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Rialen
Gravit Negotii Northern Associates.
11
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Posted - 2014.07.17 02:38:00 -
[1] - Quote
I'd be happy with the following changes:
- 3 high-slots - Ability to mine using capital strip miners (high slots) - this means they either use this as a boosting ship or a mining ship but harder to do both as you are using same slots for the module. Mining yield also needs to be better than a hulk since it is a more expensive mining ship. - remove the need for industrial core - keep current defense, align time, etc
Basically, just make the rorq the next progression point for mining ships. Mining barges -> Exhumers -> Capital Mining ship
This way you either have more rorqs on grid mining = more risks, better reward, or you have more smaller ships such as exhumers/mining barges but have less reward. |

Rialen
Gravit Negotii Northern Associates.
11
|
Posted - 2014.07.18 02:38:00 -
[2] - Quote
Zhul Chembull wrote:I have been at this game since its inception pretty much. The rorqual is an interesting ship with a lot of benefits, however the changes in the Crius leads me to believe the best thing we can do with it will be as follows.
Rorqual Purposed Changes:
Non-Siege
A: Capital Strip Miners. This only makes sense and was I originally thought the rorqual would be. Take it in the belt and make it happen. While industrial mode it crushes all ore in its hold into squares.
B: Make it immune to E-WAR. Similar to Supers it can not be locked down, however it is still susceptible to hot drops as being in siege mode would still make you a squishy.
C: Add slight defense bonuses to miners in surrounding area. Honestly, its drone damage at level V is already pretty nasty and no rats or small ships in their right mind would
-Sieged -
20 percent bonus to miners shield 20 percent bonus to drone damage to all mining ships -mining bonuses of course. -Constantly crushes ore and puts it in squares.
Just a few ideas. Other than that it stays in a POS as far as I am concerned.
I don't believe there is a need for B or C.
Capital strip miners which has higher yield + longer range to cover a lot of the rocks in belts is all that is necessary. If you keep the ship moving in a direction to a destination you are warping to, you can still instant warp. Basically start from one end of the belt, move to other end and setup warp out points at either end of the belt so you can instant warp.
The danger will come from being caught while you are still warping to a belt. |

Rialen
Gravit Negotii Northern Associates.
11
|
Posted - 2014.07.19 01:57:00 -
[3] - Quote
it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
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