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Thread Statistics | Show CCP posts - 45 post(s) |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 12:47:00 -
[1] - Quote
I just have one question.
So... Were teams end up is based on who wins the auction, right ? Well let's say we have a system with 5 stations ( and all have manufacturing ), in witch there are over 100 players ( not accounts ) doing industry . And they are all biding on the same team ( or 60 of the 100 are biding on the same team ).
Then, how can say a corporation of 10 guys, that is doing "some" industry in a dead end system (that everyone forgot about) with no stations - less attractive to X% of the player base - using 1 or 2 towers.
That 10 member corp will have no chance in hell of wining a team auction, unless they are biding 10 times more per character then the 100 players ( say on average 300 characters ) that are living in the "big" system.
There should be a % based system. Say: - In the first system 300 bids totaling 400mil - In the other one 9 bids totaling 10mil
With the way i see it now, the 400mil total bid will win every time.
So, make it a % .. like 400mil / 300 bids ( individual bids ) = 1.33 AND 10mil / 9 individual bids = 1.11
Sure with there exact bids the 300 bidders will still win, but let's say they didn't bid 400mil, but 300 ( that's a 1.00 ratio ), or the 9 guys took it up to 50mil ( that would make it 5.56 ). Either way the 9 guys would win that team over.
This would also apply to some random dude living in a C1, that would like to attract say a AS +10% team in that C1, because he only manufactures Assault Frigates .
Just keep this all in mind.
EDIT: Also - VERY IMPORTANT - The current bit on any given team needs to be HIDDEN. |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 12:55:00 -
[2] - Quote
Medalyn Isis wrote:DEFANDER wrote:I just have one question.
So... Were teams end up is based on who wins the auction, right ? Well let's say we have a system with 5 stations ( and all have manufacturing ), in witch there are over 100 players ( not accounts ) doing industry . And they are all biding on the same team ( or 60 of the 100 are biding on the same team ).
Then, how can say a corporation of 10 guys, that is doing "some" industry in a dead end system (that everyone forgot about) with no stations - less attractive to X% of the player base - using 1 or 2 towers.
That 10 member corp will have no chance in hell of wining a team auction, unless they are biding 10 times more per character then the 100 players ( say on average 300 characters ) that are living in the "big" system.
There should be a % based system. Say: - In the first system 300 bids totaling 400mil - In the other one 9 bids totaling 10mil
With the way i see it now, the 400mil total bid will win every time.
So, make it a % .. like 400mil / 300 bids ( individual bids ) = 1.33 AND 10mil / 9 individual bids = 1.11
Sure with there exact bids the 300 bidders will still win, but let's say they didn't bid 400mil, but 300 ( that's a 1.00 ratio ), or the 9 guys took it up to 50mil ( that would make it 5.56 ). Either way the 9 guys would win that team over.
This would also apply to some random dude living in a C1, that would like to attract say a AS +10% team in that C1, because he only manufactures Assault Frigates .
Just keep this all in mind. This is why they are spawning 4032 teams globally of varying qualities.
I still don't see it working. The very good teams will still be taken over by the huge majority.
And also, considering that there is no limitation on the number of team that can be "taken" by a specific system, who's to say thouse 4k team ( say 10% of them really good and worth biding on in a serious manner ) will still be monopolized by the majority.
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DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:08:00 -
[3] - Quote
handige harrie wrote:If teams have a minimum cost per Jump and teams can be used in Wormholes, how are bids from WH's calculated?
Closest wh entrance at the moment you bid.
Or the team have a special Super Ship they use to instantly travel across the universe. |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:19:00 -
[4] - Quote
Man i would really love to have a Skype conference with Team Super Friends.
It looks to me like the players that have the "POWER" in the game ( military of economy ) call the shots.
Would like to know what the plans are for the next 1-2 years . |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:23:00 -
[5] - Quote
Slumber wrote:I've read the posts on the upcoming changes, as a wormhole person I think these changes are going in the wrong direction. Maybe start by fixing mining in WH space as that is now dead and gone ( you mine in wh space means you die) ... this basic fix will be the start of industry being able to move forward. fix whats broken folks instead of adding more bs.
Yeah well, i have been hoping for years now that they would fix WH and NULL industry as a hole.
Guess what ...
I have given up hope .
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DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:44:00 -
[6] - Quote
This will be my last post.
It is very obvious that CCP does not even want to talk about all the problems that are already in the game, not to mention all the potential problems this exp. will/can bring.
Final point i want to make.
CCP wants to fix the game ? Fine.
1. Stop making it wors. (i see some fun ideas for this upcoming expansion - but the majority of them will bring a lot of "bad mojo")
2. When you are faced with a tough question - take the time to give an honest reply.
3. I see that CCP does not want to remove the tech moons from the game ( we all know why ). Then place 100 times more moons in High sec and WH space then.
Remove the power hold big blocks have on the game.
4. So much more to add, but i feel like it is just POINTLESS.
If CCP thinks this is the way to go, place the power in the hands of a few BARONS, instead of having a free universe in witch to play.
This would the time to step up and really RETHINK your entire strategy. |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:53:00 -
[7] - Quote
virm pasuul wrote:
Pick your toys up off the floor, put them back in the pram, and calm down a little. Eve is an evolving game, it's been evolving for 11 years now. Sometimes the changes are good some time they are not so good. In both cases all the Devs work their bo**ocks off so we can have fun in the game. Try and be a little more constructive and less the sky is falling we are all doomed. Ask questions if you are not sure about something.
How many questions that you do not get a response to are too many from your perspective ? |
DEFANDER
Taurus Quantum Technologies Taurus Quantum Dynamics
9
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Posted - 2014.04.30 13:58:00 -
[8] - Quote
Pirmasis Sparagas wrote:Why not let DUST 514 players to train teams? After all - they are the ones who live in planets.
Good poing.
Or be a part of the process to an even greater %.
Have all the professions available to learn and skill up by the DUS 514 players, and they can make them self's available for hire. |
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