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Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 10:14:00 -
[61] - Quote
Aiyshimin wrote:If you die to some pitiful k-space rats, how do you expect to fight a defense fleet with your small gang?
It is not about dying or not to the rats, it is about the rats being used to help a defense that was initially designed to be exclusively player driven.
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Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 10:35:00 -
[62] - Quote
Tauranon wrote: Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"
you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.
in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.
|

Cebraio
4S Corporation Goonswarm Federation
409
|
Posted - 2014.05.16 11:30:00 -
[63] - Quote
Saisin wrote:Tauranon wrote: Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"
you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger. in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours. Yes, it's convenient. Sorry it's not convenient for you. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
981
|
Posted - 2014.05.16 12:14:00 -
[64] - Quote
Saisin wrote:Tauranon wrote: Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"
you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.
This is the 4th time I've told you this. 1 spaceship can kite the entire spawn. I know exactly how I would do this and it would be very difficult to actually kill my ship doing it, and it is very easy to bring the right type of ship into hostile space. Its completely within the ability of a dual boxer to do this, and only the interceptor would be at risk.
Quote:
in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.
I have never installed an ESS, because there is no blue donut, there is in fact a semi circle, and I live on the edge of that semi circle, in fact I live 2 systems away from neutral space, and am usually first intel for incoming on my pipe. I get all the disadvantage of the ESS (bounty nerf, interceptors looking for them), with no benefit at all. Whoever "yours" is, it aint me.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1356
|
Posted - 2014.05.16 12:28:00 -
[65] - Quote
Yang Aurilen wrote:Help me CCP I can't fight emergent gameplay. Please NERF!!!
Sorry but nope that is the exact opposite. 0.0 groups did not want to ahve gameplay so they worked to nullify a part of the game making NPCS do their work. Gameplay invovles someoen PLAYING not hiding a part of the game mechanics.
Anyoen with braisn can see the thing needs adjustment. If it will be still allowed to be deployed there, then the time to steal from it MUST be lowered as the range to stay near it increased.
OR the all mightly 0.0 powers are too afraid? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khanh'rhh
GoonWaffe Goonswarm Federation
3114
|
Posted - 2014.05.16 12:32:00 -
[66] - Quote
Tauranon wrote:in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours. Your "I have experience of it" seems to mean "I read patch notes about it at some point".
It is still very easy for small fast ships to steal from the ESS, CCPs changes didn't go nearly far enough. It applies a HIC-point to ships stealing / collecting so that interceptors aren't uniquely immune to all disruption, but the reality of it is that an interceptor can still break that scram and warp faster than someone can warp and land on the ESS when they see someone on it.
It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.
Stop being angry you can't steal from them risk-free and adapt. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Benny Ohu
Chaotic Tranquility
3222
|
Posted - 2014.05.16 12:43:00 -
[67] - Quote
fix your quote :( |

Thalen Draganos
Thunderwaffe Goonswarm Federation
37
|
Posted - 2014.05.16 13:31:00 -
[68] - Quote
Saisin wrote:Thalen Draganos wrote: The ESS was not designed to sit some where to only be defended by a fleet...
Wrong... from hereThe Encounter Surveillance System is a structure that allows nullsec pirate hunters to optionally increase the rewards of their efforts in exchange for increased risk. This has the effect of giving players more control over their risks and rewards they encounter, as well as providing engaging player interaction as small groups of players can roam through hostile space and attempt to steal riches from the ESS modules deployed throughout nullsec space.
When we announced the last iteration of the ESS structure, many players indicated to us that they believed that the risk/reward balance of the structure was out of whack. It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses, and the potential benefits would not be worth the increased risk to playerGÇÖs wealth generation.The game design was really clear about these goals, and the anomaly issue has just replaced "scrambling the defense fleets" with "let the NPCs do the defense job, and may be we can finish of the remaining of the raiders, after they have been under NPC fire for 3mn...". This is not what was intended. Then what exactly is preventing that from happening? Maybe I missed it but have you really clarified that? The placement of the ESS does not prevent the events you seem to be attempting stand up for from happening. The placement of the ESS in an anomaly is just the first attempt at defending it. Besides, local residents do already attempt to catch the visiting party from stealing. Just because you don't see it doesn't mean it isn't happening. I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.
Saisin wrote: It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses, and the potential benefits would not be worth the increased risk to playerGÇÖs wealth generation. That actually seems what you are trying to do so I made the important parts more noticeable. You are clearly attempting to make thing easier for the visitors to steal. Right now you have to use a ship that either armor tanks or shield tanks to be able to steal from an ESS. What you are proposing is that the unquenchable interceptors be allowed to steal from them with no risk. There is no other reason for this argument. you would be able to steal from an ESS quite easily with a proper ship. I'm guessing you are just lazy and don't want to train up for it. |

Thalen Draganos
Thunderwaffe Goonswarm Federation
37
|
Posted - 2014.05.16 13:39:00 -
[69] - Quote
Saisin wrote:Tauranon wrote: Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"
you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger. in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours. In no part of his blog or posts did he ever say that it wasn't supposed to be placed there. In fact, I remember hearing the devs on the fanfest stream say that putting ESS in to anomalies was rather inventive and a great idea. One thing I believe you mentioned is that 3 minutes is long enough to mount a defense. That much is true. It's actually happened. I've done it myself many times. There are ships that can easily survive the dps from the rats and get away. As well as put up a fight. So, basically it is still doing exactly what you say it isn't. I still do not see the problem. Unless you just don't want to have to spend the isk necessary to do it properly. Yeah, that has to be it. |

Adrie Atticus
The Shadow Plague Fidelas Constans
103
|
Posted - 2014.05.16 16:24:00 -
[70] - Quote
Saisin wrote:Aiyshimin wrote:If you die to some pitiful k-space rats, how do you expect to fight a defense fleet with your small gang?
It is not about dying or not to the rats, it is about the rats being used to help a defense that was initially designed to be exclusively player driven.
Here's a solution:
Rats don't aggress pods so you're 100% safe to steal the ESS in one.
No need to thank me. |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 16:41:00 -
[71] - Quote
Khanh'rhh wrote:It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.
Interceptors are already vulnerable at the ESS if defenders scramble one or two ships on their own. The rats just allows defenders to be lazy about protecting their extra 5% income. |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 16:48:00 -
[72] - Quote
Adrie Atticus wrote: Rats don't aggress pods so you're 100% safe to steal the ESS in one.
In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.
|

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 16:55:00 -
[73] - Quote
Thalen Draganos wrote:You are clearly attempting to make thing easier for the visitors to steal. .. in the same way that you are clearly attempting to make your extra 5% income more easy to protect.
Isn't that the nature of debating about an issue? You may not perceive it as such but others like me do.
CCP should trust that the changes that they did to the ESS were reasonabley balanced, this anomaly thing is putting this advantage too far into the defenders' corner. |

Thalen Draganos
Thunderwaffe Goonswarm Federation
38
|
Posted - 2014.05.16 17:08:00 -
[74] - Quote
Saisin wrote:Thalen Draganos wrote:You are clearly attempting to make thing easier for the visitors to steal. .. in the same way that you are clearly attempting to make your extra 5% income more easy to protect. Isn't that the nature of debating about an issue? You may not perceive it as such but others like me do. CCP should trust that the changes that they did to the ESS were reasonabley balanced, this anomaly thing is putting this advantage too far into the defenders' corner. I actually don't like them at all. I stay out of those systems all together. Putting it in to an anomaly is a defensive measure and there is nothing stopping you from getting to them. Just tank for it. I'm starting to think your trolling everyone. |

Thalen Draganos
Thunderwaffe Goonswarm Federation
38
|
Posted - 2014.05.16 17:10:00 -
[75] - Quote
Saisin wrote:Adrie Atticus wrote: Rats don't aggress pods so you're 100% safe to steal the ESS in one.
In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too. So what's the problem with that? Some one is actually there to prevent some one from stealing it. lol |

Thalen Draganos
Thunderwaffe Goonswarm Federation
38
|
Posted - 2014.05.16 17:11:00 -
[76] - Quote
Saisin wrote:Khanh'rhh wrote:It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.
Interceptors are already vulnerable at the ESS if defenders scramble one or two ships on their own. The rats just allows defenders to be lazy about protecting their extra 5% income. You realize that even the defenders get aggressed by the rats right? |

War Kitten
Panda McLegion
5222
|
Posted - 2014.05.16 17:16:00 -
[77] - Quote
Unsuccessful At Everything wrote:Please allow us to anchor ESS in highsec.
Yes, this please.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 17:48:00 -
[78] - Quote
Thalen Draganos wrote:You realize that even the defenders get aggressed by the rats right? Yes, of course, but they are taking the fire only when they show up, where the attackers are forced to suffer them for the 3mn required to take the loot. Like I already highlighted, currently a defense fleet will just be mopping what the rats did not finish by themselves. Furthermore, the rats do not attack pods left near the ESS to share the loot...
|

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.16 17:50:00 -
[79] - Quote
Thalen Draganos wrote: I'm starting to think your trolling everyone.
I am defending a point of view that you do not share. If that makes me a troll in your eyes, so be it... it's reciprocal then. |

Thalen Draganos
Thunderwaffe Goonswarm Federation
38
|
Posted - 2014.05.16 19:17:00 -
[80] - Quote
Saisin wrote:Thalen Draganos wrote: I'm starting to think your trolling everyone.
I am defending a point of view that you do not share. If that makes me a troll in your eyes, so be it... it's reciprocal then. lol wow
Yeah we definitely don't share the same view. I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.
Your argument is that using rats to your advantage is wrong and that, even though CCP has never stated it was bad, you think it is and it should be changed. Just for you.
From about a few seconds of research, it looks like you haven't even been past low sec and had nothing but losses. You have no history of being involved with any other corp than the State War Academy. Just how exactly do you have experience with ESS? Are you just too embarrassed about your whole problem to post with your main? |

Gin Alley
16
|
Posted - 2014.05.16 19:35:00 -
[81] - Quote
Please let me rob regions solo in my interceptor thanks! |

Khanh'rhh
GoonWaffe Goonswarm Federation
3123
|
Posted - 2014.05.16 22:26:00 -
[82] - Quote
Saisin wrote:Adrie Atticus wrote: Rats don't aggress pods so you're 100% safe to steal the ESS in one.
In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.
So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them.
Oh, sure, you're trying to dress it up as some top level "unintentional" design elements, but Eve is all about things being used in unintended ways. It's only a problem if there's a balance issue, which there isn't.
First example that comes to mind: Hilmar gave a presentation at fanfest about his early experiences with Eve. He talks about can mining and how it surprised him. See, jet cans were only put in the game because items can't just sit in space within Eve's database, they need to be inside something. They were never intended for mining into, as a consequence to this, his intended progression of mining in eve went out the window, because the players were using completely unrelated tools/the environment to rapidly speed up how quick they could obtain minerals by working in teams using jetcans.
Another example: the design intent of carriers never really considered using them in a spider-tanking formation, leaving them open to be both defensive and offensive. The triage module specifically disables a carriers combat ability when it chooses to be in 'logistics mode.'
Another example: many ships intended to be armour brawlers are used as kiting shield setups in small gang, because the meta favours mobility more than ever.
Another example: Incursions weren't designed to be farmable for days, they were meant to be fought off in a short timeframe. Players choose to keep them around for as long as possible to min/max their income.
Should CCP force incursions to follow their design aims, eliminating 80% of their income? Should CCP force carriers to choose a role? Should CCP re-name jetcans to "OMG no ore in these what are you guys doing"? Should CCP disallow shield extenders on a Brutix?
CCP are making a sandbox game. Their goal is to give people sand and see what they do with it. For as much as possible, they don't then run around going "no no no I wanted you to build a castle what is this a windmill god you players are the worst". No, and neither should they.
To setup an ESS in an anom takes several minutes of buggering around every day, and can be undone by a single person in much less time. To work around it as a defensive measure, requires only a very small amount of ingenuity/creative thinking.
I think basically the tl;dr of this thread, is that you have failed the only test an Eve player needs to pass: the ability to adapt. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Falin Whalen
GoonWaffe Goonswarm Federation
637
|
Posted - 2014.05.16 22:51:00 -
[83] - Quote
Khanh'rhh wrote:Saisin wrote:Adrie Atticus wrote: Rats don't aggress pods so you're 100% safe to steal the ESS in one.
In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too. So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them. Oh, sure, you're trying to dress it up as some top level "unintentional" design elements, but Eve is all about things being used in unintended ways. It's only a problem if there's a balance issue, which there isn't. First example that comes to mind: Hilmar gave a presentation at fanfest about his early experiences with Eve. He talks about can mining and how it surprised him. See, jet cans were only put in the game because items can't just sit in space within Eve's database, they need to be inside something. They were never intended for mining into, as a consequence to this, his intended progression of mining in eve went out the window, because the players were using completely unrelated tools/the environment to rapidly speed up how quick they could obtain minerals by working in teams using jetcans. Another example: the design intent of carriers never really considered using them in a spider-tanking formation, leaving them open to be both defensive and offensive. The triage module specifically disables a carriers combat ability when it chooses to be in 'logistics mode.' Another example: many ships intended to be armour brawlers are used as kiting shield setups in small gang, because the meta favours mobility more than ever. Another example: Incursions weren't designed to be farmable for days, they were meant to be fought off in a short timeframe. Players choose to keep them around for as long as possible to min/max their income. Should CCP force incursions to follow their design aims, eliminating 80% of their income? Should CCP force carriers to choose a role? Should CCP re-name jetcans to "OMG no ore in these what are you guys doing"? Should CCP disallow shield extenders on a Brutix? CCP are making a sandbox game. Their goal is to give people sand and see what they do with it. For as much as possible, they don't then run around going "no no no I wanted you to build a castle what is this a windmill god you players are the worst". No, and neither should they. To setup an ESS in an anom takes several minutes of buggering around every day, and can be undone by a single person in much less time. To work around it as a defensive measure, requires only a very small amount of ingenuity/creative thinking. I think basically the tl;dr of this thread, is that you have failed the only test an Eve player needs to pass: the ability to adapt. OP about now https://www.youtube.com/watch?v=hlUx60oVEAI "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Thalen Draganos
Thunderwaffe Goonswarm Federation
38
|
Posted - 2014.05.16 22:54:00 -
[84] - Quote
OMG That is perfect. lmao |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.17 05:48:00 -
[85] - Quote
Thalen Draganos wrote: I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.
...and you are lobbying to make it easier for you to fatten your own wallet with a juicy 5% income increase and LP points. Fine, we are both lobbyists for a cause, just not the same.
Thalen Draganos wrote: What you are proposing is that the unquenchable interceptors be allowed to steal from them with no risk.
Absolutely not, I am all for the defense scrambling some ships like rapier, or fast frig tackles to fend off or kill the interceptors. I have already even said that the usage of interceptors to check out ESS is more liley to happen because of the anomaly risk. If there is no anomaly around the ESS and nobody scrambles to defend the ESS then I am all for easy money, this is what a raider do. |

La Nariz
GoonWaffe Goonswarm Federation
2299
|
Posted - 2014.05.17 05:50:00 -
[86] - Quote
Saisin wrote:Thalen Draganos wrote: I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.
...and you are lobbying to make it easier for you to fatten your own wallet with a juicy 5% income increase and LP points. Fine, we are both lobbyists for a cause, just not the same.
Actually bounties were nerfed so its our income back to normal. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.17 06:33:00 -
[87] - Quote
Thalen Draganos wrote: I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.
I see the discussion that already lead to the dumbing down of the ESS from its original design presented by SonyClover as a fair amount of measures in favor of the defenders, in exchange for the benefit they get from it, and I will continue to claim that the anomaly "exploit", in fact, has changed the initial design concept: A defense force made of players scrambling to protect their extra income The key point with the ESS was to force player driven action, even if it is only to scramble a ship to fend off a poorly equiped raider.
The thing you seem not willing to admit is that the advantages in that medium ground described by Fozzie is already in favor of the defense, without the NPCs anomalies added in the mix:
1/ alliance intel usualy allows fair warning of incoming threats. intel is also usally able to size up the threat and the ships types, even before the raiders start their warp to the ESS. 2/ Home turf advantage means ships than can be scrambled can be adapted to the existing intel. It also means that mobilizing bodies for reinforcements is easier, and jump bridges networks widen the range of bringing more bodies to defend. 3/ Sharing requires 30 seconds, where taking requires 3 minutes. With an alt posted at the ESS, sharing can be done even before the first raiders jump into system if they started from too far away. 4/ ... which leads to the fact that the ESS may be empty, the raiders still have to commit to check it out and deal with the bubble. 5/ sharing does not generates token, as it is immediately payed out, while taking require looting the wreck and escaping alive with this cargo, and all the way back to safe space. 6/ obviously the bubble and warp scramble effect and being stuck in place for 3mn to complete the looting. 7/ and I would put the fact that LP points are paid regardless of what happens to the ISK in the ESS as an extra benefit for the defenders
I would be curious to hear your version of the advantages of the raiders and see how they really compare to the defenders' advantages above. They must be overwhelmingly superior to justify this extra layer of NPCs protection you are defending so much. |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.17 06:41:00 -
[88] - Quote
Khanh'rhh wrote:So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them. Am I not allowed to play solo? As far as I know CCP made this game a sandbox for all types of play, not just the one you represent.
As for having no trouble stealing from them, this is incorrect, as I am always expecting to run into trouble with the local player population because after all I am here to raid their hard earned ISK.... soI am actively looking for trouble, just not trouble with NPCs hordes...
|

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.17 06:48:00 -
[89] - Quote
Awesome  I love Jack Sparrow, and like him I am not too fond of having holes blown in my ships, but that does not prevent me to fly them in dangerous space. I respect the Eve Mantra, "Fly only what you can afford to lose". In New Eden, I like to see my toon as a free man that bows to no master, like Jack... |

Saisin
State War Academy Caldari State
8
|
Posted - 2014.05.17 06:54:00 -
[90] - Quote
La Nariz wrote: Actually bounties were nerfed so its our income back to normal.
Really? I thought this still applied: the extra LP rewards are added on top of the potential increased ISK gain. and The longer an ESS is active in a system, its payout value increases over time and can rise from 20% to 25%. This addition comes on top of the other payments, i.e. the base 80% payment remains the same. This means that with a fully increased ESS, the total payment is 105% of the actual bounty value. |
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