
Gabber359
Infinite Point Nulli Secunda
31
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Posted - 2014.07.30 17:07:00 -
[1] - Quote
Being a Rorq pilot myself and agreeing that it needs a serious makeover, I have to disagree with things like Immunity, Ewar, self-made shields et al. It's a ship, the only capital industrial one of its kind and I would welcome its introduction to belts. The risk has to be worthwhile though. I think the best means to do this is to increase agility so that it can GTFO in a reasonable amount of time, especially due to the removal of grav sites and changes in ships (note: Inties).
Here's what I'd propose:
"After many years of successful operation, Outer Ring Excavations has responded to the recent technological innovations in New Eden and explosive growth of the capital industry platform by implementating various updates on a redesigned Rorqual.
The Rorqal Mk II has had its primary focus shifted from compression to the transport of vast quantities of ore located in system. Thanks to new materials developed by ORE scientists the end result is a lighter, more agile capital platform capable of moving in and out of ore sites with relative ease.
Not only has the structure been redesigned, but the electronics systems have been given an upgrade thanks to technology derived from the mysterious Sleepers. The Rorqual Mk II can now use its mining boosters while still in warp and the need to siege has been negated. The end result is a vastly superior capital industry ship.
Additionaly, the Rorqual can field capital tractor beams at increased speeds and an increased drone bay while still retaining all of its previous traits. Its ship maintenance bay can now accomdate hauler-class transport vessels, alongside industrial ships."
Stats:
Capital Industrial Ship bonsues (per skill level): 5% reduction in fuel consumption for the Industrial Core 20% bonus to Mining Foreman Links effectiveness when using Industrial Core 25% bonus to Drone hitpoints, range and damage. 25% bonus to capital tractor speed
Industrial Core Bonus Per Level:
15% bonus to effectiveness of Warfare Links when active (Only Active while outside a force field) Or (Only Active while within a 300km proximity to Asteroids)
Role Bonus:
-Can fit Industrial Core -Can fit Clone Vat Bay -Can use 3 Mining Link modules simultaneously
Attributes:
(Only listing what I would change) Drone Bay - 500 m3 Drone Bandwith - 250Mb/s Mass - 1.500.000.000 kg Volume - 10.000.000 m3 (1.025.000 m3 packaged) Inertia Modifier - 0.20 x Ore Hold - 300.000 m3 Armor Hitpoints - 25.500 HP (reduced from current) Maximum Targeting Range - 250km Signature Radius - 2750m High Power Slots - 8 Low Power Slots - 4
Industrial Core: Maximum Velocity Bonus - Removed Mass Multiplier - Removed Disallow Activation In Warp - False
Inertia might need some tweaking. I tried to do the math, but couldn't find a way to calcualte its agility so made a guess. http://www.eve-wiki.net/index.php?title=Agility (where the hell are capital ships?) https://wiki.eveonline.com/en/wiki/Acceleration The only thing I fear, is running out of beer ! |