to hide system name on overview and now everyone knows you run missions in Vale. 
I am victim of frequent attacks of nubness (and tbh I asked myself why I edited out the system name, not like it is a supersikrit location with arkonor or similar stuff in it lol... but I had already uploaded the images and I am lazy )
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velocoraptor
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Posted - 2006.05.26 10:50:00 -
[49]
Its been too long now. Yeah, drones are still bugged so,
/signed (oping that when this thread reaches 100+ pages, someone will say drone issues will be fixed sooner than soon(tm).
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Zeta Draconis
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Posted - 2006.05.26 11:00:00 -
[50]
Edited by: Zeta Draconis on 26/05/2006 11:03:42 Tbh I am liking the approach of all the guys 'n gals posting in this thread, a lot.
Let's keep this alive, it is in everyone's interest I think, since drones are commonly used by 8 ships out of 10 (more or less).
Add your feedback, constantly, post links to pics, name situations, problems and possible workarounds.
Let's be polite but firm, 'they' wander this forums, 'they' read, 'they' know.

Edit: I changed the thread title to make it reflect what it should be. Keep the posts coming ppl !!!

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Darken Two
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Posted - 2006.05.26 11:05:00 -
[51]
If they aren't going to fix the returning bug, the least they could do is give us the ability to cut off our drones so we could launch more.
I hate it when I have drones out that arent fit for the job at hand and yet I cannot swap over because the damn things wont get back in my bay. Under such a circumstance, I would like to cut them off and release a new wave of drones. I think its a very reasonable request
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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madaluap
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Posted - 2006.05.26 11:08:00 -
[52]
Edited by: madaluap on 26/05/2006 11:09:11
Originally by: Zeta Draconis Meh in the end I decided that it is not worth the hassle...
OMG WTF BBQ :\
In the end I don't have the time to fight a battle which is lost before being even fought (and I am not speaking about fighting the NPCs)...
R.I.P. Domi, hello *ugh* Raven...

I DID THAT TOO It was a long time ago i have to say that, but i got so ******* angree i selfdescructed my dominix and i really did buy a raven. I was "testing" the dominix a month before the missile nerf came in After that i never did lvl 4 again btw _________________________________________________
OW YEH BABEH, I GOT THE GLITTERS I GOT EM |

Zeta Draconis
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Posted - 2006.05.26 14:39:00 -
[53]
Bump, till the end of the days.
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Kellaen
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Posted - 2006.05.26 18:00:00 -
[54]
Fix this crap
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Chalan Galadriel
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Posted - 2006.05.27 02:40:00 -
[55]
In the voice of Beavis 'fix it, FIX IT!'
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LWMaverick
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Posted - 2006.05.27 03:22:00 -
[56]
Originally by: ElCoCo Yes this is getting rediculous.
1) increase the freaking scooping range to 5km ( to also be able to cover fighters orbiting the carrier).
2) fix that drone-forgets-to-turn-on-mwd bug already!
yes!
Pretty please?? 
Spirits in the night! ALLLLL NIGHT!!! |

Luc Boye
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Posted - 2006.05.27 03:43:00 -
[57]
thing is, if scoop range was increased to 5km, the drones would only idle at 5.1 km. I think it looks like this:
while(range > scoop_range) approach();
but it could as well be:
while (range > scoop_range/2) approach();
so that drones always try to get to half the scoop_range, or even:
while (range > scoop_range/(2*latency_factor)) approach();
But, hey, what do I know...
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Zeta Draconis
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Posted - 2006.05.29 15:29:00 -
[58]
Oh since, I answered another drone thread... shameless bump (since Tuxford looks to be around).

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Talion Shar
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Posted - 2006.05.29 18:02:00 -
[59]
easy workaround:
jet a can.
command your drones that wont scoop in or are damn slow returning back to your ship attacking the jetcan.
as they hit mwd and approach the can... scoop!
scoop the can... done.
very easy workaround...
but for all other things... can the devs just changed the sig for drones to cans? so we can tractor the drones in with a tractor beam...
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