| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Alexia Te'Len
|
Posted - 2003.09.23 17:41:00 -
[31]
This is why I run like hell, or find another Jumpgate (I very rarely have a set location in mind) if there are other ships around.
Means I can't be accused of logging off in the middle of a fight (I'm avoiding fights after all ) and I save on repair bills.
Sure, I'm branded a coward...but at least I can readily admit that, unlike several "feared" Pirate Corporations.
|

Huazzah Ghenaith
|
Posted - 2003.10.04 11:04:00 -
[32]
Merdekka?
italian translation of the name of Merd-ekka is approx.....****-ekka LOL
(excuse Merdekka, but im Italian and LOLLING every time i see your name )
This is not a offence to Merdekka....its ONLY a simply translation......
|

DarkMatters
|
Posted - 2003.10.04 13:11:00 -
[33]
Quote: Edited by: Keo Morigan on 23/09/2003 08:57:32 "put it up to 10-20 mins while in space and keep it as a couple mins in stations,
when chasing a pirate all the have to do is warp to a random planet/moon/sun and log while in warp and the chasers have NO chance of ever finding them let alone killing them."
sorry, I can't speak retardese... You have never been in a 0.0 system, do you? Do you realise how far it is to a station in some cases? Also, that will favor pirates too, will be nice cruiseing around looking for people who's offline...
Josefine: So, you mean, somone who get his first battleship should stay withing 0.5+ just to mine enough to buy one more BS before going out? No wonder there's so many carebears...
edit: You have to agree, if you have the option to blow up, or save your battleship, what do you choose?
insted of camping a gate U try to chatch someone insted m8, and c how easy it is after they warp into the middle of a system 100AU from any planet/moon/station,
just puting my Constructive comment in, whats with the "sorry, I can't speak retardese..." amazing what people say on the internet, if someone where to say that to me in RL...
scared of having a 10-20mins log time are u? OMG u might be forced to fight and not run away!!! some pirates are the biggest carebears in eve.
|

Jojin
|
Posted - 2003.10.04 13:57:00 -
[34]
While intentionally disconnecting to avoid being destroyed may be dishonorable and cause anger, the system should not be modified in such a way to cause a loss to those who may have had technical problem causing the disconnection.
Playing the safe side, only emotional scars are made and people can get over such an issue. If the system design changed and those with legitimate system problems were affected, it is no longer of a player being upset because someone else didnĘt get destroyed. It then becomes an issue of a player being upset because they were destroyed and in their eyes lost significant time spent in the game.
Perhaps a simple logging could occur for those who disconnect noting if the player was being attacked or not. Then after a certain number of instances, the player receives an automated notice stating the number of occurrences and they should attempt to rectify the technical issues with the help of support. Then another notice should follow if the situation continues to occur. If the occurrences continue to rise, then the player account should be flagged and the time extended. The system could even account for the number of occurrences over time and have some sort of metric. This way repeat offenders will eventually suffer with minimal impact to others without the cushion of customer support.
|

Dukath
|
Posted - 2003.10.04 13:58:00 -
[35]
The simplest solution would be not to have ships time out at all. The ONLY time a ship should be removed from space is when the server reboots or a node goes down.
As it is its ridiculously easy to evade a fight. Warp to a safe spot and log out. It doesn't matter if the opponent has the system completely blokaded with 50 ships, they can never get you. That is just silly.
For those who think this will help pirates? Come on, be serious. It takes between 3 and 8 hours to find a random bookmark. There is not a single pirate who has the patience for this, however if you brought 50 battleships to a system then those hours might be worth it if you can kill those 8 battleships that are hiding in space.
|

sim2killa
|
Posted - 2003.10.04 14:01:00 -
[36]
I agree to all your points made however what if a node drops, or your game crashes and ur sitting in a belt with 30k and 40k pirates. if u sit there for 10 mins you surely will die. That would **** me off and probably would **** anyone of you off too. So just deal with it. You should also maybe learn how to kill them faster because with 2 or more ships you should be able to kill anything but a raven or a scorp in that amount a time. .
|

Mid General
|
Posted - 2003.10.04 14:20:00 -
[37]
I would like to see the target kept in space for at least 5 minutes if they log, but only if under attack.
FYI I have never seen Jokers log to escape from pursuit, they've always done a runner and tried to get to a station when I've encoutered them. A fine pirate corp imho.
|

Butch99
|
Posted - 2003.11.13 15:15:00 -
[38]
[quote Simpler and easy alternative: extend the timer to 3 or 4 minutes and leave the code as it is now.
I agree with jexter extending the timer will solve it.
|

Viceroy
|
Posted - 2003.11.13 15:21:00 -
[39]
I TOTALLY agree. logging off to escape combat is a clear EXPLOIT (yes it is, ask a gm). They should make the timer reset each time you get shot.
It's very annoying, its plain cheating. It should be fixed.
Running away is a valid tactic, but logging off while you're SCRAMBLED WEBBED and JAMMED is not.
I hope the devs fix it. -
|

Miso
|
Posted - 2003.11.13 15:25:00 -
[40]
My solution:
If a player decides to log when under attack from another player char, his ship is immediately tagged with LAMER in large flashing letters along the side, and next time that char logs in, he lights up on the map and in local like a beacon and everyone gets a triple damage bonus for every hit.
That'll stop people from logging
Also - don't fly want you can't afford to lose - its the old cliche im afraid. If you can afford to buy and equip an BS, then you can afford to insure it... if not, don't fly it.
Why are so many players completely incapable of understanding this? -------------------------------------------- Dead
|

Adrenalin
|
Posted - 2003.11.13 15:27:00 -
[41]
Edited by: Adrenalin on 13/11/2003 15:32:15 2.5 min if not involved in a hostile act for at least 5 min, otherwise 5 min.
EDIT: Changed the base log out time
|

Dark Nyte
|
Posted - 2003.11.13 15:39:00 -
[42]
well I have opinion that if you get engaged in a fight you shouldn't be able to log off till you either the leave the system or dock with a station
(i personally have nothing against running away as a style of play but admit it and make it so you take a risk even running)
how ever I might add that just a simple increase in timer after log off would annoy the hell out of me for two reasons.
logging off in deep space because its l8 and you want to go to bed if you had to wait 20 minutes surely some CA pod-monkey would destroy your ship out of hand just because its more fun when you can't fight back.
secondly you need it to reset when stuck in warp and stuff like that its not just CTD's.
|

Zarwi
|
Posted - 2003.11.13 15:39:00 -
[43]
Quote: Edited by: Jexter on 23/09/2003 07:12:28 Greetings fellow players & Developers,
In the last week we have engaged multiple battleships in several very nice skirmishes. In 5 out of maybe 6-7 of these occasions the battleship pilot that was obviously going to loose the fight logged off and saved his ship.
Last case in point is Mr. Merdekka of the Cult of Chtulhu. This once respected and feared Corporation seems to be resorting to this kind of behaviour which is quite sad actually, considering that they are widely known as skilled and talented pilots.
While a 2 minute timer may seem more than enough in several scenarios, like when the winning force has a rather sized force on the field, or when the target is in a cruiser... there are many situations where this timer just doesn't cut it.
As the time passes more and more "pilots" resort to this exploit. We are being forced to change or rules of engagement: no more asking for a toll, no more allowing extra time to collect the money from the corpmates, no more nice and funny talks (oddly enough we are roleplayers at heart): just kill'em fast and furious. Which isn't exactly the way we like to interact with fellow players.
My suggestions are as follows:
- if a player is being damaged by a NPC his ship won't desappear until 2 minutes have passed since he logged;
- If a player is being damaged by another player his ship will not desappear until 2 minutes have passed *since the last shot was fired at him*
Simpler and easy alternative: extend the timer to 3 or 4 minutes and leave the code as it is now.
Best regards
Pls refrain from posting if you have nothing to contribute but personal attacks.
-Jehova
|

sutty
|
Posted - 2003.11.13 15:50:00 -
[44]
or have a cool down period, like in planetside, if your in a hostile area ( ie just been in combat ) it takes longer to log out then it would of if you hadn't so maybe you stay in space for 10 mins instead of 5 or somthing.
|

Soul Reaver
|
Posted - 2003.11.13 15:52:00 -
[45]
Edited by: Soul Reaver on 13/11/2003 15:55:41 Edited by: Soul Reaver on 13/11/2003 15:54:57 Jex
I cant comment on Merd as I wasnt there (didnt see it see) As for once feared and once resepected I think one small mistake (if it happened he might have CTD you know)from several months play does not constitute a major alteration in our standing :)
As for seems to be resorting. This implies behaviour of a regular nature! Do you have any other instances to mind Jex? Guess not..
Lets meet for a 1 v 1 and Ill teach you some respect and fear ehh? Name the time and place Jex :)
As for me I have never logged in my life and once caught I will go down with my ship as I dont give a fu-ck :)
Soul thinks a major "Pot Kettle Hue comparison is underway in Jex's mind"
Be you a Pirate or a Simple Alt creeper! Sooner or later you'll dance with Soul Reaver and His Amazing Underpants
Currently chasing Lianhaun |

Viceroy
|
Posted - 2003.11.13 15:55:00 -
[46]
Quote: *snip*
Have a cookie  -
|

Drethen Nerevitas
|
Posted - 2003.11.13 16:16:00 -
[47]
Have a 2 month old thread. _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Jexter
|
Posted - 2003.11.13 16:16:00 -
[48]
Edited by: Jexter on 13/11/2003 16:22:38
Quote:
Jex
I cant comment on Merd as I wasnt there (didnt see it see) As for once feared and once resepected I think one small mistake (if it happened he might have CTD you know)from several months play does not constitute a major alteration in our standing :)
Absolutely.
The Cult is still on our "Ah cool, this is gonna be a good fight" list don't worry! 
Two months passed since this post was made, and we had several chances to see that the Cult is still "The" Cult.
Regards,
|

KIAEddZ
|
Posted - 2003.11.13 16:19:00 -
[49]
100% agree on the principal of this thread.
Although running away and logging isnt far off as bad imho.
Logging is for *****s.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

Miso
|
Posted - 2003.11.13 16:19:00 -
[50]
Quote: Have a 2 month old thread.
The best kind.
A fine vintage, full-bodied, impudent, with plenty of nose. Thread creators today could learn alot from such a fine example of the craft. -------------------------------------------- Dead
|

Drethen Nerevitas
|
Posted - 2003.11.13 16:21:00 -
[51]
 _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Denathis Arabar
|
Posted - 2003.11.13 16:23:00 -
[52]
Quote: While intentionally disconnecting to avoid being destroyed may be dishonorable and cause anger, the system should not be modified in such a way to cause a loss to those who may have had technical problem causing the disconnection.
Playing the safe side, only emotional scars are made and people can get over such an issue. If the system design changed and those with legitimate system problems were affected, it is no longer of a player being upset because someone else didnĘt get destroyed. It then becomes an issue of a player being upset because they were destroyed and in their eyes lost significant time spent in the game.
Perhaps a simple logging could occur for those who disconnect noting if the player was being attacked or not. Then after a certain number of instances, the player receives an automated notice stating the number of occurrences and they should attempt to rectify the technical issues with the help of support. Then another notice should follow if the situation continues to occur. If the occurrences continue to rise, then the player account should be flagged and the time extended. The system could even account for the number of occurrences over time and have some sort of metric. This way repeat offenders will eventually suffer with minimal impact to others without the cushion of customer support.
very good idea and good point no one seems to have noticed.
The fact is that though many people use the log for greif (cowardly escape) it is there to protect people who crash or lose connection. You cannot just get rid of it, you need to punish the ones exploiting it. I believe personally you should never disapear till downtime. Instead you should be able to switch to "run silent". This would happen automatically when you logged out. This makes your ship only visible to sight, so it can be targeted and killed. This would make for excellent game play possibilities and would allow those in 0.0 to still log at a moon or bookmark when finished playing. Also this would be more realistic all round (something which i am all for in EVE) Unfortunatley this is still bad for those of us who crash for real. (I have a wonderfull AOL connection 
|

Soul Reaver
|
Posted - 2003.11.13 17:22:00 -
[53]
Soul Makes some more mental notes.
1. Read a threads post date before posting
2. Dont skin up a big fat one before posting
3. Dont smoke a big fat one before posting
Be you a Pirate or a Simple Alt creeper! Sooner or later you'll dance with Soul Reaver and His Amazing Underpants
Currently chasing Lianhaun |

Bad Harlequin
|
Posted - 2003.11.13 18:17:00 -
[54]
Edited by: Bad Harlequin on 13/11/2003 18:20:42
Quote: For those who use logging as a combat tactic, I say you have no honor...
look, i appreciate your position, but if you don't understand why other people just *might* feel that keeping their ship > your opinion of their honor, you my friend need a lesson in Reality 101 to go with that good history knowlege stored in there... 
edit: simple street sweever was left on the cutting-room floor, eh?
You are in a maze of twisty little asteroids, all alike. |

Aethelgrin
|
Posted - 2003.11.13 18:27:00 -
[55]
Holy old thread, Batman.
|

Xander Teg
|
Posted - 2003.11.13 18:48:00 -
[56]
Edited by: Xander Teg on 13/11/2003 18:51:27
Quote: Holy old thread, Batman.
Yes it is Robin, but surprisingly enough, it is still as true today as the day it was written. I think the Joker might actually be on to something. CAREFULL!! There could be an alterior motive. You can never be too careful when dealing with the likes of that purple coated prankster. _________________ "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack."
-Rudyard Kipling
|

John Blackthorn
|
Posted - 2003.11.13 19:16:00 -
[57]
The way earth and beyond delt with this issue was that if you were in a staiton you could log imediatly.
If you were in space you had to wait on the timer but the timer would reset if anything damaged you. So npc, pc, gate turrets would reset your timer and not allow your ship to log out.
IF you have already engaged in combat you can not jump for what 2 mins? I wonder if you could not log out for say 3-5 mins upon each time you have been damaged.
|

Meilani ath'Eusserye
|
Posted - 2003.11.13 19:33:00 -
[58]
Edited by: Meilani ath'Eusserye on 13/11/2003 19:52:53
Quote: Edited by: Jexter on 23/09/2003 07:12:28
As the time passes more and more "pilots" resort to this exploit. We are being forced to change or rules of engagement: no more asking for a toll, no more allowing extra time to collect the money from the corpmates, no more nice and funny talks (oddly enough we are roleplayers at heart): just kill'em fast and furious. Which isn't exactly the way we like to interact with fellow players.
My suggestions are as follows:
- if a player is being damaged by a NPC his ship won't desappear until 2 minutes have passed since he logged;
- If a player is being damaged by another player his ship will not desappear until 2 minutes have passed *since the last shot was fired at him*
Simpler and easy alternative: extend the timer to 3 or 4 minutes and leave the code as it is now.
Best regards
However it's not always as simple as someone just 'logging off'.
Yourself and Fist ambushed me in my Scorp a few days ago ( yes i'm one of those 'BB's he mentioned ) and quite rightly due to my inattentiveness at the time, you both had me completely locked down in quicker time than you can say 'pirate scum'.
My real problem only occured when you agreed to a ceasefire, while I scrabbled about to get the toll you were asking for (my wallet was shamedly empty at the time :( ) my comp decided to throw a wobbly and decided that right there and then was a good time for a complete re-boot
Naturally I came back to find myself in a lovely shiny egg for which I shall be eternally gratefull for :D.
Anyway my point is and I haven't read any of the other posts in this thread, i'm just responding to this one part, is that while 'some' may log out in an attempt to escape, many times, ( i'm not the only one this has happened to if talking to other players is anything to go by ) the other player finds themself simply unable to do anything due to the in-game problem of the server seemingly at times, unable to handle more than 3 ships in the same area at one time :/.
Meilani
*Disclaimer* this is not a whinge at being podded - I was trashed fair and embarrasingly square.
Oops - I didn't realise this post was a couple of months old when I posted .
While i'm here I do want to add that I really don't understand why someone would log-off to try and escape a battle that isn't going their way.
If you play a game where the fundemental premise is 'PVP' and you get caught with your skirt/trousers down as I was, or instigate the 'fight', why try to 'flee' by logging off?
Makes no sense to me at least.
|

Jexter
|
Posted - 2003.11.13 20:06:00 -
[59]
Edited by: Jexter on 13/11/2003 20:08:11
Quote: My real problem only occured when you agreed to a ceasefire, while I scrabbled about to get the toll you were asking for (my wallet was shamedly empty at the time :( ) my comp decided to throw a wobbly and decided that right there and then was a good time for a complete re-boot
I was quite surprised when I noticed that you had "logged" out. I can usually tell if somebody is going to log or "play it smart" from their attitude during the chat... and you just didn't seem one of that kind. However I was left with little choice at that point, as you understand.
We average 2-3 loggers a day unfortunately so we can't just ignore the issue or grant them the benefit of the doubt. I am sure that every once in a while some of these pilots suffer an unexpected CTD but in my experience this is a very rare occurance. Unfortunately it had to happen to you.
Regards,
|

Vel Kyri
|
Posted - 2003.11.14 09:28:00 -
[60]
Someone here mentioned the idea of "running silent"
This i think is a perfect solution.
the ship never ever dissappears, but when you "go silent" you no longer appear on radar/HUD/scanner (you dont get a little symbol around your ship - so only visable by actually seeing the ship model. AND you go to 0 shield/cap and all modules go off line.
but if you are in a safe location (empty moon/planet/deep space) then its impossible to find you (unless they accidently stubple on you - and NPCs wont come get you)
so if its late and you want to "log", you warp to a safe spot, go silent, and disconnect.
but if you are in the middle of a battle and try to go silent - well, they already have lock on you (which won't go away) they can probably see you so could lock on anyway..
I like this idea. -----
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |