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Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
35
|
Posted - 2014.05.12 16:02:00 -
[1] - Quote
A recent Jester's Trek article on EN24 http://evenews24.com/2014/05/10/jesters-trek-the-seven-percent-solution/ discusses CCP's concerns with the New Player Experience and suggests that some of the guys at CCP have been struggling to understand why Eve isn't more popular. Among all the reader comments on that article one jumped out at me immediately. PvE in Eve is shite.
It's completely true, there's no denying it.
You warp into a level 4 mission and there are rows of red x's all arranged in neat little blobs. They sit there dumbly as you start picking off the ones at the end and only actually shoot you back when you start attacking the ones in their own little blob. They don't remote rep at all, and apart from a couple of bosses their local rep is pathetic, they almost never web or scram you, and they don't try to escape before they are killed. Ewar between NPC's and players either doesn't work at all, or is mostly a chance based mockery of real player ewar that makes using it in PvE almost completely pointless.
What's more. Despite all the changes to the game over the years basic NPC combat of the kind you find in missions and belts hasn't improved one little bit in 10 years.
'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be. To date there are I think 7 arcs making this a classic example of a good idea that once implemented has been pretty much left to rot on the vine.
What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are.
Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine). In order to do that Eve has to provide an entry level NPC combat system that is engaging. NPCs should be hard enough to be challenging and have some basic combat intelligence. For better realism, missions should consist of fewer, harder NPCs. They should have decent tanks, remote rep in harder missions, attack in a coordinated fashion, attempt to retreat before they are destroyed, and EWAR should work the same on NPCs as it does on players.
I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that.
Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?
Here's a random thought. Instead of having new players start off in an NPC corp, why not have them start off in a Faction Warfare militia instead, and have a few extra simple missions just for brand new characters to ease them into it. They can always leave of course and revert to an NPC corp once they've completed the tutorial.
|

Doc Fury
Furious Enterprises
5644
|
Posted - 2014.05.12 16:03:00 -
[2] - Quote
Gû¼Gû¼Gû¦ Features & Ideas Discussion FuryBotGäó 0.86
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Ralph King-Griffin
Var Foundation inc.
1416
|
Posted - 2014.05.12 16:05:00 -
[3] - Quote
I stopped reading at pitchfork wielding Looney. We forget, eve is hard, realy hard. |

Audrey UntzUntz
Science and Trade Institute Caldari State
18
|
Posted - 2014.05.12 16:06:00 -
[4] - Quote
PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.
I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with: 1) Incredibly intense and serious game 2) Populated by equally intense and serious douchebags. |

Josef Djugashvilis
Acme Mining Corporation
2383
|
Posted - 2014.05.12 16:08:00 -
[5] - Quote
Dear Op, don't like pve, don't do it.
This is not a signature. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4127
|
Posted - 2014.05.12 16:09:00 -
[6] - Quote
93% WoWheads CoDkids
Fine wire mesh
Dark claret
MMOs
EvE
Please rearrange these into my response.
Add interogatives, "the", "and" , "it", "or" & other similar words for flavour
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Felicity Love
It Was the Year 3030
1791
|
Posted - 2014.05.12 16:10:00 -
[7] - Quote
EVE requires a certain amount of effort and applied thinking, and the game rewards such players for said effort and thought.
Most other MMO's and console games... not so much, in either respect.
Just saying... because, now and then, just to rage at the idiots and crush them like lemmings, I like a mindless "hack and slash" as much as the next guy.

"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4127
|
Posted - 2014.05.12 16:10:00 -
[8] - Quote
Audrey UntzUntz wrote:PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.
I like your poast, but I am in love with the above sentence. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6415
|
Posted - 2014.05.12 16:11:00 -
[9] - Quote
Neutrino Sunset wrote:
What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are.
Screw their expectations.
And what is is with people wanting this game to be "more popular"? More people equals more crap, that's why for example IRL exclusive night clubs are exclusive and night clubs open to anyone are just ghetto-trashy places that experience a lot of police calls lol. |

Solecist Project
Center for Advanced Studies Gallente Federation
1024
|
Posted - 2014.05.12 16:12:00 -
[10] - Quote
Looks like CCP is completely missing the point. Not even talking about Riptard... https://forums.eveonline.com/default.aspx?g=posts&m=4492860 Killmails for Wrecks!! Ganker tears, best tears!
Red ... it's the color of life ......... |

Tippia
Sunshine and Lollipops
21678
|
Posted - 2014.05.12 16:12:00 -
[11] - Quote
Neutrino Sunset wrote:PvE in Eve is shite. It's completely true, there's no denying it. It's mainly because PvE is a fairly secondary part of the game, mainly intent to provide an influx of ISK into the economy.
Quote:'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be. Not really. They framework did allow for all of that, and the arcs work that way. They just haven't revisited it to create much more of the same.
Quote:Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine). So as always, the problem isn't really the game but the deeply flawed expectations that people bring to it?
Quote:I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that. GǪwell, aside from Sleeper AI now being used by mission and belt/exploration rats (not just in incursions).
Quote:Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. That seems odd since the research done shows rather the opposite: those who don't engage with others are the ones to leave, and while many people spend time flying on their own, not many are playing entirely solo. Moreover, all the most popular activities in the game are intrinsically group oriented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

SurrenderMonkey
Space Llama Industries
490
|
Posted - 2014.05.12 16:12:00 -
[12] - Quote
That was a whole lot of words just to say, "I don't understand what a niche game is!" |

hellcane
Never Back Down
125
|
Posted - 2014.05.12 16:14:00 -
[13] - Quote
A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed, they vapor lock.
These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3232
|
Posted - 2014.05.12 16:20:00 -
[14] - Quote
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid. Oh god. |

Kaarous Aldurald
ROC Deep Space The ROC
5997
|
Posted - 2014.05.12 16:25:00 -
[15] - Quote
And we have identified yet another one of Jester's butt puppets.
I motion that we make linking his blog grounds for locking a thread. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Victoria Sin
Center for Advanced Studies Gallente Federation
617
|
Posted - 2014.05.12 16:25:00 -
[16] - Quote
hellcane wrote:A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.
These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them.
They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them? |

Tippia
Sunshine and Lollipops
21679
|
Posted - 2014.05.12 16:25:00 -
[17] - Quote
Riot Girl wrote:Why do PvP and PvE have to be different things? Inertia.
Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cashGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Forum Clone 77777
Do You Even Irony Broew
284
|
Posted - 2014.05.12 16:27:00 -
[18] - Quote
PvE is ****, correct, but how is it different from other games and their pve? PvE is basically always tedious and boring, its Always a grind.
If Im wrong, please show me another mmo with meaningfull and "exciting" and tell me what is so different about it. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4129
|
Posted - 2014.05.12 16:28:00 -
[19] - Quote
Forum Clone 77777 wrote:PvE is ****, correct, but how is it different from other games and their pve? PvE is basically always tedious and boring, its Always a grind.
If Im wrong, please show me another mmo with meaningfull and "exciting" and tell me what is so different about it.
Im only playign devil's advocate here...
But in Soviet Minecraft, the PvE ganks YOU! "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4129
|
Posted - 2014.05.12 16:30:00 -
[20] - Quote
Felicity Love wrote: crush them like lemmings
I got a tingly feeling when you said that "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Benny Ohu
Chaotic Tranquility
3209
|
Posted - 2014.05.12 16:32:00 -
[21] - Quote
Kaarous Aldurald wrote:butt puppets. hahaha a puppet controlled with farts
but yeah missions and mining are absolutely terrible and new players are herded straight into these shitfests, solo. even factional warfare plexing is ninety percent staring at a progress bar ticking down and ccp don't show any sign of wanting to address that |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1917
|
Posted - 2014.05.12 16:32:00 -
[22] - Quote
Victoria Sin wrote:hellcane wrote:A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.
These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them. They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?
I think the main complaint is the one about those people who want to change the game to fulfill their expectations. Because many people like exactly what those people want to change.
Those people also can log in and do their own thing, they should just be careful and aware that others might try to interfere, so they got to think about ways of protecting themselves while doing their thing. |

Malcolm Shinhwa
Bad Touches
2310
|
Posted - 2014.05.12 16:32:00 -
[23] - Quote
Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.
That has always bugged me about Eve from the time I first started playing. Its "ZOMG!! PVP all THE time BITCHES!!!" oh and here is your PVE fit ship for the missions. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

hellcane
Never Back Down
130
|
Posted - 2014.05.12 16:34:00 -
[24] - Quote
Victoria Sin wrote: They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?
Nobody had issues with the people that log in to "do their own thing". Most of the time these type of players fit well into eve as long as they realize there are no free passes and that they will eventually interact with someone.
Do I detect someone that wants one of the things I mentioned? It is OK to say so. |

Destination SkillQueue
Are We There Yet
6405
|
Posted - 2014.05.12 16:39:00 -
[25] - Quote
I won't deny improving the PvE experience wouldn't help the game be more videly liked, but you have to keep the larger picture in mind. The nature of EVE will always mean it's not going to be the top dog. It's not casual friendly, you play a spaceship and the gameplay style in general isn't popular.
Not casual friendly:
You can play EVE casually, but it doesn't mainly cater to them and they're the large mass. They want easy access to content, to play their way without unwanted interference from others and don't like to suffer meaningful setbacks. Access to EVE content can be hard. It's not clear what is available or where you find it. Even when you do it an be likely to cause you setbacks or require long skilling to start doing.
You play as a ship:
People want to create their own unique and cool looking avatar and play with it. EVE has common looking meaningless human avatars. You play the ships. Ships with limited, inconvenient and expensive customization options. This probably isn't a huge issue with EVE players, since if it was, they wouldn't be playing in the first place. It's a bigger problem for potential customers and even existing ones exhibit strong desires toward avatar gameplay or more powerful and convenient customization tools for their avatar or ships.
Gameplay:
Spreadsheets-online, double clicking movement, poor visibility for the action offered(shooting crosses/boxes), action is slow paced and the game does the action for you(You command your ship. You don't pilot/aim/shoot/dodge). These are not all bad things, but they're not popular nor sell the game well to the masses. The gameplay offered inspires people, but they don't want to deal with the reality of making it all possible. They're like kids who saw a war movie and think how cool and exciting it's to be a soldier, but most of them would be very put off by the reality of what being a soldier is and what is involved in getting huge armies to fight each other. They just want to feel like the hero for a moment before reality intrudes upon them again.
Making a change where shooting the crosses is more challenging and rewarding isn't going to be a major shift in the game for anyone not already playing it and even some who are aren't going to value your that change, because EVE is primarily about the players and the crosses are there just to keep their wallet on the positive. Again I don't think it would be a bad thing, but I wanted to put it in perspective. It can even be seen as a negative by some, since development resources are limited and the focus of the game is not fighting NPCs. There are a lot of games that focus on that and EVE will always be the lesser choice for people who want to primarily play against NPCs. |

Themanfromdalmontee
EVE RADIO ARMY
45
|
Posted - 2014.05.12 16:40:00 -
[26] - Quote
Stopped reading when I saw F2P
People who play F2P won't get EVE as they happily buy gold ammo and shite to get what they want :P |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4133
|
Posted - 2014.05.12 16:40:00 -
[27] - Quote
Benny Ohu wrote:Kaarous Aldurald wrote:butt puppets. hahaha a puppet controlled with farts
***MEGASNERK*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

admiral root
Red Galaxy
1206
|
Posted - 2014.05.12 16:41:00 -
[28] - Quote
Neutrino Sunset wrote:Jester's Trek... EN24
Dang, you were so close to a hat-trick of fail. To quote the great philosopher, Meat Loaf, two out of three ain't bad. No, your rights end in optimal+2*falloff |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4133
|
Posted - 2014.05.12 16:41:00 -
[29] - Quote
Themanfromdalmontee wrote:gold ammo
Churchill III FTW "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6419
|
Posted - 2014.05.12 16:44:00 -
[30] - Quote
Victoria Sin wrote:
They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway?
3 letters. M....M......O
Nothing wrong with doing their own thing so long as the realize that everyone can do that, and for some, "doing their own things" means "doing YOU" lol.
Quote: It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?
Because they are complaining about CCP not catering to them rather than screwing off to some themepark game with Developers that give a damn.
|

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
542
|
Posted - 2014.05.12 16:45:00 -
[31] - Quote
Neutrino Sunset wrote:I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that. Hm. You know that this was already done, right? The mission/incursion AI is by design less aggressive than sleepers, but it allows them to switch targets seemingly at random.
New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3234
|
Posted - 2014.05.12 16:46:00 -
[32] - Quote
Tippia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? Inertia. Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cashGǪ Maybe the missions don't need to change. Maybe all that needs to change is their availability and payout.
Oh god. |

Pix Severus
School of Applied Knowledge Caldari State
918
|
Posted - 2014.05.12 16:53:00 -
[33] - Quote
Any interactive media that becomes popular will become terrible in short order, as it becomes populated with the frothing, semi-literate scrubs that make up the general population of this fine planet.
The internet itself is a very good example of this.
I'm not bitter at all. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4137
|
Posted - 2014.05.12 16:54:00 -
[34] - Quote
Its entirely possible for players to create their own missions for others to play
Of course, they arent gankproof
Oh wait thats a mission
Content generation
Im just typing random words now
Sphincter "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Prince Kobol
1711
|
Posted - 2014.05.12 16:56:00 -
[35] - Quote
Its not difficult to see why so many people leave Eve after a short amount of time.
It is in part down to CCP and in part down to the community.
So your looking for a new game to play and see ad after ad for Eve, they are all about big fights involving hundreds and thousands of players and you think.. yeah that looks cool.
So you download Eve, log in and then you are faced that is the sheer tedium that is the NPE. Mine this, kill x npc, deliver this, kill more x npc.
Woot
Your thinking... "When and were do I get to shoot somebody"
So you finish the NPC and start to look for a corp.. good luck lol
You start on the forums but give up after a few minutes as most of the corps have a requirement list as long as well endowed horses *****.
You open the in game recruitment channel and again most corps will want you to be able to fly x,y and z, and have a minimum of x sp points.
On top of this you will most likely be accused of being a spai or axower or somebody will try and scam you, and that before all the trolling.
You check out the in game corp recruitment which is well awful. Again most corps will have a minimum sp requirement and will require you to fly z,x and z ship and those who will accept new people will be instantly suspicious that you are a spy or ready to awox them.
Lets not even talk about how most corps in Eve are utterly terrible. Full of alts of people who rarely log in and when they do they do not talk to anybody.
If you try and go out and find some PvP your self you will be torn to pieces every time and unless you are very lucky and the person who does kill you actually talks to you and gives you some advice and doesn't just shout noob in local then you will never succeed.
Short of actually putting new people straight into a environment like Eve Uni or RvB I'm surprised as many new players stay as long as they do. |

Guttripper
State War Academy Caldari State
462
|
Posted - 2014.05.12 17:00:00 -
[36] - Quote
From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with... |

Prince Kobol
1711
|
Posted - 2014.05.12 17:03:00 -
[37] - Quote
Guttripper wrote:From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with...
Yes that would explain the 25mil+ daily players who play League of Legends on their smart phones.... wait a minute |

SurrenderMonkey
Space Llama Industries
496
|
Posted - 2014.05.12 17:04:00 -
[38] - Quote
Here's another thread that is actually vaguely amusing when read within the context of this one:
https://forums.eveonline.com/default.aspx?g=posts&t=343850
Some people just aren't cut out for this particular game, and that's basically okay. |

Kaarous Aldurald
ROC Deep Space The ROC
6003
|
Posted - 2014.05.12 17:05:00 -
[39] - Quote
Prince Kobol wrote:Guttripper wrote:From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with... Yes that would explain the 25mil+ daily players who play League of Legends on their smart phones.... wait a minute
It actually explains that fairly well, given what a complete toilet that game is.
If that's what EVE has to become to get "mainstream" appeal, I say no thank you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
236
|
Posted - 2014.05.12 17:06:00 -
[40] - Quote
I dislike lights flashing out of my butt, but EVE's combat GUI is pretty sad too, imo.
EVE PVP has incredible depth, but those red squares and alphanumerical data don't exactly do a spectacular job in conveying that depth. It mostly happens in your own head, once you know enough about the game to understand what's actually happening behind the (dull) scenes.
Don't know how to improve it tbh, and certainly some vaporware dogfighting UI has no place in a fleet combat simulator. But there must be some way to make it look cooler (and more importantly, better at quickly and effectively conveing battlefield information).
I like to dream that in a couple of years CCP will make an ubercool 3D Oculus Rift interface for EVE combat (without changing the gameplay). |

Desivo Delta Visseroff
Probe Patrol Ixtab.
225
|
Posted - 2014.05.12 17:11:00 -
[41] - Quote
Hmmm........
1. Fit Purple; 2. Tell Everyone; 3. Undock; 4. Profit - Community Grows
The coverage/stories you generate will grow the community. 
Congratulations EVE Hero! I was hunting for sick loot, but all I could get my hands on were 50 corpses .............. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4139
|
Posted - 2014.05.12 17:23:00 -
[42] - Quote
Gully Alex Foyle wrote:I dislike lights flashing out of my butt, but EVE's combat GUI is pretty sad too, imo.
EVE PVP has incredible depth, but those red squares and alphanumerical data don't exactly do a spectacular job in conveying that depth
But it DOES make it easy to workout WTF is happening.
I like my squares and counters, and I dont want a giant model taking up the screen while numbers fly out and effects melt my video card, thanks. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
766
|
Posted - 2014.05.12 17:31:00 -
[43] - Quote
It was very interesting that the new player experience showed 50% of paying players leave after the first month, of those remaining 40 percent of the new subscribers, play solo, less than 10% of those subscribers engage in multi player activity. Now there are Hs corps with members wormhole corps with members and ls corps with members. So clearly the Big Rush to null simply is not happening. So any business that spent time, money, and effort to recruit customers who lost half of them right away and continues to do so is not addressing those customers needs and wants.
Clearly they do not all want to become nullsec team players. So why market there? Clearly they do not all wnt to become, wormholers, faction warfare players, or pirates. So why market there?
It seems that the customer is wrong,
They should love the PvP, Griefing, scamming, Ganking, and other emergent gameplay.
So just replace the customer.
Unfortunately that is not exactly working out too well is it?
So lets Change the new player experince and change the customer instead? Hmm seems that won't work either, 50% of the customers do not want to change.
Why not look at what drives customers away, Why not look at what will keep customers playing and subscribing?
Might that not be a slightly better idea?
Because if you do not, you will ending up at Christmas, giving your kids a potato, and telling them to HTFU, because that is all you can afford. There is one EvE. Many people. Many lifestyles. WE are EvE |

Harry Forever
SpaceJunkys
1064
|
Posted - 2014.05.12 17:34:00 -
[44] - Quote
its too boring at the beginning and the big corps make it too complicated for new people to join... its basically them who destroy the game... YouTube - Tumblr - Facebook - Twitter |

Dave Stark
5532
|
Posted - 2014.05.12 17:35:00 -
[45] - Quote
because when nobody's holding your hand, people tend to get lost. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
766
|
Posted - 2014.05.12 17:40:00 -
[46] - Quote
Dave Stark wrote:because when nobody's holding your hand, people tend to get lost.
In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.
Fun isn't it?
Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.
You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house. There is one EvE. Many people. Many lifestyles. WE are EvE |

Bagrat Skalski
Poseidaon
1508
|
Posted - 2014.05.12 17:45:00 -
[47] - Quote
I hope that they will not make this game for only 1% of people that play today.  When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues.
http://i.minus.com/ibeZ0sJewvDMBN.gif |

Jenn aSide
Smokin Aces.
6424
|
Posted - 2014.05.12 17:46:00 -
[48] - Quote
epicurus ataraxia wrote:Dave Stark wrote:because when nobody's holding your hand, people tend to get lost. In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed. Fun isn't it? Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel. You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.
Then their choice to play EVE online was the incorrect one. As is yours it seems.
EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits).
The EVE community isn't the bottom of the barrel, it's the top of the food chain. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4142
|
Posted - 2014.05.12 17:47:00 -
[49] - Quote
What I dont understand is;
when several of the above posters say;
EvE is bad for new players because X Y Z make it a bad environment
Which is the game they currently pay to play.
This game is a free roaming environment.
The truth is that most so-called video game players either do not know what to do with this freedom or find it intimidating.
You cannot blame the poor single-player experience for why more people dont enjoy the open-ended sandbox.
And you cannot say that the apple that is EvE is broken for not being an orange. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Dave Stark
5537
|
Posted - 2014.05.12 17:47:00 -
[50] - Quote
epicurus ataraxia wrote:Dave Stark wrote:because when nobody's holding your hand, people tend to get lost. In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed. Fun isn't it? Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel. You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.
yes, a game where you aren't told to go to cave x, kill troll y, and loot purple item z IS fun.
most whiney carebears don't want to play, and that's fine. the land of trolls and purple items is still running, last i heard.
eve is simply a game for people who want to invest something in a game, and get something profoundly different out of it in comparison to your generic brain dead mmo where you log in, do the same quest every day, until you've done it for enough days that some npc will let you purchase a new sword that you're going to use to carry on doing the same quests you've done every day.
also, i think downtown detroit and crack houses are massively interesting places; just not interesting enough to risk my life for. so a risk free version of that sounds ideal, really. they have a certain je ne sais quois. |

Dave Stark
5537
|
Posted - 2014.05.12 17:50:00 -
[51] - Quote
Jenn aSide wrote:(damn, i said bums, i gotta stop playing EVE with Brits). just wait until the tea withdrawals kick in. |

E-2C Hawkeye
State War Academy Caldari State
613
|
Posted - 2014.05.12 17:53:00 -
[52] - Quote
Neutrino Sunset wrote:A recent Jester's Trek article on EN24 http://evenews24.com/2014/05/10/jesters-trek-the-seven-percent-solution/ discusses CCP's concerns with the New Player Experience and suggests that some of the guys at CCP have been struggling to understand why Eve isn't more popular. Among all the reader comments on that article one jumped out at me immediately. PvE in Eve is shite. It's completely true, there's no denying it. You warp into a level 4 mission and there are rows of red x's all arranged in neat little blobs. They sit there dumbly as you start picking off the ones at the end and only actually shoot you back when you start attacking the ones in their own little blob. They don't remote rep at all, and apart from a couple of bosses their local rep is pathetic, they almost never web or scram you, and they don't try to escape before they are killed. Ewar between NPC's and players either doesn't work at all, or is mostly a chance based mockery of real player ewar that makes using it in PvE almost completely pointless. What's more. Despite all the changes to the game over the years basic NPC combat of the kind you find in missions and belts hasn't improved one little bit in 10 years. 'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be. To date there are I think 7 arcs making this a classic example of a good idea that once implemented has been pretty much left to rot on the vine. What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are. Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine). In order to do that Eve has to provide an entry level NPC combat system that is engaging. NPCs should be hard enough to be challenging and have some basic combat intelligence. For better realism, missions should consist of fewer, harder NPCs. They should have decent tanks, remote rep in harder missions, attack in a coordinated fashion, attempt to retreat before they are destroyed, and EWAR should work the same on NPCs as it does on players. I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that. Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction? Here's a random thought. Instead of having new players start off in an NPC corp, why not have them start off in a Faction Warfare militia instead, and have a few extra simple missions just for brand new characters to ease them into it. They can always leave of course and revert to an NPC corp once they've completed the tutorial.
The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players canGÇÖt get past this and donGÇÖt understand you have to find the role your SP allow to fill and one you like. |

Jenn aSide
Smokin Aces.
6426
|
Posted - 2014.05.12 17:57:00 -
[53] - Quote
E-2C Hawkeye wrote: The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players canGÇÖt get past this and donGÇÖt understand you have to find the role your SP allow to fill and one you like.
Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.
|

Caviar Liberta
Moira. Villore Accords
537
|
Posted - 2014.05.12 17:58:00 -
[54] - Quote
Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.
CCP had said at some time they wanted to make PVE and PVP same. |

Dave Stark
5544
|
Posted - 2014.05.12 18:00:00 -
[55] - Quote
Jenn aSide wrote:Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.
move in with one of your british EVE buddies and enjoy the glory of the NHS. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4146
|
Posted - 2014.05.12 18:00:00 -
[56] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote: The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players canGÇÖt get past this and donGÇÖt understand you have to find the role your SP allow to fill and one you like.
Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.
I too have had a similar injury
I reported it to my NHS doctor and he said that he will consult a consultant about the resultant injury in 2D6+4 years "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
498
|
Posted - 2014.05.12 18:03:00 -
[57] - Quote
E-2C Hawkeye wrote:
The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot.
It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment.
You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing.
That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find someone who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now, simply because they've bothered to show up. |

Herzog Wolfhammer
Sigma Special Tactics Group
4886
|
Posted - 2014.05.12 18:03:00 -
[58] - Quote
If only the PVe content was hybridized with PVP.
Oh think of the possibilities! And think of generations of players who started out on PVP from day one by design.
The game might even become too popular.
Unfortunately the cost and time to develop such a system to prevent "noob harvesting" would be immense. And we know there are no shortage of "the kind of people" who will do just that. I forget the name of some other MMO that I watched some kids try out where basically, if you go in alone and don't have friends waiting for you to cover for you, you will be turbo-stomped by people who have nothing better to do but wait for brand new players to gank. The reaction? About 5 minutes of trying then "screw this".
I think it can be done somehow, but it will take a lot of experimentation and it will be up to us to be patient. (meaning, don't go screaming in the forums every time CCP changes something) Bring back DEEEEP Space! |

Prince Kobol
1712
|
Posted - 2014.05.12 18:04:00 -
[59] - Quote
E-2C Hawkeye wrote:
The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players canGÇÖt get past this and donGÇÖt understand you have to find the role your SP allow to fill and one you like.
I know a lot of people who have tried Eve and there biggest complaint was that trying to find a decent corp to play the game with people was next to impossible.
Not one of them even mentioned the lack of skil or loot grinding, heel they came to Eve to get away from that rubbish.
Every person I know who has played and then left complained that it was next to impossible to find a decent corp.
Recruitment Section of forum is useless to new players as they minimum sp requirements / must be able to fly x ship, must have active killboard blah blah blah.
The in game recruitment channel is just a cesspit.
The in game corp finder is also terrible.
The most difficult thing for a new player in Eve to do is find a decent corp.
|

SurrenderMonkey
Space Llama Industries
498
|
Posted - 2014.05.12 18:06:00 -
[60] - Quote
Prince Kobol wrote:
I know a lot of people who have tried Eve and there biggest complaint was that trying to find a decent corp to play the game with people was next to impossible.
So you know a lot of people who have tried Eve and you never bothered to tell them about Eve-Uni or Brave Newbies? And for the most part, they all failed to make it to the newbie Q&A forum, where either/both of those are commonly suggested for new players? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4148
|
Posted - 2014.05.12 18:06:00 -
[61] - Quote
SurrenderMonkey wrote: It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment.
You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing.
That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find something who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now.
Thats a very good point. I first joined EvE just at the end of the BoB having its throat slit period, and one of the reasons I joined was to enact a similar takedown, though I quickly learned it would be on a much smaller scale.
I eventually did throw the lever on a small alliance, and it felt good and bad at the same time. Ive never had a game generate that before.
I have spent the last few years wanderin from one project to another, but few things spurred my interest like that initial plan.
In short; I need a new goal, because its not EvE's fault thatIve become lazy in my EvE middle-age
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
238
|
Posted - 2014.05.12 18:07:00 -
[62] - Quote
Neutrino Sunset wrote:Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction? Here's a New Player Experience that focuses on player interaction.
1) Make a trial account 2) Do the tutorial 3) Ask in Rookie Chat: 'what's the coolest thing about this game?' 4) Get several different answers 5) Convo the guy(s) that gave you the best, heartfelt answers 6) Follow their advice 7) Profit!
It... really... is... as... simple... as... that!
If you don't want to talk to anybody, there is nothing that any game company can do to make you enjoy an MMO.
|

Bagrat Skalski
Poseidaon
1508
|
Posted - 2014.05.12 18:07:00 -
[63] - Quote
Quote:That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing
You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days... When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues.
http://i.minus.com/ibeZ0sJewvDMBN.gif |

Jenn aSide
Smokin Aces.
6428
|
Posted - 2014.05.12 18:11:00 -
[64] - Quote
SurrenderMonkey wrote:E-2C Hawkeye wrote:
The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot.
It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment. You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing. That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find someone who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now, simply because they've bothered to show up.
+1
But it leads me to thoughts that I shy away from because i dislike generalizing (unless it's about high sec people, screw those guys, they are all the same! ) . That being said, yea, that's pretty much MMO players in general, seeking glory in a game that they can't get in real life.
What I mean to say is that the kind of people you describe are the exact kinds of players I (as a member of the EVE community) would hate to see playing, because the complaining and begging for more instant gratification (to substitute for a real life that maybe isn't going as planned) would just never end.
Just say no to basement dwelling Codkiddies. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1113
|
Posted - 2014.05.12 18:11:00 -
[65] - Quote
It has almost nothing to do with NPC AI. And you are incorrect, it has changed a lot in the last 6 years that i have been playing.
It has to do with the fact that the game has real loss, it has to do with the fact that they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dave Stark
5545
|
Posted - 2014.05.12 18:12:00 -
[66] - Quote
Bagrat Skalski wrote:Quote:That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days... Everything's amazing, and nobody's happy. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4148
|
Posted - 2014.05.12 18:15:00 -
[67] - Quote
Cipher Jones wrote: they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base.
I know, those new ships, modules and items are just patches and I hate how Im misrepresented in the press
Damn those paparazzi "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6428
|
Posted - 2014.05.12 18:15:00 -
[68] - Quote
Dave Stark wrote:Bagrat Skalski wrote:Quote:That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days... Everything's amazing, and nobody's happy.
Thievery!!!!!! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
767
|
Posted - 2014.05.12 18:17:00 -
[69] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:Dave Stark wrote:because when nobody's holding your hand, people tend to get lost. In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed. Fun isn't it? Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel. You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house. Then their choice to play EVE online was the incorrect one. As is yours it seems. EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits). The EVE community isn't the bottom of the barrel, it's the top of the food chain.
I love the game. I have absolutely no problem overall with the more Toxic side of eve, I have good people to play with in a good corp and I have been very lucky in my game experiences. I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance. And being cautious, enabled me to avoid some very obvious recruitment scams...... Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends... So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE"
Funny over 80% of EvEs player base are doing it wrong. There is one EvE. Many people. Many lifestyles. WE are EvE |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
239
|
Posted - 2014.05.12 18:19:00 -
[70] - Quote
Cipher Jones wrote:and it has to do with the terrible representation of the player base. People with half a brain should know that it's always better to check things firsthand.
Check this - yes, a new player posting in GD trollolol land and getting good advice and even a free pirate song - for a recent, random example of the EVE community. |

Jenn aSide
Smokin Aces.
6430
|
Posted - 2014.05.12 18:20:00 -
[71] - Quote
epicurus ataraxia wrote:Jenn aSide wrote:epicurus ataraxia wrote:Dave Stark wrote:because when nobody's holding your hand, people tend to get lost. In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed. Fun isn't it? Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel. You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house. Then their choice to play EVE online was the incorrect one. As is yours it seems. EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits). The EVE community isn't the bottom of the barrel, it's the top of the food chain. I love the game. I have absolutely no problem overall with the more Toxic side of eve, I have good people to play with in a good corp and I have been very lucky in my game experiences. I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance.. Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends... So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE" Funny over 80% of EvEs player base are doing it wrong. 
Then they are just like large chunks of humanity who are also doing it wrong lol.
|

Doreen Kaundur
102
|
Posted - 2014.05.12 18:20:00 -
[72] - Quote
Why Eve isn't more popular?
Becuase not all people are masochists.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
767
|
Posted - 2014.05.12 18:23:00 -
[73] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:Jenn aSide wrote:epicurus ataraxia wrote:Dave Stark wrote:because when nobody's holding your hand, people tend to get lost. In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed. Fun isn't it? Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel. You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house. Then their choice to play EVE online was the incorrect one. As is yours it seems. EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits). The EVE community isn't the bottom of the barrel, it's the top of the food chain. I love the game. I have absolutely no problem overall with the more Toxic side of eve, I have good people to play with in a good corp and I have been very lucky in my game experiences. I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance.. Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends... So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE" Funny over 80% of EvEs player base are doing it wrong.  Then they are just like large chunks of humanity who are also doing it wrong lol.
Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4148
|
Posted - 2014.05.12 18:25:00 -
[74] - Quote
epicurus ataraxia wrote: Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
Probably the same to her as it is to me;
Nothing at all if they change the model to encourage WoWHeads and CoDkids "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4150
|
Posted - 2014.05.12 18:26:00 -
[75] - Quote
epicurus ataraxia wrote: those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE" Funny over 80% of EvEs player base are doing it wrong. 
I appear to be teh dumb as I have no idea what you are trying to say, sorry "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Unezka Turigahl
Det Som Engang Var
200
|
Posted - 2014.05.12 18:28:00 -
[76] - Quote
Thank you for linking that article. I hadn't seen that fan fest presentation from Rise about the NPE. I think they have the right idea, moving away from the wordy on-rails tutorials. They are at odds with the game. The various incarnations of the tutorials have always been rather boring and a felt like a chore. Letting players discover things more on their own in an intuitive way will be better training for the game.
The NPE is indeed pushing players towards mining and missions I think, it certainly did for me the first few times I tried the game. And those are the worst two areas of the game in my opinion. The first time I signed up for a trial account in 2004 I ended up getting messaged by some random corp of a couple characters after I finished the tutorial. They asked me to join and I did, and they had me mining in an Imicus for them. When it came time to subscribe, I didn't. I thought the Vexor looked really cool and I dreamed of flying one after grinding for the IMMENSE amount of ISK required for one But the game was just so friggen boring I didn't feel it was worth the subscription fee.
I fiddled with trial accounts a couple more times over the years. I remember when salvaging was first added into the game and there were some gated sites in the newbie areas that only rookie ships could enter. We were all farming them for salvage and getting into fights over loot and shooting at each others rookie ships. That was kinda fun. That might have been in 2007?
I think the first time I finally actually subscribed and gave some money to CCP was in 2010. I started with a new trial char, subscribed after the trial, and pretty quickly reinstated a previous trial account. And so I was mining again... just with two characters training for barges in a mining corp with orca pilots providing boosts. More efficient than that Imicus in 2004 but still boring as hell. Eventually I tried missions, grinded up to level 4s. I think that lasted maybe 2 weeks and I couldn't take it anymore. Boring as hell. What ultimately kept me in the game was hisec exploration.
In hisec exploration you travel around the map much more, and the end reward is more exciting and less consistent than with missions. You also end up coming across other players and competing with them. Trying to race through the last couple rooms of a 3/10 before the guy you see on dscan catches up with you, trying to out-DPS the other guy shooting at the tower in Guristas 4/10 with you, trying to land the final blow on the commander rats in most of the other sites... competing with other players without actually shooting at them. Then of course ultimately some explorers will end up stealing your loot, or you may have the chance to steal from theirs... maybe you LET them get the kill so you can steal it, or get the kill yourself but hold back to entice them to steal it... and then you can get a bit of PVP as well. Its PvE gameplay but other players are more tied into the experience. More fun than going back and forth from station to mission site and collecting some bits of ISK and LP.
Hisec incursions are similar. Competing with another fleet in a hisec incursion is another form of PvE that at least has you interacting with and against other players. I think if EVE is to ever redesign missions and mining they should try to get more of this incursion/exploration style interaction/competition going on. There is a lot of room for improvement with incursions actually. Scout sites are still useless as people have pointed out over and over. Why not take some notes from exploration? Have incursion sites that are for smaller fleets than Vanguards, maybe 5 or 6 players... and have them gated for various sizes of ships. Some sites for BCs, some for cruisers and frigs. Something for players to do who aren't ready for pirate BS fleets yet.
TLDR; PvE in EVE is indeed terrible and probably one of the reasons why people don't stick around. But there are some areas of PvE in EVE that are actually more successful than others. Unfortunately it's the older, less successful forms of PvE that new players usually fall into. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 18:28:00 -
[77] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote: Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
Probably the same to her as it is to me; Nothing at all if they change the model to encourage WoWHeads and CoDkids
Is that the only choice?
Or is an option to make it so there is more chance of encountering a good player experience than a bad, to meet with like minded people rather than to just be prey to someones baser desires, until they have the strength and love of the game to deal with that and laugh it off?
Or is the point of new players simply to provide a steady supply of victims?
Well CCP's future depends on them making the right choice.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Cassandra Aurilien
Imperial Academy Amarr Empire
104
|
Posted - 2014.05.12 18:29:00 -
[78] - Quote
epicurus ataraxia wrote: Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
You know, there are games (well at least one MMO) similar to EVE which don't have risk to your assets. (And I would dare to say that the actual PVE is better.) EVE is doing far better than it, from my understanding. Without risk, games get boring. |

Jenn aSide
Smokin Aces.
6432
|
Posted - 2014.05.12 18:29:00 -
[79] - Quote
epicurus ataraxia wrote:
Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
There it is, the fear that underpins the 'EVE is dying' and 'More subs now!" thinking that pops up everyday on EVE related forums. The fear that a beloved pastime will go away if it doesn't grow/gain popularity at a certain arbitrary rate.
CCP isn't showing any signs of distress. Our game is safe for now, and if history is an indicator, for years to come.
And I will add that 15 bucks a month isn't a mainstream price in a market filled with "free to play" junk.
|

SurrenderMonkey
Space Llama Industries
500
|
Posted - 2014.05.12 18:30:00 -
[80] - Quote
epicurus ataraxia wrote:
Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
Confirming that it's completely impossible to scale a business (and its costs) to match the size of its market.
IMPOSSIBLE! |

Talon SilverHawk
Ronin Cartel The G0dfathers
665
|
Posted - 2014.05.12 18:31:00 -
[81] - Quote
Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4150
|
Posted - 2014.05.12 18:33:00 -
[82] - Quote
epicurus ataraxia wrote:Ramona McCandless wrote:epicurus ataraxia wrote: Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
Probably the same to her as it is to me; Nothing at all if they change the model to encourage WoWHeads and CoDkids Is that the only choice? Or is an option to make it so there is more chance of encountering a good player experience than a bad, to meet with like minded people rather than to just be prey to someones baser desires, until they have the strength and love of the game to deal with that and laugh it off? Or is the point of new players simply to provide a steady supply of victims?
So wait..
Are you saying you want more "elite" customers?
Or more skinwastes?
I agree, PvE is terrible, mostly because it appeals to the skinwastes and not the good players.
I dont know how you view new players, but I dont consider noobs victims and I look very badly on anyone who does. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4150
|
Posted - 2014.05.12 18:36:00 -
[83] - Quote
Jenn aSide wrote: "free to play" junk.
Id just like to say WoT is fun to me, though on the pC I became slightly addicted to gold for a while
But its as cruel as mistress as EvE
Either you understand armour physics or you dont, simples "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
239
|
Posted - 2014.05.12 18:36:00 -
[84] - Quote
SurrenderMonkey wrote:Confirming that it's completely impossible to scale a business (and its costs) to match the size of its market.
IMPOSSIBLE! As it is, EVE attracts people that actually have a brain, like this ^^ guy for example. Thank you CCP. |

Dave Stark
5547
|
Posted - 2014.05.12 18:36:00 -
[85] - Quote
Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits? |

Unezka Turigahl
Det Som Engang Var
200
|
Posted - 2014.05.12 18:37:00 -
[86] - Quote
Also, it is surprising to me that B-R supposedly is what draws people to EVE. As someone who is familiar with EVE, those fights don't interest me at all. I also don't remember seeing that sort of thing advertised the first few times I tried to play EVE. Or at least it didn't grab my attention. I wanted to play simply because it was a sci-fi MMO with cool looking spaceships. But I suppose I'm a bit of a weirdo in that "epic" stuff in general doesn't impress me.
Also also, EVE is pretty when you zoom in and press CNTRL-F9. But more often than not there's a mess of windows all over the screen, you're zoomed out so far you can't see any ship models, and your eyes are glued to a spreadsheet on the right hand side of the screen. I think this is the main reason people don't stick with the game. Its not exactly immersive. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1114
|
Posted - 2014.05.12 18:38:00 -
[87] - Quote
Ramona McCandless wrote:Cipher Jones wrote: they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base.
I know, those new ships, modules and items are just patches and I hate how Im misrepresented in the press Damn those paparazzi
Been playing 6 years, Apocrypha was the last expansion that would be considered an expansion and not patch in any other successful game.
Whatever definition you choose to use is fine by me, I'm simply going by the industry standard set forth by other successful companies. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Zifrian
Licentia Ex Vereor Black Core Alliance
1489
|
Posted - 2014.05.12 18:38:00 -
[88] - Quote
Forum Clone 77777 wrote:PvE is ****, correct, but how is it different from other games and their pve? PvE is basically always tedious and boring, its Always a grind.
If Im wrong, please show me another mmo with meaningfull and "exciting" and tell me what is so different about it. Over a million people play world of Warcraft. Pretty sure the boring pve aspect holds true there too.
If Eve had better pve it might have more appeal to those types of players but on the scale of pitiful to guild wars (which I think has a very good pve system), eve is closer to the pitiful section. For instance, One of my friends said the thing he disliked was the lack of being able to 'see' all the ships, zoom didn't really do it for him. So you shoot plus symbols...in the same reoccurring missions or grind away at the same asteroid....
The OP has a point. However, if CCP wants a niche game that supports a certain type of player, pve doesn't really matter. That wasn't his question though. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 18:42:00 -
[89] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:
Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price. How much is EvE worth to you?
There it is, the fear that underpins the 'EVE is dying' and 'More subs now!" thinking that pops up everyday on EVE related forums. The fear that a beloved pastime will go away if it doesn't grow/gain popularity at a certain arbitrary rate. CCP isn't showing any signs of distress. Our game is safe for now, and if history is an indicator, for years to come. And I will add that 15 bucks a month isn't a mainstream price in a market filled with "free to play" junk.
15 bucks a month is fine. No problem. That is mainstream, and well worth it, some of us pay two or three times that as we want the options, and happily pay the money rather than Grind for plex to pay for free each month.
But Jen are there enough of us, I do not know?
I believe that new customers should be encouraged to want to stay, so that they gain a love and confidence in the game to move on into the wider game and join good corps where they become long term customers.
The missioning, mining, industry sides of eve have lagged horribly behind, and the blacker sides of eve have had all the growth.
Faction warfare, for example has become button spinning or getting jumped or jumping on others with boosted gangs. There is nowhere that people can 1v1 PvP without getting whelped. One engages ten jump in and kill.
So not new player friendly unless they have already made the jump into a corp or group.
That is a real example of the issues. No clear pathway to progression from new player to hunter without just being a victim or prey.
So currently the new player experience is to be there for existing players exploitation.
Hardly going to make people stay is it? Oh look, they don't There is one EvE. Many people. Many lifestyles. WE are EvE |

Mara Pahrdi
The Order of Anoyia
754
|
Posted - 2014.05.12 18:45:00 -
[90] - Quote
Neutrino Sunset wrote:You warp into a level 4 mission and there are rows of red x's all arranged in neat little blobs. They sit there dumbly as you start picking off the ones at the end and only actually shoot you back when you start attacking the ones in their own little blob. They don't remote rep at all, and apart from a couple of bosses their local rep is pathetic, they almost never web or scram you, and they don't try to escape before they are killed. Ewar between NPC's and players either doesn't work at all, or is mostly a chance based mockery of real player ewar that makes using it in PvE almost completely pointless.
So basically EVE PvE is current WoW in space. That is indeed something we didn't know before.
Also fixing a previous paragraph...
Neutrino Sunset wrote:PvE is shite.
It's completely true, there's no denying it.
Neutrino Sunset wrote:Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?
Good idea.
Neutrino Sunset wrote:Here's a random thought. Instead of having new players start off in an NPC corp, why not have them start off in a Faction Warfare militia instead, and have a few extra simple missions just for brand new characters to ease them into it. They can always leave of course and revert to an NPC corp once they've completed the tutorial.
Bad idea. The only way out of a noob corp should be a player corp. A NPC corp should be something you don't want your avatar to be associated with. Remove insurance. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4150
|
Posted - 2014.05.12 18:45:00 -
[91] - Quote
Cipher Jones wrote: the industry standard set forth by other successful companies.
Like Hasbro, Games Workshop, Parker Brothers, Avalon Hill, Amarillo Design Bureau, EA, SSI, Wizards of The Coast, Catalyst Design Buerau, Konami, Activision, Microsoft, Fantasy Flight and Wargaming Inc?
Those companies you mean?
Because their definition appears to differ from yours as to how much minimum content is in an expansion. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6433
|
Posted - 2014.05.12 18:45:00 -
[92] - Quote
Ramona McCandless wrote:Jenn aSide wrote: "free to play" junk.
Id just like to say WoT is fun to me, though on the pC I became slightly addicted to gold for a while But its as cruel as mistress as EvE Either you understand armour physics or you dont, simples
I tried WoT, but all the vehicles were (wait for it........) -Armor Tankers- and i wanted to train shields. Freaking amarrians everywhere.
What? What do you mean step away from the EVE, you go to hell!!
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4152
|
Posted - 2014.05.12 18:49:00 -
[93] - Quote
Jenn aSide wrote:Ramona McCandless wrote:Jenn aSide wrote: "free to play" junk.
Id just like to say WoT is fun to me, though on the pC I became slightly addicted to gold for a while But its as cruel as mistress as EvE Either you understand armour physics or you dont, simples I tried WoT, but all the vehicles were (wait for it........) -Armor Tankers- and i wanted to train shields. Freaking amarrians everywhere. What? What do you mean step away from the EVE, you go to hell!!
PzII and M5 Stuart are speed tankers 
And a IS-2 parked in the right place makes fantastic tackle lol "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Zack Korth
Livid CO.
303
|
Posted - 2014.05.12 18:54:00 -
[94] - Quote
I think for the same reason many people don't go to low or null sec- they like playing alone, you can play alone in EvE, but you'll never experience 80% of the game. Unfortunately, the fun stuff requires API keys, a constant presence on comms where people will talk about **** no one cares about in excess, and an abandonment of other types of gameplay. EvE is overwhelming to the new player, I wonder what the retention rate is, of people who create their first account, then go on to keep playing longer than a year, i'll bet it's pretty small.. in short, eve sucks at giving a good first impression, along with the illusion that you won't be good at anything for months, it takes a while to realize that eve is the only mmo worth playing. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4152
|
Posted - 2014.05.12 18:55:00 -
[95] - Quote
Zack Korth wrote:I think for the same reason many people don't go to low or null sec- they like playing alone
Much easier to get in and out on your own than with a herd of cats "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Mara Pahrdi
The Order of Anoyia
754
|
Posted - 2014.05.12 18:56:00 -
[96] - Quote
Ramona McCandless wrote:What I dont understand is;
when several of the above posters say;
EvE is bad for new players because X Y Z make it a bad environment
Which is the game they currently pay to play.
This game is a free roaming environment.
The truth is that most so-called video game players either do not know what to do with this freedom or find it intimidating.
You cannot blame the poor single-player experience for why more people dont enjoy the open-ended sandbox.
And you cannot say that the apple that is EvE is broken for not being an orange. This pretty much.
People are used to being told what to do in a game. Remove insurance. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
242
|
Posted - 2014.05.12 18:57:00 -
[97] - Quote
epicurus ataraxia wrote:Faction warfare, for example has become button spinning or getting jumped or jumping on others with boosted gangs. There is nowhere that people can 1v1 PvP without getting whelped. One engages ten jump in and kill. Hey I do it myself, thats the way it is set up, shame to waste the opportunity for some fun. But no way is it a place for a novice alone.
So not new player friendly unless they have already made the jump into a corp or group. It was meant to be a proving ground, where people could earn their spurs, with 1v1 PvP , and gain experience and have fun. Now it is a place to go to kill things, not to fight. Mate, this is simply not true. Seriously, do you even know what you're talking about? I get tons of 1v1s in FW, since I joined (solo at first) as a 1-month old player.
Also, what's with this 'used to be great, now it's bad' crap??? I've been playing just 9 months, but I'd bet 100 PLEX that EVE was ALWAYS about 10v1 gangbangs, if the '1' doesn't pay attention. |

Beta Maoye
Deep Core Mining Inc. Caldari State
16
|
Posted - 2014.05.12 19:02:00 -
[98] - Quote
Staying in EVE is not about whether a player like to social or not. Both PVE and PVP players love social interaction with other players. Actually I think PVE players chat in private channel mostly for the purpose of social interaction. PVP players banded together for mixed reasons including social interaction, tactical advantage, political participation, intelligence exchange.
EVE is PVP. Generally speaking, 80% of game players are average players. Average players love PVE. Only 20% of game players with highly competitive character love PVP activities. They have the desire to win, the desire to overcome challenge, the desire to succeed. I think these characteristics are essential for those newbies who can stay in EVE and become long term players. When the best resources, best ships, best spaces are in the hand of veteran, new players really need to have iron will to stay to fight and compete with the elders.
|

Goatman NotMyFault
NorCorp Shipyards The Predictables
116
|
Posted - 2014.05.12 19:10:00 -
[99] - Quote
To put that post in Features & Ideas Discussion will only get it closed since the mods will say it hasnt a New idea or something. Further OP has more come With a opinion than an idea and mods loves to Close Down threads that have a negative view on eve. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1114
|
Posted - 2014.05.12 19:29:00 -
[100] - Quote
Quote:CCP isn't showing any signs of distress.
Read their 2013 financial statement.
Quote:Because their definition appears to differ from yours as to how much minimum content is in an expansion.
Still more than anything CCP has released since Tuesday, 10th March 2009.
Also, CCP admitted as much and changed their rollout structure. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Malcolm Shinhwa
Bad Touches
2316
|
Posted - 2014.05.12 19:32:00 -
[101] - Quote
Dave Stark wrote: also, i think downtown detroit and crack houses are massively interesting places; just not interesting enough to risk my life for. so a risk free version of that sounds ideal, really. they have a certain je ne sais quois.
As soon as I learn how to respawn, I'd be happy to go on that raid. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Organic Lager
Devils Diciples League of Infamy
50
|
Posted - 2014.05.12 19:32:00 -
[102] - Quote
Ramona McCandless wrote:What I dont understand is;
when several of the above posters say;
EvE is bad for new players because X Y Z make it a bad environment
Which is the game they currently pay to play.
This game is a free roaming environment.
The truth is that most so-called video game players either do not know what to do with this freedom or find it intimidating.
You cannot blame the poor single-player experience for why more people dont enjoy the open-ended sandbox.
And you cannot say that the apple that is EvE is broken for not being an orange.
I think this idea of "freedom" and "openess" is greatly over estimated by vet players.
Joining a corp can take weeks if not months (due to awoxing) and generally offer very little to new players aside from mixed advice of what to do and skill for depending on who is currently on.
Learning to pvp is like learning to play hockey in the nhl.
SPs take for ever to train and require dedication to a certain path.
WHs, null and low are no place for beginners, sure it's fun if your corp is on but if you end up out there alone it's log out or wait time.
Travel takes forever, "hey bro come (mission, mine, explore, etc.) with me" .. "Ok i'm 23 jumps away" (30 minutes later) "i'm going to log out now we'll run together tomorrow"
And people wonder why new players gravitate to solo mission running and mining. It's always available, requires little set up, has a normal progression, and no one is going to blow you up while you sit there scratching your heading wondering wtf just happend.
I don't think this game can be fixed without ruining the eve we all love. It's simply destined to be a niche game with a tight playerbase. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4156
|
Posted - 2014.05.12 19:35:00 -
[103] - Quote
Organic Lager wrote: I think this idea of "freedom" and "openess" is greatly over estimated by vet players.
Apart from experience taking time to learn, in what other way are you restricted?
Because the crux of your counter-point seems to be that it takes time to do stuff. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
245
|
Posted - 2014.05.12 19:42:00 -
[104] - Quote
Cipher Jones wrote:Quote:CCP isn't showing any signs of distress. Read their 2013 financial statement. The one with the WoD write-off? Doesn't prove anything about EVE profitability. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1114
|
Posted - 2014.05.12 19:46:00 -
[105] - Quote
Gully Alex Foyle wrote:Cipher Jones wrote:Quote:CCP isn't showing any signs of distress. Read their 2013 financial statement. The one with the WoD write-off? Doesn't prove anything about EVE profitability.
It directly does. Read it.
The problem isn't Eve profitability, but CCP's financials are directly tied to its lifeline.
Anyway the ultimate point is the reason its not more popular is because of the way its developed. Knee jerk responses to drops in subs while trying to maintain too many projects with no return.
I'm glad they dumped one of the five, but they should really be woprking on only 2, and should have been the whole time;
1. Spaceships 2. WiS. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Organic Lager
Devils Diciples League of Infamy
50
|
Posted - 2014.05.12 19:48:00 -
[106] - Quote
Ramona McCandless wrote:Organic Lager wrote: I think this idea of "freedom" and "openess" is greatly over estimated by vet players.
Apart from experience taking time to learn, in what other way are you restricted? Because the crux of your counter-point seems to be that it takes time to do stuff. You say it cant be fixed. I say it isnt broken.
Well lets see, off the top of my head
Isk, SP, knowledge, corp mates, time
Time being a very big one seeing as how if you don't have at least 2+ hours of dedicated uninterrupted playtime you are very limited. Not to mention very hard to schedule with others if you can only get on for a couple hours at a time. This limitation is amplified if you have low sp, isk and knowledge.
Edit: I'm not saying it's broken either. Just stating what the issue for new players is and i don't see a way to make it easier for them without completely fubar'ing eve |

Malcolm Shinhwa
Bad Touches
2316
|
Posted - 2014.05.12 19:48:00 -
[107] - Quote
Organic Lager wrote: WHs, null and low are no place for beginners, sure it's fun if your corp is on but if you end up out there alone it's log out or wait time.
And yet a corp composed of and run by newbies started in low, became an alliance, now holds Sov, and just elected a guy to the CSM. I hear they even still allow fresh newbies to join. Goonswarm started the same way, and still takes in newbies assuming they come from the Something Awful forums. Eve University's raison d'+¬tre is educating newbros and they have a presence in every kind of space and I'm pretty sure someone is always on. RvB (hundreds of pilots) take anyone. Stay Frosty (200+pilots), takes anyone.
Heck, join the New Order and gank miners for fun and profit. There are 54 people sitting in channel right now.
Yes joining some duffers corp full of 10 pilots (5 of them the CEO's alts) may not work out for the newbro. So don't join that sort of corp. Easy peasy. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Jenn aSide
Smokin Aces.
6433
|
Posted - 2014.05.12 19:50:00 -
[108] - Quote
Anyone else notice that for the people who already have issues with how EVE is, the 'reason' EVE isn't more popular seems to line up exactly with what they personally dislike about EVE??
Curious that is. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4157
|
Posted - 2014.05.12 19:55:00 -
[109] - Quote
Organic Lager wrote: Well lets see, off the top of my head
Isk, SP, knowledge, corp mates, time
Time being a very big one seeing as how if you don't have at least 2+ hours of dedicated uninterrupted playtime you are very limited. Not to mention very hard to schedule with others if you can only get on for a couple hours at a time. This limitation is amplified if you have low sp, isk and knowledge.
Edit: I'm not saying it's broken either. Just stating what the issue for new players is and i don't see a way to make it easier for them without completely fubar'ing eve
So... time... as you mentioned before.
And yes, two hours would be the minimum playtime at least every few days if not more often that you would need to put into an MMORPG of EvE's calibre to get anything approximating the most out of it.
And even then Id say its nothing like enough.
As for low SP and Isk, well those are hardly barriers in your way. Within 48hrs you can be ratting in lowsec no problem at all if you follow a sensible (and easily found) skill queue.
If 500,000isk frigates are too expensive for you, Im not sure what you are doing wring, especially as many of them are free, as are destroyers, mining figs and industrial haulers.
Basically, there is nothing that you cannot do if you put your mind to it, and so I will give you the knowledge limitation. So you go out there and learn
TL:DR; If learning new things and reading new stuff and using your brain to work around problems is something that you avoid in Real LIfe, then EvE is not for you "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1116
|
Posted - 2014.05.12 19:58:00 -
[110] - Quote
Ramona McCandless wrote:Organic Lager wrote: Well lets see, off the top of my head
Isk, SP, knowledge, corp mates, time
Time being a very big one seeing as how if you don't have at least 2+ hours of dedicated uninterrupted playtime you are very limited. Not to mention very hard to schedule with others if you can only get on for a couple hours at a time. This limitation is amplified if you have low sp, isk and knowledge.
Edit: I'm not saying it's broken either. Just stating what the issue for new players is and i don't see a way to make it easier for them without completely fubar'ing eve
So... time... as you mentioned before. And yes, two hours would be the minimum playtime at least every few days if not more often that you would need to put into an MMORPG of EvE's calibre to get anything approximating the most out of it. And even then Id say its nothing like enough. As for low SP and Isk, well those are hardly barriers in your way. Within 48hrs you can be ratting in lowsec no problem at all if you follow a sensible (and easily found) skill queue. If 500,000isk frigates are too expensive for you, Im not sure what you are doing wring, especially as many of them are free, as are destroyers, mining figs and industrial haulers. Basically, there is nothing that you cannot do if you put your mind to it, and so I will give you the knowledge limitation. So you go out there and learn TL:DR; If learning new things and reading new stuff and using your brain to work around problems is something that you avoid in Real LIfe, then EvE is not for you
TL;DR I managed to get past the first couple of years where your character can't do **** to make money unless they are grandfathered in, so everyone else who can't follow that path is too dumb for eve.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Guttripper
State War Academy Caldari State
463
|
Posted - 2014.05.12 20:00:00 -
[111] - Quote
Let's try this from another approach...
If you never played World of Warcraft before, then if you were looking for a game, would you try it now after it has had it moment in the sun?
How about EverQuest or EverQuest II? I'm pretty sure Sony has some servers running them still.
Or go back further - Ultima Online!
People are not prone to jump into an established game with a long history. People rather be on the ground floor of something new, not following in the footsteps of thousands of players before them. Plus without checking out ads from ten years ago, I am pretty sure Eve was touted as shooting ships apart, Current ads have a similar feel. Anybody might feel the game has not progressed beyond that.
Just a thought. |

Bagrat Skalski
Poseidaon
1509
|
Posted - 2014.05.12 20:02:00 -
[112] - Quote
Quote:some explorers will end up stealing your loot
I wonder if anyone stopped playing when I ran away with "his" 500M worth module. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues.
http://i.minus.com/ibeZ0sJewvDMBN.gif |

Dave Stark
5551
|
Posted - 2014.05.12 20:07:00 -
[113] - Quote
Guttripper wrote:If you never played World of Warcraft before, then if you were looking for a game, would you try it now after it has had it moment in the sun?
no, but that's because i don't want a game where progress is measured in "how many days have you done the same thing over and over" rather than a game where progress is measured in almost any metric you like depending upon how you play where you're free to do literally anything you want.
you're trying to compare apples to the eiffel tower. |

E-2C Hawkeye
State War Academy Caldari State
616
|
Posted - 2014.05.12 20:18:00 -
[114] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote: The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players canGÇÖt get past this and donGÇÖt understand you have to find the role your SP allow to fill and one you like.
Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high. LOL it goes to show even polar opposites can find common ground in EvE.  |

E-2C Hawkeye
State War Academy Caldari State
616
|
Posted - 2014.05.12 20:24:00 -
[115] - Quote
Cipher Jones wrote:It has almost nothing to do with NPC AI. And you are incorrect, it has changed a lot in the last 6 years that i have been playing.
It has to do with the fact that the game has real loss, it has to do with the fact that they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base. I would agree it also has alot to do with real loss. Other mmo's when you die you respawn with all your stuff. I dont care how much isk you have if you loose a 5 billion isk ship it still puts that knot in you stomach. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1118
|
Posted - 2014.05.12 20:29:00 -
[116] - Quote
E-2C Hawkeye wrote:Cipher Jones wrote:It has almost nothing to do with NPC AI. And you are incorrect, it has changed a lot in the last 6 years that i have been playing.
It has to do with the fact that the game has real loss, it has to do with the fact that they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base. I would agree it also has alot to do with real loss. Other mmo's when you die you respawn with all your stuff. I dont care how much isk you have if you loose a 5 billion isk ship it still puts that knot in you stomach.
Yup. Last year I was waiting on a check, and my car was not legal to drive. I got pulled over, and of course got that knot.
The same week, I almost lost a Vargur. That felt worse, and I didn't even lose it.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Rikanin
30plus Greater Western Co-Prosperity Sphere
98
|
Posted - 2014.05.12 20:33:00 -
[117] - Quote
Forum mod or troll? I vote troll.
|

PotatoOverdose
Handsome Millionaire Playboys
1784
|
Posted - 2014.05.12 20:37:00 -
[118] - Quote
Getting a cookie in eve is hard. Most people do something rather tedious for a rather long while just to get enough isk for a cookie or two. Then some ass-hole comes along, shanks you with a spoon, and takes your cookie. No more cookie for you, and you cry a bit while your cookie-less spoon-shanked spilled guts slowly diffuse out of your frozen corpse into the nothingness of space.
Getting cookies in other MMOs is easy. Other MMOs have spoon-free zones where cookie shanking is a no-no. And each passing day those other games throw more and more cookies your way until you come down with the 'beetus, and then they have you for life 'cause your legs stop working and you can't get out of your chair. |

Organic Lager
Devils Diciples League of Infamy
51
|
Posted - 2014.05.12 20:46:00 -
[119] - Quote
Ramona McCandless wrote:Organic Lager wrote: Well lets see, off the top of my head
Isk, SP, knowledge, corp mates, time
Time being a very big one seeing as how if you don't have at least 2+ hours of dedicated uninterrupted playtime you are very limited. Not to mention very hard to schedule with others if you can only get on for a couple hours at a time. This limitation is amplified if you have low sp, isk and knowledge.
Edit: I'm not saying it's broken either. Just stating what the issue for new players is and i don't see a way to make it easier for them without completely fubar'ing eve
So... time... as you mentioned before. And yes, two hours would be the minimum playtime at least every few days if not more often that you would need to put into an MMORPG of EvE's calibre to get anything approximating the most out of it. And even then Id say its nothing like enough. As for low SP and Isk, well those are hardly barriers in your way. Within 48hrs you can be ratting in lowsec no problem at all if you follow a sensible (and easily found) skill queue. If 500,000isk frigates are too expensive for you, Im not sure what you are doing wring, especially as many of them are free, as are destroyers, mining figs and industrial haulers. Basically, there is nothing that you cannot do if you put your mind to it, and so I will give you the knowledge limitation. So you go out there and learn TL:DR; If learning new things and reading new stuff and using your brain to work around problems is something that you avoid in Real LIfe, then EvE is not for you Also, have you seen how old this toon is? For at least 3/4ths of my life I havent trained any skills.
Yes time and ease of access.
Take WoW as the gold standard for mmos (by sales) If i want to pvp i simply push a button and boom i'm pvping If i want to team up with a buddy i push a button and warp beside him and start fighting If i have time and want to do a large scale raid i push a button and boom i'm raiding
Now take eve If i want to pvp i have to fit a ship (which is limited by my skills and isk) then make several jumps out to low sec where i will probably get instantly baptised by a gang of 6 guys If i want to team up with my buddy, once again i need to fit a ship make 20+ jumps through high sec and hope i have the proper skills to allow me to do the activity he wants. If i want to run an incursion or a high level wh i need to find a fleet of trust worthy people and be skilled out the ass.
All of the above require at least 2 hours of consecutive game play time. If i only have 30-60 minutes it's mission, mine or ship spin
Of course as someone mentioned i could join rvb for instant pvp fun but then i'm restricted to 24/7 pvp and only pvp. Or i could join a null sec or wh corp but then like rvb i'm restricted to 24/7 wh/null activity which is usually limited to who is on.
Once again not saying anything is broken or needs changing just answering why more people don't play |

March rabbit
Federal Defense Union
1474
|
Posted - 2014.05.12 20:46:00 -
[120] - Quote
Bagrat Skalski wrote:Quote:some explorers will end up stealing your loot I wonder if anyone stopped playing when I ran away with "his" 500M worth module. seriously i think i made one person out of the game.....  killed his retriever (about 40 milloion ISK) got bounty to my head about 300million with non-round numbers.... (i'm pretty sure he dropped all his money to it)
and never seen him again  The Mittani: "the inappropriate drunked joke"
|

Alice Cross
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.12 20:47:00 -
[121] - Quote
Why is Eve not as popular as other "tier 1" MMO games? Silly rabbit, here is why:
First take World of Warcraft with its... 7.8 million subs? Let's just say so. Now take out roughly 15% of female players and you end up with 6.6 million (all calculations are rough). Now remove pre-teens which given the average age of a wow player being early twenties (I couldn't find actual data so I'll be conservative) is around say 35%. Now we have 4.4 million. Next remove wow activities not present in eve, such as exploration (by saying not present I mean are shait), socializing with RL friends just running around (note friends, not fleet members) and showing off their new shiny (mounts, swords, etc) to others. Take that away and you'll end up with less than half but again let's be conservative and say 2.2 million. We could take more if we looked at things such as easy ganking (50mil SP vs 100mil SP in eve and lvl60 vs lvl 50 - I hope you get my point) but let's just stop here.
2.2 million.
Now comes the important part: wow is so easy a caveman can achieve glory playing it, aka IQ required is zero - anyone can do it. Eve requires a certain level of IQ. Let's say 110 at the minimum? That IQ is obtainable by roughly 1 in 4 human beings so applied that brings us down to 600k subscribers. Still way off right? Consider this: if we up the IQ to 120 we get 220k, but let's say it's "twisting the arm" and continue with 600k. The higher the IQ the higher the chances that it is being applied productively (I would hope) and the less of a chance of playing MMOs vs building one. There are many other factors involved such as game history, reputation, learning curve, glory/shame chance ratio, finances (if I could only pick one MMO) and so on.
Given the above (please feel free to poke errors out) and the current scale of other MMO games Eve players should actually hover around the 300k mark. |

Unezka Turigahl
Det Som Engang Var
201
|
Posted - 2014.05.12 20:53:00 -
[122] - Quote
Bagrat Skalski wrote:Quote:some explorers will end up stealing your loot I wonder if anyone stopped playing when I ran away with "his" 500M worth module.
Some people do get unnecessarily upset over it. I've certainly received my share of nasty messages in local and through eve-mail, and notifications that I've been set to terrible standing, as well as an occasional bounty or war dec. But I like to think that most players are encouraged to think of ways to prevent it from happening again, and to make things go more in their favor next time, rather than give up and quit the game.
Inevitably you can't win all the sites no matter how prepared you are but thats what keeps it fun. Going up against a Vagabond is always a toss up. If they get the loot rights, in some sites I'm generally not going to be able to beat them to the wreck to steal it. They're faster. I've just got to try to land the last shot. Then just yesterday I had someone shoot their commander wreck before I could get to it and steal the loot. Didn't expect that. Good job guy! 
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4159
|
Posted - 2014.05.12 21:00:00 -
[123] - Quote
Organic Lager wrote:
Once again not saying anything is broken or needs changing just answering why more people don't play
Ok, but you are painting it negatively in that regard.
I like the fact its not insta-anything
The day it becaomes like WoW in any way shape or form is the day I unscrub er I mean unsub "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Carmen Electra
Drunk Chaos Blood.Drunk
401
|
Posted - 2014.05.12 21:04:00 -
[124] - Quote
Honestly, I can't say it would bother me if CCP locked down Hi-Sec and turned it into carebear land. The more, the merrier IMO. Sure, I'd have to change my playstyle, but it would probably force low and null to evolve for the better. I mean, us PvPers would have nothing to worry about, because our playstyle is clearly superior and more fun, right? |

Organic Lager
Devils Diciples League of Infamy
51
|
Posted - 2014.05.12 21:08:00 -
[125] - Quote
Ramona McCandless wrote:Organic Lager wrote:
Once again not saying anything is broken or needs changing just answering why more people don't play
Ok, but you are painting it negatively in that regard. I like the fact its not insta-anything The day it becaomes like WoW in any way shape or form is the day I unscrub er I mean unsub
I agree, if i wanted wow I would simply just play wow.
It is a negative experience for most new players but as i also mentioned there is no way to change that without fubar'ing everything that makes eve great. |

Harry Forever
SpaceJunkys
1065
|
Posted - 2014.05.12 21:10:00 -
[126] - Quote
they forgot something about new players... one in a million goes directly to VFK and kills a goon... just saying YouTube - Tumblr - Facebook - Twitter |

Jonah Gravenstein
Machiavellian Space Bastards
18307
|
Posted - 2014.05.12 21:15:00 -
[127] - Quote
Harry Forever wrote:they forgot something about new players... one in a million goes directly to VFK and kills a goon... just saying And fair play to you for doing so Harry, it's just a shame that your earlier posting habits rubbed people up the wrong way and ruined it Thankfully you appeared to have mellowed a bit 
Disregard Monarchy, Acquire Chickens Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4160
|
Posted - 2014.05.12 21:21:00 -
[128] - Quote
Organic Lager wrote:
I agree, if i wanted wow I would simply just play wow.
It is a negative experience for most new players but as i also mentioned there is no way to change that without fubar'ing everything that makes eve great.
I like you
We can be friends "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Kaarous Aldurald
ROC Deep Space The ROC
6011
|
Posted - 2014.05.12 21:33:00 -
[129] - Quote
Malcolm Shinhwa wrote:Dave Stark wrote: also, i think downtown detroit and crack houses are massively interesting places; just not interesting enough to risk my life for. so a risk free version of that sounds ideal, really. they have a certain je ne sais quois.
As soon as I learn how to respawn, I'd be happy to go on that raid.
Of course. Why do you think television shows like Breaking Bad and Dexter become so crazypopular anyway?
It's because that kind of thing is what people want. Same reason why anybody would play Dungeons and Dragons, so they can play pretend in a safe environment.
And if people think "Detroit, the RPG" isn't a thing, look up Shadowrun. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 21:33:00 -
[130] - Quote
March rabbit wrote:Bagrat Skalski wrote:Quote:some explorers will end up stealing your loot I wonder if anyone stopped playing when I ran away with "his" 500M worth module. seriously i think i made one person out of the game.....  killed his retriever (about 40 milloion ISK) got bounty to my head about 300million with non-round numbers.... (i'm pretty sure he dropped all his money to it) and never seen him again 
It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I moved on and did other things, I am slowly getting better. Many didn't, Of those I started with in the corp I was In. Just 1 left there and he plays alone. There is one EvE. Many people. Many lifestyles. WE are EvE |

Malcolm Shinhwa
Bad Touches
2321
|
Posted - 2014.05.12 21:42:00 -
[131] - Quote
epicurus ataraxia wrote: It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I Doing more, an hopefully I am getting better at what I do. I moved on to another corp and different things, and look back with sadness. Many didn't, Of those I started with in the corp I was In there is Just 1 left there and he plays alone. Guess why EVERY one left.
Or it just wasn't the game for him. Me, I was ganked in hisec 3 weeks in. Lost my Venture and my pod full of 40mil of free implants CCP gave me for paying real money for the game. It was that day I knew this was the game for me. That internet pixels could actually have meaning. Where losing a fight actually meant losing something besides the time it takes to get back from the spawn point. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 21:45:00 -
[132] - Quote
Malcolm Shinhwa wrote:epicurus ataraxia wrote: It is hard for existing players to understand the fragility of a new player, It is really hard getting going, so much to think about, so many concerns. Each time he logs on he wonders whether he made the right choice and whether this game is for him. He makes the smallest mistake, or even no mistake at all, just the wrong place, wrong time, and his whole weeks gains and efforts are wiped out in a flash. He thought he was doing ok, everyone said EvE is hard, and he thinks " why am I paying for this?"
So he doesn't any more.
Simple Isn't it. I persisted, I survived and hung on and I am glad I did. I Doing more, an hopefully I am getting better at what I do. I moved on to another corp and different things, and look back with sadness. Many didn't, Of those I started with in the corp I was In there is Just 1 left there and he plays alone. Guess why EVERY one left.
Or it just wasn't the game for him. Me, I was ganked in hisec 3 weeks in. Lost my Venture and my pod full of 40mil of free implants CCP gave me for paying real money for the game. It was that day I knew this was the game for me. That internet pixels could actually have meaning. Where losing a fight actually meant losing something besides the time it takes to get back from the spawn point.
Well I am the sole other survivor of over 30 players. Glad you managed to stay in. such a pity we lose so many good people. There is one EvE. Many people. Many lifestyles. WE are EvE |

Malcolm Shinhwa
Bad Touches
2321
|
Posted - 2014.05.12 21:46:00 -
[133] - Quote
Organic Lager wrote: Now take eve If i want to pvp i have to fit a ship (which is limited by my skills and isk) then make several jumps out to low sec where i will probably get instantly baptised by a gang of 6 guys If i want to team up with my buddy, once again i need to fit a ship make 20+ jumps through high sec and hope i have the proper skills to allow me to do the activity he wants. If i want to run an incursion or a high level wh i need to find a fleet of trust worthy people and be skilled out the ass.
Is there some reason I'm missing that you can't just live in the space you want to do things and have your friends live in that space too? I'm a massive introvert, but every day I login, I am in the same system my main friends in Eve are in. We don't have to travel to get to each other. We fleet up, do what we do. Things blow up. We have fun. Eve is hard, but seems like you're making it hard on purpose.
"Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Gregor Parud
488
|
Posted - 2014.05.12 22:31:00 -
[134] - Quote
Because the game doesn't cater for low IQ, non-effort, zero teamwork grind tards... like the OP seems to be. |

Herzog Wolfhammer
Sigma Special Tactics Group
4886
|
Posted - 2014.05.12 22:33:00 -
[135] - Quote
Unezka Turigahl wrote:The NPE is indeed pushing players towards mining and missions I think,
I get an impression that new players are also pushed towards kiting and sniping because of said missions.
Bring back DEEEEP Space! |

Um Winning
Science and Trade Institute Caldari State
0
|
Posted - 2014.05.12 22:49:00 -
[136] - Quote
Obvious alt is obvious...
But IMO, EVE doesn't attract newer players, and more importantly.. KEEP newer players due to some of the answers in this very thread. Between Sarcasm and Trolling, who would stick around? (queue forum trolls telling me to QQ moar!) I'm quite happy in EVE being a care-bear, not partaking in PVP until wishing to, not being caught off guard etc.. and the best part is, I do it with a group!
Probably more a whine and rant more than anything, but the point still stands.. EVE player base will never grow exponentially due to the simple grit of the game and its inhabitants. Don't get me wrong, as I said, I enjoy it.. immensely, but take for example someone new joining, only having read due to coverage of 'BigFights.com' - they are bustled with pressure to join a player corp, and that groups and teamwork make EVE.. EVE, so they do. Only to be then confronted by (sorry miners) a HiSec Mining Corp, advertising to help newer players, to burst some life into EVE. Then suddenly WarDec.. now these new players, trying to get to terms with working in a group (coz we all know that Miner Groups are bursting with PVP vets, GG) and either go out and make a stand, or end up doing what the majority of people do.. Ship Spinning.
Yes I know that PVP is a major part of the game, and again.. Its very optional for me, which I am glad for.. but too many tards think playing the villian actually makes them better, when its the exact reason that newer players can not get to terms with EVE. Like most of the 'genuine posters' on the forums, I have played for a little over 6 years (constant), I understand most things EVE, but a lot of it dissapoints me also, because I would love nothing more than to see EVE get the sub numbers that it deserves, but #Yolo #dgaf rules the day.
might be slightly off topic, but I'm going off an 'IMO' - Flame On, QQ, Stealth: EVE is dying thread, Miner Lover, DGAF, yes my mom lives in a trailer #proud child, and all the wonderful comments that normally go with an answer that doesn't sit well with the 'community' - wont even bite as wont be back to read huehuehue
CS |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
680
|
Posted - 2014.05.12 22:52:00 -
[137] - Quote
Audrey UntzUntz wrote:PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.
I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with: 1) Incredibly intense and serious game 2) Populated by equally intense and serious douchebags.
This. It's mostly a PR problem.
/thread My YouTube Channel - EVE Tutorials & other game related things! |

Slade Trillgon
Brutor Force Federated
2837
|
Posted - 2014.05.12 23:06:00 -
[138] - Quote
Ramona McCandless wrote:Its entirely possible for players to create their own missions for others to play
Of course, they arent gankproof
Oh wait thats a mission
Content generation
Im just typing random words now
Sphincter
Not only is it entirely possible it actually is in effect with LP and isk rewards to boot 
T.R.I.A.D |

Unsuccessful At Everything
The Troll Bridge
13456
|
Posted - 2014.05.12 23:17:00 -
[139] - Quote
Neutrino Sunset wrote:A recent Jester's Trek ...
Stopped reading right about there..if not a word before that.
I will now base my statement upon only the thread title.
Eve isn't more popular because it refuses to go all the way on the first date. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Felicity Love
It Was the Year 3030
1794
|
Posted - 2014.05.12 23:21:00 -
[140] - Quote
Ramona McCandless wrote:Felicity Love wrote: crush them like lemmings
I got a tingly feeling when you said that
... I had to have a cigarette afterwards. 
"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
|

SurrenderMonkey
Space Llama Industries
505
|
Posted - 2014.05.12 23:27:00 -
[141] - Quote
Quote:I don't think the lack of PVE is what makes EVE unpopular.
Er... Eve isn't unpopular.
The subject is actually quite the loaded question. Eve is actually wildly popular within its genre (referring here to play-style, not setting) - it's only when you use extremely casual criteria - e.g., "Is an MMO" - that it appears otherwise, but doing so is fairly ridiculous. Planetside 2, Eve, and WoW are all MMOs, and I wouldn't consider any of the three to actually be direct competitors for each other in the sense of substitute goods.
|

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
546
|
Posted - 2014.05.12 23:34:00 -
[142] - Quote
So, I got around to reading that article. What does this tell us that we didn't already know? I've tried eve four different times. The first time I subscribed for one month then quit when I didn't know what to do. The second time I did a bunch of pve in my drake and a couple of low sec roams with eve uni. After three months I got bored and quit again. The third time I played for only a month, did some incursions in my drake and quit again. This time I rolled an awox alt. Failed some awoxes, ganked some dudes, trolled the forums and I'm still around after 11 months.
What does this tell us? Not much really. I'd like to see some more emphasis on player conflict in the new player experience. For example the tutorials could send players on a distribution mission where they have to pick up items in a few different low sec systems, or the military could feed directly into faction warfare (with suitable warnings of course). One of my biggest pet peeves is that the tutorials don't teach the MWD+cloak trick. I'm not entirely sure how players are supposed to figure that out for themselves, and its one of the most important things for surviving gate camps. Some explanation of filters on the star map, and better fitting advice would also be useful. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Webvan
All Kill No Skill
3910
|
Posted - 2014.05.12 23:49:00 -
[143] - Quote
Mostly stopped there... Why would they be struggling? 1. EVE isn't a hand holding easy game full of micro-reward bells and whistles to keep the kittens constantly batting their paws at the screen.
2. EVE isn't an F2P where 95-98% never pay a dime from day 1. It's not full of total freeloaders adding to the player numbers, which in most of the cases with f2p's those player activity counts are bogus.
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.12 23:53:00 -
[144] - Quote
Neutrino Sunset wrote:PvE in Eve is shite.
EVE isn't more popular because it's a PvP game. Whether or not you 'improve' PvE or not does not change that gankers WILL find you and WILL kill you if they choose to do so, whether it's in high, low or nullsec.
EVE is a very harsh game. Behaviour that would get you banned in other games is completely okay here (scams, corp theft, etc). The effort required to even get into the game is fairly huge.
Pointing at PvE and saying 'this is the reason why EVE doesn't have a million billion subs' makes about as much sense as a strawberry dressing up as a cow in order to build a birdhouse out of discarded candy wrappers.
That one graph in the presentation doesn't say that 40% of new players will always do PvE and then leave because it's boring. It's saying that 40% of all new players have no clue what to do and do missions because they give a 'goal' to work towards handed to them by the game, which is exactly what EVE isn't about. The entire point of the slide and the presentation is to get new players away from PvE and get them involved with other players and the other activities they can do because that's what EVE is about.
There is no question that PvE needs a serious overhaul, however it's not the one single jesus feature you make it out to be - Far from it.
If you do things right, people won't be sure you've done anything at all... |

Adunh Slavy
1395
|
Posted - 2014.05.12 23:53:00 -
[145] - Quote
Neutrino Sunset wrote: Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay.
Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.
If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.
Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.
If getting new players into the social part of the game is the best way to keep them paying a sub, then joining a corp needs to be made easier and less costly, and not just more visible. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Jill Chastot
Oath of the Forsaken Sanguis Ignis Prosperitum
290
|
Posted - 2014.05.13 00:34:00 -
[146] - Quote
Niche. Popular.
Pick one https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."
|

Kaarous Aldurald
ROC Deep Space The ROC
6016
|
Posted - 2014.05.13 00:47:00 -
[147] - Quote
Adunh Slavy wrote: Bubble wrap new players
Nope.
Bubble wrapping new players just makes the inevitable fall all the harder. The drop off will still be there. It's also thoroughly open to abuse by veterans, so you're running into Malcanis' Law into the bargain.
[edit: Oh, and what you're describing already exists. They're called NPC corps. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Malcolm Shinhwa
Bad Touches
2322
|
Posted - 2014.05.13 01:01:00 -
[148] - Quote
Adunh Slavy wrote: Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?
Quote:Corps, and new players, need a safety valve, a way to join a corp under probationary circumstances. A "probate" flag if you will. When that flag is applied to a corp member, they suffer the same penalties of sec status loss and concord as a non-corp member when aggressing any other corp member, except when one probate shoots at another probate in the same corp.
If an existing corp member does not have "probate" flag on himself, he also can not aggress probates with out consequence.
Any corp member, who does not have the flag, can set the flag on them selves, but only directors can remove it.
Already easily accomplished with a shared chat channel or even a rookie corp in an alliance. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Zrookplay
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.13 01:12:00 -
[149] - Quote
The new player experience shows that 50% of players leave in the first month, and of those who remain most play solo in missions. Why is this? Its simple really, I've experienced it first hand in introducing EVE to friends.
People who are willing to even try Eve as a game aren't stupid. They know about Eve, they've heard the stories, and they know how the skill system works. They know that they're years behind everyone else in training. They know that it doesn't matter if they spends 16 hours per day in the game or none. They simply have to wait for enough skill points to pour in before they can fly bigger and cooler stuff.
As a result, they don't seek out corporations because they don't feel like they are providing any value. To them, their characters are useless. The worst part? They're not wrong. Their characters are useless in all but the biggest clusterfuck of engagements. This is why many corporations put an arbitrary amount of skill points are a prerequisite of recruitment, because they're not interested in clusterfuck engagements and someone who's paid 12 months game time is less likely to be a spy then someone who's paid none.
Don't get me wrong, I love the way skill training works in Eve. There are are plenty of "We'll teach you the game!" corporations, and alliances that accept new pilots. The problem is that the introductory roles and ships in Eve don't make you feel important. As a new pilot, your worth in the game is basically zero, and it has nothing to do with the amount of damage their small projectile weapons do. That's the Eve that new players experience. We essentially tell them that they are worthless, and that they have to first learn from the bigger, faster, and more veteran players. Name me one other game where the only realistic advice you can give a new player is to find someone who has played it for 5 years and ask if they'll hold your hand. Then, after they've had their fill experiencing life at the bottom of Eve's totem pole we wonder why they leave...
Eve's new player experience is basically equivalent to starting a minimum wage job. You show up each day and hope someone will tell you what to do, what to train, and what to look forward to. If not, well then you basically **** around all day and try not to burn down the building. Or not, because **** it. |

rswfire
179
|
Posted - 2014.05.13 01:28:00 -
[150] - Quote
I think there is some truth to what Zrookplay says, but I would be hesitant to agree with all of it. When I started playing Eve, I had never heard of it or its community. And I don't know a single person in real life who has ever heard of Eve; whenever I tell them I play it, they ask me what it is. I don't believe Eve's reach is as great as some people believe, which I imagine is why you find CCP advertising it on AdSense to this very day.
If you want to know why new player retention is so low, try to put yourself in their shoes. Try to forget everything you know about Eve and roll a new character and take him/her through the tutorials and the SoE arc. See what the interactions with others are like, try to apply to a corp. I think for many it's confusing and fairly lonely...and even if they are smart enough to seek out a corp, most corps are going to be very suspicious of them (I know I am when someone who has only been playing a few hours suddenly applies).
New players aren't useless; there is much they can do. Eve, for me, is sort of a progression of greater and greater content as you train your skills and learn its idiosyncrasies, but I think by the time you've played the game for a year, there's little you can't really do. Although I'm sure to a new player there is indeed a perception that they are at a big disadvantage to older players...and in some ways, they certainly are, just not in as many ways as they may themselves believe.
New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this. About Us .|. Facebook .|. Google+ .|. Steam .|. Twitter .|. Youtube |

Kaarous Aldurald
ROC Deep Space The ROC
6016
|
Posted - 2014.05.13 01:35:00 -
[151] - Quote
rswfire wrote: New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this.
Why do you think I go to the trouble of stamping out highsec corps? The less "you can't" a new player hears from all these people, the better the game is overall. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Alice Cross
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.13 01:37:00 -
[152] - Quote
To add to my previous contribution: there is a little bit of shait to everyone (absolutely no exception) and Eve is a game for intellectuals... Intellectual shait is the stingiest so to speak. We aren't psychopaths or trolls really, we just give everything much thought (flaw? Maybe) and all of this (game, forums) is just a nice big chessboard, nothing more. |

rswfire
179
|
Posted - 2014.05.13 01:42:00 -
[153] - Quote
Kaarous Aldurald wrote:rswfire wrote: New players need people to reach out to them in helpful ways. Not scam them or cause them distress. They need time to acclimate to Eve. I think a lot of people forget this.
Why do you think I go to the trouble of stamping out highsec corps? The less "you can't" a new player hears from all these people, the better the game is overall.
Well, I'm not one of those people that says "you can't." I don't personally know anyone who says this. I've only ever seen it said in the forums as anecdotal evidence. (Not saying it doesn't really happen.)
I've always tried to encourage new players to look at the big picture of what is possible and support them in whatever they find to be the most passionate to them.
They have to decide; it's their money, their time...and if they don't enjoy it, they won't keep doing it.
If they choose piracy or a related path, it's not something we do, so I'll suggest a few groups I know can help them. About Us .|. Facebook .|. Google+ .|. Steam .|. Twitter .|. Youtube |

Kaarous Aldurald
ROC Deep Space The ROC
6019
|
Posted - 2014.05.13 01:46:00 -
[154] - Quote
rswfire wrote: Well, I'm not one of those people that says "you can't." I don't personally know anyone who says this. I've only ever seen it said in the forums as anecdotal evidence. (Not saying it doesn't really happen.)
Heck, that's pretty much one of my only criteria for choosing an awox target. If I pretend to be a new player and the first damned thing these people tell me is that I need to mine for 2 months before I can start training to fly fun ships, then the claws come out.
So yeah, believe me, as someone who spends a LOT of time pretending to be a new player, people do say "you can't". A lot. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Xpaulusx
Naari LLC
268
|
Posted - 2014.05.13 01:48:00 -
[155] - Quote
Eve Online...steepest learning curve of any game coupled with a huge time sink factor. Certainly not a game that will appeal to everyone and that is its main attraction to a lot of us. ...................................................... |

Jegrey Dozer
A Separate Peace
7
|
Posted - 2014.05.13 02:06:00 -
[156] - Quote
What I blame on the individual player:
Not every gamer likes to create their own content.
A lot of gamers are accustomed to immediate gratification; EvE requires a bit of patience. Hence, why new player retention is difficult to maintain.
Newer players are given too many options too soon in the game. They get overwhelmed and discouraged when they can not do everything a veteran player can.
What I blame on the community and CCP:
...
|

Space Juden
Supermassive Potato Pancake
84
|
Posted - 2014.05.13 02:38:00 -
[157] - Quote
It's possible that they don't find the idea of socializing with paranoid autists appealing |

Barbelo Valentinian
The Scope Gallente Federation
390
|
Posted - 2014.05.13 03:08:00 -
[158] - Quote
Guttripper wrote:Let's try this from another approach...
If you never played World of Warcraft before, then if you were looking for a game, would you try it now after it has had it moment in the sun?
How about EverQuest or EverQuest II? I'm pretty sure Sony has some servers running them still.
Or go back further - Ultima Online!
People are not prone to jump into an established game with a long history. People rather be on the ground floor of something new, not following in the footsteps of thousands of players before them. Plus without checking out ads from ten years ago, I am pretty sure Eve was touted as shooting ships apart, Current ads have a similar feel. Anybody might feel the game has not progressed beyond that.
Just a thought.
This is, actually, I think a major problem. EVE is simply too old. One reason why this is a problem is that by now most people who might have wanted to try a spaceship game have already tried EVE, and most of them didn't like it - and most of them are probably going to play Star Citizen or Elite: Dangerous.
Another reason is that a lot of people play videogames in general to get away from people. MMOs for a while were an exception to this rule, but these days, they're following suit. MMOs are solo games that just have other people as wallpaper.
MMOs were initially popular because playing with people over the interwebs was a new, exciting thing. But over the years, and especially with the subscription model leading to hamster wheels for the easily-addicted Achiever mentality, the necessary balance between social players, PvP-ers, PvE-ers, etc., in a true virtual world, that was canvassed by Bartle in his famous article, based on his experience gleaned from the early MUD/MOO scene, has been lost. Not in a game like EVE, but in most MMOs, and new players usually come to EVE from other MMOs, where they are used to collecting shinies and "progressing" mostly solo.
It's kind of sad, but I think the genre as a whole is ******. The social aspect that defined it has been lost, irretrievably so, I think. My first MMO was City of Heroes, and it was a hugely social game, people chatted away merrily in PUGs, in zone chat, everywhere. People explained missions to strangers they'd just met in a PUG, and newbies listened and asked questions. PUGs used to last all evening, dropping and picking up members as they went.
You didn't have to be in a "guild" to have a social gaming experience - imagine that!
Nowadays, any MMO you play just has grimly silent people going about their business. PUGs are fleeting things, they hardly ever stick together for more than one mission or quest. Even if you initiate chat, only a few old lags will respond, and there's a bittersweet nostalgia.
EVE is a dinosaur from a lost era, whose hindbrain has yet to catch up with its forebrain's realization that it's already a dead dinosaur walking.
Well, it's not as bad as all that, I suppose - I'm sure EVE will keep going for ages still, and I'm sure there will be other niche games for those who like being in a virtual environment and interacting with other players (both PvE and PvP oriented). But the heyday is over. You can only lose your virginity once, and you can only be tremendously excited by the "gee isn't this great, playing with other people!!!" in the first MMO you play if it has that feature. MMOs nowadays, hardly have it at all. |

Desimus Maximus
Deep Core Mining Inc. Caldari State
66
|
Posted - 2014.05.13 03:13:00 -
[159] - Quote
The 'Gecko Race' is empirical proof that EVE players prefer to PVE.
A few suggestions to spice it up for noobs and vets alike.
#1 - Incursions that include Guristas, Serpentis and Blood-Raiders.. Why is Sansha the only pirate with balls?
#2 - Allow carriers/dreads in highsec. Many new players get into the game because they read about all the capital fights and ships. And even today, there are 3-5 year veterans who have never seen ANY capital ships (indy not included). A new player will never see a Titan, much less dread or carrier. This would up the game on endless, meaningless wardecs, and make them actually cost more and force 'leet pvpers' to be more selective and for a purpose.
#3 - Limit corp/alliance sovereignty. 7-10 systems max. Force them to live and fight for their space instead of allowing vast oceans of renters who do nothing but PVE all day act as a buffer against invasion. You still get to own space, but now it means something other than 1 Trillion passive ISK per month for doing literally nothing. (sounds more boring than mining even :/ ) |

Taxi Nepaht
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.05.13 03:32:00 -
[160] - Quote
As a new EVE player, it's not the lack or low-level of PvE content that rebuke me the most (wich is actually not why I want to play).
It's rather some aspects of the gameplay (I took a look at the PI stuff...OMG) and the seriously weak customization of the interface/commands.
Maybe I didnt find them yet , but shortcuts for quick location bookmarks, target cycling, target of target, 5 tabs limit in overview/spreadshit and so on.
Yes, I played WoW (and EQ, GW, GW2 and so on - I see it seems to be a major default ) but I had these basics fighting tools available.
After what 11 years ?, I expected something a bit less clumsy in the department of spaceships pewpew (not to mention the nice crosses everywhere, looks like Elite but with a nice galaxy background...)
The game is harsh and unforgiving and I love that (I started MMOs on the Zek servers for those old enough to remember). But I also can see the more "soft" players not liking to have the PvP enforced on them - no save spot after undocking. I deal with that, not sure about other new players used to have at least some sort of safety in other games (even on PvP servers) . I mean High-sec means nothing except maybe not being podkilled, but again I'm ok with it, the x% leaving maybe not.
I may be wrong but I think the usual pyramidal progression is reversed ; as in the longer you play the more you can do - the so called high-end content ; vs in the other games where the "end-game" would be one zone to farm and/or one ranked game to win and thats a big a plus for me.
Eventually, I will do my homework (when i'm done with the couple hundreds pages to learn the basics) and search for a "newbie friendly" fighting corp...in 2 months when i get a couple millions SP , and can provide a clean API and my passport ; because well I could be a thief (as advertised in the teaser !) ; and see first-hand how the SP really makes that little difference... Because as it is, and it may very well be on me, I feel that I could just log in 2 min every couple days, or weeks , to queue basics skills for 2 months and not loose much - well certainly not the 5 seconds fights or less with 2 or more vs 1.
And I feel I'm lucky cause an RL friend, who happens to be a vet, came back to the game and is somehow coaching me - cant imagine what it is to be really unknowing in this game... |

Slade Trillgon
Brutor Force Federated
2841
|
Posted - 2014.05.13 03:47:00 -
[161] - Quote
For the same reasone real life is not popular; it is difficult.
Let us get real here. EvE is actually more like real ife than any game out there. Whether you come from the passive or aggressive playstyle, you like EvE because of the intereaction it provides and the conflict it fosters. Even the most carebearish player that sticks it out loves EvE becuase it makes you 'feel' more than 99.99% of the games available to us. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4181
|
Posted - 2014.05.13 09:34:00 -
[162] - Quote
By comparison;
1980s and 90s
Microprose was a very successful games company, many of its titles are widely regarded as classics today.
M1 Tank Platoon was one of its most popular games. It is a high end tank simulation which allows you to command up to 4 tanks directly and up to three platoons in total. You can play within the tank or in a tactical screen to control the platoon in a varied of third world war theoretical engagements against Warsaw Pact forces.
What relevance does this have?
The simulation required a keyboard overlay for the 100-odd commands you could use, including all the weapons, equipment, map commands and orders you needed to deploy your squadron effectively. It has a 193 page manual, of which half is game instructions and the other half background information on vehicles and strategy that were extremely important to understanding why things workked the way they did.
M1 Tank Platoon sold in excess of 500,000 copies, a very high amount at the time.
Where is the comparison, you ask?
Simulations like M1 were the EvE of their day, not because they were similar games, but because even though they were niche appeal, they were extremely good for it. You needed to use your brain in a way that other game types of the era failed to do.
If id had been made in a way to attract more players, and by extention more sales, it could not have been the indepth, engaging and well-respected game that it, and its ilk, still remain among those of us who took the effort the first time to grit our teeth and wade waist-deep into it. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
42
|
Posted - 2014.05.13 09:35:00 -
[163] - Quote
The game isn't more popular because it's a completly different paradigm than most MMOs you see nowadays. I don't personally think it has much to do with the "difficulty" itself - people who can't be assed to learn why they shouldn't be missioning in a purple fit raven or carrying 30 plex on autopilot quickly get filtered out anyway. The real issue (and this comes from someone who has guided numerous new players in this game) is that until you start interacting with others and forging friendships, the game is nothing but a space themed desktop wallpaper. It just doesn't have any intrisincally fun gameplay by itself, and this is a big shock to most gamers that are used to being guided to where the action is in other MMOs.
The pathethic PVE content and AI of this game only serves to reinforce that feeling, and that is why according to statistics only around 1 out of 10 players manages to get past their first month into the game. It requires a very different kind of mentality to have fun in this game - it requires constant participation, actively setting up goals for once self, and most of all a desire to learn and explore things rather than just wanting to see your character grow a few stat numbers. In game design terms, Eve is the ultimate game for Killers and Socializers.
A secondary explorer type also exists to those people who love learning the intricancies of a game world, but those who play for the biggest score or to beat the imposed rules a game tells you to follow won't find any fun here, and I don't think that's a bad thing by default. It doesn't help how the grand majority of mmorpgs thesedays are just glorified single player games with people around you in towns and instances. It creates an even bigger shock to the general crowd when starting this game. |

Adunh Slavy
1395
|
Posted - 2014.05.13 09:41:00 -
[164] - Quote
Kaarous Aldurald wrote:Adunh Slavy wrote: Bubble wrap new players Nope. Bubble wrapping new players just makes the inevitable fall all the harder. The drop off will still be there. It's also thoroughly open to abuse by veterans, so you're running into Malcanis' Law into the bargain. [edit: Oh, and what you're describing already exists. They're called NPC corps.
Non-sense Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Adunh Slavy
1395
|
Posted - 2014.05.13 09:44:00 -
[165] - Quote
Malcolm Shinhwa wrote: The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?
And how many noobs players run straight off into null, low and WH space?
Malcolm Shinhwa wrote: Already easily accomplished with a shared chat channel or even a rookie corp in an alliance.
[/quote]
Hardly the same thing. If they were the same thing, then why do they leave? Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4181
|
Posted - 2014.05.13 09:48:00 -
[166] - Quote
Adunh Slavy wrote:
And how many noobs players run straight off into null, low and WH space?
Any that have been taught properly by good CEOs, tbh.
Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Dave Stark
5559
|
Posted - 2014.05.13 09:50:00 -
[167] - Quote
Desimus Maximus wrote:The 'Gecko Race' is empirical proof that EVE players prefer to PVE. no, it really isn't. |

Adunh Slavy
1395
|
Posted - 2014.05.13 09:54:00 -
[168] - Quote
Ramona McCandless wrote:Adunh Slavy wrote:
And how many noobs players run straight off into null, low and WH space?
Any that have been taught properly by good CEOs, tbh. Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how
A few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, do not constitute proof. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4181
|
Posted - 2014.05.13 09:55:00 -
[169] - Quote
Adunh Slavy wrote:Ramona McCandless wrote:Adunh Slavy wrote:
And how many noobs players run straight off into null, low and WH space?
Any that have been taught properly by good CEOs, tbh. Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how a Few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, does not constitute proof.
So..... the fact I actually have experienced it myself is of less value to me that "evidence" you are unable to provide?
Yeah, jog on m8 "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Dave Stark
5559
|
Posted - 2014.05.13 09:56:00 -
[170] - Quote
Adunh Slavy wrote:Ramona McCandless wrote:Adunh Slavy wrote:
And how many noobs players run straight off into null, low and WH space?
Any that have been taught properly by good CEOs, tbh. Hell theres one in my Alliance that was ratting in 0.3 within 3 weeks of starting without his CEO telling him how A few instances of anecdotal evidence, that are contrary to the demographic evidence, shown year after year in the QENs, sadly no longer published, do not constitute proof. it is proof, it's proof that the number of noobs that run straight off in to null, low and WH is not 0. |

Yarda Black
Epidemic. Nulli Secunda
156
|
Posted - 2014.05.13 10:32:00 -
[171] - Quote
Destination SkillQueue wrote: Not casual friendly:
You can play EVE casually, but it doesn't mainly cater to them and they're the large mass. They want easy access to content, to play their way without unwanted interference from others and don't like to suffer meaningful setbacks. Access to EVE content can be hard. It's not clear what is available or where you find it. Even when you do it an be likely to cause you setbacks or require long skilling to start doing.
I like your post. It's well written and properly though out. I don't really agree with the stuff I quoted. Although I've been playing for quite a while now, I vividly remember my first 2 hours in EVE.
- I started in space in an Ibis. - Clicked all I was supposed to click. - Then googled how to dock. - Did the mining tutorial and finished it. - Did the combat tutorial. Couldn't finish it. - Undocked a Bantam to start mining. - Saw a Hulk on the undock
waaaahhhh. Awesome. I want a ship like that. That thing probably mines like a boss... content provided, goal set.
It went on after those 2 hours.
First setback occured within a day when I discovered large containers on the market. Spend all my ISK to get 3. Fitted perfectly in my badger. Dropped them. Redocked and went back out in my Bantam. Filled them up. Then they were scooped up by some dude. I actually had to sent a mail to make sure that really happened. Got a "thank you" mail back. Started googling "EVE + container". Guess what? There's something like security and anchoring etc. I need to find another system. Content provided and 2nd goal set.
By the end of the week I had so many plans and goals, my head was spinning. Totally unhindered by skillpoints, ISK or even basic knowledge of EVE, I found casual stuff to do within 2 hours of beginning to play this game.
EVE caters those with an imagination and the ability to set themselves goals and accomplishments. The feeling of being OP when I undocked an Osprey instead of my Bantam.... |

Sibyyl
Gallente Federation
844
|
Posted - 2014.05.13 10:50:00 -
[172] - Quote
I agree, Yarda Black. EVE is wonderful if you're a dreamer. For those who think they are hampered by SPs, get some imagination.
There is no advertised or actual equality. Those who are weaker and younger have to survive by their wits. Having low SPs should not prevent you from trying to engineer a solution to a problem. It didn't stop Tony Stark. Take solace knowing that even after the sun sets, and your sky is filled with darkness, that the sun is still shining. -D. Entervention Psychotic Monk joins BNI |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1309
|
Posted - 2014.05.13 10:58:00 -
[173] - Quote
Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.
I think it's CCP:Seagull who said a little while ago that part of the long range vision is for the distinction between pve & pvp fits to disappear
By a little while ago, I mean about a year(ish)
I thought it was a good idea then, I still do now. Sadly I'm still waiting to see it happen 
|

Irya Boone
Never Surrender.
349
|
Posted - 2014.05.13 11:06:00 -
[174] - Quote
because there is No WiS , because ther is No big BOSS in a f... dungeon deep deep in the cold space , there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are 
And you have to fight for what you got. RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4187
|
Posted - 2014.05.13 11:11:00 -
[175] - Quote
Kitty Bear wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid. I think it's CCP:Seagull who said a little while ago that part of the long range vision is for the distinction between pve & pvp fits to disappear By a little while ago, I mean about a year(ish) I thought it was a good idea then, I still do now. Sadly I'm still waiting to see it happen 
Whats a PvE fit?
Is that a Sacrilege without tackle or something?
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Mithandra
Caldari Provisions Caldari State
0
|
Posted - 2014.05.13 11:12:00 -
[176] - Quote
The reason eve isn't mainstream popular:-
A learning curve like the north face of Mount Everest
A percentage of the player base that enjoys griefing new players till they rage quit, harvesting their tears , turning them into griefwine and supping long into the night, while spinning stories of their leetness
A lot of the content is locked down and unavailable to beginners
No amount of grinding can improve your skills, only time will do that
No amount of out of game money can improve your character. Sure you can convert money into gtc, then into isk and buy a shiny golem, but without the skills to fly it you still pop.
Scamming with no consequences.
Theres no I WIN . A win is having enough isk to fly tomorrow
I love this game but I can see why new pilots are put off. |

Velicitia
Arma Artificer
2209
|
Posted - 2014.05.13 11:12:00 -
[177] - Quote
Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.
you're thinking about it wrong.
"PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc.
"PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Jered Hakaaros
GeoCorp. Curatores Veritatis Alliance
24
|
Posted - 2014.05.13 11:14:00 -
[178] - Quote
Velicitia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid. you're thinking about it wrong. "PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc. "PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts.
That is actually a surprisingly fitting analogy. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1309
|
Posted - 2014.05.13 11:15:00 -
[179] - Quote
Irya Boone wrote:, there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are 
au contraire
Implant + Pod = Shiny Goldness
also aren't paid for ship-skins now a thing ?
|

Mithandra
Caldari Provisions Caldari State
1
|
Posted - 2014.05.13 11:17:00 -
[180] - Quote
Kitty Bear wrote:Irya Boone wrote:, there is no gold armor to put on the ships and parade in Jita to let everyone see how PG you are  au contraire Implant + Pod = Shiny Goldness also aren't paid for ship-skins now a thing ? That doesn't let everyone know you are PG , it lets them know you might be worth losing sec status over :) |

Solecist Project
Center for Advanced Studies Gallente Federation
1036
|
Posted - 2014.05.13 11:21:00 -
[181] - Quote
Jered Hakaaros wrote:Velicitia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid. you're thinking about it wrong. "PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc. "PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts. That is actually a surprisingly fitting analogy. I don't see how that makes sense.
It's more the other way round, but with combat fittings still being the one who perform much better.
Non-combat fittings are automatic cars for people who are unable to apply thought to what they are doing, with crappy performance. How you can see luxury items in such crap is beyond me.
https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears!
Red blood, boiling hot! |

Brooks Puuntai
Solar Nexus.
1887
|
Posted - 2014.05.13 11:28:00 -
[182] - Quote
In regards to a sandbox game:
PVE without PVP is boring, and causes stagnation.
PVP without PVE is meaningless, and near impossible.
A balance is needed, of both "fun" and engaging PVE and PVP.
Eve fails miserable in regards to the former, while excessive on the latter(not a bad thing). CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Caleb Seremshur
Caldari Provisions Caldari State
250
|
Posted - 2014.05.13 11:31:00 -
[183] - Quote
Tippia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? Inertia. Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cashGǪ
That doesn't mean they cannot design new missions from new agents that function like the desired pvp/pve blend.
It's one thing to have an opinion and another thing entirely to shiptoast. LP store weapon cost rebalance |

baltec1
Bat Country Goonswarm Federation
11451
|
Posted - 2014.05.13 11:33:00 -
[184] - Quote
Caleb Seremshur wrote:Tippia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? Inertia. Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cashGǪ That doesn't mean they cannot design new missions from new agents that function like the desired pvp/pve blend. It's one thing to have an opinion and another thing entirely to shiptoast.
No AI can match players. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tare Bloodraven
My Test Corp
2
|
Posted - 2014.05.13 11:33:00 -
[185] - Quote
Quote:some of the guys at CCP have been struggling to understand why Eve isn't more popular. Among all the reader comments on that article one jumped out at me immediately. PvE in Eve is shite.
That is EXACTLY why this game isn't more popular! HOW DO YOU EXPLAIN this "LITTER BOX" to someone?
Not everyone wants to have everything they work for ripped off, stolen, scammed or blown up. To top it off almost EVERY change to the game is made by CCP to DRIVE players out of High Sec.
Taking Asteroid belts out of systems like Juunigaish and Suroken years ago ???? Now Removing the ICE BELTS and making them 20 rocks twice a day. Took away "Loot" and replaced it with CRAP "scrap metal" Took away "Drone ores" now drones drop nothing Took away the static complexes and gave us pop-ups that disappear The list goes on and on of the little fun things players did that no longer exist for no REAL reason.
Upcoming now manufactures need to transport BPC's and ores to different stations to get the best price to build? oh great....every gankers dream come true .....
and everyone that didn't EARN the right to put a POS in HIGH SEC because they didn't have the Standing can do so (WTF) **** on those that did all that effort.
I really don't give a flying fornication over the changes to appearances of the ships but it really does suck when a 200 mill Hulk (That I was required to train to exhumers 5 to fly by the way) gets ganked in High Sec by a NOOB in 10 Mill isk Destroyer suicide gank (and gets paid full insurance for it) what "Balance" is that?
NOW all I read is stuff in DEV BLOGS "Devs whine "I can't do anything for the benefit of the players in NULL sec because the HIGH SEC stations give 100% refine," I can't give bonuses to them for this or that in their Player Outposts and Starbases so we all get our game screwed so the NULL SEC folks can get "BENEFITS for living there" They get the best ores ( now being improved) they get the best RATS in the game...they chose to live there, and it's ALL THIEIRS!!!!!
I worked my ass off mission to earn faction in multitudes of NPC corps to get perfect refine and train skills to level 5, what justifies them getting "BONUSES" in NULL over High or Low?
Now we have to deal with serious changes to all our ways of doing business in the game.....some look like improvements, others are smoke and mirrors to cover my last statement of benefiting NULL sec outposts
People like to play where they are comfortable not where you dictate to them they should be. It's PURE SHITE that folks that pay the fees are being "Pushed" anywhere.
Some people I am sure some LOVE NULL, I personally have no interest there and the more CCP pushes the more I will resist and NOT RECOMMEND THIS GAME TO ANYONE.
I played in Low Sec for years, online from downtime to downtime most days and have tolerated the constant pecking away of what I love to do in this game, and when it got to much I quit for while, and then return. BUT you can't keep beating people like dogs, I pay for more than just my account and to be honest :
it's wonder to me anyone stays as long as they do, let alone recommend it to new players.....I have taken to demoing it...doesn't work.
Save your flames my GAD is broken...fly safe all. |

jx3p3 Intas
Chattsworth Buccaneers D0GS OF WAR
0
|
Posted - 2014.05.13 11:35:00 -
[186] - Quote
PvE in EVE is just as repetetive as any other MMO's PvE really.
I think the key factor in why EVE isn't more popular is that you cannot progress through this game at your own pace. Many MMO players love to rush to end-game, max level, gear up etc. You just can't do that in EVE because of the real time skill system. Of course there is also that fact that for a new player EVE appears to be extremely complicated and difficult to play. I tried and quit EVE several times before i finally got into the game enough to truly appreciate how great an MMO it is. Unfortunately alot of MMO players just don't have the patience and give up.
I love EVE and while it may not have super high subscriber count like WoW it's still a very succesful and very much thriving MMO, and considering it's 11 years old that just goes to show that EVE really is a fantastic MMO with a loyal playerbase and will live on for many years to come. I have alot of respect for everything CCP has done in recent years to make this game as newbie friendly as possible but ultimately EVE is kind of like Marmite - you either love it or hate it. The sad fact is - alot of new players just give up before they can even decide if they love it or hate it.
That's just my opinion anyway. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4187
|
Posted - 2014.05.13 11:41:00 -
[187] - Quote
Tare Bloodraven wrote:
Not everyone wants to have everything they work for ripped off, stolen, scammed or blown up. To top it off almost EVERY change to the game is made by CCP to DRIVE players out of High Sec.
The tools are there to do something Are you saying there is no sense of acheivement from frustrating a gank?
Tare Bloodraven wrote: 1 Taking Asteroid belts out of systems like Juunigaish and Suroken years ago ???? 2 Now Removing the ICE BELTS and making them 20 rocks twice a day. 3 Took away "Loot" and replaced it with CRAP "scrap metal" 4 Took away "Drone ores" now drones drop nothing 5 Took away the static complexes and gave us pop-ups that disappear The list goes on and on of the little fun things players did that no longer exist for no REAL reason.
1 Yeah cos no other systems have ore in them 2 Ice Mining sure is a "fun little thing" . Wow you actually have to work to get your isk fountain now. Like the rest of us. 3 What loot was removed and replaced with this free tritanium? 4 Apart from higher-grade salvage and drone officer modules, yeah I agree... 5 Disappear and respawn much more quickly than previously. Is it a problem that you cant camp a system waiting for the same rats to respawn at your static? Is using your exploration skills that difficult for you? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Barbelo Valentinian
The Scope Gallente Federation
392
|
Posted - 2014.05.13 11:44:00 -
[188] - Quote
The thing is, it's all very well to pat ourselves on the back and go all self-congratulatorily Darwinian on the problem, but that doesn't help CCP very much.
|

Velicitia
Arma Artificer
2209
|
Posted - 2014.05.13 11:54:00 -
[189] - Quote
Solecist Project wrote:Jered Hakaaros wrote:Velicitia wrote:Riot Girl wrote:Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid. you're thinking about it wrong. "PvE Fit" car is comfortable, airbags, cupholders, radio, a/c, power everything, automatic transmission ... etc. "PvP Fit" car is not so comfortable (stripped down interior, racing seat/harness), no radio, a/c, power anything, standard transmission ... and is then tweaked to get the most performance possible out of the parts. That is actually a surprisingly fitting analogy. I don't see how that makes sense. It's more the other way round, but with combat fittings still being the one who perform much better. Non-combat fittings are automatic cars for people who are unable to apply thought to what they are doing, with crappy performance. How you can see luxury items in such crap is beyond me.
I don't follow ... the "PvE Car" is suited to generic boring rat-race conditions ... the "PvP Car" is suited to racing conditions ... and in a matchup, will spank the "PvE Car" ...
... or have I gone full ****** and I swapped "PvE" and "PvP" in my OP? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kaarous Aldurald
ROC Deep Space The ROC
6025
|
Posted - 2014.05.13 11:54:00 -
[190] - Quote
Barbelo Valentinian wrote:The thing is, it's all very well to pat ourselves on the back and go all self-congratulatorily Darwinian on the problem, but that doesn't help CCP very much.
And that depends entirely on whether you think it's actually a problem. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4187
|
Posted - 2014.05.13 11:59:00 -
[191] - Quote
Barbelo Valentinian wrote:help CCP
Uh huh
*writes that down*
Interesting concept. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Sibyyl
Gallente Federation
850
|
Posted - 2014.05.13 12:08:00 -
[192] - Quote
Tried to follow that car analogy.. I think you guys are in over your heads.
Anyway, so a Gankalyst is kind of like a motorcycle? It passes cars and cuts into lanes and people in cars just shake their fists "ooh!! that's against the rules".. but dear car driver, it is NOT against the rules. And then if you get hit in one you're dead. Take solace knowing that even after the sun sets, and your sky is filled with darkness, that the sun is still shining. -D. Entervention Psychotic Monk joins BNI |

Tare Bloodraven
My Test Corp
2
|
Posted - 2014.05.13 12:13:00 -
[193] - Quote
Ramona McCandless wrote:1 Yeah cos no other systems have ore in them
The point is CCP took the asteroids from these and other systems to "MANGE US" and get us to leave them.
Tare Bloodraven wrote:Took away "Loot" and replaced it with CRAP "scrap metal".
Ramona McCandless wrote:3 What loot was removed and replaced with this free tritanium?
CCP took modules from almost every rat wreck because someone complained about "GUN MINING" (folks refined the modules for minerals).
Tare Bloodraven wrote:Took away the static complexes and gave us pop-ups that disappear
Ramona McCandless wrote:5 Disappear and respawn much more quickly than previously. Is it a problem that you cant camp a system waiting for the same rats to respawn at your static? Is using your exploration skills that difficult for you?
There are no static complexes is the problem, again because CCP took them out of the game to manage where they spawn and therefore where we play and live. |

Guttripper
State War Academy Caldari State
463
|
Posted - 2014.05.13 12:15:00 -
[194] - Quote
Another thought, so another approach...
People mention how steep the learning curve for Eve is today. Right... - compared to how the learning curve was back when I started nearly eight years ago, CCP has bulldozed that curve into rolling meadows. Anyone playing back then most likely saw the "graph" of Eve's learning curve with its hanging and speared stick figures compared to other popular games of its time. Starting a new pilot back then consisted of Aura showing you the basics of shooting a gun, firing a mining laser, simple advice not to shoot Empire stations, and then a kick in the ass and told to make your own adventure.
What is available today - implants, ISK, ships, and skill books...? Guides both in the game and out of the game on how to do every aspect to Eve? Warning labels everywhere and a safety switch on your interface? For the novice me, right click on my civilian gun and realize there are better weapons. Tinker with the market interface - "Hey, this one seems inexpensive.", purchase the gun, and note it is eight some odd jumps away. "Alright, how to get there?" by opening the universe map and manually plotting my way there - no way points in those early days (that I remember). Fly my way there by constantly referring back to the universal map. Eventually find the station, get my new gun, and exit into two people blasting each other apart.
Turns out I was in low security space.
After the two pilots destroyed each other, the "winner" looked me over and struck up a conversation. He asked how I was enjoying the game since I was but mere days old and not seen as cannon fodder or a possible spy. He explained the different security regions of space, and offered advice on various questions I had. Other people joined in and were quite helpful - never once looking at me as padding a kill mail board. Afterwards, all of them let me pass and leave based on the angle of "live and learn" instead of "perish and suffer".
But what is there today? "Are you really sure you want to enter this low security area of space?" before getting your ass handed to you by some gate camper ~bored~ of head shooting newbies in the current first person shooter genre. Who's fault is it that you did not pay attention to the in game coloring scheme, much less use a hard copy or a net map to guide you along?
And CCP has a segment of blame today too. When I started, they had this background aura involving published articles and story lines that gave this "Blade Runner" atmosphere to the gaming world. The original opening movie where most of the populace nearly died when the gate closed and empires fell apart. Pod pilots were a rare sight and the hope of a future with the risk of dying during the process or living eternal life through corpse jumping. Amarrians enslaving Minmatars through heavy drug use while Caldarians and Gallentians clashed over business visions and other past slights. The seedier side of life with missions of obtaining drugs and finding prostitutes all in high security space. Every avatar having a distinct look based on your race.
But what is there today? Perhaps I have missed them, but does CCP still release stories? Every avatar can (nearly) mix and match aspects of other empires. No word about drugs, prostitutes, or slavery... and that gaming label whenever you start the client. Back in the day, you had to download the client (unless you had the earliest box). The game was geared towards adults and the developers enjoyed drinking more than just at a fan fest. But today, everything is clean and sterile - a mirror image of kumbaya that today's real life societies want to portray.
And player driven content - yes, I will admit I am slacking too. But back in the day, hearing how this ~evil~ Band of Brothers declared war on the universe spurred some excitement. Today I hear about the "Blue Donut" and short of some battle making the news, it sounds quiet out in null security space. And back in the day, it seemed players as a whole realized in the end it was but a video game. Today it seems everyone is uptight and too damn serious over every little thing.
Perhaps I am too jaded and see the past through rose colored glasses.
Anyway, thanks for reading. |

Steelrattty
Broski North Black Legion.
59
|
Posted - 2014.05.13 12:19:00 -
[195] - Quote
EVE isn't more popular because they don't give a crap about the community that made the game what it is, the only recent changes include:
"Balance" where one ship is made overpowered and the ship that was overpowered before is rendered useless.
This is the cycle of EVE online that any veteran is extremely familiar with, touting balance changes but simply shifting the imbalance from one ship/race to another. I feel they've accepted the fact they cant homogenize all ships which is the right move, if everything was homogenized the game would be absolute garbage, but they get around this by just shifting the paradigm every expansion which in my opinion is a cop out.
"UI Improvements" where they change things (usually for the worse), implementing changes no one asked for or even wanted after it happened.
Moving/Changing button positions for seemingly no reason, for example the undock button. Would leaving it at the bottom left as well as putting in a new one have hurt anyone? Not everyone wants to have this massive station services box open all the time just in case they want to undock.
"Microtransactions" people were up in arms about this but its inevitable and is slowly being implemented.
"Time Dialation" instead of putting the man hours into fixing the game that made them ALL of their money, they just apply band aid over band aid, while piling all their cash into ****** games that are DOA. Having said this I seriously hope they don't even try to fix EvE because they're incompetent and they'll just ruin the game.
CCP blame drones for a lot of the lag, I am no expert and I don't pretend to know anything about coding/programming, but would it be so hard to make drones a unified command to the server instead of 5 different damage rolls, this not only clutters the notifications in the middle of the screen, but surely less messages to the server would make it run more efficiently?
"Denial" CCP refuse to backtrack any change they make even if its clearly a mistake, it's like they're afraid to hurt their employee's feelings by not implementing a change they propose.
For example, the Capital Jumping effect, when it went from a badass lightning stream to a drop of water in a pond, back to badass lightning, this whole process however took over a year (maybe longer? i don't even remember).
"Casualization" I think we can agree that PVP is the driving force of the game, if you think otherwise you're delusional, without the PVP community the game would be dead and the people that do nothing but industry would be playing Farming Simulator 2013 instead. CCP continue to make changes to the game that make PVP 99.9% optional.
I can fly around 0.0 or low-sec with impunity if I want to, that shouldn't be the case.
The first step towards total casualization and immersion breaking was standings in local, this makes it extremely easy to bot and rat/run anoms in general. Anoms themselves added another layer of protection for making isk via NPCing by forcing you to check not only the belts but 20 anomalies ontop of that, not to mention the disgustingly unintuitive, ugly solar system map you have to use inaccurately to find people in these anoms.
This essentially killed the solo roamer who wants to ruin peoples day by killing their money making machine.
Jump Bridges are the biggest contribution toward making pvp almost 100% consensual, while I agree people should not be able to camp a gate and have no one ever be able to run the gauntlet, Jump Bridges make it way too easy to get around. Not to mention how easy it makes it to hold extremely large amounts of space, see: goons/pl/ncdot, I would like to see these entities hold 10 regions each without Jump Bridges.
That's why its not more popular in my opinion, but there's also really great aspects to the game. The patch applied today has some improvements in it, such as when you hover over a cluster of celestials , that scroll-bar and menu is hot as hell, but they applied this new hover menu to every single function on the UI, why? the in-space popup only serves to get in the way, same with the overview one, the menu for the celestials... GREAT, hovering over a ships bracket/tab on overview ... Annoying eye-sore.
End rant, I went back and added in more as i was going so this will probably seem like a wall of incoherent crap, I feel i got my point across. |

BrundleMeth
Caldari Provisions Caldari State
156
|
Posted - 2014.05.13 12:21:00 -
[196] - Quote
People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing... |

Velicitia
Arma Artificer
2211
|
Posted - 2014.05.13 12:28:00 -
[197] - Quote
Tare Bloodraven wrote:
There are no static complexes is the problem, again because CCP took them out of the game to manage where they spawn and therefore where we play and live.
They also implemented partial asteroid respawns at down times....we originally got entire capacity belts replenished at downtime now you get "Base belts" and they get bigger over time (Grow) if they aren't mined each day...like that will happen in high sec. this minipulated the amount available to be mined in systems. Forcing miners to move.
Erstet / Egruk / Metropolis has a static 2/10 site in it ... or am I misunderstanding "complex" this morning...
The daily asteroid respawns are ****, and have been **** ever since they were introduced. CCP should have kept them to Monday and Friday and told miners to HTFU and dec the bastards mining out the systems.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2212
|
Posted - 2014.05.13 12:39:00 -
[198] - Quote
Steelrattty
[:arrow: wrote:"Time Dialation" instead of putting the man hours into fixing the game that made them ALL of their money, they just apply band aid over band aid, while piling all their cash into ****** games that are DOA. Having said this I seriously hope they don't even try to fix EvE because they're incompetent and they'll just ruin the game.
CCP blame drones for a lot of the lag, I am no expert and I don't pretend to know anything about coding/programming, but would it be so hard to make drones a unified command to the server instead of 5 different damage rolls, this not only clutters the notifications in the middle of the screen, but surely less messages to the server would make it run more efficiently?
You know ... no other game in existence (afaik) has realms that support 4,000 people across the whole damn server ... CCP / Tranquility does that IN A SINGLE SYSTEM semi-regularly these days (asakai, b-r, others that I'm obviously forgetting). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Tare Bloodraven
My Test Corp
2
|
Posted - 2014.05.13 12:42:00 -
[199] - Quote
BrundleMeth wrote:People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing...
Ha ha ha try Carrier 5
The ones I get irritated over are paying for many accounts to get to high level 5s only to have them rendered unnecessary.
Exhumer 5 was 23 days to get in to a HULK --- >not needed all you need is level 1 Gallente Industrial 5 for the Iteron 5 --- > not needed all you need is level 1
we PAID 15$ for training times more than the "playing" so we could play in the ships and gear we needed to do what we wanted to do.
Wait till you want to do more than be a EVE BARBI and just sit in the ships and smell the leather....like fit and fight them
You can sit in a carrier but it takes months more for mods and fighters and triage for example.
I Love the fact this game has very few "TWINKS". (for those that need a definition, that's noobs getting uber gear and weaps like other games). oh wait forgot about the GNOSIS why there isn't a BC skill required and any NOOB can fly a BC in game I don't know.
There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks |

Barbelo Valentinian
The Scope Gallente Federation
392
|
Posted - 2014.05.13 12:43:00 -
[200] - Quote
Ramona McCandless wrote:Barbelo Valentinian wrote:help CCP
Uh huh *writes that down* Interesting concept.
Hey, if it helps you to write down the premise of the thread you're participating in, be my guest. |

Kaarous Aldurald
ROC Deep Space The ROC
6034
|
Posted - 2014.05.13 12:44:00 -
[201] - Quote
Tare Bloodraven wrote: There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks
Your entire post is you bitching about how skill requirements hold you back... And then you complain about one of the few kinds of ships that new players can actually use to be effective?
You carebears don't even try to make sense, do you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 12:48:00 -
[202] - Quote
Velicitia wrote:[quote=Tare Bloodraven]
Erstet / Egruk / Metropolis has a static 2/10 site in it ... or am I misunderstanding "complex" this morning...
OMG there may still be one in the game? Shhhhhh don't let them know....
It's funny because they took the agents out of JITA for obvious reasons of to many people impacting doing missions, but they have their new spawn complexes there, unless they have since addressed that. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4188
|
Posted - 2014.05.13 12:48:00 -
[203] - Quote
Tare Bloodraven wrote:The point is CCP took the asteroids from these and other systems to "MANGE US" and get us to leave them. Sorry how does this equate to wanting to force people out of High Sec? Does it not occur to you that there may have been other reasons as that "reason" makes no sense.
Tare Bloodraven wrote:CCP took modules from almost every rat wreck because someone complained about "GUN MINING" (folks refined the modules for minerals). therefore you didn't have to go low sec or NULL to get you high end minerals Funny, the rats everywhere in high sec still drop items. And I also see Ore Sites in High Sec all the time with these so-called "low and null" ores in them.
Tare Bloodraven wrote: There are no static complexes is the problem, again because CCP took them out of the game to manage where they spawn and therefore where we play and live.
So you are telling me that no combat or exploration sites spawn in where you chose to base out of? Beccause that is quite clearly incorrect.
Tare Bloodraven wrote: They also implemented partial asteroid respawns at down times....we originally got entire capacity belts replenished at downtime now you get "Base belts" and they get bigger over time (Grow) if they aren't mined each day...like that will happen in high sec. this minipulated the amount available to be mined in systems. Forcing miners to move.
Yes its called a Farming Mechanic. It means resources arent magic and if you keep at them constantly without letting them regrow your yield drops. Every single crafting, mining and farming based game uses this mechanic, its called getting with the programme.
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4188
|
Posted - 2014.05.13 12:52:00 -
[204] - Quote
Barbelo Valentinian wrote:Ramona McCandless wrote:Barbelo Valentinian wrote:help CCP
Uh huh *writes that down* Interesting concept. Hey, if it helps you to write down the premise of the thread you're participating in, be my guest.
I was under the impression that paying their wages was my help, but you have a different definition?
Does "helping CCP" by some other definition make EvE more popular?
I thought the topic was 1) Why isnt it more appealing to stupid cunts and 2) In what way would appealing to stupid cunts be a benefit?
Unless you feel that appealing to stupid cunts would be helping CCP? Is that what you mean? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

dalishah11
The Scope Gallente Federation
0
|
Posted - 2014.05.13 12:54:00 -
[205] - Quote
Eve makes newcomers feel extremely insecure and difficult learning curve... At the end of the day it is a game not life! Though I feel a very simple solution can make new people stay. Just create a safe zone from pirates let's say of 10 solar systems where new commers feel no threat and learn the game according to their own pace. When I started I had to learn to be safe.... Faster than I could learn or wanted to learn.... This factor made a lot my friends leave.... Eve should be a gaming experience... Not like what a friend of mine said when he left..... It felt like I joined the army!.... |

Kaarous Aldurald
ROC Deep Space The ROC
6034
|
Posted - 2014.05.13 12:55:00 -
[206] - Quote
dalishah11 wrote:Eve makes newcomers feel extremely insecure and difficult learning curve... At the end of the day it is a game not life! Though I feel a very simple solution can make new people stay. Just create a safe zone from pirates let's say of 10 solar systems where new commers feel no threat and learn the game according to their own pace. When I started I had to learn to be safe.... Faster than I could learn or wanted to learn.... This factor made a lot my friends leave.... Eve should be a gaming experience... Not like what a friend of mine said when he left..... It felt like I joined the army!....
Rookie systems already exist. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:04:00 -
[207] - Quote
Kaarous Aldurald wrote:Tare Bloodraven wrote: There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks
Your entire post is you bitching about how skill requirements hold you back... And then you complain about one of the few kinds of ships that new players can actually use to be effective? You carebears don't even try to make sense, do you?
ha ha ha Get it right!
I didn't ***** about anything to with skills holding anything back. My "*****" was I was forced to train to level 5 and all you need is level 1 I could have put that time in to better guns/shields/armor rather then just "Sitting" in ship you can sit in for 'FREE Today!"
It should require a Tech II Destroyer or better not Tech I with that type ability is what I am saying. Didn't say **** about carebaring. Tech I destroyers are for killing Tech 1 frigates LOL
|

Velicitia
Arma Artificer
2213
|
Posted - 2014.05.13 13:05:00 -
[208] - Quote
Tare Bloodraven wrote:Velicitia wrote:[quote=Tare Bloodraven]
Erstet / Egruk / Metropolis has a static 2/10 site in it ... or am I misunderstanding "complex" this morning...
OMG there may still be one in the game? Shhhhhh don't let them know....  It's funny because they took the agents out of JITA for obvious reasons of to many people impacting doing missions, but they have their new spawn complexes there, unless they have since addressed that.
well, now that I think about it ... I've been away from that system for a while -- it HAD one there though. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2213
|
Posted - 2014.05.13 13:06:00 -
[209] - Quote
Tare Bloodraven wrote:BrundleMeth wrote:People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing... Ha ha ha try Carrier 5 The ones I get irritated over are paying for many accounts to get to high level 5s only to have them rendered unnecessary. Exhumer 5 was 23 days to get in to a HULK --- >not needed all you need is level 1 Gallente Industrial 5 for the Iteron 5 --- > not needed all you need is level 1
Hulk was Mining Barge 5 / Astrogeology 5 / Exhumers 3.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Kaarous Aldurald
ROC Deep Space The ROC
6038
|
Posted - 2014.05.13 13:08:00 -
[210] - Quote
Tare Bloodraven wrote: Tech I destroyers are for killing Tech 1 frigates LOL
No, they're not. They're for dealing a large amount of DPS in a vulnerable platform.
You know, killing miners.
But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4189
|
Posted - 2014.05.13 13:10:00 -
[211] - Quote
Tare Bloodraven wrote: I was forced to train to level 5
No, you werent "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:14:00 -
[212] - Quote
Ramona McCandless wrote:Tare Bloodraven wrote: I was forced to train to level 5
No, you werent
yeah i was they head a blaster to my head  |

Dave Stark
5562
|
Posted - 2014.05.13 13:16:00 -
[213] - Quote
just out of curiosity, has any one considered the possibility that people just aren't that interested in spaceships? |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:18:00 -
[214] - Quote
Kaarous Aldurald wrote:Tare Bloodraven wrote: Tech I destroyers are for killing Tech 1 frigates LOL
No, they're not. They're for dealing a large amount of DPS in a vulnerable platform. You know, killing miners. But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear.
Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....
If you want ISK to ISK I am sure the freighters getting ganked in Niarja by swarms of destroyers would love that discussion. |

Kaarous Aldurald
ROC Deep Space The ROC
6041
|
Posted - 2014.05.13 13:21:00 -
[215] - Quote
Tare Bloodraven wrote: Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....
If you want ISK to ISK I am sure the freighters getting ganked in Niarja by swarms of destroyers would love that discussion.
Grr, ship rebalancing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tricia Killnu
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.05.13 13:22:00 -
[216] - Quote
I started an alt the other day to see about this new player experience. Within 1 hour of running the tutorial missions I was convoed by someone asking if they wanted to show me how to mine in low sec.
I chuckled to myself and pretended to play the noob and say yes. Though on my 2nd account I fired up my main and made my way to said system as I knew exactly what was going to happen.
So I fitted my venture with Scram and web and a Shield mod as well as mining lasers to keep up appearances.
Well in warps in a thorax and Vexor and my chat with the character offering to help stops. I lock the Thorax scram web as my main warps in. Thorax went down really fast and the vexor warped out. . . Main was in a rupture LOL
The point of the story?
Some new players will not look kindly on that situation at all as it was not an attempt to help but get an easy gank on an unskilled new player.
But this is eve you say?
Yes it is, and thats why it will stay niche. Unless the playerbase changes nothing CCP does will be able to change such things from happening.
Is that good? Is that bad? Depends on where your camp lies. Me I prefer camps in low sec on a gate linked to highsec  |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4192
|
Posted - 2014.05.13 13:24:00 -
[217] - Quote
Tare has lost the will to discuss and has decided to froth
Shame, we were going so well in our little back and forth regarding why your understanding of basic industry and exploration in high sec was fundimentally flawed. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Velicitia
Arma Artificer
2213
|
Posted - 2014.05.13 13:24:00 -
[218] - Quote
Tare Bloodraven wrote:Kaarous Aldurald wrote:Tare Bloodraven wrote: There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks
Your entire post is you bitching about how skill requirements hold you back... And then you complain about one of the few kinds of ships that new players can actually use to be effective? You carebears don't even try to make sense, do you? ha ha ha Get it right! I didn't ***** about anything to with skills holding anything back. My "*****" was I was forced to train to level 5 and all you need is level 1 I could have put that time in to better guns/shields/armor rather then just "Sitting" in ship you can sit in for 'FREE Today!" It should require a Tech II Destroyer or better not Tech I with that type ability is what I am saying. Didn't say **** about carebaring. Tech I destroyers are for killing Tech 1 frigates LOL
yes ... give into the hate, and join the Dark Si... oh wait, wrong galaxy...
T1 destroyers are for killing whatever they can kill. If today it's an Atron then today it's an Atron. If tomorrow it's a titan because 1 in a billion lucky wrecking shot at the last second ... well, then it's for killing a titan. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:29:00 -
[219] - Quote
Dave Stark wrote:just out of curiosity, has any one considered the possibility that people just aren't that interested in spaceships?
NO WAY!
Star Wars made millions???? Com'mon this has just gotta be a money maker. I really think they need to just quit tinkering with it, to many constant changes.....
Strong PRO: They don't charge for expansions and WOW charges what 60$ plus monthly.....
Titanfall was 59$us with no monthly but it not a good game. You only play to level 50 and restart over and over....they suck at team balance and it's alot like Unreal was, just with Mech's.
EQ 1 is old they charge 40$ for yearly expansions and 15$ monthly.
so price point isn't bad.... |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4192
|
Posted - 2014.05.13 13:38:00 -
[220] - Quote
Tare Bloodraven wrote:
Star Wars made millions????
Star Wars stopped being about spaceships in 1983 when it became about cuddly toys, magic space priests and Lucas' ego
Tare Bloodraven wrote:Titanfall was 59$us with no monthly but it not a good game. You only play to level 50 and restart over and over....they suck at team balance and it's alot like Unreal was, just with Mech's.
You are right, its not a good game, and thats because they arent Mechs. They are Protomechs/Dreadnoughts.
Team balance isnt the problem. The fact that the Titans are underpowered jokes compared to the infantry is the problem "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

WASPY69
Deep Core Mining Inc. Caldari State
265
|
Posted - 2014.05.13 13:39:00 -
[221] - Quote
Playing other MMO's is like being a lab monkey, learn which buttons to press and learn to navigate the maze and you will find a treat, all in the safety of your supervisors making sure no one hurts you.
Playing EVE on the other hand, that same lab monkey get's thrown out of a moving car into a big forest out in the middle of nowhere, and the driver shouts "best of luck, lol!". This is where most players, coming from a life of the former, just calls it quits and dies. Whereas the rare few players says, alright, challenge accepted, and learns to adapt to the cold harsh universe that is EVE.
Bottom line is it's not so much EVE that is at fault here, it's the other 90% of theme park MMO's. And also, because of the above, EVE attracts more mature players who likes an intellectual challenge (which to be honest, is more of a blessing). The newer generation of gamers want a quick adrenaline rush with quick rewards, and sadly most game companies have adapted to deliver just that. |

Caleb Seremshur
Caldari Provisions Caldari State
252
|
Posted - 2014.05.13 13:39:00 -
[222] - Quote
Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment LP store weapon cost rebalance |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
39
|
Posted - 2014.05.13 13:40:00 -
[223] - Quote
First of all, many thanks for what's been an interesting and generally good natured discussion. I'll start by clarifying a couple of points from my original post.
One. I never stated that PvE being shite is the _only_ reason that Eve isn't more popular, there are obviously multiple factors at play here, but given the expections people have of an MMO I do think it's one of the more important ones.
Two. Tippia pointed out that the Sleeper AI is actually used by belt and mission rats. I was unclear in the OP. I didn't mean that I wanted belt and mission rats to utilize the same code infrastructure (I don't care how it's coded), what I meant was that I wanted belt and mission rats to exhibit the similarly challenging combat behaviour as Sleeper and Incursion rats, irrespective of how that is actually coded.
To the one or two trolls that automatically replied that if Eve's too hard for me I should go play WOW I'd just like to remind them (as if they even read the OP anyway), that what I proposed was that PvE would be made much more engaging if it was made _much_ _harder_.
To those who remarked that PvE is shite in all MMO's I have to admit that's almost certainly true, but that it's still no excuse for it being shite in Eve, and if it remains as shite here as it currently is then sooner or later some other game is going to come along and eat CCP's lunch. And I expect we all already know of some of those games that are in the pipeline that might do just that.
One oft repeated claim is that Eve is niche so it doesn't make the slightest difference how popular Eve is. I beg to differ. Being increasingly niche is the precurcusor to being extinct. The more popular Eve is the more money CCP makes, the more they can invest in the game and the better it becomes. That's a virtuous circle. The flip side is a game that becomes increasingly niche before it folds. Now I'm not suggesting Eve is going to fold any time soon, but it seems fairly obvious that the more money CCP makes the better it is for all of us.
A lot of people have highlighted how other MMO's provide that artifical sense of achievement (you grind 5 wolves, get a halo and level up), Eve does not have this (thank God). And that in Eve loss is permanent. I don't think either of these things discourage players at all. I think people signing up to play Eve know full well what Eve is all about. Eve provides a far deeper sense of achievement whether it's from looting a lucrative relic site deep in hostile territory and getting out alive, completing a 7/10 DED deadspace site in a cruiser or ganking the gatecamp on the doorstep to your nullsec empire with half their numbers. These are the highlights, The lowlights are some of the absolutely terrible mechanics that are in your face the whole time that you are doing these things.
Others have sugested that the skilling up process leaves people feeling useless for a long period after starting. I've just started skilling up an alt for some cheap PVP and with some cheap attribute implants and a focused skillplan it really doesn't take more than a couple of months to acquire T2 frigate and T1 cruiser skills. I think people starting Eve now will have heard all the horror stories of long skill training so I'd be somewhat surprised if that was a major disincentive for those that take the plunge.
Another point that's repeatedly made is that Eve is all about PvP and that PvE is somehow secondary if not entirely irrelevant. This opinion strikes me as at the very least a generalization, more likely a complete fallacy, and quite probably also a pointless dig at the playstyle of others.
Here are a couple of assertions that I'd be interested to see whether anyone disagrees with. 1. More people log in to exclusively PvE than log in to exclusively PvP. 2. There are far more NPC kills than player kills.
It may be that there are some here who are such awesome PvPers that they make enough isk from ransoming noob's capsules in lowsec and looting the wrecks of their defeated enemies to keep themselves supplied with shiney T2 combat ships. To them I'd ask "where do you think the guy you just ransomed got his isk from to pay you or buy his ship in the first place?", and where do you think all the materials needed to build your PvP ships came from too?
Uber PvPers aside I think it's fairly incontravertable that the majority of us get our resources from PvE, one way or another, and the bottom line is that if PvE were removed from the game entirely then after enough ships had been turned to space dust we'd all ultimately end up fighting in noobships.
PvP and PvE exist almost in a state of symbiosis. PvP requires PvE to make the things that get blown up. New players join Eve with dreams of marvelous and exciting PvP, but most start off using PvE as a means to learn about the game while skilling up and equipping. Sooner or later some migrate to PvP, some never do, but the numbers of new players who start off by jumping straight into PvP and never PvE at all is probably a fairly tiny percentage.
So with all that said it still seems pretty self evident to me that improving the core PvE mechanics would go quite a long way to improving the new player experience and player retention. |

Kaarous Aldurald
ROC Deep Space The ROC
6046
|
Posted - 2014.05.13 13:40:00 -
[224] - Quote
Caleb Seremshur wrote:Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment
You forgot also transposing the plotlines of several Samurai and spaghetti western movies into a sci fi setting. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:40:00 -
[225] - Quote
Tricia Killnu wrote:I started an alt the other day to see about this new player experience. Within 1 hour of running the tutorial missions I was convoed by someone asking if they wanted to show me how to mine in low sec. I chuckled to myself and pretended to play the noob and say yes. Though on my 2nd account I fired up my main and made my way to said system as I knew exactly what was going to happen. So I fitted my venture with Scram and web and a Shield mod as well as mining lasers to keep up appearances. Well in warps in a thorax and Vexor and my chat with the character offering to help stops. I lock the Thorax scram web as my main warps in. Thorax went down really fast and the vexor warped out. . . Main was in a rupture LOL The point of the story? Some new players will not look kindly on that situation at all as it was not an attempt to help but get an easy gank on an unskilled new player. But this is eve you say? Yes it is, and thats why it will stay niche. Unless the playerbase changes nothing CCP does will be able to change such things from happening. Is that good? Is that bad? Depends on where your camp lies. Me I prefer camps in low sec on a gate linked to highsec 
It's difficult to teach a new player the prime rules: don't fly what you can't afford to lose, is normally the first one everyone preaches. However, In a game that expects you to join forces in a Corp ( or guild or whatever the game of choice is) DTA ( Don't trust anyone) just doesn't make for a good game mechanic and in this game unfortunately that is the PRIME RULE.
|

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:42:00 -
[226] - Quote
Kaarous Aldurald wrote:Caleb Seremshur wrote:Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment You forgot also transposing the plotlines of several Samurai and spaghetti western movies into a sci fi setting.
but but you get to walk in the Captains Quarters!!!! Doesn't that count for something? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4192
|
Posted - 2014.05.13 13:45:00 -
[227] - Quote
WASPY69 wrote: Playing EVE on the other hand, that same lab monkey get's thrown out of a moving car into a big forest out in the middle of nowhere, and the driver shouts "best of luck, lol!".
+1 for this alone lol "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

BrundleMeth
Caldari Provisions Caldari State
156
|
Posted - 2014.05.13 13:52:00 -
[228] - Quote
Tare Bloodraven wrote:BrundleMeth wrote:People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing... Ha ha ha try Carrier 5 I know what you mean. On my Main I had Gunnery maxed. Every single skill at Level 5. Then, after the last big upgrade where they seperated a bunch of skills into new groups, they took a few skills from Gunnery but added Doomsday Weapons.
My main isn't close to flying a titan and in fact, I have no interest in one. But now I had this one bloody skill missing fro my perfect Gunnery. So, of course, I had to train it. To go from Level 4 to Level 5 took me 57 days...
But now, my Gunnery is perfect for now, with over 2 solid years of training that one Group...
But I am a happy Camper... |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 13:55:00 -
[229] - Quote
actually the hand to hand is fun, kicks are way over powered, one kick kills whereas some weapons take several shots.... other weapons just lack, sniper rifle takes multi-shots sometimes and auto pistol is total garbage weapon it pretty much gives some fool with no skill a robokill weapon. mechs are weak for what they are, pretty much better off putting them on auto and let them fight on their own. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 14:01:00 -
[230] - Quote
BrundleMeth wrote:Tare Bloodraven wrote:BrundleMeth wrote:People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing... Ha ha ha try Carrier 5 I know what you mean. On my Main I had Gunnery maxed. Every single skill at Level 5. Then, after the last big upgrade where they seperated a bunch of skills into new groups, they took a few skills from Gunnery but added Doomsday Weapons. My main isn't close to flying a titan and in fact, I have no interest in one. But now I had this one bloody skill missing fro my perfect Gunnery. So, of course, I had to train it. To go from Level 4 to Level 5 took me 57 days... But now, my Gunnery is perfect for now, with over 2 solid years of training that one Group... But I am a happy Camper...
unfortunately it took EVEMON make it possible to deal with mulitple character training and CCP just doesn't understand how much goes in to getting a character made (or doesn't care) because they haven't dealt with it in game. If it weren't for EVEMON I don't know if I would have as many characters as I do trained as well as I do. They rely on so many 3rd party tools to complete what is missing. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4193
|
Posted - 2014.05.13 14:03:00 -
[231] - Quote
Tare Bloodraven wrote:
unfortunately it took EVEMON make it possible to deal with mulitple character training and CCP just doesn't understand how much goes in to getting a character made (or doesn't care) because they haven't dealt with it in game. If it weren't for EVEMON I don't know if I would have as many characters as I do trained as well as I do. They rely on so many 3rd party tools to complete what is missing.
Again, cant say Ive used it, cant say I will
EVEMON and EFT are both far from essential "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Organic Lager
Devils Diciples League of Infamy
54
|
Posted - 2014.05.13 14:21:00 -
[232] - Quote
Kaarous Aldurald wrote:Tare Bloodraven wrote: Tech I destroyers are for killing Tech 1 frigates LOL
No, they're not. They're for dealing a large amount of DPS in a vulnerable platform. You know, killing miners. But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear.
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4193
|
Posted - 2014.05.13 14:22:00 -
[233] - Quote
Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Victus Menethil
Odyssey Corporation The Gallows Alliance
1
|
Posted - 2014.05.13 14:25:00 -
[234] - Quote
Why Eve isn't more popular? Because it looks as if it's created by the devs, for the devs, with the help of a few enthusiast PVPers. It's more of a simulator, with rules from Somalia or Mogadishu.
The community is anti-PVE players. At least that's my impression after a month of play. You wouldn't believe how many times I've heard "It's a PvP game" since I started playing EVE. It's an excuse for everything.
Full hardcore games are a thing of the past. Nowadays you have to offer multiple options. And not all full PvP.
|

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.05.13 14:27:00 -
[235] - Quote
double post sry |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4193
|
Posted - 2014.05.13 14:29:00 -
[236] - Quote
Victus Menethil wrote: It's more of a simulator, with rules from Somalia or Mogadishu.
Mogadishu known locally as Xamar (English: Hamar), is the largest city in Somalia
Remember: Education is Ammunition "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.05.13 14:30:00 -
[237] - Quote
Ramona McCandless wrote:Victus Menethil wrote: It's more of a simulator, with rules from Somalia or Mogadishu.
Mogadishu known locally as Xamar (English: Hamar), is the largest city in Somalia Remember: Education is Ammunition
Fixed. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 14:30:00 -
[238] - Quote
Neutrino Sunset wrote:First of all, many thanks for what's been an interesting and generally good natured discussion. I'll start by clarifying a couple of points from my original post.
Here are a couple of assertions that I'd be interested to see whether anyone disagrees with. 1. More people log in to exclusively PvE than log in to exclusively PvP. 2. There are far more NPC kills than player kills.
So with all that said it still seems pretty self evident to me that improving the core PvE mechanics would go quite a long way to improving the new player experience and player retention.
Hmm is that an:
Are there more PVPrs or Carebears question? (oh is that a crap storm of a discussion even when it isn't the topic.) I hate assumptions so don't know where you would get real numbers? I think a very high % deals with the PVE and NPCs just because that is the game. Exclusively??? only CCP could give you those numbers and that Exclusivity may change depending who's online in a players Corp / Alliance . it's gotta be some bell curve looking graph i would imagine. Missions and Ratting is a Money Maker in the Game for anyone available at anytime. Where as maybe a fleet of friends / Corp mates ect may not be. It is a core part of EVE.
But this is just my opinion over the years. |

Solecist Project
Center for Advanced Studies Gallente Federation
1053
|
Posted - 2014.05.13 14:34:00 -
[239] - Quote
Why?
ToolTips! https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears!
Red blood, boiling hot! |

Organic Lager
Devils Diciples League of Infamy
54
|
Posted - 2014.05.13 14:40:00 -
[240] - Quote
Ramona McCandless wrote:Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry
Why do you say that? |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 14:51:00 -
[241] - Quote
The thing about this?
http://www.eveonline.com/11/?utm_source=eveonline.com&utm_medium=banner&utm_content=11th%20anniversary&utm_campaign=11th%20anniversary
CCP knows exactly how many people log in daily by the minute and what we all do every day we play by server logs and database activity. They knew when they set the goals what we could do by statistical analysis. What I don't want to believe is they intentionally did it over a Mother's Day Holiday so we wouldn't make the goals. But unfortunately I whole heatedly do believe that because they pay their employees in ISK taken from our corpses in space.
SO back to thread topic....Does it speak to PvE being of primary import....not really a legit test because i think they tainted the goals. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 14:57:00 -
[242] - Quote
Organic Lager wrote:Ramona McCandless wrote:Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry Why do you say that?
So are you saying a new player must be given a sacrifice in order play the game??? I volunteer we give them Ramona McCandless! It could be a ceremony like http://www.youtube.com/watch?v=IfAcAxX81tkhttp://www.youtube.com/watch?v=IfAcAxX81tk
we could all join in!!!!!
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4195
|
Posted - 2014.05.13 14:57:00 -
[243] - Quote
Organic Lager wrote:Ramona McCandless wrote:Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry Why do you say that?
Because a Procurer is about as far from paper tanked as any T1 ship short of a BC or BS can be and its the easiest barge to fly "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4195
|
Posted - 2014.05.13 14:59:00 -
[244] - Quote
Tare Bloodraven wrote:So are you saying a new player must be given a sacrifice in order play the game??? I volunteer we give them Ramona McCandless! It could be a ceremony like http://www.youtube.com/watch?v=IfAcAxX81tkhttp://www.youtube.com/watch?v=IfAcAxX81tk we could all join in!!!!!
I have no idea what this is supposed to mean or what your broken malformed link is supposed to be, but thanks for mentioning me "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 15:01:00 -
[245] - Quote
Ramona McCandless wrote:Tare Bloodraven wrote:So are you saying a new player must be given a sacrifice in order play the game??? I volunteer we give them Ramona McCandless! It could be a ceremony like http://www.youtube.com/watch?v=IfAcAxX81tkhttp://www.youtube.com/watch?v=IfAcAxX81tk we could all join in!!!!! I have no idea what this is supposed to mean or what your broken malformed link is supposed to be, but thanks for mentioning me sacrifice |

SurrenderMonkey
Space Llama Industries
509
|
Posted - 2014.05.13 15:01:00 -
[246] - Quote
Tare Bloodraven wrote:
Not everyone wants to have everything they work for ripped off, stolen, scammed or blown up. To top it off almost EVERY change to the game is made by CCP to DRIVE players out of High Sec.
Er... it's not like those possibilities exist in a vacuum. Someone can't just come into my wallet and steal my stuff. And scams? All I have to do to avoid those is pay attention. Hell, it's a rare event that I even get blown up unless I've gone out of my way to put myself in a situation where that's pretty likely.
Quote:Taking Asteroid belts out of systems like Juunigaish and Suroken years ago ???? Now Removing the ICE BELTS and making them 20 rocks twice a day. Took away "Loot" and replaced it with CRAP "scrap metal" Took away "Drone ores" now drones drop nothing Took away the static complexes and gave us pop-ups that disappear The list goes on and on of the little fun things players did that no longer exist for no REAL reason.
ICE BELTS were changed because ICE was a functionally unlimited resource. The entire universe's ice needs could be met from just four ice belts. This meant that ice mining was of substantially lower value than intended, and that there was no real economy for ice. This was a REAL problem that required a REAL change for a REAL reason.
Loot reduction and drone alloy removal, similarly, were to address the fact that mining is supposed to be the primary way that minerals are introduced into the economy, and competition from these alternate sources was depressing mineral prices and making mining less valuable than intended. Again, this was changed for a REAL reason.
Static complexes were removed because they created a dynamic where the same systems were endlessly farmed by the same people ad nauseum. Complexes generate some of the best items in the game. Do you really think it should be as easy as 'push button -> receive bacon'?
All of those changes were made for REAL reasons. That you didn't like or appreciate the reasons doesn't make them less REAL, and says more about you than it does about the changes.
Quote:Upcoming now manufactures need to transport BPC's and ores to different stations to get the best price to build? oh great....every gankers dream come true .....
Yes, how awful, you might have to interact with another player.
Quote:and everyone that didn't EARN the right to put a POS in HIGH SEC because they didn't have the Standing can do so (WTF) **** on those that did all that effort.
I did the standings grind to anchor a POS in high sec, and I'm fine with this change. Standings grinds are the very definition of tedium, and I don't think the fact that I sucked it up and did it when it was necessary means that "feature" needs to be frozen in place for all eternity, never to be improved upon or made any less tedious simply because I've got mine.
Quote:I really don't give a flying fornication over the changes to appearances of the ships but it really does suck when a 200 mill Hulk (That I was required to train to exhumers 5 to fly by the way) gets ganked in High Sec by a NOOB in 10 Mill isk Destroyer suicide gank (and gets paid full insurance for it) what "Balance" is that?
Yeah, it turns out that price doesn't actually determine how much tank you get, and a high-damage beast like a destroyer doesn't have much trouble cutting through a flimsy non-military ship like a Hulk. Fly a skiff if it bothers you so much. Also, there's no insurance payout for suicide ganking.
I believe I've hit the quote cap, but the rest of your post was the exact same flavor of stupid anyway, so this should suffice. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4195
|
Posted - 2014.05.13 15:03:00 -
[247] - Quote
Tare Bloodraven wrote:Ramona McCandless wrote:Tare Bloodraven wrote:So are you saying a new player must be given a sacrifice in order play the game??? I volunteer we give them Ramona McCandless! It could be a ceremony like http://www.youtube.com/watch?v=IfAcAxX81tkhttp://www.youtube.com/watch?v=IfAcAxX81tk we could all join in!!!!! I have no idea what this is supposed to mean or what your broken malformed link is supposed to be, but thanks for mentioning me sacrifice
So after you posted a rant, that I and nearly everyone else (including see above) has torn apart for being rubbish, your comeback is to suggest I should be ritually killed.
I see why you are the head of your debating club.
Salvos, is that you? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jake Warbird
Republic Military School Minmatar Republic
4048
|
Posted - 2014.05.13 15:05:00 -
[248] - Quote
Ramona McCandless wrote: suggest I should be ritually killed.
That escalated quickly. |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.13 15:06:00 -
[249] - Quote
Ramona McCandless wrote:Tare Bloodraven wrote:Ramona McCandless wrote:Tare Bloodraven wrote:So are you saying a new player must be given a sacrifice in order play the game??? I volunteer we give them Ramona McCandless! It could be a ceremony like http://www.youtube.com/watch?v=IfAcAxX81tkhttp://www.youtube.com/watch?v=IfAcAxX81tk we could all join in!!!!! I have no idea what this is supposed to mean or what your broken malformed link is supposed to be, but thanks for mentioning me sacrifice So after you posted a rant, that I and nearly everyone else (including see above) has torn apart for being rubbish, your comeback is to suggest I should be ritually killed. I see why you are the head of your debating club. Salvos, is that you? did you watch the video??? there is no death or ham done HA HA HA score one for ME! it's the RING OF FIRE from NEMO!
and you obviously missed the most important part of my first post....the last line! Because you are little more than than just another troll here looking for something to pick at, I like your idea over mine but Ritually is far to good for you! |

Organic Lager
Devils Diciples League of Infamy
54
|
Posted - 2014.05.13 15:25:00 -
[250] - Quote
Ramona McCandless wrote:Organic Lager wrote:Ramona McCandless wrote:Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry Why do you say that? Because a Procurer is about as far from paper tanked as any T1 ship short of a BC or BS can be and its the easiest barge to fly
I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.
Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness?
|

Victoria Sin
Center for Advanced Studies Gallente Federation
618
|
Posted - 2014.05.13 15:28:00 -
[251] - Quote
Jenn aSide wrote: 3 letters. M....M......O
Quite meaningless in my opinion. There's no actual content in the game, even for groups of players. There's a meta, there's player created content, but that's not accessible in any meaningful way to noobs. There are no "epic arcs" that aren't epic purely in the amount of text you have to read to understand the plot.
CCP have all of the tools available to make a game with real content inside the Eve universe, but they just refuse to unlock that goddammed door.
Funnily enough single player games like the X series have a similar problem here. The campaign is terrible. You're supposed to have fun in the sand box. Can you imagine a movie director cutting up a load of film frames, throwing them up into the air and saying, "here, go and make an epic movie". Games are supposed to be entertainment and relaxation, not work. Eve is often the latter.
This is what happens when you don't invest in PvE content. To do it right you need story writers, narrators, voice actors, all of that kind of stuff. The only voices I hear in Eve are my comrades (varying in quality) and "Docking Request Accepted". |

Barbelo Valentinian
The Scope Gallente Federation
393
|
Posted - 2014.05.13 15:29:00 -
[252] - Quote
Ramona McCandless wrote:
Unless you feel that appealing to the masses would be helping CCP? Is that what you mean?
No, I think the best hope CCP has is of ditching the misleading ads that suggest the game is more of a sim than it is, de-emphasize the PvE aspect in the tutorials, and somehow - that's the tricky part - get people into the core of what EVE is quicker, i.e. the social aspect.
CCP needs to attract more of the type of person who's likely to enjoy EVE, and less of the type of person who's unlikely to enjoy it, and then gets disappointed and leaves.
I envisage something like a cross between RvB and EVE UNI, but dev-organized, where a player is put into PvP situations with other newbies more quickly, but in a slightly safer way than in the full game just so they can get their bearings in basic things (in the same way as they do in the PvE tutorial).
Before re-subbing, I recently created a trial account just to check out the NPE, and I thought one of the best things about it was the little tutorial where you lose a ship, and the game tells you you're going to lose ships in this game. That's the direction that the NPE needs more of, only combined with more of an experience of playing with other players and PvP-ing immediately. The only problem with that little tutorial was, it wasn't your ship you were losing, but one given to you! :)
Maybe, actually, you could have an option to have a PvP start or a PvE start. The game does need some PvE, and it needs people who like building and accumulating as much as it needs people who like destroying and being asshats. But the latter are woefully underserved in the NPE.
I think that, in tandem with what others have suggested - i.e. making the PvE experience more intrinsically interesting in various ways (e.g. perhaps making it more PvP-like, things like that), might help. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4198
|
Posted - 2014.05.13 15:35:00 -
[253] - Quote
Organic Lager wrote:
I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.
The cheapest most heavily tanked mining ship is the easiest to fly, so doesnt that suggest that newer players and solo artists should be using it? We arent talking about everyone who wants to mine. We ARE talking about new players.
Please tell me more about how flying a Retriever is so much more sensible and "progresses" the field of mining. This is a term I haven't heard used in regards to the different ways to be the slowest isk/hour profession.
Organic Lager wrote:Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness?
Plenty of people do their first few missions in them, so theres a reason to tank them. Plenty of people use them to salvage, and that too can benefit from a tank every now and again.
Your sentence regarding min/max effectiveness shows a poor understanding of the ships, their roles and how they are used. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
510
|
Posted - 2014.05.13 15:42:00 -
[254] - Quote
Organic Lager wrote:Ramona McCandless wrote:Organic Lager wrote:Ramona McCandless wrote:Organic Lager wrote:
How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.
Nothing will drive a new player away faster then feeling cheated or being unable to play.
Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry Why do you say that? Because a Procurer is about as far from paper tanked as any T1 ship short of a BC or BS can be and its the easiest barge to fly I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
|

Harry Forever
SpaceJunkys
1070
|
Posted - 2014.05.13 15:42:00 -
[255] - Quote
Jonah Gravenstein wrote:Harry Forever wrote:they forgot something about new players... one in a million goes directly to VFK and kills a goon... just saying And fair play to you for doing so Harry, it's just a shame that your earlier posting style rubbed people up the wrong way and ruined it  Thankfully you appear to have mellowed a bit 
I burned out fast, mixing solo play with teamplay did not work, however I don't regret to bring up people to do the same, however for me its best to just concentrate on what I'm doing, the only way I'm in full control... YouTube - Tumblr - Facebook - Twitter |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
977
|
Posted - 2014.05.13 15:50:00 -
[256] - Quote
While I would never presume to naysay a follower of space-detective and grand moral inquisitor Ripard Teg, I think this pretty much sums up the issue and simple resolution.
F
Would you like to know more? |

SurrenderMonkey
Space Llama Industries
510
|
Posted - 2014.05.13 15:51:00 -
[257] - Quote
Victoria Sin wrote:
Funnily enough single player games like the X series have a similar problem here.
Funny you should mention X, given what happened when they decided to stray from their core competency (a "make your own fun" sandbox with a lot of complex features and mechanics) for a "more accessible" gameplay experience with X-Rebirth.
|

Organic Lager
Devils Diciples League of Infamy
54
|
Posted - 2014.05.13 16:03:00 -
[258] - Quote
Ramona McCandless wrote:Organic Lager wrote:
I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.
The cheapest most heavily tanked mining ship is the easiest to fly, so doesnt that suggest that newer players and solo artists should be using it? We arent talking about everyone who wants to mine. We ARE talking about new players. Please tell me more about how flying a Retriever is so much more sensible and "progresses" the field of mining. This is a term I haven't heard used in regards to the different ways to be the slowest isk/hour profession. Organic Lager wrote:Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness? Plenty of people do their first few missions in them, so theres a reason to tank them. Plenty of people use them to salvage, and that too can benefit from a tank every now and again. Your sentence regarding min/max effectiveness shows a poor understanding of the ships, their roles and how they are used.
Yes, you're right, of course. Suicide ganking someones ship has never caused a player, new or old, to leave eve. (This is sarcaism) |

Velicitia
Arma Artificer
2223
|
Posted - 2014.05.13 16:03:00 -
[259] - Quote
Ramona McCandless wrote:Organic Lager wrote:
I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.
The cheapest most heavily tanked mining ship is the easiest to fly, so doesnt that suggest that newer players and solo artists should be using it? We arent talking about everyone who wants to mine. We ARE talking about new players. Please tell me more about how flying a Retriever is so much more sensible and "progresses" the field of mining. This is a term I haven't heard used in regards to the different ways to be the slowest isk/hour profession.
there used to be a progression of sorts (Procurer* -> Retriever -> Covetor** -> Hulk for rocks ... s/Hulk/Mackinaw/ for Ice ... s/Hulk/Skiff/ for Mercx.) ... but that was done away with a few years ago.
* Mined worse than an Osprey though, thanks to T2 mods
** Only used if you were too poor to afford a hulk
These days it's people whinging that they can't outmine a retreiver/Mackinaw with either of the other ones if they fit a DCU II (BIG HINT CCP -- BAD MINERS WILL NEVER SACRIFICE YIELD FOR ANY REASON). Admittedly though, the fitting is a little too tight on the barges -- you can't use less efficient lasers in order to cram on that extra hardener like you can with most of the other ships (such as using meta 4 guns), or sacrifice a little gank (yield) to fit that DCU ... and replace it with a slightly less effective overall rig* (e.g. T2 Mag Field Stab = 10% ROF and 1.1x DMG Mod .... replace with Hybrid Burst Aerator rig and still get your ROF bonus ... or the Collision Accelerator and keep the DMG Mod ... or use T2 rigs and get 15% / 1.15)
*Note -- I'm assuming you only have room for one rig (because you need the other slots / calibration for something else)
Ramona McCandless wrote:Organic Lager wrote:Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness? Plenty of people do their first few missions in them, so theres a reason to tank them. Plenty of people use them to salvage, and that too can benefit from a tank every now and again. Your sentence regarding min/max effectiveness shows a poor understanding of the ships, their roles and how they are used.
Y'know Ramona -- the way I'm reading the GP post is that it's not fair that the miners can't preemptively shoot gankers, lest they get obliterated by CONCORD. Perhaps the root of the problem lies in CONCORD themselves?
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4201
|
Posted - 2014.05.13 16:07:00 -
[260] - Quote
Organic Lager wrote:
Yes, you're right, of course. Suicide ganking someones ship has never caused a player, new or old, to leave eve. (This is sarcaism)
And this is important because...?
Is EvE special in some way that we should be pandering to those who dont like it?
When someone tries to play, for the sake of argument, CoD, and gets killed because they find the controls difficult or dont understand the game mechanics and quits, should EA change that game to suit them?
No, that would be stupid.
By the same yardstick if some one cannot tell that a 30,000EHP Proc is a ship that will more likely survive a gank than a 10,000 EHP Retriever, then this game is too hard for them.
I have no wish for it to be easier for people who cannot understand this concept. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4203
|
Posted - 2014.05.13 16:08:00 -
[261] - Quote
SurrenderMonkey wrote:Victoria Sin wrote:
Funnily enough single player games like the X series have a similar problem here.
Funny you should mention X, given what happened when they decided to stray from their core competency (a "make your own fun" sandbox with a lot of complex features and mechanics) for a "more accessible" gameplay experience with X-Rebirth.
This, all of this "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6453
|
Posted - 2014.05.13 16:25:00 -
[262] - Quote
SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'.
Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be).
But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4203
|
Posted - 2014.05.13 16:28:00 -
[263] - Quote
Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the lose of a tool (ship), it's theme park types for which that ship represents an 'achievment'.
+1
Anyone here do cyno? Yes, no?
Anyone who doesnt do it care to guess what the most popular ship is for lighting the beacon and moving multi-billion isk assets around the universe? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 16:31:00 -
[264] - Quote
Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'. Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be). But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol.
Wurm Online is a sandbox, I daresay more of a sandbox then EvE and yet destruction of others creations is not an important part of the game. |

Darth Kilth
Silver Guardians Fidelas Constans
169
|
Posted - 2014.05.13 16:31:00 -
[265] - Quote
Ramona McCandless wrote:Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the lose of a tool (ship), it's theme park types for which that ship represents an 'achievment'. +1 Anyone here do cyno? Yes, no? Anyone who doesnt do it care to guess what the most popular ship is for lighting the beacon and moving multi-billion isk assets around the universe? oh oh, let me guess!
Newb ship? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4203
|
Posted - 2014.05.13 16:33:00 -
[266] - Quote
Darth Kilth wrote: oh oh, let me guess!
Newb ship?
http://bit.ly/1gA8ioc ! "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Velicitia
Arma Artificer
2226
|
Posted - 2014.05.13 16:33:00 -
[267] - Quote
Ramona McCandless wrote: +1
Anyone here do cyno? Yes, no?
Anyone who doesnt do it care to guess what the most popular ship is for lighting the beacon and moving multi-billion isk assets around the universe?
Velator is awesome for the task (or used to be).
Ed -- DAMMIT beaten to the answer! One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4203
|
Posted - 2014.05.13 16:35:00 -
[268] - Quote
Tux Gallant wrote: Wurm Online is a sandbox, I daresay more of a sandbox then EvE and yet destruction of others creations is not an important part of the game.
Is there risk from loss of any kind? What Im asking is;
Is it to the player's benefit to create strategies which protect their assets or creations from loss? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
512
|
Posted - 2014.05.13 16:38:00 -
[269] - Quote
Tux Gallant wrote:Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'. Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be). But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol. Wurm Online is a sandbox, I daresay more of a sandbox then EvE and yet destruction of others creations is not an important part of the game.
What point do you imagine you've made, here? Spaceships aren't an important part of Wurm Online, either. But they are an important part of Eve Online and, similarly, so is destruction. Why, it's almost like they're different games!
What's baffling to me is the preponderance of, "You know what this game needs? It needs to be more like that other game."
I always imagine these posters as characters from Idiocracy, enjoying 3 square meals of Taco Bell every day. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 16:40:00 -
[270] - Quote
SurrenderMonkey wrote:Tux Gallant wrote:Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'. Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be). But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol. Wurm Online is a sandbox, I daresay more of a sandbox then EvE and yet destruction of others creations is not an important part of the game. What point do you imagine you've made, here? Spaceships aren't an important part of Wurm Online, either. But they are an important part of Eve Online and, similarly, so is destruction.
So you are suggesting that spaceships = a need for destruction therefore its a sandbox?
Destruction of others achievements is not an inherit need for a sandbox. |

SurrenderMonkey
Space Llama Industries
512
|
Posted - 2014.05.13 16:43:00 -
[271] - Quote
Tux Gallant wrote:SurrenderMonkey wrote:Tux Gallant wrote:Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'. Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be). But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol. Wurm Online is a sandbox, I daresay more of a sandbox then EvE and yet destruction of others creations is not an important part of the game. What point do you imagine you've made, here? Spaceships aren't an important part of Wurm Online, either. But they are an important part of Eve Online and, similarly, so is destruction. So you are suggesting that spaceships = a need for destruction therefore its a sandbox? Destruction of others achievements is not an inherit need for a sandbox.
No, I'm suggesting that they're different games, therefore, "X game has (or does not have) Y feature!" is the very definition of a completely worthless statement. It has no functional meaning or argumentative value. Good job, you've made the observation that there is a different game with different features. You could have made the same observation based on the name of the games alone. You could have made the same observation based on damn near any and every feature of the games. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 16:48:00 -
[272] - Quote
Sorry I thought we were talking about what is or is not a sandbox, not what is EvE.
well have a nice day all. |

Prince Kobol
1717
|
Posted - 2014.05.13 16:49:00 -
[273] - Quote
Jenn aSide wrote:SurrenderMonkey wrote:
Er, the notion of "progressing" through ships is baggage that people bring with them from other games. Ships are just tools in a toolbox. If you need to pound nails, you grab the hammer. If you need to drive screws, you grab the screwdriver. You don't "progress" from the hammer to the screwdriver.
This is a very basic concept that sanbox players embrace and themepark players can't grasp. It's not sandbox players raging at the loss of a tool (ship) when it blows up, it's theme park types for which that ship represents an 'achievment'. Much of the problem here is people being out of place and having bad expectations while playing the wrong kind of game. These people are a minority, the majority of people who wouldn't like EVE actually quit before they get to deep into it because they recognize that it's not their thing (and this is how it should be). But the few themeparkers that don't quit get 'stuck'....they don't like the game, it's game play and how that game play exposes them to the actions of other players, but they've "invested too much" to just walk away. So they complain and lobby the developers for more and more themepark lol.
Whilst I would agree with all of this, Eve biggest problem is getting new players to experience the best of Eve fairly early on.
I would wager most people who start Eve these days are well aware what the game is all about but getting from
Point A - New player in a NPC corp who has just been bored to tears by the NPE to
Point B - A Decent Corp where they can be taught the basics of the game and experience most of what PvE has otr offer to the rush and excrement of PvP without getting scammed, axowed ganked in 2 minutes or called a spai, noob etc is actually pretty damn difficult lol. |

Darth Kilth
Silver Guardians Fidelas Constans
169
|
Posted - 2014.05.13 16:50:00 -
[274] - Quote
What's the point of a multiplayer sandbox if you can't kick over the sandcastles others build? Eventually the entire sandbox would be filled with sandcastles... |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4208
|
Posted - 2014.05.13 16:50:00 -
[275] - Quote
Tux Gallant wrote:Sorry I thought we were talking about what is or is not a sandbox, not what is EvE.
well have a nice day all.
Well my question was aimed in that direction.
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Victoria Sin
Center for Advanced Studies Gallente Federation
620
|
Posted - 2014.05.13 17:00:00 -
[276] - Quote
SurrenderMonkey wrote:Victoria Sin wrote:
Funnily enough single player games like the X series have a similar problem here.
Funny you should mention X, given what happened when they decided to stray from their core competency (a "make your own fun" sandbox with a lot of complex features and mechanics) for a "more accessible" gameplay experience with X-Rebirth.
I didn't play that yet. I might give it a try. But that studio is notoriously bad at producing PvE content. They didn't hire voice actors or get actual writers in for scripting or anything like that I assume, because it was all so terrible. That game's "thing" was its economy and the ability for you to remote control ships. But I found that it didn't really hold my attention for very long because it was all so sterile.
CCP have developed a character animation and skinning system but *don't* use it as part of the new player experience. I mean your Aurora tutorial agent is a static picture with crap loads of text. I stopped playing text based games when I was a kid with a BBC B in the 1980's. Mission dialog is a wall of text on a pop-up window and occasional NPC smacking in local. Really? It's 2014.
There's a lot of pointless bling in the engine, like Captains Quarters, that hints at the possibilities for Eve, so why sink so much investment into games like Dust? I can understand it only in terms of developing the kind of competencies in-house you need in order to do something spectacular in New Eden. Alas I don't think it's going to happen. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 17:00:00 -
[277] - Quote
Ramona McCandless wrote:Tux Gallant wrote:Sorry I thought we were talking about what is or is not a sandbox, not what is EvE.
well have a nice day all. Well my question was aimed in that direction.
well a sandbox doesnt require spaceships as a core tenant, nor does it require destruction of other peoples achievements.
I know that doesn't answer what does a sandbox require but I do not think the ability to destroy other peoples achievements is a requirement for a 'non-linear form of play' or 'game that allows much creativity'.
I will say, to be frank, Wurm Online is more of a sandbox by leaps then EvE is but I will say that EvE is a sandbox but not because I can destroy other peoples achievements.
I hope that is clear and not confusing for anyone.
|

Kaarous Aldurald
ROC Deep Space The ROC
6059
|
Posted - 2014.05.13 17:00:00 -
[278] - Quote
Organic Lager wrote:Kaarous Aldurald wrote:Tare Bloodraven wrote: Tech I destroyers are for killing Tech 1 frigates LOL
No, they're not. They're for dealing a large amount of DPS in a vulnerable platform. You know, killing miners. But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear. How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black. Nothing will drive a new player away faster then feeling cheated or being unable to play.
Yeah, turns out a non combat ship loses a fight to a combat ship.
I see no issue with that. No matter what their pricetags are.
Oh, and that's not unbalanced, by the way. In fact it would almost be the definition of good game balance, because their arbitrary pricetag does not determine the winner, but rather which pilot fits and flies better. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sato Page
BLOORDOGY Dead Space Syndicate
111
|
Posted - 2014.05.13 17:04:00 -
[279] - Quote
Yes, I believe PvE should be more fun. But people must understand PvE grind is eve's way to punish failure in PvP. The adrenaline rush you feel during PvP is because failures in eve is meaningful. Then again people PvE for the reward. I think the balance between PvP rush and PvE reward is zero sum, it is up to CCP to decide if they want more HTFU PvPer or more I want more isk PvEer. To preserve the PvP core of eve means the game will never grow. Make PvE less of a punishment then the core of eve PvP is lost. |

Kaarous Aldurald
ROC Deep Space The ROC
6059
|
Posted - 2014.05.13 17:05:00 -
[280] - Quote
Victoria Sin wrote:Jenn aSide wrote: 3 letters. M....M......O
Quite meaningless in my opinion. There's no actual content in the game, even for groups of players. There's a meta, there's player created content, but that's not accessible in any meaningful way to noobs. There are no "epic arcs" that aren't epic purely in the amount of text you have to read to understand the plot. CCP have all of the tools available to make a game with real content inside the Eve universe, but they just refuse to unlock that goddammed door. Funnily enough single player games like the X series have a similar problem here. The campaign is terrible. You're supposed to have fun in the sand box. Can you imagine a movie director cutting up a load of film frames, throwing them up into the air and saying, "here, go and make an epic movie". Games are supposed to be entertainment and relaxation, not work. Eve is often the latter. This is what happens when you don't invest in PvE content. To do it right you need story writers, narrators, voice actors, all of that kind of stuff. The only voices I hear in Eve are my comrades (varying in quality) and "Docking Request Accepted".
Every time I see you post, it's quite apparent to me that not only do you fail to understand the concept of a sandbox game, but that you dislike the concept of a sandbox game.
So get the **** out of EVE, and stop trying to turn my game into the same lowest common denominator garbage that every other game already is. I like sandboxes, I like player content, and I HATE the things you're suggesting, and the kind of "players" you're suggesting it for.
Stop moaning about "Oh, if they only invested million of dollars in voice actors!", and go play a game with that kind of crap in it. TOR prided itself on it's voice acting, go play that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Talon SilverHawk
Ronin Cartel The G0dfathers
667
|
Posted - 2014.05.13 17:05:00 -
[281] - Quote
Dave Stark wrote:Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits?
If you call griefing interesting, which would then cause me to question you as a human being then yes, also adding new PvE content doesn't mean you have to remove anything else from the game, and interesting is in the eye of the beholder. |

Kaarous Aldurald
ROC Deep Space The ROC
6061
|
Posted - 2014.05.13 17:07:00 -
[282] - Quote
Talon SilverHawk wrote:Dave Stark wrote:Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits? If you call griefing interesting, which would then cause me to question you as a human being then yes, also adding new PvE content doesn't mean you have to remove anything else from the game, and interesting is in the eye of the beholder.
Developing PVE content to the degree that you people seem to want does, in fact, hurt the rest of EVE. It takes away from badly needed development for things in the game that are actually worth a damn. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
513
|
Posted - 2014.05.13 17:09:00 -
[283] - Quote
Tux Gallant wrote:
I will say, to be frank, Wurm Online is more of a sandbox by leaps then EvE...
So you keep asserting this subjective judgment as objective fact while, in the same breath, telling us how there's actually less player freedom in Wurm Online (with respect to destruction).
|

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 17:12:00 -
[284] - Quote
SurrenderMonkey wrote:Tux Gallant wrote:
I will say, to be frank, Wurm Online is more of a sandbox by leaps then EvE...
So you keep asserting this subjective judgment as objective fact while, in the same breath, telling us how there's actually less player freedom in Wurm Online (with respect to destruction).
amazing ain't?
|

Nalelmir Ahashion
Omegon 42nd Core
431
|
Posted - 2014.05.13 17:15:00 -
[285] - Quote
It's not the pve the pvp or at any rate I don't know why anyone would want less content...
the problem has two reasons. 1. Cinematic trailers which are a LIE. Many people watch this awesome action trailer see all the folks inside then Log in and .. shite.. excel mod wtf. 2. The UI is complicated and usually crap. I've bought my first pc in 1992 it had DOS\Norton Commander combo and even with all the commands there and sick violent games of that time without online wikis and guides I would have never managed to learn how to use the UI, learn about the game in depth and in general how the game works. Even more, when you'll go to do some pvp you will need so many windows open in order to get max possible relevant information you barely got enough space to see your ship, the entire "clicky" part can be minimized in combat to overview and keyboard shortcuts Fx combos to activate modules.
I've tried to introduce people into eve and no one got past the tutorials or first 3 days, always the same > they watch the trailers... the read about all the amazing things you can do and then boom... excel in space. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Talon SilverHawk
Ronin Cartel The G0dfathers
667
|
Posted - 2014.05.13 17:18:00 -
[286] - Quote
Kaarous Aldurald wrote:Talon SilverHawk wrote:Dave Stark wrote:Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits? If you call griefing interesting, which would then cause me to question you as a human being then yes, also adding new PvE content doesn't mean you have to remove anything else from the game, and interesting is in the eye of the beholder. Developing PVE content to the degree that you people seem to want does, in fact, hurt the rest of EVE. It takes away from badly needed development for things in the game that are actually worth a damn.
Explain what you mean by "you people" do you mean ppl that have invested in Eve for a decade and are really interested in seeing the game develop in all areas rather than your narrow wold view ?, and I don't see what a few more missions is going to do to harm development, WIS, World of Darkness, Dust now these have taken significant resources away from Eve.
Tal
|

Organic Lager
Devils Diciples League of Infamy
54
|
Posted - 2014.05.13 17:19:00 -
[287] - Quote
Ramona McCandless wrote:Organic Lager wrote:
Yes, you're right, of course. Suicide ganking someones ship has never caused a player, new or old, to leave eve. (This is sarcaism)
And this is important because...? Is EvE special in some way that we should be pandering to those who dont like it? When someone tries to play, for the sake of argument, CoD, and gets killed because they find the controls difficult or dont understand the game mechanics and quits, should EA change that game to suit them? No, that would be stupid. By the same yardstick if some one cannot tell that a 30,000EHP Proc is a ship that will more likely survive a gank than a 10,000 EHP Retriever, then this game is too hard for them. I have no wish for it to be easier for people who cannot understand this concept.
It's important because the topic is "why isn't eve more popular".
EA works very hard to ensure that the controls and game play of CoD are easy to use and understand. They wade players into the game by starting in the shallow end and slowly working towards the deep end.
CCP on the other hand drops a child into a shark tank and wonders why he gets eaten alive. |

SurrenderMonkey
Space Llama Industries
513
|
Posted - 2014.05.13 17:20:00 -
[288] - Quote
Talon SilverHawk wrote:Dave Stark wrote:Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits? If you call griefing interesting, which would then cause me to question you as a human being then yes, also adding new PvE content doesn't mean you have to remove anything else from the game, and interesting is in the eye of the beholder.
Actual "griefing" is pretty rare in Eve. There are plenty of people who feel griefed, but it's pretty rare that they actually have a valid complaint with respect to "griefing" as it is defined in Eve. Mostly they're just using that word to demonize someone who happened to do something that they didn't like.
What people frequently call "griefing" in Eve is simply another player operating utilizing the full ruleset of the game, while the "griefed" player would prefer to play using only a fraction of the ruleset.
It's like complaining that your Monopoly opponent griefed you by putting a hotel on his Boardwalk when you just wanted to roll the dice and run laps around the board, or your poker opponent griefed you by bluffing when you think everyone should bet based on the value of their cards, or a Titanfall opponent is griefing you by stepping on you with his Titan when you just want to run and gun as a pilot, or a Starcraft opponent is griefing you by rushing when you're not ready yet.
Just because it causes you grief doesn't mean you're being "griefed" in the actual, eula-violating sense of the word. |

Prince Kobol
1717
|
Posted - 2014.05.13 17:21:00 -
[289] - Quote
Kaarous Aldurald wrote:Talon SilverHawk wrote:Dave Stark wrote:Talon SilverHawk wrote:Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
so what you're saying is it needs more of the boring bits, and less of the interesting bits? If you call griefing interesting, which would then cause me to question you as a human being then yes, also adding new PvE content doesn't mean you have to remove anything else from the game, and interesting is in the eye of the beholder. Developing PVE content to the degree that you people seem to want does, in fact, hurt the rest of EVE. It takes away from badly needed development for things in the game that are actually worth a damn.
Yes and No.
I mean if CCP were to develop Incursions to the point when an Incursion hit a HS system it effectively stopped concord and the faction police, in effect making that system lawless until the Incursion was cleared or after x amount of days then that would be pretty cool
(of course Incursion payout would be increased due to the risk etc etc blah blah blah) |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
246
|
Posted - 2014.05.13 17:24:00 -
[290] - Quote
I lost any respect I once had for that blog after the whole E1 propaganda crap.
As to answer your question: It appeals to a very speciffic crowd of missfits. You can't get your highschool sports jock who only knows MADDENGH! and NBAGH! and "COD:MW brah!", aka "brogamers", and expect him to like it. In fact, I'm sure that they'd be bored with the lack of instant action quick events. Which, reminds me of this commic. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Talon SilverHawk
Ronin Cartel The G0dfathers
667
|
Posted - 2014.05.13 17:24:00 -
[291] - Quote
SurrenderMonkey wrote:Talon SilverHawk wrote:[quote=Dave Stark][quote=Talon SilverHawk]Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
Actual "griefing" is pretty rare in Eve..
Lol really ...... |

LHA Tarawa
Pator Tech School Minmatar Republic
1015
|
Posted - 2014.05.13 17:25:00 -
[292] - Quote
Why is EVE not more popular?
1) Subscription. The cost structure which amounts to $150-$180 a year, per account, is a bit steep for many.
2) Time to train and meaningful loss. My sons-in-law like to buy a game for $40 at midnight on the day it is released, play it all night, then run round LOL shooting in the face all the people that actually slept and didn't start playing until 8AM. Within a couple week or a month, when the advantage of not sleeping has been replaced with getting shot in the face as often as you shoot others in the face, they need to move on to whatever the next new game is.
When I tell them about EVE and how you are expected to play for years (or even decades), with long-term development and goals, they have no interest.
3) The player base itself. Despite the long-term planning inherent in the game's design, there are still too many people that play it for "LoL, I shot you in the face".
4) Finding it "ain't all that". The mega fleet fights that are supposed to be awesome are really not much fun. For those of us that created a long-term plan, worked to build a tight-nit group of friends and put in the hours to be able to claim a solar system of our own, a cloaky camper parks himself in your kingdom 23.5x7, and there is nothing you can do about it. I spent years getting to this level of game play to put my flag in the ground... only to have it nullified by someone that logs in, presses cloak, and heads off to work??? Really?
|

SurrenderMonkey
Space Llama Industries
514
|
Posted - 2014.05.13 17:27:00 -
[293] - Quote
Talon SilverHawk wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:[quote=Dave Stark][quote=Talon SilverHawk]Eve does need new PvE if not more and less griefing thinly disguised as being part of the game... the latter alone would make the game alot more popular...
Tal
Actual "griefing" is pretty rare in Eve.. Lol really ......
Yeah, really. Griefing is a violation of the terms of service and is subject to punitive measures. It is quite rare.
What is very common is the abuse of the term "griefing" to refer to any instance of another player doing something to their detriment.
|

Veld San
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.13 17:28:00 -
[294] - Quote
Hi
I came to Eve recently, Feb this year with friends from GW2. Only I remain, there were 8 of us, and I am still undecided if I will stay or not. I can tell you that while my friends do not represent everyone, they represent a LARGE portion of the players trying out this game. The article is ok on this particular aspect of things but does not go into the main reasons they have left. Reasons are as follows:
OP, having new players start in FW is a horrible idea as it ruins your faction standings, this has happened to me via running missions and FW. I found myself all of a sudden being shot at by the Caldari State Police (not Concord), while traveling to the market. Repairing these faction losses is also an epically idiotic chore and is NOT fun. However, the EWAR working on NPCs would be great.
Most to least important why they left:
1. Level 4 and 5 skills take too long to develop / complete.
2. Complete lack of player controlled progression, since no matter what player does, it does not affect the skills. Skills need to be somehow interactive, for example, if player is training gunnery skills, and is using those gunnery skills a LOT then they need to be affected by that usage to train faster and better. Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid. Yet you need many of these to function. Need looting alt, cyno alt, freighter alt, cloaky support / scout alt, etc, etc.
3. Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters. In other comparible business model games you can have specialized characters free on the same account, here, you have to pay 1 monthly sub per character, since it takes a PLEX per each additional training que. Business model needs to eliminate the need for cyno alts, FW alts, blops alts, neutral (NPC corp) alts etc.
4. As the article states, lack of good PvE, this includes lack of pure PvE, we all had people warp in on us, some got ganked, even in 0.8 systems. This is a very big factor.
5. Outdated dev ideas, they keep excusing their lack of ability to provide good and balanced content with this whole "sandbox" thing. Basically everytime they fail where other games succeed, these guys just throw this stuff at the players followed with the "sandbox" PR BS and leaving it to the players to basically not have to fix their mess. Those of us that played many MMOs since around late 1990s see and understand this for what it is, and many of us leave.
6. Not enough reward vs risk. When we, new players, finally do get out into null sec. Far, far too much risk due to poor implimentation of sov mechanics vs. rewards. Basically you as a new player can't play in large part of the game if you are not part of goons or one of the next 2-3 big alliances. The space occupied by those is useless to us and IT IS a large part of the game. Its not higher risk vs better reward, its ALL RISK WITH NO REWARD because you are guaranteed not to make it back to your home base even if you miraculously manage to get some really good loot.
7. Entrenched and often hostile player base.
8. Too many epic chores, for example looting. Such a simple and to the point function. Go get a max lvl toon in any MMORPG, run a dungeon or whatever, get your loot, then come to Eve, go run a lvl 4 mission in a tech 1 battleship, get your loot in same battleship, compare the 2. You will understand what I mean about a stupid epic chore vs fun.
As far as the CSMs go, those guys are completely useless, they seem to be there only for PR fluff purposes, I haven't seen any of them touch up on any of the stuff I mentioned above, they are only there involved in very small stuff and display a lack the understanding of new player issues as many of them are part of the above mentioned problems themselves as "vet players". |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4209
|
Posted - 2014.05.13 17:29:00 -
[295] - Quote
Tux Gallant wrote:
well a sandbox doesnt require spaceships as a core tenant, nor does it require destruction of other peoples achievements.
I know that doesn't answer what does a sandbox require but I do not think the ability to destroy other peoples achievements is a requirement for a 'non-linear form of play' or 'game that allows much creativity'.
I will say, to be frank, Wurm Online is more of a sandbox by leaps then EvE is but I will say that EvE is a sandbox but not because I can destroy other peoples achievements.
I hope that is clear and not confusing for anyone.
Its not confusing, it just completely ignored my reply to your post. Ah well never mind. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Veld San
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.13 17:34:00 -
[296] - Quote
ugh, meant to edit ... |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4209
|
Posted - 2014.05.13 17:35:00 -
[297] - Quote
Veld San wrote:ugh, meant to edit ...
+1 "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6455
|
Posted - 2014.05.13 17:49:00 -
[298] - Quote
Veld San wrote:Hi
OP, having new players start in FW is a horrible idea as it ruins your faction standings, this has happened to me via running missions and FW. I found myself all of a sudden being shot at by the Caldari State Police (not Concord), while traveling to the market. Repairing these faction losses is also an epically idiotic chore and is NOT fun. However, the EWAR working on NPCs would be great.
I came to Eve recently, Feb this year with friends from GW2. Only I remain, there were 8 of us, and I am still undecided if I will stay or not. I can tell you that while my friends do not represent everyone, they represent a LARGE portion of the players trying out this game. The article is ok on this particular aspect of things but does not go into the main reasons they have left. Reasons are as follows:
Most to least important why they left:
1. Level 4 and 5 skills take too long to develop / complete.
2. Complete lack of player controlled progression, since no matter what player does, it does not affect the skills. Skills need to be somehow interactive, for example, if player is training gunnery skills, and is using those gunnery skills a LOT then they need to be affected by that usage to train faster and better. Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid. Yet you need many of these to function. Need looting alt, cyno alt, freighter alt, cloaky support / scout alt, etc, etc.
3. Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters. In other comparible business model games you can have specialized characters free on the same account, here, you have to pay 1 monthly sub per character, since it takes a PLEX per each additional training que. Business model needs to eliminate the need for cyno alts, FW alts, blops alts, neutral (NPC corp) alts etc.
4. As the article states, lack of good PvE, this includes lack of pure PvE, we all had people warp in on us, some got ganked, even in 0.8 systems. This is a very big factor.
5. Outdated dev ideas, they keep excusing their lack of ability to provide good and balanced content with this whole "sandbox" thing. Basically everytime they fail where other games succeed, these guys just throw this stuff at the players followed with the "sandbox" PR BS and leaving it to the players to basically not have to fix their mess. Those of us that played many MMOs since around late 1990s see and understand this for what it is, and many of us leave. CCP also does not comprehend the difference between sandbox and grief play and is either unable, incapable, or unwilling to make the necessary core mechanic changes to move the game away from grief play.
6. Not enough reward vs risk. When we, new players, finally do get out into null sec. Far, far too much risk due to poor implimentation of sov mechanics vs. rewards. Basically you as a new player can't play in large part of the game if you are not part of goons or one of the next 2-3 big alliances. The space occupied by those is useless to us and IT IS a large part of the game. Its not higher risk vs better reward, its ALL RISK WITH NO REWARD because you are guaranteed not to make it back to your home base even if you miraculously manage to get some really good loot.
7. Entrenched and often hostile player base.
8. Too many epic chores, for example looting. Such a simple and to the point function. Go get a max lvl toon in any MMORPG, run a dungeon or whatever, get your loot, then come to Eve, go run a lvl 4 mission in a tech 1 battleship, get your loot in same battleship, compare the 2. You will understand what I mean about a stupid epic chore vs fun.
As far as the CSMs go, those guys are completely useless, they seem to be there only for PR fluff purposes, I haven't seen any of them touch up on any of the stuff I mentioned above, they are only there involved in very small stuff and display a lack the understanding of new player issues as many of them are part of the above mentioned problems themselves as "vet players".
All fo that can be summed up as "EVE isn't like other MMOs, other MMOs cater to the wants of the lowest common denominator and EVE doesn't"
My answer: Good |

Vivec Septim
The Bene Gesserit Sanctuary Pact
1
|
Posted - 2014.05.13 17:57:00 -
[299] - Quote
I agree with having better AI for NPC encounters. +1 |

Harry Forever
SpaceJunkys
1070
|
Posted - 2014.05.13 18:05:00 -
[300] - Quote
the only thing the developers need to add are huge battles, they already tested it with the carrier event... they need to make it a given fact that randomly pirate NPC carriers spawn all over the galaxy, high low and nullsec, whit this, new players will be able to see bigger fights right from the start and are able to join without much effort
the main reason most of the player come to eve is the big fights, however at the moment those are not accessible, incursions you need to be in a fleet and those fleets lock you out if you are new, nullsec not working either, because there are no big battles every day, at least not for a newb because they are unable to find or attend those
its way to difficult to find one when you are new, too many hurdles, joining corps, incursion channels etc. if you are new, you got no clue where to go, however if their would be frequent CONCORD Broadcasts to let everybody know where a pirate NPC carrier spawns, maybe even a carrier fleet from time to time, people would go there to kill it, you could have a big battle every hour in the game, without much programming done, good for the players to get into the game and have some action
thats all the people want, people want to see those 1000 ships on the grid YouTube - Tumblr - Facebook - Twitter |

SurrenderMonkey
Space Llama Industries
514
|
Posted - 2014.05.13 18:06:00 -
[301] - Quote
Veld San wrote:
1. Level 4 and 5 skills take too long to develop / complete.
2. Complete lack of player controlled progression, since no matter what player does, it does not affect the skills. Skills need to be somehow interactive, for example, if player is training gunnery skills, and is using those gunnery skills a LOT then they need to be affected by that usage to train faster and better. Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid. Yet you need many of these to function. Need looting alt, cyno alt, freighter alt, cloaky support / scout alt, etc, etc.
3. Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters. In other comparible business model games you can have specialized characters free on the same account, here, you have to pay 1 monthly sub per character, since it takes a PLEX per each additional training que. Business model needs to eliminate the need for cyno alts, FW alts, blops alts, neutral (NPC corp) alts etc.
I have none of these alts that you assert are needed, for the following reasons:
Looting Alt - lol, PvE. Unless it's a player or high-end loot dropper, I'm not opening that wreck. Cyno Alt - I have no use for cap ships. Freighter alt - Why would I waste my own time moving **** around when instead I can pay some other chump to not only move it for me, but to assume all of the risk of moving it? Cloaky scout - If I don't feel like putting on my big girl panties and hitting the gate blind, I'll fit my own damn cloak and go scout it or, even better, get someone else to do it for me. But I like my big girl panties, so generally speaking, checking the map stats is about as much "scouting" effort as I'll bother with for most purposes. What's the worst that could happen, I lose a spaceboat? FW alts - I can do that on my main. BLOPs alts - If I really need one, I can fly them on my main. That's such a niche thing that I can't see myself ever bothering to train an alt just for it. I understand why other people might do it, but it sure as hell isn't a "need". I don't think I've used a neutral corp alt in game for much beyond the occasional market hub sitter.
If you're paying $15 a month to sit in a station and watch bars go up, you're doing it wrong.
Quote:4. As the article states, lack of good PvE, this includes lack of pure PvE, we all had people warp in on us, some got ganked, even in 0.8 systems. This is a very big factor.
5. Outdated dev ideas, they keep excusing their lack of ability to provide good and balanced content with this whole "sandbox" thing. Basically everytime they fail where other games succeed, these guys just throw this stuff at the players followed with the "sandbox" PR BS and leaving it to the players to basically not have to fix their mess. Those of us that played many MMOs since around late 1990s see and understand this for what it is, and many of us leave. CCP also does not comprehend the difference between sandbox and grief play and is either unable, incapable, or unwilling to make the necessary core mechanic changes to move the game away from grief play.
There's that "grief" word being casually abused, again. Someone else doing something mean to you is not "griefing". It's an aspect of gameplay that you're supposed to consider and account for. If you don't enjoy having to address player-caused adversity, this probably is not the game for you.
Quote:6. Not enough reward vs risk. When we, new players, finally do get out into null sec. Far, far too much risk due to poor implimentation of sov mechanics vs. rewards. Basically you as a new player can't play in large part of the game if you are not part of goons or one of the next 2-3 big alliances. The space occupied by those is useless to us and IT IS a large part of the game. Its not higher risk vs better reward, its ALL RISK WITH NO REWARD because you are guaranteed not to make it back to your home base even if you miraculously manage to get some really good loot.
No, YOU might be guaranteed not to make it back, but strictly speaking that's YOUR problem. Your incompetence isn't a game feature. I can assure you that it is objectively possible for lone or small groups of players to venture into null, do some null things, and return to empire.
Quote:7. Entrenched and often hostile player base.
8. Too many epic chores, for example looting. Such a simple and to the point function. Go get a max lvl toon in any MMORPG, run a dungeon or whatever, get your loot, then come to Eve, go run a lvl 4 mission in a tech 1 battleship, get your loot in same battleship, compare the 2. You will understand what I mean about a stupid epic chore vs fun.
Why, it's almost like the business model of most MMORPGs revolves around feeding you the illusion of accomplishment, and they've designed those games to make it as easy as possible for you push button->receive cookie.
Quote: As far as the CSMs go, those guys are completely useless, they seem to be there only for PR fluff purposes, I haven't seen any of them touch up on any of the stuff I mentioned above, they are only there involved in very small stuff and display a lack the understanding of new player issues as many of them are part of the above mentioned problems themselves as "vet players".
Alternatively, for the reasons I've mentioned above, all of your concerns are actually nonsense, which is why the CSM doesn't address them. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
1
|
Posted - 2014.05.13 18:06:00 -
[302] - Quote
Harry Forever wrote:the only thing the developers need to add are huge battles, they already tested it with the carrier event... they need to make it a given fact that randomly pirate NPC carriers spawn all over the galaxy, high low and nullsec, whit this, new players will be able to see bigger fights right from the start and are able to join without much effort
the main reason most of the player come to eve is the big fights, however at the moment those are not accessible, incursions you need to be in a fleet and those fleets lock you out if you are new, nullsec not working either, because there are no big battles every day, at least not for a newb because they are unable to find or attend those
its way to difficult to find one when you are new, too many hurdles, joining corps, incursion channels etc. if you are new, you got no clue where to go, however if their would be frequent CONCORD Broadcasts to let everybody know where a pirate NPC carrier spawns, maybe even a carrier fleet from time to time, people would go there to kill it, you could have a big battle every hour in the game, without much programming done, good for the players to get into the game and have some action
thats all the people want, people want to see those 1000 ships on the grid
I like where this guy is going. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4214
|
Posted - 2014.05.13 18:09:00 -
[303] - Quote
To Veld San
There are already solutions to all their complaints;
1. Implants and remaps, and having some patience would be my answers to that.
2. "Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid." - Agreed. This is why theres virtually endless things you can do if you put your mind to it, even with an untrained toon.
3. "Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters." Its not necessary. I have 3 toons on one account. I dont multi train them, I train them to do what I need them to do and nothing more. My main gets the 100% of the rest of the training time. Im not in a rush to be anywhere because I play the game for the journey, not the non-existant destination. Not sure what "effective" means in this context.
4. "Pure" PVE without the chance of being interfered with is not one of EvE's intentions as a game. Making it hard to be interfered with yourself is. But I grant you that the PvE experience itself is tedious and unimaginative.
5. You say players have to fix the mess, I say the universe is blank because its a player-run universe so its up to us to create the content between players. Red Frog, for example.
6. Its called renting.
7. "Entrenched and often hostile player base." - Accepted, but this does cut both ways.
8. Drop MTU at start of mission "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 18:20:00 -
[304] - Quote
Vivec Septim wrote:Harry Forever wrote:the only thing the developers need to add are huge battles, they already tested it with the carrier event... they need to make it a given fact that randomly pirate NPC carriers spawn all over the galaxy, high low and nullsec, whit this, new players will be able to see bigger fights right from the start and are able to join without much effort
the main reason most of the player come to eve is the big fights, however at the moment those are not accessible, incursions you need to be in a fleet and those fleets lock you out if you are new, nullsec not working either, because there are no big battles every day, at least not for a newb because they are unable to find or attend those
its way to difficult to find one when you are new, too many hurdles, joining corps, incursion channels etc. if you are new, you got no clue where to go, however if their would be frequent CONCORD Broadcasts to let everybody know where a pirate NPC carrier spawns, maybe even a carrier fleet from time to time, people would go there to kill it, you could have a big battle every hour in the game, without much programming done, good for the players to get into the game and have some action
thats all the people want, people want to see those 1000 ships on the grid I like where this guy is going.
frequent large battles are fine however the economy would have to be adjusted to make that possible. Its hard to have high value assets that take much game time to acquire and frequent battles at the same time. If you blow up my ship how soon should I be able to return to a battle with a new one? |

Priestess Lin
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.13 18:26:00 -
[305] - Quote
EVE is a pay to win game where whoever has more computers and buys more plex to hire mercs usually wins.
Your limited in your character progression by time alone and can't increase it nomatter how good you are at the game.
Low skill ceiling pvp, where winning is more about the type of ship you are in than a match of equal player skill.
Condones scammers.
The list goes on. |

Kaarous Aldurald
ROC Deep Space The ROC
6065
|
Posted - 2014.05.13 18:26:00 -
[306] - Quote
Prince Kobol wrote:Also.. didn't realise you were such a special snowflake that CCP should only develop the game for yourself. I mean god... you people 
Nothing of the sort.
What I'm talking about is that it's a complete, utter waste of time adding more missions, or whatever, when Sov is still broken, when the POS system is still broken, before the ships are rebalanced, etc.
There are a hell of a lot of things in this game that need fixed first, but apparently if Ripard Teg gets his man panties in a twist about new player retention in a game he doesn't even play anymore (for the themepark crapshoot Elder Scrolls no less), we're supposed to drop everything for that? Hell no. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4215
|
Posted - 2014.05.13 18:26:00 -
[307] - Quote
Tux Gallant wrote: If you blow up my ship how soon should I be able to return to a battle with a new one?
Dont fly what you cant afford to lose. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4215
|
Posted - 2014.05.13 18:28:00 -
[308] - Quote
Priestess Lin wrote:EVE is a pay to win game where whoever has more computers and buys more plex to hire mercs usually wins.
Your limited in your character progression by time alone and can't increase it nomatter how good you are at the game.
Low skill ceiling pvp, where winning is more about the type of ship you are in than a match of equal player skill.
Condones scammers.
The list goes on.
https://www.youtube.com/watch?v=dwi__2WkDro
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Prince Kobol
1717
|
Posted - 2014.05.13 18:31:00 -
[309] - Quote
Kaarous Aldurald wrote:Prince Kobol wrote:Also.. didn't realise you were such a special snowflake that CCP should only develop the game for yourself. I mean god... you people  Nothing of the sort. What I'm talking about is that it's a complete, utter waste of time adding more missions, or whatever, when Sov is still broken, when the POS system is still broken, before the ships are rebalanced, etc. There are a hell of a lot of things in this game that need fixed first, but apparently if Ripard Teg gets his man panties in a twist about new player retention in a game he doesn't even play anymore (for the themepark crapshoot Elder Scrolls no less), we're supposed to drop everything for that? Hell no.
I personally couldn't give a crap about Ripard, however saying that it is a waste of time to invest and improve certain aspects of PvE is also dumb.
I PvE because I have to not because I want to, however I would have no issues if CCP decided to make it more interesting and varied.
To say they shouldn't spend any time at all just because it may not effect you is you being a special snowflake.
To say that they should just ignore everything else until z, x or z is fixed is well.. ridiculous. |

Lugalbandak
Antwerpse Kerels Fidelas Constans
474
|
Posted - 2014.05.13 18:31:00 -
[310] - Quote
Well , most games i had most fun with are "unpopular.
for me eve its the sand and the rules with it.
good tey working on newbie experiance , i was just lucky i ran in a group of guys when i just started who didnt say: go mine that veldspar or shoot red crosses.
The police horse is the only animal in the world that haz his male genitals on his back |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 18:34:00 -
[311] - Quote
Ramona McCandless wrote:Tux Gallant wrote: If you blow up my ship how soon should I be able to return to a battle with a new one?
Dont fly what you cant afford to lose.
I am afraid you fail to see my point in that question.
If a battle is worth having doesnt it require a loss of assets of good value? you cant have assets of good value if you loose them every other day. In the mean average that is.
So simply put you cant have high stakes battles often because then the stakes would lower or everyone would run out of assets. |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 18:36:00 -
[312] - Quote
Priestess Lin wrote:EVE is a pay to win game where whoever has more computers and buys more plex to hire mercs usually wins.
Your limited in your character progression by time alone and can't increase it nomatter how good you are at the game.
Low skill ceiling pvp, where winning is more about the type of ship you are in than a match of equal player skill.
Condones scammers.
The list goes on.
Yup.
|

Kaarous Aldurald
ROC Deep Space The ROC
6065
|
Posted - 2014.05.13 18:40:00 -
[313] - Quote
Prince Kobol wrote: To say they shouldn't spend any time at all just because it may not effect you is you being a special snowflake.
I didn't say that, either. Don't make stuff up.
Quote: To say that they should just ignore everything else until z, x or z is fixed is well.. ridiculous.
Suggesting that some of the largest, most glaringly painful problems of the game be fixed as a priority is not ridiculous. And suggesting that such things take precedent before "PVE is boring" is not ridiculous either.
Guess what, shooting at an AI is always going to be boring. When they added the Sleeper AI all the people in your camp were cheering hooray that PvE was getting an update. And oh look, now it's mapped out on EVE Survival and it can be number crunched, marginalized, and farmed, just like every PVE interaction in every other game.
If you want smart AI and a meaningful PVE experience, an MMO is not the place to find it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 18:41:00 -
[314] - Quote
Prince Kobol wrote:Kaarous Aldurald wrote:Prince Kobol wrote:Also.. didn't realise you were such a special snowflake that CCP should only develop the game for yourself. I mean god... you people  Nothing of the sort. What I'm talking about is that it's a complete, utter waste of time adding more missions, or whatever, when Sov is still broken, when the POS system is still broken, before the ships are rebalanced, etc. There are a hell of a lot of things in this game that need fixed first, but apparently if Ripard Teg gets his man panties in a twist about new player retention in a game he doesn't even play anymore (for the themepark crapshoot Elder Scrolls no less), we're supposed to drop everything for that? Hell no. I personally couldn't give a crap about Ripard, however saying that it is a waste of time to invest and improve certain aspects of PvE is also dumb. I PvE because I have to not because I want to, however I would have no issues if CCP decided to make it more interesting and varied. To say they shouldn't spend any time at all just because it may not effect you is you being a special snowflake. To say that they should just ignore everything else until z, x or z is fixed is well.. ridiculous. If I had enough money in real life I would never PvE again in Eve... ever
It may be true that you personally don't give a crap, as well as I am sure many others, but it is also a larger truth that a much larger percentage of the players that leave do care. And the problem isn't that you don't care, the problem is that they do to the point that it is a contributing factor to their leaving. Further problem is that if all the players that don't care for PvE would leave and there was good PvE in Eve, then the players that do care would not just fill their places, they would make this game far more popular, and better.
|

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 18:43:00 -
[315] - Quote
Kaarous Aldurald wrote:Prince Kobol wrote: To say they shouldn't spend any time at all just because it may not effect you is you being a special snowflake.
I didn't say that, either. Don't make stuff up. Quote: To say that they should just ignore everything else until z, x or z is fixed is well.. ridiculous.
Suggesting that some of the largest, most glaringly painful problems of the game be fixed as a priority is not ridiculous. And suggesting that such things take precedent before "PVE is boring" is not ridiculous either. Guess what, shooting at an AI is always going to be boring. When they added the Sleeper AI all the people in your camp were cheering hooray that PvE was getting an update. And oh look, now it's mapped out on EVE Survival and it can be number crunched, marginalized, and farmed, just like every PVE interaction in every other game. If you want smart AI and a meaningful PVE experience, an MMO is not the place to find it.
I watched a panel on youtube and the game designers said this.
'AI being easy for players is actually a myth. Its rather hard to make AI such that players actually have a chance to win'
In other words, AI could prove to be more of a competitive challenge then other players if developers wanted to invest the energy.
|

Jonah Gravenstein
Machiavellian Space Bastards
18317
|
Posted - 2014.05.13 18:46:00 -
[316] - Quote
Priestess Lin wrote:EVE is a pay to win game where whoever has more computers and buys more plex to hire mercs usually wins.
Your limited in your character progression by time alone and can't increase it nomatter how good you are at the game.
Low skill ceiling pvp, where winning is more about the type of ship you are in than a match of equal player skill.
Condones scammers.
The list goes on. So why are you still here?
Disregard Monarchy, Acquire Chickens Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4216
|
Posted - 2014.05.13 18:48:00 -
[317] - Quote
Veld San wrote: Further problem is that if all the players that don't care for PvE would leave and there was good PvE in Eve, then the players that do care would not just fill their places, they would make this game far more popular, and better.
https://www.youtube.com/watch?v=IYaHleCh5xw "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Prince Kobol
1717
|
Posted - 2014.05.13 18:49:00 -
[318] - Quote
Kaarous Aldurald wrote:Prince Kobol wrote: To say they shouldn't spend any time at all just because it may not effect you is you being a special snowflake.
I didn't say that, either. Don't make stuff up. Quote: To say that they should just ignore everything else until z, x or z is fixed is well.. ridiculous.
Suggesting that some of the largest, most glaringly painful problems of the game be fixed as a priority is not ridiculous. And suggesting that such things take precedent before "PVE is boring" is not ridiculous either. Guess what, shooting at an AI is always going to be boring. When they added the Sleeper AI all the people in your camp were cheering hooray that PvE was getting an update. And oh look, now it's mapped out on EVE Survival and it can be number crunched, marginalized, and farmed, just like every PVE interaction in every other game. If you want smart AI and a meaningful PVE experience, an MMO is not the place to find it.
When you wrote "You People" that is saying everybody who does agree with me is wrong. You wrote it, nobody else.
Nobody is saying or even suggesting that CCP should suddenly stop working on things such as PoS's, Sov Mechanics, FW, Optimising TiDI etc...
What people are saying is that simply there are aspects of the PvE side of Eve which if improved could go to some way to make the game as a whole more enjoyable not just to new players, but to everyone.
If we use your arguments then Incursions should be never of happened, Data and Relic sites should never be improved in any way, Ghost Sites should of never of been introduced, anons, DED Site etc should also be completely left alone and left to rot.
PI should also of never been introduced.
Changes to the way Ice Belts spawned should never of happened.
The list goes on and on.
The way you talk PvE should be what was introduced 10 years and never of been touched as its just a waste of development time and does not improve the game overall for anybody.
Also any games company that is incapable of working on multiple aspects of their game at the same time doesn't deserve to exit.
Again... your attitude is one of a special snowflake. |

Kaarous Aldurald
ROC Deep Space The ROC
6069
|
Posted - 2014.05.13 18:51:00 -
[319] - Quote
Tux Gallant wrote: I watched a panel on youtube and the game designers said this.
'AI being easy for players is actually a myth. Its rather hard to make AI such that players actually have a chance to win'
In other words, AI could prove to be more of a competitive challenge then other players if developers wanted to invest the energy.
*sigh*
Yay for youtube experts. I'm guessing they were talking about a shooter or a 4x? Because that's not how scripted interaction protocols work for this kind of videogame.
In a game which the AI could conceivably screenwatch you, yes, it would make sense that AI is a balancing act, they have to keep it from knowing what the rest of the program knows, etc. So it doesn't "cheat", like early AI programs were wont to do to simulate actual difficulty. In the first few Command and Conquer games, for instance, the AI can see all of your stuff.
But EVE's AI is about as simple as "If something shoots me, I try to shoot it back!"
But as for "invest the energy", it's not a matter of that. Smart AI already exists, but thanks to technical limitations even in a single player game they are limited in number of how many appear on the screen at once. This is because they use up more computing interactions than stupid AI does.
In an MMO, this is even more critical, as you aren't just talking about computations between a single user and an interface, but dozens of thousands of concurrent users.
So when you're asking for better PVE, what you're actually asking for is more lag. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
514
|
Posted - 2014.05.13 18:54:00 -
[320] - Quote
Tux Gallant wrote:
frequent large battles are fine however the economy would have to be adjusted to make that possible. Its hard to have high value assets that take much game time to acquire and frequent battles at the same time. If you blow up my ship how soon should I be able to return to a battle with a new one?
You have - quite unwittingly, I'm sure - touched upon one of the key reasons PvE will probably never be that much "better" in Eve.
You know what PvE players like about PvE?
They don't lose their ships. That's it. That's the draw.
Even the hardest PvE content in the game can be reduced to a fairly basic routine that guarantees against loss.
As long as that's the prevailing expectation held by PvE players, you're not going to be able to make PvE content "more interesting" without doing more harm than good. Just look at some of the absurd suggestions in this thread - I think I saw someone mention other pirate factions executing incursions, for instance.
Are incursions interesting? No, not really. They're speed-farmed ISK generators, the completion of which has been reduced to a science. So what, precisely, would be the benefit of adding a few new flavors? A few weeks of adapting fits to compensate for different EWAR flavors before those, too, are reduced to a science and speed-farmed with no risk of loss. Long term benefit to the game, or even specifically to the "interestingness" of PvE? Just about zilch.
As long as PvE is inherently predictable and trivially manageable, it will never be more interesting, but if you were to break the paradigm of predictable PvE such that occasionally, even seasoned veterans will lose ships now and again to PvE content, you're going to unleash a floodgate of tears the likes of which have never been seen.
Don't believe me? Head on back to December and find just about any thread about Ghost sites. I've never seen such a ridiculous cavalcade of entitled whinging and bedwetting hysterics.
"I fight SLEEPERS with my Tengu and I took it in a ghost site and it DIED and that's WRONG, why does CCP hate PvE!?!?!?"
|

Lugalbandak
Antwerpse Kerels Fidelas Constans
475
|
Posted - 2014.05.13 18:58:00 -
[321] - Quote
good that tey are commited probers / cloackers / suicede fleets , can you imagen you hadnt those , so no effort req.
wich brings my point , eve isnt popular cause its need effort , wich makes it real popular for the guys who are playing it The police horse is the only animal in the world that haz his male genitals on his back |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 18:59:00 -
[322] - Quote
Ramona McCandless wrote:To Veld San
There are already solutions to all their complaints;
1. Implants and remaps, and having some patience would be my answers to that.
2. "Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid." - Agreed. This is why theres virtually endless things you can do if you put your mind to it, even with an untrained toon.
3. "Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters." Its not necessary. I have 3 toons on one account. I dont multi train them, I train them to do what I need them to do and nothing more. My main gets the 100% of the rest of the training time. Im not in a rush to be anywhere because I play the game for the journey, not the non-existant destination. Not sure what "effective" means in this context.
4. "Pure" PVE without the chance of being interfered with is not one of EvE's intentions as a game. Making it hard to be interfered with yourself is. But I grant you that the PvE experience itself is tedious and unimaginative.
5. You say players have to fix the mess, I say the universe is blank because its a player-run universe so its up to us to create the content between players. Red Frog, for example.
6. Its called renting.
7. "Entrenched and often hostile player base." - Accepted, but this does cut both ways.
8. Drop MTU at start of mission
Sorry, but been there done that:
1. implants and remaps are a drop of water in an ocean of what is needed. when compared to other games on market, the bonus to character progression they provide migth as well not exist.
2. been tehre done that, need more, now waiting for lvl 5 skills to get into tech 2 ships so i can actually go on ops and do the stuff which i am ready to do, not repeat the old crap while waiting on bars.
3. that is just you, not majority of us that leave or are wondering why stay. again, compare end game other MMOS on market, self explanatory.
4. i greatly disagree, combat scanning or scanning down anomalies while someone is in them is too easy, its not difficult at all, you only need lvl 2 astrometrics to reliably scan mission runners, a little higher for people doing plexes in low/null trust me, i have done it.
5. stuff like red-frog is part of sand box, stuff like gate camps in newbie pve areas is grief play, again, there is a huge difference between the 2, see other more successfull MMOs for tons various examples.
6. its called poorly designed game mechanics and ignorant devs and goes towards grief play. what if your corp/alliance is not able to rent ? what if your corp/alliance engages in pvp against the faction which you suggest to rent from ? for 2 starters, and tehre are many many more.
7. just look at the posts above yours for prime examples of what i said.
8. unable to comment, do not know what you mean by "MTU"
|

SurrenderMonkey
Space Llama Industries
517
|
Posted - 2014.05.13 19:01:00 -
[323] - Quote
SurrenderMonkey wrote:
Don't believe me? Head on back to December and find just about any thread about Ghost sites. I've never seen such a ridiculous cavalcade of entitled whinging and bedwetting hysterics.
"I fight SLEEPERS with my Tengu and I took it in a ghost site and it DIED and that's WRONG, why does CCP hate PvE!?!?!?"
And I'll add to this: Ghost sites themselves are, in fact, members of the "predictable PvE" paradigm, and it's downright trivial to put a ship together that can just go ahead and soak the damage so that you needn't even be overly concerned with the timer.
So, they didn't even break the mold in that regard - they were just different enough that many players threw tantrums about how much CCP hates PvErs because, heavens to Betsy, they lost a ship! |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 19:05:00 -
[324] - Quote
Vivec Septim wrote:Harry Forever wrote:the only thing the developers need to add are huge battles, they already tested it with the carrier event... they need to make it a given fact that randomly pirate NPC carriers spawn all over the galaxy, high low and nullsec, whit this, new players will be able to see bigger fights right from the start and are able to join without much effort
the main reason most of the player come to eve is the big fights, however at the moment those are not accessible, incursions you need to be in a fleet and those fleets lock you out if you are new, nullsec not working either, because there are no big battles every day, at least not for a newb because they are unable to find or attend those
its way to difficult to find one when you are new, too many hurdles, joining corps, incursion channels etc. if you are new, you got no clue where to go, however if their would be frequent CONCORD Broadcasts to let everybody know where a pirate NPC carrier spawns, maybe even a carrier fleet from time to time, people would go there to kill it, you could have a big battle every hour in the game, without much programming done, good for the players to get into the game and have some action
thats all the people want, people want to see those 1000 ships on the grid I like where this guy is going.
Biggest hurdle to all of these is skill bars, which prevents us from joining any of the good events because we can't fly the ships necessary to do so with at least mediocre effectiveness.
On this particular aspect you hit the nail rigtht on the head, this is why many of us feel teh need to have alts, to get the ships for different aspects of the game to join the fun stuff because it takes months or even years trainign up a single toon.
Compare with other games where it takes between 1 month to 3 months at casual pace to reach the endgame.
|

Kaarous Aldurald
ROC Deep Space The ROC
6070
|
Posted - 2014.05.13 19:06:00 -
[325] - Quote
Veld San wrote: Compare with other games where it takes between 1 month to 3 months at casual pace to reach the endgame.
You are literally saying that EVE having more longevity of content is a bad thing.
Simply baffling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Lugalbandak
Antwerpse Kerels Fidelas Constans
475
|
Posted - 2014.05.13 19:08:00 -
[326] - Quote
LOL
like really lol The police horse is the only animal in the world that haz his male genitals on his back |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 19:08:00 -
[327] - Quote
Lugalbandak wrote:good that tey are commited probers / cloackers / suicede fleets , can you imagen you hadnt those , so no effort req.
wich brings my point , eve isnt popular cause its need effort , wich makes it real popular for the guys who are playing it
No.
You have it backwards, there would be effort if you had to do all this on single toon. You make multiple toons so you don't have to put in the effort.
Imagine exactly just that, doing all those things and have to be very active on your toon, instead of having AFK multi clients open.
|

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 19:10:00 -
[328] - Quote
Kaarous Aldurald wrote:Veld San wrote: Compare with other games where it takes between 1 month to 3 months at casual pace to reach the endgame.
You are literally saying that EVE having more longevity of content is a bad thing. Simply baffling.
Reaching the endgame and staying with it long term are different things, 1 adresses new player mechanics, the otehr adresses quality and quantity of content itself. again, see other more successful games since you are so baffled. |

Lugalbandak
Antwerpse Kerels Fidelas Constans
475
|
Posted - 2014.05.13 19:13:00 -
[329] - Quote
Veld San wrote:Lugalbandak wrote:good that tey are commited probers / cloackers / suicede fleets , can you imagen you hadnt those , so no effort req.
wich brings my point , eve isnt popular cause its need effort , wich makes it real popular for the guys who are playing it No. You have it backwards, there would be effort if you had to do all this on single toon. You make multiple toons so you don't have to put in the effort. Imagine exactly just that, doing all those things and have to be very active on your toon, instead of having AFK multi clients open.
sint multplay different toons also a form of effort?(im humble with3 btw) , if sombody logs in 64 mack accoutn i give them probs for the logging only already The police horse is the only animal in the world that haz his male genitals on his back |

SurrenderMonkey
Space Llama Industries
518
|
Posted - 2014.05.13 19:16:00 -
[330] - Quote
Veld San wrote:
Sorry, but been there done that:
1. implants and remaps are a drop of water in an ocean of what is needed. when compared to other games on market, the bonus to character progression they provide migth as well not exist.
2. been tehre done that, need more, now waiting for lvl 5 skills to get into tech 2 ships so i can actually go on ops and do the stuff which i am ready to do, not repeat the old crap while waiting on bars.
3. that is just you, not majority of us that leave or are wondering why stay. again, compare end game other MMOS on market, self explanatory.
4. i greatly disagree, combat scanning or scanning down anomalies while someone is in them is too easy, its not difficult at all, you only need lvl 2 astrometrics to reliably scan mission runners, a little higher for people doing plexes in low/null trust me, i have done it.
5. stuff like red-frog is part of sand box, stuff like gate camps in newbie pve areas is grief play, again, there is a huge difference between the 2, see other more successfull MMOs for tons various examples.
6. its called poorly designed game mechanics and ignorant devs and goes towards grief play. what if your corp/alliance is not able to rent ? what if your corp/alliance engages in pvp against the faction which you suggest to rent from ? for 2 starters, and tehre are many many more.
7. just look at the posts above yours for prime examples of what i said.
8. unable to comment, do not know what you mean by "MTU"
1. There is really no "need" to progress any faster. You WANT to progress faster. You don't HAVE to.
2. Personal problem. Tech 2 ships are not a requirement to "go on ops". At 120 million skill points, I'm still a big fan of T1 frigates for most of my pewpew. But hey, you go ahead and wait until you get yourself into something nice and expensive before you head out to get eviscerated by someone who didn't wait until he was sufficiently blinged out to learn2play. Come back and let us know how it felt.
3. No, you're simply mistaking "options" for "necessity". You have the option of multiboxing. You certainly don't need to.
4. Here's the complete list of bad things that could happen to Bob when Alice scans down his high sec mission, provided Bob isn't an idiot:
No, wait, there's pretty much nothing on that list. I guess Alice might loot his wrecks if she's feeling sassy?
5. What the **** is a "newbie PvE area"? Outside of the rookie systems, there is no such thing in Eve.
6. Again, just because you feel butthurt about it doesn't mean it is "grief play". It's a PvP-centric game. This means that someone frequently loses and someone frequently wins. HTFU.
7. Yes, people like you will frequently encounter hostile veterans. That's because you're the Eve equivalent of someone moving into a fancy, high-rent gated community, driving their rustbucket pickup truck (with a confederate flag painted across the back window, obviously) into their front lawn, and puttin' 'er up on cinderblocks.
8. Mobile Tractor Unit. A deployable object that gathers loot for you. I found this to be an amusing inclusion - maybe you should spend a little bit more time learning about the game before you start dictating what needs to change? |

Kaarous Aldurald
ROC Deep Space The ROC
6076
|
Posted - 2014.05.13 19:16:00 -
[331] - Quote
Veld San wrote:Kaarous Aldurald wrote:Veld San wrote: Compare with other games where it takes between 1 month to 3 months at casual pace to reach the endgame.
You are literally saying that EVE having more longevity of content is a bad thing. Simply baffling. Reaching the endgame and staying with it long term are different things, 1 adresses new player mechanics, the otehr adresses quality and quantity of content itself. again, see other more successful games since you are so baffled.
The mere fact that you think there is an endgame in a sandbox game...  "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
247
|
Posted - 2014.05.13 19:16:00 -
[332] - Quote
Veld San wrote:Hi
OP, having new players start in FW is a horrible idea as it ruins your faction standings, this has happened to me via running missions and FW. I found myself all of a sudden being shot at by the Caldari State Police (not Concord), while traveling to the market. Repairing these faction losses is also an epically idiotic chore and is NOT fun. However, the EWAR working on NPCs would be great.
You must have done actions that would've knocked down your standing then. I've been in FW before, and I can comfortably fly anywhere I set my sights to that has an empire flag waving in the void, and I havent had to grind to fix my standing. The same actions that knocked your standing about would've knocked your security down if you had done them outside of FW, and you wouldn't be allowed in hisec at all. Funny that.
Veld San wrote: -snip due text ammount-
1. Get over it. This is a game based in real time. If you don't have the time to train the required skills to play, you are correct in quitting, considering that you don't even have to be online for the skill to finish training. God forbid you had to grind for it.
2. Funny you should say that. Say we went with your proposed model. I need to train my armor skills up a bit, and you need to train your artillery skills. So what you do now is you fit a destroyer, with the lowest damage round you can find and stuff ammo out of it's nose, while I fit a cruicer with the beefiest tank I can fit and run permanently. We orbit each other, and for the next however many hours your ammo lasts for, you get gunnery XP and I get armor XP. Meanwhile, you were getting wasted at some party and I was out working like the slave I am. Some interaction there! I'm perfectly content with doing OTHER things with the same toon while a speciffic set of skills works it's way up. Ever since my first or so month, I got used to training for several days without seeing a "tangible" immediate result, but I wasn't limmited to spinning my ship as you and your 8 stooges did. Get better friends maybe?
3. Funny that, again. I have several alts, but none are "required" for me to play. It just split my trainng time by n, where n=different activities I wanted to do sooner. Now, after 3 years, I can divert off and train this toon to be as good as my two alts are at doing what they were meant to do. Incidentally, those two alts are as good at PVP as this one is, for their respective races. Lastly, this account has been able to provide subscriptions, ships, and anything else in between for all 3 accounts, in a rather consistent way.
4. Not sure how getting ganked and PVE correlate to one another.
5. Grief play? I'm sorry, but I thought the trailers you watched, which clearly depict people shooting more people in the face, and in some instance, those being shot not being able to shoot back (Incursions trailer, butterfly effect, I was there), what brought you in. Im confused as to what you expected then, which is not our fault.
6. wat.....When I was a few months into the game, me and a few corpmates, who were just as green, would fit our frigates and go kill something, or die. Rinse and repeat. We won some, lost many. Not following here.
7. It's kind of hard to be welcoming to self absorbed individuals who want to tell us how to play our game :)
8. Get a noctis. Even better, get a mobile tractor unit. Chore taken care of. You can carebear as hard as you please now. You must've never tried Sword of the New World, AKA Sword 2. The loot tables were mean in that game, and the gear required to get the endgame stuff was silly, not to mention the 3 months it took to move from level 100 to 110, out of a 120 cap. You cry about a few days long skillqueue, and wrecks being spread all over and it being a chore? Learn to kite better noob (see point 7)
I won't even comment on the CSM bit. It's clear you are uninformed on the subject. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 19:17:00 -
[333] - Quote
Lugalbandak wrote:Veld San wrote:Lugalbandak wrote:good that tey are commited probers / cloackers / suicede fleets , can you imagen you hadnt those , so no effort req.
wich brings my point , eve isnt popular cause its need effort , wich makes it real popular for the guys who are playing it No. You have it backwards, there would be effort if you had to do all this on single toon. You make multiple toons so you don't have to put in the effort. Imagine exactly just that, doing all those things and have to be very active on your toon, instead of having AFK multi clients open. inst multplay different toons also a form of effort?(im humble with3 btw) , if sombody logs in 64 mack accounts i give them probs for the logging only already
to some extent for some things yes. for example, i know a guy that actually runs a fleet to solo incursions on different computers and monitors, he is simply an excellent player as i listen to him on voice. props to him.
however, on flip side, just fly through goon space and see a few goons in battleships daily with 9-16 algosses being botted and drone assist on to automate and trivialize group content. you will find these guys on daily, not hard, check it out. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:18:00 -
[334] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote: I watched a panel on youtube and the game designers said this.
'AI being easy for players is actually a myth. Its rather hard to make AI such that players actually have a chance to win'
In other words, AI could prove to be more of a competitive challenge then other players if developers wanted to invest the energy.
*sigh* Yay for youtube experts.  I'm guessing they were talking about a shooter or a 4x? Because that's not how scripted interaction protocols work for this kind of videogame. In a game which the AI could conceivably screenwatch you, yes, it would make sense that AI is a balancing act, they have to keep it from knowing what the rest of the program knows, etc. So it doesn't "cheat", like early AI programs were wont to do to simulate actual difficulty. In the first few Command and Conquer games, for instance, the AI can see all of your stuff. But EVE's AI is about as simple as "If something shoots me, I try to shoot it back!" But as for "invest the energy", it's not a matter of that. Smart AI already exists, but thanks to technical limitations even in a single player game they are limited in number of how many appear on the screen at once. This is because they use up more computing interactions than stupid AI does. In an MMO, this is even more critical, as you aren't just talking about computations between a single user and an interface, but dozens of thousands of concurrent users. So when you're asking for better PVE, what you're actually asking for is more lag.
It was a panel of game developers so yeah I think they might know what they are talking about.
|

SurrenderMonkey
Space Llama Industries
518
|
Posted - 2014.05.13 19:23:00 -
[335] - Quote
Veld San wrote:
Biggest hurdle to all of these is skill bars, which prevents us from joining any of the good events because we can't fly the ships necessary to do so with at least mediocre effectiveness.
On this particular aspect you hit the nail rigtht on the head, this is why many of us feel teh need to have alts, to get the ships for different aspects of the game to join the fun stuff because it takes months or even years trainign up a single toon.
Compare with other games where it takes between 1 month to 3 months at casual pace to reach the endgame.
What are these "good events" and what ships are "required" for them?
I'm dying to hear this, seriously. |

Kaarous Aldurald
ROC Deep Space The ROC
6076
|
Posted - 2014.05.13 19:23:00 -
[336] - Quote
Tux Gallant wrote: It was a panel of game developers so yeah I think they might know what they are talking about.
Flappy Bird doesn't count. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Veld San
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.05.13 19:24:00 -
[337] - Quote
SurrenderMonkey wrote:Veld San wrote:
Sorry, but been there done that:
1. implants and remaps are a drop of water in an ocean of what is needed. when compared to other games on market, the bonus to character progression they provide migth as well not exist.
2. been tehre done that, need more, now waiting for lvl 5 skills to get into tech 2 ships so i can actually go on ops and do the stuff which i am ready to do, not repeat the old crap while waiting on bars.
3. that is just you, not majority of us that leave or are wondering why stay. again, compare end game other MMOS on market, self explanatory.
4. i greatly disagree, combat scanning or scanning down anomalies while someone is in them is too easy, its not difficult at all, you only need lvl 2 astrometrics to reliably scan mission runners, a little higher for people doing plexes in low/null trust me, i have done it.
5. stuff like red-frog is part of sand box, stuff like gate camps in newbie pve areas is grief play, again, there is a huge difference between the 2, see other more successfull MMOs for tons various examples.
6. its called poorly designed game mechanics and ignorant devs and goes towards grief play. what if your corp/alliance is not able to rent ? what if your corp/alliance engages in pvp against the faction which you suggest to rent from ? for 2 starters, and tehre are many many more.
7. just look at the posts above yours for prime examples of what i said.
8. unable to comment, do not know what you mean by "MTU"
1. There is really no "need" to progress any faster. You WANT to progress faster. You don't HAVE to. 2. Personal problem. Tech 2 ships are not a requirement to "go on ops". At 120 million skill points, I'm still a big fan of T1 frigates for most of my pewpew. But hey, you go ahead and wait until you get yourself into something nice and expensive before you head out to get eviscerated by someone who didn't wait until he was sufficiently blinged out to learn2play.  Come back and let us know how it felt. 3. No, you're simply mistaking "options" for "necessity". You have the option of multiboxing. You certainly don't need to. 4. Here's the complete list of bad things that could happen to Bob when Alice scans down his high sec mission, provided Bob isn't an idiot: No, wait, there's pretty much nothing on that list. I guess Alice might loot his wrecks if she's feeling sassy? 5. What the **** is a "newbie PvE area"? Outside of the rookie systems, there is no such thing in Eve. 6. Again, just because you feel butthurt about it doesn't mean it is "grief play". It's a PvP-centric game. This means that someone frequently loses and someone frequently wins. HTFU. 7. Yes, people like you will frequently encounter hostile veterans. That's because you're the Eve equivalent of someone moving into a fancy, high-rent gated community, driving their rustbucket pickup truck (with a confederate flag painted across the back window, obviously) into their front lawn, and puttin' 'er up on cinderblocks. 8. Mobile Tractor Unit. A deployable object that gathers loot for you. I found this to be an amusing inclusion - maybe you should spend a little bit more time learning about the game before you start dictating what needs to change?
Maybe you should take your own advice, mobile tractor units take up 100 cubic meters of cargo space thus negating their point of existance to anywhere from small to large extend pending specific circumstances.
even i as a newb have experienced that mr.vet player. pls stop suffering from your personal L2P issues before giving out advice and stop assuming that we do not get to know the game where my question was specific exclusively to the acronym itself.
|

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:27:00 -
[338] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote: It was a panel of game developers so yeah I think they might know what they are talking about.
Flappy Bird doesn't count.
assumptions like this is why AI is more intelligent then humans |

SurrenderMonkey
Space Llama Industries
519
|
Posted - 2014.05.13 19:28:00 -
[339] - Quote
Veld San wrote:
Maybe you should take your own advice, mobile tractor units take up 100 cubic meters of cargo space thus negating their point of existance to anywhere from small to large extend pending specific circumstances.
MTUs are routinely used for exactly the type of activity you're complaining about being too difficult and time consuming.
Here's what you said, and what the MTU suggestion was in response to:
Quote:...go run a lvl 4 mission in a tech 1 battleship, get your loot in same battleship...
An MTU trivially fits in any battleship cargohold with plenty of room to spare for any loot actually worth taking.
A smarter person would observe that and say to himself, "Self, everyone else is managing to do this somehow, so obviously it's possible. I should figure out how they are doing that and do it myself!"
You, on the other hand, head to the forums and pretend like it's a problem that doesn't already have a canned solution.
PS: Still dying to hear about what the "good events" are and which ships are "required" for them. |

Kaarous Aldurald
ROC Deep Space The ROC
6079
|
Posted - 2014.05.13 19:30:00 -
[340] - Quote
Tux Gallant wrote:Kaarous Aldurald wrote:Tux Gallant wrote: It was a panel of game developers so yeah I think they might know what they are talking about.
Flappy Bird doesn't count. assumptions like this is why AI is more intelligent then humans
And saying "The guys on Youtube said so, so there!" and ignoring every other point I made just shows that you had no real argument in the first place, and are probably making it up.
I graciously accept your surrender.
Am I not merciful? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4216
|
Posted - 2014.05.13 19:30:00 -
[341] - Quote
Veld San wrote:
Maybe you should take your own advice, mobile tractor units take up 100 cubic meters of cargo space thus negating their point of existance to anywhere from small to large extend pending specific circumstances.
Are you saying Battleships cannot carry on average in excess of 100m3?
Because if you are, you are incorrect.
In regards to your other counter points; you are now arguing for the sake of arguing.
I have no need to attempt to convince you out of your entrenched position.
I must then accept what I have always known to be true; this game is indeed too hard for some people. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
248
|
Posted - 2014.05.13 19:33:00 -
[342] - Quote
Veld San wrote:
Maybe you should take your own advice, mobile tractor units take up 100 cubic meters of cargo space thus negating their point of existance to anywhere from small to large extend pending specific circumstances.
What the hell do you mission on, that makes 100m3 seem like the holly grail? Better yet, how do you haul any decent chunk of isk with less than 100m3? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4216
|
Posted - 2014.05.13 19:33:00 -
[343] - Quote
Tux Gallant wrote:
assumptions like this is why AI is more intelligent then humans
"Why" would suggest the comments you are replying to are a cause, and not a result.
You mean to say;
"assumptions like this prove that AI is more intelligent than some humans" "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6459
|
Posted - 2014.05.13 19:37:00 -
[344] - Quote
The question in the OP is wrong. The question isn't "why isn't EVE more popular". That question has been answered by every poster who has detailed all of the themepark features and mechanics that EVE Online lacks.
The real question is this: If you Need those kinds of things to enjoy a game and just have to have it in a future/space setting, why are you here (in EVE Online, a game that doesn't have those things) instead of HERE (a game that does have all those things you say you want)? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4217
|
Posted - 2014.05.13 19:38:00 -
[345] - Quote
Jenn aSide wrote:The question in the OP is wrong. The question isn't "why isn't EVE more popular". That question has been answered by every poster who has detailed all of the themepark features and mechanics that EVE Online lacks. The real question is this: If you Need those kinds of things to enjoy a game and just have to have it in a future/space setting, why are you here (in EVE Online, a game that doesn't have those things) instead of HERE (a game that does have all those things you say you want)?
I feel the question could be:
"Why don't you feel its popular enough?"
Also arg my eyes/wallet/mind etc "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:41:00 -
[346] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote:Kaarous Aldurald wrote:Tux Gallant wrote: It was a panel of game developers so yeah I think they might know what they are talking about.
Flappy Bird doesn't count. assumptions like this is why AI is more intelligent then humans And saying "The guys on Youtube said so, so there!" and ignoring every other point I made just shows that you had no real argument in the first place, and are probably making it up. I graciously accept your surrender. Am I not merciful?
lol...that was high class lame.
like i said,. this is clearly why AI can kick our ass if the devs so desired it. |

SurrenderMonkey
Space Llama Industries
519
|
Posted - 2014.05.13 19:42:00 -
[347] - Quote
Veld San wrote:
O and you do ops in t1 frigs ? really ? how many incursions have you done in t1 frigs ? how many worthwhile wormhole sites have you cleared in t1 frigs ? how many plexes rated 6/10 or higher have you cleared in t1 frigs ?
Wait wait wait... are THESE what you're calling the "best events" that you need high-end ships for? Those are... those are all PvE. Those aren't events, those are space-chores. I don't do space-chores.
Quote: how many goon fleets have you won fights with in nothing but t1 frigs ?
They're not goons, but I feel like this counts:
https://www.youtube.com/watch?v=2q4DI6x9cc8
The notion that you need high skills and bling ships to do really fun things in EvE is one of the most damaging and fundamentally incorrect misconceptions out there. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4217
|
Posted - 2014.05.13 19:43:00 -
[348] - Quote
Veld San wrote:
O and you do ops in t1 frigs ? really ? how many incursions have you done in t1 frigs ? how many worthwhile wormhole sites have you cleared in t1 frigs ? how many plexes rated 6/10 or higher have you cleared in t1 frigs ?
Please show me where these are events/tasks that are intended for beginners? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Kaarous Aldurald
ROC Deep Space The ROC
6081
|
Posted - 2014.05.13 19:45:00 -
[349] - Quote
Tux Gallant wrote: lol...that was high class lame.
like i said,. this is clearly why AI can kick our ass if the devs so desired it.
Of course the AI can kill us if the devs want it to. All they have to do is make it immune to damage, auto jam, and blap you automatically.
Just like CONCORD.
That doesn't mean it's a challenge, or that AI is smart. It just means that it's theoretically possible to give it really overpowered in game stats.
Duh. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:48:00 -
[350] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote: lol...that was high class lame.
like i said,. this is clearly why AI can kick our ass if the devs so desired it.
Of course the AI can kill us if the devs want it to. All they have to do is make it immune to damage, auto jam, and blap you automatically. Just like CONCORD. That doesn't mean it's a challenge, or that AI is smart. It just means that it's theoretically possible to give it really overpowered in game stats. Duh.
lol..
no that is not what the panel of developers meant. 'All being equal' the AI will out do you unless developers nerf AI. That is what they were talking about.
lets move on. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
248
|
Posted - 2014.05.13 19:48:00 -
[351] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote: lol...that was high class lame.
like i said,. this is clearly why AI can kick our ass if the devs so desired it.
Of course the AI can kill us if the devs want it to. All they have to do is make it immune to damage, auto jam, and blap you automatically. Just like CONCORD. That doesn't mean it's a challenge, or that AI is smart. It just means that it's theoretically possible to give it really overpowered in game stats. Duh.
It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:54:00 -
[352] - Quote
Within controlled parameters AI is much more intelligent then many people are aware. For example a experiment was done where images where flashed very quickly in front of a screen and the human user was to identify if the image was human or animal. The AI won every time. understand that the AI didnt know the images ahead of time it basically used its AI to determine if a shape was more likely human or animal. |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 19:55:00 -
[353] - Quote
Erufen Rito wrote: It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge.
Incursion rats do most of those things.
And people still have number crunched that down into being farmed en masse.
PVE is not a challenge, it's a formula. Once the formula is figured out, it's just a gear check, pardon the phrasing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4217
|
Posted - 2014.05.13 19:55:00 -
[354] - Quote
Tux Gallant wrote:Within controlled parameters AI is much more intelligent then many people are aware. For example a experiment was done where images where flashed very quickly in front of a screen and the human user was to identify if the image was human or animal. The AI won every time. understand that the AI didnt know the images ahead of time it basically used its AI to determine if a shape was more likely human or animal.
Um thats not an intelligence test. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 19:57:00 -
[355] - Quote
Tux Gallant wrote:Within controlled parameters AI is much more intelligent then many people are aware. For example a experiment was done where images where flashed very quickly in front of a screen and the human user was to identify if the image was human or animal. The AI won every time. understand that the AI didnt know the images ahead of time it basically used its AI to determine if a shape was more likely human or animal.
And like I said before, the kind of computing power you need to dedicate before a computer opponent becomes smart is simply not possible to do on an MMO scale.
So you're just asking for lag.
Oh, and no duh an AI can identify shapes and patterns faster on a scroll through test. It can read a flip book too, doesn't mean it's intelligent. You're confusing being good at rote memorization with actual intelligence. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

DaReaper
Net 7 The Last Brigade
513
|
Posted - 2014.05.13 19:57:00 -
[356] - Quote
[quote=Veld San]Hi
OP, having new players start in FW is a horrible idea as it ruins your faction standings, this has happened to me via running missions and FW. I found myself all of a sudden being shot at by the Caldari State Police (not Concord), while traveling to the market. Repairing these faction losses is also an epically idiotic chore and is NOT fun. However, the EWAR working on NPCs would be great.
I came to Eve recently, Feb this year with friends from GW2. Only I remain, there were 8 of us, and I am still undecided if I will stay or not. I can tell you that while my friends do not represent everyone, they represent a LARGE portion of the players trying out this game. The article is ok on this particular aspect of things but does not go into the main reasons they have left. Reasons are as follows:
Most to least important why they left:
1. Level 4 and 5 skills take too long to develop / complete.
2. Complete lack of player controlled progression, since no matter what player does, it does not affect the skills. Skills need to be somehow interactive, for example, if player is training gunnery skills, and is using those gunnery skills a LOT then they need to be affected by that usage to train faster and better. Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid. Yet you need many of these to function. Need looting alt, cyno alt, freighter alt, cloaky support / scout alt, etc, etc.
3. Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters. In other comparible business model games you can have specialized characters free on the same account, here, you have to pay 1 monthly sub per character, since it takes a PLEX per each additional training que. Business model needs to eliminate the need for cyno alts, FW alts, blops alts, neutral (NPC corp) alts etc.
4. As the article states, lack of good PvE, this includes lack of pure PvE, we all had people warp in on us, some got ganked, even in 0.8 systems. This is a very big factor.
5. Outdated dev ideas, they keep excusing their lack of ability to provide good and balanced content with this whole "sandbox" thing. Basically everytime they fail where other games succeed, these guys just throw this stuff at the players followed with the "sandbox" PR BS and leaving it to the players to basically not have to fix their mess. Those of us that played many MMOs since around late 1990s see and understand this for what it is, and many of us leave. CCP also does not comprehend the difference between sandbox and grief play and is either unable, incapable, or unwilling to make the necessary core mechanic changes to move the game away from grief play.
6. Not enough reward vs risk. When we, new players, finally do get out into null sec. Far, far too much risk due to poor implimentation of sov mechanics vs. rewards. Basically you as a new player can't play in large part of the game if you are not part of goons or one of the next 2-3 big alliances. The space occupied by those is useless to us and IT IS a large part of the game. Its not higher risk vs better reward, its ALL RISK WITH NO REWARD because you are guaranteed not to make it back to your home base even if you miraculously manage to get some really good loot.
7. Entrenched and often hostile player base.
8. Too many epic chores, for example looting. Such a simple and to the point function. Go get a max lvl toon in any MMORPG, run a dungeon or whatever, get your loot, then come to Eve, go run a lvl 4 mission in a tech 1 battleship, get your loot in same battleship, compare the 2. You will understand what I mean about a stupid epic chore vs fun.
quote]
I.. wow... ok.. a lot of this is addressed already, but as a 10 year vet, i'm gonna forum ***** where I want, I earned it, deal with it ;)
1) I seriously laugh at this. the skill I am training now is 45days. and i'm only training it to 5 because I do not know what else to train. You don't NEED level 5 skills, except in a few cases, so why are you spending time going to lvl 5? And they should take longer, you have to weigh the risk of taking the time to train that, or train something else.
2) No it doesn't. You want to progress faster, get implants. I have used 0 implants in 10 years. *shrugs* There si no need to wait, this is a logical fallacy. You can do whatever you want with lvl 1 and T1 ships.
3) Multiboxing is not nessicary. Its not even needed. You can play just find with a single char. You might need some friends to do group activities or move things like cap ships (which if your not in a corp/alliance, you don't need anyway) you don't need to plex. So your thinking is wrong. You don't need alts for anything. You can train yoru single guy to do anything. People use alts for various reasons, because sometimes they just don't want the hassle of there main doing it. Trading comes to mind, industry, sitting in a titan, etc.
4) So don't run missions? Or don't play stupidly?
5) No, you don't get it. CCP understand fine, the problem is you. You don't understand what a sandbox is. You want eve to be a theme park... which its not. 'Grief play' is merely someone walking up to you and smacking you with a sand ball as you play. HTFU or GTFO.
6) I.. yea, I really am starting to see that you have no idea what you are talking about.
7) Only hostile to people who don't get it.
8) Get a different ship to loot, use the tools available MTU, get a buddy to loot for you... |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 19:58:00 -
[357] - Quote
Ramona McCandless wrote:Tux Gallant wrote:Within controlled parameters AI is much more intelligent then many people are aware. For example a experiment was done where images where flashed very quickly in front of a screen and the human user was to identify if the image was human or animal. The AI won every time. understand that the AI didnt know the images ahead of time it basically used its AI to determine if a shape was more likely human or animal. Um thats not an intelligence test. Thats pattern recognition. Computers recognise patterns in a binary way; it either matches the parameters or it doesnt Human's pattern recognition is far more complex for many reasons, not least of all the time it takes to calculate threat or recognise faces, which are instinctive processes Pretty sure that the AI in the test wasnt doing either of those.
hmm yes it is...controlled parameter intelligence test. would you like to take it up with the scientists?
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4218
|
Posted - 2014.05.13 19:58:00 -
[358] - Quote
Kaarous Aldurald wrote:the AI can kill us
AI is smart. Duh.
SKYNET IS COMING!!!11!! "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

DaReaper
Net 7 The Last Brigade
513
|
Posted - 2014.05.13 19:59:00 -
[359] - Quote
Veld San wrote:Ramona McCandless wrote:To Veld San
There are already solutions to all their complaints;
1. Implants and remaps, and having some patience would be my answers to that.
2. "Paying between $15 and $20 a month for nothing but sitting on station while bars go up is stupid." - Agreed. This is why theres virtually endless things you can do if you put your mind to it, even with an untrained toon.
3. "Necessity to multi-box or bot and pay multiple monthly subscriptions in order to be effective at this game, whereas other games you pay 1 sub for many characters." Its not necessary. I have 3 toons on one account. I dont multi train them, I train them to do what I need them to do and nothing more. My main gets the 100% of the rest of the training time. Im not in a rush to be anywhere because I play the game for the journey, not the non-existant destination. Not sure what "effective" means in this context.
4. "Pure" PVE without the chance of being interfered with is not one of EvE's intentions as a game. Making it hard to be interfered with yourself is. But I grant you that the PvE experience itself is tedious and unimaginative.
5. You say players have to fix the mess, I say the universe is blank because its a player-run universe so its up to us to create the content between players. Red Frog, for example.
6. Its called renting.
7. "Entrenched and often hostile player base." - Accepted, but this does cut both ways.
8. Drop MTU at start of mission Sorry, but been there done that: 1. implants and remaps are a drop of water in an ocean of what is needed. when compared to other games on market, the bonus to character progression they provide migth as well not exist. 2. been tehre done that, need more, now waiting for lvl 5 skills to get into tech 2 ships so i can actually go on ops and do the stuff which i am ready to do, not repeat the old crap while waiting on bars. 3. that is just you, not majority of us that leave or are wondering why stay. again, compare end game other MMOS on market, self explanatory. 4. i greatly disagree, combat scanning or scanning down anomalies while someone is in them is too easy, its not difficult at all, you only need lvl 2 astrometrics to reliably scan mission runners, a little higher for people doing plexes in low/null trust me, i have done it. 5. stuff like red-frog is part of sand box, stuff like gate camps in newbie pve areas is grief play, again, there is a huge difference between the 2, see other more successfull MMOs for tons various examples. 6. its called poorly designed game mechanics and ignorant devs and goes towards grief play. what if your corp/alliance is not able to rent ? what if your corp/alliance engages in pvp against the faction which you suggest to rent from ? for 2 starters, and tehre are many many more. 7. just look at the posts above yours for prime examples of what i said. 8. unable to comment, do not know what you mean by "MTU"
I think I just lost a few brain cells reading your post. You need a better corp and need to learn to play. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4218
|
Posted - 2014.05.13 20:00:00 -
[360] - Quote
Tux Gallant wrote: hmm yes it is...controlled parameter intelligence test. would you like to take it up with the scientists?
Sure, do you have their contact details so I can tell them as a Behavioural Psychologist that they are wrong? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 20:01:00 -
[361] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote:Within controlled parameters AI is much more intelligent then many people are aware. For example a experiment was done where images where flashed very quickly in front of a screen and the human user was to identify if the image was human or animal. The AI won every time. understand that the AI didnt know the images ahead of time it basically used its AI to determine if a shape was more likely human or animal. And like I said before, the kind of computing power you need to dedicate before a computer opponent becomes smart is simply not possible to do on an MMO scale. So you're just asking for lag. Oh, and no duh an AI can identify shapes and patterns faster on a scroll through test. It can read a flip book too, doesn't mean it's intelligent. You're confusing being good at rote memorization with actual intelligence.
I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then. |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 20:02:00 -
[362] - Quote
Tux Gallant wrote: hmm yes it is...controlled parameter intelligence test. would you like to take it up with the scientists?
No, numbskull, a pattern recognition test is not a genuine intelligence test.
It is... *drumroll*... a pattern recognition test!
The two are not the same.
So I'm not taking it up with the scientists, I'm taking up with the guy who is too dense to realize the difference. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6082
|
Posted - 2014.05.13 20:04:00 -
[363] - Quote
Tux Gallant wrote: I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then.
You do that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
519
|
Posted - 2014.05.13 20:04:00 -
[364] - Quote
Kaarous Aldurald wrote:Erufen Rito wrote: It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge.
Incursion rats do most of those things. And people still have number crunched that down into being farmed en masse. PVE is not a challenge, it's a formula. Once the formula is figured out, it's just a gear check, pardon the phrasing.
Yep - and like I said before, if it ever actually became a legitimate challenge, PvE players would absolutely revolt. Right now it's a low-approaching-zero risk, mid-high reward activity. Do you really think the people who enjoy that would react kindly to a risk upgrade? Even with an accompanying reward upgrade (which would be HIGHLY unlikely), there's no way the ratio would be even in the same zipcode of what it is now.
They will gladly whine about PvE not being "interesting" enough all day, but see how they feel when their officer-fit marauder gets interestingly destroyed in a mission. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
248
|
Posted - 2014.05.13 20:07:00 -
[365] - Quote
Kaarous Aldurald wrote:Erufen Rito wrote: It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge.
Incursion rats do most of those things. And people still have number crunched that down into being farmed en masse. PVE is not a challenge, it's a formula. Once the formula is figured out, it's just a gear check, pardon the phrasing. I've never seen an incursion rat pull transversal on me on purpose.
I've never run an incursion fleet that REQUIRED for the logi to be cripled to become doable. There is a difference between efficiency and ability to finish. I've never once seen an incursion fleet alpha soft ships when the rest of the players are on the ball. Incidentally, I have been volleyed off the grid by players, even when my logi was on the ball. Incursions are a bad example to use, because the DPS they dish out vs the ammount of ships is not proportional to the size of the fleet they are expected to face. I am saying incursions are too easy. They were easy when they came out, and they are easy now.
This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 20:08:00 -
[366] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote: I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then.
You do that.
somewhat related article http://www.edge-online.com/news/unreal-bots-beat-turing-test-ai-players-are-officially-more-human-than-humans/
I also like the story of the marketing program that identified that a shopper was pregnant before she did simply by the purchasing patterns.
Some things we are very good at and computers have a hard time with (like walking) other things they are far better than we are. like carrying the entire human knowledge of human behavior on a disk smaller than my d...
|

Kaarous Aldurald
ROC Deep Space The ROC
6083
|
Posted - 2014.05.13 20:10:00 -
[367] - Quote
Erufen Rito wrote:Kaarous Aldurald wrote:Erufen Rito wrote: It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge.
Incursion rats do most of those things. And people still have number crunched that down into being farmed en masse. PVE is not a challenge, it's a formula. Once the formula is figured out, it's just a gear check, pardon the phrasing. I've never seen an incursion rat pull transversal on me on purpose. I've never run an incursion fleet that REQUIRED for the logi to be cripled to become doable. There is a difference between efficiency and ability to finish. I've never once seen an incursion fleet alpha soft ships when the rest of the players are on the ball. Incidentally, I have been volleyed off the grid by players, even when my logi was on the ball. Incursions are a bad example to use, because the DPS they dish out vs the ammount of ships is not proportional to the size of the fleet they are expected to face. I am saying incursions are too easy. They were easy when they came out, and they are easy now.
There are only a couple of examples in the game of rats that have pocket reps. One of them is notably in the Angel Epic Arc.
This is because, much like with all the bleating and crying we get about reps in wardecs, it's actually pretty not fun to have to fight through the other guy's health bar going back to full out of nowhere.
So, you want PVE to be much more nofun, got it.
Anything else? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
248
|
Posted - 2014.05.13 20:11:00 -
[368] - Quote
Tux Gallant wrote:Kaarous Aldurald wrote:Tux Gallant wrote: I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then.
You do that. somewhat related article http://www.edge-online.com/news/unreal-bots-beat-turing-test-ai-players-are-officially-more-human-than-humans/I also like the story of the marketing program that identified that a shopper was pregnant before she did simply by the purchasing patterns. Some things we are very good at and computers have a hard time with (like walking) other things they are far better than we are. like carrying the entire human knowledge of human behavior on a disk smaller than my d... That is a very tiny disk, considering this. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Kaarous Aldurald
ROC Deep Space The ROC
6083
|
Posted - 2014.05.13 20:13:00 -
[369] - Quote
Tux Gallant wrote:Kaarous Aldurald wrote:Tux Gallant wrote: I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then.
You do that. somewhat related article http://www.edge-online.com/news/unreal-bots-beat-turing-test-ai-players-are-officially-more-human-than-humans/I also like the story of the marketing program that identified that a shopper was pregnant before she did simply by the purchasing patterns. Some things we are very good at and computers have a hard time with (like walking) other things they are far better than we are. like carrying the entire human knowledge of human behavior on a disk smaller than my d...
Try reading the article you just linked.
The actual Turing Test remains unbeaten.
Secondly, those bots got a "human rating" of 52%. Grats? You just proved yourself ineffably wrong.
Thirdly, aimbots aim better than people. Cheating the game rules does not equal intelligence. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
519
|
Posted - 2014.05.13 20:16:00 -
[370] - Quote
Erufen Rito wrote:I've never once seen an incursion fleet alpha soft ships when the rest of the players are on the ball.
Nor can that realistically happen. Assuming even remotely matched PvP fleets with even vaguely competent FCs, at least a few losses on each side are virtually guaranteed.
Guaranteed losses will never, ever fly in PvE.
Hell, they threw a 50 page tantrum about losing ships in a live event a few months back. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
249
|
Posted - 2014.05.13 20:16:00 -
[371] - Quote
Kaarous Aldurald wrote:Erufen Rito wrote:Kaarous Aldurald wrote:Erufen Rito wrote: It's easy to give AI a way to screw us over without making it a 2nd Concord. Make them self rep. Make them remote rep. Make them primary high DPS or logi, instead of randomly switching. Make them change their primaries more often, to put preasure on logi cap and self cap. Make them gain transversal. Make them find soft targets and alpha them off the field.
Right now, they will orbit whatever they are shooting and that's that. Not much of a challenge.
Incursion rats do most of those things. And people still have number crunched that down into being farmed en masse. PVE is not a challenge, it's a formula. Once the formula is figured out, it's just a gear check, pardon the phrasing. I've never seen an incursion rat pull transversal on me on purpose. I've never run an incursion fleet that REQUIRED for the logi to be cripled to become doable. There is a difference between efficiency and ability to finish. I've never once seen an incursion fleet alpha soft ships when the rest of the players are on the ball. Incidentally, I have been volleyed off the grid by players, even when my logi was on the ball. Incursions are a bad example to use, because the DPS they dish out vs the ammount of ships is not proportional to the size of the fleet they are expected to face. I am saying incursions are too easy. They were easy when they came out, and they are easy now. There are only a couple of examples in the game of rats that have pocket reps. One of them is notably in the Angel Epic Arc. This is because, much like with all the bleating and crying we get about reps in wardecs, it's actually pretty not fun to have to fight through the other guy's health bar going back to full out of nowhere. So, you want PVE to be much more nofun, got it. Anything else? Uh, yeah. Learn to logi, because "out of nowhere" is far, far off the mark.
People cry about logi on pvp, because it usually goes couppled with ECM. And ECM is something everyone cries about. Few days ago, we got jumped by a counter fleet with logi, and stuck around for the fun, until they dropped 20 more guns on the 5vs12 mix. But you don't hear much about blob wa- Oh wait, you do. Someone will always cry about something, so I'm not seeing how your point is remotely relevant.
I want PVE that tosses curve balls varied enough to not become a pattern. It's easy to do. Pokemon did it back whenver it launched. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
249
|
Posted - 2014.05.13 20:19:00 -
[372] - Quote
SurrenderMonkey wrote:Erufen Rito wrote:I've never once seen an incursion fleet alpha soft ships when the rest of the players are on the ball.
Nor can that realistically happen. Assuming even remotely matched PvP fleets with even vaguely competent FCs, at least a few losses on each side are virtually guaranteed by way of alpha pops. Guaranteed losses will never, ever fly in PvE. Hell, they threw a 50 page tantrum about losing ships in a live event a few months back. Oh I know that! It's sad and I agree with your post a few pages back. If we somehow got CCP to make PVE difficult, dangerous and a flipcoin on your ship survival, the tears would be enough to flood the planet.
Kind of how a rookie feels when he realizes that the destroyer he got a few hours ago that worked so well on lv1 missions is suddenly exploding on lv 2's.
I'm all for "hard PVE", but whatever. I like farming for is a few hours a month. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Kaarous Aldurald
ROC Deep Space The ROC
6087
|
Posted - 2014.05.13 20:21:00 -
[373] - Quote
Erufen Rito wrote: Uh, yeah. Learn to logi, because "out of nowhere" is far, far off the mark.
I suppose you didn't read what I wrote.
Neutral reps come from a character with no affiliation to the war target. That's the whole point.
Quote: I want PVE that tosses curve balls varied enough to not become a pattern. It's easy to do. Pokemon did it back whenver it launched.
No, it did not. Pok+¬mon was beyond easy.
You will never get that in EVE, either. They shoot, or they don't shoot. They rep, or they don't rep. They can't use Amnesia to boost their SP stat before they cast Blizzard, they are incredibly binary, stupid bots. This is by necessity, so that something as inarguably unimportant as freaking PVE doesn't cause server lag.
If you want something else, play a different game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
40
|
Posted - 2014.05.13 20:28:00 -
[374] - Quote
SurrenderMonkey wrote:You know what PvE players like about PvE?
They don't lose their ships. That's it. That's the draw. This is an erroneous generalization. While it can sometimes be useful to categorize players into PvPers and PvEers it must surely be pretty obvious to everyone here that those categories encompass players with a multitude of different attitudes. It must also be equally obvious that the majority of Eve players both PvE _and_ PvP to varying degrees, which alone makes the generalization nonsensical.
The mechanism of total loss affects both PvP and PvE similarly, so I think that most of us that have played Eve long term probably do so in part because we enjoy the thrill of the risk we take, whether that's in PvP _or_ PvE.
Some will say, and have said here, that there is no risk in PvE at all. That's misguided. If you have an experienced crew of the optimal number of pilots in the optimal ships then it's true that you have minimised the risks, but accidents still happen. But if you are trying to run Incursions for the first time, with a skeleton crew or players in suboptimal ships, or attempting to solo wspace content, then you sometimes have as much chance of getting spanked by NPCs as you have of getting ganked by players (or you should!). Exploration deep in hostile space is still PvE, but risky nonetheless. As much as it is possible it is risks like that which I would like to see apply to _all_ PvE.
Either way, the notion that all PvPers are chill with the idea of losing ships while anyone who PvEs can't take it seems as arrogant as it is asinine.
Jenn aSide wrote:The question in the OP is wrong. The question isn't "why isn't EVE more popular". That question has been answered by every poster who has detailed all of the themepark features and mechanics that EVE Online lacks. The real question is this: If you Need those kinds of things to enjoy a game and just have to have it in a future/space setting, why are you here (in EVE Online, a game that doesn't have those things) instead of HERE (a game that does have all those things you say you want)? No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.
I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess.
However, if you read the thread carefully you notice that in the OP what I actually suggested was that making PvE _much_ _harder_ and ideally closer in mechanics to PvP itself, would make it more engaging, and consequently Eve more popular. No mention of making it any easier at all.
And while there have been several posters that have chosen to interpret "getting killed when they weren't expecting it" as "griefing", there are always some of those, but in the main I haven't seen anyone suggesting that Eve in general, or PvE in particular, needs to be made easier, so I don't really see why the 'cool PvP' crowd need to be going on about that quite so much when that's neither the topic nor what anyone is suggesting. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 20:32:00 -
[375] - Quote
Kaarous Aldurald wrote:Tux Gallant wrote:Kaarous Aldurald wrote:Tux Gallant wrote: I will be sure to tell the devs of Flappy Birds that what they explicitly said is false then.
You do that. somewhat related article http://www.edge-online.com/news/unreal-bots-beat-turing-test-ai-players-are-officially-more-human-than-humans/I also like the story of the marketing program that identified that a shopper was pregnant before she did simply by the purchasing patterns. Some things we are very good at and computers have a hard time with (like walking) other things they are far better than we are. like carrying the entire human knowledge of human behavior on a disk smaller than my d... Try reading the article you just linked. The actual Turing Test remains unbeaten. Secondly, those bots got a "human rating" of 52%. Grats? You just proved yourself ineffably wrong. Thirdly, aimbots aim better than people. Cheating the game rules does not equal intelligence.
from the article which I know you read
...in this yearGÇÖs event, two bots achieved a GÇÿhumanness ratingGÇÖ of 52 per cent, exceeding the humanness rating of 40 per cent achieved by the actual human competitors...
intentionally obfuscating?
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
249
|
Posted - 2014.05.13 20:33:00 -
[376] - Quote
Kaarous Aldurald wrote:Erufen Rito wrote: Uh, yeah. Learn to logi, because "out of nowhere" is far, far off the mark.
I suppose you didn't read what I wrote. Neutral reps come from a character with no affiliation to the war target. That's the whole point. Quote: I want PVE that tosses curve balls varied enough to not become a pattern. It's easy to do. Pokemon did it back whenver it launched.
No, it did not. Pok+¬mon was beyond easy. You will never get that in EVE, either. They shoot, or they don't shoot. They rep, or they don't rep. They can't use Amnesia to boost their SP stat before they cast Blizzard, they are incredibly binary, stupid bots. This is by necessity, so that something as inarguably unimportant as freaking PVE doesn't cause server lag. If you want something else, play a different game. Neutral logi gets a flag now, so it is no longer neutral. Unless they changed this again. Not like it matters, since it only applies to hisec anyway.
It is kind of cute how you are deliberatedly missing my point here, and calling out such a terrible combo to use for your Magikarp. Pokemon wasn't easy. Sure you could whipe out, rage, toss the gameboy, have the batteries fall off, rage some more because you last saved 2 towns back, and carry on. It requried you to think a bit outside of the box, because of all the meta behind it. I wont school you on it, but find about EVs and IVs and stuff. You will end up massaging your brain with EFT after a few pages. Argue whatever you want, it wasn't seen often. And I guess I should've gone with a less over the top aproach. Programing attack patterns that are effective is not hard whatsoever. You just need to have a set of somethings that work, designed to **** on our cherios.
Are you that scared of losing your shiny incursion ship? I mean, you are behemintly opposing a raise in difficulty for your isk faucets. Sounds to me like it is you who needs to try a different, safer game. I heard Star Citizen will respawn your ships if you play on career mode or whatever it's called. I'm sure that will tickle your fancy.
Thanks for your sound advice, I mean playing a different game is not something us eve players do from time to time. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

SurrenderMonkey
Space Llama Industries
519
|
Posted - 2014.05.13 20:34:00 -
[377] - Quote
Neutrino Sunset wrote:
Either way, the notion that all PvPers are chill with the idea of losing ships while anyone who PvEs can't take it seems as arrogant as it is asinine.
Take it up with the army of 'bears that lose their **** when they unexpectedly lose a ship. Problematically for your position, that this is a problem for them is an actual fact, regardless of how asinine you personally feel that may be. |

SurrenderMonkey
Space Llama Industries
521
|
Posted - 2014.05.13 20:37:00 -
[378] - Quote
Tux Gallant wrote:
...in this yearGÇÖs event, two bots achieved a GÇÿhumanness ratingGÇÖ of 52 per cent, exceeding the humanness rating of 40 per cent achieved by the actual human competitors...
intentionally obfuscating?
File that under, "Things that would be interesting if "humanness rating" were an objective fact and not a model constructed for the sake of testing such things."
All that really tells us is that the model isn't very good. |

Tux Gallant
KOR Resources
7
|
Posted - 2014.05.13 20:39:00 -
[379] - Quote
SurrenderMonkey wrote:Tux Gallant wrote:
...in this yearGÇÖs event, two bots achieved a GÇÿhumanness ratingGÇÖ of 52 per cent, exceeding the humanness rating of 40 per cent achieved by the actual human competitors...
intentionally obfuscating?
File that under, "Things that would be interesting if "humanness rating" were an objective fact and not a model constructed for the sake of testing such things." All that really tells us is that the model isn't very good.
guys I am sorry, I know you all have PhD's in science but I think I am going with the guys who have PhD's in science and work as a scientist 40 hours a week over us EvE players who have Skill level 4 in science. I know that sounds unfair and they still might be wrong but that is what I am going with, I hope you can forgive me
Thanks
|

Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:41:00 -
[380] - Quote
Erufen Rito wrote: Neutral logi gets a flag now, so it is no longer neutral. Unless they changed this again. Not like it matters, since it only applies to hisec anyway.
It is kind of cute how you are deliberatedly missing my point here, and calling out such a terrible combo to use for your Magikarp.
Not Magikarp, Snorlax. That was the move combo that got it banned from competitive play after the first National Pok+¬mon League tournament.
Quote: Pokemon wasn't easy.
It was if you weren't 12, yeah. Now, Dragon Warrior 2, Original Edition? That game was rough. There are at least 2 points where you can permanently lose the game, and it was pretty open world, so you could wander into a high level zone pretty damn easily and get wiped out for lulz.
Quote:Sure you could whipe out, rage, toss the gameboy, have the batteries fall off, rage some more because you last saved 2 towns back, and carry on. It requried you to think a bit outside of the box, because of all the meta behind it. I wont school you on it, but find about EVs and IVs and stuff.
Ok, let me school you on it instead.
That game was ****ing easy. Especially if you figured out that critical hits bypassed most elemental resistances, so Venusaur (which I nicknamed Peenusaur) could be easily used to clear 4/5ths of the entire game.
Quote: You will end up massaging your brain with EFT after a few pages. Argue whatever you want, it wasn't seen often. And I guess I should've gone with a less over the top aproach. Programing attack patterns that are effective is not hard whatsoever. You just need to have a set of somethings that work, designed to **** on our cherios.
Are you that scared of losing your shiny incursion ship? I mean, you are behemintly opposing a raise in difficulty for your isk faucets. Sounds to me like it is you who needs to try a different, safer game. I heard Star Citizen will respawn your ships if you play on career mode or whatever it's called. I'm sure that will tickle your fancy.
Thanks for your sound advice, I mean playing a different game is not something us eve players do from time to time.
What "attack patterns"? The rats either shoot back or they don't. It's binary.
I'm not opposed to raising the bar, that'd be fine. I'm opposed to wasting time with something that will be math hammered into being marginalized in weeks, when they could be using that dev time to fix real issues. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
249
|
Posted - 2014.05.13 20:41:00 -
[381] - Quote
Tux Gallant wrote:SurrenderMonkey wrote:Tux Gallant wrote:
...in this yearGÇÖs event, two bots achieved a GÇÿhumanness ratingGÇÖ of 52 per cent, exceeding the humanness rating of 40 per cent achieved by the actual human competitors...
intentionally obfuscating?
File that under, "Things that would be interesting if "humanness rating" were an objective fact and not a model constructed for the sake of testing such things." All that really tells us is that the model isn't very good. guys I am sorry, I know you all have PhD's in science but I think I am going with the guys who have PhD's in science and work as a scientist 40 hours a week over us EvE players who have Skill level 4 in science. I know that sounds unfair and they still might be wrong but that is what I am going with, I hope you can forgive me Thanks You only have science 4? No wonder....I have it to 5 and this is clear as crystal :D
/troll. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
|

ISD Ezwal
ISD Community Communications Liaisons
1318

|
Posted - 2014.05.13 20:41:00 -
[382] - Quote
thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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|

ISD Ezwal
ISD Community Communications Liaisons
1318

|
Posted - 2014.05.13 22:11:00 -
[383] - Quote
Ramona McCandless wrote:Anyone here do cyno? Yes, no? Yes, in the cheapest piece of junk frigate that can fit the cyno and can hold the fuel. In essence, something a new player can easily do, but in general doesn't know is one of the myriad options of things to do in EvE. That's why I (and fortunately others as well) sometimes take the time and hang around in a new player systems talking to, well, new players. Pointing them at the near endless possibilities this game has. Of course a lot are newly started alts, but quite often there are new people that are open to the sandbox.
Is it boring to do as opposed to the things I normally do in game? Oh yes, definitely. Is it rewarding? Again, oh yes. (And no, not in Isk or km's or new corp slaves to smack about!!! ) I can recommend every seasoned EvE player to do so once in a wile. Just help the newbro's on their way. Not to make an interesting evening, far from it actually, but an interesting EvE future for years to come.
Forgive for my personal opinion on the matter, now on to more technical forum business:
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
Thread reopened. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.13 22:17:00 -
[384] - Quote
Wow, there went the discussion we were having. I guess comparing Eve with games is not a good idea, because a quick lookover can gt the entire thing nicked. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

SurrenderMonkey
Space Llama Industries
521
|
Posted - 2014.05.13 22:26:00 -
[385] - Quote
Erufen Rito wrote:Wow, there went the discussion we were having. I guess comparing Eve with games is not a good idea, because a quick lookover can gt the entire thing nicked.
Whoa, hey, you're getting dangerously off topic. Save it for the sister thread, "Why aren't the Eve forums more popular?" |

Harion Nardieu
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.13 22:53:00 -
[386] - Quote
It might have been asked and answered before, but I'm a new player (didn't read every forum post ever made) and didn't had the patience to read every page on this post, so excuse me for asking again.
As a new player the thing that bother me most, is the huge difference between PvP and PvE tactics, which creates so many problems in my opinion GÇö different fittings for similar purposes (combat) being one of the biggest. I am aware that is some PvE content that is closer to PvP, such as Incursions and Sleepers, but none of this is available to new players because of the SP requirements.
My question is: why not create PvE content that is closer to PvP?
I believe, and I speak for myself here, that if PvE tactics were closer to PvP, both the content would be more engaging and even incentive group play, and new player would be more prepared for an eventual GÇö consensual or not GÇö PvP.
As a final word, let's face it, there is players that do not like PvP but do like to play a social game GÇö such as myself. So why keep this players out of the game entirely by having a bad PvE system? EVE have so much potential, for PvE, Roleplaying and PvP, that I really feel that this potential is far from explored.
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SurrenderMonkey
Space Llama Industries
522
|
Posted - 2014.05.13 23:01:00 -
[387] - Quote
Harion Nardieu wrote: My question is: why not create PvE content that is closer to PvP?
That may seem like a simple idea but in practice, implementing it would be monstrously complicated. First of all, what kind of PvP should be emulated? Huge fleet fights? 1v1? Small gang?
Incursions and sleepers only vaguely resemble PvP in the sense that, e.g., spider-tanking is a popular strategy used in both PvP and in that PvE content, but a spider-tanking PvP gang and a spider-tanking sleeper gang still have very, very different play experiences in practice - they just have that one particular similarity.
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Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.13 23:04:00 -
[388] - Quote
Harion Nardieu wrote:It might have been asked and answered before, but I'm a new player (didn't read every forum post ever made) and didn't had the patience to read every page on this post, so excuse me for asking again.
As a new player the thing that bother me most, is the huge difference between PvP and PvE tactics, which creates so many problems in my opinion GÇö different fittings for similar purposes (combat) being one of the biggest. I am aware that is some PvE content that is closer to PvP, such as Incursions and Sleepers, but none of this is available to new players because of the SP requirements.
My question is: why not create PvE content that is closer to PvP?
I believe, and I speak for myself here, that if PvE tactics were closer to PvP, both the content would be more engaging and even incentive group play, and new player would be more prepared for an eventual GÇö consensual or not GÇö PvP.
As a final word, let's face it, there is players that do not like PvP but do like to play a social game GÇö such as myself. So why keep this players out of the game entirely by having a bad PvE system? EVE have so much potential, for PvE, Roleplaying and PvP, that I really feel that this potential is far from explored.
Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.
PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Harion Nardieu
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.13 23:37:00 -
[389] - Quote
Quote:Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.
PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong. Lastly, NPCs wont warp off when given the chance, and come back fully repped and with a better ship, or more friends.
On PVP, I dont think I've ever heard of a Battleship taking on 20 other battleships and their cruicer and frigate support.
I understand what you are saying, but what I am asking GÇö or proposing GÇö is to change PvE as it is made today. Instead of warping to a room with 30 ships, why not have only a small group of stronger ships? I hear people talking about PvP fights where a single frigate solo kill a group of 2 frigates and a cruiser, that should be what happen in PvE. Long story short, I want to fight two frigates and a cruiser in my mission, not 20, but make does 3 ships harder to beat, make them warp away to force me to scram, make them remote rep each other. It doesn't need to be a 100% PvP experience or a super AI that reproduces everything a player would do, but just make them act a little less preditable, make them fight in a way that doesn't force me to use a, completely, different fitting.
Now that I am thinking about it, this kind of change should bother some people because it would make harder to AFK ratting or missioning, but it would be a great improvement to the PvE gameplay.
|

Hasikan Miallok
Republic University Minmatar Republic
729
|
Posted - 2014.05.13 23:39:00 -
[390] - Quote
SurrenderMonkey wrote:Tux Gallant wrote:
frequent large battles are fine however the economy would have to be adjusted to make that possible. Its hard to have high value assets that take much game time to acquire and frequent battles at the same time. If you blow up my ship how soon should I be able to return to a battle with a new one?
You have - quite unwittingly, I'm sure - touched upon one of the key reasons PvE will probably never be that much "better" in Eve. You know what PvE players like about PvE? They don't lose their ships. That's it. That's the draw.
Well yeah, if by PvE players you mean incursion and mission runners that fly deadspace/officer fit Machs and Vindis they are the equivalent of the guy who works hard to get a blinged up Ferrari and enjoys driving it around on weekends and polishes it and puts photos on facebook parked at exotic locations. Or in some cases buys a Ferrari to race at local track meets.
By the same analogy PvP gankers are the local teenage mall rats that want to joy ride in Ferraris and burn them when they are done :D
Both are having fun in their own way.
It is important to realise that the "PvP versus carebear" conflict and stuff like New Order is actually encouraged by CCP as they see it as a prime example of "player made content".
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.14 00:30:00 -
[391] - Quote
Harion Nardieu wrote:Quote:Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.
PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong. Lastly, NPCs wont warp off when given the chance, and come back fully repped and with a better ship, or more friends.
On PVP, I dont think I've ever heard of a Battleship taking on 20 other battleships and their cruicer and frigate support. I understand what you are saying, but what I am asking GÇö or proposing GÇö is to change PvE as it is made today. Instead of warping to a room with 30 ships, why not have only a small group of stronger ships? I hear people talking about PvP fights where a single frigate solo kill a group of 2 frigates and a cruiser, that should be what happen in PvE. Long story short, I want to fight two frigates and a cruiser in my mission, not 20, but make does 3 ships harder to beat, make them warp away to force me to scram, make them remote rep each other. It doesn't need to be a 100% PvP experience or a super AI that reproduces everything a player would do, but just make them act a little less preditable, make them fight in a way that doesn't force me to use a, completely, different fitting. Now that I am thinking about it, this kind of change should bother some people because it would make harder to AFK ratting or missioning, but it would be a great improvement to the PvE gameplay. That last bit at the end is why I think our PVE is not as you (and I for that matter) want it. It would be great to have to put effort into this aspect of the game. But then comes the whole "My wallet is not bottomless like yours" dilema.
Lets assume that as a new player, you find a leet mission runner who marks your mind with "Buy a tengu, best pvp boat". So you train straight for it, and you spent the next 5 months or so training all of the relevant skills to 4 and 5. Then comes the aspect of fitting it. A "cheap" mission tengu is running at around 500mil or so. Mine runs at almost 2 billion. What's the difference? That in mine, I can agress the entire room, wait for them to get close, and kill them all as I read some manga or whatever. On the T2, you can't quite do it like that. And thus, my isk income is suddenly much higher than yours. That translates to about 30 mil or so per "good" mission, which average at around 60 or so rats, with a lot of BS rats that is.
Now, keeping in mind that mission running is someone's income, let's factor in what a decent NPC battleship spawn under our system could do. Say you have 4 BS instead, with a support of 4 cruicers and 4 friages. Now, most of the bounty would have to be on the BSs, so lets say that each is worth 7mil, and the remaining 2m are dristributed among the frigates and cruicers. And here comes the issue. The difficulty factor for you just went up exponentially, because we are assuming that now these BS and cruicers are more tactical. You can't now afford to let either of the BSs warp away, so now you have to sacrifice tank on your tengu for a scrambler, or get a whole different ship. By losing tank and facing these harder hitting ships, you have now engaged in a very risky fight, and chances are you will lose your ship. Same scenario with my blingy Tengu.
And that puts us more in line with PVP. Enough tank with enough gank, with the ability to keep targets from leaving, all at once, and the very real risk of getting blown up.
(SOrry if this is a bit broken, I had a million people walk by and distract me with work stuff as I was trying to type this) This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Jenn aSide
Smokin Aces.
6460
|
Posted - 2014.05.14 00:34:00 -
[392] - Quote
Neutrino Sunset wrote:No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.
I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess.
Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others).
Quote: However, if you read the thread carefully you notice that in the OP what I actually suggested was that making PvE _much_ _harder_ and ideally closer in mechanics to PvP itself, would make it more engaging, and consequently Eve more popular. No mention of making it any easier at all.
You are the one talking about easier pve. I never said anything about that at all.
I'm saying, if you need all the things that people are claiming as the reasons why EVE isn't more popular (like"progression" stuff for example), then the real problem is the players bad choice of game, not any problem with EVE Online.
EVE isn't more popular because in general people are crap and dislike waiting for things. Period.
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.14 00:47:00 -
[393] - Quote
Jenn aSide wrote:Neutrino Sunset wrote:No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.
I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess. Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others). Quote: However, if you read the thread carefully you notice that in the OP what I actually suggested was that making PvE _much_ _harder_ and ideally closer in mechanics to PvP itself, would make it more engaging, and consequently Eve more popular. No mention of making it any easier at all.
You are the one talking about easier pve. I never said anything about that at all. I'm saying, if you need all the things that people are claiming as the reasons why EVE isn't more popular (like"progression" stuff for example), then the real problem is the players bad choice of game, not any problem with EVE Online. EVE isn't more popular because in general people are crap and dislike waiting for things. Period. I made a very valid point about this, but it seems whichever ISD "cleaned" this up decided it was too good.
TL;DR popular games are aimed towards the biggest market. Currently, the biggest market is easily amused with pretty lights and quicktime events. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1154
|
Posted - 2014.05.14 00:49:00 -
[394] - Quote
Jenn aSide wrote:Neutrino Sunset wrote:No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.
I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess. Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others). I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game.
Large scale iterations or revamps, which I would gladly welcome, often seem to come across as being not worth time investment compared to really anything else, which for me is sad. I think i'd be nice to have an eve in which every PvE encounter hasn't been perfectly cataloged, but I'm wondering if I'll ever really see that in the MMO space.
Jenn aSide wrote:EVE isn't more popular because in general people are crap and dislike waiting for things. Period. For most of the people I've seen leave it had nothing to do with waiting. It was most in response to Eve's approach to content, with controls being a distant second.
|

Rastafarian God
66
|
Posted - 2014.05.14 00:56:00 -
[395] - Quote
I will say this as ashamed as I am about it. I have somewhat of a WOW presence because my RL brother loves that game. I've had people ask me why I rarely log into warcraft and I tell them it's because I play EVE. I have NEVER had anyone ask me what it was, they just usually say it is not there cup of tea.
I have also had co-workers talk about things that have happened in EVE (the sansha carrier thing being of latest memory) that do not play MMO's at all. Although they heard about it from a news source. I've told them that I play the game ad went into detial what actually happened and they look at me awe struck. They still do not go home and create an account however.
EVE is not as popular as it could be because the average casual gamer can not handle EVE. It's not that it is not well known, the issue is that EVE panders to somewhat of a specific player base. I do not know anyone that wants eve to pander to wow players for example.
So the short version is this.. EVE is freaking awesome, the problem is that in order for it to be awesome, they can not please everyone. The side effect of that is that not everyone plays it.
|

Alexa Coates
Federation Navy Assembly Group LLC
712
|
Posted - 2014.05.14 01:01:00 -
[396] - Quote
a lot of people forget the epic arcs exist simply because no one does them, and no one does them because they're really, REALLY hard. Like, ridiculously hard. That's a Templar, an Amarr fighter used by carriers. |

Alexa Coates
Federation Navy Assembly Group LLC
712
|
Posted - 2014.05.14 01:03:00 -
[397] - Quote
... i did not realize this was 15 pages long. That's a Templar, an Amarr fighter used by carriers. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4221
|
Posted - 2014.05.14 01:29:00 -
[398] - Quote
ISD Ezwal wrote:Ramona McCandless wrote:Anyone here do cyno? Yes, no? Yes, in the cheapest piece of junk frigate that can fit the cyno and can hold the fuel. In essence, something a new player can easily do, but in general doesn't know is one of the myriad options of things to do in EvE. That's why I (and fortunately others as well) sometimes take the time and hang around in a new player systems talking to, well, new players. Pointing them at the near endless possibilities this game has. Of course a lot are newly started alts, but quite often there are new people that are open to the sandbox. Is it boring to do as opposed to the things I normally do in game? Oh yes, definitely. Is it rewarding? Again, oh yes. (And no, not in Isk or km's or new corp slaves to smack about!!!  ) I can recommend every seasoned EvE player to do so once in a wile. Just help the newbro's on their way. Not to make an interesting evening, far from it actually, but an interesting EvE future for years to come.
Thank you, and I give the above in response to the "there's a lack of content" statements that have sprung up in recent replies. Its impossible to run out of things to do in EvE.
And I dont find helping new players out to be boring. In fact I really like it, and I like to think I save them from terrible CEOs which I regard as the single biggest reason why people dont hang on with EvE, right after the ones who leave find that the game doesn't suit their capabilities.
Of course, I rarely do it myself, I usually have one of my slaves er I mean other "toons" do it.
I don't think many new players are cut out for the Blood Raider lifestyle just yet, and my own opinions on how to treat new poddies prevents me from harvesting their deep dark claret, may Omir forgive me. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6461
|
Posted - 2014.05.14 01:39:00 -
[399] - Quote
Tyberius Franklin wrote:I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game.
I don't know where any of that comes from, but it's completely untrue.
The people sitting on comms with me doing incursions don't think incursions are these not fun things that they have to endure. Niether do the guys in the worms holes, the guys trying to tank 10/10s or dodging pirates while doing corp lvl 5s in low sec ect ect. These things are fun for people without some ridiculous notion of what "fun" pve is. Hell, even anoms are fun when you are the type to experiment with new fits and doctrines.
And that's really the point, the peole who ARE mentally suited to EVE online are people who think the PVE is fine (they are also the people who are doing lvl 4 missions, the worst aspect of EVE pve). The people who need this mythical "engaging" pve aren't going to like EVE pve or anything else. And that's most people.
Quote: Large scale iterations or revamps, which I would gladly welcome, often seem to come across as being not worth time investment compared to really anything else, which for me is sad. I think i'd be nice to have an eve in which every PvE encounter hasn't been perfectly cataloged, but I'm wondering if I'll ever really see that in the MMO space.
Whether it happens in the "mmo spacE" or not, it shouldn't happen in EVE. Anything that takes away from what shold be the real focus of EVE development (new tools) just should not happen all that often.
It's those new tools that makes pve more fun for those of us who are actual sandbox players (like for example using fit MJDs + Mobile Micro Jump units to do lvl 5 missions...)
Quote:For most of the people I've seen leave it had nothing to do with waiting. It was most in response to Eve's approach to content, with controls being a distant second.
Good. People are content in EVE. If people need something other than that and EVE's minimalist pve content, they are in the wrong game. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1154
|
Posted - 2014.05.14 02:01:00 -
[400] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game. I don't know where any of that comes from, but it's completely untrue. The people sitting on comms with me doing incursions don't think incursions are these not fun things that they have to endure. Niether do the guys in the worms holes, the guys trying to tank 10/10s or dodging pirates while doing corp lvl 5s in low sec ect ect. These things are fun for people without some ridiculous notion of what "fun" pve is. Hell, even anoms are fun when you are the type to experiment with new fits and doctrines. And that's really the point, the peole who ARE mentally suited to EVE online are people who think the PVE is fine (they are also the people who are doing lvl 4 missions, the worst aspect of EVE pve). The people who need this mythical "engaging" pve aren't going to like EVE pve or anything else. And that's most people. Don't mistake me saying some people feel this way to mean all people do. But really, I've run incursions, C5 escalations, and high end DED's in groups and personally I'm not finding the same mentality of enjoying the PvE, but rather the company, and the goal (usually isk making).
I've been in plenty of incursion groups where if we weren't making headway on that goal, the group fell apart. It was never because they like incursions, but rather that they were less boring with the company than other alternatives and more profitable for the risk involved.
Similarly I've been in a C5 WH corp that really didn't care about the escalations beyond being an income source for ships to raid wherever the new holes led. Maybe I'm just finding the wrong people, but honestly whenever the topic of better PvE comes up there is usually a consensus evidenced among some that PvE is not something intended to be enjoyed as of itself.
Quote: Whether it happens in the "mmo spacE" or not, it shouldn't happen in EVE. Anything that takes away from what shold be the real focus of EVE development (new tools) just should not happen all that often.
It's those new tools that makes pve more fun for those of us who are actual sandbox players (like for example using fit MJDs + Mobile Micro Jump units to do lvl 5 missions...)
This actually leads back into the point. PvE being static means that, in relation, tool creation only adds a sandbox element for all of about 2 minute when figuring out a new tactic and maybe a few hours fine tuning it. But it stops there. At that point the PvE isn't contributing to the sand box beyond being a function from which isk and items are created.
Is that MJDU still sandboxy and innovative the 100th time you've used it with perfectly predictable success? |

Voight KampGaff
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.14 02:19:00 -
[401] - Quote
Newb STEAM player here.
PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.
I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.
No boss fights.
No rare spawns that sometimes pop into missions to whup on me.
No unique spawns that pop out of nowhere.
Very, very very predictable.
I have started to watch the Babylon 5 series on T.V. and now I am afk mining asteroids in my Venture.
A few million ISK per episode.
|

Cassandra Aurilien
Imperial Academy Amarr Empire
113
|
Posted - 2014.05.14 03:12:00 -
[402] - Quote
I recall when I started, before the Crimewatch system & the ore holds on mining ships... Local in high-sec was actually busy... People chatting, talking trash, sharing fits, etc.
You'd be mining, someone would flip your can, and you'd switch to a combat ship to engage, or if the fight didn't feel right, just leave the victor to his spoils. Little undeclared turf wars between mining corps were common in busy systems.
Now, local seems dead in most of high sec. No one talks, rarely see people working together, not like they used to.
I spend some of my time in WH's & some running level 4's in high sec. (Two different characters.) Some randomness in the PVE would help, but honestly I don't think fixing PVE would be some kind of magic fix all.
New players used to be exposed to PVP if they decided to mine. (And plenty of new players mine to get the ISK for their first cruiser, or a few frigates.) Now, they only run into it if they are ganked. In my first week in high-sec, I think I got into at least 12-14 frigate fights... I think that was what got me hooked into EVE. It's other players who make EVE fun, not more challenging red crosses.
Which reminds me... I still owe one person from stealing my ore in my first week... It's past time I settle that debt.  |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.14 03:21:00 -
[403] - Quote
Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.
I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW. They have Chuck Norris! and SHAK
But I don't recall seeing a Eve online commercial?
Do they run them in Europe and not the US?
Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.
Maybe it's just lousy marketing?
I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip). |

SurrenderMonkey
Space Llama Industries
523
|
Posted - 2014.05.14 03:22:00 -
[404] - Quote
Voight KampGaff wrote:Newb STEAM player here.
PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.
I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.
No boss fights.
No rare spawns that sometimes pop into missions to whup on me.
No unique spawns that pop out of nowhere.
Very, very very predictable.
I have started to watch the Babylon 5 series on T.V. and now I am afk mining asteroids in my Venture.
A few million ISK per episode.
Stop doing those things. Fit some cheap frigates, go out to low sec, and get some pewpew in. Don't forget to update your clone.
PvE is basically just a proof-of-work problem for introducing new money to the game. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
254
|
Posted - 2014.05.14 03:26:00 -
[405] - Quote
Voight KampGaff wrote:Newb STEAM player here.
PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.
I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.
No boss fights.
No rare spawns that sometimes pop into missions to whup on me.
No unique spawns that pop out of nowhere.
Very, very very predictable.
I have started to watch the Babylon 5 series on T.V. and now I am afk mining asteroids in my Venture.
A few million ISK per episode.
Instead of mission running, you could try wormholes. Rats are harder, and then there's the fact that players can find you and will kill you, without any repercussions....if that's more to your liking.
Cassandra Aurilien wrote:I recall when I started, before the Crimewatch system & the ore holds on mining ships... Local in high-sec was actually busy... People chatting, talking trash, sharing fits, etc. You'd be mining, someone would flip your can, and you'd switch to a combat ship to engage, or if the fight didn't feel right, just leave the victor to his spoils. Little undeclared turf wars between mining corps were common in busy systems. Now, local seems dead in most of high sec. No one talks, rarely see people working together, not like they used to. I spend some of my time in WH's & some running level 4's in high sec. (Two different characters.) Some randomness in the PVE would help, but honestly I don't think fixing PVE would be some kind of magic fix all. New players used to be exposed to PVP if they decided to mine. (And plenty of new players mine to get the ISK for their first cruiser, or a few frigates.) Now, they only run into it if they are ganked. In my first week in high-sec, I think I got into at least 12-14 frigate fights... I think that was what got me hooked into EVE. It's other players who make EVE fun, not more challenging red crosses. Which reminds me... I still owe one person from stealing my ore in my first week... It's past time I settle that debt.  I too remember a time when saying in Local "Who wants lv 4 salvage" would get you flooded with convos. Now? I let the wrecks rot, because no one will take you up on it. My first 2 years of eve were spent mostly in hisec, so I can say for certain that the PVE is horribly boring. Maybe changing PVE to be closer to PVP would not magically fix the game, but I do think that it would give NEW players a better understanding of pvp mechanics, and stay true to the high action trailers you find on the net.
Why don't they make a trailer focused on mining for whatever expansion the mining update got pushed back to? I'd like to see it. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Galen Darksmith
Sky Fighters Sky Syndicate
226
|
Posted - 2014.05.14 03:40:00 -
[406] - Quote
Asking "Why isn't EVE more popular?" is akin to Joss Whedon asking "Why wasn't Firefly more popular?" Then looking at the popularity of Jersey Shore and saying "I guess I should try to make a show more like that."
Popular != quality. McDonalds is popular. Twilight is popular. I'm fine with EVE being best in its niche. If it ever tried to leave that niche, it'd probably lose me and most of the playerbase to go with it. It's happened before in the MMO world, and it'll happen again. Hopefully not with EVE. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Cassandra Aurilien
Imperial Academy Amarr Empire
113
|
Posted - 2014.05.14 03:48:00 -
[407] - Quote
Tare Bloodraven wrote:Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.
I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW. They have Chuck Norris! and SHAK
But I don't recall seeing a Eve online commercial?
Do they run them in Europe and not the US?
Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.
Maybe it's just lousy marketing?
I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip).
Samuel L. Jackson was a player at one point in time. (At least back in 2005, he "supposedly" said so in an interview.) No idea if he still plays, or how long he played for. |

SurrenderMonkey
Space Llama Industries
524
|
Posted - 2014.05.14 03:48:00 -
[408] - Quote
Galen Darksmith wrote:Asking "Why isn't EVE more popular?" is akin to Joss Whedon asking "Why wasn't Firefly more popular?" Then looking at the popularity of Jersey Shore and saying "I guess I should try to make a show more like that."
Popular != quality. McDonalds is popular. Twilight is popular. I'm fine with EVE being best in its niche. If it ever tried to leave that niche, it'd probably lose me and most of the playerbase to go with it. It's happened before in the MMO world, and it'll happen again. Hopefully not with EVE.
Eve Online New Game Experience ::shudder::. |

Cassandra Aurilien
Imperial Academy Amarr Empire
113
|
Posted - 2014.05.14 03:50:00 -
[409] - Quote
Erufen Rito wrote: I too remember a time when saying in Local "Who wants lv 4 salvage" would get you flooded with convos. Now? I let the wrecks rot, because no one will take you up on it. My first 2 years of eve were spent mostly in hisec, so I can say for certain that the PVE is horribly boring. Maybe changing PVE to be closer to PVP would not magically fix the game, but I do think that it would give NEW players a better understanding of pvp mechanics, and stay true to the high action trailers you find on the net.
Why don't they make a trailer focused on mining for whatever expansion the mining update got pushed back to? I'd like to see it.
Yes, I tend to agree it would help. Honestly, I've always felt that some of the spark left EVE when they made high-sec safer. The best way to learn PVP is to PVP, though. |

DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 03:53:00 -
[410] - Quote
Ramona McCandless wrote:ISD Ezwal wrote:Ramona McCandless wrote:Anyone here do cyno? Yes, no? Yes, in the cheapest piece of junk frigate that can fit the cyno and can hold the fuel. In essence, something a new player can easily do, but in general doesn't know is one of the myriad options of things to do in EvE. That's why I (and fortunately others as well) sometimes take the time and hang around in a new player systems talking to, well, new players. Pointing them at the near endless possibilities this game has. Of course a lot are newly started alts, but quite often there are new people that are open to the sandbox. Is it boring to do as opposed to the things I normally do in game? Oh yes, definitely. Is it rewarding? Again, oh yes. (And no, not in Isk or km's or new corp slaves to smack about!!!  ) I can recommend every seasoned EvE player to do so once in a wile. Just help the newbro's on their way. Not to make an interesting evening, far from it actually, but an interesting EvE future for years to come. Thank you, and I give the above in response to the "there's a lack of content" statements that have sprung up in recent replies. Its impossible to run out of things to do in EvE. And I dont find helping new players out to be boring. In fact I really like it, and I like to think I save them from terrible CEOs which I regard as the single biggest reason why people dont hang on with EvE, right after the ones who leave find that the game doesn't suit their capabilities. Of course, I rarely do it myself, I usually have one of my slaves er I mean other "toons" do it. I don't think many new players are cut out for the Blood Raider lifestyle just yet, and my own opinions on how to treat new poddies prevents me from harvesting their deep dark claret, may Omir forgive me.
My corp was and still is newbie friendly. I used to love tiral accounts and new members, i;d help get them on there feet and they either stuck around for life (i have 10 guys who pretty much go where i do) chilled for a while, or moved on to bigger things. A few times i got burned by alts, but meh. Its why i was always broke. i had fun sitting in a station talking to noobies while i waited for a pos to cry. |

SurrenderMonkey
Space Llama Industries
525
|
Posted - 2014.05.14 03:58:00 -
[411] - Quote
Cassandra Aurilien wrote:Erufen Rito wrote: I too remember a time when saying in Local "Who wants lv 4 salvage" would get you flooded with convos. Now? I let the wrecks rot, because no one will take you up on it. My first 2 years of eve were spent mostly in hisec, so I can say for certain that the PVE is horribly boring. Maybe changing PVE to be closer to PVP would not magically fix the game, but I do think that it would give NEW players a better understanding of pvp mechanics, and stay true to the high action trailers you find on the net.
Why don't they make a trailer focused on mining for whatever expansion the mining update got pushed back to? I'd like to see it.
Yes, I tend to agree it would help. Honestly, I've always felt that some of the spark left EVE when they made high-sec safer. The best way to learn PVP is to PVP, though.
A friend and I were reminiscing about the things you just don't see anymore in Eve, recently. I spent a good amount of time lurking around low sec assassinating hulks in belts - and the occasional ratting battleship - once upon a time. Today, I would probably die laughing before I could secure a point if I came across either of those in low sec.
The constant stream of haulers running NPC courier missions is another thing that went the way of the dodo, too.
One of my more hilarious early experiences involved a pack of Russian jet-can miners in Gammel who were EXTREMELY displeased to suddenly find themselves bound by a uh... slightly non-consensual contract for my minutes-old ore-hauling service. Admittedly, it might have been the online translation tool that made it so funny. |

DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 04:03:00 -
[412] - Quote
Tare Bloodraven wrote:Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.
I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW. They have Chuck Norris! and SHAK
But I don't recall seeing a Eve online commercial?
Do they run them in Europe and not the US?
Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.
Maybe it's just lousy marketing?
I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip).
You should do some eve history research.
First the celebs: I know for a fact of one politicians son who played eve, he is now a politician himself, and both him and his dad are rather high in the Indonesian Gov. He used to play when his dad was in Geneva.
I have heard that Sam l Jackson used to play, the guy who played superman in man of steel said that he played. I heard that Russel Crow played for a bit, and Jessica Alba also. I can;t confirm any of that though.
There was eve commercials back in 2003, when Simon and Schuster was eve's publisher. They were crappy.
SnS got out og game publishing in the end of 03' i think, and CCP bought back the rights to publish eve. Since then its been web ads and word of mouth.
They did have an Ad for Dust 514 when it was out last year, i saw the ad once. (no i actually saw it on tv once, not just the fan fest video)
CCP relies heavily on word of mouth, press from large events, and web ads. |

DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 04:06:00 -
[413] - Quote
I will say this, eve is on the threshold of being popular. Or having a door slammed in its face.
With Valk and possible Legion coming, this could open the door to a new source of blood and rev for CCP. Someone could jump into either of thous games, like them, and come here. We saw a slight increase when dust went live.
The flip side, if CCP does Valk and legion badly... it can cause a loss of people, and loss of money. But we will see. the future looks bright, now is that the light of day or a train running towards you at 200 mph. |

SurrenderMonkey
Space Llama Industries
525
|
Posted - 2014.05.14 04:14:00 -
[414] - Quote
DaReaper wrote:
SnS got out og game publishing in the end of 03' i think, and CCP bought back the rights to publish eve. Since then its been web ads and word of mouth.
They did have an Ad for Dust 514 when it was out last year, i saw the ad once. (no i actually saw it on tv once, not just the fan fest video)
There was at least one other Eve ad that used to air on the SciFi channel in the US during Battlestar Galactica - the Scope breaking news thing where the Nyx crashes into a station. |

DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 04:19:00 -
[415] - Quote
SurrenderMonkey wrote:DaReaper wrote:
SnS got out og game publishing in the end of 03' i think, and CCP bought back the rights to publish eve. Since then its been web ads and word of mouth.
They did have an Ad for Dust 514 when it was out last year, i saw the ad once. (no i actually saw it on tv once, not just the fan fest video)
There was at least one other Eve ad that used to air on the SciFi channel in the US during Battlestar Galactica - the Scope breaking news thing where the Nyx crashes into a station.
oh yes i forgot i had seen that one too, i geeked out when it was on lol |

Tare Bloodraven
My Test Corp
3
|
Posted - 2014.05.14 04:28:00 -
[416] - Quote
DaReaper wrote:Tare Bloodraven wrote:Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.
I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW. They have Chuck Norris! and SHAK
But I don't recall seeing a Eve online commercial?
Do they run them in Europe and not the US?
Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.
Maybe it's just lousy marketing?
I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip). You should do some eve history research. First the celebs: I know for a fact of one politicians son who played eve, he is now a politician himself, and both him and his dad are rather high in the Indonesian Gov. He used to play when his dad was in Geneva. I have heard that Sam l Jackson used to play, the guy who played superman in man of steel said that he played. I heard that Russel Crow played for a bit, and Jessica Alba also. I can;t confirm any of that though. There was eve commercials back in 2003, when Simon and Schuster was eve's publisher. They were crappy. SnS got out og game publishing in the end of 03' i think, and CCP bought back the rights to publish eve. Since then its been web ads and word of mouth. They did have an Ad for Dust 514 when it was out last year, i saw the ad once. (no i actually saw it on tv once, not just the fan fest video) CCP relies heavily on word of mouth, press from large events, and web ads.
This is the our biggest issue! you can't do business on the CHEAP! We need a Media Icon spokesperson like Scarlett Johansson in the last Superbowl commercial to represent the Game to the public.
EA games advertises constantly!!!!!
EVE isn't exactly a little kids game (learning curve) most of those are more in to first person shooters or minecraft type stuffs so you have to look at the target for our player audience and do serious advertisement not "selective" geek advertisement.
Unfortunately everything you mention is ancient history.....the best we got recently was the huge monetary losses in the monster fleet sov battles. But that reporting was pitifully done and didn't showcase any real aspects of the game. I would like to know if that got us any jump in Subs....
|

DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 04:31:00 -
[417] - Quote
Tare Bloodraven wrote:DaReaper wrote:Tare Bloodraven wrote:Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.
I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW. They have Chuck Norris! and SHAK
But I don't recall seeing a Eve online commercial?
Do they run them in Europe and not the US?
Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.
Maybe it's just lousy marketing?
I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip). You should do some eve history research. First the celebs: I know for a fact of one politicians son who played eve, he is now a politician himself, and both him and his dad are rather high in the Indonesian Gov. He used to play when his dad was in Geneva. I have heard that Sam l Jackson used to play, the guy who played superman in man of steel said that he played. I heard that Russel Crow played for a bit, and Jessica Alba also. I can;t confirm any of that though. There was eve commercials back in 2003, when Simon and Schuster was eve's publisher. They were crappy. SnS got out og game publishing in the end of 03' i think, and CCP bought back the rights to publish eve. Since then its been web ads and word of mouth. They did have an Ad for Dust 514 when it was out last year, i saw the ad once. (no i actually saw it on tv once, not just the fan fest video) CCP relies heavily on word of mouth, press from large events, and web ads. This is the our biggest issue! you can't do business on the CHEAP! We need a Media Icon spokesperson like Scarlett Johansson in the last Superbowl commercial to represent the Game to the public. EA games advertises constantly!!!!!EVE isn't exactly a little kids game (learning curve) most of those are more in to first person shooters or minecraft type stuffs so you have to look at the target for our player audience and do serious advertisement not "selective" geek advertisement. Unfortunately everything you mention is ancient history.....the best we got recently was the huge monetary losses in the monster fleet sov battles. But that reporting was pitifully done and didn't showcase any real aspects of the game. I would like to know if that got us any jump in Subs....
Unless the trend has changed however, eve has grown every year since inception. They did not say the subscribers at fan fest this year, so it could of gone down. but i'm not so sure. At this point, eve needs to fix some of the older code to handle more player before they do a huge ad campaign. But meh i'm not ccp
|

Cassandra Aurilien
Imperial Academy Amarr Empire
113
|
Posted - 2014.05.14 04:43:00 -
[418] - Quote
Tare Bloodraven wrote:
EA games advertises constantly!!!!!
EVE isn't exactly a little kids game (learning curve) most of those are more in to first person shooters or minecraft type stuffs so you have to look at the target for our player audience and do serious advertisement not "selective" geek advertisement.
Unfortunately everything you mention is ancient history.....the best we got recently was the huge monetary losses in the monster fleet sov battles. But that reporting was pitifully done and didn't showcase any real aspects of the game. I would like to know if that got us any jump in Subs....
EA can afford to advertise constantly because they produce games built to the lowest common denominator, chock full of micro-transactions and paid expansions. (Look at how much it would cost you to buy everything for the Sims 3, for instance...)
I'm pretty sure there was a jump in subs shortly afterwards (saw plenty of new players around for a while), but it then evened back out. Most of the players drawn in by that sort of thing get discouraged messing around in high sec, I think.
When I first started, the first person to try to get me to join their corp had not traveled more than 2 jumps from his base system in 4 years. He was actually a nice guy & gave me some decent fitting advice & a bit of help in PVP (surprisingly, in retrospect), but he was also of the "low-sec/null/WH space is death" school.
I knew that mindset wasn't for me, so I ventured into more dangerous territory (WH's) as soon as I could afford to replace ships. |

Asia Leigh
Beyond New Frontier The Scourge.
213
|
Posted - 2014.05.14 04:48:00 -
[419] - Quote
Tare Bloodraven wrote: Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....
And that is bad how?
Skiff = Big tank, useful for mining in hostile territory. Machinaw = Big cargo bay, useful for solo mining. Hulk = Highest mining yield, useful for group mining with support.
Doesn't seem broken to me >.>
Apply the damn rules equally >.> |

Hasikan Miallok
Republic University Minmatar Republic
737
|
Posted - 2014.05.14 04:56:00 -
[420] - Quote
Asia Leigh wrote:Tare Bloodraven wrote: Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....
And that is bad how? Skiff = Big tank, useful for mining in hostile territory. Machinaw = Big cargo bay, useful for solo mining. Hulk = Highest mining yield, useful for group mining with support. Doesn't seem broken to me >.>
Machinaw = Big cargo bay, useful for AFK mining cos you need to offload to the Orca less often
:D |

Jenn aSide
Smokin Aces.
6465
|
Posted - 2014.05.14 12:29:00 -
[421] - Quote
Tyberius Franklin wrote:Don't mistake me saying some people feel this way to mean all people do. But really, I've run incursions, C5 escalations, and high end DED's in groups and personally I'm not finding the same mentality of enjoying the PvE, but rather the company, and the goal (usually isk making).
I've been in plenty of incursion groups where if we weren't making headway on that goal, the group fell apart. It was never because they like incursions, but rather that they were less boring with the company than other alternatives and more profitable for the risk involved.
Similarly I've been in a C5 WH corp that really didn't care about the escalations beyond being an income source for ships to raid wherever the new holes led. Maybe I'm just finding the wrong people, but honestly whenever the topic of better PvE comes up there is usually a consensus evidenced among some that PvE is not something intended to be enjoyed as of itself.
The bolded part is the important part. A game about people isn't (imo) supposed to have this magical "not about people" part to it to draw people away for...interacting with people.
Look at what you said. It amounts to "these PVE activities bring people together" (incursions and such). THAT is what snadbox PVE is supposed to do. Which is why EVE's PVE is working as intended.
The OPs (and it seems yours) idea that this game someone how needs 'better' pve to keep people is backwards. This game maybe only needs better advertising to reach more people who would enjoy this social gaming niche (whether they were adversarial "play against you" types aka PVPrs or cooperative "play with a group" types aka PVErs)
Quote: This actually leads back into the point. PvE being static means that, in relation, tool creation only adds a sandbox element for all of about 2 minute when figuring out a new tactic and maybe a few hours fine tuning it. But it stops there. At that point the PvE isn't contributing to the sand box beyond being a function from which isk and items are created.
Is that MJDU still sandboxy and innovative the 100th time you've used it with perfectly predictable success?
This is again untrue. After 7 years I'm STILL finding new ways to tackle PVE content across New Eden. Just last week I 'discovered' (i use that word lightly, I know I'm probably not the 1st) the joys of using a Smartbombing Drone Link Augmented Domi to do null sec anoms. Warp in at 100, drop sentries, MJD to npc spawn point, start Smartbombs (to kill things) + start ECM burst (to keep aggro and to provide a potential anti-tackle asset if the tackler is dumb enough to venture within 10 or so kilometers).
Haven't lost a single sentry drone and have been raking in the isk. Got tackled once by a ceptor, MJD's away.
That's where the fun in PVE comes from, , doing new things and seeing if they work or not. I've bet you real life money that 99% of the people who say "PVE isn't fun" are mission runners running the same fits over and over doing the same missions (or other pve content) over and over and wondering why they are bored. In EVE, PVE is just like PVP in that YOU make it fun or not. That's a sandbox.
If you think you've discovered all the ways to use the tools of EVE Online to PVE, you shouldn't be posting on these boards, you should be trying to get hired by CCP.
|

Kaarous Aldurald
ROC Deep Space The ROC
6133
|
Posted - 2014.05.14 12:44:00 -
[422] - Quote
Has... has his argument really come down to "Ea is more popular and they never stop advertising!"?
While those are technically true, they also lay claim to some of the most obnoxious playerbases in existence, and everyone hates them.
They are a great example of selling your soul and your integrity for mainstream popularity.
What they are not, is an example any game company should follow. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Jenn aSide
Smokin Aces.
6466
|
Posted - 2014.05.14 12:47:00 -
[423] - Quote
Kaarous Aldurald wrote:Has... has his argument really come down to "Ea is more popular and they never stop advertising!"?
While those are technically true, they also lay claim to some of the most obnoxious playerbases in existence, and everyone hates them.
They are a great example of selling your soul and your integrity for mainstream popularity.
What they are not, is an example any game company should follow.
EA became a bad word to me when they killed MPBT 3025 in beta, a game i waited a decade for....
|

Velicitia
Arma Artificer
2231
|
Posted - 2014.05.14 13:01:00 -
[424] - Quote
Easiest explanation I can think of as to "why" it's not more popular is that EVE doesn't follow the typical MMO mold (i.e. essentially "single-player" content that you do with a lot of people, in 100% safety, unless you actively choose to "turn on" PVP).
People come to EVE, realize that they don't like the difference (because they're bad and get shot for doing something dumb), and then ***** and moan to all their other friends about how horrible we are, and they're glad they can come back to a nice fuzzy "community"* in whatever game they originally came from.
* in the sense that their group is a community. The overall game community can be terrible though, but they don't mind, because they only need to interact with the 200-odd people in their specific group. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4227
|
Posted - 2014.05.14 13:10:00 -
[425] - Quote
Voight KampGaff wrote:Newb STEAM player here. PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK. I have not lost a ship yet. This is pretty easy. The missions seem very repetitive. No boss fights. No rare spawns that sometimes pop into missions to whup on me. No unique spawns that pop out of nowhere. Very, very very predictable.
Get a solid ship that can tank well, get a reasonable DPS and a cloak and go to Lowsec and Null
Kill Beltrats and run Combat Sites and Anomolies
Rake in the Isk, enjoy the randomness and have fun working on your strategy for avoiding those hunting you for your pod.
Thats where the best PvE Ive experienced is to be had.
Voight KampGaff wrote: now I am afk mining asteroids in my Venture.
A few million ISK per episode.
Please stop afk mining for the safety of yourself and other space users. This is in breach of Standards and Practices [IEEE] Document Id #223.646.377 as well as the New Halaima Code of Conduct.
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Solecist Project
Center for Advanced Studies Gallente Federation
1085
|
Posted - 2014.05.14 13:16:00 -
[426] - Quote
It's easy, actually.
Too bad this post will drown amongst irrelevance.
CCP has no understanding of how to connect advertisements which create interest... ...with the actual reality of the game. For most people.
Instead of starting in actual social environments ... ... as in dropping them right into an actual community ... ... new players are completely left alone.
What worsens this effect is the mostly opinionated, biased and unprofessional crap people in rookie corps tell others. Some rookie corps seem to do better than others, but in general it's bad how players start.
There's a gigantic disconnection between the games reality and how people are treated regarding learning it.
What's really weird though, is how obvious it is to fix this problem and boost player retention... yet they either refuse to go that road, or really simply don't see it.
Anyhow... drowning. https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears!
Red blood, boiling hot! |

Markus45
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.18 02:46:00 -
[427] - Quote
Malcolm Shinhwa wrote:Adunh Slavy wrote: Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have? What makes joining a corp so special that they change the mechanics of the type of space you are in?
You can and should be able to shoot corpies in low/null/WH because there is no CONCORD protection in those areas. In high-sec there is CONCORD.
Asking CONCORD to come help is not asking for extra protection. It's asking for consistent protection.
I know you are New Order so it's hard for you to see it this way, but AWOXing in-space ships in high-sec ruins the experience - or potential experience due to fear of AWOX - for far more players than it creates exciting and emergent content for. It is a nasty thorn on the side of this game and needs to be fixed. If it were balanced - and the removal of it created an imbalance - I would say HTFU. That is not the case here though. |

Gryphon Infinite
Caldari Provisions Caldari State
47
|
Posted - 2014.05.18 08:27:00 -
[428] - Quote
If CCP would hire me as a part time Producer of Game Design for them, or listened to some of my ideas: I have some great ideas on the New User Experience, to make the game more attractive and retention of players (NOT making the game easier!)
Also, my main focus is to improve the Eve Market Economy through better UI and more fluidity, for more and more tens of thousands of transactions per day. The faster and easier items exchange hands, the more combat Eve Online will have. The Market is the backbone for all combat and Warfare in Eve. |

Mocam
EVE University Ivy League
441
|
Posted - 2014.05.18 08:38:00 -
[429] - Quote
Markus45 wrote:Malcolm Shinhwa wrote:Adunh Slavy wrote: Needs to be more reward and less risk when joining a corp, for all parties.
Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.
The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have? What makes joining a corp so special that they change the mechanics of the type of space you are in? You can and should be able to shoot corpies in low/null/WH because there is no CONCORD protection in those areas. In high-sec there is CONCORD. Asking CONCORD to come help is not asking for extra protection. It's asking for consistent protection. I know you are New Order so it's hard for you to see it this way, but AWOXing in-space ships in high-sec ruins the experience - or potential experience due to fear of AWOX - for far more players than it creates exciting and emergent content for. It is a nasty thorn on the side of this game and needs to be fixed. If it were balanced - and the removal of it created an imbalance - I would say HTFU. That is not the case here though.
There's some lack of understanding on this it seems.
E-Uni used to have a policy of no mixed fleets during wars. Why? So we *COULD* pop and pod-kill fleet members if necessary.
Someone goes AFK while on an op, the FC would pop their ship and pod to see they didn't leave a free kill for the WT's there. No CONCORD involvement with corp members.
Also corp members will often go out and spar/practice at different areas - shooting each other up to test out new ships and fittings.
Alliance members are different - CONCORD will pop you if you shoot an alliance member but not a corp member.
So AWOX and all the rest is still there in highsec. The only real difference is with alliance members and non-hostiles - not fellow corporation members.
The rest of it with respect to "consistency" - bunk. There is little consistency.
Highsec is different from lowsec. Lowsec is different from NPC nullsec which is different from SOV null which is different from wormholes. There are different rule-sets and environments around the game to offer a variety of CHOICES on where and how people will choose to play the game.
K-space can't close the entrances to their "homes" if threatened, w-space can't see who's in local, empire can't pop others without game-mechanic consequences, non-empire can't readily find stations to dock up at and only SOV null can build ships that can't dock in stations.
It's about trade-offs on how and where you operate and there are a lot of "inconsistencies" across this game to enable choice. So don't come out acting like it's all (or even should be) "consistent". That eliminates options. |

Logan Revelore
Symbiotic Systems
33
|
Posted - 2014.05.18 08:40:00 -
[430] - Quote
EVE isn't more popular because this game requires much more from the player in order for the player to be successful than other games do.
I will concede that the player experience can be made better though, and I believe that the initiatives in making game features discoverable through the UI is the right direction. Perhaps some videoguides can be added as well so new player can have an introduction to a given game feature without having to search youtube.
That said, if we hunt popularity/subscribers at all costs, it will detract from the complexity and scale of the game, since this is one of the major obstacles for the general gaming population. EVE is a game for the elite. |

Gryphon Infinite
Caldari Provisions Caldari State
47
|
Posted - 2014.05.18 08:50:00 -
[431] - Quote
Great post Logan! (The post above mine)
What I see in general, is that new players overwhelmingly love combat, whether it be PVE or PVP.
I think more and more ingame guides and resources are needed to explain what combat is, and the rulings. And more teachings.
It's simply for more transparency and available knowledge. And REMEMBER::: It's not to make it easier or to tell players what to do! It's simply explaining it more and entirely, if that player is interested in combat. |

Josef Djugashvilis
Acme Mining Corporation
2395
|
Posted - 2014.05.18 09:47:00 -
[432] - Quote
I blame hi-sec. This is not a signature. |

Marie Trudeau
Trudeau Industrie SA
19
|
Posted - 2014.05.18 11:53:00 -
[433] - Quote
It has always been so, really.
The new user experience could certainly be improved, and the introduction to FW idea is probably a good one. Having said that, the intro for new players now is thousands of times better than it was in the past. Heck, when I started there was just a very bare bones intro and off you went. Still, it can be improved.
I'm not sure PvE is the key, really. PvE could be improved with more sleeper AI as well, but EVE isn't really a PvE game, so I'm not sure this would really make a big difference. That doesn't mean PvE shouldn't be worked on, but EVE will never be a PvE centric game, at the end of the day, in terms of the "sell" to new players. It's a competitive/cooperative game at its core, and I think that's why more value could be derived from adding elements of that to the new player experience, rather than focusing more on PvE.
However, I don't think that's why the game turns off many who try it. The factors involved there are the same as they have always been. The key ones are:
Learning curve. Lots to learn, takes a good deal of reading/effort to do so. Most new players like plug and play and learn as you go, and don't expect to have to learn much until they are much more involved in the game. EVE doesn't work like that, and that's an obstacle for a lot of players. Again, it's much more accessible than it used to be with the great wikis and other guides that are available for players now, but most new players don't want to spend that much time with resources like that when they are just starting a game -- they want it to be plug and play and EVE really can't be that while still being itself, I think. And for the enterprising types who do dive into the wealth of information that is available, it seems very daunting -- the learning curve is pretty steep. A small number of players will like that and dive in, while many will just walk away and play something else. That can't be changed, though, without making EVE something that it is not.
Avatar issues. Not a plug for WIS (my own .02 ISK on WIS is that while it is nice it is not worth spending the resources on in a game like EVE, and so best to leave it be), but many gamers have issues with not really having an active avatar, an having the ships be your character, in effect, for most o the game (in terms of what you see). This can't be fixed. Again, WIS is not the answer -- not a good use of resources. But it turns people off that the game is looking at ships all the time -- again, players are coming from other games where they are looking at their avatar all the time.
Perceived gap with vets. New players are often worried that they will "never catch up" with vets. We know this is true in terms of SP, and we also know that it doesn't really matter as much as they think it matters in individual encounters (only so many skills relevant in any one encounter, really), but it's still a hard sell, given that the game has been out for 10 years now and some players have a mountain of SP. Again, can't really change this, either.
Perceptions of community. EVE has a reputation for being a rough neighborhood. This is a good thing, in a way, because the game is a very bottom line, hardcore game set in a dark universe where you can be ganked anywhere at any time. That is unappealing to quite a few players. It isn't that they are all getting ganked immediately, of course -- it's the perception of the community as being rough. That can come out in chat channels and so on when they are playing the first few days, and turn them off. I suppose the community could be more welcoming of newcomers than it is, but, again, EVE is a rough neighborhood, really -- that's a core part of the atmosphere and the mechanic in the game, in terms of needing to constantly watch your back, trust almost no-one, and engage in outright competition with pretty much everyone on the server. That's something that will appeal to a small number of players, and turn off a large amount of others, but, again, it's what EVE is, and can't really be changed very much without changing EVE.
So, yes, it would be good to continue to improve the new player experience to make it better for people. However, I do think that the reality is that the game is really designed to appeal to a limited set of players -- it can't have a more mass appeal unless it is rejiggered to be something other than what it is.
|

Zachary Taylor
Yoyodyne corporation Shadow Cartel
3
|
Posted - 2014.05.18 15:22:00 -
[434] - Quote
Audrey UntzUntz wrote:PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.
I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with: 1) Incredibly intense and serious game 2) Populated by equally intense and serious douchebags.
What an intense and serious douchebag response. Oh, wait... |

Shari Evan
Caldari Provisions Caldari State
12
|
Posted - 2014.05.18 20:02:00 -
[435] - Quote
A niche Game with stone old mechanics and 99% bordedom. Thats why we love EVE.. |

Jessica Ones
University of Caille Gallente Federation
0
|
Posted - 2014.05.19 03:21:00 -
[436] - Quote
Isn't anyone going to step out side the game for a moment and say "time"? I would like to know how much of the attrition rate is because EVE is a slow game that requires a lot of time and commitment. PVP in EVE requires significant time and commitment. It is very possible that many perspective players can't find the real life time to put in to EVE. If you only have an hour or so a night of free time to play EVE can be a punishingly difficult experience that is just not fun enough to put your precious, brief free time in to. |

Erica Dusette
Rolled Out
7739
|
Posted - 2014.05.19 03:30:00 -
[437] - Quote
Jessica Ones wrote: PVP in EVE requires significant time and commitment. Not at all. 
Really how much time and ISK pvp requires depends on the level you're involved in it and what you fly. It would take you five minutes to fit up a decent pvp fit frigate, another 5 mins to jump into lowsec and probably all of a minute or two to find a fight.
I read your other thread, and like you I'm a 30-something parent, working two jobs, one of them shift-work. Pretty much all I do in EVE is pvp, and when I'm not doing that I'm relaxing and doing some roleplay. I log in daily usually for a few hours, sometimes much longer depending on RL stuff.
Financing pvp? Well if you finance your EVE by working ingame (mining, farming, trading, production, etc) then why not spend a week making money, then the next week blowing it on pvp ships? Rinse and repeat. As for me I just fund my EVE fun with plex as I Just want to login and play and not spend my game time working for more game time.
Another option is to get into a large corp friendly to pilots who're new to pvp. Not only will most such corps have a ship replacement policy, but with a big membership you can be sure there'll be people online whenever you log in to fly with you.
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|

Ranzabar
Aliastra Gallente Federation
80
|
Posted - 2014.05.19 03:47:00 -
[438] - Quote
Why should Eve be popular? If CCP is paying the bills, why do we have to entertain anyone. So most people bail out in shortly after giving it a try. So what?
If I wanted to play spaceship with the ADD crowd, I'd play Star Trek Online.
Frankly, as long as the current business model at CCP lets the employees drive Skodas and send their b+¦rn to a good school, I'm really OK with Eve being low on the popularity scale. Abide |

Katsumoto Moliko
Salient Logistics Inc. WormHole Occupation and Resource Exploitation
27
|
Posted - 2014.05.19 03:49:00 -
[439] - Quote
In response to the OP, I think that EVE isn't more popular because it is a highly social game and you need to make friends in order to experience all it has to offer (other than mining and mission running).
And your average MMO consumer is not what you would call a "people person." |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
780
|
Posted - 2014.05.19 08:19:00 -
[440] - Quote
Jenn aSide wrote:The question in the OP is wrong. The question isn't "why isn't EVE more popular". That question has been answered by every poster who has detailed all of the themepark features and mechanics that EVE Online lacks. The real question is this: If you Need those kinds of things to enjoy a game and just have to have it in a future/space setting, why are you here (in EVE Online, a game that doesn't have those things) instead of HERE (a game that does have all those things you say you want)? Jenn From your posts it seems that You are making the assumption that the game you play in the way you play, is the same game others are playing. That is simply not true. There are lots of niches that although they rub up against one another, are really very very different. You also believe that the niche you play in has a sense of being "more entitled" than the other niches. And seem to believe that your niche is the only one to have any right to exist and other players in other niches should just get out as they are doing EVE wrong. Plenty of posters believe this fallacy, and attempt to drive those that choose otherwise out of the game. They succeed quite often, often enough to hurt CCP's bottom line. Do you really, really believe that any company is crazy or stupid enough to allow this to continue indefinately?
I may be wrong in believing that CCP wants to thrive and survive , and actually suprisingly discover that CCP is full of Psycopathic Viking lunatics, who look forward to game Valhalla with RAGE and just want to damage and destroy their company, as much as possible until they pass over. But I really do not think that is realistic.
So the more you drive people away to my little pony online or the more realistic competition, the sooner your game style gets extinguished.
Is that really a good idea? There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4318
|
Posted - 2014.05.19 08:23:00 -
[441] - Quote
epicurus ataraxia wrote: I may be wrong
I cannot begin to conceive of a world where you could be more wrong. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
780
|
Posted - 2014.05.19 08:26:00 -
[442] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote: I may be wrong
I cannot begin to conceive of a world where you could be more wrong. So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty? That's a Bit harsh...... There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4318
|
Posted - 2014.05.19 08:29:00 -
[443] - Quote
epicurus ataraxia wrote: So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty? That's a Bit harsh......
That would be the exact opposite of what I have just stated. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
780
|
Posted - 2014.05.19 08:32:00 -
[444] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote: So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty? That's a Bit harsh......
That would be the exact opposite of what I have just stated.
So you agree with me that CCP will look after it's own interests, and not allow a small group of extremists to actively and deliberately drive other players out of the game indefinately?
And those extremists will discover they are not acting in anyones best interests especially their own and will regret their actions..
Glad we agree There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4318
|
Posted - 2014.05.19 08:34:00 -
[445] - Quote
epicurus ataraxia wrote: Buzzing sound
You really like the sound of your own voice
Please add something of relevance instead of poitnlessness.
You are incorrect.
Your understanding of the game is flawed.
You have no concrete facts, just what you feel.
You are wrong.
If this game needs more of your kind in it, then I pray they hasten the end. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
780
|
Posted - 2014.05.19 08:37:00 -
[446] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote: Buzzing sound
You really like the sound of your own voice Please add something of relevance instead of poitnlessness. You are incorrect. Your understanding of the game is flawed. You have no concrete facts, just what you feel. You are wrong. If this game needs more of your kind in it, then I pray they hasten the end.
Well as your preconceptions prevent you from reading the whole post and too many words clearly offend or confuse you.
Read my sig. There is one EvE. Many people. Many lifestyles. WE are EvE |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4318
|
Posted - 2014.05.19 08:42:00 -
[447] - Quote
epicurus ataraxia wrote: Well as your preconceptions prevent you from reading the whole post and too many words clearly offend you. Read my sig.
Preconceptions are all you have.
Your words are as empty as your head and you offer nothing but what you imagine is reality.
Your counterpoint to Jenn's points holds no water.
Your argument of why she has her point of view is groundless.
Please stop expressing opinions based on what you imagine things are like and try actually seeing them as they are. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
54
|
Posted - 2014.05.19 09:32:00 -
[448] - Quote
Ramona McCandless wrote:If this game needs more of your kind in it, then I pray they hasten the end.
Epicurus made a couple of points.
1. That although some people like to portray Eve as being primarily about their playstyle (predominantly PvP) and seek to belittle anyone who pursues a different playstyle, that in fact Eve supports multiple playstyles.
2. That it makes sense for CCP to seek to support multiple playstyles as that will improve Eve's popularity.
These seem like a reasonable viewpoint to me, but you've now spent four posts trolling him without once explaining what it is that you actually take issue with.
And for you to accuse anyone of liking the sound of their own voice is pretty rich as it seems you're not happy unless you've splurged something in almost every thread on this forum. |

Domanique Altares
Rifterlings Point Blank Alliance
2714
|
Posted - 2014.05.19 09:39:00 -
[449] - Quote
epicurus ataraxia wrote: So the more you drive people away to my little pony online or the more realistic competition, the sooner your game style gets extinguished.
When exactly is this scheduled to take place? Because it hasn't happened in 10 years, so I would like to add it to my calendar. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4319
|
Posted - 2014.05.19 09:39:00 -
[450] - Quote
Neutrino Sunset wrote: Epicurus made a couple of points.
Thank you for actually making them in his behalf so that they can be considered as points and not a rant
Neutrino Sunset wrote:1. That although some people like to portray Eve as being primarily about their playstyle (predominantly PvP) and seek to belittle anyone who pursues a different playstyle, that in fact Eve supports multiple playstyles. Agreed, though not about the playstyle fascists, unless you disagree that Industry and Marketeering are equally PvP activities.
Neutrino Sunset wrote:2. That it makes sense for CCP to seek to support multiple playstyles as that will improve Eve's popularity. And they do
Neutrino Sunset wrote: These seem like a reasonable viewpoint to me, but you've now spent four posts trolling him without once explaining what it is that you actually take issue with. And for you to accuse anyone of liking the sound of their own voice is pretty rich as it seems you're not happy unless you've splurged something in almost every thread on this forum.
My issue is that the clear points you make are pretty much the opposite of what he is saying. In fact, they are what he disagrees with in Jenn's posts. Now, just because you don't like what I have to say or perhaps you disagree with it does not make it trolling.
So, if you have an issue with a statement I have made or a question I have asked, by all means provide a counterpoint.
But please, dont stand and accuse me of something I have not done just because you do't like what I have to say.
Let's keep it civil, as the ISDs like to say. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
54
|
Posted - 2014.05.19 10:19:00 -
[451] - Quote
Jenn aSide's post was characteristic of those who've looked down on any playstyle other than PvP with its talk of 'themepark features' and suggestion that anyone who thinks PvE could use improvement should play another game instead.
Epicurus made the two points I've now highlighted exactly as I've made them, and which you now seemingly agree with. So why you take such issue with his original post I still don't know.
Stuff like this:Ramona McCandless wrote:epicurus ataraxia wrote: Buzzing sound You really like the sound of your own voice this..Ramona McCandless wrote:If this game needs more of your kind in it, then I pray they hasten the end. ..and to mischaracterise his short post as a rant, certainly fits the definition of trolling to me. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
408
|
Posted - 2014.05.19 10:19:00 -
[452] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote: Buzzing sound
You really like the sound of your own voice Please add something of relevance instead of poitnlessness. You are incorrect. Your understanding of the game is flawed. You have no concrete facts, just what you feel. You are wrong. If this game needs more of your kind in it, then I pray they hasten the end.
If you want a few laughs, he is quite the grandstander (to be fair, his threads made the Live Event slaughter all the funnier):
https://forums.eveonline.com/default.aspx?g=posts&t=294464&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=294777&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=294227&find=unread |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4320
|
Posted - 2014.05.19 10:27:00 -
[453] - Quote
Neutrino Sunset wrote:Jenn aSide's post was characteristic of those who've looked down on any playstyle other than PvP with its talk of 'themepark features' and suggestion that anyone who thinks PvE could use improvement should play another game instead.
Jenn is a dedicated PVEr. She makes this clear in nearly every post she makes. The idea that her post is characteristic of anything but her experience in PVE is to entire misconstrue her points to the extreme of completely misunderstanding them, which is what I pointed out.
If you consider this trolling, well tbh given your own prejuices about " those who've looked down on any playstyle other than PvP with its talk of 'themepark features'" it is not I who is trolling here.
But for some reason, even after I agree with your re-purposing of the previous comments into something that actually makes sense, you insist on continuing your personal attacks.
If you are looking for an emotional response to your attempts, you will have to try harder there.
EDIT: Just noticed your genetic lineage. Sebiestor. I might have known. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4320
|
Posted - 2014.05.19 10:27:00 -
[454] - Quote
Indeed, he has a track record of talking complete rubbish in an attempt to stir people up. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
54
|
Posted - 2014.05.19 10:50:00 -
[455] - Quote
Ramona McCandless wrote:...you insist on continuing your personal attacks. Good grief. You just told someone that it would be better for Eve to be shut down than for them to be allowed to play at all, and you accuse me of making personal attacks!
You're really something. |

Shari Evan
Caldari Provisions Caldari State
12
|
Posted - 2014.05.19 10:56:00 -
[456] - Quote
You know, alot of people call EVE either "The most interesting game i don't want to play" or "the game that don't want to be played". Even if you like EVE how it is today (so do i) you have to admit that the game isn't known for its customer friendliness. Sure, the Tutorial is nice - but Newbies will ask "what now" and EVE by itself will not deliver any answers.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4321
|
Posted - 2014.05.19 10:58:00 -
[457] - Quote
Neutrino Sunset wrote:Ramona McCandless wrote:...you insist on continuing your personal attacks. Good grief. You just told someone that it would be better for Eve to be shut down than for them to be allowed to play at all, and you accuse me of making personal attacks! No, I said that "If this game needs more of your kind in it, then I pray they hasten the end." Which means; If you feel the game needs Quest Givers and missions to collect 50 Orc butts and rollercoasters where you sit on rails and it shows you things about a lore that's meaningless, Id rather they killed it now rather than let it starve intellectually and stagnate into the WoW model, with WoW-style players that I and many others came here to escape.
So, if you mean Id rather EvE die than change to an entirely different kind of game than the sort it is, one that is barely a game at all, then yes, but what you claim I said is not what I actually said.
Neutrino Sunset wrote:You're really something.
Thank you "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jonah Gravenstein
Machiavellian Space Bastards
18358
|
Posted - 2014.05.19 11:06:00 -
[458] - Quote
Neutrino Sunset wrote:Jenn aSide's post was characteristic of those who've looked down on any playstyle other than PvP with its talk of 'themepark features' and suggestion that anyone who thinks PvE could use improvement should play another game instead.
You do realise that Jenn aSide is primarily a PvE player?
PvE does need attention, but not at the expense of improvements to the rest of the game. I, like Jenn aSide, do primarily PvE, even though it's pretty dire but Eve itself is a primarily PvP game where even the PvE is either designed to fuel PvP or is actually PvP disguised as PvE.
I could play games that have a much more polished PvE experience, but I don't. Those other games don't have the atmosphere or scope for mischief that Eve has, because they're designed to appeal to the masses who don't want to have to think and plan their way through their gaming experience, or to experience meaningful loss.
TL;DR Eve will never be as popular as WoW or most other MMO's because most people want content spoonfed to them, and because they don't like the idea of actually having to think about what they do. In Eve YOU are the content for other players.
Nil mortifi, sine lucre Never go full Ripard |

Jenn aSide
Smokin Aces.
6484
|
Posted - 2014.05.19 13:02:00 -
[459] - Quote
Jonah Gravenstein wrote:Neutrino Sunset wrote:Jenn aSide's post was characteristic of those who've looked down on any playstyle other than PvP with its talk of 'themepark features' and suggestion that anyone who thinks PvE could use improvement should play another game instead.
You do realise that Jenn aSide is primarily a PvE player?
Stop it. This is GD, the truth has no place here lol. People like this Neutrino cat NEED that 'you're just a narrow minded PVPr' crutch to lean on, because if they allow themselves to believe that other PVE players disagree with them their whole argument falls apart lol.
It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK. I'm a Sandbox PVE player. I enjoy EVE's PVE because if you approach it as sandbox content it's pretty fun.
Here is an example of Sandbox PVE thinking from the missions and complexes forum: [Kronos 2014] Machariel: King of Level 3s (86M/isk in assets/hour) .The 'thempark' pve players decided years ago that lvl 3s were never worth it, yet here is a sandbox PVE guy using the new tools of an expansion to do something in a different way.
Other Sandboxers do so all the time, like the guys who know how to blitz lvl 4s with cheap battlecruisers, like the guys soloing LVL5s with ASB Vargurs or MJD + mobile micro jump unit Domis or the guys kiting COSMOS plexes with artillery Wolves/Jags and selling the loot to COSMOS explorers ect ect. Personally I'm waiting for the Mordus ships to see what I can do with them in PVE FoF missile-wise.
The Themepark PVE players need someone to do their thinking for them and complain about how bad the PVE is. Sandbox PVErs are too busy trying out new things with old mods and ships to worry about crap like that. it's like the themeparkers would rather complain than think of new ways to have fun.
Likewise, the Themepark PVP players are all docked up and mad at CCP for the fact that EVE doesn't have Arenas for Easy on demand PVP rather than flying in space searching for it and MAKING it happen like sandbox PVPrs are.
So again, it's not PVP vs PVE, it's Sandbox vs Themepark and , unfortunately for the bear crown, EVE is a sandbox game. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
781
|
Posted - 2014.05.19 13:31:00 -
[460] - Quote
Jenn aSide wrote:Jonah Gravenstein wrote:Neutrino Sunset wrote:Jenn aSide's post was characteristic of those who've looked down on any playstyle other than PvP with its talk of 'themepark features' and suggestion that anyone who thinks PvE could use improvement should play another game instead.
You do realise that Jenn aSide is primarily a PvE player? Stop it. This is GD, the truth has no place here lol. People like this Neutrino cat NEED that 'you're just a narrow minded PVPr' crutch to lean on, because if they allow themselves to believe that other PVE players disagree with them their whole argument falls apart lol. It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK. I'm a Sandbox PVE player. I enjoy EVE's PVE because if you approach it as sandbox content it's pretty fun. Here is an example of Sandbox PVE thinking from the missions and complexes forum: [Kronos 2014] Machariel: King of Level 3s (86M/isk in assets/hour) .The 'thempark' pve players decided years ago that lvl 3s were never worth it, yet here is a sandbox PVE guy using the new tools of an expansion to do something in a different way. Other Sandboxers do so all the time, like the guys who know how to blitz lvl 4s with cheap battlecruisers, like the guys soloing LVL5s with ASB Vargurs or MJD + mobile micro jump unit Domis or the guys kiting COSMOS plexes with artillery Wolves/Jags and selling the loot to COSMOS explorers ect ect. Personally I'm waiting for the Mordus ships to see what I can do with them in PVE FoF missile-wise. The Themepark PVE players need someone to do their thinking for them and complain about how bad the PVE is. Sandbox PVErs are too busy trying out new things with old mods and ships to worry about crap like that. it's like the themeparkers would rather complain than think of new ways to have fun. Likewise, the Themepark PVP players are all docked up and mad at CCP for the fact that EVE doesn't have Arenas for Easy on demand PVP rather than flying in space searching for it and MAKING it happen like sandbox PVPrs are. So again, it's not PVP vs PVE, it's Sandbox vs Themepark and , unfortunately for the bear crown, EVE is a sandbox game.
Now that I agree with. However ALL playstyles have value and deserve respect. I strongly believe that those who wish to actively remove and harm players that do not "get" EvE are a toxin in the game. Your pervious comment implied you were a member and activist of/in this group, this post shows a much deeper understanding. Unfortunately your previous post fed into and encourages this mentality, and it is this attitude that will harm the game for us all. I welcome this clarification. And I hope we all are able to welcome new players who will play for many years, always finding new opportunities. There is one EvE. Many people. Many lifestyles. WE are EvE |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1935
|
Posted - 2014.05.19 13:42:00 -
[461] - Quote
I think most people here don't consider people who don't "get" EvE a toxin. It's just those who don't "get" EvE and want to change it to another themepark and/or risk-free environment, who aren't well liked. |

Kaarous Aldurald
ROC Deep Space The ROC
6374
|
Posted - 2014.05.19 13:42:00 -
[462] - Quote
epicurus ataraxia wrote: Now that I agree with. This is a game full of possibilities, it is not a zero sum game of PvP OR PvE, However ALL playstyles have value and deserve respect.
Oh, this should be good. Let me see if I can find it, pretty sure I have a quote of you somewhere that says awoxers should all be banned from the game.
Might have been deleted though, like about three hundred of your other posts.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4338
|
Posted - 2014.05.19 13:45:00 -
[463] - Quote
epicurus ataraxia wrote: Now that I agree with. This is a game full of possibilities, it is not a zero sum game of PvP OR PvE, However ALL playstyles have value and deserve respect. I strongly believe that those who wish to actively remove and harm players that do not "get" EvE are a toxin in the game. Your pervious comment implied you were a member and activist of/in this group, this post shows a much deeper understanding. Unfortunately your previous post fed into and encourages this mentality, and it is this attitude that will harm the game for us all. I welcome this clarification. And I hope we all are able to welcome new players who will play for many years, always finding new opportunities.
You are such a liar "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6487
|
Posted - 2014.05.19 13:53:00 -
[464] - Quote
epicurus ataraxia wrote:
Now that I agree with. This is a game full of possibilities, it is not a zero sum game of PvP OR PvE, However ALL playstyles have value and deserve respect. I strongly believe that those who wish to actively remove and harm players that do not "get" EvE are a toxin in the game. Your pervious comment implied you were a member and activist of/in this group, this post shows a much deeper understanding. Unfortunately your previous post fed into and encourages this mentality, and it is this attitude that will harm the game for us all. I welcome this clarification. And I hope we all are able to welcome new players who will play for many years, always finding new opportunities.
That wasn't' a clarification. Almost everyone else understood what I meant in the post you linked and I stand by it.
The issue at hand has nothing to do with "playstyles". EVE is a sandbox game, if you need the game makers to make fun for you instead of being the type who makes for for yourself, you are in the wrong game and STO is a better choice. They even call their content additions "episodes".
Simple test here. Say you have 2 free hours on a weekend. Do you:
A- Watch a war movie
or
B- play paintball with your friends while you significant other video records you guys making fools of yourselves (ie MAKE a war movie).
If you answered B, welcome to EVE. If you answered A, then welcome to almost every other MMO. EVE can never be super popular so long as it's a sandbox game that requires self-starting behavior and creativity. Most people aren't self starters. |

Misa Hase
2
|
Posted - 2014.05.19 14:26:00 -
[465] - Quote
I've had mixed experiences with getting people I know to play EVE. All of them have had different reasons for not wanting to play.
Case #1: That one Christmas they offered the 60 day trial, I offered it to a friend. It worked he managed to play for more than the 60 days, but I always had to reassure him that the skill gap was nothing to worry about. He was also disheartened by the fact that he couldn't, 'fly around like Han Solo smuggling stuff around space'. I tried to explain to him that he could in a way, by filling buy/sell orders in lowsec. Eventually he just moved on to other games. He also had a friend of his join him during his time in EVE.
Case #2: I managed to hand out a 21 trial to another friend but he only played for like three days. I was there to help him each of those days, and he refused it most of the time, he wanted to learn on his own. I asked him later why he stopped playing, his reply was, "I don't have enough time to devote to EVE. But it is a fun game that I'd like to play in the future." The last time I asked him to come back was about nine months ago and his reply was still the same.
Case #3: I was playing EVE and had Steam open as well, I saw one of my friends start EVE up through Steam. So I shot him a message welcoming him to the game. After he was done creating his character he asked me how to increase the font size of the UI. Ten seconds later he logs out, never to log in again.
Case #4: I ask another friend if he'd like to play. His reply to me was, "How long will it take to get in the biggest ship in the game?" I told him it might take two to three years to have sufficient skills to pilot one. He then asked if he could buy a character, which I replied that he could. He then asked, "Can I buy one of those ships?" I replied, "You might find someone willing to sell one but, chances are they will sell you one then blow it up after you're in it." He was then puzzled why someone would do such a thing and said he had no time for that.
One of my friends that stuck around for a while probably described EVE best by comparing it climbing Mt. Everest. It's not something that everyone can do, there are many that want too, others are intimidated by its scale, many that try then quit or fail, and many that like to hear about those that do ascend the peak in triumph. EVE isn't for everyone, and I am not sure it ever will be. GÇ£You know my Father used to have a saying, that only where there is battle being waged, is there life being lived.GÇ¥ |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
781
|
Posted - 2014.05.19 14:32:00 -
[466] - Quote
Jenn aSide wrote:epicurus ataraxia wrote:
Now that I agree with. This is a game full of possibilities, it is not a zero sum game of PvP OR PvE, However ALL playstyles have value and deserve respect. I strongly believe that those who wish to actively remove and harm players that do not "get" EvE are a toxin in the game. Your pervious comment implied you were a member and activist of/in this group, this post shows a much deeper understanding. Unfortunately your previous post fed into and encourages this mentality, and it is this attitude that will harm the game for us all. I welcome this clarification. And I hope we all are able to welcome new players who will play for many years, always finding new opportunities.
That wasn't' a clarification. Almost everyone else understood what I meant in the post you linked and I stand by it. The issue at hand has nothing to do with "playstyles". EVE is a sandbox game, if you need the game makers to make fun for you instead of being the type who makes for for yourself, you are in the wrong game and STO is a better choice. They even call their content additions "episodes". Simple test here. Say you have 2 free hours on a weekend. Do you: A- Watch a war movie or B- play paintball with your friends while you significant other video records you guys making fools of yourselves (ie MAKE a war movie). If you answered B, welcome to EVE. If you answered A, then welcome to almost every other MMO. EVE can never be super popular so long as it's a sandbox game that requires self-starting behavior and creativity. Most people aren't self starters.
I believe that people actually want to be "self starters" as you say. However there appears to be an impression that only certain self starting behaviour is acceptable. And players need to be trained or forced away from that. CCP rises comments at the new player experience appeared to show that anything other than fully shared behaviour that involved PvP was to be denegrated as "basically levelling Up their Raven" I truly hope that was a slip of the tongue, and not his actual thoughts. There is room for all sorts of play, and discovering new and exciting ways to play, and interact is a good thing to aim for. Shooting other people in the face repeatedly, is very very boring for some, and they neither want to do it to others or want it to be done to them. This does not mean that EvE should be "turned into a themepark" or "everywhere must be 100% safe.
There is however a balance, and new and growing players who are trying to find their feet, are the least able to protect themselves, and react strongly To what THEY consider unfair and Unbalanced. Are we suprised that 50% leave? Really?
If they look to the forums for advice, It is made abundantly clear that they are despised and ridiculed and told to leave when they express their concerns and lack of understanding. Any dissenting view is to be crushed.
So CCP ensuring the balance is reasonable, and to provide a choice of interesting things to do, (not telling players what to do). Is a good thing.
Making sure that the game is Balanced, in Each region, is a sensible business practice.
Respecting ones customers, all ones customers is both Polite and a good business decision.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Jonah Gravenstein
Machiavellian Space Bastards
18362
|
Posted - 2014.05.19 14:48:00 -
[467] - Quote
epicurus ataraxia wrote:CCP rises comments at the new player experience appeared to show that anything other than fully shared behaviour that involved PvP was to be denegrated as "basically levelling Up their Raven" I truly hope that was a slip of the tongue, and not his actual thoughts. He's right though, a lot of players are simply "leveling up their Raven", because that's what their previous MMO experiences have taught them is normal. They want the "good stuff" without earning and working for it, and want the endgame without realising that the only endgame is the one they set for themselves.
Most MMOs spoonfeed the content to their players, Eve steals the spoon and expects you to find the content yourself, which is what makes it great TBH.
Quote:There is room for all sorts of play, and discovering new and exciting ways to play, and interact is a good thing to aim for. Shooting other people in the face repeatedly, is very very boring for some, and they neither want to do it to others or want it to be done to them. This does not mean that EvE should be "turned into a themepark" or "everywhere must be 100% safe. I don't like being shot in the face, I avoid it by being aware that it can happen and planning around it. A significant percentage of players believe that nobody should be able to interfere in the way they want to play the game, which goes against the very principle of the sandbox.
Quote:If they look to the forums for advice, It is made abundantly clear that they are despised and ridiculed and told to leave when they express their concerns and lack of understanding. Any dissenting view is to be crushed. I suggest you take a look at the New Citizens Q&A forums, it clearly demonstrates that you are wrong.
Quote:People do not come to EvE expecting my little Pony in space, neither do they expect to be told that whatever they do is wrong and to leave. Actually they do, and they're wrong to do so, which is why they get told that they are wrong and to go back to whatever themepark MMO they came from.
Nil mortifi, sine lucre Never go full Ripard |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
781
|
Posted - 2014.05.19 14:58:00 -
[468] - Quote
Jonah Gravenstein wrote:epicurus ataraxia wrote:CCP rises comments at the new player experience appeared to show that anything other than fully shared behaviour that involved PvP was to be denegrated as "basically levelling Up their Raven" I truly hope that was a slip of the tongue, and not his actual thoughts. He's right though, a lot of players are simply "leveling up their Raven", because that's what their previous MMO experiences have taught them is normal. They want the "good stuff" without earning and working for it, and want the endgame without realising that the only endgame is the one they set for themselves. Most MMOs spoonfeed the content to their players, Eve steals the spoon and expects you to find the content yourself, which is what makes it great TBH. Quote:There is room for all sorts of play, and discovering new and exciting ways to play, and interact is a good thing to aim for. Shooting other people in the face repeatedly, is very very boring for some, and they neither want to do it to others or want it to be done to them. This does not mean that EvE should be "turned into a themepark" or "everywhere must be 100% safe. I don't like being shot in the face, I avoid it by being aware that it can happen and planning around it. A significant percentage of players believe that nobody should be able to interfere in the way they want to play the game, which goes against the very principle of the sandbox. Quote:People do not come to EvE expecting my little Pony in space, neither do they expect to be told that whatever they do is wrong and to leave. Actually they do, and they're wrong to do so, which is why they get told that they are wrong and to go back to whatever themepark MMO they came from.
With all the acres of newsprint, blogs, comments and reviews of the game, they would need to be from mars to come into the game, play the trial, and THEN subscribe, to think the game is My little pony in space.
Quote: A significant percentage of players believe that nobody should be able to interfere in the way they want to play the game, which goes against the very principle of the sandbox.
Here you are absolutely correct, however it is not the new players who think this. It is some existing players who are determined that change must not occur to their playstyle, or be permitted to others. So much better the new players leave, or better still never subscribe, then things will play out just right forever......... There is one EvE. Many people. Many lifestyles. WE are EvE |

Jonah Gravenstein
Machiavellian Space Bastards
18363
|
Posted - 2014.05.19 15:20:00 -
[469] - Quote
epicurus ataraxia wrote: With all the acres of newsprint, blogs, comments and reviews of the game, they would need to be from mars to come into the game, play the trial, and THEN subscribe, to think the game is My little pony in space.
You'd be surprised at the amount of people that come into Eve without knowing a thing about it apart from it has spaceships, many expect WASD gameplay or WoW in space, which is why the new player retention figures are so abysmal.
Quote:I wrote: A significant percentage of players believe that nobody should be able to interfere in the way they want to play the game, which goes against the very principle of the sandbox.
Here you are absolutely correct, however it is not the new players who think this. Actually they do, it's not by any means restricted to new players but many don't understand that sandbox means that while they can attempt to play in any way that they please, so can everybody else, and that sometimes involves messing with other people.
Quote:It is some existing players who are determined that change must not occur to their playstyle, or be permitted to others. So much better the new players leave, or better still never subscribe, then things will play out just right forever.........  The people that don't like their playstyle being changed have 2 choices, adapt or die. Good players tend to do the former, the rest do the latter.
IMHO one of the major stepping stones for new players is to find a decent group to play with. The basic starter corps, with exceptions such as the CAS SIG, are of little help to new players. They don't encourage group play, and some of the older players who are in them delight in spreading misinformation which does nothing to help player retention. Newbies need decent guidance, not some troll feeding them bullshit.
The NPE itself funnels people into PvE gameplay, some of which is downright boring and dismal. It doesn't cover the "darker" side of Eve at all, which is a shame because that means people are missing out on some really interesting and deep gameplay.
Nil mortifi, sine lucre Never go full Ripard |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
55
|
Posted - 2014.05.19 15:27:00 -
[470] - Quote
Jenn aSide wrote:It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK. I'm a Sandbox PVE player. I enjoy EVE's PVE because if you approach it as sandbox content it's pretty fun. Here is an example of Sandbox PVE thinking from the missions and complexes forum: [Kronos 2014] Machariel: King of Level 3s (86M/isk in assets/hour) .The 'thempark' pve players decided years ago that lvl 3s were never worth it, yet here is a sandbox PVE guy using the new tools of an expansion to do something in a different way. Other Sandboxers do so all the time, like the guys who know how to blitz lvl 4s with cheap battlecruisers, like the guys soloing LVL5s with ASB Vargurs or MJD + mobile micro jump unit Domis or the guys kiting COSMOS plexes with artillery Wolves/Jags and selling the loot to COSMOS explorers ect ect. Personally I'm waiting for the Mordus ships to see what I can do with them in PVE FoF missile-wise. The Themepark PVE players need someone to do their thinking for them and complain about how bad the PVE is. Sandbox PVErs are too busy trying out new things with old mods and ships to worry about crap like that. it's like the themeparkers would rather complain than think of new ways to have fun. Likewise, the Themepark PVP players are all docked up and mad at CCP for the fact that EVE doesn't have Arenas for Easy on demand PVP rather than flying in space searching for it and MAKING it happen like sandbox PVPrs are. So again, it's not PVP vs PVE, it's Sandbox vs Themepark and , unfortunately for the bear crowd, EVE is a sandbox game. "It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK" is your opinion, not a fact.
I don't really see what is so 'sandbox' about running lvl 4'S in a BC. Yes people can be innovative in PvE and that's to be commended. But who said otherwise? What is this point intended to address? Surely any genuine improvements to PvE would increase the scope for innovative play would they not?
You seem very keen on your sandbox vs themepark analogy, but who here is asking for themepark type features? Answer, nobody.
Of those supporting improvements to PvE most seem to be supportive of making PvE harder by having fewer, harder, more intelligent rats, and bringing PvE more in line with PvP where possible.
What's themepark about that? What drive towards the themeparkification of Eve are you railing against here?
All this talk of you being 'sandbox' and anyone who disagrees with you being a 'themepark bear' is misrepresenting the discussion, is condescending, and makes it look as if you are trying to make yourself seem cool while belittling the viewpoint of anyone who disagrees with you. and that's both irritating and unnecessary.
I want PvE that affords the opportunity for more innovative gameplay too, I think that's what most of the people here who'd like PvE improvements also want. Characterising that as a desire to make Eve more themepark like is a blatant self-serving misrepresentation. |

Jenn aSide
Smokin Aces.
6490
|
Posted - 2014.05.19 15:44:00 -
[471] - Quote
Neutrino Sunset wrote:
"It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK" is your opinion, not a fact.
Of all the dumb things people say, that's the dumbest. Everything in your Op was pure opinion too. Everything you've posted is pure opinion.
Quote: I don't really see what is so 'sandbox' about running lvl 4'S in a BC. Yes people can be innovative in PvE and that's to be commended. But who said otherwise? What is this point intended to address? Surely any genuine improvements to PvE would increase the scope for innovative play would they not?
Maybe, maybe not.
The point is that PVE in EVE is fine as it is. The people who lack the will to find the fun in it (and then try to piggy back "think of the children I mean new players" onto their lack) are the ones who are doing it wrong. Nothing wrong with improving it down the road, but the starting contention 9that somehow crappy PVE is at fault for people leaving) is the problem I've addressed.
Quote: You seem very keen on your sandbox vs themepark analogy, but who here is asking for themepark type features? Answer, nobody.
This is evidence that you haven't read this thread you created.
Quote:
All this talk of you being 'sandbox' and anyone who disagrees with you being a 'themepark bear' is misrepresenting the discussion, is condescending, and makes it look as if you are trying to make yourself seem cool while belittling the viewpoint of anyone who disagrees with you. and that's both irritating and unnecessary.
I deeply dislike when people project their BS onto me. You were the one who posted ignorantly about how I was somehow representing some narrow pvp viewpoint lol. You know, it was like saying "anyone who disagrees with me must be a PVP player".
I do pvp (well, just restarted recently after a year and a half hiatus), but at heart I'm a PVE player. A SANDBOX PVE player. The article your started this thread out with is wrong headed and you reinforced to the wrong headedness with your subsequent posts.
PVE in EVE is fine. EVE isn't more popular because most gamers are too crap to pay attention to anything for more than 5 seconds and EVE demands attention (unless you mine....), not because of anything to do with PVE..
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4358
|
Posted - 2014.05.19 15:50:00 -
[472] - Quote
See, between Jonah and Jenn I have no need to express myself on what was so wrong with the posts they are replying to.
That, and I have already made my own point of view clear on this subject numerous times
So when I say "You are wrong" its because its been proved.
With science. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jenn aSide
Smokin Aces.
6492
|
Posted - 2014.05.19 15:57:00 -
[473] - Quote
epicurus ataraxia wrote:
People do not come to EvE expecting my little Pony in space, neither do they expect to be told that whatever they do is wrong and to leave.
For some reason, people like you think that somehow people can't come to EVE and 'do it wrong'.\
But they can. Recently a friend of mine brought in a few guys from a browser based MMO he plays. None of them lasted very long. But one guy in particular played for several weeks and the WHOLE time complained about how 'my skills should increase as I use them'.
No amount of telling the guy that this isn't how EVe works would satisfy him. Neither did he listen when we explained that his fitting choices were wrong (TRIPLE tanked destroyer with missiles, autocannons and lasers and no prop mod...he said the autocannons were for when his lasers needed to cool down and the missiles were like photon torpedoes.... he died in lvl 1 missions over and over).
I can just imagine you sitting on the sidelines telling everyone about how 'he's just following his playsyle" or something lol. When he left everyone in our little social group sighed in relief.
EVE just doesn't need more people like that. There are many right ways to play EVE, but many many many more wrong ways. Most of those wrong ways revolve around "I don't want to learn how to do things, i just want them to work automatically" style thinking.
Quote: And the players they encounter to treat them as meat to the Grinder. Hopefully they encounter others first and build some time and Resilience and experience in the game.
If they have to 'build' resilience in a video game rather than having it by way of being a grown person who can keep video games in context, EVE is a poor choice in game.
Quote: The fact that so many leave implies some balance might be in order there.
It implies no such thing. It actually suggests that 'exclusive' hardcore subscription games can still work in this age of "free to play/hold my hand mommie" BS games. |

DrSmegma
Smegma United
199
|
Posted - 2014.05.19 16:03:00 -
[474] - Quote
Neutrino Sunset wrote: Why Eve isn't more popular?
Probably in this order:
1. Terrible GUI. Loses at least 95% of all beginners. <- infact I think this regularily loses existent subscribers 2. Boredom in space. You never see anyone. You're basically alone in space with chatrooms. 3. Having to wait several months before you can do anything at all. (Yes yes there are a few possibilities but noobs don't know about them / don't want to steal loot / don't want to station-trade / don't want to tackle)
The rest are minor issues. Space lonely? www.multicamchat.com |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4360
|
Posted - 2014.05.19 16:06:00 -
[475] - Quote
DrSmegma wrote: Probably in this order:
1. Terrible GUI. Loses at least 95% of all beginners. <- infact I think this regularily loses existent subscribers 2. Boredom in space. You never see anyone. You're basically alone in space with chatrooms. 3. Having to wait several months before you can do anything at all. (Yes yes there are a few possibilities but noobs don't know about them / don't want to steal loot / don't want to station-trade)
The rest are minor issues.
All previous mentioned, all entirely refuted (Well maybe the GUI one, but better this than I-War or Freelancer's interfaces, and god forbid X series chains of utterly meaningless menus)
I think you ended up on a private server somehow "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Galen Darksmith
Sky Fighters Sky Syndicate
229
|
Posted - 2014.05.19 16:28:00 -
[476] - Quote
epicurus ataraxia wrote:
With all the acres of newsprint, blogs, comments and reviews of the game, they would need to be from mars to come into the game, play the trial, and THEN subscribe, to think the game is My little pony in space.
Behold, a Martian.
Never underestimate the human capacity for ignorance. One of the best parts about EVE is how it allows you to punish the ignorant. Needless to say, this is not appreciated by the ignorant MMO masses, most of whom prefer to not have to expend any effort into becoming Not Ignorant, aka knowledgeable. Hence the reason EVE isn't more popular, and the reason why we are perfectly OK with that.
It makes enough money for CCP to continuously develop and improve the game while also undertaking other projects as well, so I'm not really seeing why EVE being a niche game is such a bad thing. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

DrSmegma
Smegma United
199
|
Posted - 2014.05.19 16:30:00 -
[477] - Quote
Ramona McCandless wrote: All previous mentioned, all entirely refuted (Well maybe the GUI one, but better this than I-War or Freelancer's interfaces, and god forbid X series chains of utterly meaningless menus)
I think you ended up on a private server somehow
This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention. Space lonely? www.multicamchat.com |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
660
|
Posted - 2014.05.19 16:33:00 -
[478] - Quote
I wasn't around when the big titan thing went down but I watched it on twitch. I can't help but think initially it is good advertising but then it becomes bad advertising the longer you sit and watch the non moving squares. Bigger is not better in this case, as there wasn't really any showcasing of action, just stillframes of lots and lots of ships.
That being said, I feel like the main reason this game isn't that popular is because the things you can casually do are rather boring, and the exciting stuff requires time, commitment and socialization. I feel the vast majority of MMO players that came through from WoW are casuals and ironically, play MMO's solo until they hit level cap and then try to form ties with groups that are doing the kind of content they want to do, either pvp or pve. Or they play solo, enjoying the feeling of being part of a community without actually interacting with it. Here it is a bit harder to do either of those things without becoming a constant victim, ostracized or utterly bored.
In any case, the game seems to be doing fine. You don't need 8 million players to be successful, and not every game should strive to achieve the most subscribers as a metric of success. While I don't necessarily agree with the way CCP goes about things, it's nice to see that they stick to their guns most times and keep the game in the niche.
|

Jonah Gravenstein
Machiavellian Space Bastards
18376
|
Posted - 2014.05.19 16:37:00 -
[479] - Quote
Galen Darksmith wrote:epicurus ataraxia wrote:
With all the acres of newsprint, blogs, comments and reviews of the game, they would need to be from mars to come into the game, play the trial, and THEN subscribe, to think the game is My little pony in space.
Behold, a Martian.Never underestimate the human capacity for ignorance. One of the best parts about EVE is how it allows you to punish the ignorant. Needless to say, this is not appreciated by the ignorant MMO masses, most of whom prefer to not have to expend any effort into becoming Not Ignorant, aka knowledgeable. Hence the reason EVE isn't more popular, and the reason why we are perfectly OK with that.It makes enough money for CCP to continuously develop and improve the game while also undertaking other projects as well, so I'm not really seeing why EVE being a niche game is such a bad thing.
Albert Einstein wrote:GÇ£Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.GÇ¥ Always bet on stupid, there's plenty of it about 
Nil mortifi, sine lucre Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4368
|
Posted - 2014.05.19 16:42:00 -
[480] - Quote
DrSmegma wrote: But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
CCP not giving a "****" about retaining people as you put it caused you to be blind to the at least 40+ people regularly in the starter systems? (Point 2)
or the GUI being functional rather than pretty? (Point 1)
or beginners not being able to work out that you can do whatever you like with a week old toon? (Point 3)
Sorry but are you high? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

DrSmegma
Smegma United
201
|
Posted - 2014.05.19 16:59:00 -
[481] - Quote
Ramona McCandless wrote:
CCP not giving a "****" about retaining people as you put it caused you to be blind to the at least 40+ people regularly in the starter systems? (Point 2)
or the GUI being functional rather than pretty? (Point 1)
or beginners not being able to work out that you can do whatever you like with a week old toon? (Point 3)
Sorry but are you high?
Maybe I am high, maybe not. Anyway, I'd add players like you as a 4th point to why people don't stick. You're counter-productive, you know nothing about GUI design or customer care. You're only here to troll. Space lonely? www.multicamchat.com |

Galen Darksmith
Sky Fighters Sky Syndicate
230
|
Posted - 2014.05.19 17:16:00 -
[482] - Quote
DrSmegma wrote:Ramona McCandless wrote:
CCP not giving a "****" about retaining people as you put it caused you to be blind to the at least 40+ people regularly in the starter systems? (Point 2)
or the GUI being functional rather than pretty? (Point 1)
or beginners not being able to work out that you can do whatever you like with a week old toon? (Point 3)
Sorry but are you high?
Maybe I am high, maybe not. Anyway, I'd add players like you as a 4th point to why people don't stick. You're counter-productive, you know nothing about GUI design or customer care. You're only here to troll.
Wait a sec.
1. Your second point is complete BS, if only because you start out in hisec which is VERY populated. You're not alone, though if you have no imagination and are waiting for the game to spoonfeed you content then yes, you'll probably get bored.
2. When it comes to the GUI I'd say (and most would agree) that there's always room to improve, but it's not exactly brain surgery, and there are tutorials that take you though how to do everything anyways. I mean, if a player is unable to handle anything more complicated than WoW ability quickbars and WASD controls then I'm glad the GUI limits the ability of dumb people to pick up the game. Enough slip through already.
3. The clincher. EVE is a game about possibilities, finding them, and making them reality. There is nothing the game can do to make a player realize that. You don't need 3 months worth of skills to PvP, explore, or do whatever else. The only limiting factor is the "I won't" factor: I won't undock until I can fly T2 guns, I won't PvP until I can fly T2 hulls, I won't explore in even a cheap ship because I can't handle loss, I won't, I won't, I won't.
4. Hilariously, you say that players like me and Ramona are the problem, when it's people like us who promote Brave Newbies and other training orgs specifically designed to help players overcome the I Won't factor.
If you come to EVE expecting every other MMO, you will be sorely disappointed. If you come and accept that you are starting from scratch and are willing to learn, you couldn't find a better game with a better community.
"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

DrSmegma
Smegma United
207
|
Posted - 2014.05.19 17:38:00 -
[483] - Quote
Galen Darksmith wrote: 1. Your second point is complete BS, if only because you start out in hisec which is VERY populated. You're not alone, though if you have no imagination and are waiting for the game to spoonfeed you content then yes, you'll probably get bored.
I want to bet that I have a far more exotic playstyle than you or most other players. However whether I am bored or not has nothing to do with the newbie retention rate.
Galen Darksmith wrote: 2. When it comes to the GUI I'd say (and most would agree) that there's always room to improve, but it's not exactly brain surgery, and there are tutorials that take you though how to do everything anyways. I mean, if a player is unable to handle anything more complicated than WoW ability quickbars and WASD controls then I'm glad the GUI limits the ability of dumb people to pick up the game. Enough slip through already.
The GUI is simply bad. It's bad. End of discussion. It begins with popups that take a full second to load, making fast navigation impossible, carries on to [I don't even need to finish this sentence]. Everything is hidden, clunky, and non-intuitive.
Galen Darksmith wrote: 3. The clincher. EVE is a game about possibilities, finding them, and making them reality. There is nothing the game can do to make a player realize that. You don't need 3 months worth of skills to PvP, explore, or do whatever else. The only limiting factor is the "I won't" factor: I won't undock until I can fly T2 guns, I won't PvP until I can fly T2 hulls, I won't explore in even a cheap ship because I can't handle loss, I won't, I won't, I won't.
Bla bla bla. Is this "wow I'm the toughest badass on earth" circle jerk for people who "made it" in Eve, or is this "Why isn't Eve more popular"? You don't grasp the topic, I think.
Galen Darksmith wrote: 4. Hilariously, you say that players like me and Ramona are the problem, when it's people like us who promote Brave Newbies and other training orgs specifically designed to help players overcome the I Won't factor.
What you do also has little to do with the player retention rate.
Galen Darksmith wrote: If you come to EVE expecting every other MMO, you will be sorely disappointed. If you come and accept that you are starting from scratch and are willing to learn, you couldn't find a better game with a better community.
This also has nothing to do with the player retention rate. It's just you repeating an elitist mantra. Space lonely? www.multicamchat.com |

Galen Darksmith
Sky Fighters Sky Syndicate
231
|
Posted - 2014.05.19 17:58:00 -
[484] - Quote
1. Wasn't talking about if you, personally, were bored. Meant as a general "If you are bored as a new players to EVE, you have no idea what the game is about and what possibilities exist." Though, do tell about this "exotic" playstyle of yours.
2. Oh noes! A FULL SECOND! *swoon*.....Oh wait, the whole damn server operates on 1-second ticks anyways. Anyways, please link to a better example of a spaceship game GUI for easier reference for the devs.
3. It's both: you need to actually be smart (or at least willing to learn) to succeed in EVE, and most people are neither smart nor willing to learn. Hence why most people don't sub and why EVE isn't more popular.
4. Steering players into active learning groups like BN or RvB has everything to do with player retention. This is a game built in the back of player interaction, getting newbies into places where they are getting their questions answered while interacting with both fellow newbies and vets is absolutely vital. It helps overcome the "everyone plays solo" mentality that surrounds most MMO players of the WoW generation.
5. So wait, expecting people to learn how a game works is elitism now? And yes, people wanting EVE to be like other MMOs on the market DOES lead to a lower retention rate, or did you miss the link I provided of the guy trying to play EVE like WoW and failing miserably? "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

DrSmegma
Smegma United
211
|
Posted - 2014.05.19 18:04:00 -
[485] - Quote
Galen Darksmith wrote: 2. Oh noes! A FULL SECOND! *swoon*.....Oh wait, the whole damn server operates on 1-second ticks anyways. Anyways, please link to a better example of a spaceship game GUI for easier reference for the devs.
So you think it's okay that a new player spends a minute of his life on finding out what the tiny undecipherable symbols on the neocom are called because CCP deliberately added a delay just to **** people off, and then go through the same torment next time because he'll forget, and again and again.. because the Eve server operates on 1-second ticks?
Please tell me more..
A GUI can be considered fail if you even have to right-click. But whatever man. I see where you're coming from and I wish you good luck playing this for the next 20 years of your life because you're so far into it that you can't even admit its flaws anymore.
PS: Yes I'm not replying to the rest of your posting because I'm afraid I'll get a seizure if I even read any more of that. Space lonely? www.multicamchat.com |

Kaarous Aldurald
ROC Deep Space The ROC
6395
|
Posted - 2014.05.19 18:10:00 -
[486] - Quote
DrSmegma wrote: This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE.
In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Talon SilverHawk
Ronin Cartel The G0dfathers
668
|
Posted - 2014.05.19 18:10:00 -
[487] - Quote
Jenn aSide wrote:Neutrino Sunset wrote:
"It's not about PVP vs PVE. It's SANDBOX vs THEMEPARK" is your opinion, not a fact.
Of all the dumb things people say, that's the dumbest. Everything in your Op was pure opinion too. Everything you've posted is pure opinion. Quote: I don't really see what is so 'sandbox' about running lvl 4'S in a BC. Yes people can be innovative in PvE and that's to be commended. But who said otherwise? What is this point intended to address? Surely any genuine improvements to PvE would increase the scope for innovative play would they not?
Maybe, maybe not. The point is that PVE in EVE is fine as it is. The people who lack the will to find the fun in it (and then try to piggy back "think of the children I mean new players" onto their lack) are the ones who are doing it wrong. Nothing wrong with improving it down the road, but the starting contention 9that somehow crappy PVE is at fault for people leaving) is the problem I've addressed. Quote: You seem very keen on your sandbox vs themepark analogy, but who here is asking for themepark type features? Answer, nobody.
This is evidence that you haven't read this thread you created. Quote:
All this talk of you being 'sandbox' and anyone who disagrees with you being a 'themepark bear' is misrepresenting the discussion, is condescending, and makes it look as if you are trying to make yourself seem cool while belittling the viewpoint of anyone who disagrees with you. and that's both irritating and unnecessary.
I deeply dislike when people project their BS onto me. You were the one who posted ignorantly about how I was somehow representing some narrow pvp viewpoint lol. You know, it was like saying "anyone who disagrees with me must be a PVP player". I do pvp (well, just restarted recently after a year and a half hiatus), but at heart I'm a PVE player. A SANDBOX PVE player. The article your started this thread out with is wrong headed and you reinforced to the wrong headedness with your subsequent posts. PVE in EVE is fine. EVE isn't more popular because most gamers are too crap to pay attention to anything for more than 5 seconds and EVE demands attention (unless you mine....), not because of anything to do with PVE..
No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
|

Kaarous Aldurald
ROC Deep Space The ROC
6395
|
Posted - 2014.05.19 18:12:00 -
[488] - Quote
Talon SilverHawk wrote: No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
No duh shooting red crosses hasn't changed much in ten years. Turns out no matter how much you tinker with it, it's still shooting red crosses.
Why would they bother with that? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sverige Pahis
Deep Core Mining Inc. Caldari State
1153
|
Posted - 2014.05.19 18:15:00 -
[489] - Quote
Because you play |

Talon SilverHawk
Ronin Cartel The G0dfathers
668
|
Posted - 2014.05.19 18:15:00 -
[490] - Quote
Kaarous Aldurald wrote:Talon SilverHawk wrote: No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
No duh shooting red crosses hasn't changed much in ten years. Turns out no matter how much you tinker with it, it's still shooting red crosses. Why would they bother with that?
You could say that for any action in the game tbh honest if you boil it down ... same for any MMO
Tal
|

DrSmegma
Smegma United
211
|
Posted - 2014.05.19 18:16:00 -
[491] - Quote
Kaarous Aldurald wrote: You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE.
"The GUI sucks!" - NO IT DOESN'T. "Uh huh yes it does, it takes forever to do anything.." - I DON'T WANT YOU IN EVE!
Gee. Why don't players stay.. it's not your fault though. It's CCP's. They run this ship, not the people who play it. Space lonely? www.multicamchat.com |

SurrenderMonkey
Space Llama Industries
560
|
Posted - 2014.05.19 18:19:00 -
[492] - Quote
Quote:CCP rises comments at the new player experience appeared to show that anything other than fully shared behaviour that involved PvP was to be denegrated as "basically levelling Up their Raven" I truly hope that was a slip of the tongue, and not his actual thoughts.
I'm sure that was his actual thought. He also mentioned that new players are frequently dumb, and make good targets. 
Quote: There is room for all sorts of play, and discovering new and exciting ways to play, and interact is a good thing to aim for. Shooting other people in the face repeatedly, is very very boring for some, and they neither want to do it to others or want it to be done to them.
If they don't want to go shoot other people in the face, that's their prerogative, but they do have to accept the risk of being shot in the face when they hit the undock button. If they have a problem with that, they're welcome to hang out in the rookie systems until they're ready to pull on their big girl panties and venture out into the harsh wasteland of garden-variety hisec .
Quote:This does not mean that EvE should be "turned into a themepark" or "everywhere must be 100% safe.
There is however a balance, and new and growing players who are trying to find their feet, are the least able to protect themselves, and react strongly To what THEY consider unfair and Unbalanced. Are we suprised that 50% leave? Really?
You're deep into lies, damned lies, and statistics territory.
That value was given in a presentation about the tutorial. If you want to attribute your personal pet peeve as the cause of that value, you're going to have to nut up and provide some data, because the person who provided that stat certainly did not say that, nor anything else that would even cosmetically support your position - quite the opposite, in fact, the overarching theme of the NPE talk was that the game should do a better job of introducing new players to the more sandboxy aspects of the game.
|

Galen Darksmith
Sky Fighters Sky Syndicate
232
|
Posted - 2014.05.19 18:19:00 -
[493] - Quote
DrSmegma wrote:Galen Darksmith wrote: 2. Oh noes! A FULL SECOND! *swoon*.....Oh wait, the whole damn server operates on 1-second ticks anyways. Anyways, please link to a better example of a spaceship game GUI for easier reference for the devs.
So you think it's okay that a new player spends a minute of his life on finding out what the tiny undecipherable symbols on the neocom are called
Ok, when I first started, it took me all of 30 seconds to realize I could adjust the neocom bar to change icon size. Which is unsurprising, it's the closest thing EVE has to a quickbar.
But do go on about how a new player discovering the wallet and market tabs fills him with incomprehensible rage. Or that exotic playstyle you have. Or really anything that involves you actually backing up what you say.
DrSmegma wrote:A GUI can be considered fail if you even have to right-click.
Your post can be considered a failure because it contains more than two sentences.
See? I can make up arbitrary standards too! This is fun!
DrSmegma wrote:PS: Yes I'm not replying to the rest of your posting because I'm afraid I'll get a seizure if I even read any more of that.
GF. Better luck next time. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Jenn aSide
Smokin Aces.
6493
|
Posted - 2014.05.19 18:22:00 -
[494] - Quote
Talon SilverHawk wrote:
No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
lol, and you'd know wouldn't you.
Gee, Ai guess I just imagined Incursions, wormhole sites, epic arc missions, and the systems upgrade scheme that lets you spawn anomalies at will in one system.
Quote: You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
I haven't insulted anyone. i'm telling the truth, a truth you don't like.
however, if , by merely posting, I am helping to keep EVE clean of the crap that infests other games (if you can't take it here you should NEVER play a game of LoL with chat open), then I will accept the medal you contract me with humility and grace. |

Kaarous Aldurald
ROC Deep Space The ROC
6397
|
Posted - 2014.05.19 18:22:00 -
[495] - Quote
DrSmegma wrote:Kaarous Aldurald wrote: You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE.
"The GUI sucks!" - NO IT DOESN'T. "Uh huh yes it does, it takes forever to do anything.." - I DON'T WANT YOU IN EVE! Gee. Why don't players stay.. it's not your fault though. It's CCP's. They run this ship, not the people who play it.
Hyperbole does not make your basic point any less false.
If someone tells me the UI sucks, and I offer them the "Fix your overview" youtube video, then they tell me to get stuffed and keep on crying about it anyway...
Not only were those sorry excuses for gamers unlikely to keep playing anyway because the game doesn't wipe your ass for you, but they are also the kind of person I never want to play any game with.
So it's good if those kind of people quit. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Talon SilverHawk
Ronin Cartel The G0dfathers
668
|
Posted - 2014.05.19 18:25:00 -
[496] - Quote
Jenn aSide wrote:Talon SilverHawk wrote:
No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
lol, and you'd know wouldn't you. Gee, Ai guess I just imagined Incursions, wormhole sites, epic arc missions, and the systems upgrade scheme that lets you spawn anomalies at will in one system. Quote: You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
I haven't insulted anyone. i'm telling the truth, a truth you don't like. however, if , by merely posting, I am helping to keep EVE clean of the crap that infests other games (if you can't take it here you should NEVER play a game of LoL with chat open), then I will accept the medal you contract me with humility and grace.
Laughing at you not with you... man what a troll
Tal
|

Jenn aSide
Smokin Aces.
6494
|
Posted - 2014.05.19 18:27:00 -
[497] - Quote
Talon SilverHawk wrote:Jenn aSide wrote:Talon SilverHawk wrote:
No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
lol, and you'd know wouldn't you. Gee, Ai guess I just imagined Incursions, wormhole sites, epic arc missions, and the systems upgrade scheme that lets you spawn anomalies at will in one system. Quote: You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
I haven't insulted anyone. i'm telling the truth, a truth you don't like. however, if , by merely posting, I am helping to keep EVE clean of the crap that infests other games (if you can't take it here you should NEVER play a game of LoL with chat open), then I will accept the medal you contract me with humility and grace. Yes I would. Laughing at you not with you... man what a troll Tal
What are you? 5? If so you just broke the EULA, you have to be at least 6 to play EVE.
|

Talon SilverHawk
Ronin Cartel The G0dfathers
668
|
Posted - 2014.05.19 18:32:00 -
[498] - Quote
Jenn aSide wrote:Talon SilverHawk wrote:Jenn aSide wrote:Talon SilverHawk wrote:
No it isn't fine, PVE hasn't changed in 10 years with hardly any new content, and your dumb arse comment about how most gamers are to crap is ridiculous to the extreme and destroys any sane argument you may have (and you don't have many of those)
lol, and you'd know wouldn't you. Gee, Ai guess I just imagined Incursions, wormhole sites, epic arc missions, and the systems upgrade scheme that lets you spawn anomalies at will in one system. Quote: You are the prime example of why Eve isn't more popular, insulting ppl that don't share your point of view, whom you've never met or interacted with.
Tal
I haven't insulted anyone. i'm telling the truth, a truth you don't like. however, if , by merely posting, I am helping to keep EVE clean of the crap that infests other games (if you can't take it here you should NEVER play a game of LoL with chat open), then I will accept the medal you contract me with humility and grace. Yes I would. Laughing at you not with you... man what a troll Tal What are you? 5? If so you just broke the EULA, you have to be at least 6 to play EVE.
Really ... that's your best shot ? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
783
|
Posted - 2014.05.19 18:39:00 -
[499] - Quote
Kaarous Aldurald wrote:DrSmegma wrote: This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE. In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake.
Example in point. Does not want others to play in his game. Gets them to leave. Way to go! There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaarous Aldurald
ROC Deep Space The ROC
6398
|
Posted - 2014.05.19 18:41:00 -
[500] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:DrSmegma wrote: This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE. In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake. Example in point. Does not want others to play in his game. Gets them to leave. Way to go!
You're welcome. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
783
|
Posted - 2014.05.19 18:42:00 -
[501] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:DrSmegma wrote: This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE. In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake. Example in point. Does not want others to play in his game. Gets them to leave. Way to go! You're welcome.
That's fine, you have given the clearest answer to the OP. Nothing else to say.
There is one EvE. Many people. Many lifestyles. WE are EvE |

DrSmegma
Smegma United
211
|
Posted - 2014.05.19 18:50:00 -
[502] - Quote
Galen Darksmith wrote: Ok, when I first started, it took me all of 30 seconds to realize I could adjust the neocom bar to change icon size.
Wow look at you.  Space lonely? www.multicamchat.com |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
663
|
Posted - 2014.05.19 18:57:00 -
[503] - Quote
Girls! Girls....you're both pretty. |

Slick Slomopavitz
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.05.19 19:02:00 -
[504] - Quote
I'm wondering if it would help if CCP integrated more "story" into the PVE end of the spectrum. Yes, EVE is geared heavily toward pushing players into the PVP arena as quickly as possible, but for players new to the EVE experience (especially those coming from other MMOs) it might do well to include more epic arcs that comprehensively underline the huge scope of the game and introduces new players to the world they've discovered while allowing them to really get immersed in the experience before they feel they're ready to jump into nullsec and start slugging it out. Dunno, just a thought.
"Some places got a Murphy bed, this place got a Murphy shower. I still don't know where to hang the towels!" |

Galen Darksmith
Sky Fighters Sky Syndicate
232
|
Posted - 2014.05.19 19:09:00 -
[505] - Quote
epicurus ataraxia wrote:Kaarous Aldurald wrote:DrSmegma wrote: This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.
You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE. In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake. Example in point. Does not want morons to play in his game. Gets them to leave. Way to go!
I see no problem here. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Galen Darksmith
Sky Fighters Sky Syndicate
232
|
Posted - 2014.05.19 19:13:00 -
[506] - Quote
DrSmegma wrote:Galen Darksmith wrote: Ok, when I first started, it took me all of 30 seconds to realize I could adjust the neocom bar to change icon size.
Wow look at you. 
I could interpret your post one of two ways.
1. You are implying that this is somehow an impressive feat and that most people would not figure it out. In which case I would genuinely rather not play with "most people" because figuring this out requires less brainpower than chewing.
2. You're pointing out the blindingly obvious: that what I did is easy to do and anyone could have done it. At which point it's apparently that the complaint you had about the size of the neocom buttons is completely trivial.
"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Eurydia Vespasian
Storm Hunters Disturbed Acquaintance
8315
|
Posted - 2014.05.19 19:40:00 -
[507] - Quote
Oh, lookit! It's one of these threads that people disagree about stuff. |

Kaarous Aldurald
ROC Deep Space The ROC
6400
|
Posted - 2014.05.19 20:05:00 -
[508] - Quote
Eurydia Vespasian wrote:Oh, lookit! It's one of these threads that people disagree about stuff.
No it's not! "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
560
|
Posted - 2014.05.19 20:13:00 -
[509] - Quote
Galen Darksmith wrote:Quote:
Example in point. Does not want morons to play in his game. Gets them to leave. Way to go!
I see no problem here.
More accurately, retaining new players is simply not an, "At any cost" issue. If it's, "Keep Bob the consummate carebear," Vs. "Keep the soul of the game intact," Bob can take a hike. In the big picture, he is, in fact, a less important customer. |

Talon SilverHawk
Ronin Cartel The G0dfathers
668
|
Posted - 2014.05.19 20:18:00 -
[510] - Quote
Kaarous Aldurald wrote:Eurydia Vespasian wrote:Oh, lookit! It's one of these threads that people disagree about stuff. No it's not!
Oh yes it is : ) |

ChironV
Deep Core Mining Inc. Caldari State
7
|
Posted - 2014.05.19 20:47:00 -
[511] - Quote
Why isn't eve more popular? Because its a hard game. Most people can't cope with a difficult game. This is why WoW has 11 million users. It has a low learning curve. It doesn't require you to think, just have fast reflexes on the keyboard, know when to pop your cool-downs, and don't stand in the fire. Eve requires thought, research, and planning. It also requires long term co-operation while making sure to watch your back. Most people don't want to invest that sort of commitment to a game. They want instant gratification or at least a guaranteed payout for their invested time. Eve has no such guarantees.
I suppose much of these expectations revolve around how game developers dumb down their games in response to the whiners complaining that it takes too much effort and want things given to them or they leave. Developers in response watch churn rates and realized that if they make the game simpler the churn rate goes down and money pours in. An analogy would be games go from Chess strategies to checkers strategies to tic-tac-toe strategies to bankruptcy. The developers don't care as long as the money train keeps pouring in. WoW is in its checkers stage. Another year or so and they should hit Tic-Tac-Toe stage.
Be grateful that Eve is one of the only games that has bucked the trend and become more complex over the years. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2491
|
Posted - 2014.05.19 20:59:00 -
[512] - Quote
Simple, limited real audience, research shows only 1 person in 20 is a sociopath! |

Sibyyl
Brave Collective
1023
|
Posted - 2014.05.19 21:02:00 -
[513] - Quote
Issler Dainze wrote:Simple, limited real audience, research shows only 1 person in 20 is a sociopath! I think that research just shows that 19 in 20 are liars! Take solace knowing that even after the sun sets, and your sky is filled with darkness, that the sun is still shining. -D. Entervention Psychotic Monk joins BNI |

Djana Libra
DAB The Unthinkables
349
|
Posted - 2014.05.19 21:31:00 -
[514] - Quote
Ralph King-Griffin wrote:I stopped reading at pitchfork wielding Looney. We forget, eve is hard, realy hard.
Since when? |

Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
2298
|
Posted - 2014.05.19 22:30:00 -
[515] - Quote
Eve isn't popular because at its core it's an economic simulator, not the Internet spaceship game it purports to be. Nothing wrong with that. It's a pretty good economic sim, but that's what it is as anyone can see what with all the spreadsheets. And more spreadsheets.
Oh, and more spreadsheets.
Protip: not everyone gets a bursting erection over spreadsheets.
Yeah. I know. Hard to believe.   Bring your possibles. |

Maldam
Imperial Academy Amarr Empire
1
|
Posted - 2014.05.19 23:25:00 -
[516] - Quote
Making it so new players feel like fodder for veteran pvpers and scammers is known in every other game not to be conducive to attracting and retaining new players. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4403
|
Posted - 2014.05.20 08:33:00 -
[517] - Quote
Maldam wrote:Making it so new players feel like fodder for veteran pvpers and scammers is known in every other game not to be conducive to attracting and retaining new players.
This is why you are warned from the start it is a very real possibility
Where as being trained up to run raids and do mindless grinds IS conducive to attracting and retaining new players, quineg? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Oosel
The Riot Formation Advent of Fate
7
|
Posted - 2014.05.20 10:08:00 -
[518] - Quote
having played eve from beta and now still subbed but not in the real sense playing my reason for not doing so is simple..........it takes far tool long to get going especially if you have travel to do ingame |

Anomaly One
Royal Amarr Institute Amarr Empire
131
|
Posted - 2014.05.20 10:16:00 -
[519] - Quote
they cant "fix" the game (the sense op is talking about) without breaking it(making it WoW like) and even then it wouldn't be fixed but what they could add are some cool stuff for the 40% solo that do stay for instance, avatars in eve are nice i'd argue they are on the best in current mmos, I can relate to my character that way Skins for mining ship are another nice thing when they introduce them.. really just small little things can us half-carebearish players glad.
I'm content with the game as it is and don't want CCP to radically change anything WiS or any iteration of it would be nice though, real nice.. Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497
you want content in highsec? vote Monk |

helana Tsero
Science and Trade Institute Caldari State
36
|
Posted - 2014.05.20 11:00:00 -
[520] - Quote
Why do 80-90% of new players leave after the first few months ?
Answer.
They see the cool videos with the explosions in the 'vision' & 'expansion' trailers, hear about all the massive battles, the smashing victories & crushing defeats, also about the underside of eve with the treachery, suicide ganking, awoxing and all the rest.
and they think *uck YEAH ! im going to play that !!!
and then they log on and realise
- To play eve you need to spend 90% of the time staring at a spreadsheet overview. eg trailers look cool but u cant actually play like that. So they quit.
- If they are lucky they realise the fun stuff is player generated not EvE client generated. But then get bored cause getting into a player corp is not intuitive ingame. You need to study guides and forums to find out how and to not get scammed or join retards. and alot of the good corps require a certain SP. Which the new player doesn't have. So they quit.
TL;DR Answer
New player - it takes to long to do fun stuff and staring at spread sheets in space is s*hit. So im gone.
Solution
Get rid of the speadsheets in space, make PVE more fun and make everything in the PVE New player experience talk about the benefits of a player corporation and link them to new player friendly corps like eve uni, brave newbies etc.
Then new players might stay around long enough to discover the player driven sandbox. Cause most people leave before they find the fun stuff. Yes Eve is hard but we make it too boring for new players. "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 11:03:00 -
[521] - Quote
TL;DR Answer
New "gamer" - is lazy and stupid.
Solution
New "gamers" are a cancer "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Shari Evan
Caldari Provisions Caldari State
12
|
Posted - 2014.05.20 11:14:00 -
[522] - Quote
Ramona McCandless wrote: TL;DR Answer
New "gamer" - is lazy and stupid.
Solution
New "gamers" are a cancer
The only cancer i see is your attitude. |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1941
|
Posted - 2014.05.20 11:32:00 -
[523] - Quote
helana Tsero wrote:[...]
- If they are lucky they realise the fun stuff is player generated not EvE client generated. But then get bored cause getting into a player corp is not intuitive ingame. You need to study guides and forums to find out how and to not get scammed or join retards. and alot of the good corps require a certain SP. Which the new player doesn't have. So they quit.
TL;DR Answer
New player - it takes to long to do fun stuff and staring at spread sheets in space is s*hit. So im gone.
Solution
Get rid of the speadsheets in space, make PVE more fun and make everything in the PVE New player experience talk about the benefits of a player corporation and link them to new player friendly corps like eve uni, brave newbies etc.
[...]
As a relatively new player in regards to the quoted items:
I think it's problematic for CCP to link players to specific player friendly, player driven corps. They'd have to constantly evaluate and validate the corps on that list, whether they're still fulfilling the requirements to be there. And even in the most newbie friendly corps, and maybe especially in those who take newbies without a lot of questions, the risk to have some "bad people" who might kill a newbie corpmate is existent, I think. Imagine that headline: "Newbie scammed and killed for following CCP's instructions" ..
I do agree, though, that the importance of a player corporation should be emphasized more.
I found a corporation pretty quickly once I started looking for it (after 2 or 3 weeks of playing). It went roughly like this: I read a few recruitment threads in the forums, found a corp description I really liked, joined their ingame channel and after a short conversation I was told to apply. They offered to transport my stuff to their home system. My only precaution against being scammed was to liquidate most of my posessions so that I wouldn't lose too much in case they decided to steal from me. Well, they didn't scam me, were very helpful, and I'm happy to have taken this opportunity. I just hope I'll be able to properly repay them, as lately I have been online not very often and at bad times. Maybe I was lucky, but it didn't seem that hard to me.
As for the spreadsheets: With a reasonably-sized display (not talking anything fancy, run-of-the-mill 1920x1080) I can already enjoy quite a nice view while still having important information like the overview and local chat and other chats and fleet window. I have to admit, I wasn't in really big fleet fights so far, but whenever I play I still get to enjoy how nice Eve looks, at least I think so. Sure, it'd be nice if you could get rid of the overview and so on.. but I can't imagine it to be easy to find a better, less voluminous way of displaying the necessary information. |

Marie Trudeau
Trudeau Industrie SA
19
|
Posted - 2014.05.20 11:40:00 -
[524] - Quote
Gaellia Bonaventure wrote:Eve isn't popular because at its core it's an economic simulator, not the Internet spaceship game it purports to be. Nothing wrong with that. It's a pretty good economic sim, but that's what it is as anyone can see what with all the spreadsheets. And more spreadsheets. Oh, and more spreadsheets. Protip: not everyone gets a bursting erection over spreadsheets. Yeah. I know. Hard to believe.  
This always puzzles me a bit when I hear it. Is it the overview that's the issue here? I'm not sure what other way there is to present that amount of information about targets that are, in many cases, too distant to see. It also always struck me as being a but more realistic than using VFR rules in a space game with very long ranges, but I guess it could be done differently without switching the game to a primarily VFR type game. Loot boxes and ship fitting isn't a spreadsheet, nor are ship controls. The market is a spreadsheet but ... it's a market. Dunno.
EVE is both an economic sim and a space combat game rolled into a virtual world. Yes, the economic sim part is one of the true cores of the game, which distinguishes EVE, and quite well I think, from your garden variety PvP pew-pew fest. But the initial designers were Econ PhDs., and of course that shows in the game -- well, again, I think.
The new player experience could certainly be improved, but EVE, as a game, will never have a hugely broad appeal because of its complexity, learning curve, slow "progression" mechanisms, and strong emphasis on teams (most MMO players are soloists for everything other than the specific content that the game in question *forces* them to do in groups -- just how it is). The typical MMO player won't like EVE, regardless of the design of the NPE, I think, although there's always room for improvement there. |

Maldam
Imperial Academy Amarr Empire
3
|
Posted - 2014.05.20 11:46:00 -
[525] - Quote
WOW went to one extreme to attract and keep new players by choosing to dumb the game down, by instituting repetitive dailies and by ski-lifting everyone up to the same level of gear and achievements periodically. Caused mass exodus of loyal veterans, and made the game a comic book childish game.
That is one extreme.
EO seems to think remaking its tutorials is going to make a huge difference to new players, but all it is going to do is waste its time and resources. The real problem is that it has created a massively complicated game, wherein veterans have all the advantages, and a good many of them get their fun from ruining the game for the new players, who are at extreme disadvantages. EO as it currently is requires too much of new players for too long for them to become veteran players.
This is the other extreme.
Ghostcrawler refused to listen to any criticism at WOW that conflicted with his grand plan.
Will EO ever accept that the way things are now, new players have to be masochists to want to start and remain though all the time and effort it takes to be able to really compete, including more spreadsheets and formulas, etc., than college level engineering.
You heard it here: REDOING THE TUTORIALS IS NOT GOING TO MAKE ENOUGH OF A DIFFERENCE TO REMOTELY JUSTIFY THE TIME AND RESOURCES EXPENDED.
Somehow, someway, new players need to be able to get up to speed much faster, while being afforded more protection while they learn. The cost is reducing the amount of ezmode fodder for veterans to exploit, and the gain will be more players who stay, because they actually do have a reasonable fair chance before they see the wolves set free on them.
Not sure why I took the time to lay this out, I already paid the price required for this game, I do not get any of the profits and no doubt I will be personally attacked for having dared to endanger the source of easy mode prey for soured old veterans, but I think this is the gist of the issue. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 11:49:00 -
[526] - Quote
Shari Evan wrote:Ramona McCandless wrote: TL;DR Answer
New "gamer" - is lazy and stupid.
Solution
New "gamers" are a cancer
The only cancer i see is your attitude.
No, my attitude is a panacea
If you like CODKids and WoWheads so much, I suggest you spend some time in their presence and tell me if you still think they are what EvE needs "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 11:52:00 -
[527] - Quote
Maldam wrote: Somehow, someway, new players need to be able to get up to speed much faster, while being afforded more protection while they learn.
Yes, its called a sponsor or a half decent CEO, though protection is arguable.
Maldam wrote:The cost is reducing the amount of ezmode fodder for veterans to exploit, and the gain will be more players who stay, because they actually do have a reasonable fair chance before they see the wolves set free on them.
Not sure why I took the time to lay this out, I already paid the price required for this game, I do not get any of the profits and no doubt I will be personally attacked for having dared to endanger the source of easy mode prey for soured old veterans, but I think this is the gist of the issue.
Your prejudice betrays your true feelings Lord Darth "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Shari Evan
Caldari Provisions Caldari State
13
|
Posted - 2014.05.20 12:00:00 -
[528] - Quote
Ramona McCandless wrote:Shari Evan wrote:Ramona McCandless wrote: TL;DR Answer
New "gamer" - is lazy and stupid.
Solution
New "gamers" are a cancer
The only cancer i see is your attitude. No, my attitude is a panacea If you like CODKids and WoWheads so much, I suggest you spend some time in their presence and tell me if you still think they are what EvE needs
Sure, i like more players to play EVE. The Community of EVE is at best on the same level of WoW and COD - you're the prove for that. New player will sooner or later provide assets to the game, even if its only some killmails. If you don't want new players in your game - Play solo-player games. |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1941
|
Posted - 2014.05.20 12:07:00 -
[529] - Quote
Maldam wrote:[... newbies being at a huge disadvantage ...]
Being kinda new myself, I don't feel that disadvantaged, and never have in a way I found injust or fun-diminishing. Sure, I can't do as much as those with more SP can do. But that's sorta expected, I think. And what I can do continues to become more and more. By now I already have at least basic skills for enough ships and roles that I didn't even get to fly all of them so far.
And aside from that, I'm just having fun in the game. Sure, I'm leaning on my corp and alliance mates, be it the experience and skills they have to allow some of the things our alliance does, or on the numbers. Still having fun, though.
And before I joined them, I tried, without much success, to dabble in trading stuff in lowsec. Lots of running away from other players and sometimes getting killed, but still fun, despite it not making me terribly rich right away, though I did make some profit. Fun > profit anyway.
Edit: I forgot to mention my conclusion: Newbies can have fun, too, as things are right now. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 12:07:00 -
[530] - Quote
Shari Evan wrote: Sure, i like more players to play EVE. The Community of EVE is at best on the same level of WoW and COD - you're the prove for that. New player will sooner or later provide assets to the game, even if its only some killmails. If you don't want new players in your game - Play solo-player games.
Ok, as you have no idea what Im talking about and clearly just want to launch personal attacks because you have nothing else Ill just leave you to your League of Legends tourney or whatever it is you are actually doing "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Shari Evan
Caldari Provisions Caldari State
13
|
Posted - 2014.05.20 12:16:00 -
[531] - Quote
Ramona McCandless wrote:Shari Evan wrote: Sure, i like more players to play EVE. The Community of EVE is at best on the same level of WoW and COD - you're the prove for that. New player will sooner or later provide assets to the game, even if its only some killmails. If you don't want new players in your game - Play solo-player games.
Ok, as you have no idea what Im talking about and clearly just want to launch personal attacks because you have nothing else Ill just leave you to your League of Legends tourney or whatever it is you are actually doing
Why am i attacking you? The only attack i see is the LoL thingy. Well, Still new gamers worth more than bitter vets. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 12:20:00 -
[532] - Quote
Shari Evan wrote: Why am i attacking you?
Probably because I don't agree that this game changing to accomodate lazy, weakminded fools is a good thing
Shari Evan wrote:new gamers worth more than bitter vets.
If by bitter vet you mean someone who can take initiative, think on their feet, isnt scared of new things and learning, doesnt want "Press A to Live" style missions/gameplay/scripting and is happy to help newcomers learn about the game
and
If by new gamers you mean idiots who are the opposite of the above
then I respectfully suggest that you dont know what you are talking about "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Priestess Lin
Center for Advanced Studies Gallente Federation
119
|
Posted - 2014.05.20 12:22:00 -
[533] - Quote
Eve is full of degenerates who have gotten **** on in more skill demanding games where you are required to aim or utilize terrain. They love the easymode pvp and griefing without having to risk much themselves. |

Jenn aSide
Smokin Aces.
6497
|
Posted - 2014.05.20 12:23:00 -
[534] - Quote
As I said before, people tend to look at these things backwards. "WoW has all these subs and EVE is small!" and some such.
Well, all of Wolfgang Puck's quality restaurants combined wouldn't amount to a flea in the fur of McDonald's, the $27.5 BILLION behemoth of the food industry. but which has better food and a higher class of customer?
Every time i see people talking about how they want more people in EVE I say to my self "so here is another guy who wants to turn Spago into a fast food joint".
No thanks. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4411
|
Posted - 2014.05.20 12:23:00 -
[535] - Quote
Priestess Lin wrote: skill demanding games where you are required to aim or utilize terrain.
Please cite these games where hiding behind a box requires skill "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Shari Evan
Caldari Provisions Caldari State
13
|
Posted - 2014.05.20 12:29:00 -
[536] - Quote
Your assumtion that every new player is a casual gamer with no interest for a deep dive into mechanics is just plain borderline. And, if it comes to CCP - they want new players. Period. You can rumble around that you don't like new players, there will be new players, if you like it or not. |

Jenn aSide
Smokin Aces.
6498
|
Posted - 2014.05.20 12:33:00 -
[537] - Quote
Shari Evan wrote:Your assumtion that every new player is a casual gamer with no interest for a deep dive into mechanics is just plain borderline.
Who said anything like this? New players are great, as long as they are EVE material .
Most people aren't, so it's ok that they don't stay.
Quote: And, if it comes to CCP - they want new players. Period. You can rumble around that you don't like new players, there will be new players, if you like it or not.
If CCP wanted as many new players as a game like Wow, they'd have made a Wow clone. They made a quality niche game that they have kept niche that is still profitable. This is what they should keep doing.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4413
|
Posted - 2014.05.20 12:35:00 -
[538] - Quote
Shari Evan wrote:Your assumtion that every new player is a casual gamer with no interest for a deep dive into mechanics is just plain borderline.
That is not what I said
But equally your claim to the opposite is also "borderline"
Borderline-what, by the way?
Borderline a lie perhaps? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4414
|
Posted - 2014.05.20 12:36:00 -
[539] - Quote
Jenn aSide wrote:Shari Evan wrote:Your assumtion that every new player is a casual gamer with no interest for a deep dive into mechanics is just plain borderline. Who said anything like this? New players are great, as long as they are EVE material . Most people aren't, so it's ok that they don't stay. Quote: And, if it comes to CCP - they want new players. Period. You can rumble around that you don't like new players, there will be new players, if you like it or not.
If CCP wanted as many new players as a game like Wow, they'd have made a Wow clone. They made a quality niche game that they have kept niche that is still profitable. This is what they should keep doing.
This is EXACTLY what Im trying to tell you Shari "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Shari Evan
Caldari Provisions Caldari State
13
|
Posted - 2014.05.20 12:36:00 -
[540] - Quote
Ramona McCandless wrote:Shari Evan wrote:Your assumtion that every new player is a casual gamer with no interest for a deep dive into mechanics is just plain borderline. That is not what I said But equally your claim to the opposite is also "borderline" Borderline-what, by the way? Borderline a lie perhaps? the personality disorder. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4414
|
Posted - 2014.05.20 12:38:00 -
[541] - Quote
Shari Evan wrote: the personality disorder.
Oh I see
You have something against people with mental health issues
How enlightened of you "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Priestess Lin
Center for Advanced Studies Gallente Federation
119
|
Posted - 2014.05.20 12:58:00 -
[542] - Quote
Ramona McCandless wrote:Priestess Lin wrote: skill demanding games where you are required to aim or utilize terrain. Please cite these games where hiding behind a box requires skill
HAHA! nice oversimplification.
One i played today is World of Tanks
Easy. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4415
|
Posted - 2014.05.20 13:08:00 -
[543] - Quote
Priestess Lin wrote:Ramona McCandless wrote:Priestess Lin wrote: skill demanding games where you are required to aim or utilize terrain. Please cite these games where hiding behind a box requires skill HAHA! nice oversimplification. One i played today is World of Tanks Easy.
I play world of tanks too
Knowing about armour physics is as important as knowing terrain, and knowing the maps is also important
But I wouldnt say it takes more skill than EvE does. At least not in regards PvP. EvE has of course lots of non-PvP specific complexity of its own.
Plus, its a poor example for comparing player retention as it has a pretty steep dificulty curve. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Jonah Gravenstein
Machiavellian Space Bastards
18400
|
Posted - 2014.05.20 13:10:00 -
[544] - Quote
Priestess Lin wrote:Ramona McCandless wrote:Priestess Lin wrote: skill demanding games where you are required to aim or utilize terrain. Please cite these games where hiding behind a box requires skill HAHA! nice oversimplification. One i played today is World of Tanks Easy. A sizable percentage of Eve players successfully play World of Tanks, and many other games that require the use of terrain and aim thus rendering your "no skill" argument invalid.
I suggest you check yourself before you wreck yourself
Nil mortifi sine lucre Never go full Ripard |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1002
|
Posted - 2014.05.20 14:31:00 -
[545] - Quote
I would guess the same question 'Why EvE isn't more popular?' can equally be asked of chess, contrasted with candy-crush-saga or farmville. Same answer I imagine, some people enjoy using their brains competitively, while most do not.
What's truly evil though (and my personal soapbox), are the nerf-bears always calling for chess to be turned into some farmville-hybrid abomination....so just in case this is a stealth nerf EvE thread, I say let chess stay as chess.
F
Would you like to know more? |

Brendan Anneto
Gladiators of Rage Fidelas Constans
22
|
Posted - 2014.05.20 16:26:00 -
[546] - Quote
Is Eve Dyeing?? I also will laugh at your calamity; I will mock when your terror comes, When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you.-á-á Proverbs 1:26-27 |

SurrenderMonkey
Space Llama Industries
580
|
Posted - 2014.05.20 19:32:00 -
[547] - Quote
Maldam wrote: Will EO ever accept that the way things are now, new players have to be masochists to want to start and remain though all the time and effort it takes to be able to really compete, including more spreadsheets and formulas, etc., than college level engineering.
You heard it here: REDOING THE TUTORIALS IS NOT GOING TO MAKE ENOUGH OF A DIFFERENCE TO REMOTELY JUSTIFY THE TIME AND RESOURCES EXPENDED.
The thing you're missing is that, were there any real truth to your position, the game couldn't have possibly spent the last decade consistently growing. Since it has, you have to reconsider your assumptions.
First of all, abandon the misconception that they're actually interested in keeping every new player. They're not. They've said as much.
The NPE presentation actually made it quite clear how and why revamping the tutorial experience could help with new player retention. A lot of people have been focused on the wrong stat - the "50% quit almost immediately" stat, which was the absolute least important of the three, and not the focus of the NPE changes. The focus of the NPE changes is converting more of the 40% of the "Solo/mission runner" players into "Group/Diverse" players.
Quote: Somehow, someway, new players need to be able to get up to speed much faster, while being afforded more protection while they learn.
Ah. This is another one of those, "My pet peeve is the objective answer," type things. Got it.
Question: Why is it that what you attribute as the "cause" of the "problem" received virtually no attention during the presentation in question? Is it because CCP employees are all idiots? Or are they sociopaths who just love torturing their customers? Are they lost without you? I mean, you've nailed down THE answer, but it has somehow eluded people who have nigh limitless server-side and account management data available to them. That's pretty impressive. Why haven't they hired you yet? Don't you ever wonder that?
The answer is, "Because the problem and solution are a lot more nuanced than the one little thing that gets your goat."
Quote:The cost is reducing the amount of ezmode fodder for veterans to exploit, and the gain will be more players who stay, because they actually do have a reasonable fair chance before they see the wolves set free on them.
No, that's not the "cost" of Eve Online: Maldam edition. Despite failing to keep the vast majority of new players for more than a few months, Eve has managed to grow pretty consistently. This tells us that the players it does keep tend to stay for a really long time - otherwise they would hemorrhage players at a phenomenal rate. The reason those players stay for a really long time is that Eve has managed to successfully tap into a niche market of players who enjoy few rules, and a lot of freedom... and there are no serious competitors in that market.
You naively picture the cost of such a change being the occasional sad bittervet, but it's much, much higher than that.
Right now they have a playerbase made of committed, long-term supporters who they're not really competing for because they're the only game in town providing this particular type of experience. These are their proverbial birds-in-the-hand.
Eve per Maldam adds rules, and reduces freedom. This has a few effects.
1. It alienates the core playerbase by reducing the thing they like about the game. 2. It increases the similarity between Eve and other MMOs.
So, suddenly your former core playerbase is no longer getting less of what they want from the game, and you've just nudged the game away from a niche market where it had no competition toward a more mainstream market, thereby increasing competition between Eve and every other game ever, and for the sake of what, exactly?
I'm going to digress here briefly to say something that CCP simply couldn't say outloud during their presentation, but that is known to anyone with even an ounce of business acumen:
Not all customers are equal. Their subscription fees might be, but they absolutely do not bring the same value to the game. The guy who never interacts with anyone while sitting in an NPC corp running missions day in and day out? Yeah, that guy's contribution begins and ends with his subscription payment. He's not creating content, he's not making the game more interesting for other players. He's virtually indistinguishable from an NPC. He may pay the same sub as, say, a Feyd Rautha Harkonnen or a Cannibal Kane, but he doesn't have the same value.
If you read between the lines, the non-politically-correct version of those new player groups are as follows: 10%: High quality customers 40%: Low quality customers 50%: Very low quality or non-customers
The strategy they're pursuing via the NPE is to attempt to convert more low-quality customers into high-quality customers.
The strategy you're proposing is to alienate the high-quality customers (who, unalienated, tend to stay around for a REALLY long time) in favor of keeping low-quality customers around for a little bit longer. |

Jenn aSide
Smokin Aces.
6515
|
Posted - 2014.05.20 19:56:00 -
[548] - Quote
SurrenderMonkey wrote:
The strategy you're proposing is to alienate the high-quality customers (who, unalienated, tend to stay around for a REALLY long time) in favor of keeping low-quality customers around for a little bit longer.
The glaring problem with this is that CCP doesn't have more like buttons on this forum.
Excellent analysis. The reason why history keeps repeating itself (i\n the mmo world like real life) is because people who make games never learn these lessons: 'more customers' seems nice, but when you trade a stable but smaller fanatical player base for a larger, less stable, transient player base, you eventually end up with a game that closes down that much faster.
Even 11 years of EVE mostly trying to maintain is core player base while losing what by now its probably Millions of non-customers isn't enough to teach the "dumb it down/more accessibility" crowd anything.
|

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:08:00 -
[549] - Quote
Why is it considered "dumbing down the game" when people speak about making this amazing game more accessible to newer players?
I think it is not only a good thing, but necessary, to reach out, to craft an experience that make it worth coming back to this game over and over for newer players. Currently, I can see the frustrations that newer players have with some of the PvE content. Not very dynamic, kind of clumsy. An argument I see consistently against the expansion to PvE consist of claiming that dedicating materials and time to PvE would detract from the PvP focus that much of this game boasts. I feel that a stronger PvE experience would aid those who wish to just take a break from PvP, and would encourage people to stick around longer. Some also claim that PvE and those that enjoy it, are mindless, idiotic, sheep, etc. . I strongly disagree here. In many games with large group PvE content, it often takes a keen eye, a good ear, and sharp mind to be able to pick up all the cues necessary to down a difficult boss/encounter/situation. Some games have made such things very easy to appeal to the mass of gamers who wish to escape life for a bit. Some even offer 'elite' difficulties for those who want to be pushed to the edge of their limit on content and progression. Keep balancing for PvP, and offer a fair and entertaining alternative to the various forms of PvP, which are also entertaining in moderation for some, PvE content can be intelligent, given time and resources.
So -- give us more epic story arcs with more dynamic choices, craft more missions/allow players to submit missions through a review process, provide more instances like Incursions throughout, and more. I am not asking for them to hold my hand or anyone else's. I just want to be able to look in EVE for an experience that is quite enjoyable apart from PvP and Industry. Thanks! |

Galen Darksmith
Sky Fighters Sky Syndicate
236
|
Posted - 2014.05.20 20:09:00 -
[550] - Quote
SurrenderMonkey wrote:
You naively picture the cost of such a change being the occasional sad bittervet, but it's much, much higher than that.
Right now they have a playerbase made of committed, long-term supporters who they're not really competing for because they're the only game in town providing this particular type of experience. These are their proverbial birds-in-the-hand.
Eve per Maldam adds rules, and reduces freedom. This has a few effects.
1. It alienates the core playerbase by reducing the thing they like about the game. 2. It increases the similarity between Eve and other MMOs.
So, suddenly your former core playerbase is now getting less of what they want from the game, and you've just nudged the game away from a niche market where it had no competition toward a more mainstream market, thereby increasing competition between Eve and every other game ever, and for the sake of what, exactly?
low-quality customers around for a little bit longer.
The sad thing is, this has happened before. UO and Trammel, SWG and the NGE, niche MMOs have tried to go mainstream before. The results were disasterous for said games, and would be here as well.
Of course, the people complaining don't care. They're under the delusion that pretend scams, thefts, and ganks make you a sociopath IRL, and would rather see EVE destroyed than continue as it has for over a decade. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:23:00 -
[551] - Quote
Galen Darksmith wrote:SurrenderMonkey wrote:
You naively picture the cost of such a change being the occasional sad bittervet, but it's much, much higher than that.
Right now they have a playerbase made of committed, long-term supporters who they're not really competing for because they're the only game in town providing this particular type of experience. These are their proverbial birds-in-the-hand.
Eve per Maldam adds rules, and reduces freedom. This has a few effects.
1. It alienates the core playerbase by reducing the thing they like about the game. 2. It increases the similarity between Eve and other MMOs.
So, suddenly your former core playerbase is now getting less of what they want from the game, and you've just nudged the game away from a niche market where it had no competition toward a more mainstream market, thereby increasing competition between Eve and every other game ever, and for the sake of what, exactly?
low-quality customers around for a little bit longer.
The sad thing is, this has happened before. UO and Trammel, SWG and the NGE, niche MMOs have tried to go mainstream before. The results were disasterous for said games, and would be here as well. Of course, the people complaining don't care. They're under the delusion that pretend scams, thefts, and ganks make you a sociopath IRL, and would rather see EVE destroyed than continue as it has for over a decade.
Where is the correllation or causation for this idea that with better PvE options, smoother UI, and a more new-player friendlier tutorial, EVE will die a horrible, horrible death? I believe that this game can retain its core identity and still branch out into waters that even non-pvp-centric folks would enjoy. |

Kaarous Aldurald
ROC Deep Space The ROC
6424
|
Posted - 2014.05.20 20:25:00 -
[552] - Quote
Galen Darksmith wrote: The sad thing is, this has happened before. UO and Trammel, SWG and the NGE, niche MMOs have tried to go mainstream before. The results were disasterous for said games, and would be here as well.
Of course, the people complaining don't care. They're under the delusion that pretend scams, thefts, and ganks make you a sociopath IRL, and would rather see EVE destroyed than continue as it has for over a decade.
Trammel is a dirty word for more than just what it stood for in UO, what's more.
Trammel means restriction, deprive of freedom. It is a vile, contemptible word, and anyone who would visit that upon another should be looked upon with contempt themselves. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Galen Darksmith
Sky Fighters Sky Syndicate
236
|
Posted - 2014.05.20 20:29:00 -
[553] - Quote
Vivec Septim wrote:Galen Darksmith wrote:SurrenderMonkey wrote:
You naively picture the cost of such a change being the occasional sad bittervet, but it's much, much higher than that.
Right now they have a playerbase made of committed, long-term supporters who they're not really competing for because they're the only game in town providing this particular type of experience. These are their proverbial birds-in-the-hand.
Eve per Maldam adds rules, and reduces freedom. This has a few effects.
1. It alienates the core playerbase by reducing the thing they like about the game. 2. It increases the similarity between Eve and other MMOs.
So, suddenly your former core playerbase is now getting less of what they want from the game, and you've just nudged the game away from a niche market where it had no competition toward a more mainstream market, thereby increasing competition between Eve and every other game ever, and for the sake of what, exactly?
low-quality customers around for a little bit longer.
The sad thing is, this has happened before. UO and Trammel, SWG and the NGE, niche MMOs have tried to go mainstream before. The results were disasterous for said games, and would be here as well. Of course, the people complaining don't care. They're under the delusion that pretend scams, thefts, and ganks make you a sociopath IRL, and would rather see EVE destroyed than continue as it has for over a decade. Where is the correllation or causation for this idea that with better PvE options, smoother UI, and a more new-player friendlier tutorial, EVE will die a horrible, horrible death? I believe that this game can retain its core identity and still branch out into waters that even non-pvp-centric folks would enjoy.
No one that I know is protesting improving the tutorial. Everyone's behind that one.
Developing the UI is a constant process, see also: the latest tooltips. Again, not many people against the idea there.
"Better PvE options", however, is generally carebear-speak for "Make more non-player generated content. Also while you're at it, make it more difficult for other players to interfere with my play style." EVE is built on player interactions. PvE is and always will be utter **** because it is boring and predictable. About the best thing that can be done with PvE is to make it more like PvP, which CCP is actively pursuing. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:38:00 -
[554] - Quote
Care-bear speak? No, I speak my mind on it.
Dynamic PvE is a necessity.
Do I think that people shouldn't be able to jump in and gank me? Nope. I think they should have that ability to scan me down and gank me.
Do I think that there should be options to how missions are crafted, by players and/or Devs? Yes.
Good PvE is not always 'boring and predictable' for everyone. Your tastes do not define the tastes of everyone in this community, just as mine do not. If I wanted it to be more 'restrictive', I would have said so. I do not.
We need some more time and effort put into what we do on the side when we aren't shooting each other or space rocks. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:40:00 -
[555] - Quote
Also, missions crafted at the hands of people that play the game, after being reviewed of course, would definitely be 'player-driven' content, AND take off some of the burden from the Devs from having to do it all themselves. A win-win, if implemented correctly. Countless, fresh missions, and mattering on the quality of writing of those who do submit, an interesting dive into emergent lore. :) |

SurrenderMonkey
Space Llama Industries
583
|
Posted - 2014.05.20 20:42:00 -
[556] - Quote
Vivec Septim wrote:Why is it considered "dumbing down the game" when people speak about making this amazing game more accessible to newer players?
Because "make it more accessible" is well-known game dev doublespeak for "dumb it down". I actually heard the exact phrase, "More accessible," in an early X-Rebirth preview video. Knew it was getting the lowest-common-denominator kiss of death right then, and sure enough...
"More accessible" very rarely means, "Made some common sense UI adjustments," or, "Improved tutorial to provide better understanding of game mechanics." Making something "more accessible" almost always includes a reduction of the skill ceiling which, in turn, reduces the skill gap between a novice and a master, which is the very essence of dumbing something down. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:45:00 -
[557] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:Why is it considered "dumbing down the game" when people speak about making this amazing game more accessible to newer players? Because "make it more accessible" is well-known game dev doublespeak for "dumb it down". I actually heard the exact phrase, "More accessible," in an early X-Rebirth preview video. Knew it was getting the lowest-common-denominator kiss of death right then, and sure enough... "More accessible" very rarely means, "Made some common sense UI adjustments," or, "Improved tutorial to provide better understanding of game mechanics." Making something "more accessible" almost always includes a reduction of the skill ceiling which, in turn, reduces the skill gap between a novice and a master, which is the very essence of dumbing something down.
Again; let me define my position for you. Make a new player experience that is REWARDING, and eases them into the UI before being thrown to the sharks, which may or may not be me at some point. We can keep and maintain the game's atmosphere as it is and STILL provide quality new player experiences.
Without change, comes stagnation, and boy, is the PvE experience a cess-pool.
Better PvE =/= Worse PvP experience. The two can go hand in hand, and if PvE included many things that encourage more group cooperation, it would not have to be some 'solo bore fest'. |

SurrenderMonkey
Space Llama Industries
583
|
Posted - 2014.05.20 20:47:00 -
[558] - Quote
Vivec Septim wrote:
Again; let me define my position for you. Make a new player experience that is REWARDING
Define "rewarding". |

Vivec Septim
The Bene Gesserit Sanctuary Pact
9
|
Posted - 2014.05.20 20:53:00 -
[559] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:
Again; let me define my position for you. Make a new player experience that is REWARDING
Define "rewarding".
What is rewarding varies from player to player. In the case of a new player, craft an experience that grasps on this idea of emergent gameplay a bit more vividly, perhaps thrusting them into either something scripted that catches the scale of the game, perhaps ushering them into a group PvE experience that wows them into wanting to stay, or a rich story tied with that academy/empire/et cetera. Also, beginner 'PvP' missions and goals could get them to dip their toes into actual PvP. Something more than what we have now.
As far as rewarding for everyone else, I say let the sandbox be open in how you have fun. However; they need to toss us some more toys every now and again.
PvE is only equal to boring/predictable when effort to capitalize on what makes EVE great is not made. We need more time and effort. |

Sentamon
Imperial Academy Amarr Empire
1830
|
Posted - 2014.05.20 23:02:00 -
[560] - Quote
Here's a better question, why isn't EVE dead like just about every other 10 year old MMO?
Rippard and his followers need to put an end to his crusade of making this game a WoW in space or dead, like just about every other MMO besides WoW, is exactly what you'll get. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1830
|
Posted - 2014.05.20 23:11:00 -
[561] - Quote
Carmen Electra wrote:Honestly, I can't say it would bother me if CCP locked down Hi-Sec and turned it into carebear land. The more, the merrier IMO. Sure, I'd have to change my playstyle, but it would probably force low and null to evolve for the better. I mean, us PvPers would have nothing to worry about, because our playstyle is clearly superior and more fun, right?
That's a big assumption that it'll bring more people.
Maybe is the made PvE gameplay in EVE look like their promo videos there would be a chance, but I don't see that happening anytime soon. ~ Professional Forum Alt -á~ |

ChironV
Deep Core Mining Inc. Caldari State
11
|
Posted - 2014.05.21 00:26:00 -
[562] - Quote
One thing I have heard from several friends who tried Eve was:
1) what do you mean I don't use WASD keys to fly my ship? 2) No Joystick??? 3) The UI is cluttered. I can't find *BEEEP* when I am in a battle.
Third one is important. I have been here since 03 and I can say that the UI is vastly better. But when I whip out my custom screen with tactical overlay the comment I get most is. Dang... that game is a beast of a spreadsheet. *cringe*
The Industrial UI changes are well thought out and simplify much of arranging and staging materials. If even a little of this makes it into the UI it will help new players adapt quicker and as they get better they can turn on the more "spreadsheet" UI due to the information it gives us.
Perhaps a New Player UI that they eventually graduate to a more typical complex UI. |

Lady Zarrina
Republic Military School Minmatar Republic
135
|
Posted - 2014.05.21 01:59:00 -
[563] - Quote
I know the thread was sort of directed at PvE. But here are a few reasons I think Eve is not more popular.
1) Training is time based, so you will never truly be able to catch up with others. I know you can a useful and viable character in a fairly short period of time, but many people out there do not want to "feel" they are years behind others. Don't get me wrong, I like the time based training, but I think it is a hurdle to getting new players.
2) Some people need an avatar and not a ship. I know technically we are not our ship, but I have talked to many people who feel this is not the case.
3) Some people feel lost and disoriented in space.
4) PvP. Many people will not play a game where there is open PvP. They want to feel safe and experience no loss
5) Learning curve might play a slight part. I think this is often over stated. Eve is different enough from most other MMO's so many people might experience a larger than normal learning curve. Don't get me wrong, Eve truly is much deeper most (if not all) MMO's out there, but to get going and playing is not that bad.
These are the top reasons I can think of that people have given me for not playing Eve. I am a member of a large multi-game guild. damn it is hard to delete my signature |

Lady Zarrina
Republic Military School Minmatar Republic
135
|
Posted - 2014.05.21 02:00:00 -
[564] - Quote
Noooooo damn it is hard to delete my signature |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:04:00 -
[565] - Quote
Sentamon wrote:Here's a better question, why isn't EVE dead like just about every other 10 year old MMO?
Rippard and his followers need to put an end to his crusade of making this game a WoW in space or dead, like just about every other MMO besides WoW, is exactly what you'll get.
Not everyone who wants more engaging PvE wants "WoW in Space". Quit straw manning the position. |

SurrenderMonkey
Space Llama Industries
595
|
Posted - 2014.05.21 16:07:00 -
[566] - Quote
Vivec Septim wrote:Sentamon wrote:Here's a better question, why isn't EVE dead like just about every other 10 year old MMO?
Rippard and his followers need to put an end to his crusade of making this game a WoW in space or dead, like just about every other MMO besides WoW, is exactly what you'll get. Not everyone who wants more engaging PvE wants "WoW in Space". Quit straw manning the position.
The conflating of NPE/new player retention and PvE is dumb, and has been dumb since the OP. They're two completely distinct subjects which really have nothing to do with each other.
NPE Vision presentation, tl;dr version: Players come out of the NPE and become missioners because that's basically what the NPE introduced them to, instead of going off and engaging with other players. We need to try to steer them more toward diversity via the NPE.
Reponse: We need MOAR PVE. At best, if well implemented, it's a non sequitur. More and better PvE wouldn't necessarily harm the above goal, but it doesn't directly or indirectly address any of the problems they identified in the presentation. At worst, if poorly implemented, it would represent the actual opposite of what they're trying to achieve. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:12:00 -
[567] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:Sentamon wrote:Here's a better question, why isn't EVE dead like just about every other 10 year old MMO?
Rippard and his followers need to put an end to his crusade of making this game a WoW in space or dead, like just about every other MMO besides WoW, is exactly what you'll get. Not everyone who wants more engaging PvE wants "WoW in Space". Quit straw manning the position. The conflating of NPE/new player retention and PvE is dumb, and has been dumb since the OP. They're two completely distinct subjects which really have nothing to do with each other.
Because a path for enjoyment is different than the one does not instantly condemn it to being 'dumb'.
I disagree with you completely. The two are tied into each other intrinsically. Without some rewarding pastime to engage into when not pvp'ng, the game will not grow. There is no need to isolate PvE from PvP either, like some want to think.
Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed" |

Kaarous Aldurald
ROC Deep Space The ROC
6437
|
Posted - 2014.05.21 16:13:00 -
[568] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:Sentamon wrote:Here's a better question, why isn't EVE dead like just about every other 10 year old MMO?
Rippard and his followers need to put an end to his crusade of making this game a WoW in space or dead, like just about every other MMO besides WoW, is exactly what you'll get. Not everyone who wants more engaging PvE wants "WoW in Space". Quit straw manning the position. The conflating of NPE/new player retention and PvE is dumb, and has been dumb since the OP. They're two completely distinct subjects which really have nothing to do with each other.
Nevermind that people who talk about "better PVE" invariably ARE talking about Wow in Space. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:16:00 -
[569] - Quote
This mindset is, I think, at fault for why much of EVE's PvE has been left to stagnate.
Growth in PvE does not have to hurt PvP at all.
Growth in PvE could help in retaining new players, who may want to chill a bit.
Growth in PvE can still retain the 'emergent gameplay' that PvP'rs enjoy.
Not WoW in Space, a weak straw man argument used over and over whenever PvE is mentioned.
|

Kaarous Aldurald
ROC Deep Space The ROC
6438
|
Posted - 2014.05.21 16:16:00 -
[570] - Quote
Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet.
Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers.
Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more.
Just. Like. Wow.
You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Jonah Gravenstein
Machiavellian Space Bastards
18415
|
Posted - 2014.05.21 16:21:00 -
[571] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet. Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers. Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more. Just. Like. Wow. You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one. Adding to this, in Eve you, and everybody else, are the content to be consumed.
Nil mortifi sine lucre Never go full Ripard |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:21:00 -
[572] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet. Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers. Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more. Just. Like. Wow. You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one.
Not enough points of similarity between the two games or arguments. Thus your point is a straw man -- i.e. building up a separate argument to stand in for the argument or position of your opponent and arguing against that point, rather than the point the original person is putting forth.
I play EVE, not WoW. I see potential in more engaging PvE. It is only a matter of investment in time and resources to make it happen.
I do not dislike those who do PvP and think they should have the freedom to do so as they wish; I also believe that those who want more or varied PvE should have additional content created as well. |

SurrenderMonkey
Space Llama Industries
595
|
Posted - 2014.05.21 16:21:00 -
[573] - Quote
Vivec Septim wrote:
Because a path for enjoyment is different than the one does not instantly condemn it to being 'dumb'.
With respect to the presentation that is the source of the subject, it actually IS dumb. It's a non sequitur that addresses NOTHING in the presentation.
Quote:I disagree with you completely. The two are tied into each other intrinsically. Without some rewarding pastime to engage into when not pvp'ng, the game will not grow.
Explain the first decade of the game's existence, then. I'll wait.
You keep making these affirmative assertions which I'm sure you believe to be very pithy and borderline axiomatic, but they don't actually bear any resemblance to the reality of the game.
Another one was, "Dynamic PvE is a necessity."
If it's so necessary, how have we gotten along without it literally forever? What is it necessary for?
In the same way that you are confusing "PVE and NPE" as being one and the same, you're also confusing, "Things I like" with "Things that are vital". |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:22:00 -
[574] - Quote
Jonah Gravenstein wrote:Kaarous Aldurald wrote:Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet. Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers. Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more. Just. Like. Wow. You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one. Adding to this, in Eve you, and everybody else, are the content to be consumed.
Indeed -- each person is a part of the content -- but additional PvE would definitely help give more context to New Eden and more reason for new players, casual players, and players who want/need a break from PvP to play longer. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:26:00 -
[575] - Quote
You are assuming that me stating that lack of game growth, is game decline, which I am not saying.
It is an idea for game growth -- more engaging PvE. Not a bad one indeed -- for new players and old.
EVE has survived because it is a niche game for those that like spaceship mmos -- which is and has been an open market for a long time. It has deep pvp mechanics and other such things that keep people, the core people back.
I don't want to change 'their' enjoyment in the game.
I do want to see more PvE as well -- without cutting off the PvP guys from recruits/victims. |

Kaarous Aldurald
ROC Deep Space The ROC
6438
|
Posted - 2014.05.21 16:27:00 -
[576] - Quote
Vivec Septim wrote: Not enough points of similarity between the two games or arguments. Thus your point is a straw man -- i.e. building up a separate argument to stand in for the argument or position of your opponent and arguing against that point, rather than the point the original person is putting forth.
False. I quantified the statement. Because you want CCP to keep creating new content for you to consume, as opposed to playing in the sandbox. You want a themepark game, not a real one.
Quote:
I play EVE, not WoW.
Despite the best efforts of people like you and Ripard Teg, that is still true.
Quote: I see potential in more engaging PvE. It is only a matter of investment in time and resources to make it happen.
I do not dislike those who do PvP and think they should have the freedom to do so as they wish;
I see zero potential in a vague generality without any substance to back it up. When people say "more engaging PvE", you're not acutally saying anything, you're just being as vague as possible. If you want to actually talk about it, then come up with some concrete ideas instead of just spouting off about how you don't think carebear playstyles are treated seriously.
If you actually have any ideas of just saying "do it CCP!", then let's hear them.
Quote: I also believe that those who want more or varied PvE should have additional content created as well.
Create your own content. That's how a sandbox works. It's what everyone else does, what's your excuse? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Jonah Gravenstein
Machiavellian Space Bastards
18416
|
Posted - 2014.05.21 16:29:00 -
[577] - Quote
Vivec Septim wrote: I do not dislike those who do PvP and think they should have the freedom to do so as they wish; I also believe that those who want more or varied PvE should have additional content created as well.
Those who PvP create their own content, and use the tools and mechanics that are available to everybody to do so. They don't rely on CCP to provide that content for them.
Nil mortifi sine lucre Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:29:00 -
[578] - Quote
The Bene Gesserit witch must leave
Only j/k
Nt rly
Rly
Is Rly DOLAN "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
596
|
Posted - 2014.05.21 16:31:00 -
[579] - Quote
Vivec Septim wrote:You are assuming that me stating that lack of game growth, is game decline, which I am not saying.
What lack of growth? The game has grown pretty consistently since its release. You just said it will not grow without the thing YOU think is important. You said that, verbatim. It is the LITERAL thing you said. Look, here's you saying that, in your actual words exactly as they were written by you:
Vivec Septim wrote: Without some rewarding pastime to engage into when not pvp'ng, the game will not grow.
But the game HAS grown. Consistently. For a decade. Which makes your assertion that "the game will not grow" utterly nonsensical.
If the game cannot grow without the thing you think it requires in order to grow, then how has it grown in the past without the thing that you think it requires to grow?
Do you see the problem there? You're asserting, as fact, not just your opinions, but something that is actually contrary to actual, factual history of the subject. |

Bagrat Skalski
Poseidaon
1623
|
Posted - 2014.05.21 16:31:00 -
[580] - Quote
PvE players don't make content in eyes of CCP, they consumne content and want it more and more, and that CCP can't provide because they said they want to you to make the content yourself, so they will sit there and watch Goons and PL and other alliances just like you are watching ants in an ant farm. CCP is providing the farm, we are ants. Battle ants, to death! When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:33:00 -
[581] - Quote
Not a 'theme-park' ride, but additional content, not just for myself, but for others as well. My personal view on that is definitely not the only one. Try missions lately? Many have been exactly the same since 2009, maybe even older.
Trying to 'quantify' it as 'not real' is a straw man, and not my position at all.
As for your third point, it is only vague because I am not the one designing the missions or PvE structure of the game. That would be CCP's job. Having them work on such things is not bad at all.
If you read some of my earlier posts on this topic, you would have seen some of my ideas.
However, your rabid anit-PvE stance may have you blinded on such things. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:33:00 -
[582] - Quote
Why is poor PvE what people run to?
PvP isnt exactly a bag of fun as a game-system itself
Better than the shitfit thats WoW, tho "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:34:00 -
[583] - Quote
Vivec Septim wrote:straw man
Please stop saying this phrase "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:34:00 -
[584] - Quote
Well, in PvP terms, allow them to create their content.
There is nothing wrong in wanting something 'more' than what we have currently from PvE missions.
One idea that I put forth is allowing players to 'craft' missions, submitting them to CCP, and potentially seeing them in mission rotations. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:36:00 -
[585] - Quote
Vivec Septim wrote:Well, in PvP terms, allow them to create their content.
There is nothing wrong in wanting something 'more' than what we have currently from PvE missions.
One idea that I put forth is allowing players to 'craft' missions, submitting them to CCP, and potentially seeing them in mission rotations. Why not just GM a mission for your corpies or for other corpies?
If other sections of the community dont need CCP support to create content, why do you? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:36:00 -
[586] - Quote
Ramona McCandless wrote:Vivec Septim wrote:straw man Please stop saying this phrase
Logical fallacy is a Logical fallacy. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:38:00 -
[587] - Quote
Ramona McCandless wrote:Vivec Septim wrote:Well, in PvP terms, allow them to create their content.
There is nothing wrong in wanting something 'more' than what we have currently from PvE missions.
One idea that I put forth is allowing players to 'craft' missions, submitting them to CCP, and potentially seeing them in mission rotations. Why not just GM a mission for your corpies or for other corpies? If other sections of the community dont need CCP support to create content, why do you?
Holding CCP accountable for lack of development on the current situation with mission stagnation is NOT a bad thing.
A fresh alternative to PvP is not bad; and 'may' help players needing a break from such things.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:38:00 -
[588] - Quote
Vivec Septim wrote: Logical fallacy is a Logical fallacy.
Yes, and "logically fallacy" not a flavour-of-the-month buzzword thats over-used and poorly understood "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:40:00 -
[589] - Quote
Vivec Septim wrote:
Holding CCP accountable for lack of development on the current situation with mission stagnation is NOT a bad thing.
A fresh alternative to PvP is not bad; and 'may' help players needing a break from such things.
Well you just happen to look at it differently than I do guess
I dont see missions as entertainment, just a grind to make isk
Therefore, they dont need to be fancy, just functional
Hell, they need cut down a bit tbh imho "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:40:00 -
[590] - Quote
Ramona McCandless wrote:Vivec Septim wrote: Logical fallacy is a Logical fallacy.
Yes, and "logically fallacy" not a flavour-of-the-month buzzword thats over-used and poorly understood
I don't see it used that often, but hey, painting it as a buzzword and pushing it to the side? Awesome, bro. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:42:00 -
[591] - Quote
Vivec Septim wrote:
I don't see it used that often, but hey, painting it as a buzzword and pushing it to the side? Awesome, bro.
You make a lot of assumptions about others intent, sis
How exactly did I push your accusations to the side with my sentence? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
599
|
Posted - 2014.05.21 16:44:00 -
[592] - Quote
Vivec Septim wrote:
Holding CCP accountable for lack of development on the current situation with mission stagnation is NOT a bad thing.
A fresh alternative to PvP is not bad; and 'may' help players needing a break from such things.
In a world with unlimited resources and no concept of ROI, maybe.
We do not live in that world, and they're not developing in that world.
Still waiting for you to explain how the game has somehow managed to consistently grow in the absence of the thing you say is required to grow, btw. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:45:00 -
[593] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
I don't see it used that often, but hey, painting it as a buzzword and pushing it to the side? Awesome, bro.
You make a lot of assumptions about others intent, sis How exactly did I push your accusations to the side with my sentence?
By saying that pointing out a logical fallacy as a 'buzzword' (has negative connotations), you attempt to de-legitimize any attempt to point them out as 'weak counter-arguments'.
You are correct though. Perhaps I am a bit of a far assumption... |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:46:00 -
[594] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:
Holding CCP accountable for lack of development on the current situation with mission stagnation is NOT a bad thing.
A fresh alternative to PvP is not bad; and 'may' help players needing a break from such things.
In a world with unlimited resources and no concept of ROI, maybe. We do not live in that world, and they're not developing in that world.
Creatinve thinking and expanding on their hardware could definitely remedy these situations.
Not just more o' the same... |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:47:00 -
[595] - Quote
Vivec Septim wrote: By saying that pointing out a logical fallacy as a 'buzzword' (has negative connotations), you attempt to de-legitimize any attempt to point them out as 'weak counter-arguments'.
You are correct though. Perhaps I am a bit of a far assumption...
Those are your assumptions, not my intentions
And Im simply saying the phrase "strawman" is used far far too often these days, and in a lot of cases (not specifically yours, I didnt read what you were refuting so I have no idea if it was legitimate or not) incorrectly.
ANYWAY
Now that bit of semantics and hurt feelies has been dealt with;
Why cant you create your own PvE engagements? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:48:00 -
[596] - Quote
SurrenderMonkey wrote: In a world with unlimited resources and no concept of ROI, maybe
I too dream of a world where the Republic Of Ireland never existed  "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:50:00 -
[597] - Quote
I do often -- pulling together groups to run missions and to do things. It helps make it *tolerable*.
Maybe more types of missions, requiring groups or a different way of completion rather than shoot X, or take Y from A to B? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:51:00 -
[598] - Quote
Vivec Septim wrote:I do often -- pulling together groups to run missions and to do things. It helps make it *tolerable*.
Maybe more types of missions, requiring groups or a different way of completion rather than shoot X, or take Y from A to B?
You mean like Epic Story Arcs and Incursions, that sort of thing? "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 16:51:00 -
[599] - Quote
Ramona McCandless wrote:Vivec Septim wrote:I do often -- pulling together groups to run missions and to do things. It helps make it *tolerable*.
Maybe more types of missions, requiring groups or a different way of completion rather than shoot X, or take Y from A to B? You mean like Epic Story Arcs and Incursions, that sort of thing?
Yes, but with new ones -- the current ones are neat, but there has been little to no development in either. Kind of stagnating in a way. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4489
|
Posted - 2014.05.21 16:55:00 -
[600] - Quote
Vivec Septim wrote: Yes, but with new ones -- the current ones are neat, but there has been little to no development in either. Kind of stagnating in a way.
Well like I said, I doubt Ill see it from your point of view
I dont really see what the attraction is in PvE in a multiplayer game is anyway. It kinda spoils the immersion somewhat knowing that no matter how many Thukkers or Guristas are put on spikes, they will all respawn tomorrow
That gives me a sad
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

SurrenderMonkey
Space Llama Industries
601
|
Posted - 2014.05.21 17:01:00 -
[601] - Quote
Vivec Septim wrote:Ramona McCandless wrote:Vivec Septim wrote:
I don't see it used that often, but hey, painting it as a buzzword and pushing it to the side? Awesome, bro.
You make a lot of assumptions about others intent, sis How exactly did I push your accusations to the side with my sentence? By saying that pointing out a logical fallacy as a 'buzzword' (has negative connotations), you attempt to de-legitimize any attempt to point them out as 'weak counter-arguments'. You are correct though. Perhaps I am a bit of a far assumption...
You don't really have a position beyond, "Make PvE moar betterer!" Most of your posts consist of a lot of highly malleable, amorphous notions that can be conveniently hammered into whatever shape is needed at the moment, which you then present as not just fact, but self-evident, frequently in direct contradiction to actual known facts.
That being the case, crying "strawman" is a bit preposterous - your positions are so poorly defined to begin with that accusing anyone else of creatively reinterpreting them is silly and hypocritical.
For instance, you just said:
Quote:Creatinve thinking and expanding on their hardware could definitely remedy these situations.
Not just more o' the same...
I... what? That's MEANINGLESS. And what the hell does hardware have to do with anything?
You may as well just say, "Well, what they really need to do is empower their interactive competency process while maximizing their environmental paradigm and preserving their support strategy for customer satisfaction parameters."
Throw in something about opening a kimono if you feel like that was insufficiently nonsensical.
Here's the thing about new PvE content:
1. It's not free to create. Like anything else, developmental resources need to be dedicated to it. 2. It has a shelf life that guarantees it will eventually turn stale.
Thus, the ROI on PvE content is quite low. Nobody runs missions because they're fun - they're in it for the loot. Nobody runs incursions because they're fun - they're in it for the loot. Nobody farms wormholes because it's fun, they're in it for the loot.
|

Maldam
Imperial Academy Amarr Empire
6
|
Posted - 2014.05.21 17:05:00 -
[602] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet. Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers. Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more. Just. Like. Wow. You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one.
And all the while some veteran PVP players complain about how "shooting red crosses in PVE" is no challenge, they insist that it is the epitome of competition to gank helpless miners and low skilled new players.
|

Bagrat Skalski
Poseidaon
1626
|
Posted - 2014.05.21 17:13:00 -
[603] - Quote
Quote: they insist that it is the epitome of competition to gank helpless miners and low skilled new players.
Bigger ants eat the smaller ones, yup, everything's ok.
When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Brewlar Kuvakei
Adeptio Gloriae
308
|
Posted - 2014.05.21 17:26:00 -
[604] - Quote
CCP focuses far to much on old player retention and the bitter vets that it kills the game for new players. Clear examples of this are T2BPO2 allowing pet players to ride over new players in industry. Siphon units being left broken (which were going to give new players a chance) is another clear example. |

Prince Kobol
1774
|
Posted - 2014.05.21 17:30:00 -
[605] - Quote
meh.. Just add more bewbs and you will get more players |

Victoria Sin
Center for Advanced Studies Gallente Federation
632
|
Posted - 2014.05.21 17:32:00 -
[606] - Quote
Kind of silly to say that the players are supposed to create the content themselves. I mean would you give a bunch of kids a block of ice and tell them to go "create a sculpture"? What do you think they're going to do? By the time they're done you'll have a pile of slush, not an elegant swan.
Content is important and it's expensive to produce and it's time consuming to produce, yes. But in my opinion if CCP had unlocked that stupid locked door in Captains Quarters and started actually generating some content instead of putting resources into some other dumb projects then perhaps their new player retention rate would be higher.
|

SurrenderMonkey
Space Llama Industries
604
|
Posted - 2014.05.21 17:34:00 -
[607] - Quote
Maldam wrote:
And all the while some veteran PVP players complain about how "shooting red crosses in PVE" is no challenge, they insist that it is the epitome of competition to gank helpless miners and low skilled new players.
Less "challenge" and more "entertaining". What it also is, is more valuable.
The guy shooting red crosses is, frankly, of less value to the game. He's running the isk faucet, he's not interacting with others, and he's not enhancing anyone's experience except his own, right up until someone else decides to interact with him, which brings us to...
The guy who comes along and frags him, however...that guy...
-Generates content for himself! -Generates content for his victim! That guy was probably watching Netflix while F1 cycling, and suddenly, excitement! Meaningful loss that, in turn, creates meaningful value for his PvE activities! Danger! Adrenaline! -Stimulates the economy, thereby generating content for industrialists and other mission runners! Someone needs a new hull and fittings! Maybe needs some new implants, too! -Generates content for his friends, in the form of hilariously angry evemails and threats of vengeance! |

Harrison Tato
Yamato Holdings
52
|
Posted - 2014.05.21 17:35:00 -
[608] - Quote
Kaarous Aldurald wrote:Maldam wrote:Kaarous Aldurald wrote:Vivec Septim wrote: Again, PvE is only dumb if no effort is made to keep it fresh. I've put some ideas forward which is more than just "PvE is dumb, it should be ignored/removed"
You don't seem to get it yet. Shooting red crosses will never be "fresh". It will always be shooting red crosses, because the computing power needed to make their AI anything but the incredibly binary behavior it is now would be a massive drain on the game's servers. Nevermind that CCP has tried updating their AI within their means before, and guess what? Players figured it out after a month, and then people like you cried for more. Just. Like. Wow. You want CCP to exist to create content for you to consume. The real EVE players, on the other hand, realize what a sandbox is, and are playing in one. And all the while some veteran PVP players complain about how "shooting red crosses in PVE" is no challenge, they insist that it is the epitome of competition to gank helpless miners and low skilled new players. So what? Notice how I'm creating my own content, not asking CCP to throw money away to do it for me. That's what we're talking about here.
You are the kind of customer I dream about. Happy with the status-quo, pays me and does my job for me! If only I could find more. |

SurrenderMonkey
Space Llama Industries
605
|
Posted - 2014.05.21 17:37:00 -
[609] - Quote
Brewlar Kuvakei wrote:Clear examples of this are T2BPO2 allowing pet players to ride over new players in industry.
Isn't it amazing how everyone's pet issue is THE problem? 
If Dinsdale happened by, I'm sure the answer would be, "Because Goons!" |

Galen Darksmith
Sky Fighters Sky Syndicate
238
|
Posted - 2014.05.21 17:41:00 -
[610] - Quote
Victoria Sin wrote:Kind of silly to say that the players are supposed to create the content themselves. I mean would you give a bunch of kids a block of ice and tell them to go "create a sculpture"? What do you think they're going to do? By the time they're done you'll have a pile of slush, not an elegant swan.
I find it humorous that you didn't even come to the same conclusion the kids would: take the slush and make slushball to pelt each other with.
There is a reason EVE is called a sandbox. You're dumped onto the beach and told "Go do something interesting." What the developers give you are beach balls, buckets, shovels, and other tools with the intent of helping you come up with something interesting.
Coming into EVE and expecting CCP to spoon feed you content is like me going over to WoW and expecting to be able to build a house, surround it with traps, and prey on Alliance and Horde travelers alike as some sort of bandit king. WoW just isn't mean to support that kind of gameplay. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

E Thatcher
Perkone Caldari State
2
|
Posted - 2014.05.21 17:46:00 -
[611] - Quote
THe dark and black backgrounds have to go. Any moron web designer knows not to design in black if you want visitors. The Dark and BLack backgrounds are an ego trip that most people don't want to climb aboard. |

Kaarous Aldurald
ROC Deep Space The ROC
6442
|
Posted - 2014.05.21 17:48:00 -
[612] - Quote
Galen Darksmith wrote: Coming into EVE and expecting CCP to spoon feed you content is like me going over to WoW and expecting to be able to build a house, surround it with traps, and prey on Alliance and Horde travelers alike as some sort of bandit king. Which would be frickin' awesome, but I can't do it because games like WoW are geared towards people with no imagination who would rather grind "PvE Encounter #687" than actually think of something themselves.
Not to mention the fact that if you tried to do that in WoW, and went on to their forums complaining that you couldn't, you would be told that you were playing the wrong game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

SurrenderMonkey
Space Llama Industries
609
|
Posted - 2014.05.21 18:04:00 -
[613] - Quote
Harrison Tato wrote:
You are the kind of customer I dream about. Happy with the status-quo, pays me and does my job for me! If only I could find more.
This is highly representative of not really "getting" Eve. I don't go out and make my own content because CCP isn't doing their job of providing me with enough content - I do that because that's the point and the structure of the game.
CCP's job isn't to spoonfeed me canned experiences (which, in short order, will be completely mastered, boring, and grindy), but rather to provide a framework for generating a large, diverse set of experiences.
By way of analogy, Eve is a lot like a grocery store. I go to the store and pay them for groceries so I have materials to cook my own meal at home. They have a few prepared meals in the store - the ubiquitous rotisserie chicken, for example - but they generally don't have a full restaurant on hand, nor staff to cook your meal for you, and people don't expect them to.
Where the analogy falls apart is that Eve is basically a grocery store in an idiocracy-style world that has only ever known fast food restaurants, and is dumbfounded by the very concept of a grocery store. |

Bagrat Skalski
Poseidaon
1629
|
Posted - 2014.05.21 18:11:00 -
[614] - Quote
Well, lets say not many players are good in creating content generally, or they create content thad do not fit nicely in EVE like fanarts or Fanfiction (who cares about it seriously). Most people will expect something to consume because they thought they pay for it. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Sentamon
Imperial Academy Amarr Empire
1831
|
Posted - 2014.05.21 18:13:00 -
[615] - Quote
Content Locusts - Ruining just about every MMO since UO.
~ Professional Forum Alt -á~ |

Harrison Tato
Yamato Holdings
52
|
Posted - 2014.05.21 18:42:00 -
[616] - Quote
SurrenderMonkey wrote:Harrison Tato wrote:
You are the kind of customer I dream about. Happy with the status-quo, pays me and does my job for me! If only I could find more.
This is highly representative of not really "getting" Eve. I don't go out and make my own content because CCP isn't doing their job of providing me with enough content - I do that because that's the point and the structure of the game. CCP's job isn't to spoonfeed me canned experiences (which, in short order, will be completely mastered, boring, and grindy), but rather to provide a framework for generating a large, diverse set of experiences. By way of analogy, Eve is a lot like a grocery store. I go to the store and pay them for groceries so I have materials to cook my own meal at home. They have a few prepared meals in the store - the ubiquitous rotisserie chicken, for example - but they generally don't have a full restaurant on hand, nor staff to cook your meal for you, and people don't expect them to. Where the analogy falls apart is that Eve is basically a grocery store in an Idiocracy-style world populated by people who have only ever known fast food restaurants, and are dumbfounded by the very concept of a grocery store. They hit the produce aisle and have no idea what they're supposed to do with this ****. And raw meat? Why isn't this already in the form of a hamburger? Coffee beans? You know, they just give you a cup of coffee at Starbucks. Why is this spaghetti dry? It's not dry when I order it from Olive Garden. What gives? Why isn't there already meat between these slices of bread? What the hell am I supposed to do with a bottle of ketchup when I don't have any french fries?
Yeah, that is why I just buy blank notebooks at the grocery store to read lol. |

SurrenderMonkey
Space Llama Industries
614
|
Posted - 2014.05.21 18:48:00 -
[617] - Quote
Harrison Tato wrote:SurrenderMonkey wrote:Harrison Tato wrote:
You are the kind of customer I dream about. Happy with the status-quo, pays me and does my job for me! If only I could find more.
This is highly representative of not really "getting" Eve. I don't go out and make my own content because CCP isn't doing their job of providing me with enough content - I do that because that's the point and the structure of the game. CCP's job isn't to spoonfeed me canned experiences (which, in short order, will be completely mastered, boring, and grindy), but rather to provide a framework for generating a large, diverse set of experiences. By way of analogy, Eve is a lot like a grocery store. I go to the store and pay them for groceries so I have materials to cook my own meal at home. They have a few prepared meals in the store - the ubiquitous rotisserie chicken, for example - but they generally don't have a full restaurant on hand, nor staff to cook your meal for you, and people don't expect them to. Where the analogy falls apart is that Eve is basically a grocery store in an Idiocracy-style world populated by people who have only ever known fast food restaurants, and are dumbfounded by the very concept of a grocery store. They hit the produce aisle and have no idea what they're supposed to do with this ****. And raw meat? Why isn't this already in the form of a hamburger? Coffee beans? You know, they just give you a cup of coffee at Starbucks. Why is this spaghetti dry? It's not dry when I order it from Olive Garden. What gives? Why isn't there already meat between these slices of bread? What the hell am I supposed to do with a bottle of ketchup when I don't have any french fries? Yeah, that is why I just buy blank notebooks at the grocery store to read lol.
Like I was saying: Idiocracy. 
When you buy a notebook from the grocery store, do you complain to the seller of the notebook that it wasn't a real page turner? Do you suggest that perhaps they should try selling their notebooks prefilled with words? Do you rage about the notebook status quo? Do you gripe about the notebook maker expecting you to do their job for them?
Similarly, a grocery store and a restaurant are different businesses that operate in different fashions, and the same goes for Eve and (almost) every other MMO in existence. You're standing in a grocery store and complaining that it isn't a restaurant. If you want a restaurant, why don't you just go to a restaurant?
If you wanted a novel, why would you buy a notebook and then complain that it isn't a novel, and blame anyone other than yourself for not understanding the obvious difference between the two? |

Bagrat Skalski
Poseidaon
1630
|
Posted - 2014.05.21 18:56:00 -
[618] - Quote
Purpose of game like EVE is not like your average MMO themepark, its different kind of pasta, it bites back.  When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Galen Darksmith
Sky Fighters Sky Syndicate
239
|
Posted - 2014.05.21 19:03:00 -
[619] - Quote
Bagrat Skalski wrote:Well, lets say not many players are good in creating content generally, or they create content thad do not fit nicely in EVE like fanarts or Fanfiction (who cares about it seriously). Most people will expect something to consume because they thought they pay for it.
That fits into SurrenderMonkey's very apt analogy: just because someone bought a notebook and thought they were paying for a novel doesn't change that what they actually bought was a notebook. The mistake is on them alone, and demanding that the notebook be changed into a novel to suit their preconceptions on what a collection of paper pages MUST be is hilariously wrong. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Kaarous Aldurald
ROC Deep Space The ROC
6444
|
Posted - 2014.05.21 19:16:00 -
[620] - Quote
Galen Darksmith wrote:Bagrat Skalski wrote:Well, lets say not many players are good in creating content generally, or they create content thad do not fit nicely in EVE like fanarts or Fanfiction (who cares about it seriously). Most people will expect something to consume because they thought they pay for it. That fits into SurrenderMonkey's very apt analogy: just because someone bought a notebook and thought they were paying for a novel doesn't change that what they actually bought was a notebook. The mistake is on them alone, and demanding that the notebook be changed into a novel to suit their preconceptions on what a collection of paper pages MUST be is hilariously wrong.
Hilariously wrong and unbelievably entitled. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Harrison Tato
Yamato Holdings
52
|
Posted - 2014.05.21 19:23:00 -
[621] - Quote
Ah fanboys :) |

Galen Darksmith
Sky Fighters Sky Syndicate
239
|
Posted - 2014.05.21 19:32:00 -
[622] - Quote
Harrison Tato wrote:Ah fanboys :)
Thank you for so eloquently surrendering the point by resorting to kindergarten-style name-calling. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Harrison Tato
Yamato Holdings
53
|
Posted - 2014.05.21 19:49:00 -
[623] - Quote
Galen Darksmith wrote:Harrison Tato wrote:Ah fanboys :) Thank you for so eloquently surrendering the point by resorting to kindergarten-style name-calling.
He started it!
LOL
Anyway, my Grandpappy always said "Son don't wrassle with them pigs. You'ens ull both get muddy but the pig likes it." |

Otin Bison
Bison Industrial Inc Thundering Herd
8
|
Posted - 2014.05.21 20:03:00 -
[624] - Quote
I really can't be bothered to read all 26 pages to find the answer so, I'll just drop the, "Because, Grrr Goons" here ... 
[sorry, couldn't resist] |

Vivec Septim
The Bene Gesserit Sanctuary Pact
19
|
Posted - 2014.05.21 20:23:00 -
[625] - Quote
I find it funny that those people who find the 'fanboy' accusation offensive due to it being name-calling.
These people are working SO hard to define PvE as something 'worthless' when, executed correctly, is anything but?
A previous poster even tried to define those who enjoy PvE as "bottom-of-the-barrell". Now, that view is entirely subject to that persons point-of-view, with no actual merit. When I run PvE, I tend to run with a group. Sure, much of the current missions may be run solo, and that is fine. That is not what I do. I pull people together, we run missions/ anomalies/incursions, and we get by on it. The problem is, much of the content available is quite stale for those who like taking on co-operative PvE challenges.
Now, here is the beautiful thing.
What entertains me about EVE is that it is about freedom of choice. Free to gank, free to grief (within the EULA), free to pirate to your heart's content... but for those who wish to work together, it seems like what options that are available are but poorly-crafted illusions. And that goes into what makes me stay (at all). The interaction with other players.
Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish), and I believe that player retention, as posted by the OP's article, would grow, and the community would be better off. Cater to the Veteran Players by allowing their decisions, their investments, sacrifices, etc. to still pay off, (as well as new PvE content to actually catch their interest), and cater to the newbros, providing a shinier path to the cookie (without actually giving it to them directly, because this IS EVE. Work for that cookie!) |

Kaarous Aldurald
ROC Deep Space The ROC
6446
|
Posted - 2014.05.21 20:33:00 -
[626] - Quote
Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1180
|
Posted - 2014.05.21 20:50:00 -
[627] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote:Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish) Those two things are mutually incompatible. No, they really aren't. There is no reason new PvE would explicitly or even indirectly necessitate reducing competitive opportunities. It usually turns into the complete opposite actually. |

SurrenderMonkey
Space Llama Industries
617
|
Posted - 2014.05.21 21:08:00 -
[628] - Quote
Vivec Septim wrote:I find it funny that those people who find the 'fanboy' accusation offensive due to it being name-calling.
These people are working SO hard to define PvE as something 'worthless' when, executed correctly, is anything but?
A previous poster even tried to define those who enjoy PvE as "bottom-of-the-barrell". Now, that view is entirely subject to that persons point-of-view, with no actual merit. When I run PvE, I tend to run with a group. Sure, much of the current missions may be run solo, and that is fine. That is not what I do. I pull people together, we run missions/ anomalies/incursions, and we get by on it. The problem is, much of the content available is quite stale for those who like taking on co-operative PvE challenges.
Now, here is the beautiful thing.
What entertains me about EVE is that it is about freedom of choice. Free to gank, free to grief (within the EULA), free to pirate to your heart's content... but for those who wish to work together, it seems like what options that are available are but poorly-crafted illusions. And that goes into what makes me stay (at all). The interaction with other players.
Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish), and I believe that player retention, as posted by the OP's article, would grow, and the community would be better off. Cater to the Veteran Players by allowing their decisions, their investments, sacrifices, etc. to still pay off, (as well as new PvE content to actually catch their interest), and cater to the newbros, providing a shinier path to the cookie (without actually giving it to them directly, because this IS EVE. Work for that cookie!)
https://forums.eveonline.com/default.aspx?g=posts&m=4622870#post4622870
More of the same, really. This is pretty much just a meaningless word-salad.
CCP Rise (paraphrased): Players come out of the NPE and turn into missioners leveling up their raven and this is a problem. We're going to address this problem by making the NPE do a better job of making players aware of the diverse gameplay options so hopefully they will not just slide straight into the solo PvE role that has them leaving the game in a few months.
You: MOAR PVE!
Do you not see the obvious disconnect between what you think is important and the actual subject?
Do you not understand how the potential ROI of making new players aware of existing content and content-creation "hooks" vastly exceeds what could ever hope to be achieved by new canned content that everyone will have mastered inside of 3 months?
Teaching people to make their own content has no shelf life. |

Organic Lager
Devils Diciples League of Infamy
57
|
Posted - 2014.05.21 21:11:00 -
[629] - Quote
Galen Darksmith wrote:Victoria Sin wrote:Kind of silly to say that the players are supposed to create the content themselves. I mean would you give a bunch of kids a block of ice and tell them to go "create a sculpture"? What do you think they're going to do? By the time they're done you'll have a pile of slush, not an elegant swan.
I find it humorous that you didn't even come to the same conclusion the kids would: take the slush and make slushballs to pelt each other with. There is a reason EVE is called a sandbox. You're dumped onto the beach and told "Go do something interesting." What the developers give you are beach balls, buckets, shovels, and other tools with the intent of helping you come up with something interesting. Coming into EVE and expecting CCP to spoon feed you content is like me going over to WoW and expecting to be able to build a house, surround it with traps, and prey on Alliance and Horde travelers alike as some sort of bandit king. Which would be frickin' awesome, but I can't do it because games like WoW are geared towards people with no imagination who would rather grind "PvE Encounter #687" than actually think of something themselves.
To bad the beach they drop you off on is in 1944 France |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1180
|
Posted - 2014.05.21 21:21:00 -
[630] - Quote
SurrenderMonkey wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4622870#post4622870
More of the same, really. This is pretty much just a meaningless word-salad.
CCP Rise (paraphrased) Players come out of the NPE and turn into missioners leveling up their raven and this is a problem. We're going to address this problem by making the NPE do a better job of making players aware of the diverse gameplay options so hopefully they will not just slide straight into the solo PvE role that has them leaving the game in a few months.
You: MOAR PVE!
Do you not see the obvious disconnect between what you think is important and the actual subject?
Do you not understand how the potential ROI of making new players aware of existing content and content-creation "hooks" vastly exceeds what could ever hope to be achieved by new canned content that everyone will have mastered inside of 3 months? Interestingly, I'd like to find out what he thinks people who are leveling their ravens aren't aware of. Or more importantly, if he's aware that cooperative interaction that isn't based on forming collectives to prey upon other collectives has little in the way of room to evolve currently. Lastly, if he is aware, does he care, or does he think all cooperative work should eventually evolve into the players involved wanting to engage in direct player v player conflict despite having potentially no particular desire for it prior. |

Jenn aSide
Smokin Aces.
6518
|
Posted - 2014.05.21 21:33:00 -
[631] - Quote
Ramona McCandless wrote:Vivec Septim wrote:Well, in PvP terms, allow them to create their content.
There is nothing wrong in wanting something 'more' than what we have currently from PvE missions.
One idea that I put forth is allowing players to 'craft' missions, submitting them to CCP, and potentially seeing them in mission rotations. Why not just GM a mission for your corpies or for other corpies? If other sections of the community dont need CCP support to create content, why do you?
Well said. This is also the answer to the dumb question of "how does CCP 'improving' PVE make it themepark-ish".
I'm a pve player but I think pve is pretty ok as it is. My 'opposition' (if you can call it that) comes from the same source as my opposition to WiS development: Most of what people ask for (WiS or PVE) basically end up being things that let people NOT interact much with other people in space where they are in some form of danger.
Keeping the people (themeparkers) who would stay if the 'non-people' part of the game (PVE) were better is directly opposite of what CCP should be doing. If anything, CCP should do more to attract and retain SANDBOX players and you do that with pvp (both direct and indirect, while dodging the people trying to kill me while I PVE outside of high sec, I am engaging in indirect pvp) and with more and improved tools with which to interact with people.
EVE pve is already about perfect in style for sandbox players, because if you want it to be 'fun' you have to make it fun. Asking CCP to make if fun for you is anti-Sandbox and Anti-EVE. |

Jenn aSide
Smokin Aces.
6518
|
Posted - 2014.05.21 21:37:00 -
[632] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible.
+1
Why do people who want peaceful co-existence play a game where most of it's content (ships) can mount copious amounts of firearms? It's like joining the *insert initials of a white robe and pointy hat wearing hate group whose name is censored on these forums* because you love 'ethnic folk and immigrants' and want to be their friends. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1181
|
Posted - 2014.05.21 21:40:00 -
[633] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible. +1 Why do people who want peaceful co-existence play a game where most of it's content (ships) can mount copious amounts of firearms? It's like joining the *insert initials of a white robe and pointy hat wearing hate group whose name is censored on these forums* because you love 'ethnic folk and immigrants' and want to be their friends. Probably because the game was advertised as a sandbox, in which a largely peaceful existence is a valid for of play rather than being advertized as COD in space. Gonna have to be careful not to fall for that one again.
|

Dersen Lowery
Laurentson INC StructureDamage
1139
|
Posted - 2014.05.21 21:42:00 -
[634] - Quote
OK, since we're on a tangent about CCP Rise's NPE presentation: he was talking about people leveling their Raven because that's where the NPE directed them. He specifically said that some people enjoy that. A fair number of people don't.
The main problem I have with the phrase "leveling their Raven" is that by the time you've leveled a Raven, you've reached some of the most interesting and rewarding PVE the game has to offer. The real problem is people trying to level their destroyers and Ventures because they don't have any point of entry into the other parts of the game, and because low-end PVE in EVE is particularly terrible. Getting into the other parts of the game is not easy, so even players who want in need some way to pass the time and learn and train while they sort out the best way to introduce themselves to people they want to fly with who are doing what they want to do--especially tricky given that they may have no idea what they'd actually enjoy doing until they actually try it.
It's not enough to say that the solution is any one thing. More engaging PVE would certainly help, but not enough. Better ways to connect players together would also help. A tutorial that encouraged players to learn by doing would really help.
Fundamentally, though, any game where a brand-new character could be a wide-eyed newbie or a safari alt, or spy, is going to be difficult to break into. And to a certain degree, that's OK. EVE doesn't need WoW numbers. It only needs to have enough people to do better than merely subsist as a game. Proud founder and member of the Belligerent Desirables. |

Talon SilverHawk
Ronin Cartel The G0dfathers
669
|
Posted - 2014.05.21 21:48:00 -
[635] - Quote
Jenn aSide wrote:Ramona McCandless wrote:Vivec Septim wrote:Well, in PvP terms, allow them to create their content.
There is nothing wrong in wanting something 'more' than what we have currently from PvE missions.
One idea that I put forth is allowing players to 'craft' missions, submitting them to CCP, and potentially seeing them in mission rotations. Why not just GM a mission for your corpies or for other corpies? If other sections of the community dont need CCP support to create content, why do you? Well said. This is also the answer to the dumb question of "how does CCP 'improving' PVE make it themepark-ish". I'm a pve player but I think pve is pretty ok as it is. My 'opposition' (if you can call it that) comes from the same source as my opposition to WiS development: Most of what people ask for (WiS or PVE) basically end up being things that let people NOT interact much with other people in space where they are in some form of danger. Keeping the people (themeparkers) who would stay if the 'non-people' part of the game (PVE) were better is directly opposite of what CCP should be doing. If anything, CCP should do more to attract and retain SANDBOX players and you do that with pvp (both direct and indirect, while dodging the people trying to kill me while I PVE outside of high sec, I am engaging in indirect pvp) and with more and improved tools with which to interact with people. EVE pve is already about perfect in style for sandbox players, because if you want it to be 'fun' you have to make it fun. Asking CCP to make if fun for you is anti-Sandbox and Anti-EVE.
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP, and you can't force ppl to go down a road they don't want to travel, it's a sand box who are you to dictate anybody else's play style ?
Tal
|

Talon SilverHawk
Ronin Cartel The G0dfathers
669
|
Posted - 2014.05.21 21:49:00 -
[636] - Quote
Kaarous Aldurald wrote:Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible.
No they are not
Tal
|

Galen Darksmith
Sky Fighters Sky Syndicate
239
|
Posted - 2014.05.21 21:53:00 -
[637] - Quote
Tyberius Franklin wrote:Jenn aSide wrote:Kaarous Aldurald wrote:Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible. +1 Why do people who want peaceful co-existence play a game where most of it's content (ships) can mount copious amounts of firearms? It's like joining the *insert initials of a white robe and pointy hat wearing hate group whose name is censored on these forums* because you love 'ethnic folk and immigrants' and want to be their friends. Probably because the game was advertised as a sandbox, in which a largely peaceful existence is a valid for of play rather than being advertized as COD in space. Gonna have to be careful not to fall for that one again.
The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you."
And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style (twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

SurrenderMonkey
Space Llama Industries
619
|
Posted - 2014.05.21 21:57:00 -
[638] - Quote
Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources. |

Talon SilverHawk
Ronin Cartel The G0dfathers
669
|
Posted - 2014.05.21 21:58:00 -
[639] - Quote
Galen Darksmith wrote:Tyberius Franklin wrote:Jenn aSide wrote:Kaarous Aldurald wrote:Vivec Septim wrote: Lets have some more features roll out for those who enjoy a more peaceful co-existence with others (while still retaining the freedom to cause chaos on whatever scale they wish)
Those two things are mutually incompatible. +1 Why do people who want peaceful co-existence play a game where most of it's content (ships) can mount copious amounts of firearms? It's like joining the *insert initials of a white robe and pointy hat wearing hate group whose name is censored on these forums* because you love 'ethnic folk and immigrants' and want to be their friends. Probably because the game was advertised as a sandbox, in which a largely peaceful existence is a valid for of play rather than being advertized as COD in space. Gonna have to be careful not to fall for that one again. The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you." And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style ( twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay.
No but in the early days, you could mine and do peaceful stuff sometimes, was quite therapeutic kicking back shooting **** on TS or Vent while mining for your Merlin or Moa and still take a trip into 0.0 and get your **** blown up by someone, but while a dark game it was friendlier then somehow not many as*hats as now.... and you could trust ppl more than you can now.
Tal
|

Talon SilverHawk
Ronin Cartel The G0dfathers
669
|
Posted - 2014.05.21 22:00:00 -
[640] - Quote
SurrenderMonkey wrote:Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources.
Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players...
Tal
|

Galen Darksmith
Sky Fighters Sky Syndicate
239
|
Posted - 2014.05.21 22:01:00 -
[641] - Quote
Talon SilverHawk wrote:and you could trust ppl more than you can now.
Tal
No, marks like you were getting ripped off even then.
Nostalgia is a helluva drug. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1181
|
Posted - 2014.05.21 22:03:00 -
[642] - Quote
Galen Darksmith wrote:The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you." And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style ( twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. And that's only looking at trailers where you have skullduggery or miner-blasting featured, the rest of the trailers pretty much focus on players butting heads in straight up combat. Yeah, I joined before most (actually all) of those adverts existed so...
But looking at the conversation might help your understanding here. Rather than rail on about something to do with not thinking people should be allowed to interfere with me you would realize my issue is that some people seem to think anyone who joins eve for any reason other than to actively fight others is doing it wrong. That sandbox doesn't mean you should have options to chose and work towards because all paths should lead to some sort of death match.
And maybe their right. Maybe this never was a sandbox even by the definition you provided. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1181
|
Posted - 2014.05.21 22:08:00 -
[643] - Quote
SurrenderMonkey wrote:Talon SilverHawk wrote:What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP Once again, this is only true in a world with unlimited developmental resources. So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false. |

SurrenderMonkey
Space Llama Industries
619
|
Posted - 2014.05.21 22:12:00 -
[644] - Quote
Talon SilverHawk wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources. Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players... Tal
Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right? |

SurrenderMonkey
Space Llama Industries
619
|
Posted - 2014.05.21 22:15:00 -
[645] - Quote
Tyberius Franklin wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP Once again, this is only true in a world with unlimited developmental resources. So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false.
No, it makes your understanding of the conversation demonstrably off base. |

Talon SilverHawk
Ronin Cartel The G0dfathers
669
|
Posted - 2014.05.21 22:18:00 -
[646] - Quote
SurrenderMonkey wrote:Talon SilverHawk wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources. Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players... Tal Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right?
So its ok to waste years of development on a game you don't release but not create new content for your main product Eve, and its only a waste on your say so, for others it isn't.
We will have to agree to disagree this argument/discussion will go around in circles.
Lets see what the future brings.
Tal |

Galen Darksmith
Sky Fighters Sky Syndicate
239
|
Posted - 2014.05.21 22:22:00 -
[647] - Quote
Tyberius Franklin wrote:Galen Darksmith wrote:The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you." And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style ( twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. And that's only looking at trailers where you have skullduggery or miner-blasting featured, the rest of the trailers pretty much focus on players butting heads in straight up combat. Yeah, I joined before most (actually all) of those adverts existed so... But looking at the conversation might help your understanding here. Rather than rail on about something to do with not thinking people should be allowed to interfere with me you would realize my issue is that some people seem to think anyone who joins eve for any reason other than to actively fight others is doing it wrong. That sandbox doesn't mean you should have options to chose and work towards because all paths should lead to some sort of death match. And maybe their right. Maybe this never was a sandbox even by the definition you provided.
Nonsense! That Butterfly effect trailer is from 2009, three years from when you joined the illustrious Federal Naval Academy. But even then, as linked before EVE was known for huge scams/ thefts, and AWOXes back to the early years as well. Because of the default warp to 15 mechanic, people would sell bookmarks to get you to 0 on gates and thus avoid pirates. But sometimes, those BMs would instead take you right into a pirate camp. Good times.
As for what somebody thinks, so what? They're allowed to think whatever they like about you. If they think everything in EVE should lead to combat and take actions to bring this to fruition, that's their prerogative, and they're allowed to pursue that avenue of gameplay. On the opposite end of the spectrum, you're allowed to dodge them and avoid having to engage in combat.
What you can't avoid is having to engage with other players. Which is as it should be.
"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1181
|
Posted - 2014.05.21 22:24:00 -
[648] - Quote
SurrenderMonkey wrote:Tyberius Franklin wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP Once again, this is only true in a world with unlimited developmental resources. So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false. No, it makes your understanding of the conversation demonstrably off base. I'm following it fine. This is just aimed at the common complaint that the sandbox is purely based upon player content creation rather than developer created content.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1181
|
Posted - 2014.05.21 22:27:00 -
[649] - Quote
Galen Darksmith wrote:Tyberius Franklin wrote:Galen Darksmith wrote:The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you." And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style ( twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. And that's only looking at trailers where you have skullduggery or miner-blasting featured, the rest of the trailers pretty much focus on players butting heads in straight up combat. Yeah, I joined before most (actually all) of those adverts existed so... But looking at the conversation might help your understanding here. Rather than rail on about something to do with not thinking people should be allowed to interfere with me you would realize my issue is that some people seem to think anyone who joins eve for any reason other than to actively fight others is doing it wrong. That sandbox doesn't mean you should have options to chose and work towards because all paths should lead to some sort of death match. And maybe their right. Maybe this never was a sandbox even by the definition you provided. Nonsense! That Butterfly effect trailer is from 2009, three years from when you joined the illustrious Federal Naval Academy. But even then, as linked before EVE was known for huge scams/ thefts, and AWOXes back to the early years as well. Because of the default warp to 15 mechanic, people would sell bookmarks to get you to 0 on gates and thus avoid pirates. But sometimes, those BMs would instead take you right into a pirate camp. Good times. As for what somebody thinks, so what? They're allowed to think whatever they like about you. If they think everything in EVE should lead to combat and take actions to bring this to fruition, that's their prerogative, and they're allowed to pursue that avenue of gameplay. On the opposite end of the spectrum, you're allowed to dodge them and avoid having to engage in combat. What you can't avoid is having to engage with other players. Which is as it should be. I was never trying to avoid engagement, which is what you are missing, that and the fact that this isn't my first character,
|

SurrenderMonkey
Space Llama Industries
621
|
Posted - 2014.05.21 22:31:00 -
[650] - Quote
Talon SilverHawk wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:SurrenderMonkey wrote:Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources. Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players... Tal Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right? So its ok to waste years of development on a game you don't release but not create new content for your main product Eve, and its only a waste on your say so, for others it isn't.
Of course it's okay. It's their money. If they want to spend it on hookers and blow, that's perfectly fine. It doesn't magically make your ideas a "smart" use of whatever dev resources they do dedicated to Eve. |

Galen Darksmith
Sky Fighters Sky Syndicate
241
|
Posted - 2014.05.21 22:33:00 -
[651] - Quote
Talon SilverHawk wrote:I never said totally : ), but 2003 , 2004 where generally good years, the taint started with one on ones starting to be not be honoured, but **** like that story was great to be honest, that's the kind of story you would tell your mates about to bring them into the game. Now compare great stuff like that to miner bumping , no comparison. Tal
It was happening from the very beginning.
And I've had people actually join the game because of minerbumping. Everyone's run into that one douchebag online who, for whatever reason, threatens your RL person, family, pets, etc. Reading minerbumping and seeing that those sorts are generally considered the amusingly impotent bottom of the food chain in EVE has sold a few people that I know. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Kaarous Aldurald
ROC Deep Space The ROC
6456
|
Posted - 2014.05.21 22:41:00 -
[652] - Quote
Galen Darksmith wrote:It was happening from the very beginning. And I've had people actually join the game because of minerbumping. Everyone's run into that one douchebag online who, for whatever reason, threatens your RL person, family, pets, etc. Reading minerbumping and seeing that those sorts are generally considered the amusingly impotent bottom of the food chain in EVE has sold a few people that I know.
Quoted for truth.
My youngest brother recently became an avid reader of minerbumping, and while he doesn't play the game at all right now, I am pretty sure once he's no longer unemployed I can get him to sub.
That's content. That's how you hook new players.
Not shooting red crosses, no matter how much you try to give it a facelift and some mascara. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

E Thatcher
Perkone Caldari State
2
|
Posted - 2014.05.22 00:08:00 -
[653] - Quote
If this was a game about content creation they would be delivering content creation tools open to a large audience instead of creating tools for an unbelievably small audience to create tools for the masses. People need to spend more time watching what people do instead of what they say. Now the tools that they have delivered to the masses stink in comparison to what they could be. Eve fleet tool inadequate by itself, Eve Sound non-immersive nor customizable. Eve Gate unusable for what it was designed to be, Corporate structures nonexistent, corporate interface nightmare, Eve Chat usable, industry teams we'll see soon. Project planning nonexistent, Story content creation systems nonexistent, Back-story ongoing integration, nonexistent, graphics so dark you can't see anything during actual game-play, Spreadsheet or decent editors for corp communications, They had better in the early nineties. Any content worthy of being called content requires third party tools that CCP is too lazy and exploitative of the playerbase to create themselves.
This Game, despite its promises, in itself, standing by itself, is not a PVP nor a PVE content creation platform by any stretch of the imagination. To come to that conclusion based on facts and evidence requires conscious self delusion and peer reinforcement. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
57
|
Posted - 2014.05.22 00:10:00 -
[654] - Quote
SurrenderMonkey wrote:Consider, e.g., the largest "PvE" expansion in recent memory - Incursion.
Incursion was largely a waste of dev time. Incursions are not fun or engaging. It took a month or two before the process for running them had been effectively mastered and people started multiboxing their very own private incursion fleets.
The better part of a dev cycle went into what ultimately became a brand new risk-free, push-button-receive-loot-ad-infinitum farming mechanism. Today, they are run because running them pays pretty well. I've never met any veteran incursion runner who said, "Wow, I sure love running incursions, they're so much fun!" It's just maintenance - a space chore.
That's the inherent problem with PvE: its gameplay value declines over time.
You make a reasonable point here, I can see where you're coming from, but in response to this I'd say two things.
1. If the gameplay value of PvE does indeed decline over time then I'd say that's at least partly (if not largely) because CCP puts little effort into enrichening it.
2. While the gameplay value of PvE might reasonably be perceived as less than the gameplay value of PvE, the actual isk/resource value of it most certainly isn't. There's a fairly strong current of opinion here slagging off PvE as something worthless that Eve would be better off without, but without it where are all our ships and equipment for PvP going to come from? Missions, anomalies, exploration, wspace, incursions, mining etc. It's all PvE and it's the source of pretty much all resources in Eve. So it seems pretty daft for people to suggest that it should be left to rot, never improved and for its role to be marginalized, when fundamentally there's no escaping the fact that it's how the majority of people are obliged to acquire resources.
Pirating and market trading are PvP, but they are a zero sum game and I'd don't think there are that many players who bought their capitals and funded their space empires through ransoming enemies and looting their wrecks. If everyone pirated and market traded and no one PvE'ed then the resources available in Eve would diminish until we were all left fighting in free spawned rookie ships.
You could make the point that if all NPC based PvE were removed and all that was left was asteroid and moon mining then the fight to control those resources would be a form of PvP. However, that's not the way Eve is, and even if it were that way it would only serve to reinforce the already overwhelming incentive to blob up the largest coalition you can muster, and although that might promote more PvP my personal view is that the drive to form the largest coalition is one of the suckier aspects of Eve already and that to reinforce that would be a mistake. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1182
|
Posted - 2014.05.22 00:35:00 -
[655] - Quote
SurrenderMonkey wrote:No, it makes your understanding of the conversation demonstrably off base. Consider, e.g., the largest "PvE" expansion in recent memory - Incursion. Incursion was largely a waste of dev time. Incursions are not fun or engaging. It took a month or two before the process for running them had been effectively mastered and people started multiboxing their very own private incursion fleets. The better part of a dev cycle went into what ultimately became a brand new risk-free, push-button-receive-loot-ad-infinitum farming mechanism. Today, they are run because running them pays pretty well. I've never met any veteran incursion runner who said, "Wow, I sure love running incursions, they're so much fun!" It's just maintenance - a space chore. That's the inherent problem with PvE: its gameplay value declines over time. This is why mainstream/themepark MMOs have a very predictable life cycle. They're born, they peak, and then their population drops off sharply as players effectively "beat" the game. Yes, even WoW. Game devs cannot possibly produce that kind of "canned" content faster than players can consume it. Anything static or close enough to it will fail given time and people willing to make basic observations. CCP's failure with incursions stems from the idea that is you alter the format slightly you can somehow get around the fact that the script of the encounter is perfectly predictable. Even when they did offer variance it was of a canned variety that had no chance of making an effective difference.
And maybe something that does work to get people on their toes is something we'll never see. If their goal is to make PvE just a means to an end they can't introduce mechanics in PvE that if not handled carefully could routinely result in loss.
But who knows, maybe that kind of content can't exist. |

Ramere
Ministry of War Amarr Empire
1
|
Posted - 2014.05.22 00:55:00 -
[656] - Quote
epicurus ataraxia wrote:It was very interesting that the new player experience showed 50% of paying players leave after the first month, of those remaining 40 percent of the new subscribers, play solo, less than 10% of those subscribers engage in multi player activity. Now there are Hs corps with members, wormhole corps with members, and ls corps with members. So clearly the Big Rush to null simply is not happening. So any business that spent time, money, and effort to recruit customers,who then lost half of them right away, and continues to do so, is not addressing those customers needs and wants. Clearly they do not all want to become nullsec team players. So why market there? Clearly they do not all want to become, wormholers, faction warfare players, or pirates. So why market there? It seems that the customer is wrong, They should love the PvP, Griefing, scamming, Ganking, and other emergent gameplay. So just replace the customer. Unfortunately that is not exactly working out too well is it? So lets Change the new player experience and change the customer instead? Hmm seems that won't work either, 50% of the customers do not want to change.  Why not look at what drives customers away, Why not look at what will keep customers playing and subscribing? Improve those aspects, and use the money gained by keeping customers, to improve the other areas, and make them desirable places to expand into. Might that not be a slightly better idea? Because if you do not, you will ending up at Christmas, giving your kids a potato, and telling them to HTFU, because that is all you can afford.
This is EXACTLY what WoW did, and now every other MMO out there. I'm not even a fan of PVP and even I don't want this.
|

Galen Darksmith
Sky Fighters Sky Syndicate
241
|
Posted - 2014.05.22 02:19:00 -
[657] - Quote
Tyberius Franklin wrote:the script of the encounter is perfectly predictable
Welcome to all PvE, in every game, anywhere, ever. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Sentamon
Imperial Academy Amarr Empire
1832
|
Posted - 2014.05.22 02:55:00 -
[658] - Quote
You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring. ~ Professional Forum Alt -á~ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1182
|
Posted - 2014.05.22 03:17:00 -
[659] - Quote
Galen Darksmith wrote:Tyberius Franklin wrote:the script of the encounter is perfectly predictable Welcome to all PvE, in every game, anywhere, ever. Some do it better than others. Eve is near the bottom. Things could be done to improve the state of affairs here. Some simply some not so much. I will grant that baby steps have been made. Well, one baby step... which was really the same step made with the introduction of sleepers in apocrypha, just spread to mission rats.
I get that AI is hard, and not in a patronizing way, but rather sincerely a difficult thing to create, which is why I may just need to give up hope and abandon MMO's for good. |

SurrenderMonkey
Space Llama Industries
624
|
Posted - 2014.05.22 03:42:00 -
[660] - Quote
Neutrino Sunset wrote:
1. If the gameplay value of PvE does indeed decline over time then I'd say that's at least partly (if not largely) because CCP puts little effort into enrichening it.
Uh... it's not a "PvE in EvE" issue. It's a wholesale PvE issue. It has nothing to do with Eve or CCP - it's the nature of PvE. If the declining time-value of PvE is a problem that could be solved by just "putting in some effort", as you seem to believe, then be a doll and explain for the class: Why do games whose expansions primarily revolve around new PvE content suffer from the exact same issue?
You can't really say Blizzard hasn't poured enough effort into (ahem) "enrichening" their PvE, can you? That's damn near the whole game. Their entire dev cycle revolves around it!
PvE - all PvE, not Eve's PvE - is inherently repetitive, and repetition ultimately yields boredom. The notion that if they just put a little effort toward enriching the PvE experience, they could solve the problem of repetition = boring is a fantasy. You may as well put a little effort toward solving cold fusion or overcoming the speed of light.
Quote: 2. While the gameplay value of PvE might reasonably be perceived as less than the gameplay value of PvE, the actual isk/resource value of it most certainly isn't. There's a fairly strong current of opinion here slagging off PvE as something worthless that Eve would be better off without, but without it where are all our ships and equipment for PvP going to come from?
No there isn't. That's your own, rather biased interpretation of what we've been saying. There IS a fairly strong current of opinion here that the PvE we already have is largely sufficient in providing what the game needs PvE wise, and that the quality of the PvE is not a major issue with respect to player retention, as the OP claims.
Space-chores as a resource generating mechanism are basically okay. It's actually not important that they be super-fun and engaging to fulfill that role, and the fact that they aren't is actually an aspect of what gives the generated resources (and everything derived from them) their value: Loss matters because replacing things represents a real cost. The player has to do work to replace that loss. There's really nothing wrong with that, and it has value in its own right, even if that value isn't really appreciated by the type of player incapable of appreciating loss as a vital gameplay element.
Quote:Some do it better than others. Eve is near the bottom.
I honestly cannot think of a single instance of "good" PvE. I would not say some do it better than others. Some do it with more pretty particle effects.
|

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:11:00 -
[661] - Quote
Well, we can all agree.
SurrenderMonkey hates PvE.
Now, as for the rest of us, how can we make a more engaging PvE experience? (which of course does not mean detracting from the sand-box effect or removing the need for player interaction) |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:12:00 -
[662] - Quote
Sentamon wrote:You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring.
This is a neat idea. Or missions with bosses that are run by ISD, or some other 'Other' with free time. :D |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1182
|
Posted - 2014.05.22 04:15:00 -
[663] - Quote
SurrenderMonkey wrote:Quote:Some do it better than others. Eve is near the bottom. I honestly cannot think of a single instance of "good" PvE (by which I mean, "I would consume this PvE content purely for the sake of the PvE content itself, and not just for the sake of the cookie it promises.") I would not say some do it better than others. At base, it's always a repetitive task that can be completed by an essentially static methodology. Some do it with more pretty particle effects. I can, it's just not really in the MMO space, hence my statement of possibly needing to give up on it there. Also, yeah, the static nature of the method typically comes from the static nature of the content. The problem is already known, the fact that PvE is usually designed to ensure victory if you follow the proper static sequence. Not sure if any dev can see a benefit in deviating from that. Maybe there isn't one on any appreciable scale.
|

SurrenderMonkey
Space Llama Industries
625
|
Posted - 2014.05.22 04:21:00 -
[664] - Quote
Vivec Septim wrote:Sentamon wrote:You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring. This is a neat idea. Or missions with bosses that are run by ISD, or some other 'Other' with free time. :D
Here's how that idea plays out.
(Announcement) PvEers: Wow, cool idea, bout time PvE got some love! PvPers: I just peed myself a little.
(Patch day) Some ignorant carebear who didn't read F&I, the dev blogs, or try SiSi: Oh my god I've done this mission in my pimped out Tengu like 13294810 and wtf, the WHOLE POCKET aggroed on warpin and I got webbed and scrammed and this is bull **** and I submitted a reimbursement ticket but the jerk GM said it was "working as intended" which is obviously bull **** because I LOST A SHIP and I can tell you good sirs that it was NOT intended and why does CCP hate PvEers so much?!?!?! I WANT MY MISSIONS BACK!
PvPer: I know I'm supposed to go to the hospital if the condition lasts for more than 4 hours but this is too much fun. |

SurrenderMonkey
Space Llama Industries
625
|
Posted - 2014.05.22 04:22:00 -
[665] - Quote
Tyberius Franklin wrote:SurrenderMonkey wrote:Quote:Some do it better than others. Eve is near the bottom. I honestly cannot think of a single instance of "good" PvE (by which I mean, "I would consume this PvE content purely for the sake of the PvE content itself, and not just for the sake of the cookie it promises.") I would not say some do it better than others. At base, it's always a repetitive task that can be completed by an essentially static methodology. Some do it with more pretty particle effects. I can, it's just not really in the MMO space, hence my statement of possibly needing to give up on it there. Also, yeah, the static nature of the method typically comes from the static nature of the content. The problem is already known, the fact that PvE is usually designed to ensure victory if you follow the proper static sequence. Not sure if any dev can see a benefit in deviating from that. Maybe there isn't one on any appreciable scale.
They've dabbled in that. See: Ghost sites, and the tears they've wrought. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:24:00 -
[666] - Quote
To be honest, a little surprised mission runner's losses isn't horrible. Next time, he will be ready. Ready for that challenge that may emerge. It may even *force* (encourage ?) him/her to get some mates to help with the encounter. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1182
|
Posted - 2014.05.22 04:25:00 -
[667] - Quote
SurrenderMonkey wrote:Tyberius Franklin wrote:SurrenderMonkey wrote:Quote:Some do it better than others. Eve is near the bottom. I honestly cannot think of a single instance of "good" PvE (by which I mean, "I would consume this PvE content purely for the sake of the PvE content itself, and not just for the sake of the cookie it promises.") I would not say some do it better than others. At base, it's always a repetitive task that can be completed by an essentially static methodology. Some do it with more pretty particle effects. I can, it's just not really in the MMO space, hence my statement of possibly needing to give up on it there. Also, yeah, the static nature of the method typically comes from the static nature of the content. The problem is already known, the fact that PvE is usually designed to ensure victory if you follow the proper static sequence. Not sure if any dev can see a benefit in deviating from that. Maybe there isn't one on any appreciable scale. They've dabbled in that. See: Ghost sites, and the tears they've wrought. I guess what I'm missing is where tears due to lack of ease is such a bad thing. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:25:00 -
[668] - Quote
I also doubt that anyone would want the current iteration of missions back if something better/more engaging came along. |

SurrenderMonkey
Space Llama Industries
625
|
Posted - 2014.05.22 04:31:00 -
[669] - Quote
Tyberius Franklin wrote:SurrenderMonkey wrote:Tyberius Franklin wrote:SurrenderMonkey wrote:Quote:Some do it better than others. Eve is near the bottom. I honestly cannot think of a single instance of "good" PvE (by which I mean, "I would consume this PvE content purely for the sake of the PvE content itself, and not just for the sake of the cookie it promises.") I would not say some do it better than others. At base, it's always a repetitive task that can be completed by an essentially static methodology. Some do it with more pretty particle effects. I can, it's just not really in the MMO space, hence my statement of possibly needing to give up on it there. Also, yeah, the static nature of the method typically comes from the static nature of the content. The problem is already known, the fact that PvE is usually designed to ensure victory if you follow the proper static sequence. Not sure if any dev can see a benefit in deviating from that. Maybe there isn't one on any appreciable scale. They've dabbled in that. See: Ghost sites, and the tears they've wrought. I guess what I'm missing is where tears due to lack of ease is such a bad thing.
The tears aren't bad, per se, but they do serve as a good illustration of the complete lie that is, "We want PvE to be harder and more like PvP!"
|

SurrenderMonkey
Space Llama Industries
625
|
Posted - 2014.05.22 04:33:00 -
[670] - Quote
Vivec Septim wrote:I also doubt that anyone would want the current iteration of missions back if something better/more engaging came along.
Feel free to describe what better/more engaging PvE might look like instead of uselessly blathering about how PvE should be better and more engaging.
I think it's really telling that over 30 pages of this, the concept of, "improve PvE" hasn't been refined any further than, "MAKE IT BETTER!" |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:36:00 -
[671] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:I also doubt that anyone would want the current iteration of missions back if something better/more engaging came along. Feel free to describe what better/more engaging PvE might look like instead of uselessly blathering about how PvE should be better and more engaging. I think it's really telling that over 30 pages of this, the concept of, "improve PvE" hasn't been refined any further than, "MAKE IT BETTER!"
I've given some ideas.
Its better than your constant spouting that "It can't be done", or "Its mindless, stupid, and shouldn't be fixed". |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1182
|
Posted - 2014.05.22 04:37:00 -
[672] - Quote
SurrenderMonkey wrote:The tears aren't bad, per se, but they do serve as a good illustration of the complete lie that is, "We want PvE to be harder and more like PvP!" There are varying degrees of truth behind every person who claims their desires regarding PvE. Though if any developer had a chance at seeing the value of an environment that tries as hard to feed people their faces as other players do it would be CCP. |

SurrenderMonkey
Space Llama Industries
626
|
Posted - 2014.05.22 04:37:00 -
[673] - Quote
Vivec Septim wrote:SurrenderMonkey wrote:Vivec Septim wrote:I also doubt that anyone would want the current iteration of missions back if something better/more engaging came along. Feel free to describe what better/more engaging PvE might look like instead of uselessly blathering about how PvE should be better and more engaging. I think it's really telling that over 30 pages of this, the concept of, "improve PvE" hasn't been refined any further than, "MAKE IT BETTER!" I've given some ideas. Its better than your constant spouting that "It can't be done", or "Its mindless, stupid, and shouldn't be fixed".
Uh, no you haven't. You've presented half a dozen useless renditions of the high-level concept, "Make it better." That's not an idea, it's a desire. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:39:00 -
[674] - Quote
I know that 20+ pages of comments are quite a few, but I have done more than just post wishful thinking.
However; we won't agree. So have a nice day. :) |

SurrenderMonkey
Space Llama Industries
626
|
Posted - 2014.05.22 04:41:00 -
[675] - Quote
Vivec Septim wrote:I know that 20+ pages of comments are quite a few, but I have done more than just post wishful thinking.
However; we won't agree. So have a nice day. :)
Cool. Repost them.
Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what? |

Vivec Septim
The Bene Gesserit Sanctuary Pact
20
|
Posted - 2014.05.22 04:51:00 -
[676] - Quote
Have a nice day. :) |

Sibyyl
Brave Collective
1120
|
Posted - 2014.05.22 06:09:00 -
[677] - Quote
I have previously argued at length with Jenn and others about making PVE more cooperative and even more (insert nebulous adjective here, like "interesting"). I read through most of the thread today and I understand some compelling arguments against my position. I agree with these arguments and find myself changing my position on the matter.
Just wanted to write down some thoughts I had:
- PVE content (on its own) can be seen as the stuff you can find in single player games. You can argue all day long for this content to be interesting, but eventually people stop playing a single player game because it doesn't evolve. The example of incursions is a good one. The development effort to create PVE content will eventually be overshadowed by players who optimize and farm the content. PVE should be there as an element that injects ISK into the game, but should not be the sole avenue of play (no matter what the player preference is).
- Making PVE content "more cooperative" is hard to implement. What does this mean? How would the game differentiate between two PVErs and two gankers who happen to be on the scene? Should the PVE prize be increased for the gankers too since they are cooperating? I don't think it's simple (or necessary) to have these mechanics.
- Documentation and tutorials for PVE elements in the game. I think finding information sometimes for EVE is frustrating. This was especially difficult when I was in China because there are lots of useful things on YouTube without me being able to access any of it (a VPN is possible.. but none of the VPNs worked very well with EVE).
However, it's not that information is completely scarce. The complexity of information favors the intelligent player, the player who dedicates some time to learning difficult and frustrating things. From a simplistic business point of view, this is what may be killing 50% of your potential new subscriber base. Things really aren't that simple though. If we suddenly change EVE's famous learning curve, we stand to derail the type of game that it is. I feel the same way about seedier elements of the game such as scamming (and defend these elements as essential).
If we apply K.I.S.S. to EVE, it fundamentally becomes a different game. I think it is impossible to speculate that a simpler EVE would turn the 50% dropout to 20% or 5%. What we do know is that fundamentally changing EVE will hemorrhage the players who subscribe to EVE for what it is. |

Prince Kobol
1776
|
Posted - 2014.05.22 06:29:00 -
[678] - Quote
You can improve PvE all you want, your missing the fundamental point, the NPE does not show new players what can be achieved in Eve.
It gives new players a PvE mindset which is wrong.
I would love to see a few missions which take a new player into low sec. The objective doesn't matter, so long as it is clearly explained that once they enter low sec they will be able to fire on other players and vice versa.
You can even give them a ship with some basic fittings.
The sooner you get new players used to losing their ships the better.
|

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.05.22 06:56:00 -
[679] - Quote
hellcane wrote:A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.
These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them.
Resistance to change is normal. |

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.05.22 07:23:00 -
[680] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:I know that 20+ pages of comments are quite a few, but I have done more than just post wishful thinking.
However; we won't agree. So have a nice day. :) Cool. Repost them. Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what?
You should not expect players to come in here and offer solutions. They will underline what they think the problems are and that's exactly what they are supposed to do.
You do know how usability testing works, right? "Suggestions" should be posted in an organized way. It's how you do it professionally...
In your opinion, if I don't come with a solution, there is no problem? If your paying customers post problems on the forums, but no solutions, you do nothing? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4494
|
Posted - 2014.05.22 08:31:00 -
[681] - Quote
Victus Menethil wrote: You should not expect players to come in here and offer solutions.
If you want to complain about something, you should have an idea how to remove it or what to replace it with or how to improve it.
Otherwise, you are complaining for no reason at all other than to be heard. "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |

Bagrat Skalski
Poseidaon
1642
|
Posted - 2014.05.22 08:33:00 -
[682] - Quote
You know what? PvE in a style of CCP would be a procedurally made missions. Just allow system to seed the missions to a game, don't make it premade. But that would give you an element of unpredictability and probably effect in few destroyed Golems weekly and people doing PvE because its how they pay for PvP will rage here like a maniacs. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.22 09:01:00 -
[683] - Quote
SurrenderMonkey wrote:Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what? Here's a few.
Replace mission, exploration, anomaly and belt rats with fewer harder rats with Incursion grade AI.
Make rats warp off if you don't point them, unless you can alpha them before they warp of course.
Make all NPC and player ewar behave the same.
Create more mission agents of all levels in low, and NPC nullsec.
Add more mission arcs several times a year. Make some of them hard enough that it demands cooperative play. |

Bagrat Skalski
Poseidaon
1642
|
Posted - 2014.05.22 09:10:00 -
[684] - Quote
Neutrino Sunset wrote:SurrenderMonkey wrote:Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what? Here's a few. Replace mission, exploration, anomaly and belt rats with fewer harder rats with Incursion grade AI. Make rats warp off if you don't point them, unless you can alpha them before they warp of course. Make all NPC and player ewar behave the same. Create more mission agents of all levels in low, and NPC nullsec. Add more mission arcs several times a year. Make some of them hard enough that it demands cooperative play.
Make it more like PvP encounters in low sec, only that you will know that there you will go and battle with some fairly intelligent AI, that is completely different from your average WoW monster. And make it procedural, so you will never know... But do it all slowly, step by step, like you would boil a frog, so he will not realize, that it is too late. Maybe make it another kind of security missions. If it will become success, they will stick with that and remove the gap finally. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Victus Menethil
Odyssey Corporation The Gallows Alliance
2
|
Posted - 2014.05.22 09:20:00 -
[685] - Quote
Ramona McCandless wrote:Victus Menethil wrote: You should not expect players to come in here and offer solutions.
If you want to complain about something, you should have an idea how to remove it or what to replace it with or how to improve it. Otherwise, you are complaining for no reason at all other than to be heard.
I'm not saying you shouldn't gather ideas from your users. I"m saying that it should be done in an organized way, not here.
Your users are not game designers nor business analysts, they might have a solution that is usually cosmetic, temporary, has no depth or no long term use. They don't spend the time to analyze the entire picture and implications.
A UX designer would know, based on the problems presented by the users, what questions to ask and how to interpret the answers and generate specifications. |

Lexmana
1065
|
Posted - 2014.05.22 09:23:00 -
[686] - Quote
I think EVE would be more popular if expectations from new players were brought in-line with EVEs strengths, i.e. the strength of a PvP spaceship sandbox. Let's face it: PVE sucks (in most games) but can be interesting if there is a strong PvP element in them.
The last part of the tutorial should be about survival in lowsec (i.e. using dscan, safe spots/, point/scram, gate cloaks, running camps etc.) and for the final mission they are dumped in a random lowsec system with a stack of ships to explode running L1 missions/ratting or just having fun. |

Bagrat Skalski
Poseidaon
1642
|
Posted - 2014.05.22 09:29:00 -
[687] - Quote
You know, we know, CCP know what are the problems, predictability, the gap between Rats and Actual PvP gameplay. There were bots that could make you feel like a cannon fodder in FPS games, EvE should have something like that. If not for everybody, then at least an option for someone. Training dummies. If players are so afraid of human players then they should give them something to practice on and still feel like it was only a bot that popped them. GF. Then go and try it with some real players, it will be something like that only a real player, would not be a hard transition. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Lexmana
1066
|
Posted - 2014.05.22 09:34:00 -
[688] - Quote
Bagrat Skalski wrote:You know, we know, CCP know what are the problems, predictability, the gap between Rats and Actual PvP gameplay. There were bots that could make you feel like a cannon fodder in FPS games, EvE should have something like that. If not for everybody, then at least an option for someone. Training dummies. If players are so afraid of human players then they should give them something to practice on and still feel like it was only a bot that popped them. GF. Then go and try it with some real players, it will be something like that only a real player, would not be a hard transition. This seems more targeted towards bored highsec carebears that still have not found the guts to jump into low but wants moar. Better to not let players get stuck in that trap. Also, rats are more challenging outside of highsec already. |

March rabbit
Federal Defense Union
1483
|
Posted - 2014.05.22 09:46:00 -
[689] - Quote
Bagrat Skalski wrote:Make it more like PvP encounters in low sec like when you warp to mission area NPC just instantly cloaks or warps out? Or when you have attacked it it points you and then you get group of NPC warps in and blaps you?
And finally.... When you finally ready for team play and grab group of friends to mission you get hot dropped by capital sized NPCs....
Totally agree 
The Mittani: "the inappropriate drunked joke"
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.22 09:48:00 -
[690] - Quote
Lexmana wrote:Also, rats are more challenging outside of highsec already. Really, how so? I've been doing combat exploration in low and null sec lately and it appears to me that the rats are just as crap as they were 9 years ago. The only difference I can detect is a minor change to the way they aggro drones. |

March rabbit
Federal Defense Union
1483
|
Posted - 2014.05.22 09:56:00 -
[691] - Quote
Neutrino Sunset wrote:Lexmana wrote:Also, rats are more challenging outside of highsec already. Really, how so? I've been doing combat exploration in low and null sec lately and it appears to me that the rats are just as crap as they were 9 years ago. The only difference I can detect is a minor change to the way they aggro drones. "more challenging outside of highsec" "just as crap as they were 9 years ago"
I don't see any problems to both of these "facts" being true at the time The Mittani: "the inappropriate drunked joke"
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.22 10:08:00 -
[692] - Quote
March rabbit wrote:"more challenging outside of highsec" "just as crap as they were 9 years ago"
I don't see any problems to both of these "facts" being true at the time Considering the post Lexmana was replying to, which listed the problems Eve PvE has always suffered from (predictability and completely different mechanics between PvE and PvP), I presumed that Lex was inferring that outside hisec some efforts had been made which addressed these issues.
Rereading it though I agree I've probably misunderstood and it's likely he just meant they were a bit bigger but otherwise still as crap as they were 9 years ago, in which case the fact they they are a bit bigger/harder doesn't actually address the points of predictability and gap between PvE and PvP mechanics that was raised in the post he replied to. |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 11:11:00 -
[693] - Quote
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better) and the community is just one massive troll conglomerate, new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans. |

Brooks Puuntai
Solar Nexus.
1904
|
Posted - 2014.05.22 11:13:00 -
[694] - Quote
Make lowsec all about drugs and hookers. Emphasize on the hookers and add in WIS content. Sex sells CCP should utilize that. Not only would it boost lowsec traffic but also draw attention to the game. Win-Win. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Malcanis
Vanishing Point. The Initiative.
15629
|
Posted - 2014.05.22 11:28:00 -
[695] - Quote
Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...
I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.
I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.
Having a time machine* is awesome!
*Please use your time machine responsibly.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 11:36:00 -
[696] - Quote
Malcanis wrote:Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me... I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships. I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with. Having a time machine* is awesome! *Please use your time machine responsibly.
Good job I guess, shame we still have the issue with no newbies wanting to touch the game.
Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that. |

Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
154
|
Posted - 2014.05.22 11:46:00 -
[697] - Quote
Turdas Tundra wrote:Malcanis wrote:Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me... I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships. I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with. Having a time machine* is awesome! *Please use your time machine responsibly. Good job I guess, shame we still have the issue with no newbies wanting to touch the game. Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP and not being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.
That's not true. T1 frigates are a bit fragile compared to other ship classes... absolutely. If flown properly they can take maximum advantage of their small sig radius and seriously wreck some ****. If you can't warp out or hit a frigate orbiting under your guns... what then? ECM? Phone a friend? Don't underestimate fast tackle either.
If you work it out properly you can get a Daredevil [I know, not T1] under 220 Autocannons... an extreme example but it illustrates my point that sig radius, high transversal, tackle etc can be a force multiplier in fleets. Solo work is fun too, you just gotta know your engagement profile. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Jamwara+DelCalicoe+Ashley |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 11:59:00 -
[698] - Quote
Jamwara DelCalicoe Ashley wrote:Turdas Tundra wrote:Malcanis wrote:Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me... I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships. I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with. Having a time machine* is awesome! *Please use your time machine responsibly. Good job I guess, shame we still have the issue with no newbies wanting to touch the game. Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP and not being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that. That's not true. T1 frigates are a bit fragile compared to other ship classes... absolutely. If flown properly they can take maximum advantage of their small sig radius and seriously wreck some ****. If you can't warp out or hit a frigate orbiting under your guns... what then? ECM? Phone a friend? Don't underestimate fast tackle either. If you work it out properly you can get a Daredevil [I know, not T1] under 220 Autocannons... an extreme example but it illustrates my point that sig radius, high transversal, tackle etc can be a force multiplier in fleets. Solo work is fun too, you just gotta know your engagement profile.
It's true that the T1 frigs/cruisers can do a much larger variety of roles now days, but with T2 frigs/cruisers having roles of tackle, Ewar, logi, recon/stealth and the ABSURDLY powerful assault frigs, I can't see a reason for exp players using a T1 other than the fact they cost nothing.
On the other hand, the Venture was a much needed addition for new players to get into mining. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.22 12:13:00 -
[699] - Quote
Turdas Tundra wrote:... I can't see a reason for exp players using a T1 other than the fact they cost nothing. The challenge?
I recently did the SOE arc (first arc I've done) in a Burst, purely for the lols. Just because you can fly every leet ship in the game doesn't mean you need to in order to have fun. |

Jenn aSide
Smokin Aces.
6519
|
Posted - 2014.05.22 12:25:00 -
[700] - Quote
SurrenderMonkey wrote:Vivec Septim wrote:Sentamon wrote:You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring. This is a neat idea. Or missions with bosses that are run by ISD, or some other 'Other' with free time. :D Here's how that idea plays out. (Announcement) PvEers: Wow, cool idea, bout time PvE got some love! PvPers: I just peed myself a little. (Patch day) Some ignorant carebear who didn't read F&I, the dev blogs, or try SiSi: Oh my god I've done this mission in my pimped out Tengu like 13294810 and wtf, the WHOLE POCKET aggroed on warpin and I got webbed and scrammed and this is bull **** and I submitted a reimbursement ticket but the jerk GM said it was "working as intended" which is obviously bull **** because I LOST A SHIP and I can tell you good sirs that it was NOT intended and why does CCP hate PvEers so much?!?!?! I WANT MY MISSIONS BACK! PvPer: I know I'm supposed to go to the hospital if the condition lasts for more than 4 hours but this is too much fun.
+1 \ This also makes another point. The kind of 'interesting PVE' these people want would be counter productive and would make some people quit.
As it is now, you can play EVe totally solo. Make some isk, buy and fit some ships and go pew pew till you run out. When you do run out you have a few option: buy plex and keep going, establish some kind of semi passive or active (non spaceship pve) isk source like PI or building stuff and hope it's enough/hope the conditions in the market are favorable OR (and I thin this is what many do, it not more), grind some space ship PVE till they have the isk they need and then right back at it.
EVE PVE (as you've indicated in other posts) fills the need for easy grindable content that lets people get back into the game while at the same time it provides content for sandbox players who enjoy the simple act of finding new ways to beat the content.
Changing this would be VERY bad for the overall game. The guys grinding for the PVP ships that they then go out and lose are driving the EVE economy. They (unlike people like me) don't PVE for the sake of PVE, it's a (quick if boring) means to an end.
The changes these 'change PVE' people want would destroy a PVP/PVE balance and symbiotic relationship that has existed and worked well for EVE for the last 11 years. They are simply too short sighted to see it.
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 12:30:00 -
[701] - Quote
Neutrino Sunset wrote:Turdas Tundra wrote:... I can't see a reason for exp players using a T1 other than the fact they cost nothing. The challenge? I recently did the SOE arc (first arc I've done) in a Burst, purely for the lols. Just because you can fly every leet ship in the game doesn't mean you need to in order to have fun.
That's a pretty unconventional reason lol...
When I first started off in EVE and I had read my fair share of EVE uni guides and after having a bit of experience roaming around with a corp, two of my friends and I decided to try our hand at PVP at one of the novice complexes. I was in an Amarr frigate, my friends in a caldari frig and a Rifter. We learned how to fit our ships properly and how tackling works, we saw a guy from the enemy militia at the gate in an assault frigate (lol), so we attacked him, with my Rifter friend tackling him while we followed, webbing and scramming him. Mind you this fight was 3v1, but the assault frig destroyed us one at a time despite the fact he was 'dead in the water'. We hardly dented his shield...
Now I'm not saying that the result should have been any different, but it pretty much summarises what it is like to be a new player in EVE. I'm not saying that this gap between new players and vets is good or bad, but it is one of the reasons new players won't go near EVE. |

Jenn aSide
Smokin Aces.
6519
|
Posted - 2014.05.22 12:31:00 -
[702] - Quote
Turdas Tundra wrote:Malcanis wrote:Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me... I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships. I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with. Having a time machine* is awesome! *Please use your time machine responsibly. Good job I guess, shame we still have the issue with no newbies wanting to touch the game.
Thats a problem with the new people, not the game. I started playing the game when it was much less newb friendly and here I still am.
You can give them more and more and more and more easy access, but if they aren't EVE players to begin with, you are just spinning your wheels. No amount of cuddling is going to accomplish anything.
Quote: Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.
No PVE is not lame. People are lame. PVE is fun if you are adventurous and creative. It (pve) sucks only if you are the kind of people who needs others (like game developers) to make things fun for you. But if you need developers to make 'fun content' for you, why did you choose to play a damn near contentless sandbox game?
|

Jenn aSide
Smokin Aces.
6520
|
Posted - 2014.05.22 12:36:00 -
[703] - Quote
Turdas Tundra wrote:Neutrino Sunset wrote:Turdas Tundra wrote:... I can't see a reason for exp players using a T1 other than the fact they cost nothing. The challenge? I recently did the SOE arc (first arc I've done) in a Burst, purely for the lols. Just because you can fly every leet ship in the game doesn't mean you need to in order to have fun. That's a pretty unconventional reason lol... When I first started off in EVE and I had read my fair share of EVE uni guides and after having a bit of experience roaming around with a corp, two of my friends and I decided to try our hand at PVP at one of the novice complexes. I was in an Amarr frigate, my friends in a caldari frig and a Rifter. We learned how to fit our ships properly and how tackling works, we saw a guy from the enemy militia at the gate in an assault frigate (lol), so we attacked him, with my Rifter friend tackling him while we followed, webbing and scramming him. Mind you this fight was 3v1, but the assault frig destroyed us one at a time despite the fact he was 'dead in the water'. We hardly dented his shield... Now I'm not saying that the result should have been any different, but it pretty much summarises what it is like to be a new player in EVE. I'm not saying that this gap between new players and vets is good or bad, but it is one of the reasons new players won't go near EVE.
Good. Simple equation here.
If *SHIP EXPLODES* = "grrr screw this game'/uninstalls EVE, then player was not an EVE player to begin with.
If *SHIP EXPLODES* = "grrrr I'm going to do this over and over again till I learn what I'm doing wrong and how to beat this no matter how many ships I lose" , then Player is meant for EVE and is welcomed.
You died despite being 3 on 1 and still losing, yet YOU are still here. So working as intended, right Turdas?? |

Kaarous Aldurald
ROC Deep Space The ROC
6457
|
Posted - 2014.05.22 12:39:00 -
[704] - Quote
Turdas Tundra wrote: Good job I guess, shame we still have the issue with no newbies wanting to touch the game.
Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.
If you think that's true, then you need to stop flying with people who suck at EVE. With the exception of Battlecruisers, the T1 ship lineup has never been stronger or more competitive. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 12:42:00 -
[705] - Quote
Jenn aSide wrote:Turdas Tundra wrote:Malcanis wrote:Turdas Tundra wrote:PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.
Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.
No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me... I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships. I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with. Having a time machine* is awesome! *Please use your time machine responsibly. Good job I guess, shame we still have the issue with no newbies wanting to touch the game. Thats a problem with the new people, not the game. I started playing the game when it was much less newb friendly and here I still am. You can give them more and more and more and more easy access, but if they aren't EVE players to begin with, you are just spinning your wheels. No amount of cuddling is going to accomplish anything. Quote: Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.
No PVE is not lame. People are lame. PVE is fun if you are adventurous and creative. It (pve) sucks only if you are the kind of people who needs others (like game developers) to make things fun for you. But if you need developers to make 'fun content' for you, why did you choose to play a damn near contentless sandbox game?
If you want to say that the EVE game currently is fine and that to blame is new players then that is fine (really, it is) but then you need to accept that nobody new is going to touch the game.
|

Kaarous Aldurald
ROC Deep Space The ROC
6458
|
Posted - 2014.05.22 12:48:00 -
[706] - Quote
Turdas Tundra wrote: If you want to say that the EVE game currently is fine and that to blame is new players then that is fine (really, it is) but then you need to accept that nobody new is going to touch the game.
I trained two brand new players how to setup contracts last week.
So I guess what you just said is a lie. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 12:52:00 -
[707] - Quote
Kaarous Aldurald wrote:Turdas Tundra wrote: If you want to say that the EVE game currently is fine and that to blame is new players then that is fine (really, it is) but then you need to accept that nobody new is going to touch the game.
I trained two brand new players how to setup contracts last week. So I guess what you just said is a lie.
So you are happy with the number of new players in EVE currently?
Perhaps I was wrong... What's the point of this thread again?
Did I dream the age old issue of attracting new players to EVE and the fact that the universe has 19k players online at the moment? |

Jenn aSide
Smokin Aces.
6520
|
Posted - 2014.05.22 12:53:00 -
[708] - Quote
If you want to say that the EVE game currently is fine and that to blame is new players then that is fine (really, it is) but then you need to accept that nobody new is going to touch the game. [/quote]
And yet for 11 years new players have come to EVE. The quality ones stayed.
If it's so bad, why didn't YOU quit? Answer that if you can be honest.
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 12:57:00 -
[709] - Quote
Jenn aSide wrote:If you want to say that the EVE game currently is fine and that to blame is new players then that is fine (really, it is) but then you need to accept that nobody new is going to touch the game.
And yet for 11 years new players have come to EVE. The quality ones stayed.
If it's so bad, why didn't YOU quit? Answer that if you can be honest. [/quote]
Again, if the influx of new players is sufficient, why are we (collectively the discussors of this thread) having this discussion? I am just merely saying the reasons "Why EVE isn't more popular". |

Jenn aSide
Smokin Aces.
6520
|
Posted - 2014.05.22 13:03:00 -
[710] - Quote
[quote=Turdas Tundra] So you are happy with the number of new players in EVE currently?[/qujte]
What, exactly is the number of new players in EVE? if you are unhappy about it, you must obviously have a number right?
Are you CCP. do you get paid something per new account? What concern is it of yours?
Quote: Perhaps I was wrong... What's the point of this thread again?
The point of this thread is that some PVE players (who aren't every good at using sandbox techniques to make pve content interesting) think pve should be better for them. As proof of what they believe, they are trying to piggy back on the issue of player retention, basically saying "giving me what i want will also help CCPs wallet!".
The entire premise of this thread if dishonest. They can't just say "I'm a PVE player and I'd like more fun PVE please" because they know the answer they'd get for that.
|

Jenn aSide
Smokin Aces.
6520
|
Posted - 2014.05.22 13:05:00 -
[711] - Quote
Turdas Tundra wrote:
Again, if the influx of new players is sufficient, why are we (collectively the discussors of this thread) having this discussion? I am just merely saying the reasons "Why EVE isn't more popular".
Because for some reason some people think it isn't sufficient. They are IMO wrong.
They also think PVE sucks. It may for them but IMO it only sucks for people who are bad at it or uncreative.
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 13:09:00 -
[712] - Quote
Jenn aSide wrote:Turdas Tundra wrote: So you are happy with the number of new players in EVE currently?
What, exactly is the number of new players in EVE? if you are unhappy about it, you must obviously have a number right? Are you CCP. do you get paid something per new account? What concern is it of yours? Quote: Perhaps I was wrong... What's the point of this thread again?
The point of this thread is that some PVE players (who aren't every good at using sandbox techniques to make pve content interesting) think pve should be better for them. As proof of what they believe, they are trying to piggy back on the issue of player retention, basically saying "giving me what i want will also help CCPs wallet!". The entire premise of this thread if dishonest. They can't just say "I'm a PVE player and I'd like more fun PVE please" because they know the answer they'd get for that.
As I said, I stated the reasons why EVE isn't more popular, I never said I was happy or unhappy with it, I'm not invested in this game enough to really worry a whole heap about the health of the population.
As for the dishonesty of the thread, you can take that up with the OP, I came here to say the reasons why more people don't come to EVE online.
Jenn aSide wrote:Turdas Tundra wrote:
Again, if the influx of new players is sufficient, why are we (collectively the discussors of this thread) having this discussion? I am just merely saying the reasons "Why EVE isn't more popular".
Because for some reason some people think it isn't sufficient. They are IMO wrong. They also think PVE sucks. It may for them but IMO it only sucks for people who are bad at it or uncreative.
If you think that PVE is good and that the number of new players is sufficient, then that is good and you shouldn't worry about a thread like this, I am being honest here and I am not saying that I believe the opposite. |

Jenn aSide
Smokin Aces.
6522
|
Posted - 2014.05.22 13:20:00 -
[713] - Quote
Turdas Tundra wrote:
If you think that PVE is good and that the number of new players is sufficient, then that is good and you shouldn't worry about a thread like this, I am being honest here and I am not saying that I believe the opposite.
This is a DISCUSSION board lol.
It' is very irritating to see people use the cop out of "if you think it's fine why are you posting" lol It is an attempt to stifle discussion, usually by those who deep down know that what they want is indefensible.
Me personally, I don't post (or say) anything I'm not willing to defend and i dislike those who do the opposite.
Also, i hear what you are saying and i think you are wrong. More to the point you are contradicting yourself. You say "I am not saying that I believe the opposite" but in this thread you demonstrate that this is a lie. You yourself said "PVE sucks" for instance.
|

Kaarous Aldurald
ROC Deep Space The ROC
6459
|
Posted - 2014.05.22 13:21:00 -
[714] - Quote
Turdas Tundra wrote: So you are happy with the number of new players in EVE currently?
Yes.
Quote: Perhaps I was wrong... What's the point of this thread again?
The point of this thread is that Ripard Teg thinks that if he can muddle the issue of new player retention sufficiently, he can succeed in his efforts to turn EVE into a themepark MMO.
Quote: Did I dream the age old issue of attracting new players to EVE and the fact that the universe has 19k players online at the moment?
Yep. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Orla- King-Griffin
Var Foundation inc.
70
|
Posted - 2014.05.22 13:26:00 -
[715] - Quote
Kaarous Aldurald wrote:Quote: Perhaps I was wrong... What's the point of this thread again?
The point of this thread is that Ripard Teg thinks that if he can muddle the issue of new player retention sufficiently, he can succeed in his efforts to turn EVE into a themepark MMO. Hopefully now that hes no longer the csm sofa he might remember that hes not actually a dev and just another player. |

Jenn aSide
Smokin Aces.
6523
|
Posted - 2014.05.22 13:30:00 -
[716] - Quote
Turdas Tundra wrote: I'd like to see a lot more players,
Why? What does "more players" offer you. Have you personally played with and been on comms with all of the owners of EVE's 400,000 accounts and 'gosh damn it I need new blood" or something lol.
Are there not enough people shooting at you are being shot by you or trading with you or missioning in your system or mining or whatever.
I have ask people time and time again the above question and no one has ever answered it. \
I can tell you why I DON'T want to see some massive influx of new people (ie gamers in general suck, MMO gamers worst of all, they tend to be entitled douches who want ever game maker to deliver prepackaged victory to them rather than earning it and on and on). But the 'moar people naow' crowd can never offer any solid, rational reasoning why more of these whiney COD or WoW playing scrubs in this game would be a good thing.
It's like some people want EVE to be less like this and more like THAT (the reason why more people look at the 2nd show WAY more than the 1st is because people in general suck).
The average gamer can't make it through the damn crappy EVE tutorials as they exist today, why do you think more of them would help anything?
|

Benny Ohu
Chaotic Tranquility
3266
|
Posted - 2014.05.22 13:30:00 -
[717] - Quote
Jenn aSide wrote:The entire premise of this thread if dishonest. They can't just say "I'm a PVE player and I'd like more fun PVE please" because they know the answer they'd get for that. it should be a lot better. it's irritating that we're made to put up with such terrible pve. but in the case of new player retention, eve stands most to gain from not pushing newbies towards the two most boring career tracks out there, mission running and mining. the community of players is eve's real strength and newbies should be moved towards that if they're to have a fun time and hang around.
most times i hear about eve in real life and on other forums it's someone saying "i tried it out but i wasn't going anywhere, i was playing by myself and the game was really boring". i think most newbies quit after being herded into mining or missions.
e: after and because they're being herded into mining and missions! i'm not saying that pve shouldn't be improved (IT SHOULD) but that it's not the priority it's made out to be |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 13:32:00 -
[718] - Quote
Jenn aSide wrote:Turdas Tundra wrote:
If you think that PVE is good and that the number of new players is sufficient, then that is good and you shouldn't worry about a thread like this, I am being honest here and I am not saying that I believe the opposite.
This is a DISCUSSION board lol. It' is very irritating to see people use the cop out of "if you think it's fine why are you posting" lol It is an attempt to stifle discussion, usually by those who deep down know that what they want is indefensible. Me personally, I don't post (or say) anything I'm not willing to defend and i dislike those who do the opposite. Also, i hear what you are saying and i think you are wrong. More to the point you are contradicting yourself. You say "I am not saying that I believe the opposite" but in this thread you demonstrate that this is a lie. You yourself said "PVE sucks" for instance.
Well, it's not very enjoyable, incredibly repetitive and the game is built around PVP anyway if you want me to state my opinion on it. Once you leave high sec, it is the PVP world and that's just how it is. If you are a player that can take repetition and enjoy it, then trust me when I say you are lucky.
It's actually notoriously bad and a hell of a lot of people agree with this, as I said, it is criminally underdeveloped. But as I also said, it is a PVP game, so perhaps they should stop herding new players into the dull aspects of the game like mission grinding and waiting for your mining laser to finish. |

Jenn aSide
Smokin Aces.
6523
|
Posted - 2014.05.22 13:36:00 -
[719] - Quote
Benny Ohu wrote:Jenn aSide wrote:The entire premise of this thread if dishonest. They can't just say "I'm a PVE player and I'd like more fun PVE please" because they know the answer they'd get for that. it should be a lot better. it's irritating that we're made to put up with such terrible pve. but in the case of new player retention, eve stands most to gain from not pushing newbies towards the two most boring career tracks out there, mission running and mining. the community of players is eve's real strength and newbies should be moved towards that if they're to have a fun time and hang around. most times i hear about eve in real life and on other forums it's someone saying "i tried it out but i wasn't going anywhere, i was playing by myself and the game was really boring". i think most newbies quit after being herded into mining or missions. e: after and because they're being herded into mining and missions! i'm not saying that pve shouldn't be improved (IT SHOULD) but that it's not the priority it's made out to be
I was herded into missions in 2007. CCP introduced easy to join faction warfare, which got me into pvp in low sec then later in null and which, oddly enough, then exposed me to much better PVE (complexes, exploration ect).
FW is still here..And now there are groups like RvB and Brave and EVe uni ect ect. Anyone with google should be able to find what they need and there are so many 'ways out' of mission and mining now.
And that's the point. if these people need to be hand-held into the fun stuff of EVE, they shouldn't be playing EVE in the 1st place. If they need better missions to prepare them for PVP, same thing, they are of the wrong mind-set for this kind of game. That's ok, that's why the rest of the MMO universe exists, to provide a place for people who need to be directed.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4497
|
Posted - 2014.05.22 13:36:00 -
[720] - Quote
Turdas Tundra wrote: Well, it's not very enjoyable,(and it's) incredibly repetitive
Welcome to GD 
Turdas Tundra wrote: and the game is built around PVP anyway if you want me to state my opinion on it. Once you leave high sec, it is the PVP world and that's just how it is.
Except when it isnt, which is most of the time, if thats what you enjoy "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Lianara Dayton
Society for Peace and Unity
7
|
Posted - 2014.05.22 13:39:00 -
[721] - Quote
While I generally agree with the OP that the PVE part of EVE is pretty weak/boring/rudimentary (and I also agree that there would be countless new features - large and small - that could make it more interesting) I don't think that it's particularly important for the game or its popularity.
If you're into classic MMO PVE content then chances are that EVE is simply not the game for you. This is a PVP game - any and all activities are either a PVP activity or a means-to-an-end to improve your chances in your next PVP encounter (such as PVE missions).
I think the reason why EVE is not popular (at least by WOW standards) is due to it being both difficult, unforgiving and quite casual-unfriendly (harsh death penalty, no safe zones etc.). Incidentally all these things that make the game "niche" are also exactly the things that make it enjoyable for the fan base. So I'm totally against removing anything that makes the game difficult just to increase subscriber numbers.
That being said, it definitely wouldn't hurt to have more interesting PVE content (read: PVE content that's closer to what you go up against when fighting other players) but it's not going to suddenly make the game suitable for the masses just because mission grinding is a bit more interesting.
Making EVE suitable for the masses would break everything that makes EVE EVE.
I also fail to see the advantage of having the game grow too large. It doesn't get better just because it has a million players instead of a hundred-thousand. I prefer to have a well designed niche game made by developers that are truly interested about making a good game instead of a game that's designed to maximize the number of players (and therefor profits).
Just look at what happened when they got people like CCP Zulupark into the team - they were exactly the kind of people that care more about profit maximization then about making a great game (and coming from a company like Citibank this is hardly a surprise) and they were also the ones that wasted a ton of man-hours on a project like WiS that none (or very very few) of the real EVE fans ever asked for or wanted (it was a purely marketing thing and we all know how well that worked, eh?). Lianara Dayton, Society for Peace and Unity |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4497
|
Posted - 2014.05.22 13:43:00 -
[722] - Quote
Lianara Dayton wrote:True facts +1
Also
Your corp name and my Alliance name would go well together "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 13:45:00 -
[723] - Quote
Ramona McCandless wrote:Turdas Tundra wrote: Well, it's not very enjoyable,(and it's) incredibly repetitive
Welcome to GD  Turdas Tundra wrote: and the game is built around PVP anyway if you want me to state my opinion on it. Once you leave high sec, it is the PVP world and that's just how it is. Except when it isnt, which is most of the time, if thats what you enjoy
Sorry, let me explain that I didn't mean that you have to leave high sec, I just meant that if you transition to PVE in low/null sec, like wormholes and other exploration/missions, then the PVE turns into PVP essentially. |

Benny Ohu
Chaotic Tranquility
3267
|
Posted - 2014.05.22 13:46:00 -
[724] - Quote
Jenn aSide wrote: if these people need to be hand-held into the fun stuff of EVE, they shouldn't be playing EVE in the 1st place. no, they shouldn't be hand-held into it. but an indication that the fun stuff exists from the game'd be great. |

Jenn aSide
Smokin Aces.
6523
|
Posted - 2014.05.22 13:54:00 -
[725] - Quote
Turdas Tundra wrote:
It's actually notoriously bad and a hell of a lot of people agree with this, as I said, it is criminally underdeveloped. But as I also said, it is a PVP game, so perhaps they should stop herding new players into the dull aspects of the game like mission grinding and waiting for your mining laser to finish.
The problem here then is your mindset.
Have you ever done an anomaly with a remote repping - microwarpdriving - Ogre spewing ECM bursting- capstable dominix?
I have.
Have you ever null sec belt ratted in a warp core stabbed Typhoon while neutrals were in local and all of a sudden a ship appears, points you and lights a cyno and you just warp off laughing in local?
I have.
Have you ever taken a Bastion Mode/Double XLASB Vargur into a Blood Raider 10/10 to solo it and only just popped the station/overseer as your LAST load of cap charges were loading into your shield booster.
I have.
Have you been shooting Clone Soldier ships in null only to have someone try to poach the tag so you shoot them and their friends come and and shoot you and you call friend and the next thing you know it's a cap fight?
I have.
Ever done a lvl 4 mission in an assault frig and saved the damsel (after shooting the wrong damn station, why are their TWO of the same damn station in that mission) and docked up with 2% structure left.
I have.
I had FUN doing those things. H have fun doing Gone Berserk in a Tornado or lauging at the NPCs being unable to break my machariel tank in angel bonus room. YOU make your fun in EVE, even in PVE, not the other way around. |

Jenn aSide
Smokin Aces.
6523
|
Posted - 2014.05.22 13:55:00 -
[726] - Quote
Benny Ohu wrote:Jenn aSide wrote: if these people need to be hand-held into the fun stuff of EVE, they shouldn't be playing EVE in the 1st place. no, they shouldn't be hand-held into it. but an indication that the fun stuff exists from the game'd be great.
As i said. Google (and talking to people). Did technology or language decline at some point after 2007 when i started lol?
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4497
|
Posted - 2014.05.22 13:56:00 -
[727] - Quote
Turdas Tundra wrote: Sorry, let me explain that I didn't mean that you have to leave high sec, I just meant that if you transition to PVE in low/null sec, like wormholes and other exploration/missions, then the PVE turns into PVP essentially.
Oh I was sure you didnt mean that anyone HAS to leave highsec.
I meant that if you feel forced to engaged in ship to ship combat you arent avoiding it well enough "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 13:59:00 -
[728] - Quote
Ramona McCandless wrote:Turdas Tundra wrote: Sorry, let me explain that I didn't mean that you have to leave high sec, I just meant that if you transition to PVE in low/null sec, like wormholes and other exploration/missions, then the PVE turns into PVP essentially.
Oh I was sure you didnt mean that anyone HAS to leave highsec. I meant that if you feel forced to engaged in ship to ship combat you arent avoiding it well enough
Yep, you are right, but even avoiding ships and such is still PVP mechanics I guess.
Jenn aSide wrote:[quote=Turdas Tundra]
*snip*
But does PVE have to be so boring as a baseline that you have to make your own fun? Like I guess you could argue being locked in solitary confinement is fun if you have a powerful enough imagination to make your own fun in there... |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4499
|
Posted - 2014.05.22 14:01:00 -
[729] - Quote
Turdas Tundra wrote: Yep, you are right, but even avoiding ships and such is still PVP mechanics I guess.
I suppose, if you want to put it like that
This would mean that there is no PvE in EvE at all, as they are mechanics you should be using during missions too "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:05:00 -
[730] - Quote
Ramona McCandless wrote:Turdas Tundra wrote: Yep, you are right, but even avoiding ships and such is still PVP mechanics I guess.
I suppose, if you want to put it like that This would mean that there is no PvE in EvE at all, as they are mechanics you should be using during missions too
Well I would say that high sec missions and exploration is strictly PVE, which is where I have a problem with it being dull. When we get into Low/Null sec it starts becoming quite PVP orientated too considering you can be blown up by players, but also way more enjoyable too. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4499
|
Posted - 2014.05.22 14:07:00 -
[731] - Quote
Turdas Tundra wrote:Ramona McCandless wrote: I suppose, if you want to put it like that
This would mean that there is no PvE in EvE at all, as they are mechanics you should be using during missions too
Well I would say that high sec missions and exploration is strictly PVE, which is where I have a problem with it being dull. When we get into Low/Null sec it starts becoming quite PVP orientated too considering you can be blown up by players, but also way more enjoyable too.
You don't stay aware of potential enemies while you do missions in High Sec?
Well, that's your look out I guess.
Where is it you usually mission again? I fancy trying some of that "secure" grinding ;) "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Sibyyl
Brave Collective
1126
|
Posted - 2014.05.22 14:12:00 -
[732] - Quote
Turdas Tundra wrote:But does PVE have to be so boring as a baseline that you have to make your own fun? Like I guess you could argue being locked in solitary confinement is fun if you have a powerful enough imagination to make your own fun in there... I think it's hip to poke fun at EVE's missions. They are quite repetitive of course, but players of the sandboxy Skyrim say the same thing about missions in that game.
Do you have any specific examples of non-boring PVE in other games? My understanding is that most other MMO games provide PVE challenges in the form of twitchy button pushing (EVE is the only MMO I've played, so correct me if I'm wrong). I've watched a few videos of WoW dungeon teamplay and find it incredibly boring.
People in help channel are constantly challenged by PVE elements, especially L3+ and lowsec/nullsec explo/ratting. These challenges are not because they can't hit buttons fast enough or in the right order, but because their strategy/tactics isn't enough to win the challenge. I don't think tactical PVE is common. I think strategic PVE is nearly non-existent (except in single player games like Civilization). What do you think? |

Benny Ohu
Chaotic Tranquility
3268
|
Posted - 2014.05.22 14:14:00 -
[733] - Quote
Jenn aSide wrote:Benny Ohu wrote:Jenn aSide wrote: if these people need to be hand-held into the fun stuff of EVE, they shouldn't be playing EVE in the 1st place. no, they shouldn't be hand-held into it. but an indication that the fun stuff exists from the game'd be great. As i said. Google (and talking to people). Did technology or language decline at some point after 2007 when i started lol? it's not acceptable for newbies to have to rely on outside sources for information on their game. i do care about roping more newbies into playing the real game because i don't believe they're any less desirable community members for not having trawled often outdated or inaccurate outside sources to find out what's possible.
if they're shown what's possible and how to do it and they like it, i think they're welcome. that's very different from railing them into it as other games do. |

Jenn aSide
Smokin Aces.
6524
|
Posted - 2014.05.22 14:19:00 -
[734] - Quote
Turdas Tundra wrote:
But does PVE have to be so boring as a baseline that you have to make your own fun? Like I guess you could argue being locked in solitary confinement is fun if you have a powerful enough imagination to make your own fun in there...
It's not solitary confinement, it's GenPop. solitary confinement is other MMOs lol.
EVE is a sandbox game. You make your own fun whether PVP or PVE. It's like a "BYOB strip club", the house will sell you the 'set ups', but your provide the liquor lol.
I like it that way, the liquor I bring won't be the watered down horsecrap the house would have sold me if they had a liquor license. likewise I can make a MUCH more interesting time for myself than some game developer in a thempark MMO can, even in PVE. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4500
|
Posted - 2014.05.22 14:21:00 -
[735] - Quote
Benny Ohu wrote: it's not acceptable for newbies to have to rely on outside sources for information on their game. i do care about roping more newbies into playing the real game because i don't believe they're any less desirable community members for not having trawled often outdated or inaccurate outside sources to find out what's possible.
if they're shown what's possible and how to do it and they like it, i think they're welcome. that's very different from railing them into it as other games do.
I agree with you on one hand; If you are a nice person and want the game to be accessible to all, then by all means improve the entrance requirements
BUT
If you prefer people who can grasp the initiative, love learning, love finding out how something works and arent afraid of a bit of work and have patience, they will rise to the top soon enough. Infact, letting these people know there is PvE at all can put them off. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Sibyyl
Brave Collective
1126
|
Posted - 2014.05.22 14:22:00 -
[736] - Quote
Benny Ohu wrote:it's not acceptable for newbies to have to rely on outside sources for information on their game. i do care about roping more newbies into playing the real game because i don't believe they're any less desirable community members for not having trawled often outdated or inaccurate outside sources to find out what's possible. I agree with this to an extent. Having to send people to Google for stupid, basic things in the game (like scanning or PI or the @#$! CSPA charge) because they have zero documentation in the game is bad. It's as bad as having to look at a footnote in a nice piece of fiction. It's a shortcoming of the author who doesn't incorporate vital cues and information right into the main text.
On the other hand, more advanced techniques like fits or PVP tactics should be researched from 1st and 3rd party sites and the information should be complex and scattered (as it is, to discourage lazy gamers). |

Jenn aSide
Smokin Aces.
6524
|
Posted - 2014.05.22 14:25:00 -
[737] - Quote
Benny Ohu wrote:Jenn aSide wrote:Benny Ohu wrote:Jenn aSide wrote: if these people need to be hand-held into the fun stuff of EVE, they shouldn't be playing EVE in the 1st place. no, they shouldn't be hand-held into it. but an indication that the fun stuff exists from the game'd be great. As i said. Google ( and talking to people). Did technology or language decline at some point after 2007 when i started lol? it's not acceptable for newbies to have to rely on outside sources for information on their game. i do care about roping more newbies into playing the real game because i don't believe they're any less desirable community members for not having trawled often outdated or inaccurate outside sources to find out what's possible. if they're shown what's possible and how to do it and they like it, i think they're welcome. that's very different from railing them into it as other games do.
How is talking to people in the game "outside sources of information".
Even beyond that, EVE is all about outside sources of information. The wiki, EVEMON, EFT/PYFA/ EVE-survival ect ect. EVE has survived this long with damn near no internal documentation of a lot of things and with crappy attempts at tutorials. This is a good thing because it means that most of the people playing or of a quality that can handle having to look outside the game or talk to real people to get anywhere.
If you have to so much as offer them a pop up in a newb system, they aren't EVE material IMO and CCP should not be catering to them. CCP should be searching for more "EVE-like" people to play EVE if growth is that important to them.
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:26:00 -
[738] - Quote
Ramona McCandless wrote:Benny Ohu wrote: it's not acceptable for newbies to have to rely on outside sources for information on their game. i do care about roping more newbies into playing the real game because i don't believe they're any less desirable community members for not having trawled often outdated or inaccurate outside sources to find out what's possible.
if they're shown what's possible and how to do it and they like it, i think they're welcome. that's very different from railing them into it as other games do.
I agree with you on one hand; If you are a nice person and want the game to be accessible to all, then by all means improve the entrance requirements BUT If you prefer people who can grasp the initiative, love learning, love finding out how something works and arent afraid of a bit of work and have patience, they will rise to the top soon enough. Infact, letting these people know there is PvE at all can put them off.
I can agree with that, but new players can't exactly rise to the top, the longer you wait to play EVE the weaker your character is compared to everyone else who have started before you, knowledge of the game aside. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4501
|
Posted - 2014.05.22 14:29:00 -
[739] - Quote
Turdas Tundra wrote:
I can agree with that, but new players can't exactly rise to the top, the longer you wait to play EVE the weaker your character is compared to everyone else who have started before you, knowledge of the game aside.
Knowledge of the game is THE most important skill in playing
And I dont understand the rest of it. I assume you mean SPs? The ones you learn very quickly at the start and slow down the older you get? The ones that determine that within 2 months you can have a maxed out Frigate with 5 in everything it needs and a 10 year old veteran cant exceed? Those SPs? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

SurrenderMonkey
Space Llama Industries
630
|
Posted - 2014.05.22 14:33:00 -
[740] - Quote
Neutrino Sunset wrote:SurrenderMonkey wrote:Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what? Here's a few. Replace mission, exploration, anomaly and belt rats with fewer harder rats with Incursion grade AI. Make rats warp off if you don't point them, unless you can alpha them before they warp of course. Make all NPC and player ewar behave the same. Create more mission agents of all levels in low, and NPC nullsec.
Sure, go nuts. These won't actually make the PvE any more engaging (I mean, you've basically set the bar at "incursions" which... aren't that engaging) and will require an enormous amount of resources to rebalance all of the PvE in the game, but they're not awful beyond that.
This one, though...
Quote:Add more mission arcs several times a year. Make some of them hard enough that it demands cooperative play.
So, now you've basically signed us up for a WoW-esque dev-cycle.
"Drop new raids several times a year," is exactly the problem I was talking about with the inherently consumable nature of PvE content. You have to waste resources on it forever to satiate people who are constantly expecting fresh new content to consume. Just be sure they can kill the time between releases farming the arcs over and over and over for their Tier 3 set armor, etc. 
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:34:00 -
[741] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:
I can agree with that, but new players can't exactly rise to the top, the longer you wait to play EVE the weaker your character is compared to everyone else who have started before you, knowledge of the game aside.
Knowledge of the game is THE most important skill in playing And I dont understand the rest of it. I assume you mean SPs? The ones you learn very quickly at the start and slow down the older you get? The ones that determine that within 2 months you can have a maxed out Frigate with 5 in everything it needs and a 10 year old veteran cant exceed? Those SPs?
Let's just say I wish I started playing EVE in 2004. |

Jenn aSide
Smokin Aces.
6525
|
Posted - 2014.05.22 14:37:00 -
[742] - Quote
Turdas Tundra wrote:
I can agree with that, but new players can't exactly rise to the top, the longer you wait to play EVE the weaker your character is compared to everyone else who have started before you, knowledge of the game aside.
'Catching up' to older players is traditional MMO nonsense. EVE isn't about that. I (via my pvp character) started in 2007, he can NEVER 'catch up to the 2003-4-5-6 player (especially since I stopped training him for months at a time to train other characters on that account). Means squat here, the problem is that players from other MMOs don't ever understand that.
Games cater to personalities. Standard MMOs cater to people who want to feel 'rewarded' just for playing such as with skills increasing from use or leveling (and level caps that means you can eventually "catch up" to others at least in raw avatar properties).
EVE does none of that crap, and that's why most hate it and some love it. It's aimed at the personality types that don't care about the same things standard mmo types would like. It's aimed at creative people, self starters, independent mind folk, highly Social types who want to have an effect on others and of course more types than could be mentioned here.
While some of you might not understand it, some of what you think would be a 'cool idea' for the game that would help retention or whatever would actually undermine it. More in game info (for example) means less need to talk to people or seek out information from other sources. "Pvp like' pve doesn't just act as a trainer for pvp, but could act as a 'replacement' for it, resulting in less overall person to person interaction. Ect ect ect.
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.22 14:39:00 -
[743] - Quote
Lianara Dayton wrote:If you're into classic MMO PVE content then chances are that EVE is simply not the game for you. This is a PVP game - any and all activities are either a PVP activity or a means-to-an-end to improve your chances in your next PVP encounter (such as PVE missions).
While I largely agree with your general point of view, I think this statement significantly underplays the importance of PvE even for those who PvP (it supplies all their resources and many of their PvP targets), and it is also rather dismissive of anyone whose playstyle is primarily PvE.
Eve is neither a PvP nor PvE game. It is a sandbox game that supports multiple playstyles.
It could be argued that the PvP is what gives Eve it's cache, therefore PvP is more important than PvE.
But equally it can be pointed out that PvE is where all the resources come from so even if you want to mainly PvP you still have to PvE to afford it, therefore (arguably) PvP is somewhat optional while PvE is pretty much required. Various statistics have been released over the years demonstrating that there are far more people doing PvE than PvP, and that there are far more PvE kills than PvP kills (you can also see this just by checking the map).
So if the PvP is optional while the PvE is (to a certain extent) required, the PvE is the source of most resources used for PvP, and there is far more PvE being done than PvP, then how can it make any sense at all to suggest that Eve is all about PvP?
The whole discussion is dancing on the head of a pin. It should be pretty obvious to all that given how the Eve economy works, while we might all like to PvP and not have to do any PvE at all, PvE is nevertheless an essential part of the game.
So given that PvE is an essential part of the game, the only question is should the PvE be improved to be as good as it can be, or should it be left to rot?
And by 'good' that categorically does not mean spoon fed rows of dumb 'x'es handed out by hisec mission agents, but something more challenging, harder to find, and that increases the potential for emergent and cooperative play, (play that can then be preyed upon by those who've already done their PvE for the day and who are now PvPing).
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4503
|
Posted - 2014.05.22 14:41:00 -
[744] - Quote
I want more RP content
MOAR CHAIRS "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:42:00 -
[745] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:
Let's just say I wish I started playing EVE in 2004.
Why? I mean, apart from to experience the awesome that was a three-engined Curse
Well, a master of frigates isn't really as good as a master of frigates, destroyers, cruisers, battleships, capital ships, mining barges, industry while being a titan pilot for CFC.
When I see the 130mil+ SP characters being traded on the bazaar, 16 times the amount I have, I get a bit envious and accept the fact that this character is never going to be up to the standard of 2004s. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4504
|
Posted - 2014.05.22 14:46:00 -
[746] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:
Let's just say I wish I started playing EVE in 2004.
Why? I mean, apart from to experience the awesome that was a three-engined Curse Well, a master of frigates isn't really as good as a master of frigates, destroyers, cruisers, battleships, capital ships, mining barges, industry while being a titan pilot for CFC. When I see the 130mil+ SP characters being traded on the bazaar, 16 times the amount I have, I get a bit envious and accept the fact that this character is never going to be up to the standard of 2004s.
How many ships do you want to fly at once?
You do realise most people train multiple toons/accounts right?
And these ----> battleships, capital ships
Garbage
Waste of SPs if you arent in a big alliance
mining barges? Proc and t2 tank is all you need.
"industry while being a titan pilot for CFC." This is a lie. No one puts their titan pilot in a Badger. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:48:00 -
[747] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:[quote=Ramona McCandless][quote=Turdas Tundra]
Let's just say I wish I started playing EVE in 2004. "industry while being a titan pilot for CFC." This is a lie. No one puts their titan pilot in a Badger.
If they had 130mil SP, I think they could if they theoretically wanted to.
And I'm pretty sure Battleships are quite useful in L4 missions, otherwise i've wasted an asston of training time. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4504
|
Posted - 2014.05.22 14:50:00 -
[748] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:[quote=Ramona McCandless][quote=Turdas Tundra]
Let's just say I wish I started playing EVE in 2004. "industry while being a titan pilot for CFC." This is a lie. No one puts their titan pilot in a Badger. If they had 130mil SP, I think they could if they theoretically wanted to.
They could but that would be a totally and utterly stupid thing to even contemplate doing
Titans are also garbage unless you are in a Nulliance, of course "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 14:54:00 -
[749] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:Ramona McCandless wrote:[quote=Turdas Tundra][quote=Ramona McCandless]
"industry while being a titan pilot for CFC." This is a lie. No one puts their titan pilot in a Badger. If they had 130mil SP, I think they could if they theoretically wanted to. They could but that would be a totally and utterly stupid thing to even contemplate doing Titans are also garbage unless you are in a Nulliance, of course
Well I'm talking theoretically here, of course if you were a titan pilot you would have the resources to be able to fund 85 alts at the same time. |

SurrenderMonkey
Space Llama Industries
635
|
Posted - 2014.05.22 14:56:00 -
[750] - Quote
Turdas Tundra wrote: I can't see a reason for exp players using a T1 other than the fact they cost nothing.
Yeah, that's a failure of your imagination, and not the game. There are a TON of really good reasons to use a T1 frigate as a veteran. Just a few:
-They're not scary looking, which yields more pewpew. If I roll up with a "dangerous" ship that they don't think they can beat, they'll just warp away. I need something that can beat them, but can also convince them that they're the one with the advantage. T1 frigates do this swimmingly, because somehow, a couple of years after they became AMAZING, there are still people dumb enough to think they're "bad". This leads into...
-Comedy factor. Blowing up AFs and navy frigs with a rocket breacher is FUNNY.
-Personally, I find them more fun than AFs. They're quicker and a bit more agile, but they're not quite so frenetic as interceptor combat. They're a good mix of speed, hitting power, and diversity that I rather like. |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 15:01:00 -
[751] - Quote
SurrenderMonkey wrote:Turdas Tundra wrote: I can't see a reason for exp players using a T1 other than the fact they cost nothing.
Yeah, that's a failure of your imagination, and not the game. There are a TON of really good reasons to use a T1 frigate as a veteran. Just a few: -They're not scary looking, which yields more pewpew. If I roll up with a "dangerous" ship that they don't think they can beat, they'll just warp away. I need something that can beat them, but can also convince them that they're the one with the advantage. -Comedy factor. Blowing up AFs and navy frigs with a rocket breacher is FUNNY. -Personally, I find them more fun than AFs. They're quicker and a bit more agile, but they're not quite so frenetic as interceptor combat. They're a good mix of speed, hitting power, and diversity that I rather like.
Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one. 
But I see what you mean, but it isn't the ship talking here, it is your SP and experience.
AFs terrify me. |

Jonah Gravenstein
Machiavellian Space Bastards
18420
|
Posted - 2014.05.22 15:02:00 -
[752] - Quote
Turdas Tundra wrote:When I see the 130mil+ SP characters being traded on the bazaar, 16 times the amount I have, I get a bit envious and accept the fact that this character is never going to be up to the standard of 2004s. 90% of those 130M SP are irrelevant to any particular ship. For example BS V is no use if you're in a frigate and vice versa.
All the extra SP does is give you choice, and expensive clones.
Nil mortifi sine lucre Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4505
|
Posted - 2014.05.22 15:02:00 -
[753] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:[quote=Ramona McCandless][quote=Turdas Tundra]
Let's just say I wish I started playing EVE in 2004. "industry while being a titan pilot for CFC." This is a lie. No one puts their titan pilot in a Badger. If they had 130mil SP, I think they could if they theoretically wanted to. And I'm pretty sure Battleships are quite useful in L4 missions, otherwise i've wasted an asston of training time.
Not as useful as a pair of half-well trained Battlecruisers, to be honest.
And no, its not a waste. You are well on your way to Black Ops, one of the single most useful ships your corp will ever field "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

SurrenderMonkey
Space Llama Industries
635
|
Posted - 2014.05.22 15:03:00 -
[754] - Quote
Turdas Tundra wrote:Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one. 
No, because they erroneously believe it's ****. This is not the same thing as it actually BEING ****. Basically, I like to exploit precisely the kind of ignorant beliefs held by people like you. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4505
|
Posted - 2014.05.22 15:04:00 -
[755] - Quote
Turdas Tundra wrote:Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one.  But I see what you mean, but it isn't the ship talking here, it is your SP and experience. AFs terrify me.
Within a week you can put 2 Warp jammer points, a web and a MWD on any frigate
Next time you get caught by a gate camp you wont be laughing at that Kestrel then "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Benny Ohu
Chaotic Tranquility
3269
|
Posted - 2014.05.22 15:06:00 -
[756] - Quote
Jenn aside wrote:EVE has survived this long with damn near no internal documentation of a lot of things and with crappy attempts at tutorials this doesn't prohibit improvement of the system.
Quote:This is a good thing because it means that most of the people playing or of a quality that can handle having to look outside the game or talk to real people to get anywhere. i don't care about which people around me are willing to put up with a poor user experience or poor support. i care about who wants to play my spaceships game. there's no indication that anyone who leaves due to poor support is someone who wouldn't like the game or who the community wouldn't want to play with.
|

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 15:08:00 -
[757] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one.  But I see what you mean, but it isn't the ship talking here, it is your SP and experience. AFs terrify me. Within a week you can put 2 Warp jammer points, a web and a MWD on any frigate Next time you get caught by a gate camp you wont be laughing at that Kestrel then
It's funny, when I first said to myself, man these SP and tech 2 equipments for my frigate aren't so great, I should be fine with, as you said, 2 scrams a web and a MWD/AB, it's just mini-maxing.
Then I got 2 of my friends and we got 3v1'd by a high SP assault frig.
Then I saw the difference between a "week" frigate and a rank 5 mastery and I realised I was totally naive. |

Benny Ohu
Chaotic Tranquility
3269
|
Posted - 2014.05.22 15:11:00 -
[758] - Quote
Jenn aSide wrote: "Pvp like' pve doesn't just act as a trainer for pvp, but could act as a 'replacement' for it, resulting in less overall person to person interaction. Ect ect ect.
yeh. i don't believe pvp-like pve'd be proper prep for playing against someone real. i'm interested in pve where a pvp fit is viable, though, which i believe'd improve the metagame
jump in a site, murder the bear inside, do it for them in the same ship. staying inside a site when you see someone coming 'cos you think you can beat them in a fight. etc |

SurrenderMonkey
Space Llama Industries
638
|
Posted - 2014.05.22 15:11:00 -
[759] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one.  But I see what you mean, but it isn't the ship talking here, it is your SP and experience. AFs terrify me. Within a week you can put 2 Warp jammer points, a web and a MWD on any frigate Next time you get caught by a gate camp you wont be laughing at that Kestrel then It's funny, when I first said to myself, man these SP and tech 2 equipments for my frigate aren't so great, I should be fine with, as you said, 2 scrams a web and a MWD/AB, it's just mini-maxing. Then I got 2 of my friends and we got 3v1'd by a high SP assault frig. Then I saw the difference between a "week" frigate and a rank 5 mastery and I realised I was totally naive.
Oh, well if a group of scrubs got blown up by one guy who knew what he was doing, I guess you're definitely right, T1 frigs are crap, and I should stop using them at once.  |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4505
|
Posted - 2014.05.22 15:12:00 -
[760] - Quote
Benny Ohu wrote:Jenn aside wrote:EVE has survived this long with damn near no internal documentation of a lot of things and with crappy attempts at tutorials this doesn't prohibit improvement of the system. Quote:This is a good thing because it means that most of the people playing or of a quality that can handle having to look outside the game or talk to real people to get anywhere. i don't care about which people around me are willing to put up with a poor user experience or poor support. i care about who wants to play my spaceships game. there's no indication that anyone who leaves due to poor support is someone who wouldn't like the game or who the community wouldn't want to play with.
I will have to grand you your point
Id would like to say this though; EvE is far far better documented and supported in ever direction (even in-game) than the single player X Universe still is, even after more than a decade in service. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4505
|
Posted - 2014.05.22 15:14:00 -
[761] - Quote
Turdas Tundra wrote:
It's funny, when I first said to myself, man these SP and tech 2 equipments for my frigate aren't so great, I should be fine with, as you said, 2 scrams a web and a MWD/AB, it's just mini-maxing.
Then I got 2 of my friends and we got 3v1'd by a high SP assault frig.
Then I saw the difference between a "week" frigate and a rank 5 mastery and I realised I was totally naive.
But your incident is only half the story
Did he get the drop on you? Were your frigates built to specificallly work together? Were you using appropriate ammo? When it because clear you werent going to break his tank, what was your disengaging strategy?
I could ask many many more questions, but all of them will have no bearing on skill points held by either side "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 15:15:00 -
[762] - Quote
SurrenderMonkey wrote:Ramona McCandless wrote:Turdas Tundra wrote:Uhhh... Your reasons to use a T1 frigate is essentially because people won't take a T1 seriously (because of being ****?) and there's amusement when you blow up a good ship with a ****** one.  But I see what you mean, but it isn't the ship talking here, it is your SP and experience. AFs terrify me. Within a week you can put 2 Warp jammer points, a web and a MWD on any frigate Next time you get caught by a gate camp you wont be laughing at that Kestrel then It's funny, when I first said to myself, man these SP and tech 2 equipments for my frigate aren't so great, I should be fine with, as you said, 2 scrams a web and a MWD/AB, it's just mini-maxing. Then I got 2 of my friends and we got 3v1'd by a high SP assault frig. Then I saw the difference between a "week" frigate and a rank 5 mastery and I realised I was totally naive.
Oh, well if a group of scrubs got blown up by one guy who knew what he was doing, I guess you're definitely right, T1 frigs are crap, and I should stop using them at once. [/quote]
If "knew what he was doing" involves being tackled by 3 frigates and out-boosting our damage, then whatever. I was more referring to the common misconception that you can get in a rifter after a week of training and not get utterly annihilated. When I first started playing, I was told this a hell of a lot.
Ramona McCandless wrote:Turdas Tundra wrote:
It's funny, when I first said to myself, man these SP and tech 2 equipments for my frigate aren't so great, I should be fine with, as you said, 2 scrams a web and a MWD/AB, it's just mini-maxing.
Then I got 2 of my friends and we got 3v1'd by a high SP assault frig.
Then I saw the difference between a "week" frigate and a rank 5 mastery and I realised I was totally naive.
But your incident is only half the story Did he get the drop on you? Were your frigates built to specificallly work together? Were you using appropriate ammo? When it because clear you werent going to break his tank, what was your disengaging strategy? I could ask many many more questions, but all of them will have no bearing on skill points held by either side
As I said, we got the jump on him, my frig was fitted for longer range (was an Amarr), my friend had a Rifter who was fitted to tackle, and my other friend (somebody we found off militia chat originally) was teaching us about complexes, was his usual merlin fit.
At least be honest lol, SP is incredibly important in this situation. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4507
|
Posted - 2014.05.22 15:19:00 -
[763] - Quote
Turdas Tundra wrote: If "knew what he was doing" involves being tackled by 3 frigates and out-boosting our damage, then whatever. I was more referring to the common misconception that you can get in a rifter after a week of training and not get utterly annihilated. When I first started playing, I was told this a hell of a lot.
And did those who told you such actually stick around to show you what to do with this ship?
Im betting not
"Bart, people who beat you up are not your friends"
You are not at fault for your conclusions, but those who brought you in failed in their responsibility to help you learn about the game "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 15:21:00 -
[764] - Quote
Ramona McCandless wrote:Turdas Tundra wrote: If "knew what he was doing" involves being tackled by 3 frigates and out-boosting our damage, then whatever. I was more referring to the common misconception that you can get in a rifter after a week of training and not get utterly annihilated. When I first started playing, I was told this a hell of a lot.
And did those who told you such actually stick around to show you what to do with this ship? Im betting not "Bart, people who beat you up are not your friends"You are not at fault for your conclusions, but those who brought you in failed in their responsibility to help you learn about the game
As much as beginner pvp guides on the internet can teach you I guess. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4507
|
Posted - 2014.05.22 15:28:00 -
[765] - Quote
Turdas Tundra wrote:
As much as beginner pvp guides on the internet can teach you I guess.
You needed/need a decent mentor
Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far
"A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Kaarous Aldurald
ROC Deep Space The ROC
6463
|
Posted - 2014.05.22 15:30:00 -
[766] - Quote
Turdas Tundra wrote: As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?
Should it be? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Galen Darksmith
Sky Fighters Sky Syndicate
243
|
Posted - 2014.05.22 15:31:00 -
[767] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote: If "knew what he was doing" involves being tackled by 3 frigates and out-boosting our damage, then whatever. I was more referring to the common misconception that you can get in a rifter after a week of training and not get utterly annihilated. When I first started playing, I was told this a hell of a lot.
And did those who told you such actually stick around to show you what to do with this ship? Im betting not "Bart, people who beat you up are not your friends"You are not at fault for your conclusions, but those who brought you in failed in their responsibility to help you learn about the game As much as beginner pvp guides on the internet can teach you I guess.
That's weird. Every beginner PvP guide I've seen goes something along the lines of
You are going to lose. You are going to lose a lot.
Quote:Seriously, buy your ships in bulk. As in, multiples of 50. You'll probably lose 100 ships before you kill anything.
But each time you die? Learn why you died. Maybe it was because the ship you were flying against was a natural counter. Maybe you didn't spiral in properly and you got popped due to low traversal. Maybe you had the wrong ammo type for the fight loaded. Maybe you weren't aligned properly, or warped to a gate with an aggression timer and got caught.
Eventually, you'll be keeping all this in mind when you fly. You'll know what you can and can't engage. You'll know what distance to keep out, and how to maintain situational awareness. That is when you'll start winning. By then you'll have enough SP for another ship you want to fly.
Then you'll start losing again.
Welcome to EVE.
And if it doesn't? It's wrong.
"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Turdas Tundra
Byzantium Corporation
0
|
Posted - 2014.05.22 15:32:00 -
[768] - Quote
Ramona McCandless wrote:Turdas Tundra wrote:
As much as beginner pvp guides on the internet can teach you I guess.
You needed/need a decent mentor Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far
I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.
Kaarous Aldurald wrote:Turdas Tundra wrote: As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?
Should it be?
No
So for god sake stop claiming that it is a fair fight and SP doesn't matter. |

Galen Darksmith
Sky Fighters Sky Syndicate
243
|
Posted - 2014.05.22 15:33:00 -
[769] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:
As much as beginner pvp guides on the internet can teach you I guess.
You needed/need a decent mentor Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.
Try the New Player Forums. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4507
|
Posted - 2014.05.22 15:33:00 -
[770] - Quote
Kaarous Aldurald wrote:Turdas Tundra wrote: As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?
Should it be?
Yeah, I mean why should it be? That AF costs 33mil and that T1 is 500,000isk.
BUT
Ive seen an Iteron kill a Falcon "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

SurrenderMonkey
Space Llama Industries
642
|
Posted - 2014.05.22 15:33:00 -
[771] - Quote
Turdas Tundra wrote:
As I said, we got the jump on him, my frig was fitted for longer range (was an Amarr), my friend had a Rifter who was fitted to tackle, and my other friend (somebody we found off militia chat originally) was teaching us about complexes, was his usual merlin fit.
At least be honest lol, SP is incredibly important in this situation.
There aren't any losses on your killboard that match what you're describing. You lost an amarr ship (punisher and your only amarrian ship lost) against a comet AND an atron - neither are AFs.
You did lose a brawler fit slasher against an Enyo, and your friend lost a Rifter against the same Enoy at approximately the same time. I'm going to assume that's the incident you're referring to.
Let's analyze that loss, shall we?
Your opponent was flying a buffer fit, plated, blaster Enyo. He was also using an afterburner. This means that he was capable of very good damage at point blank range. He was also a bit sluggish, thanks to the plate, and while he could definitely soak some damage, he could not tank indefinitely.
You engage this superior brawler on his terms, with other ships fit for brawling. Thing is, a single fast kiter could have picked him apart. The plate and afterburner would have essentially guaranteed he couldn't catch up to the kiter, his blasters would not have been able to reach, and his buffer tank would eventually run out of EHP.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4509
|
Posted - 2014.05.22 15:39:00 -
[772] - Quote
Turdas Tundra wrote:Ramona McCandless wrote:Turdas Tundra wrote:
As much as beginner pvp guides on the internet can teach you I guess.
You needed/need a decent mentor Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.
Wouldnt it fix the problem because then the community wouldnt be hostile to new players, they would be giving them the training they need?
But let me put this into perspective for you;
CEO: Ok theres a War Dec on, so please dont go mining Newbie: OK I wont
(1 dead Retriever later)
CEO: Ok, what did you do wrong? Newbie: I mined in a war CEO: And what did you learn? Newbie: Not to mine in a war
(Two Days & another KM later)
CEO: Why is there another dead Retriever? Newbie: I was bored so I was mining during a war CEO: GTFO of my corp
Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?
In the first instance, the "veteran" CEO has now got a bad taste for new players because he didnt listen, but by comparison the CEO is even more at fault for not explaining things properly. He knew what was happening but didnt take more decisive action to train and protect the new player.
This situation happens HUNDREDS of times every DAY in this game.
"A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Kaarous Aldurald
ROC Deep Space The ROC
6465
|
Posted - 2014.05.22 15:41:00 -
[773] - Quote
Turdas Tundra wrote:[ I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.
I genuinely don't understand where you're getting this from. The community in game is one of the most helpful and friendly I have ever seen or heard of.
I've seen people get blown up, explain they were a noob, ask for assistance and been showered with isk by half the people in local. I've given out isk to more than a few new players as well.
Sure, if you cry and whine about things they will fall on you like the Sword of Damocles, but that is because you have demonstrated a poor attitude, which is to be punished.
Quote: No
So for god sake stop claiming that it is a fair fight and SP doesn't matter.
The two are different things. That's not a fair fight, but skillpoints aren't everything. They are not the defining factor in success in EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
6465
|
Posted - 2014.05.22 15:42:00 -
[774] - Quote
Ramona McCandless wrote:Kaarous Aldurald wrote:Turdas Tundra wrote: As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?
Should it be? Yeah, I mean why should it be? That AF costs 33mil and that T1 is 500,000isk. BUT Ive seen an Iteron kill a Falcon
There is a guy in my alliance who specializes in killing Tornados with exploration frigates. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Jenn aSide
Smokin Aces.
6528
|
Posted - 2014.05.22 15:43:00 -
[775] - Quote
Benny Ohu wrote:Jenn aside wrote:EVE has survived this long with damn near no internal documentation of a lot of things and with crappy attempts at tutorials this doesn't prohibit improvement of the system.
No it doesn't But how many times in human history have people taken something that was working just fine (in this case as evidenced by the continuation of EVE) and tried to 'make it better' only to make it worse.
Hell, how many times have we seen it in this game by well meaning Developers? I remember a null sec systems upgrades buff that was supposed to make things better (ie give us a reason to fight) which ended up giving us a reason to move alts to high sec lol.
I remember a massive change the the SOv system (from POS based to new structure base) that was supposed to make SOV null less grindy ...but made SOV warfare so Grindy whole coalitions grew up around the idea of not doing it lol.
I remember how CCP revamped tutorials in the past with the goal of retaining more players and such. We see how well that worked out as well
I think this thread (along with more of the threads without DEV tags in the F&I forums, hell even some with the tags) are pie in the sky type thinking without any caution or understanding of the past or of human nature. Good , sound progress comes from needs, not wants, and 'I want better pve' or 'I want more people to play EVE' aren't needs.
Quote: i don't care about which people around me are willing to put up with a poor user experience or poor support. i care about who wants to play my spaceships game. there's no indication that anyone who leaves due to poor support is someone who wouldn't like the game or who the community wouldn't want to play with.
It's not poor support. It's sandbox-style hands off Laissez-faire support. If a grown (or at least, over 12 lol) person can't be bothered to seek out the information they need (via people in the game or the easily accessible internet that they are also playing the game through) to make for themselves an enjoyable experience (like we've done for the last 11 years) then IMO they don't deserve the rewards to be had. It's the EVE way of life and I for one support it.
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4509
|
Posted - 2014.05.22 15:44:00 -
[776] - Quote
Kaarous Aldurald wrote:
There is a guy in my alliance who specializes in killing Tornados with exploration frigates.
I like to launch Scorch Bombs into Nullsec gate camps because its funny "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Kaarous Aldurald
ROC Deep Space The ROC
6466
|
Posted - 2014.05.22 15:52:00 -
[777] - Quote
Ramona McCandless wrote:Kaarous Aldurald wrote:
There is a guy in my alliance who specializes in killing Tornados with exploration frigates.
I like to launch Scorch Bombs into Nullsec gate camps because its funny
Never not bomb blues. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4511
|
Posted - 2014.05.22 15:55:00 -
[778] - Quote
Kaarous Aldurald wrote:Ramona McCandless wrote:Kaarous Aldurald wrote:
There is a guy in my alliance who specializes in killing Tornados with exploration frigates.
I like to launch Scorch Bombs into Nullsec gate camps because its funny Never not bomb
ftfy "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

SurrenderMonkey
Space Llama Industries
642
|
Posted - 2014.05.22 16:01:00 -
[779] - Quote
Kaarous Aldurald wrote:
The two are different things. That's not a fair fight, but skillpoints aren't everything. They are not the defining factor in success in EVE.
I would actually say it was a pretty fair fight. If we were talking about some steel-cage match scenario where we're forcing some 90 lb weaklings to face off against some huge frickin' serial crusher then, yeah, it wouldn't be "fair"....
...but we're not.
At what point did it actually become "unfair"?
When everyone undocked and the other guy was in a "better" ship? When everyone got in the same system? When they chose to engage their opponent on terms that were HIGHLY favorable to said opponent?
If they had shown up with some kiting condors, they could have very realistically killed the guy. Would it still be an "unfair" fight at that point? What does a "fair" fight even look like? A neck-and-neck race to the bottom of each other's EHP until one guy gets that last shot in first and wins the day? |

Jonah Gravenstein
Machiavellian Space Bastards
18424
|
Posted - 2014.05.22 16:01:00 -
[780] - Quote
Kaarous Aldurald wrote:There is a guy in my alliance who specializes in killing Tornados with exploration frigates. Marlona Sky specialises in killing everything, with haulers . Ventures are amusing as hell for killing stuff with too.
Nil mortifi sine lucre Never go full Ripard |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4514
|
Posted - 2014.05.22 16:03:00 -
[781] - Quote
Nerf Jump Sniping
Crap wrong forum/game/decade "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Kaarous Aldurald
ROC Deep Space The ROC
6472
|
Posted - 2014.05.22 16:04:00 -
[782] - Quote
SurrenderMonkey wrote: At what point did it actually become "unfair"?
When you install EVE.
The only such thing as a fair fight is when one or both parties screwed up badly.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Velicitia
Arma Artificer
2248
|
Posted - 2014.05.22 16:09:00 -
[783] - Quote
Ramona McCandless wrote: Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?
Assuming your scenario is the extent of communication ...
The newbro is at fault for doing something stupid, in the same way that it's my fault if I cut my hand when sharpening a knife, carving a turkey, etc. However, this is lessened somewhat due to EVE being a ***** at times and not always updating overview and local if you don't session change after a wardec goes live (e.g. trying to get a last bit of mining in before the dec activates).
The CEO is at fault for 1. not indicating what a wardec actually meant 2. not having a plan to keep people interested 3. not having people unfuck their overviews 4. not keeping an eye on people (especially newbros)
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4514
|
Posted - 2014.05.22 16:11:00 -
[784] - Quote
Velicitia wrote:Ramona McCandless wrote: Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?
Assuming your scenario is the extent of communication ... The newbro is at fault for doing something stupid, in the same way that it's my fault if I cut my hand when sharpening a knife, carving a turkey, etc. However, this is lessened somewhat due to EVE being a ***** at times and not always updating overview and local if you don't session change after a wardec goes live (e.g. trying to get a last bit of mining in before the dec activates). The CEO is at fault for 1. not indicating what a wardec actually meant 2. not having a plan to keep people interested 3. not having people unfuck their overviews 4. not keeping an eye on people (especially newbros)
\o/ we have synchronicity, control! "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Maldam
Imperial Academy Amarr Empire
6
|
Posted - 2014.05.22 17:32:00 -
[785] - Quote
Kaarous Aldurald wrote: As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?
Should it be?
Quote:
You needed/need a decent mentor
Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far
I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.
Wouldnt it fix the problem because then the community wouldnt be hostile to new players, they would be giving them the training they need?
But let me put this into perspective for you;
CEO: Ok theres a War Dec on, so please dont go mining Newbie: OK I wont
(1 dead Retriever later)
CEO: Ok, what did you do wrong? Newbie: I mined in a war CEO: And what did you learn? Newbie: Not to mine in a war
(Two Days & another KM later)
CEO: Why is there another dead Retriever? Newbie: I was bored so I was mining during a war CEO: GTFO of my corp
Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?
In the first instance, the "veteran" CEO has now got a bad taste for new players because he didnt listen, but by comparison the CEO is even more at fault for not explaining things properly. He knew what was happening but didnt take more decisive action to train and protect the new player.
This situation happens HUNDREDS of times every DAY in this game.
And in time, usually about the time of their initial subscription, newbies learn the deck is more stacked against them in this game than most any other MMO, and that it is very easy for them to get trapped in a situation where they can park themselves in a station and whistle while they train up skills and read about and listen to advice from veterans on how to play, or risk being out and about and ganked and blamed, or as many, maybe most do, decide this is not the game for them and move on to another game.
But hey, I am sure jazzing up the tutorials will change the heck outta that!
Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time. |

Galen Darksmith
Sky Fighters Sky Syndicate
244
|
Posted - 2014.05.22 17:52:00 -
[786] - Quote
Maldam wrote:
And in time, usually about the time of their initial subscription, newbies learn the deck is more stacked against them in this game than most any other MMO,
EVE is a complex game that isn't like any other MMO out there. This is what gives newbies a steep learning curve to overcome.
EVE doesn't "stack the deck." It doesn't need to.
Maldam wrote:and that it is very easy for them to get trapped in a situation where they can park themselves in a station and whistle while they train up skills and read about and listen to advice from veterans on how to play,
Hopefully that advice includes "No one can actually trap you in a station in hisec, shuttles and pods are your friends."
Maldam wrote:or risk being out and about and ganked
Getting blown up helps the newbie overcome fear of loss, which is pretty much the single biggest obstacle to having fun in EVE. If your fun relies on not having your spaceship pixel exploded ever at any time, this is not the game for you.
Maldam wrote:
But hey, I am sure jazzing up the tutorials will change the heck outta that!
The problem is that the tutorials don't set you up for the player interaction that is the bread and butter of EVE. Wardecs, AWOXers, thieves, ransoms, the tutorials do not really prepare a player to defend against or go out and do these activities. People need minimal guidance on "Lock red cross, shoot red cross, make sure you do X damage type and tank X damage type for these certain kinds of red crosses" because a brain-damaged monkey with no arms could do that.
Maldam wrote:Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.
No one's telling you that you have to PvP all the time. What they ARE telling you is that you have to anticipate someone trying to bring PvP to you, whether you want it or not. That's the sandbox: you get to do what you want, but so does everyone else. If what you want is to afk mine in a hulk all day, you can do that. Just don't cry because that leaves you vulnerable and people take advantage of that vulnerability. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Jenn aSide
Smokin Aces.
6528
|
Posted - 2014.05.22 18:15:00 -
[787] - Quote
Maldam wrote:
Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.
The attitude of the rest of this post is an example of what I'm talking about. You guys actually want MORE people who think like this playing EVE.
But this quoted sentence is the prime example. #1 it demonstrates a misunderstanding of what the EVE sandbox is (it doesn't mean you can do what you want, it means EVERYONE can do what they want including screwing with you).
#2. It falls back in the most enduring and insane EVE forum fallacy of all time: "you just want me to play your way"..
Who gives a Battlestar Galactica Frak about how you play? Does it bother you or anyone that last night I saved the damsel several times, killed Anire Scarlet 3 times and Went Berzerk 4 times? I never once git a convo from someone in null sec saying "dude, you're doing it wrong, you should be shooting at real imaginary people, not imaginary imaginary people!!".
This fallacy exists because people would rather think that someone's actions are personal (and therefor immoral) rather than understanding that everyone is just playing a video game and in a game like this people will screw with you.
|

SurrenderMonkey
Space Llama Industries
651
|
Posted - 2014.05.22 20:44:00 -
[788] - Quote
Maldam wrote:Blah blah blah, it's all so unfair, etc., poor newbies, blah blah blah.
I've been targeting high-sec mission runners lately, in the style described in this post. I would say that I'm only about 2% responsible for the death of any of the ****-fit battleships I've blown up in the process.
I mean, there's literally nothing I could do to them if they would just refrain from opening fire on me, right? When you get right down to it, they basically killed themselves - I just carried the bullet for a while.
I get a little thrill when they get engage, because for them to do so is so nonsensical that I always feel like it must certainly be a trap. They're going to wait for me to get into my 500m orbit, and then it's going to happen: He's going to hit me with dual webs and heavy neuts and his buddy is going to warp in and I'm going to get killed by a couple of newbs.
This never happens, but only because they don't realize they could do that.
This is representative of the type of thing that, yeah, actually can be solved by better educational resources. An educated newb in a properly fit battleship COULD bait, trap, neut, and spank me. They don't, though, because they're uneducated newbs who don't know how to fit a ship, don't understand the rules of aggression, and don't have any concept of the tactical landscape of the game, so instead they just blindly open fire on the blinky yellow guy and then spend a minute or two speaking unkind words about my mother until they pop. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
23
|
Posted - 2014.05.22 20:44:00 -
[789] - Quote
Jenn aSide wrote:Maldam wrote:
Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.
The attitude of the rest of this post is an example of what I'm talking about. You guys actually want MORE people who think like this playing EVE. But this quoted sentence is the prime example. #1 it demonstrates a misunderstanding of what the EVE sandbox is (it doesn't mean you can do what you want, it means EVERYONE can do what they want including screwing with you). #2. It falls back in the most enduring and insane EVE forum fallacy of all time: "you just want me to play your way".. Who gives a Battlestar Galactica Frak about how you play? Does it bother you or anyone that last night I saved the damsel several times, killed Anire Scarlet 3 times and Went Berzerk 4 times? I never once git a convo from someone in null sec saying "dude, you're doing it wrong, you should be shooting at real imaginary people, not imaginary imaginary people!!". This fallacy exists because people would rather think that someone's actions are personal (and therefor immoral) rather than understanding that everyone is just playing a video game and in a game like this people will screw with you.
This! A voice of Reason!
I don't mind HOW others play, and don't want to affect the level they can f*** with me, but lets have more, and better, (maybe shinier?) things to play with. B-) |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
420
|
Posted - 2014.05.22 21:09:00 -
[790] - Quote
PvE and mission running could definitely be more interesting, but then again, this game has so much more to offer.
Why is CCP is asking why EVE is not more popular than it is. That isn't even the question to ask, the real question is why don't more people play it, the distinction is important, since EVE is actually a very popular game among the community.
The same reason that makes EVE so unique is what makes the game difficult to play for extended periods of time. It is also what keeps the game worth playing and keeps out the idiots who just want your typical hack and slash brainless entertainment.
CCP aimed for the upper echelon of gamers and users, unfortunately there are few of us around, and even fewer with the time to play a game we love. Primary Test Subject GÇó SmackTalker Elite |

SurrenderMonkey
Space Llama Industries
652
|
Posted - 2014.05.22 21:12:00 -
[791] - Quote
BoBoZoBo wrote:
Why is CCP is asking why EVE is not more popular than it is.
They're not.
They gave a presentation on how they would like to enhance the NPE in an effort to introduce new players to broader aspects of the game. That presentation included some very vague, low-context, highly-obfuscated statistics about player retention, which were then creatively reinterpreted in a crappy blog post, which itself was used to derive a ludicrous assertion that Eve isn't more popular because its PvE is bad. |

Kaarous Aldurald
ROC Deep Space The ROC
6481
|
Posted - 2014.05.22 21:30:00 -
[792] - Quote
Hey guys, why isn't licorice more popular?
Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Khergit Deserters
Crom's Angels
3194
|
Posted - 2014.05.22 21:39:00 -
[793] - Quote
EVE is handicapped compared to other MMOs by its almost complete lack of bewbs and its total lack of bewty. It's done pretty well, considering. "Were [sic] not your monkey and so what?"-á -The Sex Pistols (2006) |

Vivec Septim
The Bene Gesserit Sanctuary Pact
23
|
Posted - 2014.05.22 22:30:00 -
[794] - Quote
New Player Experience needs to mix some more PvP/ Co-Op -centric mission lines (perhaps an agent that offers such missions, with time put into making them shine).
PvE needs something that can keep people challenged (at least for a while), encourages Co-Op play, and still allows for emergent gameplay (i.e. still scannable, still gankable, with the potential of a moderator able to control the engagement directly.
Doing these things won't kill what this game offers! It just gives something for people to do when not engaged in the politic of Null-sec, exploring WH with roadwarriors, engaging/disengaging in High-Sec wars (lol), and other things.
I -don't- want EVE to become PvE-centric.
Just give us the freedom to engage New Eden's missions and other things with more yay and less groans of pain from boredom. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2649
|
Posted - 2014.05.23 01:28:00 -
[795] - Quote
I'll take a crack at answering the question honestly:
It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.
Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives. |

Sibyyl
Brave Collective
1180
|
Posted - 2014.05.23 02:46:00 -
[796] - Quote
Kaarous Aldurald wrote:Hey guys, why isn't licorice more popular?
Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy. Well what really irks people is that EVE isn't just licorice.. it's black licorice. |

Galen Darksmith
Sky Fighters
245
|
Posted - 2014.05.23 03:35:00 -
[797] - Quote
Sibyyl wrote:Kaarous Aldurald wrote:Hey guys, why isn't licorice more popular?
Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy. Well what really irks people is that EVE isn't just licorice.. it's black licorice.
Candy racist. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
344
|
Posted - 2014.05.23 06:47:00 -
[798] - Quote
SmilingVagrant wrote:I'll take a crack at answering the question honestly:
It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.
Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives. The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.
A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so. |

Yang Aurilen
The Mjolnir Bloc The Bloc
150
|
Posted - 2014.05.23 07:09:00 -
[799] - Quote
Gully Alex Foyle wrote:SmilingVagrant wrote:I'll take a crack at answering the question honestly:
It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.
Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives. The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired. A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so. Manual piloting based on eye movements!! Of course it needs to be toggled on. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
345
|
Posted - 2014.05.23 07:23:00 -
[800] - Quote
Yang Aurilen wrote:Manual piloting based on eye movements!! Of course it needs to be toggled on. Yeah! And perhaps even more useful, selective graphical display of information based on head and eye movements.
But tbh, many improvements could be done right now. Simple example: why isn't there an option to highlight objects on- or off-gird in the overview? Or the option to set different colors for overview text, dynamically based on objects distance, or speed, or angular velocity? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4519
|
Posted - 2014.05.23 08:30:00 -
[801] - Quote
Gully Alex Foyle wrote: The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.
Wrong
Wrong way around
Game mechanics = ****
Control Methods = perfectly functional for the task "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
347
|
Posted - 2014.05.23 08:47:00 -
[802] - Quote
Ramona McCandless wrote:Gully Alex Foyle wrote: The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.
Wrong Wrong way around Game mechanics = **** Control Methods = perfectly functional for the task Sure, both boil down to personal opinion.
But what's not to like about mechanics that make almost any ship and weapon system useful, allow for extreme variety in engagements from 1v1 up to 1,000 v 1,000 (setting aside server issues), encourage complex hunt/run/bait gameplay?
What specifically is **** in your opinion and how should it be improved? |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4520
|
Posted - 2014.05.23 08:52:00 -
[803] - Quote
Gully Alex Foyle wrote: Sure, both boil down to personal opinion.
But what's not to like about mechanics that make almost any ship and weapon system useful, allow for extreme variety in engagements from 1v1 up to 1,000 v 1,000 (setting aside server issues), encourage complex hunt/run/bait gameplay?
What specifically is **** in your opinion and how should it be improved?
The **** part is that it is the same garbage MMO combat engine thats existed since the dawn of time
There is nothing that couldnt be played in a MUSH or MUCK text window.
The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance.
Its better than WoW's system, but barely.
By comparision, the GUI is perfectly fine. Its clear and scalable and I can see almost anything I need in a split second. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
347
|
Posted - 2014.05.23 09:01:00 -
[804] - Quote
Ramona McCandless wrote:The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance. This is actually UI, not PVP mechanics and I agree, it's part of what I was saying. Even though your own shield/armor/hull GUI and your targets' do a pretty decent job in conveying what's going on, it's one of the things that actually don't need much improvement imo. |

La Rynx
School of Applied Knowledge Caldari State
16
|
Posted - 2014.05.23 09:12:00 -
[805] - Quote
Why not more Popular?
From what side? Lot of ppl here hate WoW and their players. So some of Eve players don't like what other ppl consider fun. Would there be a more even distribution of "good and bad" more ppl could get attracted.
Sandbox? What Sandbox? Go Mining, get bunoed. play missions, get pirated. You have to do certain things and can't do certain other things.
You better have a Sado/Masochistic streak in you blood vessel tp play it. Or you dont give a ****, but why should you play it then?
|

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4520
|
Posted - 2014.05.23 09:18:00 -
[806] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:The industry needs something new (and I dont mean that awful occulous thing) rather than the same old tedius "x hits y for 4 hip points" messages that cycle too quickly to be of relevance. This is actually UI, not PVP mechanics and I agree, it's part of what I was saying. Even though your own shield/armor/hull GUI and your targets' do a pretty decent job in conveying what's going on, it's one of the things that actually don't need much improvement imo. I like your conversational style, refreshingly non-confrontational.
The gui part of those can be turned off, though, if it bothers you. Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4520
|
Posted - 2014.05.23 09:19:00 -
[807] - Quote
La Rynx wrote: You better have a Sado/Masochistic streak in you blood vessel tp play it.
It does help.
Its called the XXX Gene
It keeps U/us above the rest of you "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
51
|
Posted - 2014.05.23 09:27:00 -
[808] - Quote
Gully Alex Foyle wrote:SmilingVagrant wrote:I'll take a crack at answering the question honestly:
It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.
Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives. The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired. A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so.
Both PVE and PVP mechanics are _incredibely_ outdated in this game. What makes the former more interesting are the potential interactions and depht it has to offer in some cases, but it doesn't change the fact the gameplay is still rudimentar. If Eve had some kind of spaceship arena simulator, everyone would get bored to death because at that point only the gameplay is at stake, and it's not intrinsically fun.
And this is probably the main reason this game isn't more popular and probably never will - most MMO gamers thesedays are more concerned about a more immediate representation of playing skill, and gratification for doing so and not so much about finding ways to explore and interact with others in a virtual world. The information overload required to start playing this game is also another barrier, though it's not the main one from my point of view. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4520
|
Posted - 2014.05.23 09:30:00 -
[809] - Quote
Nick Starkey wrote: And this is probably the main reason this game isn't more popular and probably never will - most MMO gamers thesedays are more concerned about a more immediate representation of playing skill, and gratification for doing so and not so much about finding ways to explore and interact with others in a virtual world.
An immeadiate represention of player skill is to survive regardless of interface
"Gamers" is such horrible word.
It just makes me think of CoDkids and WoWheads.
And Mass Effect fans.
*shudder* "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
347
|
Posted - 2014.05.23 09:30:00 -
[810] - Quote
Ramona McCandless wrote:Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now. This is exactly what i meant by UI improvement!
Semantics aside, I believe we're basically saying the same thing. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4524
|
Posted - 2014.05.23 09:45:00 -
[811] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:Its the D&D style method of damage calculation and application thats the problem, though the whole transversal etc is okay it needs to be made clearer or at least presented in an easier way for new players to grasp. The Tactical Overlay should be rejigged to be more useful I think, but Im waffling now. This is exactly what i meant by UI improvement! Semantics aside, I believe we're basically saying the same thing.
Yeah I think you are probably right
"A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |

Galen Darksmith
Sky Fighters
248
|
Posted - 2014.05.23 14:53:00 -
[812] - Quote
La Rynx wrote:Why not more Popular?
From what side? Lot of ppl here hate WoW and their players. So some of Eve players don't like what other ppl consider fun.
Well, no, I don't consider grinding scripted PvE encounters over and over again on the off chance that some piece of gear drops so that I can help my guild grind the encounter 0.5% faster the next 100 times we run it until everyone has their gear and we can move on to the next scripted PvE sequence to be very fun at all.
I also think that Twilight is terribly written literature followed by equally terribly acted movies, that McDonalds is bad for your health, and several other "controversial" opinions.
Just because a lot of people like something doesn't mean that thing is good.
La Rynx wrote:Would there be a more even distribution of "good and bad" more ppl could get attracted.
Sandbox? What Sandbox? Go Mining, get bunoed. play missions, get pirated. You have to do certain things and can't do certain other things.
I've never understood why people seem to think that sandbox = complete safety from other players. That's the OPPOSITE of a sandbox: you're imposing arbitrary rules and restrictions that keep interesting things from happening in the game. Of course, people who play the game to do the same scripted thing over and over again without interruption get upset at this, but then given that WoW already exists, I'm not too sympathetic to their plight.
You can always counter what the other person throws at you. But if you're angry about having to counter them in the first place, then EVE isn't for you. Sorry.
La Rynx wrote:You better have a Sado/Masochistic streak in you blood vessel tp play it. Or you dont give a ****, but why should you play it then?
It's called, "Not being an incredible weenie," you should try it sometime.
Seriously, it's a video game, the worst that can happen is you lose some internet space pixels. Take losses on the chin and figure out how you can keep them from happening again. Chances are that there's a way to counter the exact activity that's got your bum aching. "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler |

Jenn aSide
Smokin Aces.
6547
|
Posted - 2014.05.23 14:57:00 -
[813] - Quote
Sibyyl wrote:Kaarous Aldurald wrote:Hey guys, why isn't licorice more popular?
Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy. Well what really irks people is that EVE isn't just licorice.. it's black licorice.
Militant voice:
Why the Licorice gotta be Black? And why no mention of oppressive White Licorice tryin to hold a man down (with diabeetus)
/Militant voice. |

Miss Masquerade
Federal Navy Academy Gallente Federation
2
|
Posted - 2014.05.23 15:10:00 -
[814] - Quote
There is no way to show off your mighty collection of purples outside of Jita.
Without the risk of losing it.
Thats why |

Kaarous Aldurald
ROC Deep Space The ROC
6490
|
Posted - 2014.05.23 15:11:00 -
[815] - Quote
Jenn aSide wrote:Sibyyl wrote:Kaarous Aldurald wrote:Hey guys, why isn't licorice more popular?
Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy. Well what really irks people is that EVE isn't just licorice.. it's black licorice. Militant voice: Why the Licorice gotta be Black? And why no mention of oppressive White Licorice tryin to hold a man down (with diabeetus) /Militant voice.
Once again, my friend, you have caused me to have to clean off my monitor.
But I do agree, this thread needs more Wilford Brimley. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.23 15:37:00 -
[816] - Quote
Ramona McCandless wrote:Control Methods = perfectly functional for the task I disagree. Apart from PvE so crap as to be a joke I think the control system also seriously lets this game down.
You're flying along in an inty doing 5km/s. Having got to the desired range on your target you want to now orbit that target at your current range.
Do you:
a) Right click the target, select 'Orbit At Current'.
b) Right click the 'Orbit at' overview button, enter your current range, and then click the Orbit button or Orbit keyboard shortcut.
c) Press the 'Orbit at Current' shortcut key?
If 'a', the range you orbit at using the 'Orbit at Current' menuitem is the range you were at when you started opening the menu, _not_ the range you are at when you actually click the menuitem. So doing 5km/s you have to wait until you reach the range you want to be at, start opening the menu (during which time you are massively overshooting your intended orbit range), click the 'Orbit at Current' menuitem, at which point your ship then attempts to backtrack to your intended orbit range (assuming you didn't already get webbed/scrammed).
If 'b' then having to use both mouse and keyboard to enter the range manually is far too time consuming to have to do at 5km/s in a combat situation. This is aggravated by the way the keyboard shortcuts work, which mean you either have to use the mouse to select the target first and then click the keyboard shortcut (and risk the shortcut not working if the Overview loses focus), or click the target while holding the shortcut key down (and risk activating the command on the wrong target if the view moves or picking a target out of a tight cluster of objects).
If 'c' then you aren't playing Eve because it doesn't have this or various other really basic flight control keys, is never likely to, and even the ones it does have work so badly as to be practically useless. |

Jenn aSide
Smokin Aces.
6548
|
Posted - 2014.05.23 15:39:00 -
[817] - Quote
Galen Darksmith wrote:
I've never understood why some people seem to think that sandbox = complete safety from other players.
This is the sand box some people think they are in http://www.notimeforflashcards.com/wp-content/uploads/2012/03/50-outside-activities-for-kids-sandbox.jpg
This is the sandbox they are really in (EVE): http://i.imgur.com/vqrNk.jpg
|

Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
229
|
Posted - 2014.05.23 15:42:00 -
[818] - Quote
Because of Pingu. I have tin foil hat trained to 5. |

Jenn aSide
Smokin Aces.
6548
|
Posted - 2014.05.23 15:46:00 -
[819] - Quote
Neutrino Sunset wrote:Ramona McCandless wrote:Control Methods = perfectly functional for the task I disagree. Apart from PvE so crap as to be a joke I think the control system also seriously lets this game down. You're flying along in an inty doing 5km/s. Having got to the desired range on your target you want to now orbit that target at your current range. Do you: a) Right click the target, select 'Orbit At Current'. b) Right click the 'Orbit at' overview button, enter your current range, and then click the Orbit button or Orbit keyboard shortcut. c) Press the 'Orbit at Current' shortcut key? If 'a', the range you orbit at using the 'Orbit at Current' menuitem is the range you were at when you started opening the menu, _not_ the range you are at when you actually click the menuitem. So doing 5km/s you have to wait until you reach the range you want to be at, start opening the menu (during which time you are massively overshooting your intended orbit range), click the 'Orbit at Current' menuitem, at which point your ship then attempts to backtrack to your intended orbit range (assuming you didn't already get webbed/scrammed). If 'b' then having to use both mouse and keyboard to enter the range manually is far too time consuming to have to do at 5km/s in a combat situation. This is aggravated by the way the keyboard shortcuts work, which mean you either have to use the mouse to select the target first and then click the keyboard shortcut (and risk the shortcut not working if the Overview loses focus), or click the target while holding the shortcut key down (and risk activating the command on the wrong target if the view moves or picking a target out of a tight cluster of objects). If 'c' then you aren't playing Eve because it doesn't have this or various other really basic flight control keys, is never likely to, and even the ones it does have work so badly as to be practically useless.
Talking about overthinking a problem. What you should have done was looked at your ship before undocking, noticed the range of whatever weapons and modules that would cause you to want to orbit at a certain range, undock and set your orbit range. 2 clicks (click on target ship, click 'orbit' on the overview) and done.
2 clicks in combat is too much for you?
Right now thousands of people are playing EVE orbitting things with no problem at all. Ever consider that it's not a problem with the flight controls, but with how you use them?
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.23 15:53:00 -
[820] - Quote
That there are workarounds does not negate my actual point, which is that ship controls in Eve are woeful (actually worse than any other game I can recall). |

March rabbit
Federal Defense Union
1490
|
Posted - 2014.05.23 15:58:00 -
[821] - Quote
Neutrino Sunset wrote:Ramona McCandless wrote:Control Methods = perfectly functional for the task I disagree. .... i can only add constant spamming of mouse/buttons and lots of hand work in amy pvp operation (outside of F1 monkeying). It's not that bad itself but adding server ticks and network lags makes it all one big clickfest....
For little example: you gate camping someone with cloak. 1) target appears 2) you press "approach" and "lock" 3) target cloaks up 4) ... after some unpredictable time (because of server ticks and network lags) your ship drops speed and stops 5) to continue approaching you need to press button "+" on your HUD (or how is the name of that thing with capacitor and stuff inside your screen?). 6) ... but until ship starts to stop your "+" doesn't help. Result: you need to spam button "+" to make it do its job.
And these spams are EVERYWHERE. Are key spams good for the game like Eve Online? Not sure The Mittani: "the inappropriate drunked joke"
|

Kaarous Aldurald
ROC Deep Space The ROC
6492
|
Posted - 2014.05.23 16:01:00 -
[822] - Quote
Neutrino Sunset wrote:That there are workarounds does not negate my actual point, which is that ship controls in Eve are woeful (actually worse than any other game I can recall).
It's not a flight simulator. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

March rabbit
Federal Defense Union
1490
|
Posted - 2014.05.23 16:07:00 -
[823] - Quote
Kaarous Aldurald wrote:Neutrino Sunset wrote:That there are workarounds does not negate my actual point, which is that ship controls in Eve are woeful (actually worse than any other game I can recall). It's not a flight simulator. ... but it uses strange things like speed: linear, tracking, angular, etc... ... but it uses ranges...
The Mittani: "the inappropriate drunked joke"
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.23 16:21:00 -
[824] - Quote
SurrenderMonkey wrote:d) None of the above. I set my desired orbit distance for my ship and fit before I undocked. I hold the orbit hotkey and click on my desired orbit target in the overview. I'm surprised you've never been caught out by the issue where holding down a hotkey and clicking in the overview can easily result in you performing the wrong action on the wrong object as the overview add/removes/resorts items. |

SurrenderMonkey
Space Llama Industries
668
|
Posted - 2014.05.23 16:23:00 -
[825] - Quote
Neutrino Sunset wrote:SurrenderMonkey wrote:d) None of the above. I set my desired orbit distance for my ship and fit before I undocked. I hold the orbit hotkey and click on my desired orbit target in the overview. I'm surprised you've never been caught out by the issue where holding down a hotkey and clicking in the overview can easily result in you performing the wrong action on the wrong object as the overview add/removes/resorts items.
Uh... overview sorting locks while you're holding a hotkey. I've actually had the opposite issue on occasion with pods - I'll hold ctrl in anticipation of locking the pod, expecting it to show up at the top of the list based on range, and then it gets appended to the bottom because the sorting is locked.  |

Tosawa Komarui
Useless Incorporated
2
|
Posted - 2014.05.23 21:36:00 -
[826] - Quote
the tutorial being as bad as it is is probably one of them, twice this year i have been unable to get a friend through the tutorial in one peice. of course i have no problem going out there and getting them sorted with the game and teaching them things, but if they did not have this help they would probably have given up on whatever various part of the tutorial broke this particular time and with that the game as well |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2014.05.24 11:55:00 -
[827] - Quote
SurrenderMonkey wrote:Uh... overview sorting locks while you're holding a hotkey. Well I never knew that, thanks for the tip.
|

Silky Cyno
School of Applied Knowledge Caldari State
29
|
Posted - 2014.05.24 13:22:00 -
[828] - Quote
I think the gear grind MMO players that move around alot from game to game, trying to turn every game into world of warcraft just can't handle EvE.
Its like going from playing Candyland to Axis and allies. |

Brewlar Kuvakei
Adeptio Gloriae
320
|
Posted - 2014.05.28 18:27:00 -
[829] - Quote
Silky Cyno wrote:I think the gear grind MMO players that move around alot from game to game, trying to turn every game into world of warcraft just can't handle EvE.
Its like going from playing Candyland to Axis and allies.
They can't handle Eve because CCP set up a pet player base years ago any one joining now is at such a disadvantage that there is zero point. |

SurrenderMonkey
Space Llama Industries
751
|
Posted - 2014.05.28 18:29:00 -
[830] - Quote
Brewlar Kuvakei wrote:Silky Cyno wrote:I think the gear grind MMO players that move around alot from game to game, trying to turn every game into world of warcraft just can't handle EvE.
Its like going from playing Candyland to Axis and allies. They can't handle Eve because CCP set up a pet player base years ago any one joining now is at such a disadvantage that there is zero point.
Do you ever stop whining about favoritism that doesn't actually exist?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Bro Tatoe
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.28 19:36:00 -
[831] - Quote
"Why Eve isn't more popular?"
Because EVE is s**t. |

Scipio Artelius
The Vendunari End of Life
1710
|
Posted - 2014.05.28 20:17:00 -
[832] - Quote
Bro Tatoe wrote:"Why Eve isn't more popular?"
Because EVE is s**t. In what way?
Im fairly certain this would actually come back to, not EvE being s**t, but you being s**t at playing it. Its always easier to blame the game than it is to take responsibility for the way you play it. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

OffBeaT
Caldari Provisions Caldari State
5
|
Posted - 2014.06.01 02:28:00 -
[833] - Quote
Neutrino Sunset wrote: Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?
Thats me alright staying for the team work, the trust in you all, the love for evryone of you.
PvE? |

Vivec Septim
The Bene Gesserit Sanctuary Pact
29
|
Posted - 2014.06.01 02:33:00 -
[834] - Quote
Some love and care from CCP on PvE would be oh so nice. <3 |

Kaarous Aldurald
ROC Deep Space The ROC
6620
|
Posted - 2014.06.01 02:36:00 -
[835] - Quote
Don't necro threads. This thread was finally resting in peace. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Vivec Septim
The Bene Gesserit Sanctuary Pact
29
|
Posted - 2014.06.01 02:37:00 -
[836] - Quote
That would be on Offbeat. I just responded lol. |

Kaarous Aldurald
ROC Deep Space The ROC
6620
|
Posted - 2014.06.01 02:39:00 -
[837] - Quote
Vivec Septim wrote:That would be on Offbeat. I just responded lol.
Nor was my post directed at you. It just registered with the forum way after I posted it for some reason. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
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