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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Goliath
C C P C C P Alliance
2156

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Posted - 2014.05.14 10:57:00 -
[1] - Quote
Hi everyone,
Kronos will be deployed to Singularity today (Wednesday 14th) and we are really excited to hear about issues you find with them!
As usual, below will be feedback threads for specific features that teams want your thoughts on. Anything that doesn't have a linked thread can be commented on in this thread. If you are expecting a feature and it's not listed here, it might just not have made it into the build yet, so don't panic! This post will very much be a living document.
We will be running Mass Tests throughout the Kronos testing cycle. Details of upcoming tests will be posted here. Mass Test - Thursday 15th May
Relevant Devblogs
From Two Expansions to Ten Releases - CCP Seagull Delivering the Industry New Eden Deserves - CCP RubberBAND
Team Trilambda Factional Station Variants
Team Klang Audio Customization in the ESC Menu
Team Five-0 New Ship Skins
Team Pirate Unicorns UI Little Things CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Japsert
Prawn Industries
5
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Posted - 2014.05.14 11:00:00 -
[2] - Quote
:)
This post needs more likes! |

Japsert
Prawn Industries
5
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Posted - 2014.05.14 11:04:00 -
[3] - Quote
I think it should be the 15th of May.
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CCP Goliath
C C P C C P Alliance
2156

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Posted - 2014.05.14 11:04:00 -
[4] - Quote
Japsert wrote:I think it should be the 15th of May.
When you're right, you're right! CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Japsert
Prawn Industries
5
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Posted - 2014.05.14 11:07:00 -
[5] - Quote
What is the ETA for the server to go online again? |

Titus Tallang
EVE University Ivy League
11
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Posted - 2014.05.14 11:08:00 -
[6] - Quote
It said "20 minutes", remember?
;) Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |

Japsert
Prawn Industries
5
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Posted - 2014.05.14 11:10:00 -
[7] - Quote
Titus Tallang wrote:It said "20 minutes", remember?
;)
Well, I wasnt there when it went offline  |
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CCP Goliath
C C P C C P Alliance
2157

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Posted - 2014.05.14 11:26:00 -
[8] - Quote
This is now live. To keep things tidy and easy to read, I'm going to clip any posts from before this. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Trigger Liu
Paleozoic Era
0
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Posted - 2014.05.14 11:53:00 -
[9] - Quote
Awesome! |

Melana Emmagan
Holloway Heavy Industries
22
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Posted - 2014.05.14 12:08:00 -
[10] - Quote
It looks like prospects are not seeded on the market, nor are any of the new skinned ships.
Also the NEX Store on the login screen is gone again. Intentional?
Edit: The blueprints for the new ship skins aren't in the NEX Store as well. |
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Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
22
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Posted - 2014.05.14 12:22:00 -
[11] - Quote
Please make tooltips optional.
the current state that they are in is awful and often gives less information than the old ones |
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CCP Goliath
C C P C C P Alliance
2157

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Posted - 2014.05.14 12:23:00 -
[12] - Quote
Melana Emmagan wrote:It looks like prospects are not seeded on the market, nor are any of the new skinned ships.
Also the NEX Store on the login screen is gone again. Intentional?
Edit: The blueprints for the new ship skins aren't in the NEX Store as well.
Prospects are now seeded in 6-C. NEX store not being there, and new blueprints not being in old store, are both intentional. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Japsert
Prawn Industries
5
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Posted - 2014.05.14 12:53:00 -
[13] - Quote
CCP Goliath wrote:Melana Emmagan wrote:It looks like prospects are not seeded on the market, nor are any of the new skinned ships.
Also the NEX Store on the login screen is gone again. Intentional?
Edit: The blueprints for the new ship skins aren't in the NEX Store as well. Prospects are now seeded in 6-C. NEX store not being there, and new blueprints not being in old store, are both intentional. :):):):):):):):) |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
46
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Posted - 2014.05.14 13:38:00 -
[14] - Quote
Found issues(?) so far:
*) The Prospect has a repackaged volume of 50'000 (!) m3, so it won't fit in my BR. 
*) The descriptive text for the last volume control in the new Advanced Audio Settings is garbled/some form of placeholder.
*) My BR, a Prorator, still only has one highslot. I was promised two... 
*) No Transversal Bulkhead (hull HP) rigs on market yet, suspect they are too new a feature to be in yet.
General comments:
The new Orca ORE Development Edition skin: Do want yellow wasp warning stripes for my brick tanked Orca on TQ !
Oh, and it seems I need to take part in the mass test tomorrow, before I can actually fly the Prospect. No mining frigate skill...  Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Kenneth Skybound
Gallifrey Resources
88
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Posted - 2014.05.14 13:45:00 -
[15] - Quote
Not sure if this is the right thread to mention it, but with the tooltips that pop up for modules on a fit etc, some are missing:
shield boosters (but not fueled shield boosters), armor repairers (but not fueled repairers), local hull repairers, remote repairs of all three kinds, remote capacitor transmitters, capacitor boosters, energy destabilizers and energy vampires Energized armor layering membrane Mining lasers
None of these display a tooltip. Tested on multiple ships and with multiple meta levels (T1, named, T2 and deadspace variants).
List potentially not complete. I've tried every module type I have in my hangar, but I do not own nor can use every module. |

Lady Isabell
S.A.S Pandemic Legion
4
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Posted - 2014.05.14 15:39:00 -
[16] - Quote
Maybe edit to reflect that this is not yet on SiSi?
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CCP Goliath
C C P C C P Alliance
2158

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Posted - 2014.05.14 15:46:00 -
[17] - Quote
Lady Isabell wrote:Maybe edit to reflect that this is not yet on SiSi?
The reason I linked the blog is to show people that it isn't on Sisi. The blog explains the removal of Industry features from the Kronos release. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Lady Isabell
S.A.S Pandemic Legion
4
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Posted - 2014.05.14 16:01:00 -
[18] - Quote
CCP Goliath wrote:Lady Isabell wrote:Maybe edit to reflect that this is not yet on SiSi? The reason I linked the blog is to show people that it isn't on Sisi. The blog explains the removal of Industry features from the Kronos release.
You assume people read through blogs ;) |

Sirinda
Ekchuah's Shrine Comporium
354
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Posted - 2014.05.14 16:12:00 -
[19] - Quote
At first I was like "Orthrus is listed on the market!"
Then I was like "Meh, placeholder model ;_; " |

Lev Arthiee
Black Eagles Fleet
5
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Posted - 2014.05.14 16:45:00 -
[20] - Quote
Factional Station Variants... the interiors of the stations remain the same? Why not customize too? |
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CCP Sledgehammer
C C P C C P Alliance
91

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Posted - 2014.05.14 16:48:00 -
[21] - Quote
Sirinda wrote:At first I was like "Orthrus is listed on the market!"
Then I was like "Meh, placeholder model ;_; "
EDIT: You might wanna check the hardpoints on the new Raptor. Turret placement is a bit broken right now. The Crow seems to be fine, though.
In what way? Are you seeing a set of turrets sitting in the same position as another? If so a fix should be out on Sisi with the next update.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Sirinda
Ekchuah's Shrine Comporium
354
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Posted - 2014.05.14 16:54:00 -
[22] - Quote
CCP Sledgehammer wrote:Sirinda wrote:At first I was like "Orthrus is listed on the market!"
Then I was like "Meh, placeholder model ;_; "
EDIT: You might wanna check the hardpoints on the new Raptor. Turret placement is a bit broken right now. The Crow seems to be fine, though. In what way? Are you seeing a set of turrets sitting in the same position as another? If so a fix should be out on Sisi with the next update.
Exactly. |

Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
101
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Posted - 2014.05.14 18:54:00 -
[23] - Quote
gah, got what I call "failure to thrive" on my mac.
thing is, it broke my tranquility installation as well, usually a reboot sorts the issue so it is not a big thing. BUT now, that doesnt help anymore. I try to launch tranquility, and regardless of how recent my boot was, the client never properly loads instead it just dies away from the processes. cache clearing was no use, and now I am trying full reinstall. |

Romana Erebus
Eye Can't Take it Serious
6
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Posted - 2014.05.14 19:10:00 -
[24] - Quote
nobody can use medium drones atm.....the split removed all med drone use ability |

Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
101
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Posted - 2014.05.14 20:09:00 -
[25] - Quote
Daenna Chrysi wrote:gah, got what I call "failure to thrive" on my mac.
thing is, it broke my tranquility installation as well, usually a reboot sorts the issue so it is not a big thing. BUT now, that doesnt help anymore. I try to launch tranquility, and regardless of how recent my boot was, the client never properly loads instead it just dies away from the processes. cache clearing was no use, and now I am trying full reinstall.
Got back into tranquility, but I had to do a complete reset of the client files in addition to fresh install. |

Numa Pompilious
Viziam Amarr Empire
0
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Posted - 2014.05.14 21:37:00 -
[26] - Quote
I see many of the changes to the Gurista's faction ships are in (drone bay downsize, control downsize) however, the traits are the same making for some severely limited testing available for those ships.
Also noted that with the drone skill split I have light drones showing at 5 but no medium drone skill at all, funnily, I was able to launch T2 Hammers as the med drone skill is not showing as a requirement for them. |

Domanique Altares
Rifterlings Point Blank Alliance
2669
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Posted - 2014.05.15 00:20:00 -
[27] - Quote
Numa Pompilious wrote:I see many of the changes to the Gurista's faction ships are in (drone bay downsize, control downsize) however, the traits are the same making for some severely limited testing available for those ships.
Also noted that with the drone skill split I have light drones showing at 5 but no medium drone skill at all, funnily, I was able to launch T2 Hammers as the med drone skill is not showing as a requirement for them.
OTOH, I have Light Drones at only 4, and no Medium Drones skill at all, and cannot use medium drones.
ETA: Incidentally, this also stops me from using T2 lights, as well. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
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CCP Sledgehammer
C C P C C P Alliance
91

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Posted - 2014.05.15 10:19:00 -
[28] - Quote
Daenna Chrysi wrote:gah, got what I call "failure to thrive" on my mac.
thing is, it broke my tranquility installation as well, usually a reboot sorts the issue so it is not a big thing. BUT now, that doesnt help anymore. I try to launch tranquility, and regardless of how recent my boot was, the client never properly loads instead it just dies away from the processes. cache clearing was no use, and now I am trying full reinstall.
Hi Daenna,
There's a possibility that it may have changed a key value in the config file for EVE under Application Support. Could you try the following out for me please?
1. Open Terminal 2. Type GÇ£cd Library/Application\ Support/EVE\ Online/ 3. Type "open config" 4. In the resulting document (Which should be opened in a text editor), find this section: [Drive E] GÇ£PathGÇ¥ = GÇ£@tmp@GÇ¥ GÇ£TypeGÇ¥ = GÇ£hdGÇ¥ GÇ£LabelGÇ¥ = GÇ£tmpGÇ¥ GÇ£FilesystemGÇ¥ = GÇ£win95GÇ¥
5. Change the line GÇ£PathGÇ¥ = GÇ£@tmp@GÇ¥ to GÇ£PathGÇ¥ = GÇ£/tmpGÇ¥ 6. Save and close the file.
Run Singularity's launcher again and it should connect. Be sure that the " marks used are the same as other marks in the config file.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Malakithos
Volition Cult The Volition Cult
0
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Posted - 2014.05.15 11:06:00 -
[29] - Quote
Just a question, will those people who have been able to use medium drones to tech 2 be given credit to being able to use medium drones in the next release since I cannot use medium drones from the Sisi release? Thanks! |
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CCP Goliath
C C P C C P Alliance
2162

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Posted - 2014.05.15 11:23:00 -
[30] - Quote
Malakithos wrote:Just a question, will those people who have been able to use medium drones to tech 2 be given credit to being able to use medium drones in the next release since I cannot use medium drones from the Sisi release? Thanks!
This is listed in our known issues list in the top post. Worry ye not. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Roa Dierich
Bacon.
1
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Posted - 2014.05.15 15:11:00 -
[31] - Quote
CCP Goliath wrote:Malakithos wrote:Just a question, will those people who have been able to use medium drones to tech 2 be given credit to being able to use medium drones in the next release since I cannot use medium drones from the Sisi release? Thanks! This is listed in our known issues list in the top post. Worry ye not. Any info on when it'll be fixed? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
50
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Posted - 2014.05.15 20:16:00 -
[32] - Quote
Fozzie said Freighter change and JF change were ship balance and not industry, but on sisi as of 3 min ago. They are the same old Charon and Rhea. I know there hasn't been a dev blog as promised at FF, but if all the features of Kronos are on sisi :(
Just wondering if it is going to make it and what overall cargo bays will look like ith hull rigs etc.
Hmm, just noticed, no hull rigs either... |

Tarsas Phage
Freight Club
285
|
Posted - 2014.05.15 22:17:00 -
[33] - Quote
Please don't leave the Ammatar faction LP stores out of the faction drone module party! |

EraserHer0
Schmock Industries
0
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Posted - 2014.05.16 08:09:00 -
[34] - Quote
Hi Devs,
The Tooltips for the Mininglaser on the Hulk are not visible. And the Skins for the Orca, Rorqual, and Makinaw are cool 
When will them be available and do u want to implemant the same Skins for the Hulk and Skiff?
Regards |

DoToo Foo
Weaponised FuGu
22
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Posted - 2014.05.16 10:18:00 -
[35] - Quote
Default advanced audio setting claims to to be active but it's not. https://www.dropbox.com/s/7e8me7k7ruj9k6k/Screenshot%202014-05-16%2020.12.25.png
Initially, the Advanced audio settings box is checked, but the sliders are greyed out and the sliders are unavailable.
Uncheck the settings box leaves the audio settings disabled.
https://www.dropbox.com/s/g8apo79wtw9fj9o/Screenshot%202014-05-16%2020.16.29.png
Re-check the settings box and the settings finally become available.
Once you have done this run - around for a pilot, the screen remains consistent even after login.
Edit: same with the inactive client dampening check box |

Owen Levanth
Federated Deep Space Explorations
149
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Posted - 2014.05.16 15:34:00 -
[36] - Quote
Weren't the redesign of Typhoon/Moa/Eagle and the Mordus-ships also promised for Kronos? The Moa still looks its ugly old self and the Mordus ships aren't there yet.
I hope this doesn't mean the redesigns and the new ships are pushed back, too? |
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CCP Goliath
C C P C C P Alliance
2164

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Posted - 2014.05.16 15:58:00 -
[37] - Quote
Owen Levanth wrote:Weren't the redesign of Typhoon/Moa/Eagle and the Mordus-ships also promised for Kronos? The Moa still looks its ugly old self and the Mordus ships aren't there yet.
I hope this doesn't mean the redesigns and the new ships are pushed back, too?
Moa and Mordus ships will be coming in a build SoonTM. Not 100% on the Typhoon. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Owen Levanth
Federated Deep Space Explorations
149
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Posted - 2014.05.16 16:45:00 -
[38] - Quote
CCP Goliath wrote:Owen Levanth wrote:Weren't the redesign of Typhoon/Moa/Eagle and the Mordus-ships also promised for Kronos? The Moa still looks its ugly old self and the Mordus ships aren't there yet.
I hope this doesn't mean the redesigns and the new ships are pushed back, too? Moa and Mordus ships will be coming in a build SoonTM. Not 100% on the Typhoon.
That's good. I've already planned a bit of time to get Caldari Cruiser V if the new Moa looks good. (If the new Typhoon looks good enough, I'll even consider finally injecting Minmatar battleship.)
Before committing about a month of skill training on my main, I of course want to take a closer look at the new models, try out flying them, stuff like this.
Sorry, I'm just a bit impatient. The new ships and redesigns have made me a bit overexcited. 
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Altrue
Exploration Frontier inc Brave Collective
1166
|
Posted - 2014.05.16 17:01:00 -
[39] - Quote
We need to have the warp in/out effet also applied to our own ship! :D
And the sound is too discreet :( Signature Tanking - Best Tanking. Beware the french guy!
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Jed Stevens
Paragon Trust The Bastion
26
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Posted - 2014.05.16 18:14:00 -
[40] - Quote
CCP Goliath wrote:Moa and Mordus ships will be coming in a build SoonTM. Not 100% on the Typhoon.
Please push for the Typhoon!
|
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Cptn Bagel
Strategic Fighters Association
9
|
Posted - 2014.05.16 20:27:00 -
[41] - Quote
And what about the dominix redesign? Will the space potato's days finally be numbered with kronos? |

TheButcherPete
Incompertus INC Fatal Ascension
431
|
Posted - 2014.05.16 22:05:00 -
[42] - Quote
wtb: Freighter / t2 hauler rebalance announcement ffs THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |

Merida DunBrogh
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.05.17 10:01:00 -
[43] - Quote
I was wondering about the new launcher, everytime I log in I get to see "2 results are available, use up and down arrows to navigate", however that does not seem to work, as well as it is in the way of selecting the next username with the mouse because it makes the name box and password box collide.
http://i.imgur.com/ZA5mbp0.png
I'd suggest beyond fixing the arrowkeys, to move the "* results available..."to a spot below perhaps, so that nothing needs to move up/down and cause border issues.
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Buzz Dura
Epsilon Lyr Mordus Angels
3
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Posted - 2014.05.17 16:13:00 -
[44] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4602548#post4602548
For a few seconds, you can still see in space and on overview bracket of ship getting out of grid in warp thousands of km away even after the new effect of ships leaving the grid.
Before the feature, it did not bother me but now, it feels akward...
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Flashmala
Dead Rats Tell No Tales
36
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Posted - 2014.05.17 19:47:00 -
[45] - Quote
So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone. |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.18 14:28:00 -
[46] - Quote
the patch notes say the hulk change is intended, it helps increase the yield instead of a yield multiplyer |
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CCP Goliath
C C P C C P Alliance
2164

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Posted - 2014.05.18 17:44:00 -
[47] - Quote
Cptn Bagel wrote:And what about the dominix redesign? Will the space potato's days finally be numbered with kronos?
Nope, not slated for Kronos. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Orla- King-Griffin
Var Foundation inc.
40
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Posted - 2014.05.18 21:38:00 -
[48] - Quote
CCP Goliath wrote:Cptn Bagel wrote:And what about the dominix redesign? Will the space potato's days finally be numbered with kronos? Nope, not slated for Kronos. Pitty, iv never seen this community unanimous about anything *givesteampirateunicornsthestinkeye* untill the domi pics dropped. |

Eli Hakomairos
Creeper Co. Forkoff
5
|
Posted - 2014.05.19 08:55:00 -
[49] - Quote
CCP Goliath wrote:Cptn Bagel wrote:And what about the dominix redesign? Will the space potato's days finally be numbered with kronos? Nope, not slated for Kronos.
I take it from the lack of mention in the dev blog we wont see the beautiful new typhoon then?
/disappointed
Any estimated release time on them at least? |
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CCP Goliath
C C P C C P Alliance
2164

|
Posted - 2014.05.19 09:57:00 -
[50] - Quote
Eli Hakomairos wrote:CCP Goliath wrote:Cptn Bagel wrote:And what about the dominix redesign? Will the space potato's days finally be numbered with kronos? Nope, not slated for Kronos. I take it from the lack of mention in the dev blog we wont see the beautiful new typhoon then? /disappointed Any estimated release time on them at least?
It's not entirely off the table, just a "if it makes it in" at this stage I believe. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.19 10:43:00 -
[51] - Quote
Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks |
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
124

|
Posted - 2014.05.19 11:04:00 -
[52] - Quote
Flashmala wrote:So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw.
Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.19 11:09:00 -
[53] - Quote
CCP Lebowski wrote:Flashmala wrote:So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw. Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!
so lower skilled players will be capping out without the invuls? that makes the hulk ineffective and lower skilled players unable to make isk effectly with it? is that whats intended? forcing newer players out of the hulk into the skiff? Also the hulk has 3 lazers, not 2... |

Loraine Gess
Confedeferate Union of Tax Legalists
321
|
Posted - 2014.05.19 11:13:00 -
[54] - Quote
Ncc 1709 wrote:CCP Lebowski wrote:Flashmala wrote:So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw. Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage! so lower skilled players will be capping out without the invuls? that makes the hulk ineffective and lower skilled players unable to make isk effectly with it? is that whats intended? forcing newer players out of the hulk into the skiff? Also the hulk has 3 lazers, not 2...
Hulk
Low skill
Pick one. |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
23
|
Posted - 2014.05.19 11:17:00 -
[55] - Quote
how many hulk pilots do you know that have perfect capacitor skills to just run lazers?
the idea was to spread the load on the various exhumers, all this change does is force them into skiffs, which as a producer, I don't actually mind as it means more isk for me. but its going to force 60% of the hulk users into skiffs just so they can keep the lazers running.
Also the change will Stop people from changing crystals, as changing crystals takes a lot of cap to do
as changing crystals needs cap and the idea of the hulk is to be able to use them, will the cap requirement to change crystals be changing or being removed? |

Grarr Dexx
Snuff Box
414
|
Posted - 2014.05.19 11:41:00 -
[56] - Quote
Adapt, or die. |

Darkblad
Hilfe is like Free Entertainment
231
|
Posted - 2014.05.19 12:05:00 -
[57] - Quote
Ncc 1709 wrote:how many hulk pilots do you know that have perfect capacitor skills to just run lazers? Well ... as Mining barges and Exhumers are also ships, it's about time that the pilots get their core Engineering skills up. T2 Ships and mediocre basic skills doesn't pair well. EVE Infolinks -+-áOld and new-áPortraits |

Loraine Gess
Confedeferate Union of Tax Legalists
321
|
Posted - 2014.05.19 12:08:00 -
[58] - Quote
These people should stop training into exhumers before decent core skills (which takes a lot less SP). |

Ariel Rin
Cerberus Federation Rebel Alliance of New Eden
4
|
Posted - 2014.05.19 12:31:00 -
[59] - Quote
honestly, i did some testing over on the mining barge thread, the cap is not bad,
i am not max skills, but high, 5 and 4 for management and operation respectively, but without cap rechargers its practically nothing to change the crystals out in the grand scheme of things
https://forums.eveonline.com/default.aspx?g=posts&m=4612909#post4612909
Ariel Rin Creaming Soda |

Eli Hakomairos
Creeper Co. Forkoff
5
|
Posted - 2014.05.19 13:23:00 -
[60] - Quote
CCP Goliath wrote:Eli Hakomairos wrote:CCP Goliath wrote:Cptn Bagel wrote:And what about the dominix redesign? Will the space potato's days finally be numbered with kronos? Nope, not slated for Kronos. I take it from the lack of mention in the dev blog we wont see the beautiful new typhoon then? /disappointed Any estimated release time on them at least? It's not entirely off the table, just a "if it makes it in" at this stage I believe.
Here's to hoping for it, it is without a doubt one of the best looking designs I've seen. About time mine got a facelift. |
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TheButcherPete
Incompertus INC Fatal Ascension
439
|
Posted - 2014.05.19 13:27:00 -
[61] - Quote
Ncc 1709 wrote:CCP Lebowski wrote:Flashmala wrote:So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended? That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw. Ncc 1709 wrote:Hi Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running
is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please
many thanks I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage! so lower skilled players will be capping out without the invuls? that makes the hulk ineffective and lower skilled players unable to make isk effectly with it? is that whats intended? forcing newer players out of the hulk into the skiff? Also the hulk has 3 lazers, not 2...
Or you could not run your invuls unless there are NPCs / gankers in the asteroid field. You wanna keep them activated so you can go afk for the 30s before your hold fills up. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
|

CCP Lebowski
Sebiestor Tribe Minmatar Republic
124

|
Posted - 2014.05.19 14:45:00 -
[62] - Quote
Ncc 1709 wrote:so lower skilled players will be capping out without the invuls? that makes the hulk ineffective and lower skilled players unable to make isk effectly with it? is that whats intended? forcing newer players out of the hulk into the skiff? Also the hulk has 3 lazers, not 2...
My bad, I meant three lasers of course! 
And in regards to your other complaints, let me draw attention to the hulks description in game:
"Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers."
The exact role that the Hulk fills is sacrificing tank for yield, and the new changes don't change that. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

SpaceSaft
Sub Par. The East India Co.
78
|
Posted - 2014.05.19 16:11:00 -
[63] - Quote
The prospect is not in the ISIS system yet? Hope restored. |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
981
|
Posted - 2014.05.19 23:27:00 -
[64] - Quote
CCP Lebowski wrote:Ncc 1709 wrote:so lower skilled players will be capping out without the invuls? that makes the hulk ineffective and lower skilled players unable to make isk effectly with it? is that whats intended? forcing newer players out of the hulk into the skiff? Also the hulk has 3 lazers, not 2... My bad, I meant three lasers of course!  And in regards to your other complaints, let me draw attention to the hulks description in game: "Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers." The exact role that the Hulk fills is sacrificing tank for yield, and the new changes don't change that.
The new changes stiffly exaggerate that sacrifice though. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.20 01:25:00 -
[65] - Quote
CCP Goliath wrote:Owen Levanth wrote:Weren't the redesign of Typhoon/Moa/Eagle and the Mordus-ships also promised for Kronos? The Moa still looks its ugly old self and the Mordus ships aren't there yet.
I hope this doesn't mean the redesigns and the new ships are pushed back, too? Moa and Mordus ships will be coming in a build SoonTM. Not 100% on the Typhoon.
WHEEEEENNNN???!!! Must See! Must Test! 
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

elitatwo
Congregatio
220
|
Posted - 2014.05.20 12:38:00 -
[66] - Quote
Mordus ships come from the wrong races.
As the thread mentions it, they are supposed to be Gallente / Caldari but they have some minmatar traits in them.
Remove them. signature |

Owen Levanth
Federated Deep Space Explorations
149
|
Posted - 2014.05.20 13:01:00 -
[67] - Quote
elitatwo wrote:Mordus ships come from the wrong races.
As the thread mentions it, they are supposed to be Gallente / Caldari but they have some minmatar traits in them.
Remove them.
What are you talking about? The ships still aren't on SiSi. CCP didn't have the chance to add in wrong traits yet. |

elitatwo
Congregatio
220
|
Posted - 2014.05.20 13:18:00 -
[68] - Quote
Owen Levanth wrote:What are you talking about? The ships still aren't on SiSi. CCP didn't have the chance to add in wrong traits yet.
The Syndicate market says otherwise. signature |

Ralph King-Griffin
Var Foundation inc.
1509
|
Posted - 2014.05.20 17:33:00 -
[69] - Quote
derp never mind "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Ralph King-Griffin
Var Foundation inc.
1509
|
Posted - 2014.05.20 17:40:00 -
[70] - Quote
Owen Levanth wrote:elitatwo wrote:Mordus ships come from the wrong races.
As the thread mentions it, they are supposed to be Gallente / Caldari but they have some minmatar traits in them.
Remove them. What are you talking about? The ships still aren't on SiSi. CCP didn't have the chance to add in wrong traits yet. If you search them on the market you can get the info and browse the unfinished models models (looking good by the way) id link a screen but they're not properly textured and id rather let the art team finish . "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
|

elitatwo
Congregatio
220
|
Posted - 2014.05.20 17:55:00 -
[71] - Quote
Another thing as of the lastest patch,
my Nightmare still misses one low slot signature |

Aglais
Deep Core Mining Inc. Caldari State
504
|
Posted - 2014.05.20 18:46:00 -
[72] - Quote
elitatwo wrote:Mordus ships come from the wrong races.
As the thread mentions it, they are supposed to be Gallente / Caldari but they have some minmatar traits in them.
Remove them.
Please be a troll post.
On topic- are the legion ships and the new Moa hull in yet? |

elitatwo
Congregatio
220
|
Posted - 2014.05.20 18:54:00 -
[73] - Quote
I am sorry but no, no troll and not yet signature |

Domanique Altares
Rifterlings Point Blank Alliance
2755
|
Posted - 2014.05.21 07:53:00 -
[74] - Quote
You devs have any ETA on when you'll be sorting the drone skill split on SiSi? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Station Sitter
Heavy Star Industries
1
|
Posted - 2014.05.22 04:02:00 -
[75] - Quote
Magpie Mobile Tractor Unit does not appear to be working after it has been launched in space. Launched before combat and during combat, never brought anything in...everything was within 50km of the MTU. |

Unezka Turigahl
Det Som Engang Var
223
|
Posted - 2014.05.22 10:32:00 -
[76] - Quote
The Condor looks great. It seems higher resolution than existing ships. I also like the accents of silver, brown, and orange. A lot of the Caldari ships are too monotonous, even for Caldari. But this new Condor pops. The base gray color seems to have a teeny tad bit of blue in it too, instead of flat gray, which helps. I hope we see this Condor treatment carried over to all Caldari ships. The Merlin for example looks fine shape-wise, but dull and low contrast compared to the new Condor. Even the Naga looks dated and dull in comparison, which is odd since it was a more recent addition
It will be interesting to see how the Moa turns out. I'm not too keen on its shapes from what we've seen so far. The Typhoon looks like it will look amazing. No need to rush it for Kronos, let it stew for longer if it needs!
Looking forward to testing out the Gila with medium drones... |

Orla- King-Griffin
Var Foundation inc.
68
|
Posted - 2014.05.22 12:02:00 -
[77] - Quote
the update to the pubie paddle is excellent the contouring makes the large plains less voidlike , fills them nicely, whoever decided to get rid of those stripes deserves a cookie and a pat on the head, good decision (i see what ye were thinking with them but it looks much better now). The orthus is looking good, the Garmur looks great.
good job |

Armin Arraeb
Confidential Intelligence Service
24
|
Posted - 2014.05.22 15:19:00 -
[78] - Quote
Dear CCP
Thank you a lot for all that awsome upcoming content!!! Im looking forward to see Kronos live on Tanquility!
There are a fiew things id change:
- The Condor has got a beautiful new hull! Why is it, that one of the Launchers/Turrets is on the bottom of the ship an not mountet on the side, where the hardpoint is?
- The Mordu's Legion Ships look great! Quite obwious they look like a stealth fighter (YF-23 or F-35), why dont they have the ability to cloake? In my opinion the should be able to do, what they look like they could do. (for that ability you could add a mordu's faction cloaking dewise (that only mordu's ships can fit), that is worse than the cov ops, but stil able to warp cloaked (and with a short locking time after decloaking))
What do you think about that? |

Swiftstrike1
Swiftstrike Incorporated
662
|
Posted - 2014.05.22 20:11:00 -
[79] - Quote
The filter on the combat log is very nice (especially satisfying since I requested this exact feature not too long ago ) but is very clunky. If I type in the name of a pilot I know I killed a while back, I might have to scroll through several empty pages before I get to the page with 1 entry on it. The feature could do with removing the "empty space" and listing all the search results in as few pages as possible. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Swiftstrike1
Swiftstrike Incorporated
662
|
Posted - 2014.05.22 20:13:00 -
[80] - Quote
I don't appreciate having a "New Eden Store" icon on my neocom by default and the tooltip need a warning that its going to launch a fullscreen window! Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
|

Swiftstrike1
Swiftstrike Incorporated
662
|
Posted - 2014.05.22 20:16:00 -
[81] - Quote
Is the Nightmare still getting a 6th low slot as previously announced? It has the new Sansha themed bonuses, but still only 5 low slots. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Eli Hakomairos
Creeper Co. Forkoff
12
|
Posted - 2014.05.23 00:30:00 -
[82] - Quote
Orla- King-Griffin wrote:Thank you for the slider. the update to the pubie paddle is excellent the contouring makes the large plains less voidlike , fills them nicely and helps it looking more structural, whoever decided to get rid of those stripes deserves a cookie and a pat on the head, good decision (i see what ye were thinking with them but it looks much better now). The orthus is looking good, the Garmur...does funny things to me, the sort that would make the isd's blush  good job
as you seem to be following the texturing as well, perhaps you could tell me where the bridge is on the cruise? is it the black thingy underneath it? |

Ciareal
State War Academy Caldari State
0
|
Posted - 2014.05.23 04:02:00 -
[83] - Quote
Armin Arraeb wrote:Dear CCP
Thank you a lot for all that awsome upcoming content!!! Im looking forward to see Kronos live on Tanquility!
There are a fiew things id change:
- The Condor has got a beautiful new hull! Why is it, that one of the Launchers/Turrets is on the bottom of the ship an not mountet on the side, where the hardpoint is?
- The Mordu's Legion Ships look great! Quite obwious they look like a stealth fighter (YF-23 or F-35), why dont they have the ability to cloake? In my opinion the should be able to do, what they look like they could do. (for that ability you could add a mordu's faction cloaking dewise (that only mordu's ships can fit), that is worse than the cov ops, but stil able to warp cloaked (and with a short locking time after decloaking))
What do you think about that?
Seriously - the designs are screaming for CovOps cloaking devices. How was this overlooked? These would be perfect additions for BlackOPS fleets, adding some nice options. Amazing designs that may well be squandered. |

Legion40k
Boa Innovations Brothers of Tangra
77
|
Posted - 2014.05.23 22:57:00 -
[84] - Quote
Quick question about Fighters being affected by player skills and modules - I've noticed that DDAs, Nav Computers and Rigs all affect Fighters however I can't see any change to visible stats when usining Omnidirectional Tracking Links, on or off grid to them.
Is this intentional? Devblog said all modules, but I don't think its strictly true right now
\o/ |

S1dy
Free-Space-Ranger Nulli Secunda
45
|
Posted - 2014.05.24 09:49:00 -
[85] - Quote
Legion40k wrote:Quick question about Fighters being affected by player skills and modules - I've noticed that DDAs, Nav Computers and Rigs all affect Fighters however I can't see any change to visible stats when usining Omnidirectional Tracking Links, on or off grid to them.
Is this intentional? Devblog said all modules, but I don't think its strictly true right now
\o/
As far as I know (and the first entry does support this) the changes aren't live on Sisi yet. Guessing they will come together with the balancing. And while we are at it, CCP should speed up and make it available to test for everyone, there are only 10 days left! |

Eli Hakomairos
Creeper Co. Forkoff
16
|
Posted - 2014.05.24 15:15:00 -
[86] - Quote
Ciareal wrote:Armin Arraeb wrote:Dear CCP
Thank you a lot for all that awsome upcoming content!!! Im looking forward to see Kronos live on Tanquility!
There are a fiew things id change:
- The Condor has got a beautiful new hull! Why is it, that one of the Launchers/Turrets is on the bottom of the ship an not mountet on the side, where the hardpoint is?
- The Mordu's Legion Ships look great! Quite obwious they look like a stealth fighter (YF-23 or F-35), why dont they have the ability to cloake? In my opinion the should be able to do, what they look like they could do. (for that ability you could add a mordu's faction cloaking dewise (that only mordu's ships can fit), that is worse than the cov ops, but stil able to warp cloaked (and with a short locking time after decloaking))
What do you think about that? Seriously - the designs are screaming for CovOps cloaking devices. How was this overlooked? These would be perfect additions for BlackOPS fleets, adding some nice options. Amazing designs that may well be squandered. I think adding a covert ops cloak to these would push them over the line into god mode. these ships are already fast, and the range at which they can point you and kill you combined with cloaking is just way too overpowered. i would love to see it myself, but it just wouldn't be feasible for balance reasons. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.24 15:24:00 -
[87] - Quote
Ciareal wrote:Armin Arraeb wrote:Dear CCP
Thank you a lot for all that awsome upcoming content!!! Im looking forward to see Kronos live on Tanquility!
There are a fiew things id change:
- The Condor has got a beautiful new hull! Why is it, that one of the Launchers/Turrets is on the bottom of the ship an not mountet on the side, where the hardpoint is?
- The Mordu's Legion Ships look great! Quite obwious they look like a stealth fighter (YF-23 or F-35), why dont they have the ability to cloake? In my opinion the should be able to do, what they look like they could do. (for that ability you could add a mordu's faction cloaking dewise (that only mordu's ships can fit), that is worse than the cov ops, but stil able to warp cloaked (and with a short locking time after decloaking))
What do you think about that? Seriously - the designs are screaming for CovOps cloaking devices. How was this overlooked? These would be perfect additions for BlackOPS fleets, adding some nice options. Amazing designs that may well be squandered. CCP would have to switch out ship models and give them to 3 covert ops capable ships that are currently in game. Which ships would you suggest CCP do that to. Players would get very upset, because of that it wont happen.
Now if you want to start a new thread with your suggestions go ahead. It might gain some traction but wont be in time for the release if ever. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Noriko Mai
1368
|
Posted - 2014.05.24 15:31:00 -
[88] - Quote
My thoughts on the new ingame store:
CCP just pulled out a bullshit bingo chart for monetizing vanity items in video games and worked criss-cross trough that thing.
- Remove the ability to track your expenses
- Remove the ability to see your balance (except in shop)
- Remove the ability to compare AUR price with ISK price in market
- Add a few items in a bazillion colours as seperate items to fake diversity
- Disconnect the customer from the game
- Use a totaly different interface
- Remove ability / Make it troublesome to see if you already have that item in your hangar
- Absolutely confusing interface (no tables, no obvious structure)
- Hide important details from customer (see: Ship Skin BPCs)
- Touch interface in a PC game. Because touch is cool and fancy.
- Build in a few quirks so the customer buys accidentally or more than desired (see: New 'Amount' field next to 'Buy now')
- Make the previews generic to increase sells. Looks nice on picture, but not on your character. Just buy the collection...
- etc
In my opinion that thing is a total disaster. You can already see how CCP has problems to reintegrate the most basic things like redeeming and buy confirmation. |
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CCP Habakuk
C C P C C P Alliance
927

|
Posted - 2014.05.24 20:07:00 -
[89] - Quote
Known issue for the latest patch on Sisi: Many item names and other texts are missing and [no messageID: xxx] is shown instead.
You can skip writing bug reports about this. CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
|

Flamespar
The Southern Legion Final Resolution.
1225
|
Posted - 2014.05.25 07:16:00 -
[90] - Quote
Is plex going to be purchasable from the New Eden store?
Don't forget to update the video that plays in the captains quarters since the old NeX one is no longer relevant. EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar |
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elitatwo
Congregatio
227
|
Posted - 2014.05.26 12:18:00 -
[91] - Quote
CCP Habakuk wrote:Known issue for the latest patch on Sisi: Many item names and other texts are missing and [no messageID: xxx] is shown instead.
You can skip writing bug reports about this.
Our SiSi every day hero!
It is just the new Kronos items with the messageID thingy and we know sooner then later it will be fixed.
So thank you in advance! signature |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.29 03:41:00 -
[92] - Quote
Couple things are still messed up:
90% scale menu hack is still not working.
Using Look at cuts out when a ship goes into warp. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Darkblad
Hilfe is like Free Entertainment
245
|
Posted - 2014.05.30 06:32:00 -
[93] - Quote
The Garmur Booster effects are fixed with the most recent build on Sisi (791156), that's nice. However, the wing pods of Moa Hulls still have flickering decals when they're folded in for warp. I think I created a bug report for this several builds ago already, but can't recall - nor check - right now. EVE Infolinks -+-áOld and new-áPortraits |
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CCP Goliath
C C P C C P Alliance
2218

|
Posted - 2014.05.30 10:58:00 -
[94] - Quote
Salpun wrote:Couple things are still messed up:
90% scale menu hack is still not working.
Using Look at cuts out when a ship goes into warp.
Even using the tracking camera does not last long enough to see where they warp to. It cuts back to fast.
Chat is jumping to the bottom of the list if you go to another channel and switch back and are not at the top to begin with.
NES store does not work cleanly with dual monitors. Does not offset.
90% menus should be fixed in current Sisi.
The other issues are sitting with teams now. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|

Darkblad
Hilfe is like Free Entertainment
245
|
Posted - 2014.05.30 11:31:00 -
[95] - Quote
Darkblad wrote:TheHowever, the wing pods of Moa Hulls still have flickering decals when they're folded in for warp. I think I created a bug report for this several builds ago already, but can't recall - nor check - right now. This still applies to build 791400. I've created (another?) bug report on this before that patch. EVE Infolinks -+-áOld and new-áPortraits |
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