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Thread Statistics | Show CCP posts - 2 post(s) |
Alice Cross
Republic Military School Minmatar Republic
0
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Posted - 2014.05.12 20:47:00 -
[121] - Quote
Why is Eve not as popular as other "tier 1" MMO games? Silly rabbit, here is why:
First take World of Warcraft with its... 7.8 million subs? Let's just say so. Now take out roughly 15% of female players and you end up with 6.6 million (all calculations are rough). Now remove pre-teens which given the average age of a wow player being early twenties (I couldn't find actual data so I'll be conservative) is around say 35%. Now we have 4.4 million. Next remove wow activities not present in eve, such as exploration (by saying not present I mean are shait), socializing with RL friends just running around (note friends, not fleet members) and showing off their new shiny (mounts, swords, etc) to others. Take that away and you'll end up with less than half but again let's be conservative and say 2.2 million. We could take more if we looked at things such as easy ganking (50mil SP vs 100mil SP in eve and lvl60 vs lvl 50 - I hope you get my point) but let's just stop here.
2.2 million.
Now comes the important part: wow is so easy a caveman can achieve glory playing it, aka IQ required is zero - anyone can do it. Eve requires a certain level of IQ. Let's say 110 at the minimum? That IQ is obtainable by roughly 1 in 4 human beings so applied that brings us down to 600k subscribers. Still way off right? Consider this: if we up the IQ to 120 we get 220k, but let's say it's "twisting the arm" and continue with 600k. The higher the IQ the higher the chances that it is being applied productively (I would hope) and the less of a chance of playing MMOs vs building one. There are many other factors involved such as game history, reputation, learning curve, glory/shame chance ratio, finances (if I could only pick one MMO) and so on.
Given the above (please feel free to poke errors out) and the current scale of other MMO games Eve players should actually hover around the 300k mark. |
Unezka Turigahl
Det Som Engang Var
201
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Posted - 2014.05.12 20:53:00 -
[122] - Quote
Bagrat Skalski wrote:Quote:some explorers will end up stealing your loot I wonder if anyone stopped playing when I ran away with "his" 500M worth module.
Some people do get unnecessarily upset over it. I've certainly received my share of nasty messages in local and through eve-mail, and notifications that I've been set to terrible standing, as well as an occasional bounty or war dec. But I like to think that most players are encouraged to think of ways to prevent it from happening again, and to make things go more in their favor next time, rather than give up and quit the game.
Inevitably you can't win all the sites no matter how prepared you are but thats what keeps it fun. Going up against a Vagabond is always a toss up. If they get the loot rights, in some sites I'm generally not going to be able to beat them to the wreck to steal it. They're faster. I've just got to try to land the last shot. Then just yesterday I had someone shoot their commander wreck before I could get to it and steal the loot. Didn't expect that. Good job guy!
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4159
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Posted - 2014.05.12 21:00:00 -
[123] - Quote
Organic Lager wrote:
Once again not saying anything is broken or needs changing just answering why more people don't play
Ok, but you are painting it negatively in that regard.
I like the fact its not insta-anything
The day it becaomes like WoW in any way shape or form is the day I unscrub er I mean unsub "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Carmen Electra
Drunk Chaos Blood.Drunk
401
|
Posted - 2014.05.12 21:04:00 -
[124] - Quote
Honestly, I can't say it would bother me if CCP locked down Hi-Sec and turned it into carebear land. The more, the merrier IMO. Sure, I'd have to change my playstyle, but it would probably force low and null to evolve for the better. I mean, us PvPers would have nothing to worry about, because our playstyle is clearly superior and more fun, right? |
Organic Lager
Devils Diciples League of Infamy
51
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Posted - 2014.05.12 21:08:00 -
[125] - Quote
Ramona McCandless wrote:Organic Lager wrote:
Once again not saying anything is broken or needs changing just answering why more people don't play
Ok, but you are painting it negatively in that regard. I like the fact its not insta-anything The day it becaomes like WoW in any way shape or form is the day I unscrub er I mean unsub
I agree, if i wanted wow I would simply just play wow.
It is a negative experience for most new players but as i also mentioned there is no way to change that without fubar'ing everything that makes eve great. |
Harry Forever
SpaceJunkys
1065
|
Posted - 2014.05.12 21:10:00 -
[126] - Quote
they forgot something about new players... one in a million goes directly to VFK and kills a goon... just saying YouTube - Tumblr - Facebook - Twitter |
Jonah Gravenstein
Machiavellian Space Bastards
18307
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Posted - 2014.05.12 21:15:00 -
[127] - Quote
Harry Forever wrote:they forgot something about new players... one in a million goes directly to VFK and kills a goon... just saying And fair play to you for doing so Harry, it's just a shame that your earlier posting habits rubbed people up the wrong way and ruined it Thankfully you appeared to have mellowed a bit
Disregard Monarchy, Acquire Chickens Never go full Ripard |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4160
|
Posted - 2014.05.12 21:21:00 -
[128] - Quote
Organic Lager wrote:
I agree, if i wanted wow I would simply just play wow.
It is a negative experience for most new players but as i also mentioned there is no way to change that without fubar'ing everything that makes eve great.
I like you
We can be friends "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Kaarous Aldurald
ROC Deep Space The ROC
6011
|
Posted - 2014.05.12 21:33:00 -
[129] - Quote
Malcolm Shinhwa wrote:Dave Stark wrote: also, i think downtown detroit and crack houses are massively interesting places; just not interesting enough to risk my life for. so a risk free version of that sounds ideal, really. they have a certain je ne sais quois.
As soon as I learn how to respawn, I'd be happy to go on that raid.
Of course. Why do you think television shows like Breaking Bad and Dexter become so crazypopular anyway?
It's because that kind of thing is what people want. Same reason why anybody would play Dungeons and Dragons, so they can play pretend in a safe environment.
And if people think "Detroit, the RPG" isn't a thing, look up Shadowrun. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 21:33:00 -
[130] - Quote
March rabbit wrote:Bagrat Skalski wrote:Quote:some explorers will end up stealing your loot I wonder if anyone stopped playing when I ran away with "his" 500M worth module. seriously i think i made one person out of the game..... killed his retriever (about 40 milloion ISK) got bounty to my head about 300million with non-round numbers.... (i'm pretty sure he dropped all his money to it) and never seen him again
It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I moved on and did other things, I am slowly getting better. Many didn't, Of those I started with in the corp I was In. Just 1 left there and he plays alone. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Malcolm Shinhwa
Bad Touches
2321
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Posted - 2014.05.12 21:42:00 -
[131] - Quote
epicurus ataraxia wrote: It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I Doing more, an hopefully I am getting better at what I do. I moved on to another corp and different things, and look back with sadness. Many didn't, Of those I started with in the corp I was In there is Just 1 left there and he plays alone. Guess why EVERY one left.
Or it just wasn't the game for him. Me, I was ganked in hisec 3 weeks in. Lost my Venture and my pod full of 40mil of free implants CCP gave me for paying real money for the game. It was that day I knew this was the game for me. That internet pixels could actually have meaning. Where losing a fight actually meant losing something besides the time it takes to get back from the spawn point. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 21:45:00 -
[132] - Quote
Malcolm Shinhwa wrote:epicurus ataraxia wrote: It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I Doing more, an hopefully I am getting better at what I do. I moved on to another corp and different things, and look back with sadness. Many didn't, Of those I started with in the corp I was In there is Just 1 left there and he plays alone. Guess why EVERY one left.
Or it just wasn't the game for him. Me, I was ganked in hisec 3 weeks in. Lost my Venture and my pod full of 40mil of free implants CCP gave me for paying real money for the game. It was that day I knew this was the game for me. That internet pixels could actually have meaning. Where losing a fight actually meant losing something besides the time it takes to get back from the spawn point.
Well I am the sole other survivor of over 30 players. Glad you managed to stay in. such a pity we lose so many good people. There is one EvE. Many people. Many lifestyles. WE are EvE |
Malcolm Shinhwa
Bad Touches
2321
|
Posted - 2014.05.12 21:46:00 -
[133] - Quote
Organic Lager wrote: Now take eve If i want to pvp i have to fit a ship (which is limited by my skills and isk) then make several jumps out to low sec where i will probably get instantly baptised by a gang of 6 guys If i want to team up with my buddy, once again i need to fit a ship make 20+ jumps through high sec and hope i have the proper skills to allow me to do the activity he wants. If i want to run an incursion or a high level wh i need to find a fleet of trust worthy people and be skilled out the ass.
Is there some reason I'm missing that you can't just live in the space you want to do things and have your friends live in that space too? I'm a massive introvert, but every day I login, I am in the same system my main friends in Eve are in. We don't have to travel to get to each other. We fleet up, do what we do. Things blow up. We have fun. Eve is hard, but seems like you're making it hard on purpose.
"Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
Gregor Parud
488
|
Posted - 2014.05.12 22:31:00 -
[134] - Quote
Because the game doesn't cater for low IQ, non-effort, zero teamwork grind tards... like the OP seems to be. |
Herzog Wolfhammer
Sigma Special Tactics Group
4886
|
Posted - 2014.05.12 22:33:00 -
[135] - Quote
Unezka Turigahl wrote:The NPE is indeed pushing players towards mining and missions I think,
I get an impression that new players are also pushed towards kiting and sniping because of said missions.
Bring back DEEEEP Space! |
Um Winning
Science and Trade Institute Caldari State
0
|
Posted - 2014.05.12 22:49:00 -
[136] - Quote
Obvious alt is obvious...
But IMO, EVE doesn't attract newer players, and more importantly.. KEEP newer players due to some of the answers in this very thread. Between Sarcasm and Trolling, who would stick around? (queue forum trolls telling me to QQ moar!) I'm quite happy in EVE being a care-bear, not partaking in PVP until wishing to, not being caught off guard etc.. and the best part is, I do it with a group!
Probably more a whine and rant more than anything, but the point still stands.. EVE player base will never grow exponentially due to the simple grit of the game and its inhabitants. Don't get me wrong, as I said, I enjoy it.. immensely, but take for example someone new joining, only having read due to coverage of 'BigFights.com' - they are bustled with pressure to join a player corp, and that groups and teamwork make EVE.. EVE, so they do. Only to be then confronted by (sorry miners) a HiSec Mining Corp, advertising to help newer players, to burst some life into EVE. Then suddenly WarDec.. now these new players, trying to get to terms with working in a group (coz we all know that Miner Groups are bursting with PVP vets, GG) and either go out and make a stand, or end up doing what the majority of people do.. Ship Spinning.
Yes I know that PVP is a major part of the game, and again.. Its very optional for me, which I am glad for.. but too many tards think playing the villian actually makes them better, when its the exact reason that newer players can not get to terms with EVE. Like most of the 'genuine posters' on the forums, I have played for a little over 6 years (constant), I understand most things EVE, but a lot of it dissapoints me also, because I would love nothing more than to see EVE get the sub numbers that it deserves, but #Yolo #dgaf rules the day.
might be slightly off topic, but I'm going off an 'IMO' - Flame On, QQ, Stealth: EVE is dying thread, Miner Lover, DGAF, yes my mom lives in a trailer #proud child, and all the wonderful comments that normally go with an answer that doesn't sit well with the 'community' - wont even bite as wont be back to read huehuehue
CS |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
680
|
Posted - 2014.05.12 22:52:00 -
[137] - Quote
Audrey UntzUntz wrote:PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.
I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with: 1) Incredibly intense and serious game 2) Populated by equally intense and serious douchebags.
This. It's mostly a PR problem.
/thread My YouTube Channel - EVE Tutorials & other game related things! |
Slade Trillgon
Brutor Force Federated
2837
|
Posted - 2014.05.12 23:06:00 -
[138] - Quote
Ramona McCandless wrote:Its entirely possible for players to create their own missions for others to play
Of course, they arent gankproof
Oh wait thats a mission
Content generation
Im just typing random words now
Sphincter
Not only is it entirely possible it actually is in effect with LP and isk rewards to boot
T.R.I.A.D |
Unsuccessful At Everything
The Troll Bridge
13456
|
Posted - 2014.05.12 23:17:00 -
[139] - Quote
Neutrino Sunset wrote:A recent Jester's Trek ...
Stopped reading right about there..if not a word before that.
I will now base my statement upon only the thread title.
Eve isn't more popular because it refuses to go all the way on the first date. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Felicity Love
It Was the Year 3030
1794
|
Posted - 2014.05.12 23:21:00 -
[140] - Quote
Ramona McCandless wrote:Felicity Love wrote: crush them like lemmings
I got a tingly feeling when you said that
... I had to have a cigarette afterwards.
"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
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SurrenderMonkey
Space Llama Industries
505
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Posted - 2014.05.12 23:27:00 -
[141] - Quote
Quote:I don't think the lack of PVE is what makes EVE unpopular.
Er... Eve isn't unpopular.
The subject is actually quite the loaded question. Eve is actually wildly popular within its genre (referring here to play-style, not setting) - it's only when you use extremely casual criteria - e.g., "Is an MMO" - that it appears otherwise, but doing so is fairly ridiculous. Planetside 2, Eve, and WoW are all MMOs, and I wouldn't consider any of the three to actually be direct competitors for each other in the sense of substitute goods.
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BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
546
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Posted - 2014.05.12 23:34:00 -
[142] - Quote
So, I got around to reading that article. What does this tell us that we didn't already know? I've tried eve four different times. The first time I subscribed for one month then quit when I didn't know what to do. The second time I did a bunch of pve in my drake and a couple of low sec roams with eve uni. After three months I got bored and quit again. The third time I played for only a month, did some incursions in my drake and quit again. This time I rolled an awox alt. Failed some awoxes, ganked some dudes, trolled the forums and I'm still around after 11 months.
What does this tell us? Not much really. I'd like to see some more emphasis on player conflict in the new player experience. For example the tutorials could send players on a distribution mission where they have to pick up items in a few different low sec systems, or the military could feed directly into faction warfare (with suitable warnings of course). One of my biggest pet peeves is that the tutorials don't teach the MWD+cloak trick. I'm not entirely sure how players are supposed to figure that out for themselves, and its one of the most important things for surviving gate camps. Some explanation of filters on the star map, and better fitting advice would also be useful. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
Webvan
All Kill No Skill
3910
|
Posted - 2014.05.12 23:49:00 -
[143] - Quote
Mostly stopped there... Why would they be struggling? 1. EVE isn't a hand holding easy game full of micro-reward bells and whistles to keep the kittens constantly batting their paws at the screen.
2. EVE isn't an F2P where 95-98% never pay a dime from day 1. It's not full of total freeloaders adding to the player numbers, which in most of the cases with f2p's those player activity counts are bogus.
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.12 23:53:00 -
[144] - Quote
Neutrino Sunset wrote:PvE in Eve is shite.
EVE isn't more popular because it's a PvP game. Whether or not you 'improve' PvE or not does not change that gankers WILL find you and WILL kill you if they choose to do so, whether it's in high, low or nullsec.
EVE is a very harsh game. Behaviour that would get you banned in other games is completely okay here (scams, corp theft, etc). The effort required to even get into the game is fairly huge.
Pointing at PvE and saying 'this is the reason why EVE doesn't have a million billion subs' makes about as much sense as a strawberry dressing up as a cow in order to build a birdhouse out of discarded candy wrappers.
That one graph in the presentation doesn't say that 40% of new players will always do PvE and then leave because it's boring. It's saying that 40% of all new players have no clue what to do and do missions because they give a 'goal' to work towards handed to them by the game, which is exactly what EVE isn't about. The entire point of the slide and the presentation is to get new players away from PvE and get them involved with other players and the other activities they can do because that's what EVE is about.
There is no question that PvE needs a serious overhaul, however it's not the one single jesus feature you make it out to be - Far from it.
If you do things right, people won't be sure you've done anything at all... |
Adunh Slavy
1395
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Posted - 2014.05.12 23:53:00 -
[145] - Quote
Neutrino Sunset wrote: Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay.
Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.
If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.
Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.
If getting new players into the social part of the game is the best way to keep them paying a sub, then joining a corp needs to be made easier and less costly, and not just more visible. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |
Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
290
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Posted - 2014.05.13 00:34:00 -
[146] - Quote
Niche. Popular.
Pick one https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."
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Kaarous Aldurald
ROC Deep Space The ROC
6016
|
Posted - 2014.05.13 00:47:00 -
[147] - Quote
Adunh Slavy wrote: Bubble wrap new players
Nope.
Bubble wrapping new players just makes the inevitable fall all the harder. The drop off will still be there. It's also thoroughly open to abuse by veterans, so you're running into Malcanis' Law into the bargain.
[edit: Oh, and what you're describing already exists. They're called NPC corps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Malcolm Shinhwa
Bad Touches
2322
|
Posted - 2014.05.13 01:01:00 -
[148] - Quote
Adunh Slavy wrote: Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?
Quote:Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.
If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.
Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.
Already easily accomplished with a shared chat channel or even a rookie corp in an alliance. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
Zrookplay
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.13 01:12:00 -
[149] - Quote
The new player experience shows that 50% of players leave in the first month, and of those who remain most play solo in missions. Why is this? Its simple really, I've experienced it first hand in introducing EVE to friends.
People who are willing to even try Eve as a game aren't stupid. They know about Eve, they've heard the stories, and they know how the skill system works. They know that they're years behind everyone else in training. They know that it doesn't matter if they spends 16 hours per day in the game or none. They simply have to wait for enough skill points to pour in before they can fly bigger and cooler stuff.
As a result, they don't seek out corporations because they don't feel like they are providing any value. To them, their characters are useless. The worst part? They're not wrong. Their characters are useless in all but the biggest clusterfuck of engagements. This is why many corporations put an arbitrary amount of skill points are a prerequisite of recruitment, because they're not interested in clusterfuck engagements and someone who's paid 12 months game time is less likely to be a spy then someone who's paid none.
Don't get me wrong, I love the way skill training works in Eve. There are are plenty of "We'll teach you the game!" corporations, and alliances that accept new pilots. The problem is that the introductory roles and ships in Eve don't make you feel important. As a new pilot, your worth in the game is basically zero, and it has nothing to do with the amount of damage their small projectile weapons do. That's the Eve that new players experience. We essentially tell them that they are worthless, and that they have to first learn from the bigger, faster, and more veteran players. Name me one other game where the only realistic advice you can give a new player is to find someone who has played it for 5 years and ask if they'll hold your hand. Then, after they've had their fill experiencing life at the bottom of Eve's totem pole we wonder why they leave...
Eve's new player experience is basically equivalent to starting a minimum wage job. You show up each day and hope someone will tell you what to do, what to train, and what to look forward to. If not, well then you basically **** around all day and try not to burn down the building. Or not, because **** it. |
rswfire
179
|
Posted - 2014.05.13 01:28:00 -
[150] - Quote
I think there is some truth to what Zrookplay says, but I would be hesitant to agree with all of it. When I started playing Eve, I had never heard of it or its community. And I don't know a single person in real life who has ever heard of Eve; whenever I tell them I play it, they ask me what it is. I don't believe Eve's reach is as great as some people believe, which I imagine is why you find CCP advertising it on AdSense to this very day.
If you want to know why new player retention is so low, try to put yourself in their shoes. Try to forget everything you know about Eve and roll a new character and take him/her through the tutorials and the SoE arc. See what the interactions with others are like, try to apply to a corp. I think for many it's confusing and fairly lonely...and even if they are smart enough to seek out a corp, most corps are going to be very suspicious of them (I know I am when someone who has only been playing a few hours suddenly applies).
New players aren't useless; there is much they can do. Eve, for me, is sort of a progression of greater and greater content as you train your skills and learn its idiosyncrasies, but I think by the time you've played the game for a year, there's little you can't really do. Although I'm sure to a new player there is indeed a perception that they are at a big disadvantage to older players...and in some ways, they certainly are, just not in as many ways as they may themselves believe.
New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this. About Us .|. Facebook .|. Google+ .|. Steam .|. Twitter .|. Youtube |
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