| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Hellspawn01
Amarr
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Posted - 2006.08.02 16:28:00 -
[1]
Dont remove the cap bonus from the apoc.
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Hellspawn01
Amarr
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Posted - 2006.08.02 17:01:00 -
[2]
Originally by: smoogie Agreed, make the Apoc into a droneboat with a tracking disruptor range bonus.
Then we have a bigger pilgrim/curse with 8 guns.
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Hellspawn01
Amarr
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Posted - 2006.08.05 11:29:00 -
[3]
Edited by: Hellspawn01 on 05/08/2006 11:29:16 You can talk about solutions and issues but nothing will be getting boosted or even fixed in a better way as long as tuxford has the nerfhammer.
(Tuxford, prove that I¦m wrong )
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Hellspawn01
Amarr
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Posted - 2006.08.15 15:20:00 -
[4]
Originally by: eleet hackstress Lots of silly stuff
Post with your main.
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Hellspawn01
Amarr
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Posted - 2006.08.17 10:49:00 -
[5]
Quote: Hellspawn01 > I want an explosive crystal Hellspawn01 > or EM hybrid ammo Ratzap > I want an 18 year old nympho sex slave but I don't think either of us will be happy anytime soon
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Hellspawn01
Amarr
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Posted - 2006.08.18 14:48:00 -
[6]
Originally by: Martinez After 75pages didnt the devs respond? i guess we need to add 11 more pages to get a response from the devs.
amarr dont need a torp boat, they need a drone bs. that would break the painful cycle amarr is in where all the ships have the same layout. if they are stuck on a 8 turret or 8 launcher bs then make the teir 2 bc a drone boat. give us some mids slots on a ship and make med guns easier to fit. i admit the amarr have a few good pvp ships, the geddon if fine, the zealot is ok, the curse and pilgrim are fine, and the absolution other than the problem that all bc have with agility and sig radius is fine. but the apoc is not worth anything other than being a poor mans mining barge, or a npc ship at best. the maller, omen, augor, any frig other than the punisher are all crap. sac is better than it was but is still garbage, the interceptors are awful unless you are afk flying though empire. the ass frigs leave alot to be desired. amarr is the ship that pirates love to fly up against and gank, they are easy to tank, smaller drone bays, and no ew make amarr easy targets. ccp wanted people to specialize so people have. ccp owes the amarr pilots for boosting every race while nerfing amarr. i agree in the begining of eve amarr was the race to be, but alot has changed in 3 and half years. the amarr bonus to cap reduction is not a bounus, amarr pilots are going up against ships that have two bonuses, and yes i know minmatar pilots say well without the rof bonus there guns would not work, yes they would, it would not shut your ship down shooting your guns as that bonus not on the ships would do to amarr. as for the ammo thing, i would gladly change ammo reloading over only having 2 damage types, slow ships, no ew, and small drone bays. this is a player from the being of eve asking ccp to give a response to the amarr pilots. will i quit eve if they dont fix amarr? no. i just want a response so i know which direction to go in. if amarr dont get a fix in pvp i will have to move to another race or just accept flying a weaker race and keep this thread going to annoy all the amarr haters and start new threads till our problem is answered. either way this wont be the last post or thread on this issue.
Hope it helps abit 
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Hellspawn01
Amarr
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Posted - 2006.08.20 16:41:00 -
[7]
Evil page number reached. C¦mon devs.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.17 12:37:00 -
[8]
What about the missing damage bonus on T1 amarr ships? Laser damage comes from skills only till you fit damage mods. Other races have a build in bonus but with lasers, you can fit them on any ship and dont lack any damage, just the cap usage reduction is missing.
I say thats a big point for amarr there.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.17 14:03:00 -
[9]
Originally by: LordChaos
Originally by: Hellspawn01 What about the missing damage bonus on T1 amarr ships? Laser damage comes from skills only till you fit damage mods. Other races have a build in bonus but with lasers, you can fit them on any ship and dont lack any damage, just the cap usage reduction is missing.
I say thats a big point for amarr there.
the cap bonus helps alot and i mean ALOT lol and i wouldnt fit them on any other race u know y? check Amarr gun grid requirments and check other races and check Cap of the ships.
Apoc the biggest amarr bs cant fit a full rack of tech2 tachs without having 2 RCU2s while the tempest /megat/raven have no problem fitting a full rack of their guns.
and Amarr dont have a damage bonus cause their guns start off with more damage then the rest............. i think thats y lol
Thats correct. But mega has only 7 guns and tempest only 6. Apoc needs 1 RCU II for 7 guns even with the biggest grid of all BS, its the 8th gun thats the problem(before LAR).
22.275 Grid with Engineering 5 32.235,94 Grid with 2x RCU II 29.700 Grid needed for 8 Tachyon II with AWU 5
You could change it for an officer PDU instead of a 2nd RCU II which should do the job btw.
But still I dont see much where you could boost amarr. I mean, amarr have more armor, more if not most cap in all classes, more turrets, good tracking, great tanks and can fight at all ranges. Maybe the crystals need a look at cuz we only do 2 damage types but that counts for hybrids too.
Lets see if Tuxford says anything about this topic in here before Kali hits.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.17 15:38:00 -
[10]
I had wreckings of 1700 with my Tachyon II. Someone had wrecking of 2700 with a 1400 II. Best I had with a 425mm II railgun was 1100, maybe someone can post a higher number to compare. And a T2 damage torp hit would help here.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.02 11:44:00 -
[11]
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
But we cant have an amarrian missile boat (1st sacrilege) so we get a 3rd turret ship.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.02 23:04:00 -
[12]
Originally by: Horza Otho Edited by: Horza Otho on 02/10/2006 22:47:49
Originally by: Xendie
Originally by: Horza Otho The last 80 pages in this thread has been full of Amarr retards pulling every excuse out of their hat to whine about another race. This thread should have been locked long ago on account of the idiocy being spilled out onto other threads.
to start with why are you even bothering if you have nothing constructive to add? personal insults to whoever you was directing your comment at is still not allowed on these forums and trolling is not either. go train your forum f00 on the wow forums instead.
I'm stateing the fact the idiocy demonstrated on this thread is lacking in any form of constructive explanations as to why Amarr should be boosted, and how. People instead post stupid comments and should not be allowed to do so as to not mold others minds to the same thinking, that would be inhumaine. Hence why i believe this thread should be locked.
Furthermore, I will never lower my standards to play such a stupid game as WoW, thankyou.
This is a forum to discuss things if you havent noticed yet. Your rant and insults dont help at all. Now go away and renew the duct tape on your ships and let ppl discuss this topic.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.02 23:22:00 -
[13]
Originally by: Miri Tirzan My you are clueless. The Amarr do mainly EM damage. Since the last few changes, EM has the highest resistance in most common tank setup. Basically the EM doing weapons only do half damage now to most other players in PvP situations. This is what needs to be address. This is on top of having the weakest EW platforms in space and some of the worst drone bays.
Other than that, I guess your right, everything is fine with Amarr.
50% of the amarr damage is thermal but every ship is hardened against thermal. So in the end, you do less than 25% thermic and about 25% EM damage of the total damage output against decent tanked ships. T2 ships are another story.
Originally by: Nyxus Right now ECM>>>>Dampers>>TD. Changing TDs to affect Falloff as well as Optimal means that they would effect all turret users equally, and make them more attractive to mount.
There are only 2 modules that you can use against missile ships. ECM and dampeners. Maybe turret ships should get a higher sensor strenght cuz you have 4 modules that you can use to ruin their day.
On the other hand, how can you give amarr explosive or kinetic crystals? How will you implent that into a laser? Doesnt make much sense. Scientificly not working out (from my point of view at least). But how can you boost their guns more? They are supposed to be the hardest hitting guns of all (Tachyons) already afaik.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.02 23:33:00 -
[14]
Originally by: Lazy8s What wuld be great would be to see a reason for ships to use a highslot for a standard or assault launcher to use defender missiles against caldari torps in PvP....oh dang I just gave away a great caldari beating tactic....
If defenders would work right, I would agree.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.05 15:59:00 -
[15]
Originally by: Mahavy Seth Edited by: Mahavy Seth on 05/10/2006 11:09:05 Have you noticed that Tux is answering many post here, but totally ignoring this one?
Where is democracy? Some guys on MMORPG.com say that devs are like ****. <--- N . . I
Cmon Tux, write a "Amarrs are OK" and put an end to this topic!
Linkage You want such a dev to make a post in here?
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.22 11:45:00 -
[16]
I know many of you are very angry cuz Tux isnt posting here but plz stop insulting/trolling.
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