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Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 07:37:00 -
[1] - Quote
Currently carriers provide way to much possibilities : - they can provide capital level logistic capabilities ( including maxing them out while in triage ) - they can do all kind of drone dps ( light , medium , sentry , fightes , etc) - they can carry 20k of modules - they can carry 1 mln of ships
They are universal item when you want to do something.
My suggestion is very simple. Lets split current carriers to two different ship groups , and at the same time make dream of some higsec players come true.
Current carriers will keep all their capabilities except ability to haul 1 mln m3 of ships - this item will be pulled out to separate ship class.
The new - ship hauling - carrier will have limited slots , both high slots , and low slots. Will be able to travel in higsec , and at the same time it will be to use jump drive - but this module will be a separate module placed in low slot.
No this will be not OP for logistic purposes. 1 Carrier can carry 2 fitted battleships, and a JF can carry 6 packaged battleships with all modules.
Lets hope that this split will also change current state of the nullsec.
Summer 2014 - Jump Bridge Changes |

RoCkEt X
Sniggerdly Pandemic Legion
72
|
Posted - 2014.05.02 07:48:00 -
[2] - Quote
Anthar Thebess wrote:Currently carriers provide way to much possibilities : - they can provide capital level logistic capabilities ( including maxing them out while in triage ) - they can do all kind of drone dps ( light , medium , sentry , fightes , etc) - they can carry 20k of modules - they can carry 1 mln of ships
They are universal item when you want to do something.
My suggestion is very simple. Lets split current carriers to two different ship groups , and at the same time make dream of some higsec players come true.
Current carriers will keep all their capabilities except ability to haul 1 mln m3 of ships - this item will be pulled out to separate ship class.
The new - ship hauling - carrier will have limited slots , both high slots , and low slots. Will be able to travel in higsec , and at the same time it will be to use jump drive - but this module will be a separate module placed in low slot.
No this will be not OP for logistic purposes. 1 Carrier can carry 2 fitted battleships, and a JF can carry 6 packaged battleships with all modules.
Lets hope that this split will also change current state of the nullsec.
-They are difficult to use safely. -If you fly one, people want to kill you. -A carrier can't kill stuff on it's own -They can only hold 10k of modules (not 20k) and most of that is normally spare fuel. -They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.
Go back to highsec please. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 08:20:00 -
[3] - Quote
RoCkEt X wrote:[quote=Anthar Thebess]Currently carriers provide way to much possibilities : -They are difficult to use safely. -If you fly one, people want to kill you. -A carrier can't kill stuff on it's own -They can only hold 10k of modules (not 20k) and most of that is normally spare fuel. ( corrected) -They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.
Go back to highsec please.
So PL member say that Carriers: - They are difficult to use safely. - If you fly one, people want to kill you. - A carrier can't kill stuff on it's own - They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.

This is again "buying CSM Votes" / persuading renters to kill some thread?
You are kidding right? Yes this suggestion is to increase cost , and make more difficult to deploy for large bloobs.
If CCP will think about this kind of split then blobs will have to spend at least : TWICE as much to relocate their forces.
You will be not able to haul in your carrier pack of AHAC/Tech3 ships , you will have to use few alts in different carriers / and or pod - jump back to make second run.
This will cost you more , like any other player.
Yes this change include supers , so ccp have to limit their internal space or remove it also. Summer 2014 - Jump Bridge Changes |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 09:04:00 -
[4] - Quote
I dont think a ship with 10-15 drones is likely to happen in highsec. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 09:07:00 -
[5] - Quote
Barton Breau wrote:I dont think a ship with 10-15 drones is likely to happen in highsec. Where did i put this ?
We are splitting carrier to 2 different ships. One have logistic capability , can deploy drones etc.
Second can haul ships , and also have jump drive - that it. He cannot rep, he cannot fight , some tank or cap fit - nothing more. Summer 2014 - Jump Bridge Changes |

HiddenPorpoise
Under Dark
193
|
Posted - 2014.05.02 09:15:00 -
[6] - Quote
Anthar Thebess wrote:Second can haul ships , and also have jump drive - that it. He cannot rep, he cannot fight , some tank or cap fit - nothing more. This is what carriers were doing that got JFs made. This is a JF. |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 09:17:00 -
[7] - Quote
Anthar Thebess wrote:Barton Breau wrote:I dont think a ship with 10-15 drones is likely to happen in highsec. Where did i put this ? We are splitting carrier to 2 different ships. One have logistic capability , can deploy drones etc. Second can haul ships , and also have jump drive - that it. He cannot rep, he cannot fight , some tank or cap fit - nothing more.
So without going all metaphysical on "carrier without planes", basically you want a t2 orca with a jump drive and without mining ganglink bonuses, no?
EDIT: just realized, highsec rorqual without compression and mining bonuses |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 09:23:00 -
[8] - Quote
I want to split current carrier combat/logistic/Ship Hauling capabilities to 2 ships:
1 Combat/logistics 2 Ship Hauling
Yes you can say that this will be some kind of orca without mining bonuses and ore bays, but with jump drives.
No they will not takeover Jump Freighter role.
JF have around 320k m3 This ship hauling carrier will have 700-800m3
You will be able still to carry way more packaged ships and their fits in Jump Freighter , rather than in this Carrier , as all ships will have to be Assembled.
For example - 2 battleships in this carrier , or 6 battleships and their fit in Jump Freighter. Smaller ships are increasing this difference even more. Summer 2014 - Jump Bridge Changes |

Camper101
Nocturnal Romance Cynosural Field Theory.
983
|
Posted - 2014.05.02 09:23:00 -
[9] - Quote
How about no? 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 09:28:00 -
[10] - Quote
Camper101 wrote:How about no?
This change no one will like - question is will limit this the nature of blobs - as this is the only goal for this change. Force bloobs to pay way more if they want to deploy on the other side of eve , way, way more. Summer 2014 - Jump Bridge Changes |

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 09:29:00 -
[11] - Quote
Sorry, im having trouble finding out what you want to achieve. A highsec mobile home? Nerf carriers because a 1mm3 bay? Ability to transport your 2 fitted bs at once? |

Hra Neuvosto
FinFleet Northern Coalition.
261
|
Posted - 2014.05.02 09:33:00 -
[12] - Quote
No |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 09:50:00 -
[13] - Quote
This will not be mobile higsec home, if the only "higsec" hauler is the thing that will block this change - it can be removed. Still without ability to haul Ships AND stuff this will not be your higsec home.
Again this idea is only to escalate COSTS for big bloobs. Now it is way to easy to deploy from one edge of the eve to another one in just one carrier carrying ships for base setups.
Battleships where just an example , people are using T2/Ahacs/Tech 3 ships , and you can carry way more of them.
If CCP will make this split deployment operation will be much more costly if you want to have BOTH - carriers AND sub capitals.
You will have to pay TWICE as much for fuel, use alts or pod/jumpclone to make next "carrier" run. Summer 2014 - Carrier Split
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 11:54:00 -
[14] - Quote
Barton Breau wrote:[quote=Anthar Thebess][quote=Barton Breau]
EDIT: just realized, highsec rorqual without compression and mining bonuses
Try to put combat ships to ronqual.
Quote:Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants
Ronqual have also big cargo bays , and this ship hauling carrier will don't have any. Summer 2014 - Carrier Split
|

Arthur Aihaken
Erebus Solia
3426
|
Posted - 2014.05.02 12:11:00 -
[15] - Quote
Remove their ability to store isotopes in fleet hangars. I am currently away, traveling through time and will be returning last week. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 12:19:00 -
[16] - Quote
Arthur Aihaken wrote:Remove their ability to store isotopes in fleet hangars.
This wont change any thing. Just ronqual jumping and filling capitals all the way, or using stations / poses that have fuel. Summer 2014 - Carrier Split
|

RoCkEt X
Sniggerdly Pandemic Legion
73
|
Posted - 2014.05.02 13:09:00 -
[17] - Quote
Anthar Thebess wrote:RoCkEt X wrote:[quote=Anthar Thebess]Currently carriers provide way to much possibilities : -They are difficult to use safely. -If you fly one, people want to kill you. -A carrier can't kill stuff on it's own -They can only hold 10k of modules (not 20k) and most of that is normally spare fuel. ( corrected) -They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.
Go back to highsec please. So PL member say that Carriers: - They are difficult to use safely. - If you fly one, people want to kill you. - A carrier can't kill stuff on it's own - They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.  This is again "buying CSM Votes" / persuading renters to kill some thread? You are kidding right? Yes this suggestion is to increase cost , and make more difficult to deploy for large bloobs.If CCP will think about this kind of split then blobs will have to spend at least : TWICE as much to relocate their forces. You will be not able to haul in your carrier pack of AHAC/Tech3 ships , you will have to use few alts in different carriers / and or pod - jump back to make second run. This will cost you more , like any other player. Yes this change include supers , so ccp have to limit their internal space or remove it also.
Consider me less a PL guy, and more a guy that's been flying and killing carriers since 2007. Did you miss they just increased capital jump fuel consumption by 50%, or can you not read?
What you are suggesting will not increase cost at all. It will merely mean people buy one more ship and move with that instead. Please think before you post. And then just don't post.
Thanks, kind regards, -Rock
|

Bluemelon
Oblivion Watch HYDRA RELOADED
66
|
Posted - 2014.05.02 13:11:00 -
[18] - Quote
regard, lee |

Anthar Thebess
REPUBLIKA ORLA C0VEN
395
|
Posted - 2014.05.02 13:27:00 -
[19] - Quote
RoCkEt X wrote:[quote=Anthar Thebess][quote=RoCkEt X][quote=Anthar Thebess] Consider me less a PL guy, and more a guy that's been flying and killing carriers since 2007. Did you miss they just increased capital jump fuel consumption by 50%, or can you not read?
What you are suggesting will not increase cost at all. It will merely mean people buy one more ship and move with that instead. Please think before you post. And then just don't post.
Thanks, kind regards, -Rock
Read again, im aware of this. Bloob have timer 50LY away. They pack up doctrine ships to ship bay, and jump to destination.
What they can deploy? - Probably some Ahac - Tech 3 - Battleship maybe - Slowcat / triage - as they came in carriers
After the change they will have to make another trip to bring a combat capable carrier. This will be twice amount of fuel needed for the same doctrine set.
This is only to escalate cost for people that don't live in area.
If someone want to move, take space and live there - cost will be much smaller when compared to a people that stage not few systems but few regions away.
Especially when those people will have other timer soon, again few sectors away.
Summer 2014 - Carrier Split
|

Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 13:53:00 -
[20] - Quote
Anthar Thebess wrote: This will be twice amount of fuel needed for the same doctrine set.
And for this we need another ship class? And attempts to popularise it for carebears with the vision of a RV with jump drive?
|

Harvey James
The Sengoku Legacy
789
|
Posted - 2014.05.02 14:31:00 -
[21] - Quote
i would be in favour of removing the logi bonuses and remove the drone usage ability.. and remove triage mods.. kind of make them like big battleships with fighters..
-so shrink them somewhat - make them smaller and more mobile but no jump drive .. improve warp speed -nerf cap and sensor strength and HP - remove the ship/fleet bays -separate supercarriers into there own skill Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Ryan Paladin
Reckless-Endangerment
2
|
Posted - 2014.05.02 15:33:00 -
[22] - Quote
What gets me is how stubbornly insistent you are that this is a good idea. I have seen A LOT of bad ideas on these forums but yours is about as awful and misguided as they come.
For moving large quantities of goods between HS and NS we already have a Jump Freighter. Your transport variant is a glorified JF with the ability to hold assembled and fit ships.
As somebody with numerous friends in Black Legion that depend on carriers to deploy where they want I am promising you that this in no way would prevent blobbing. They would use the transport variant to move things to their staging system and from this location be titan bridged into combat as needed. The combat carrier would jump in on its own as needed and at the end of the day you have caused no more than an inconvenience in needing two ships for what is rightfully the job of one.
I am trying to keep this polite but the fact of the matter is based on your idea, justification and reasoning for the idea, and your response to the criticism of others regarding your idea I have come to the conclusion that you are bad and furthermore an idiot.
This thankfully will never happen because while CCP does have a less than stellar track record regarding major decisions this is a level a pointless stupidity beyond even them.
But by all means keep pushing your "Summer 2014 - Carrier Split" in your signature, on the forums, in local chats. Do so and keep being told how wrong you are. And maybe one day a little light resembling intelligence will pop on in your brain and you will realize that maybe, just maybe, they have a point. |

Blastil
Point of No Return
104
|
Posted - 2014.05.02 17:21:00 -
[23] - Quote
You're just describing nerfing carriers, and implementing a duplicate ship, identical to about 3 different ships in EVE. This will not fix problems. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
744
|
Posted - 2014.05.02 19:35:00 -
[24] - Quote
Barton Breau wrote:Anthar Thebess wrote: This will be twice amount of fuel needed for the same doctrine set.
And for this we need another ship class? And attempts to popularise it for carebears with the vision of a RV with jump drive?
Not to mention that fuel costs are pocket change to an alliance big enough to need to worry about jumping half way across the galaxy for a timer.
|

Hairpins Blueprint
CBC Interstellar Fidelas Constans
39
|
Posted - 2014.05.02 20:26:00 -
[25] - Quote
Anthar Thebess wrote:Currently carriers provide way to much possibilities : - they can provide capital level logistic capabilities ( including maxing them out while in triage ) - they can do all kind of drone dps ( light , medium , sentry , fightes , etc) - they can carry 10k of modules - they can carry 1 mln of ships
They are universal item when you want to do something.
My suggestion is very simple. Lets split current carriers to two different ship groups , and at the same time make dream of some higsec players come true.
Current carriers will keep all their capabilities except ability to haul 1 mln m3 of ships - this item will be pulled out to separate ship class.
The new - ship hauling - carrier will have limited slots , both high slots , and low slots. Will be able to travel in higsec , and at the same time it will be to use jump drive - but this module will be a separate module placed in low slot.
No this will be not OP for logistic purposes. 1 Carrier can carry 2 fitted battleships, and a JF can carry 6 packaged battleships with all modules.
Lets hope that this split will also change current state of the nullsec.
"c0ven" stary odpu+¢-ç to sobie, cariery s-à wporzo. niema czego dotyka-ç! |

Missy Lorelai
Sickology
1
|
Posted - 2014.05.06 03:46:00 -
[26] - Quote
Yeah no.....
this is an idea that was born in rage over the fact you (and possibly your fleet) were tea bagged by a group of carriers. Not only that, its just not a good idea because:
-there is nothing new about your idea -carrier mechanics were already changed partly with concerns similar to yours in mind -ITS NO A CARRIER IF YOU NO CARRY!!! -all of these "carrier varients" already exist you just need to address them as Capital Ships not "Carriers", Combat= Dreadnought, Logistics= Carrier, Hauling= Jump Freighter.
Sorry to bust your tear bubble but... This game is not about fairness; if you cant handle it go play another game that values a fair fight (DODA, or warcraft) and please stop trying to alter an already perfectly imperfect game.
kthx |

Anthar Thebess
REPUBLIKA ORLA C0VEN
396
|
Posted - 2014.05.06 06:37:00 -
[27] - Quote
This is not a good idea, but some fix.
Who will vote for removing a cyno mechanic? Summer 2014 - Carrier Split
|

Sgt Ocker
Last Bastion of Freedom
212
|
Posted - 2014.05.13 23:39:00 -
[28] - Quote
Anthar Thebess wrote:RoCkEt X wrote:[quote=Anthar Thebess]Currently carriers provide way to much possibilities : -They are difficult to use safely. -If you fly one, people want to kill you. -A carrier can't kill stuff on it's own -They can only hold 10k of modules (not 20k) and most of that is normally spare fuel. ( corrected) -They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.
Go back to highsec please. So PL member say that Carriers: - They are difficult to use safely. - If you fly one, people want to kill you. - A carrier can't kill stuff on it's own - They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.  This is again "buying CSM Votes" / persuading renters to kill some thread? You are kidding right? Yes this suggestion is to increase cost , and make more difficult to deploy for large bloobs.If CCP will think about this kind of split then blobs will have to spend at least : TWICE as much to relocate their forces. You will be not able to haul in your carrier pack of AHAC/Tech3 ships , you will have to use few alts in different carriers / and or pod - jump back to make second run. This will cost you more , like any other player. Yes this change include supers , so ccp have to limit their internal space or remove it also. WHY?? A carrier hauling ships to a battlefield is at best hauling "replacement" ships. They don't have cloning facilities so can not just jump in somewhere and suddenly have a fleet deploy from the Ship Hangar. A carrier filling his Ship Hangar with Hacs and T3's, then jumping into combat - PLEASE I want on those kill mails.
I'm not a member of PL or an alt or any other way connected to them but I agree with RoCkEt X. Carriers have a place and do what they do pretty well. What they aren't is the "I win" ship many perceive them to be. They take good piloting skills and judgement to move about in space and even more on a battlefield.
While the idea of a carrier/ freighter with jump capability, that can carry assembled ships in and out of highsec is not a bad one. It is not a good enough idea that the current carriers lose any capabilities they have. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
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