Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Longdrinks
The Greater Goon Clockwork Pineapple
38
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Posted - 2014.05.13 15:56:00 -
[1] - Quote
Please make a disable option, majority of the tooltips while looking nice are redundant and useless to a vet. If i could choose i probaly would only keep the module tooltip and hide the rest. |

Longdrinks
The Greater Goon Clockwork Pineapple
39
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Posted - 2014.05.13 16:18:00 -
[2] - Quote
some examples of weird stuff:
http://i.imgur.com/G7dzIIA.jpg redundant as heck
http://i.imgur.com/9ieUlEp.jpg vanilla overview here highlighting a sun - star - sun. Again redundant and uneeded by anyone but the freshest players
http://i.imgur.com/LG5VTWY.jpg If you went a little bit fast with your moves and selected the wrong thing you cant see what it is now because of the warp button tool tip, hope thats not your pod warping to wrong gate and landing in bubbles :(
While some of these can become better with refinment and iteration, the easiest options is letting the players who can do without disable them. |

Longdrinks
The Greater Goon Clockwork Pineapple
46
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Posted - 2014.05.13 18:12:00 -
[3] - Quote
While we have you attention on UI stuff, why the hell does the selected item window minimize if i try to double-click a button(because your ui is pretty unresponsive and its better to mash a button then not have it happen) and miss it by 1 pixel it minizes the window. This means i have to use precious seconds to get it up again and most likely die if this is a pvp situation and i have to warp fast. |

Longdrinks
The Greater Goon Clockwork Pineapple
54
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Posted - 2014.05.13 21:30:00 -
[4] - Quote
CCP Delegate Zero wrote:Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
A on off button for different parts of the ui shouldnt be that hard no? Just include a warning box that you are cutting yourself of from "valuable" information, and you can have a good concience in case a newbie turn this off prematurely and has to figure it out by themselves like the rest of us have managed to do. |

Longdrinks
The Greater Goon Clockwork Pineapple
54
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Posted - 2014.05.13 21:45:00 -
[5] - Quote
Inspace tooltips take longer to load then the old ones making it harder to d-scan down ratters or other targets to deliver hard justice to.
How did this change not get vetted on sisi first? |

Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.13 23:51:00 -
[6] - Quote
hover your cursor over a cluster of moons, get a black box covering the middle of you screen. Hope you wherent in battle needing to keep track of where people where in space :( |

Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.14 00:18:00 -
[7] - Quote
keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? |

Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.14 00:30:00 -
[8] - Quote
Capqu wrote:Longdrinks wrote:keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? actually i have the same setup as u longbro and it seems to work for me http://puu.sh/8LmnF.jpg my mistake, please dont take this as a excuse to ignore any of the other faults ive highlighted with this new feature. |

Longdrinks
The Greater Goon Clockwork Pineapple
74
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Posted - 2014.05.15 09:06:00 -
[9] - Quote
while hovering over players in overview i can no longer see their ticker, just that the kind of ship they are in. This is kind of akward if you are in a 3way or other fight where you need to keep track of different groups of neutral on same grid.
http://puu.sh/8N3Ne.jpg this caracal is a cruiser |

Longdrinks
The Greater Goon Clockwork Pineapple
77
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Posted - 2014.05.16 08:29:00 -
[10] - Quote
Please give the big black boxes everywhere a transparancy slider like the other ui parts. So a player so inclined could make it 100% transperant to aproximate the former inspace list of celestials and get rid of a the wasted space in other tooltips. An delay slider for the popup time would also be cool. |

Longdrinks
The Greater Goon Clockwork Pineapple
77
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Posted - 2014.05.16 09:36:00 -
[11] - Quote
Some usercases cases collected from FHC
Mortvvs;1087423 wrote:The most annoying thing for me so far: if a ship warps out, the camera swings around to the celestial it's warping to and I want to right click said celestial, I now right click my own ship or its tool tip instead, wasting seconds trying to spin the camera into a place where I can actually click the celestial.
OrangeAfroMan;1087097 wrote:Worst part about this change is whenever you right click a ship (overview or in space) it now selects it into your "Selected Item" window, which I like to save for my warpout celestial :l
|

Longdrinks
The Greater Goon Clockwork Pineapple
77
|
Posted - 2014.05.16 12:02:00 -
[12] - Quote
the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy. |

Longdrinks
The Greater Goon Clockwork Pineapple
81
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Posted - 2014.05.16 12:49:00 -
[13] - Quote
Before when hovering over celestials that just overlapped, the celestial that was closest to your pointer would be closest in the list. Thereby making it faster and easier to follow someone warping away. http://puu.sh/8Or9R.jpg This is a easy example since theres no no long tail of celestials to the right of planet 4 which im hovering my pointer, But if there was which there is in a lot of systems i would have no idea that im infact hovering over planet 4 and would have to click it and move my eyes to selected window to see which one it is and then move my eyes back to the list and decide if i want to warp to planet, poco or a moon.
This is directly making the game harder and less intuitive for anyone wanting to do pvp and wanting to use your new warp changes to their fullest by making split second decisions. |

Longdrinks
The Greater Goon Clockwork Pineapple
90
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Posted - 2014.05.22 11:32:00 -
[14] - Quote
these are nice but more sliders for delays on different parts would be nice. So i could get instant tooltips on overview showing me peoples inspace brackets, but longer delay on stuff like cargo button opens cargo tooltip.
And option to lock windows more would also be cool http://puu.sh/8WpgC.jpg if i miss and double click on the blank space to the right or below these buttons it minimizes the selected item window which is pretty aggravating when it happens as im furiously trying to mash warp button and get away from a bad situation. Another button in top left corner to toggle locking the window and stopping minimizing and dragging would be perfect for this. |
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