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chaosgrimm
Universal Production and Networking Services
119
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Posted - 2014.05.12 17:28:00 -
[1] - Quote
Resists? Calibration? Cargo? |

chaosgrimm
Universal Production and Networking Services
120
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Posted - 2014.05.12 19:59:00 -
[2] - Quote
CCP Rise wrote:We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical.
Players will expect that gap to be filled in the future. Are there any plans of added a cal/min pirate? Would it be possible to add a bit of lore to ML for this ship and give it a minmatar bonus. |

chaosgrimm
Universal Production and Networking Services
120
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Posted - 2014.05.12 20:04:00 -
[3] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L.
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
Bit too close to a phoon imo
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chaosgrimm
Universal Production and Networking Services
120
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Posted - 2014.05.12 20:06:00 -
[4] - Quote
Arthur Aihaken wrote:chaosgrimm wrote:Bit too close to a phoon imo Yeah, but it's black.  lol |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.15 20:50:00 -
[5] - Quote
Would like to see a minmatar bonus instead of gallente. Gallente impacting 5 of 7 pirate lines is stupid and ppl will still want a minmatar caldari ship. If adding a new faction isnt possible, why not add new lore to Mordus surrounding this ship?
Gallente have been getting quite a bit lately. Why devs <3 gallente so much? Moros, mega, t1 industrals, cap and med hybrids > proj since the TE nerf, drone buffs, armor buffs, 2 new pirate lines if you include this, 90% webs, etc. |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.15 21:11:00 -
[6] - Quote
Lephia DeGrande wrote:Stop whining about that Gallerte skills, god damit! legit concern, as a matter of fact looking back on the t1 industrial rebalance concerning racial inequality...
CCP Rise wrote: We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5...
also:
CCP Rise wrote: Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial inequality. Based on feedback I'm now hoping you guys will be fine with this inequality, as long as it isn't so favored towards Gallente that no one would ever train another race for hauling.
Frustrating that the gallente skill is being used just because of lore... |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.18 00:46:00 -
[7] - Quote
Sniper Smith wrote:To be fair.. the Gal are a very open and liberal people.. It makes sense for them to have presence in all areas.. for moreso than a race of Accountants, Heavens Gate Cultists, and extras from Mad Max..
Don't get me wrong, I wanted Caldari + Minm too.. But I see the lore reason for this, and for most of the others.. and can understand why the Gal would be more common an influence with all these factions.
The sad one is SOE.. Gal.. okay.. Amarr? Well the Amarr and SOE and negative to eachother.. made no sense..
Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse. |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.18 11:16:00 -
[8] - Quote
Sniper Smith wrote:chaosgrimm wrote: Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse.
Well the Lore says they were Galente, and defected to the Caldari during the Gal-Cal war.. The Cal provided them with the best tech.. Actually really makes sense with the bonuses too.. The drone tech was really developed during the Gal/Cal war, so that wouldn't really benefit them.. but for all we know the Gal already had good Scram tech, so having it as the bonus works well. They are Intaki, that means defected or not, they still have ties to the Federation.. at least historically. It really does make a lot more sense than trying to shoehorn in a connection to the Minmatar that doesn't exist in lore, or any Amarr for no good reason. It makes sense as lore should not be the driver of imbalance. Lore is tossed aside in other rebalances. For example, the vargur:
Quote:Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Yet, after the rebalance it has ewar immunity and an amazing tank....
There is no reason to make the gal BS skill more valuable than other BS skills. |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.20 12:54:00 -
[9] - Quote
HiddenPorpoise wrote:The two reasons for it being Cal-Gal are that when they first showed up after defecting they brought a massive amount of hardware to reverse engineer, and two, ship practice is still Gallente; small crews, robots clean the hallways instead of interns, and all that jazz.
It's not like Minmatar like Caldari either.
Sansha is Am/Cal because Sansha is Caldari and the first slave crews had to came from somewhere they wouldn't be missed.
At the end of the day you are still arguing that lore should be one of the main drivers of balance.
If they wanted to, they could make up any number of reasons to make it cal/min or not give any reason at all. I really haven't seen anything like this before from CCP, where imbalance is created because of lore. If anything, they ignore it when they balance things. Ex vargur is still owned by boundless creations.
Seems like favoritism to me. Lore isn't a good excuse |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.22 02:26:00 -
[10] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks. also, minmatar BS skill |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.22 10:37:00 -
[11] - Quote
Lol, really? from the guy who asks for more dps every time a battleship pops up in one of these threads. |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.22 12:02:00 -
[12] - Quote
Just throwing an idea out there.
Scrap point range, instead:
Say the awesome missile velocity is from overloading the missile's propulsion system. This causes increased fuel consumption hence the flight time penalty, but also lowers the integrity of the missile, resulting in increased exp rad and/or deceased explosion velocity based on the amount of time the missile is in flight.
Then have the minmatar BS bonus lower the exp rad and/or increase exp velocity.
The result would be kinda like missile falloff and make these ships cool brawlers. |

chaosgrimm
Universal Production and Networking Services
121
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Posted - 2014.05.23 00:19:00 -
[13] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:Ok this is the first time I ever write this to one of your posts... but I think you may have had a good idea. Thanks. I guess most of the pro-Minmatar players must have glossed over it since I didn't hear anything (which is strange, because I thought for sure they would've perked up at the prospect of having an additional Minmatar racial bonus). I am pro minmatar bonus. 2 reasons ur cal/gal/min idea doesn't appeal to me.
1) can't see it happening, it would be like a whole new class of battleship
2) wanting cal / min is about the not wanting a gallente bonus as much as it is about wanting a minmatar one. Ur idea still gives the gallente BS skill more value compared to the other BS skills |

chaosgrimm
Universal Production and Networking Services
127
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Posted - 2014.05.28 11:35:00 -
[14] - Quote
Malcolm Malicious wrote:Arthur Aihaken wrote:Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who? What's a CCP Rise
I think it is a type of poker hand. |
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