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Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Cheradenine Harper
Ankh-Morpork Holiday Homes
12
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Posted - 2014.05.07 10:07:00 -
[61] - Quote
Inactive Cloak warning
Decloaking proximity alarm (bads arrive on grid, cans you didn't notice, blah, blah). Say 5km?
http://diaries-of-a-space-noob.blogspot.co.uk |
Solecist Project's Alt
Wildly Inept Pacifists
79
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Posted - 2014.05.07 10:30:00 -
[62] - Quote
Btw... did you slap the explosions guy? ^_^ |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1315
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Posted - 2014.05.07 11:03:00 -
[63] - Quote
Needs a button to turn the jukebox on. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
Ralph King-Griffin
Var Foundation inc.
1279
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Posted - 2014.05.07 11:09:00 -
[64] - Quote
Reaver Glitterstim wrote:Needs a button to turn the jukebox on. -¬ Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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SpaceSaft
Sub Par. The East India Co.
75
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Posted - 2014.05.07 11:09:00 -
[65] - Quote
Helicity Boson wrote:[Shameless self-promotion ahead] Maybe you guys can give my early brainstorm draft in the blogpost a read through and add your suggestions for what sort of things you'd want to have audio warnings for to this thread?
Sure thing. Off the top of my head:
Industry:
- Anything has finished, PI or a job, think of it as audio blinking. - A marketorder has been completed
Industry/mining:
- Cargo hold is full (there is even an aura sound already not sure why it's not being used) - Target status for asteroids, gas clouds and ice - as in the blog, mostly that they have been depleted.
Exploration:
- new Signature/Anomaly detected
Missioning:
- Objectives complete
General:
- Gate cloak deactivating. - There are new fleets available - You are getting boosts from the fleet - A ping for new messages in a chat
Hope restored. |
Helicity Boson
Immortalis Inc. Shadow Cartel
671
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Posted - 2014.05.07 11:38:00 -
[66] - Quote
SpaceSaft wrote:Helicity Boson wrote:[Shameless self-promotion ahead] Maybe you guys can give my early brainstorm draft in the blogpost a read through and add your suggestions for what sort of things you'd want to have audio warnings for to this thread?
Sure thing. Off the top of my head: Industry: - Anything has finished, PI or a job, think of it as audio blinking. - A marketorder has been completed Industry/mining: - Cargo hold is full (there is even an aura sound already not sure why it's not being used) - Target status for asteroids, gas clouds and ice - as in the blog, mostly that they have been depleted. Exploration: - new Signature/Anomaly detected Missioning: - Objectives complete General: - Gate cloak deactivating. - There are new fleets available - You are getting boosts from the fleet - A ping for new messages in a chat
This is exactly the sort of thing I'm looking for! I hadn't even considered not-in-space notifications prior to this post. cheers! |
Pak Narhoo
Splinter Foundation
1442
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Posted - 2014.05.07 11:51:00 -
[67] - Quote
Adding my support for a jukebox on button. |
Ralph King-Griffin
Var Foundation inc.
1282
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Posted - 2014.05.07 12:39:00 -
[68] - Quote
Pak Narhoo wrote:Adding my support for a jukebox on button. -¬ Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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Pak Narhoo
Splinter Foundation
1442
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Posted - 2014.05.07 12:42:00 -
[69] - Quote
Ralph King-Griffin wrote:Pak Narhoo wrote:Adding my support for a jukebox on button. -¬
An in game option for a jukebox is not the same as an out of game Soundcloud, but you already know that. |
Ralph King-Griffin
Var Foundation inc.
1289
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Posted - 2014.05.07 12:54:00 -
[70] - Quote
Pak Narhoo wrote:Ralph King-Griffin wrote:Pak Narhoo wrote:Adding my support for a jukebox on button. -¬ An in game option for a jukebox is not the same as an out of game Soundcloud, but you already know that. the difference is so minor though. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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CCP WhiteNoiseTrash
C C P C C P Alliance
541
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Posted - 2014.05.07 12:56:00 -
[71] - Quote
Cygnet Lythanea wrote:Herzog Wolfhammer wrote:Needs more jukebox. THIS^^^ https://forums.eveonline.com/default.aspx?g=posts&t=178751Maybe if we all just post over and over again 'Needs more Jukebox' they'll get the message. We've had thread after thread demanding it back, and while none are thousand page threadnoughts, we want to know when this feature will be returned to us. Achem: Needs more Jukebox.
no, the person who made the decision won't be affected ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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mkint
1189
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Posted - 2014.05.07 13:03:00 -
[72] - Quote
I don't get why anyone would want the in-game jukebox back. It was so bad. And it was such a waste of dev time. Every single patch it was breaking for people. If you want to play your own mp3's, shouldn't you already have your libraries and playlists put together in a more specialized mp3 player? You know you can run EVE in a fixed window mode where it looks like fullscreen but can alt-tab out to mp3 players and web browsers (*cough pandora cough*) easily? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
542
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Posted - 2014.05.07 13:14:00 -
[73] - Quote
MuraSaki Siki wrote:despite of a total list of the individual volume setting, would it be better separate into groups? or an on/off option for a group?
for example : environmental (wormhole, map, PI etc.) ship related (turret, jump gate, booster, modules, impact, etc) UI (UI, radial) Alert (locking, crimewatch, ambulance, etc.)
We can still click the individual boxes to switch on/off, and more options to turn a group of them on/off with one click
it gives us a quick way to turn them off, instead of browse through the list and click those boxes one by one
if the space in the option menu is not allowed, it would be better the arrange the order in the list according to their related area
I did consider grouping them. for now, they won't be, but I might do so in the future. It's easy to say how this should be done and how this should not be done, but one thing that is important to know is trust between us, players to devs.
it may sound stupid, but please have confidence in that this is not something I just put in and will leave alone and never touch again. It may have been underestimated by many pre-fanfest (the people who knew about it) - but the cheer we got at fanfest was (almost) the size of Scarpia saying everything should be destructible.
I see it, not only as my job, but as my duty, that as long as I am around, putting sound back into EVE. not just as a thing where MORE audio will come, but also customization, availability, tweaking and other things. Like I said in a previous post, I get it where "EVE has sound" comes from, and I too laugh at it and say it, but I grew so tired of hearing it all the time and really wanted to come up with something that would make it go away or become a thing of the past.
The jukebox, is not coming back. it's not my decision neither to make it come back nor to have it go away in the first place, and though I didn't use it myself, I can sort of see what it is you want with it, but if it ever was to come back - it would be in a different form than the previous one.
Baneken wrote:Frankly I still haven't seen an answer to what's so wrong with the jukebox that it has to be perma-banned from the game ?
Good question. and don't laugh when I will now use words like procedural and generated music. It was taken out, for some of these reasons, the overall view was that having music dependent on sec rating, faction etc. was more important. (some say it's because it was used as a python code inlet for botting, but that simply isn't try - at least not the reason it was taken out) This would then be told to be adaptive, procedural generated music. the only problem was that the music / grains used for making the music was the old tracks, meaning that you would get the same tracks over and over again in certain areas of space and not being able to listen to "below the asteroids" when you were in null-sec was made impossible.
it took a while, but they are working on a system that will take out all the old tracks and put in a new way of generating music on the fly. This will also make the music system able to change on very small parameters, like; players on grid, yellowboxing, type of system, amount of players in system, hostiles in system, bla bla bla bla. etc. It's quite interesting, though I do also see the point in having a system where this current system and the old jukebox system could hold hands.
like, playlists: choose your playlist for null-sec. hi-sec whatever. these are just ramblings and like I said, it's out of my hands as it is right now.
Maximus Aerelius wrote:If it wouldn't have been weird I would've hugged you at FF for this and for being the most transparent CCP dev I've had interactions with. You say as it is and you have vision, it's to be admired and commended. Keep up the fracking awesome job and maybe I'll shoot you in the face on my next FF as killing is just a means of communication after all EDIT: Not actually physically shoot you in the face, do NOT send the Woop Woop around to my house. O7
Don't worry, I'll send a killmail todaaaaaaaaaaaaaaaaaaaaaaaaaaaaay. And thanks for saying hi, it was great - also in the bar, I think I left my brain at my desk before I went out, because I was hardly coherent at the end of the night.
Nothing says "I love you" - like a kill mail. ;) all of you.
mkint wrote:I don't get why anyone would want the in-game jukebox back. It was so bad. And it was such a waste of dev time. Every single patch it was breaking for people. If you want to play your own mp3's, shouldn't you already have your libraries and playlists put together in a more specialized mp3 player? You know you can run EVE in a fixed window mode where it looks like fullscreen but can alt-tab out to mp3 players and web browsers (*cough pandora cough*) easily?
This. is was also one of the reasons it was taken out, it was kind of bad and you can play tracks on your own. we have a soundcloud page with all the tracks and we (before we took out the jukebox) received hundreds of complaints about it being there because people used their own. so it's two fold. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Vhelnik Cojoin
Pator Tech School Minmatar Republic
38
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Posted - 2014.05.07 13:18:00 -
[74] - Quote
If we are talking sound enhancements, then I have a minor wiggle, which has bugged me since forever:
My favorite piece of EVE music among CCP RealX' masterpieces is "Theme Of The Universe". Unfortunately it seems to me like absolutely every copy of this score, which CCP has published over time, has a technical flaw. This include the high quality files on Soundcloud:
In two distinct phases there are some high pitched scratching or crackling noises, which sounds a bit like dust on a LP record, though it is more regular and 'digital' sounding. The 'dust noise' doesn't seem like it is an intentional part of the score. The first phase starts at 02:18 and lasts until 03:10, with the most obvious problems appearing from 02:50 to 03:10.
The second noisy phase runs from 05:31 and until 06:08.
I have tried lowpass filtering the audio, but any filtering able to eradicate the noise ruins the treble far too much to be an acceptable solution. Is there any way to bribe nudge CCP RealX into revisiting this piece of music, and remastering it as appropriate, please? (*)
Please note this issue may not be immediately obvious without both good hearing and a pair of high quality headphones.
Thanks.
(*) Wonder what his favorite poison is...? (Offer only valid if attempts at bribing the devs isn't considered against the ToS. ) |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1034
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Posted - 2014.05.07 13:36:00 -
[75] - Quote
A distinctive warning for being decloaked would be very nice
Distinctive sound when a module turns itself off (sometimes its hard to notice this in the heat of battle, like when a scrambler is slightly outside its range and turns off)
Distinctive sound when a module gets overheated past X amountn++ |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
47
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Posted - 2014.05.07 14:54:00 -
[76] - Quote
thanks for replying me thread :D i know talking is much more easily than getting it done, i'm looking forward to seeing "EVE has sound" come true. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
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Posted - 2014.05.07 15:46:00 -
[77] - Quote
Did someone record the audio table? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
546
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Posted - 2014.05.07 15:52:00 -
[78] - Quote
Pertuabo Enkidgan wrote:Did someone record the audio table?
no. unfortunately. well, not officially.
I saw a player with a camera though? if we can find the recording. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Chuck Sanussi
EntroPrelatial Vanguard EntroPraetorian Aegis
3
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Posted - 2014.05.07 16:17:00 -
[79] - Quote
I play my EVE without sounds because there is no sound in space.
duh. |
mkint
1194
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Posted - 2014.05.07 16:24:00 -
[80] - Quote
Chuck Sanussi wrote:I play my EVE without sounds because there is no sound in space.
duh. I just do like I do when I'm driving my car. I make the noises with my mouth. "VROOOM!!! BANG! BANG! KERPLOOWWW!" Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
548
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Posted - 2014.05.07 16:48:00 -
[81] - Quote
Chuck Sanussi wrote:I play my EVE without sounds because there is no sound in space.
duh.
That is up for debate with various physics - depending on what you call sound and if dark matter exists and if waves can be measured between planets and other material.
but, let's just leave it at that. it drives people crazy and is a good way to start a fight - on the same level as replacing a guitarist in a band, rather than just do another take. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Cygnet Lythanea
World Welfare Works Association Independent Faction
455
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Posted - 2014.05.07 16:58:00 -
[82] - Quote
Ralph King-Griffin wrote: the difference is so minor though.
It's a 'minor' issue that people used to get banned over for editing the client. Granted, with fewer people playing anymore, it's less of an issue. |
Erin Crawford
61
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Posted - 2014.05.07 18:21:00 -
[83] - Quote
Can. not. wait. For this feature to be implemented. Am really looking forward it!
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Riyria Twinpeaks
Reasonable People Of Sound Mind
1905
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Posted - 2014.05.07 19:25:00 -
[84] - Quote
Chuck Sanussi wrote:I play my EVE without sounds because there is no sound in space.
duh.
I always understood the sound we hear as an additional layer of information generated by our ship's or capsule's computer. :) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
553
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Posted - 2014.05.07 19:28:00 -
[85] - Quote
Riyria Twinpeaks wrote:Chuck Sanussi wrote:I play my EVE without sounds because there is no sound in space.
duh. I always understood the sound we hear as an additional layer of information generated by our ship's or capsule's computer. :)
Yea, lore wise that is the correct way of listening to it. :)
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Irodo
Republic Military School Minmatar Republic
0
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Posted - 2014.05.07 21:13:00 -
[86] - Quote
Choosing what we hear is neat, but any chance of choosing which device we hear it through? With so many audio devices per system these days (HDMI, USB everything, "real" sound cards, virtual sound cards, etc), it would be very useful to direct EVE's sound through a device aside from the default. For example, I often hear normal players wishing to put some programs' audio through their speakers while others play on their USB headphones. Live streamers and offline recorders could also benefit in the form of cleanly recording game sounds by routing it through an isolated virtual audio device instead of trying to maintain quiet on the set and hoping no random beeps mar the track.
Mac and Linux allow users to route audio per application at the OS level, Windows itself does not offer this because Microsoft's official stance is that "it's on the developers". Please be awesome and give us even more control in their stead! |
Forum Clone 77777
Do You Even Irony Broew
281
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Posted - 2014.05.07 21:20:00 -
[87] - Quote
Reading the thread title I was hoping for so much more, Im not sure what exactly, but just.. more..
Gief bak jukebawx pliz kkthx |
Myxx
734
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Posted - 2014.05.07 22:02:00 -
[88] - Quote
I'd like the jukebox back.
Please and Thankya |
Solecist Project's Alt
Wildly Inept Pacifists
103
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Posted - 2014.05.07 22:11:00 -
[89] - Quote
Errrr... stupid question.
Do we get to set bass, treble, depth or whatever it is called, too?
Uhm.... equalizer? |
Ranger 1
Ranger Corp
5632
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Posted - 2014.05.08 01:21:00 -
[90] - Quote
Keep up the good fight my friend, you aren't the only person that feels audio can and should be just as important a part of the EVE universe as the amazing graphics.
You've done amazing work, and I feel you have not received the recognition you deserve... just know that some of us realize how much work you've put into this and we appreciate it immensely. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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