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Tho'mas
Justified Chaos
231
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Posted - 2014.05.09 18:31:00 -
[1] - Quote
Quite some time ago I heard CCP wanted to eventually get rid of off grid boosting and ships would only receive boost if they were on grid with the boosting ship. Is this still the case, and it's a long term goal, or have they given up on this idea all together?
If anyone knows, or has a relevant link where they've stated something about this, I would greatly appreciate the response. |

Rowells
Unknown Soldiers Fidelas Constans
571
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Posted - 2014.05.09 18:33:00 -
[2] - Quote
It's a technical hurdle they are trying to fix |

Meytal
School of Applied Knowledge Caldari State
379
|
Posted - 2014.05.09 18:46:00 -
[3] - Quote
All clients receive a list of ships that are on the same grid from the server, so in theory it should be easy to use that list instead of the fleet list. It would be a dynamic list, constantly changing as ships enter and leave the grid especially in large Nullsec battles, so it would be a much more load-intensive option. That may be the hold-up right there. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3211
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Posted - 2014.05.09 18:48:00 -
[4] - Quote
It's probably here to stay but the dynamic of its application may change drastically. Oh god. |

Ines Tegator
Towels R Us
435
|
Posted - 2014.05.09 18:54:00 -
[5] - Quote
Rowells wrote:It's a technical hurdle they are trying to fix
What this guy said. I'll add some more info.
The last time CCP said anything about it (I think it was last years CSM minutes?), they said that off-grid boosting is a Bad ThingGäó and absolutely going to go away. Sometime. There are apparently a lot of coding and engine issues they have to fix to make it happen. It's an 11 year old game after all, the code's an unholy mess. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Alia Ravenswing
DARK HAT
8
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Posted - 2014.05.11 17:09:00 -
[6] - Quote
I like the off grid boosting. You know the bost ship is located in the system, and you know it can't be cloaked, and it can't be boosting while in warp, so have a few pilots with cloaky ships track it down and take it out. That makes it more challenging to both fleets.
Boosted fleet should have some escorts on the command ship, and the other fleet will have to track it down and deal with them. |

Sniper Smith
Center for Advanced Studies Gallente Federation
61
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Posted - 2014.05.11 18:58:00 -
[7] - Quote
To be fair, CCP has never said they plan to remove off grid boosting. This is a player creation based on CCP's statements that they wanted to remove Boosting in a POS.. Which for the most part they did.. (Only the Orca and Rorq still can, and ONLY until they get rebalanced).
This combined with making it so you can't be unscannable, means all boosters are available targets now. Now CCP has been considering bonuses for boosting on grid.. Like 5% per level on grid, 3% per level off grid, or something along those lines.. that opens up all the options.. you want everything, you gotta risk it all, if not, you are still at risk, but not as MUCH risk.
Regardless.. don't hold your breath for any changes any time soon. |

Hasril Pux
Red Cabal
17
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Posted - 2014.05.11 19:16:00 -
[8] - Quote
Sniper Smith wrote:making it so you can't be unscannable, means all boosters are available targets now.
I used to have bookmarks so far out of system that the chances of finding them even with probes was highly unlikely. Were those removed as well? That might explain why I have no idea what happened to mine.
If you like any of the older ship models (original artwork) better than the redesign of your favorite hull and don't want them to be lost forever, support ship customization and this feature request. |

Oddsodz
The Ministry of Ungentlemanly Warfare.
89
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Posted - 2014.05.11 19:34:00 -
[9] - Quote
Hasril Pux wrote:Sniper Smith wrote:making it so you can't be unscannable, means all boosters are available targets now. I used to have bookmarks so far out of system that the chances of finding them even with probes was highly unlikely. Were those removed as well? That might explain why I have no idea what happened to mine.
About 3 years ago, CCP Soundwave said duing an Alliance tournament that is bad and it should go. I Have been waiting ever since for it to GO. I am sick of going around lowsec looking for PVP only to get scram webbed from 14km by a Solo t1 frig of some sort that does 6000km speed. I have no chance of dealing with that. And all because I don't have a boosting alt of my own. I don't mind losing ships. That what PVP is. But losing so many times all because I don't have a boosting alt is dam frustrating.
I am sure some smart ases will say. "Bring your own boosting alt" And I will say **** you, you pay to win loser.
3 years is a dam long time to wait for a mechanic to get fixed. I Will not wait much longer if CCP don't sort it out soon. |

Kaarous Aldurald
ROC Deep Space The ROC
5978
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Posted - 2014.05.11 19:45:00 -
[10] - Quote
I have heard it from an at the time standing CSM member that the only reason it is permitted to exist at all anymore is because of technical limitations. Limitations that are being worked on. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
647
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Posted - 2014.05.11 20:45:00 -
[11] - Quote
Oddsodz wrote:
About 3 years ago, CCP Soundwave said duing an Alliance tournament that is bad and it should go. I Have been waiting ever since for it to GO. I am sick of going around lowsec looking for PVP only to get scram webbed from 14km by a Solo t1 frig of some sort that does 6000km speed. I have no chance of dealing with that. And all because I don't have a boosting alt of my own. I don't mind losing ships. That what PVP is. But losing so many times all because I don't have a boosting alt is dam frustrating.
I am sure some smart ases will say. "Bring your own boosting alt" And I will say **** you, you pay to win loser.
3 years is a dam long time to wait for a mechanic to get fixed. I Will not wait much longer if CCP don't sort it out soon.
Thats like using a sledgehammer to solve a problem, boosting is used in a far wider variety of circumstances than just that one situation (which I have mixed feelings about anyhow). End of the day there are plenty of ways to resolve that situation if CCP was so minded that would be far easier and far less wide reaching than wholesale preventing off grid boosting anyhow. |

Linkxsc162534
Traps 'R' Us Advanced Amateurs
71
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Posted - 2014.05.12 00:30:00 -
[12] - Quote
I often wonder of the so called "technical limitations" of some things. I know, yeah the game does metric tons behind the scenes and such. But really how hard is it to take the list of players in your fleet, and then check to which of them are on grid with you. And then just apply the bonus to them. We all know the real problem though. SO much of this game is hardcoded in stuff from literally decades ago that noone wants to try and dig into, because the whole thing has a tendency to come crashing down when they start pocking into it. (also why we're not going to see a full POS redesign for years)
Its like playing Jenga, or KSP with a large ship and no struts, You might get it to fly, but 1 touch the wrong way and BLAMO |

Tho'mas
Justified Chaos
231
|
Posted - 2014.05.12 03:53:00 -
[13] - Quote
Linkxsc162534 wrote:I often wonder of the so called "technical limitations" of some things. I know, yeah the game does metric tons behind the scenes and such. But really how hard is it to take the list of players in your fleet, and then check to which of them are on grid with you. And then just apply the bonus to them. We all know the real problem though. SO much of this game is hardcoded in stuff from literally decades ago that noone wants to try and dig into, because the whole thing has a tendency to come crashing down when they start pocking into it. (also why we're not going to see a full POS redesign for years)
Its like playing Jenga, or KSP with a large ship and no struts, You might get it to fly, but 1 touch the wrong way and BLAMO
KSP reference FTW! |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
842
|
Posted - 2014.05.12 04:11:00 -
[14] - Quote
Linkxsc162534 wrote:I often wonder of the so called "technical limitations" of some things. I know, yeah the game does metric tons behind the scenes and such. But really how hard is it to take the list of players in your fleet, and then check to which of them are on grid with you. And then just apply the bonus to them. We all know the real problem though. SO much of this game is hardcoded in stuff from literally decades ago that noone wants to try and dig into, because the whole thing has a tendency to come crashing down when they start pocking into it. (also why we're not going to see a full POS redesign for years)
Its like playing Jenga, or KSP with a large ship and no struts, You might get it to fly, but 1 touch the wrong way and BLAMO Look around and list the 10 most important items to you Now do that for each breath you take for the next hour Change items as your ability to see them changes You can not take another breath until you have listed the current 10 Have fun asphyxiating
THat is what happens to the server It can count, it can work (smartbombs and bubbles show this) What it can not do is constantly count very well |

Dilium
Screaming Hayabusa
15
|
Posted - 2014.05.12 12:46:00 -
[15] - Quote
Rowells wrote:It's a technical hurdle they are trying to fix
I will assume it is a technical hurdle they gave up trying to fix.
Really a shame that a fine game like EVE has this terrible flaw known as OGB.
|

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
842
|
Posted - 2014.05.12 14:58:00 -
[16] - Quote
Dilium wrote:Rowells wrote:It's a technical hurdle they are trying to fix I will assume it is a technical hurdle they gave up trying to fix. Really a shame that a fine game like EVE has this terrible flaw known as OGB. The new Dogma will help Current plan is to see if they can just make the boosts grid wide/independent of the link ship Basically the mutator that is the boost will be divorced from the ship itself At which point the theory goes you can pin it to the grid instead of the system which is somewhat easier now
Final step will be to repin the effect to the ship as sort of like the ecm burst, but with buffs Fire the boost everything in range gets a 5 minute boost |

Saisin
State War Academy Caldari State
15
|
Posted - 2014.05.24 22:37:00 -
[17] - Quote
I think the proper solution to off-grid boosting is a suggestion made in the other related thread that was locked Here.
Add a deployable that scramble all of-grid boosting links, and can be deployed to,counter links effects.
Great idea!! |

Arya Regnar
Darwins Right Hand
380
|
Posted - 2014.05.25 00:15:00 -
[18] - Quote
First you have to deal with the issue of ganglinks for cheaper fleets and ganglinks for FAST FLEETS.
Currently there are no ganglink ships that can support nano mwd ships and stay with the group or ahead of it.
OGB removal is blob buff and armor buff.
EvE-Mail me if you need anything.
|

SurrenderMonkey
Space Llama Industries
700
|
Posted - 2014.05.25 01:55:00 -
[19] - Quote
Sniper Smith wrote:To be fair, CCP has never said they plan to remove off grid boosting. This is a player creation based on CCP's statements that they wanted to remove Boosting in a POS.
Not true. See, e.g., https://forums.eveonline.com/default.aspx?g=posts&m=3426821#post3426909
CCP Fozzie wrote:Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.
Also, same thread...
CCP Fozzie wrote:Anything mentioned there is unconnected to the technical project for removing offgrid boosting, so does not need to be connected to that project's timeline.
It's far from his only comment on the matter, in that thread or others. Other interesting comments in: https://forums.eveonline.com/default.aspx?g=posts&m=3079425#post3079425
CCP Fozzie wrote:And this isn't being delayed by Odyssey, the team working on the underlying code that will make ongrid boosting possible (along with many other things) isn't releasing anything in Odyssey. It's just that big of a project.
So like I said before, at some point CCP Veritas will make all my ganglink-related dreams come true but I honestly do not know when that point will be. When Veritas describes a programming challenge as "very hard" I tend to believe him.
And, also this:
CCP Fozzie wrote:The rewrite that's needed to do new stuff with gang links will also affect a number of other things, including breaking one of the biggest remaining performance bottlenecks on Jita and big fleet fights. Unsurprisingly that helps raise its priority.
Which makes me think it's probably at least partially waiting on the Brain in a Box concept.
It's not at all hard to find more - just search for dev posts containing "boosting" or "links".
They've been completely unambiguous about two things:
1. They want to bring links on-grid. 2. They don't know when they'll be able to do that. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
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