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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
fudface
ACME-INC
46
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Posted - 2014.05.12 15:14:00 -
[151] - Quote
Dave Stark wrote:does this mean we can finally turn of that annoying *Snip* Please refrain from using profanity. ISD Ezwal. beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter.
i would like to second this. that annoying beep every time the flag resets when you shoot a new target forced me to turn all the sound off.
ive not heard the new eve noises because the old eve noise i wanted rid of is still there.
my 2 isk worth |
Arec Bardwin
1360
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Posted - 2014.05.14 13:04:00 -
[152] - Quote
This is being deployed with first Kronos release? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5290
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Posted - 2014.05.14 13:17:00 -
[153] - Quote
Could we have left/right balance (or even better, 3D sound positioning) so multi boxers can have their leftmost client sounding like it's on their left?
And is there any chance of doppler effects coming back for on-grid noise sources as your ship warps in and out?
Day 0 advice for new players: Day 0 Advice for New Players |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1741
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Posted - 2014.05.14 16:25:00 -
[154] - Quote
CCP WhiteNoiseTrash wrote:
And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed.... That moment when you realize the crazy lady with all the cats was right... |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4234
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Posted - 2014.05.14 16:28:00 -
[155] - Quote
Jarod Garamonde wrote:CCP WhiteNoiseTrash wrote: And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed....
I want THIS in game when someone undocks without their required cargo item to deliver.... "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:40:00 -
[156] - Quote
Mara Rinn wrote:Could we have left/right balance (or even better, 3D sound positioning) so multi boxers can have their leftmost client sounding like it's on their left?
And is there any chance of doppler effects coming back for on-grid noise sources as your ship warps in and out?
no. I have no way of knowing which client you place to the left. There was never any Doppler effect in the game? so putting it back would be kind of weird. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:40:00 -
[157] - Quote
Ramona McCandless wrote:Jarod Garamonde wrote:CCP WhiteNoiseTrash wrote: And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed.... I want THIS in game when someone undocks without their required cargo item to deliver....
or you could just remember your mission ;) It's not all babysitting and taking care of , right? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ralph King-Griffin
Var Foundation inc.
1466
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Posted - 2014.05.14 16:42:00 -
[158] - Quote
CCP WhiteNoiseTrash wrote:Ramona McCandless wrote:Jarod Garamonde wrote:CCP WhiteNoiseTrash wrote: And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed.... I want THIS in game when someone undocks without their required cargo item to deliver.... or you could just remember your mission ;) It's not all babysitting and taking care of , right? you need to have words with team pirate unicorns. |
Doc Fury
Furious Enterprises
5739
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Posted - 2014.05.14 16:49:00 -
[159] - Quote
Ralph King-Griffin wrote:CCP WhiteNoiseTrash wrote:Ramona McCandless wrote:Jarod Garamonde wrote:CCP WhiteNoiseTrash wrote: And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed.... I want THIS in game when someone undocks without their required cargo item to deliver.... or you could just remember your mission ;) It's not all babysitting and taking care of , right? you need to have words with team pirate unicorns.
Not empty quoting.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Sato Page
BLOORDOGY Dead Space Syndicate
111
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Posted - 2014.05.14 16:54:00 -
[160] - Quote
Proximity warning system that is configurable by ship type, distance and rate of closure. For example, if I fly a 100mn legion, I could configure the warning to sound when any interceptor is on grid. Or, if a ship with web range bonus is approaching its effective range at a closure rate of higher than x m/s. |
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4238
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Posted - 2014.05.14 16:58:00 -
[161] - Quote
CCP WhiteNoiseTrash wrote:Ramona McCandless wrote:Jarod Garamonde wrote:CCP WhiteNoiseTrash wrote: And, I want THIS in game.... like I said in the YouTube comments, this should be what you hear in the game whenever you get CONCORDed.... I want THIS in game when someone undocks without their required cargo item to deliver.... or you could just remember your mission ;) It's not all babysitting and taking care of , right?
https://www.youtube.com/watch?v=dwi__2WkDro "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Christine Peeveepeeski
Rodents of Unusual Size
518
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Posted - 2014.05.14 17:26:00 -
[162] - Quote
Sato Page wrote:Proximity warning system that is configurable by ship type, distance and rate of closure. For example, if I fly a 100mn legion, I could configure the warning to sound when any interceptor is on grid. Or, if a ship with web range bonus is approaching its effective range at a closure rate of higher than x m/s.
Lol this, it'd be like a collision warning on an aircrafts radar going off, you all know the sound. I'd jam that volume right up and at same time my targets would highlight (not target) on screen anything with a closing velocity fast enough to web me inside 5 seconds.
Just thinking of this kind of thing makes me all gun happy.
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CCP WhiteNoiseTrash
C C P C C P Alliance
609
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Posted - 2014.05.15 11:13:00 -
[163] - Quote
Sato Page wrote:Proximity warning system that is configurable by ship type, distance and rate of closure. For example, if I fly a 100mn legion, I could configure the warning to sound when any interceptor is on grid. Or, if a ship with web range bonus is approaching its effective range at a closure rate of higher than x m/s.
This.
I am working on something similar. But there are some limitations to what I can do, but I would agree with that this would be a really nice thing to have, as an audio feature.
I'm looking into this. so expect it ready in 2099 or something. :( Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Jarnis McPieksu
490
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Posted - 2014.05.15 11:32:00 -
[164] - Quote
CCP WhiteNoiseTrash wrote:Sato Page wrote:Proximity warning system that is configurable by ship type, distance and rate of closure. For example, if I fly a 100mn legion, I could configure the warning to sound when any interceptor is on grid. Or, if a ship with web range bonus is approaching its effective range at a closure rate of higher than x m/s. This. I am working on something similar. But there are some limitations to what I can do, but I would agree with that this would be a really nice thing to have, as an audio feature. I'm looking into this. so expect it ready in 2099 or something. :(
2099? I like your optimism!
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Barbelo Valentinian
The Scope Gallente Federation
402
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Posted - 2014.05.15 12:52:00 -
[165] - Quote
Capital work, sir, capital work! I've always loved EVE's audio and music in general, but have often been frustrated by the relative levels of things not being to my personal liking, and some sounds I don't like/don't need. |
Solecist Project
Center for Advanced Studies Gallente Federation
1101
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Posted - 2014.05.15 13:48:00 -
[166] - Quote
I sit in Hek in the boundless creation station a lot.
IT'S BOOOOORRIIIIIIING!!!!!!!!!!!!!!!!!!!!!!!!!!!
blabla access code blabla I don't even remember although they say it every minute.
Always the same! I think the tone of the voice changes slightly, but it's always the same crap!
The prostitute in gallente stations has MUCH more variety in what she says, not even counting her groaning!
Yes. Prostitute. That's what she is. Whoever doubts should listen a bit closer. :)
https://forums.eveonline.com/default.aspx?g=posts&m=4492860 Killmails for Wrecks!! Ganker tears, best tears!
Red blood, boiling hot! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5302
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Posted - 2014.05.15 13:54:00 -
[167] - Quote
CCP WhiteNoiseTrash wrote:Mara Rinn wrote:Could we have left/right balance (or even better, 3D sound positioning) so multi boxers can have their leftmost client sounding like it's on their left?
And is there any chance of doppler effects coming back for on-grid noise sources as your ship warps in and out?
no. I have no way of knowing which client you place to the left. There was never any Doppler effect in the game? so putting it back would be kind of weird.
It was there before at least when the Mac client came into existence at the end of Revelations / Revelations II and disappeared at about the time of Trinity, warping to star gates would produce the high-pitched hum, then as you slowed down it returned to normal, and as you left it would drop down a register or so. Same for acceleration gates.
Perhaps it has been abandoned like the Star Wars Christmas special.
As for the 3D positioning, it could be made to work along the same lines as the camera "centre": the player simply adjusts a slider for left/right position in the soundscape.
Day 0 advice for new players: Day 0 Advice for New Players |
Winterblink
124
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Posted - 2014.05.15 14:06:00 -
[168] - Quote
Mara Rinn wrote:CCP WhiteNoiseTrash wrote:Mara Rinn wrote:Could we have left/right balance (or even better, 3D sound positioning) so multi boxers can have their leftmost client sounding like it's on their left?
And is there any chance of doppler effects coming back for on-grid noise sources as your ship warps in and out?
no. I have no way of knowing which client you place to the left. There was never any Doppler effect in the game? so putting it back would be kind of weird. It was there before at least when the Mac client came into existence at the end of Revelations / Revelations II and disappeared at about the time of Trinity, warping to star gates would produce the high-pitched hum, then as you slowed down it returned to normal, and as you left it would drop down a register or so. Same for acceleration gates. Perhaps it has been abandoned like the Star Wars Christmas special. As for the 3D positioning, it could be made to work along the same lines as the camera "centre": the player simply adjusts a slider for left/right position in the soundscape. It was probably never a simulated doppler effect, but just some side effect of the general distance-based muffling that seems to happen with sounds. It was pretty awesome though :)
warp drive active |
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CCP WhiteNoiseTrash
C C P C C P Alliance
612
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Posted - 2014.05.15 15:56:00 -
[169] - Quote
Mara Rinn wrote:CCP WhiteNoiseTrash wrote:Mara Rinn wrote:Could we have left/right balance (or even better, 3D sound positioning) so multi boxers can have their leftmost client sounding like it's on their left?
And is there any chance of doppler effects coming back for on-grid noise sources as your ship warps in and out?
no. I have no way of knowing which client you place to the left. There was never any Doppler effect in the game? so putting it back would be kind of weird. It was there before at least when the Mac client came into existence at the end of Revelations / Revelations II and disappeared at about the time of Trinity, warping to star gates would produce the high-pitched hum, then as you slowed down it returned to normal, and as you left it would drop down a register or so. Same for acceleration gates. Perhaps it has been abandoned like the Star Wars Christmas special. As for the 3D positioning, it could be made to work along the same lines as the camera "centre": the player simply adjusts a slider for left/right position in the soundscape.
Ah. the sound of warping that went super high pitched was actually a bug and it was the sound of the boosters and a pitch parameter going through the roof when you warped. it's been taken out. before my time.. :)
3D position, could be possible, but it would require a bit of code, which I don't know if any of the coders will have time for, but I'll keep it in mind , it's not a bad idea. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4277
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Posted - 2014.05.15 16:14:00 -
[170] - Quote
Solecist Project wrote:I sit in Hek in the boundless creation station a lot.
IT'S BOOOOORRIIIIIIING!!!!!!!!!!!!!!!!!!!!!!!!!!!
blabla access code blabla I don't even remember although they say it every minute.
Always the same! I think the tone of the voice changes slightly, but it's always the same crap!
The prostitute in gallente stations has MUCH more variety in what she says, not even counting her groaning!
Yes. Prostitute. That's what she is. Whoever doubts should listen a bit closer. :)
She gets paid?
Tsk those Gallente really are perverts
At least the Amarr have the slave concept correct "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
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Winterblink
124
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Posted - 2014.05.15 16:35:00 -
[171] - Quote
CCP WhiteNoiseTrash wrote:Ah. the sound of warping that went super high pitched was actually a bug and it was the sound of the boosters and a pitch parameter going through the roof when you warped. it's been taken out. before my time.. :)
3D position, could be possible, but it would require a bit of code, which I don't know if any of the coders will have time for, but I'll keep it in mind , it's not a bad idea. The only sound-related feature request I would have would be to make the bastion mode sounds (for the Kronos or all) to be a bit more... scaled. Right now it sounds like someone using a palette jack rather than a huge portion of the hull of a massive ship unlocking, shifting position, and then locking into place. warp drive active |
Ralph King-Griffin
Var Foundation inc.
1486
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Posted - 2014.05.17 10:51:00 -
[172] - Quote
Winterblink wrote:CCP WhiteNoiseTrash wrote:Ah. the sound of warping that went super high pitched was actually a bug and it was the sound of the boosters and a pitch parameter going through the roof when you warped. it's been taken out. before my time.. :)
3D position, could be possible, but it would require a bit of code, which I don't know if any of the coders will have time for, but I'll keep it in mind , it's not a bad idea. The only sound-related feature request I would have would be to make the bastion mode sounds (for the Kronos or all) to be a bit more... scaled. Right now it sounds like someone using a palette jack rather than a huge portion of the hull of a massive ship unlocking, shifting position, and then locking into place. agreed, the hydraulic whine is a little...anemic and...well whiny. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
621
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Posted - 2014.05.17 20:15:00 -
[173] - Quote
Winterblink wrote:CCP WhiteNoiseTrash wrote:Ah. the sound of warping that went super high pitched was actually a bug and it was the sound of the boosters and a pitch parameter going through the roof when you warped. it's been taken out. before my time.. :)
3D position, could be possible, but it would require a bit of code, which I don't know if any of the coders will have time for, but I'll keep it in mind , it's not a bad idea. The only sound-related feature request I would have would be to make the bastion mode sounds (for the Kronos or all) to be a bit more... scaled. Right now it sounds like someone using a palette jack rather than a huge portion of the hull of a massive ship unlocking, shifting position, and then locking into place.
Thanks. I'm on it. Agree, they were made a bit fast for rubicon, and I ran out of testing time and had to move on. Which I really hate, not polishing my ****.
also. working on a new Cyno thing. we were watching the mass test 600 person battle, and that was one of the things that we noticed, usually too low in volume or not there because of limitation and a different sound would do the trick to make it more awesome.
now I will probably be hated for changing that too. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Cypherous
Liberty Rogues Aprilon Dynasty
67
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Posted - 2014.05.17 20:35:00 -
[174] - Quote
It will already have been said most likely but i shall say it because i am a bittervet and being old entitles me to say it :P
EVE has sound? :P |
Winterblink
133
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Posted - 2014.05.17 21:10:00 -
[175] - Quote
CCP WhiteNoiseTrash wrote: Thanks. I'm on it. Agree, they were made a bit fast for rubicon, and I ran out of testing time and had to move on. Which I really hate, not polishing my ****.
also. working on a new Cyno thing. we were watching the mass test 600 person battle, and that was one of the things that we noticed, usually too low in volume or not there because of limitation and a different sound would do the trick to make it more awesome.
now I will probably be hated for changing that too.
Heh, maybe. But honestly comparing the sound design of EVE now to what it evolved from years ago, it's in a pretty amazing place right now. You're doing good work. :)
warp drive active |
Jarnis McPieksu
492
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Posted - 2014.05.18 04:32:00 -
[176] - Quote
Cypherous wrote:It will already have been said most likely but i shall say it because i am a bittervet and being old entitles me to say it :P
EVE has sound? :P
It may shock you but I actually found out the other day that it does!
New shiny features, best features.
Give it a few more years and we'll get to "superb sound". It is getting better.
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Mag's
the united
17251
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Posted - 2014.05.18 06:23:00 -
[177] - Quote
These options may even have me turn my sound on, for the first time in 10 years. I will have to try some out.
Nice work, options are always welcome. Especially ones that enable you to turn things off.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Bienator II
madmen of the skies
2653
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Posted - 2014.05.18 14:09:00 -
[178] - Quote
CCP WhiteNoiseTrash wrote:Sato Page wrote:Proximity warning system that is configurable by ship type, distance and rate of closure. For example, if I fly a 100mn legion, I could configure the warning to sound when any interceptor is on grid. Or, if a ship with web range bonus is approaching its effective range at a closure rate of higher than x m/s. This. I am working on something similar. But there are some limitations to what I can do, but I would agree with that this would be a really nice thing to have, as an audio feature. I'm looking into this. so expect it ready in 2099 or something. :(
sound designer realizes eve needs a radar ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Vhelnik Cojoin
Pator Tech School Minmatar Republic
54
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Posted - 2014.05.23 18:57:00 -
[179] - Quote
I have a suggestion for a tweak to the audio engine, given the mass test last night.
It seems that player fleet audio (fleet chat) is *VERY* loud, compared to all the other audio effects in the game. Several people mentioned this yesterday. I am speculating that audio chat bypasses the global volume control for the whole game, as I had to turn down the overall PC volume to make listening to other players tolerable, then increase in-game volume to compensate and get the audio effects back.
Either that, or I couldn't find the appropriate place to reduce fleet audio volume.
Also, the descriptive text for some of the middle Advanced Audio Settings in the ESC menu are garbled on SiSi right now, making them unreadable.
I will write a bug report next time I am on SiSi, but decided to also throw this in here. Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
634
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Posted - 2014.05.27 12:17:00 -
[180] - Quote
Vhelnik Cojoin wrote:I have a suggestion for a tweak to the audio engine, given the mass test last night.
It seems that player fleet audio (fleet chat) is *VERY* loud, compared to all the other audio effects in the game. Several people mentioned this yesterday. I am speculating that audio chat bypasses the global volume control for the whole game, as I had to turn down the overall PC volume to make listening to other players tolerable, then increase in-game volume to compensate and get the audio effects back.
Either that, or I couldn't find the appropriate place to reduce fleet audio volume.
Also, the descriptive text for some of the middle Advanced Audio Settings in the ESC menu are garbled on SiSi right now, making them unreadable.
I will write a bug report next time I am on SiSi, but decided to also throw this in here.
please file a bug on it :) the core of the problem is that the chat and the audio engine are not connected at all actually. which is a bit of a problem. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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