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Thread Statistics | Show CCP posts - 1 post(s) |
DanMck
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Posted - 2006.05.29 14:01:00 -
[1]
also when you see a target and he docks , after spotting your amarr ship what does he do ?
goes and fits something to increase his em and theratic resists , so he is twice as hard to kill
and i can't blame them as i would do it aswell
we need to be able to vary the damage output so we can be more difficult to predict
don't need to hit harder just hit with kin or exp
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DanMck
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Posted - 2006.06.04 08:30:00 -
[2]
Edited by: DanMck on 04/06/2006 08:32:53 also what about a change all frequency crystals option ?
no faster than current manual method but saves you getting arm ache changing them when something moves out of optimal
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DanMck
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Posted - 2006.06.10 09:54:00 -
[3]
Originally by: Lucian Alucard
-Apoc needs 1500 more grid and 80 more cpu amd 250 more cap,change -10% to Large Energy Turret Cap use to -15%
-Armageddon should get a 2k grid increase and 75 more cpu
-Drop the cap activation cost on T2 Tachs by .625
-the fall off on Mega Pulse Laser II should drop by a factor of 800 meters and the damage uped by .285
Apocs should be able to easily fit a full kit of ANY sized tachs with just ONE RCU 2,the damage on the apoc with Tachs is nerfed by being limited to 2 damage mods usually this goes in favor of longer range,this negated the burst damage boost seeing as that only comes in to true fruition once you have a max limit of damage mods,which the apoc can't fit since even it need s 2 rcu 2s to kit a full rack of T2 Tachs.
The Geddon deserves the boost in grid as well since its kinda the swiss army knife of the fleet,it has a decent drone bay,7 turret points, see this ship could easily be fixed by increasing the cap bonus by 2.5%,so it would read 12.5% per level so at BS level 5 you have -62.5% off cap. So guess what you now can tank and gank with a megathron instead of trying to out range him and slow him down with 5 webby drones,that space can now go to other types of drones for defence against frigs.
The Apoc is supposed to be the long range master of the two,limiting it in practicality to 2 damage mods is lame as can be only other choice i see you having is giving it a 8th low slot. Short range it sucks as it should but long range it should pwn,not insta pop bs like the temp should but be the guy who tho might not be the biggest threat to the enemies bs but is the biggest to everyone smaller then him.
The geddon is supposed to be the damage king and thats great let it remain that way but she does need more defence but not at the expense of making it even more godly with tachs, hence the cap bonus differance between the two,the Apoc gets more cap and uses less then the Geddon but the geddon gets blistering dps as a counter point to its inefficentcy. The Geddon should have the capability to adapt to most situations on the battlefeild and to more aptly use its wepon of choice,the Mega pulse II, as is I have to try and beat a blasterthron at his own game,which is a gamble and a half for even the highest sp'd pilot,the ONLY way I can kill a domi is to drop webby drones,slow him down and mwd out of his effective optimal range and practically snipe him with mega pulse IIs and even then all he has to do is warp out since I am out of Warp Disruption range. This also applies to Temps and Typhoons. And fighting a Raven is practically suicide if the guy is more then a year old.
Also Radio Crystals now need to get SOME thermal hp back. I understand you want pvp to last longer but making one race have an almost impossibly high learning curve is not the way to do it.
couldn't have put it better myself
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DanMck
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Posted - 2006.06.14 12:33:00 -
[4]
Originally by: BirdBleed we dont use ammo :/
yep we don't and it looks like it's not worth it
exp damage crystals reduce em damage (skill based at worst) change all crystals options to change all types in one click (takes same time as doing it manually , so no boost just more time to access fight then changing crystals) lower beam grid fitting increase overall cap for ships review of midslot layout for all ships possible ship bonus for fitting armour plates ?
my 10p
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DanMck
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Posted - 2006.06.15 09:58:00 -
[5]
Originally by: Exiled One 22 pages of whine and no reply from a dev, no? Well you think it's ******* fun to have 92.5% clean em resistance on minmatar t2 ships and 69-74% with 1 adaptive energized t2 (ONE bloody energized adaptive nano friggin membrane) on any ship with a clean EM resistance of 60%. Good job.
i found this out the hard way
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DanMck
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Posted - 2006.06.20 18:57:00 -
[6]
change all crystal option !
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DanMck
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Posted - 2006.06.23 14:16:00 -
[7]
Originally by: Andreask14
You heard the man !
Fit projectiles on Amarrian BS, and they might beome competitive.
Nice balance.
so the 6 months of training on lasers is a waste of time , i was told to pick caldari when i started the game but i liked pretty lights , dam those lights
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DanMck
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Posted - 2006.06.25 18:00:00 -
[8]
increase cap per ship please by default
or another cap related skill please
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DanMck
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Posted - 2006.07.02 11:38:00 -
[9]
Originally by: BirdBleed
Originally by: Nifel Edited by: Nifel on 01/07/2006 17:32:57
Base damage with max skills and no fittings for 800mm AC T2: 0.901097 damage modifer per second Base damage with max skills and no fittings for MPII: 1.0033312
Take into account that you fight in falloff with acs most of the time, while using a really slow boat and lasers have higher damage + way better optimal which suits the amarr boats, and I have absolutely no clue what you're on about.
do those factor in ship bonuses ?
xendie dunno what you are on about but u are doing amarr no favours :P
all that needs to be changed is
***EAMNs need EM resist removed/reduced, likewise for invul and explosive ***APOC needs cap bonus changed to resist bonus ***retri needs mid slot and minus useless hi slot ***t2 crystals that have less shots but are eaiser to make (20 mil in crystals is more reasonable than 60) ***OMEN/ZEALOT need 5th turret slot (this will bring both ships max DPS on par with other hacs/t1 cruisers max DPS) ***lazer cap bonus needs to be changed from 10% per lvl to 12.5% per lvl ***khanid ships need rework ... see sarmauls thread :)
do the minny/gallante whiners have any problems ? or are these changes too much to ask ?
/signed
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DanMck
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Posted - 2006.07.03 15:31:00 -
[10]
change all crystal option , 1 mid slot on my af
help me please
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DanMck
Amarr Rionnag Alba Ratel Alliance
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Posted - 2006.09.29 17:57:00 -
[11]
Originally by: Godar Marak I really wish idiots would stop trolling this thread.
agreed and they probably are typing it while they have eve minimzed with the EMP ammo in the cargo hold
gives us more damage type options and please make our set up less predictable
cheers
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