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Benglada
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Posted - 2006.05.27 08:15:00 -
[1]
 ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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mazzilliu
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Posted - 2006.05.27 08:18:00 -
[2]
CCP should make it as easy as shooting pods in a barrel  ---------
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Golden Helmet
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Posted - 2006.05.27 08:19:00 -
[3]
i fully support this idea. CCP, plz support us piewats!
Don't worry, your sig is safe...wait...oops. --Jorauk |

Benglada
|
Posted - 2006.05.27 08:20:00 -
[4]
/me sees tux handing out "YARR-blaster 3000s" and claims them not to be overpowered. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Chaddy
|
Posted - 2006.05.27 08:21:00 -
[5]
For the win!  Who are you with CCP? The bad guys(Carebears), or the good guys(Pirates)= 
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Benglada
|
Posted - 2006.05.27 08:23:00 -
[6]
Originally by: Chaddy For the win!  Who are you with CCP? The bad guys(Carebears), or the good guys(Pirates)= 
Good guys ftw! ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
|

Chaddy
|
Posted - 2006.05.27 08:38:00 -
[7]
Originally by: Benglada
Originally by: Chaddy For the win!  Who are you with CCP? The bad guys(Carebears), or the good guys(Pirates)= 
Good guys ftw!
Exactly! The crowd have spoken! Nerf carebears! 
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Kahor
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Posted - 2006.05.27 08:56:00 -
[8]
hehe, we should be able to shoot carebears with +2 in sec status anywhere in low sector, including gate, without penalty (from sentry and sec status).
Yay, whos with me ? Let's rock the very foundation of this game ! An eye for an eye make a whole world blind.
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Shamis Orzoz
|
Posted - 2006.05.27 09:25:00 -
[9]
If you want them to support pirates, then tell them NOT to allow people to "salvage" npc ship destructions. That was supposed to be a PvP feature specifically aimed at giving PvP'ers, and pirates in particular, a better way to make isk.
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Kitty O'Shay
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Posted - 2006.05.27 09:30:00 -
[10]
Originally by: Kahor hehe, we should be able to shoot carebears with +2 in sec status anywhere in low sector, including gate, without penalty (from sentry and sec status).
Yay, whos with me ? Let's rock the very foundation of this game !
Smells like faction warfare to me someone has to get revenge for all those sansha/gurista/angels/serpentis they have killed!  -- [THARS] is recruiting Originally by: Mephysto solo-mining in a 0.4 system? Its wrong NOT to pod you...
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HippoKing
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Posted - 2006.05.27 09:34:00 -
[11]
Originally by: Shamis Orzoz If you want them to support pirates, then tell them NOT to allow people to "salvage" npc ship destructions. That was supposed to be a PvP feature specifically aimed at giving PvP'ers, and pirates in particular, a better way to make isk.
qft
|

wierchas noobhunter
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Posted - 2006.05.27 09:46:00 -
[12]
/signed plz do it 
thx Exekias for cool sig
join soar angelic |

NereSky
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Posted - 2006.05.27 09:57:00 -
[13]
Why on earth would CCP make it easier for Pie's ...... i know its a difficult profession but isnt that part of the attraction?
I think atm the balance is about right.
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Ayame Mishima
|
Posted - 2006.05.27 10:35:00 -
[14]
Originally by: NereSky Why on earth would CCP make it easier for Pie's ...... i know its a difficult profession but isnt that part of the attraction?
I think atm the balance is about right.
Guess the reason is that one here.
So yes, gifv pirate love. 
|

Adoran Wa'alle
|
Posted - 2006.05.27 10:41:00 -
[15]
Originally by: Benglada /me sees tux handing out "YARR-blaster 3000s" and claims them not to be overpowered.
Oh I want some of those  -------------------------------------
Want a forum Signature? Click me, or contact me in-game |

tiller
|
Posted - 2006.05.27 12:21:00 -
[16]
Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...
Click me for Pirate Coalition Website of Gankage |

Epsilon 1
|
Posted - 2006.05.27 12:41:00 -
[17]
/Signed

Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Verone
|
Posted - 2006.05.27 14:01:00 -
[18]
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...

VETO RECRUITMENT
|

spRAYed
|
Posted - 2006.05.27 15:02:00 -
[19]
Lol tiller,
I say lets organise a big smartbomb fest in entire eve! Preferable on Sunday Evenings when there is 25k people on.
W'll go sit ontop of the "Tutorial Complexes" and smartbomb newcommers.
Or wait....they dont have anything to loose. Meh....
Pirates are unloved. I wonder y...  ------------------------------
|

Drew Peacock
|
Posted - 2006.05.27 15:16:00 -
[20]
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
Oh buhu to you too. ffs, some of the devs say they play as pirates themselfs. Whining pirates or whining carebears, I don't know which group I despise more. Just play the bloody game, or leave.
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Beshari
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Posted - 2006.05.27 15:21:00 -
[21]
*fails to see how some people cant see the humor in this* anyway,up the pirates! 
A wise leader listens twice as much as he speaks. |

ZzeusS
|
Posted - 2006.05.27 15:25:00 -
[22]
Originally by: Shamis Orzoz If you want them to support pirates, then tell them NOT to allow people to "salvage" npc ship destructions. That was supposed to be a PvP feature specifically aimed at giving PvP'ers, and pirates in particular, a better way to make isk.
I am your Active Content Reaction System.
|

tiller
|
Posted - 2006.05.27 15:47:00 -
[23]
Originally by: Drew Peacock
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
Oh buhu to you too. ffs, some of the devs say they play as pirates themselfs. Whining pirates or whining carebears, I don't know which group I despise more. Just play the bloody game, or leave.
lol, do you think I REALLY care ?
ps, post with your main.
Click me for Pirate Coalition Website of Gankage |

Famine Aligher'ri
|
Posted - 2006.05.27 15:59:00 -
[24]
/signed to make piracy harder. Oh wait, wrong idea.
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Nyabinghi
|
Posted - 2006.05.27 16:21:00 -
[25]
The whole "exploration" missions that will be available in Kali is obviously CCP supporting piracy. Didn't the Dev team already say something about "encouraging PVP"? Kinda reminds me of that Steve Martin movie where people line up first to the bank machine and then immediatly after to get mugged.
I make cool banners for ISK.
|

Tenacha Khan
|
Posted - 2006.05.27 16:36:00 -
[26]
Originally by: NereSky Why on earth would CCP make it easier for Pie's ...... i know its a difficult profession but isnt that part of the attraction?
I think atm the balance is about right.
Supporting a proffession does not mean making it easier, but it would hopefully make it more satisfying to do.
|

Benglada
|
Posted - 2006.05.28 09:00:00 -
[27]
Edited by: Benglada on 28/05/2006 09:00:02
Originally by: Nyabinghi The whole "exploration" missions that will be available in Kali is obviously CCP supporting piracy. Didn't the Dev team already say something about "encouraging PVP"? Kinda reminds me of that Steve Martin movie where people line up first to the bank machine and then immediatly after to get mugged.
YARR GIVE ME ALL YEE DUBLOOONS!!!! "But i just wanted to go to PARĶ!" ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
|

Berrik Radhok
|
Posted - 2006.05.28 11:09:00 -
[28]
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...
tbh when your alliance leader is camping an 0.4 station with a Naglfar and killing shuttles you don't have much room to complain about losing a couple of ravens Sig removed, lacks Eve-related content - Cortes |

mazzilliu
|
Posted - 2006.05.28 11:46:00 -
[29]
Edited by: mazzilliu on 28/05/2006 11:46:27 make freighters drop loot when they die, it would make me happy.
the fact that freighters dont is obviously a conspiracy by CCP to encourage carebearing. ---------
|

Sylpha Dragoon
|
Posted - 2006.05.28 12:01:00 -
[30]
Edited by: Sylpha Dragoon on 28/05/2006 12:06:57 I think the following would be great items to think about for pirates:
1. skills for one thing. Miners have mining skills, as does traders, etc. However, a new set of skills could be allowed. Example: some pirate specific skills to be allowable...more specific skills for the lower your sec rating is. Could be something like this:
Say Joe here is a pirate with a -6.2 standing, and he has a skill to which, when attacking a target, can activate a gang type module that forces his target to eject. Some sort of ew skills. The higher his - rating, the better his chances.
Or, say when destroying a ship target, the higher a skill he has (pirate class skill), the less mods on the ship he targets and destroys get destroyed. Or even the ship itself could be left as a burning hulk that joe could fly in (on fire though-if skilled to do so), and salvage if he wants too. Even better, allow pirates to be able to salvage parts when a ship is destroyed...something that could refine into minerals (besides mods). Like the drone loot, but instead, it would be left over ship remains.
Not just pirates, but say for all those goody goody ppl out there. You could give them certain gang bonuses to counter whatever pirate skills are out there. And the higher the + rating and skill lvl, the better their chances.
A lot can be done to improve a lot more game play..and pirates do need some pirate specific skills for sure.
I think my favorite idea is sort of a suicide mod for pirates. Something that boosts their attack rating while lowering other defences. If your going to die, why not inflict as much dmg as possible before u die.
Or, allow a bomb-type device...with high skills of course), to be implanted into your cargo on an item of your choice. If you lose the ship, it may be part of the destroyed cargo..then again, it may not be. If it isn't, it could detonate say on a timer, on a click when you want it too...and do some serious structure dmg to the target that scooped up your loot. It could maybe shut down warp ability for maybe 5 minutes...etc. Maybe make this sort of mod something pirates can leave in cans as well for bait. The opposite would be that + rating ppl could learn to use a skill/mod to scan for these sort of bombs.
A lot can really be done to really make the game a lot more interesting. Its already the best, but these would just be better imho :) Please resize sig to less than 24000 bytes. Mail [email protected] for further info - Cathath |

Sha'asta Naztikur
|
Posted - 2006.05.28 22:12:00 -
[31]
Originally by: Berrik Radhok
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...
tbh when your alliance leader is camping an 0.4 station with a Naglfar and killing shuttles you don't have much room to complain about losing a couple of ravens
Dude, it wasn't BNK that petitioned the loss of a Carrier due to incompetence.
Tbh when your alliance can mine for an hour and replace it you didn't need to petition the loss 
|

Gronsak
|
Posted - 2006.05.28 22:30:00 -
[32]
being a pirate is pretty hard if ur -5 or below, anyone can shoot you and you cant shoot them in sentry sight without agro
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Berrik Radhok
|
Posted - 2006.05.29 01:08:00 -
[33]
Originally by: mazzilliu Edited by: mazzilliu on 28/05/2006 11:46:27 make freighters drop loot when they die, it would make me happy.
the fact that freighters dont is obviously a conspiracy by CCP to encourage carebearing.
freighters don't drop things when they blow because a couple of times people self-destructed freighters full of shuttles in Jita and crashed the node Sig removed, lacks Eve-related content - Cortes |

Morrigan Starlover
|
Posted - 2006.05.29 01:27:00 -
[34]
Originally by: Berrik Radhok
Originally by: mazzilliu Edited by: mazzilliu on 28/05/2006 11:46:27 make freighters drop loot when they die, it would make me happy.
the fact that freighters dont is obviously a conspiracy by CCP to encourage carebearing.
freighters don't drop things when they blow because a couple of times people self-destructed freighters full of shuttles in Jita and crashed the node
lolz thats awesome
|

Dexus
|
Posted - 2006.05.29 05:37:00 -
[35]
hehe I got pics of the shuttles Linkage
|

LittleTerror
|
Posted - 2006.05.29 07:35:00 -
[36]
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...
\o/
___________________________________________________ I want your stuff |

Siren Shiva
|
Posted - 2006.05.29 09:39:00 -
[37]
Originally by: Sylpha Dragoon and he has a skill to which, when attacking a target, can activate a gang type module that forces his target to eject.
That would be overpowered and angry carebears with baseball bats would show up at CCP's HQ. 
Originally by: Sylpha Dragoon Or, say when destroying a ship target, the higher a skill he has (pirate class skill), the less mods on the ship he targets and destroys get destroyed
That sounds cool. 
Lyticus > I freaking hate you! Siren Shiva > I love you too <3 Trey > Siren sounds like she could kick my ass on Vent
[vi |

James Lyrus
|
Posted - 2006.05.29 10:00:00 -
[38]
Edited by: James Lyrus on 29/05/2006 10:02:09 As far as I'm aware, piracy has evolved into something 'less than fun', because of the way the game works. Especially as regards a large selection of 'lame' tactics. E.g. 'pirate in local, log off'. Now, whilst it's _possible_ to make money raiding belts or whatever, the most 'effective' way is to gatecamp somewhere like rancer, and blow away anything that moves, and clear up the loot afterwards.
IMO the solution is a fairly simple one - interdiction spheres and warp bubbles being anchorable in empire, although it'd need some kind of 'restriction' just to stop the someone covering e.g. the Jita gate with bubbles out to 100km.
Perhaps allow anyone to unanchor them, or perhaps just make them freely shootable without triggering aggy (e.g. like NPCs are). Some kind of mechanism to ransom is also necessary - pirates can't _often_ afford the 'couple of minutes' that negotiating a price for a ship will take - stabs just make that infeasible, but that becomes possible with warp disruption fields, and webbers.
-- We are recruiting |

Famine Aligher'ri
|
Posted - 2006.05.29 15:54:00 -
[39]
God no, don't allow warp bubbles or anything of the sort in low security empire. Bad enough hardly noone mines in low security. We don't want NPC'ers not comming in as well.
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Zafriel
|
Posted - 2006.05.29 16:07:00 -
[40]
Originally by: Famine Aligher'ri God no, don't allow warp bubbles or anything of the sort in low security empire. Bad enough hardly noone mines in low security. We don't want NPC'ers not comming in as well.
/signed
Bikkini-clad ladies removed =P |

Silthis Marna
|
Posted - 2006.05.30 03:49:00 -
[41]
Yarrrr!
I'm so pirate, I'm anti-pirate [1]
Griefing under skilled nublets in their newly purchased under equipped battlecruiser is beyond lame. There's no challenge, there's no rush. Not when I (a noob) can do it in a tech 1 Amarr frigate.
There's a real joy is making a Terry Toughnuts wannabe piwate talk smack in local once they've become a pod pet, after watching their valued HAC, or valued BS turn into a cloud of dust and debris.
Hats off to the real pirates of EVE. The ones that'll have a real conversation with you after a good battle, and can salute you in return for attempting to take them on.
[1] Gate snipers are so dull I often hand over a sympathy reward for trying. Touch wood, I've only been gate sniped once.[2]
[2] It doesn't take a genius to figure out how to get an indi to warp away faster than a lot of ships can lock and shoot. Having said that, I'll probably get ganked passing through Amamake tonight [3]
[3] Who the hell gate camps in a Raven with cruise missiles? I mean, really, it's like throwing a shoe.
|

trap
|
Posted - 2006.06.01 10:06:00 -
[42]
Quote: null
[3] Who the hell gate camps in a Raven with cruise missiles? I mean, really, it's like throwing a shoe.
hmm thats just not true. and to reply to an earlier post BUBBLES FOR LOW SEC!!! ----------------------------------------------
[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |

Je'hira Osiris
|
Posted - 2006.06.01 10:36:00 -
[43]
Originally by: Sylpha Dragoon Edited by: Sylpha Dragoon on 28/05/2006 12:06:57 I think the following would be great items to think about for pirates:
1. skills for one thing. Miners have mining skills, as does traders, etc. However, a new set of skills could be allowed. Example: some pirate specific skills to be allowable...more specific skills for the lower your sec rating is. Could be something like this:
Say Joe here is a pirate with a -6.2 standing, and he has a skill to which, when attacking a target, can activate a gang type module that forces his target to eject. Some sort of ew skills. The higher his - rating, the better his chances.
Or, say when destroying a ship target, the higher a skill he has (pirate class skill), the less mods on the ship he targets and destroys get destroyed. Or even the ship itself could be left as a burning hulk that joe could fly in (on fire though-if skilled to do so), and salvage if he wants too. Even better, allow pirates to be able to salvage parts when a ship is destroyed...something that could refine into minerals (besides mods). Like the drone loot, but instead, it would be left over ship remains.
Not just pirates, but say for all those goody goody ppl out there. You could give them certain gang bonuses to counter whatever pirate skills are out there. And the higher the + rating and skill lvl, the better their chances.
A lot can be done to improve a lot more game play..and pirates do need some pirate specific skills for sure.
I think my favorite idea is sort of a suicide mod for pirates. Something that boosts their attack rating while lowering other defences. If your going to die, why not inflict as much dmg as possible before u die.
Or, allow a bomb-type device...with high skills of course), to be implanted into your cargo on an item of your choice. If you lose the ship, it may be part of the destroyed cargo..then again, it may not be. If it isn't, it could detonate say on a timer, on a click when you want it too...and do some serious structure dmg to the target that scooped up your loot. It could maybe shut down warp ability for maybe 5 minutes...etc. Maybe make this sort of mod something pirates can leave in cans as well for bait. The opposite would be that + rating ppl could learn to use a skill/mod to scan for these sort of bombs.
A lot can really be done to really make the game a lot more interesting. Its already the best, but these would just be better imho :)
I really like some of these ideas. A thought on this would be that to train the skills you have to be -10 and once trained you are unable to get your sec back up to under -5 if you do these skills become inactive. The other thing was having certain mods that need your security sec to be unber a certain lvl.
Like the idea of a chance base thing to be able to disable ships or some way of being able to salavage some parts of it. but alot of thought would need to be done to stop everyone doing this.
There are a few ways within eve that CCP do help pirates but i only found these out yesterday so im not sharing as it would spoil it .... Respect can be found for your enemy.... its jus a case of how hard you wanna look...
|

tiller
|
Posted - 2006.06.01 11:08:00 -
[44]
Edited by: tiller on 01/06/2006 11:14:12
Originally by: Silthis Marna
[2] It doesn't take a genius to figure out how to get an indi to warp away faster than a lot of ships can lock and shoot. Having said that, I'll probably get ganked passing through Amamake tonight
[3] Who the hell gate camps in a Raven with cruise missiles? I mean, really, it's like throwing a shoe.
Cruise missiles are THE best weapon for ANY gate camper / tanker to use.
1. they are good at any range 2. switch to precision for small ship ownage 3. switch to normal / fury for bs sized targets 4. they pretty much give a constant dps (though low it's constant) 5. the explosions make your enemy *&^& themselves (often quite litrally)
The weird thing is, if they are really like throwing a 'shoe', then why do maybe 75% of BS I fight under sentry fire solo blow up within maybe 1-2mins tops....hell I killed a phoon and a apoc solo under sentry fire in a arm tanked raven with only 4 launchers last wk lmfao. Maybe they do only do 400dps or so, but it's a constant 400dps which makes a big difference.
Oh and you point about haulers warping away.... never really happens IF you know what your doing and use the right setup. My favorite place to gank a hauler is after jump before it warps... go figure!. When a hauler escapes it's usually down to a error on my part rather than the hauler pilot being some uber being. The exception to this is one impel pilot I know who can escape whatever setup I use... I ain't gonnna share his tactic with others however. :(
In summary and no offence intended, you don't have a clue what your talking about. 
Click me for Pirate Coalition Website of Gankage |

Helen Tranter
|
Posted - 2006.06.01 13:17:00 -
[45]
Originally by: James Lyrus Edited by: James Lyrus on 29/05/2006 10:02:09
IMO the solution is a fairly simple one - interdiction spheres and warp bubbles being anchorable in empire, although it'd need some kind of 'restriction' just to stop the someone covering e.g. the Jita gate with bubbles out to 100km.
Perhaps allow anyone to unanchor them, or perhaps just make them freely shootable without triggering aggy (e.g. like NPCs are). Some kind of mechanism to ransom is also necessary - pirates can't _often_ afford the 'couple of minutes' that negotiating a price for a ship will take - stabs just make that infeasible, but that becomes possible with warp disruption fields, and webbers.
Faction WARS !!!
|

Famine Aligher'ri
|
Posted - 2006.06.01 16:07:00 -
[46]
I think they were refering to longer range camping (At least I hope). I believe you tank sentrys with your Raven Tiller in which case ballistics should be fine being you can snag your target. As far as longer ranges, obviously you can't snare your target in place long enough for the ballistics to hit. Note that doesn't mean dumb people wont still approuch the gate with a blob of missiles heading for them but most cases they will warp on lock.
It is true however, not only indy's but battleships are easy to snag when jumping into a system and insta'ing to the next gate. That's why nanofibers and any other module to increase your agility/warp out time is useful (Also why frigs don't need wcs's just nanos). So you can snag them from the gate and do your little pirating thing.
As far as empire piracy goes it's still to simple and easy.
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Cummilla
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Posted - 2006.06.01 16:26:00 -
[47]
1) Nerf the living f4ck out of ECM. ECM is the way of the carebear these days. ECM makes up for sh3t setups and lack of pvp skill on the part of the carebear. Make it stop CCP, think of teh chilluns 
2) If a pirate gets shot near a sentry gun at -5 or lower, FFS, grant the right of self defense and silence the guns if the carebear was the aggressor.
#2 is a no brainer and should happen yesterday. #1 is something I doubt CCP has the ballz to do tbh. But I hope I'm wrong.
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Famine Aligher'ri
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Posted - 2006.06.01 17:15:00 -
[48]
Originally by: Cummilla
2) If a pirate gets shot near a sentry gun at -5 or lower, FFS, grant the right of self defense and silence the guns if the carebear was the aggressor.
#2 is a no brainer and should happen yesterday. #1 is something I doubt CCP has the ballz to do tbh. But I hope I'm wrong.
Ok far as I know if you get attacked at the gates or stations by anyone due to your -5 or lower security status. You can return fire without sentry guns shooting you. Least it doesn't for me when people brave up and engage me at the gates/station. Unless you mean you engage first and the bear defends himself. Then no........
Don't think CCP is the no brainer in this case 
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Cummilla
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Posted - 2006.06.01 22:50:00 -
[49]
Originally by: Famine Aligher'ri
Originally by: Cummilla
2) If a pirate gets shot near a sentry gun at -5 or lower, FFS, grant the right of self defense and silence the guns if the carebear was the aggressor.
#2 is a no brainer and should happen yesterday. #1 is something I doubt CCP has the ballz to do tbh. But I hope I'm wrong.
Ok far as I know if you get attacked at the gates or stations by anyone due to your -5 or lower security status. You can return fire without sentry guns shooting you. Least it doesn't for me when people brave up and engage me at the gates/station. Unless you mean you engage first and the bear defends himself. Then no........
Don't think CCP is the no brainer in this case 
I've had it happen a couple times. Pop through a gate, without being flagged, yet being -10, someone(not me) agresses and I fire back only to draw the fire of the sentries.
The game looks at what the carebear does to the -10 as lawful because of the fact I'm -10. Hence no firing ever by sentries at the carebear.
Nice attempt at an insult though Famine, f-ing tard. You think, after hundreds and hundreds of kills I would somehow mistake something as simple as who agressed first at a gate? Prehaps you might entertain the possibility that sometimes bugs enter into the game and result in outcomes like the above?
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Psycarne
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Posted - 2006.06.01 23:35:00 -
[50]
Quote: As far as empire piracy goes it's still to simple and easy.
That depends on what you are pirating and how.
And to the original poster. Yeah, I wan't pirate suspenders   
------------- Order of the Wombles: Recycling those untidy modules on your ship.
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Scoundrelus
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Posted - 2006.06.02 05:03:00 -
[51]
Originally by: Gronsak being a pirate is pretty hard if ur -5 or below, anyone can shoot you and you cant shoot them in sentry sight without agro
Yes but not caring about your sec status gives you peace of mind and lets you pod whenever you wish. See I care too much about my sec status so I try my hardest to raise it. Frankly I think I'm done caring. I'm going to go -10.0 and gonna tough it out. I'll find a way to get items, it's hard but I'll find a way. I'll buy a whole new friggin account if I have to. But I must pirate... its an addiction. I need a cool sig to prove it though.
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Noluck Ned
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Posted - 2006.06.03 14:05:00 -
[52]
Signed.
I am not a pirate. I dont hunt pirates either. I just dont want to lose the rush of seeing a known, wanted villan enter local and knowing they might be hunting me.
Without the possibility of losing my ship to the bad guy what would be the point of eve? As far as i know the game is built up of risk vs reward. I like to take that risk.
I am for giving pirating as a profession the love it deserves.
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Flyyn
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Posted - 2006.06.03 15:54:00 -
[53]
Yes CCP support the pirates....give them food stamps, beer rations, and a weekly check to blow on drugs and dancing girls.....
This is as bad as it can get, but don't bet on it. |

Mathin Storm
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Posted - 2006.06.03 17:30:00 -
[54]
Originally by: Tenacha Khan
Originally by: NereSky Why on earth would CCP make it easier for Pie's ...... i know its a difficult profession but isnt that part of the attraction?
I think atm the balance is about right.
Supporting a proffession does not mean making it easier, but it would hopefully make it more satisfying to do.
isnt aggrivating ppl reward enough for your kind? :) want kisses and lollipops to? 
"DISCLAIMER" /shrug, guess its time for the obligatory "disclaimer" here
My posts on theese here boards are MY views and only mine. in NO way should they be associated with Devils League! |

Silthis Marna
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Posted - 2006.06.04 04:44:00 -
[55]
Originally by: tiller Edited by: tiller on 01/06/2006 12:20:33
Cruise missiles are THE best weapon for ANY gate camper / tanker to use.
1. they are good at any range
I won't disagree that missiles are beautiful toys, but they only really work effectively when the time to cover the distance between you and me is less than time to warp. Launch all you want, but if the missile takes longer to reach me, than it takes me to warp out, you simply are going to waste a few ISK on attempting.
Battleship PvP is totally different to gate ganking, so any commentary about alignment, battlespeed and velocity is irrelevant. If we cross paths in my pulse fitted armageddon, you in your raven, I have no shame in admitting I very well may decide to bug out (and before anyone accuses me of being a WCS junkie, no, I don't fit them to battleships).
This maybe a very apt place to quote Sun Tzu, Art of War, Chapter 3.
"The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy."
Originally by: tiller
5. the explosions make your enemy *&^& themselves (often quite litrally)
Fireballs are pretty. I like them too. I do enjoy watching lasers in action too. All those pretty colours.
Originally by: tiller
The weird thing is, if they are really like throwing a 'shoe', then why do maybe 75% of BS I fight under sentry fire solo blow up within maybe 1-2mins tops. Maybe they do only do 400dps or so, but it's a constant 400dps which makes a big difference.
It seems the potentially humourous Austin Power reference was lost. A shoe is easy to duck, but it'll break your head off if you're not paying attention and it hits 
Originally by: tiller
Oh and your point about haulers warping away.... never really happens IF you know what your doing and use the right setup. My favorite place to gank a hauler is after jump before it warps... go figure!.
I did say most. I don't recall having run across you before, and with the right setup(s) you could very well damage my ship, or even insta-pop it.
Originally by: tiller
In summary and no offence intended, you don't have a clue what your talking about. 
No offence intended, yet you insult my knowledge on the topic? So either you are trying to one up me and claim some greatness because I said the Raven isn't the win button, or you're just trying to tell me I'm wrong without actually presenting any reason why I should believe you.
I felt sufficiently offended, and doubtful of my own knowledge, that I felt I needed to test this.
Amarr Sigil, aligned, and stationary. Time from stationary to warp, approximately 4 seconds, probably a shade under. Not every hauler fits cargo expanders.
Let's assume you have insta-lock, you have all the missile velocity related skills at level V, and you're paying attention and using precision cruise, you have to be within around 30 - 35km of me. I'm not sure of the last time anyone called 30 km in a battleship "sniping". I come across very few gate pirates that'll sit at 15km to cover the possible jump in points, those that do have bigger man bits than the average 150km snipest jock.
*shrug* Check my bio, I have lost a ship to a sniper back in my first weeks in Eve. I've got no reason to big note myself, sure I'm a nub, but I've had since then a lot more shots taken on me than I've lost ships. I spent a week hauling through Amamake and Egghendle, along with Vecamia when my first corp decided to move to Derelik. Did maybe 3 or 4 runs a night in both directions. Didn't lose one industrial, although I was hit a few times.
If I really had no clue, would I not feature on more pirate killboards?
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Silthis Marna
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Posted - 2006.06.04 05:00:00 -
[56]
Originally by: Famine Aligher'ri I think they were refering to longer range camping (At least I hope).
Yes I was.
Originally by: Famine Aligher'ri
It is true however, not only indy's but battleships are easy to snag when jumping into a system and insta'ing to the next gate. That's why nanofibers and any other module to increase your agility/warp out time is useful (Also why frigs don't need wcs's just nanos). So you can snag them from the gate and do your little pirating thing.
If a large ship pilot enters a system with known gate campers, and turns, aligns, and then instas to the next gate, they most probably were not thinking it through.
There's a simple trick that ever new player should know. When entering a system, you always face the same way. Turning slows your time to warp. When the system is quiet, hop in a fast ship, enter the system, then fly a random distance over 1030 km from the gate in the direction you were facing when entering. Bookmark this point.
In the future, warp to this point from your bookmarks collection, then turn, align, then insta to the next gate. It isn't fool proof, but every little bit of caution can help when carrying that expensive BPO.
Originally by: Famine Aligher'ri
As far as empire piracy goes it's still to simple and easy.
Get to know the locals, become friendly with a few of the stronger corps that inhabit the area, maybe even join them. Find out about the unannounced channels, and the known channels that exist to track activity of pirates. Remember there can be more profit in hauling a little bit of something small rather than a lot of low profit margin items. Heck, even make an effort to see if the pirate will talk to you. A lot of them are friendly and approachable if you don't smack talk.
I like low-sec. Plenty of activity, a lot of action any time of the day, and great fun to pod pet a pirate. If there was one thing I'd like to see added to this game, is either a bounty hunter player line, or roving Concord/DED/Navy that visit trouble systems. Systems with a changing sec would add an extra dimension.
Excuse me, time to fit my asbestos suit 
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Benglada
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Posted - 2006.06.04 09:40:00 -
[57]
To the guy who said "all you pirates ever do is kill noobs with t1 equip bla bla bla" BS. Me and famine killed a FULL t2 fitted raven and a FULL t2 fitted proph..in a belt, hell if i know what they were doing there.
Point is we made about 30m each and won due to pure brains (i was in a t1/named fitted domi) ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Malthros Zenobia
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Posted - 2006.06.05 03:44:00 -
[58]
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
A example of this is when two BNK ravens had to sit and die to sentry guns coz we could not warp or activate shield boosters. It was a long a terrible death and we petitioned it backed up with multiple screenshots. We were told tough luck...
My mission from then on has been to remove people from the game as fast as possible. And that includes sitting at low sec gates with 8 smart bombs at peak time in amamake lmfao (about 60 pod kills per hr for the night)
To summize, you all gonna die, one by one, till I have all your stuff. Nuff said...
Yes, CCP hate you tiller, they're out to get you.
Nothing will make them love you like you wanting to purposely grief new players and hurt the game.
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Cathandra
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Posted - 2006.07.06 03:39:00 -
[59]
If all the carebears die who's gonna make you guys ships?
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kublai
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Posted - 2006.07.06 03:55:00 -
[60]
It's boring waiting an hour to find a target, then getting to blow up a 2 week old rifter captain, smack is fun but its not profitable, make 0.1-0.4 a profitable place to carebear so we can kill the carebears.
Give shuttles concord protection in all systems, its a small token but its very...very......very boring getting podded twice while moving regions.
I endt up doing a 33 jump shuttle trip rather than a 14 pod jump trough high sec, because I got podded at the gates, I dont mind being podded, I pod a hell of a lot more than I get podded so i'll live, but its the kind of token gesture that would say "we do love you pirates and your dual accounts (you know a pirate without a second account? his probably new or cheap)" yet would not give us any advantage at our evil ways at all, simply give me a break from retard three week old carebear miners when I cant shoot back thats all I ask.
Killing carebears...is well easy enough as it is, just give them a reason to do something profitable in the systems we hang, that would also alliviate gate camping because right now gate camping isnt something doen for pleasure (well ok, its liked by many) but mainly for cash, its profitable unlike belt piracy.
Don't change the combat mechanics, the change the economy and pirates will feel the love <3
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Xtro 2
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Posted - 2006.07.06 04:26:00 -
[61]
Originally by: Drew Peacock
Originally by: tiller Edited by: tiller on 27/05/2006 12:22:25 This is what I hate.... the apparent hate from the GMs and CCP of pirates. I know why, it's because we make people leave the game and lose them money. I think on average I get one eve mail a wk saying 'ohh boohoo all I had was in that ship im leaving blah blah', this is only bad for CCP.
This leads me to when I submit a petition no-one wants to help. It's crap tbh...
Oh buhu to you too. ffs, some of the devs say they play as pirates themselfs. Whining pirates or whining carebears, I don't know which group I despise more. Just play the bloody game, or leave.
Ill bet their not empire -10 pirates, ill guess at best their pirates in 0.0, and i dont see 0.0 as actual pirating.
Xtro 2 - Tactically Insane Tradesman.
Insanity, or madness, is a semi-permanent, severe mental disorder typically stemming from a form of mental illness. |

Chief Seattle
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Posted - 2006.07.06 04:27:00 -
[62]
Edited by: Chief Seattle on 06/07/2006 04:28:02 yeah just make .1- .4 better so more noob, idoits, and carebares will show up. /signed to the post at the top of this page
i wonder if i could purchase a female sig and make some siglets..... |

Nicholai Pestot
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Posted - 2006.07.06 09:50:00 -
[63]
Originally by: Cathandra If all the carebears die who's gonna make you guys ships?
I build my own ships out of recycled loot mr alt.
Anyway....
I to would like some more skills/equipment that are based around disabling ships.I don't want some unfair advantage, but the ability to choose to force a person to eject from their ship when they get to 0 structure instead of blowing them up would be nice.
________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Rikkard Strofeldt
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Posted - 2006.07.06 13:33:00 -
[64]
Edited by: Rikkard Strofeldt on 06/07/2006 13:38:30 If not making low sec more profitable, at least make high sec less profitable. Make it so that if the carebears want to mine for isogen or better, they have to go to low sec.
oh, I almost forgot... YARRRRR!!! 
/signed --
Descending into madness. |

Slave 775
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Posted - 2006.07.06 15:39:00 -
[65]
Someone noticed ? CCP will give pirates a nice cookie with Kali. They will fix the scanning system so every mission runner in lowsec is in serious danger being jumped by pirates.
Lets see how long it takes for the mission runners to get CCP to "fix it"
btw im not a pirate but i really appreciate the work of pirates. It would be boring, if i could travel trough lowsec without to worry about pirates trying to kill me.
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kublai
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Posted - 2006.07.06 15:41:00 -
[66]
Originally by: Slave 775 Someone noticed ? CCP will give pirates a nice cookie with Kali. They will fix the scanning system so every mission runner in lowsec is in serious danger being jumped by pirates.
Lets see how long it takes for the mission runners to get CCP to "fix it"
btw im not a pirate but i really appreciate the work of pirates. It would be boring, if i could travel trough lowsec without to worry about pirates trying to kill me.
We do it, because we care <3
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Renowned
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Posted - 2006.07.06 16:02:00 -
[67]
Then if Pirates are scanning for mish runners, it should be just as easy to find those pirates right back.
As it is, the aggro is rather borked.
Pirates should not be able to aggro, lose sec, but still be high sec.
The aggro should cause them to be able to be fired upon by members of that gang, corp, alliance for at least an hour, plus, keep them flashy for an hour.
I can't stand the high sec pirates.. and anti-pirates being able to do quite little.
If there was any comparision to rl events, I'd point to pirates in the caribbean (not the movie). It was quite lawless, but - anti-pirate forces - dutch, english, french, spanish, were able to fight pirates without fear of sentry guns etc etc..
Oughta be a way to make pirating 'easier' yet also riskier. As it is, they get off almost scot free for some actions.
And I like pirates, killing them, that is. --------------------------------------------------
Interested in Anti-Pirate Activity in Placid Region? Talk to me in game. Latest Pirate Kill
http://eve.battleclinic.com/kill_sigs/signature_di |
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