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Thread Statistics | Show CCP posts - 7 post(s) |

ZecsMarquis
Destroyer's Inc.
2
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Posted - 2014.05.07 18:16:00 -
[1] - Quote
I agree with the suggestion of a few other posters. Make triage/siege and even bastion give a sig radius penalty increase. It makes sense with other mechanics in the game such as the added mass or shield extenders giving a sig penalty. A Dread should always be able to apply full damage to another dread in siege. It just does not make sense not to. Making siege/traige give a sig penalty also makes it not able to blap subs and if you are going crazy with a marauder you should be killable by a missile dread. The Moros is great for these things already. I think a sig penalty for siege modules of all types would damn near fix all the issues short of smarties for capital missiles. Other posters have done the fancy maths. Looks solid. |

ZecsMarquis
Destroyer's Inc.
4
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Posted - 2014.05.07 23:30:00 -
[2] - Quote
So compiling every post together would everyone agree that they should either look into a sig increase for all siege modules (siege/triage/bastion) which is more balanced in my opinion and I'll explain why I think so. Or reduce the sig radius moderately on the missiles themselves. Not trying to put words in anyone's mouth here, just a post compiling the two suggested changes. Personally I feel like whatever harmful effects they are trying to avoid by making the explosion radius smaller/better is not really going to be a problem with an "MWD" style bloom from a siege module class. Also I feel like this has no real negative effect for anything else as well. Throw it on SiSi and see if it's too strong and if it looks like citadel torps doing full damage to a capital in a sieged cycle of any kind is too strong. Take it off and let us know you think thats not a good idea. At that point I'll be glad I can fly the two other dreads and be on my way. :) |

ZecsMarquis
Destroyer's Inc.
5
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Posted - 2014.05.10 00:15:00 -
[3] - Quote
Trinkets friend wrote:Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.
The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus. The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking. Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.
The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.
The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.
Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.
The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.
Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.
Agreed. The Raven doesnt apply its damage like the Typhoon. Sad really. I'd gladly give up the velocity bonus for a explosion radius bonus. Can't really overpowered if the typhoon gets it.
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ZecsMarquis
Destroyer's Inc.
10
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Posted - 2014.05.14 08:54:00 -
[4] - Quote
I still feel increasing sig with siege modules and triage modules is the best choice. Rather than increasing the base signature of dreads, just leave them as is. This is a fair compromise no? Maybe you do not do 100% citadel damage to a carrier/dread out of siege but you most certainly can do full damage to one in siege/triage. This is way better than increasing the base signature radius.
Does anyone disagree with this? Obviously they are worried about the citadel missiles being too strong and want some sort of compromise. That way you have to make yourself both vulnerable to do full damage and to do the triage reppin. Seems like a better way to balance this issue.
Thoughts? |

ZecsMarquis
Destroyer's Inc.
10
|
Posted - 2014.05.14 16:28:00 -
[5] - Quote
Burneddi wrote:ZecsMarquis wrote:Obviously they are worried about the citadel missiles being too strong and want some sort of compromise. Kagura Nikon wrote:that is to ensure that battleships even painted will not be blapped easily. Remember missiles do not MISS so they can NEVER do full damage to a lower sized target. I would like to take this moment to remind you gentlemen about the practicalities of these changes. Since this is like the fifth time I post a very similar reply in this thread, excuse my resorting to bullet points.
- The nerfed Explosion Radius means that the Phoenix will become flat out 50% worse at hitting anything that's either stationary or webbed enough to effectively be considered stationary by the equation, and has a signature below its Explosion Radius. The maximum speed for "webbed enough" is targetSigRadius / missileExplosionRadius * missileExplosionVelocity.
- The buffed Explosion Velocity means that the Phoenix will become about 25% better at hitting anything that is moving above the minimum speed you got from the equation above, assuming they aren't several times larger in Signature Radius than the new Explosion Radius of the Phoenix is (because small Explosion Radius makes up for small Explosion Velocity, see point 2 here). In practice this means that the Phoenix becomes a little better at hitting everything as small or smaller than a Carrier that is moving at its top speed while not being webbed/painted. However, since triaged Carriers and Dreads aren't moving and can't be target painted, the Phoenix applies worse to them.
- The above means that the Phoenix becomes universally better at blapping (moving) cruisers, and better at hitting not-quad webbed battleships. However, if you have enough webs on a battleship to reduce its speed below the minimum tanking speed, the Phoenix becomes comparably worse at applying to it.
- Also, because Stasis Webifiers are more effective than Target Painters, the more Target Painters and Stasis Webifiers you apply on a target, the closer to 0% the "25% buff" becomes, turning into the negatives (becoming a nerf) if you have "enough" (again, see the equation) webs.
- Note that this doesn't translate to "less webs = better". It translates to "less webs doesn't hurt you as much, and more webs or 90% webs won't give you as much benefit".
Here's a post with two practical examples against armor+afterburner subcaps. As you can see, the Phoenix applies comparably better to the Proteus than the Abaddon, but overall the difference in subcap application isn't very significant.
I've read every post, did you read my proposed change? It does not contradict your points.
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ZecsMarquis
Destroyer's Inc.
10
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Posted - 2014.05.14 19:54:00 -
[6] - Quote
Burneddi wrote:ZecsMarquis wrote:I've read every post, did you read my proposed change? It does not contradict your points.
Yeah, I did. It would certainly fix the issue with hitting caps, but it doesn't really make these changes any better since without the changes, that issue would never exist in the first place. My post was to point out that these changes certainly aren't making the Phoenix significantly worse at hitting subcapitals than it used to be, which is why I only quoted that one sentence in your post. Fancy maths to further improve my points and ideas.
Sounds good to me. It's obvious they will neither do your suggestion nor mine but I would at least like to here the reasoning for leaving as is currently proposed if anything. |

ZecsMarquis
Destroyer's Inc.
10
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Posted - 2014.05.15 03:17:00 -
[7] - Quote
Galphii wrote:I have a suspicion this change is merely a stopgap until the full capital rebalance coming in a later expansion. The mere fact we got a phoenix improvement in kronos shows ccp is aware how broken the ship is. Continue pointing out the problems and be patient 
Too much faith in the devs lol. |

ZecsMarquis
Destroyer's Inc.
13
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Posted - 2014.05.15 19:39:00 -
[8] - Quote
Well I participated in the sisi mass test in my phoenix today and with the new changes I have some thoughts. The RoF change is really nice. Out of TiDi it feels like I'm firing cruise missiles as far as the feel of the RoF. I managed to solo a capital or two and got on a few other mails as well. I was firing at a triaged archon at one point. He was standard triage archon fit with the cpr's and eanm and all that, standard cookie cutter. It felt like I was applying most if not all damage. He was at max velocity before entering triage so he was slowly going from 77 to about 48 m/s by the time I took him down. It feels like it's in decent shape. Burdeddi's proposal is still worth looking into as well as a sig bloom but it was a lot better at applying damage than I expected.
I was able to tank a Hel's full flight of bombers for a few minutes as well and I didn't activate my booster until he pulled aggro to something else, at which point I was 75% cap and was back to full shields after about 6 cycles or so.
The other dreads are probably still better but even if the application is weak that RoF really makes it a good damage boat finally.
So far I approve. |

ZecsMarquis
Destroyer's Inc.
13
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Posted - 2014.05.16 14:55:00 -
[9] - Quote
Suitonia wrote:Why not just put a Signature Radius Penalty on the Triage module while it is active, for example,+50% signature. Then Triage Carriers will take full application from the Phoenix, the signature radius penalty won't affect gameplay in any other meaningful way.
I've posted that proposal mean a-times in this thread. Thanks for the +1 |

ZecsMarquis
Destroyer's Inc.
13
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Posted - 2014.05.16 14:58:00 -
[10] - Quote
ZecsMarquis wrote:Suitonia wrote:Why not just put a Signature Radius Penalty on the Triage module while it is active, for example,+50% signature. Then Triage Carriers will take full application from the Phoenix, the signature radius penalty won't affect gameplay in any other meaningful way. I've posted that proposal mean a-times in this thread. Thanks for the +1
Edit function not working today. Many* a-times |
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