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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Antiquarian
C C P C C P Alliance
46
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Posted - 2014.05.14 11:52:00 -
[1] - Quote
An overhaul of the way in which different star types (and the effects generated by the light of those stars) are represented has generated significant changes to the starscape of New Eden. The modifications, which have been made available to all capsuleers, filter and present different wavelengths of local solar light in entirely new ways. As such the appearance of the sun in your current system may have been drastically altered in your display.
Please be aware of these changes and be on the lookout for any recommendations you might have to adjust or further advance the representation of visible solar radiation by technology used across New Eden.
Comments and feedback on the new effects are welcome here! |
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
47
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Posted - 2014.05.14 12:04:00 -
[2] - Quote
would it be already landed on SISI ? and would it be in TQ at Kronos expansion? (i'm still patching SISI right now ) |
Melana Emmagan
Holloway Heavy Industries
22
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Posted - 2014.05.14 12:12:00 -
[3] - Quote
I just undocked on Sisi... holy **** this looks awesome O_o |
Erin Crawford
63
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Posted - 2014.05.14 12:23:00 -
[4] - Quote
Melana Emmagan wrote:I just undocked on Sisi... holy **** this looks awesome O_o
pics for proof phuuuleeezzz!
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Melana Emmagan
Holloway Heavy Industries
22
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Posted - 2014.05.14 12:34:00 -
[5] - Quote
Erin Crawford wrote:Melana Emmagan wrote:I just undocked on Sisi... holy **** this looks awesome O_o pics for proof phuuuleeezzz!
K3 V (Orange Bright) - TQ: http://imgur.com/Jv6SQ8P - Sisi: http://imgur.com/TmfxU1z K5 IV (Red Giant) - TQ: http://imgur.com/ZHuxDnR - Sisi: http://imgur.com/3RpXAoH |
Vesan Terakol
Sad Face Enterprises
68
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Posted - 2014.05.14 12:36:00 -
[6] - Quote
Awesome indeed! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
Erin Crawford
64
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Posted - 2014.05.14 13:16:00 -
[7] - Quote
Wow! these look really nice! I really like the vertical version and am glad that CCP is experimenting a little with star effects. I hope this vertical one stays - and yes they can make more of those too!!! The White Dwarf also looks awesome! It has that deep-space feel to it.
Can't wait to see these in game! |
Grarr Dexx
Snuff Box
407
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Posted - 2014.05.14 13:31:00 -
[8] - Quote
has anybody in New Eden's lore ever witnessed or documented a nova of some variety? |
Droidyk
Maniacal Miners INC No Safe Haven
61
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Posted - 2014.05.14 14:08:00 -
[9] - Quote
I love them, only effect that seem to be missing is the occlusion of the light where it shadows the object and the light goes where there is a free space. They are overall really awesome, makes the mood and feel of the environment cool and totally different depending on the flare, I especially like the illumination of the dust on camera when turned along the light. Managed to make some awesome screens yesterday. And the vertical ones are especially great when I saw them x), please keep them and add more of them. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
202
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Posted - 2014.05.14 14:30:00 -
[10] - Quote
http://3.bp.blogspot.com/-w9br2xr6_5Y/UQYtLPnKYII/AAAAAAAAE-U/HnwpVk9zK08/s400/tumblr_mdifdd0wkz1qg36bn%255B1%255D.jpg |
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Bienator II
madmen of the skies
2628
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Posted - 2014.05.14 15:07:00 -
[11] - Quote
i really like the secondary lense effect when you turn the camera away from the sun. Really well done! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Noriko Mai
1350
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Posted - 2014.05.14 15:49:00 -
[12] - Quote
Awesome. The stations look really really nice in the new light. Would it be possible to adjust the brightness in the preview windows too? It is very bright from one side and very dark from the other. |
Altrue
Exploration Frontier inc Brave Collective
1163
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Posted - 2014.05.14 16:10:00 -
[13] - Quote
The M0 White stars, like the one in Osis, makes a flare way too vertical. I know it gives it an unique flavor but its just too odd :D
Also there is an issue with most stars. When you look at them the whole game scene partially takes the color of the star. Thats fine, but the effect should decrease faster as the star isn't in the center of your field of view anymore. As it stands now, the colored effect lasts for a too wide angle and it really negates the awesomeness of these new Lens Flare :)
This effect also increases in intensity as the star is almost visible at the border of the screen... Then once its visible, the whole effect decreases. Thats very strange, too.
Side question, are there any plans to make divine rays like the ones in incursion systems, be applied for all systems? I like the solar flares, but I think divine rays would be even more awesome.
If the answer is yes, let me suggest that a good way for you to be able to visually render the distance from the sun would be to increase the length of the ray the closer you are from it. Signature Tanking - Best Tanking. Beware the french guy!
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Oberine Noriepa
1493
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Posted - 2014.05.14 16:28:00 -
[14] - Quote
At last, more lighting updates!
I'm a big fan of the attention to detail on a lot of these. The K class (Orange) lens flare is my favorite. It has a hyperbola with branches that expand and contract as you pan the camera left-to-right. Wicked!
I like the off-camera optical phenomena. They're small details that can be useful in checking your position relative to the center of the system you're in.
Are there any plans to update the models for the stars themselves? What about crepuscular rays? Any plans on adding those to every system as opposed to those affected by incursions exclusively? |
Droidyk
Maniacal Miners INC No Safe Haven
61
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Posted - 2014.05.14 16:31:00 -
[15] - Quote
I wouldn't change a thing about them :) adding maybe an occlusion or overshadow as it was shown in art panel would be nice. Also, the effects are caused by the camera lens, so the vertical effects are very possible, it creates kind of alien feel to it, and that is cool as there might be differently manufactured camera drones. |
Aquila Sagitta
Blue-Fire Pasta Syndicate
301
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Posted - 2014.05.14 17:07:00 -
[16] - Quote
When you look directly(or very close to directly) at the star its almost like its being occluded by something. Is this deliberate? Blue-Fire Best Fire |
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CCP Antiquarian
C C P C C P Alliance
49
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Posted - 2014.05.14 17:31:00 -
[17] - Quote
The flare effects are different for different types of stars, so it's difficult for me to answer any specific inquiry without information about which star/lens flare is being observed. I'll try to address some more general points here:
The team which worked on this feature had tremendous fun playing with the possibilities and some of the options which were left on the cutting room floor so to speak may be revisited at some point in the future.
The current effects are meant to be dynamic according to the position of the sun on the screen. So at different positions you will have different levels of color or illumination of the surface of the camera drone lens.
We are aware of at least one issue at the Medium Texture setting that displays regular horizontal striping.
The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
The occlusive crepuscular effect in Incursion systems will remain limited to those environments for now, but we are constantly looking for new ways to improve the appearance and experience for every capsuleer. I'll be sure to put a word in with the superiors about player interest in seeing similar effects elsewhere.
Thanks for all the feedback, and please continue to comment. |
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6234
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Posted - 2014.05.14 18:58:00 -
[18] - Quote
CCP Antiquarian wrote: The occlusive crepuscular effect in Incursion systems will remain limited to those environments for now, but we are constantly looking for new ways to improve the appearance and experience for every capsuleer. I'll be sure to put a word in with the superiors about player interest in seeing similar effects elsewhere.
Thanks for all the feedback, and please continue to comment.
Actually, re: occlusive crepuscular effect. If it's possible to have this affect localized to grids instead of system-wide, it'd be an excellent effect to employ in various environments such as belts, ice belts, near polluted stations if there's a push for dynamic landscapes, and so on. I'm sure you've already got this on your list, of course. ;)
/states obvious. Priano Trans-Stellar: elegant solutions for the State's needs. |
Altrue
Exploration Frontier inc Brave Collective
1165
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Posted - 2014.05.14 19:00:00 -
[19] - Quote
CCP Antiquarian wrote: The occlusive crepuscular effect in Incursion systems will remain limited to those environments for now, but we are constantly looking for new ways to improve the appearance and experience for every capsuleer. I'll be sure to put a word in with the superiors about player interest in seeing similar effects elsewhere.
Oh yes please :D Thank you! I'd give you virtual cookies in exchange!
CCP Antiquarian wrote: The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
Hey I'm sure you can find a sweet middle-ground that makes everyone happy. ;)
As a general comment, you seem all (rightfully) very enthusiastic with this awesome feature, but I'd say that an "issue" with the flare of all the stars is that they might be too dominant for a too wide camera angle in space. My opinion. :p
I can easily imagine these flares being rendered in CCP HQ, and ponctually finding them cool, but I'm worried about them becoming "boring" because too dominant, on the long run. I picture myself playing Eve for countless hours and having a distinct colorset change everytime I look at a sun (flares, camera lenses, screen-wide color filter...). Suns are already quite bright -thus dominant- right now, with new effects its going to be intrusive if these new effects aren't carefully balanced.
There is a good parallel with the sweeping effect of the discovery scanner that was initially very very dominant because it never ceased to sweep. Signature Tanking - Best Tanking. Beware the french guy!
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Erin Crawford
66
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Posted - 2014.05.14 22:10:00 -
[20] - Quote
CCP Antiquarian wrote:The flare effects are different for different types of stars, so it's difficult for me to answer any specific inquiry without information about which star/lens flare is being observed. I'll try to address some more general points here:
The team which worked on this feature had tremendous fun playing with the possibilities and some of the options which were left on the cutting room floor so to speak may be revisited at some point in the future.
The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
Thanks for all the feedback, and please continue to comment.
Hah! I just hopped onto sisi to see these optical flares for myself and they are absolutely beautiful! Please don't change a thing and if you must ADD MORE!
You mention that the team working on this had several other options... please let them know we'd like to see them in game; even if there are say 3, 4 or even 5 slightly different optical flares for each star class.
The vertical one is especially awesome - almost gives me a giddy sensation because i'm so used to seeing them horizontal.
*edit* forgot to mention that the 'light-bleed'(whatever it's called) at the edges of the screen is just as magical - in fact it's almost cinematic! Also, it seems that the overall size of the suns/stars have gotten much smaller; i think this is great as is gives a greater sense of distance traveling within each system.
Again, beautiful stuff! Am looking forward to seeing in TQ. |
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Logan LaMort
The Scope
1362
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Posted - 2014.05.14 23:16:00 -
[21] - Quote
Erin Crawford wrote:CCP Antiquarian wrote:The flare effects are different for different types of stars, so it's difficult for me to answer any specific inquiry without information about which star/lens flare is being observed. I'll try to address some more general points here:
The team which worked on this feature had tremendous fun playing with the possibilities and some of the options which were left on the cutting room floor so to speak may be revisited at some point in the future.
The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
Thanks for all the feedback, and please continue to comment. Hah! I just hopped onto sisi to see these optical flares for myself and they are absolutely beautiful! Please don't change a thing and if you must ADD MORE! You mention that the team working on this had several other options... please let them know we'd like to see them in game; even if there are say 3, 4 or even 5 slightly different optical flares for each star class. The vertical one is especially awesome - almost gives me a giddy sensation because i'm so used to seeing them horizontal. *edit* forgot to mention that the 'light-bleed'(whatever it's called) at the edges of the screen is just as magical - in fact it's almost cinematic! Also, it seems that the overall size of the suns/stars have gotten much smaller; i think this is good as is gives a greater sense of distance traveling within each system. Again, beautiful stuff! Am looking forward to seeing in TQ.
Pretty much in agreement with all of this.
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Aglais
Deep Core Mining Inc. Caldari State
502
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Posted - 2014.05.15 03:51:00 -
[22] - Quote
Very interesting- the variation in how the lense flares are shaped makes me think that there's something going on with the polarization of the light, which is changing how it actually makes the glare when it interacts with the camera, or something. The vertical flare is definitely one of my favourites too.
This is only tangentially related- but will the dynamic brightening/dimming of stars as you get closer/farther from them be included in the Kronos release as well, or is that a future thing? I know it was mentioned recently at one of the Fanfest panels this year. |
chaosjj
The Onirvura Initiative
60
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Posted - 2014.05.15 05:25:00 -
[23] - Quote
The new effects look great, i like the fact that each startype has its own effect. but while on the subject of star types, are there plans to correct the current star discriptions, for example a red giant star, labled K5V, should be more like KVIII, the "V" indicates a more regular star (main sequence) while a "III" indicates a more evolved star, like a red giant.
examples: star like sun: G2V Blue bright: O4II red giant: K7III White dwarf: Bpe Orange star: K2V Blue star: B5V white star: A3V |
Melana Emmagan
Holloway Heavy Industries
26
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Posted - 2014.05.15 06:57:00 -
[24] - Quote
CCP Antiquarian wrote: The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
It's one of my favourites too, please keep it! |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
336
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Posted - 2014.05.16 17:01:00 -
[25] - Quote
Does this include interesting wormhole stars and their effects? |
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CCP Antiquarian
C C P C C P Alliance
62
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Posted - 2014.05.16 17:25:00 -
[26] - Quote
Jessica Danikov wrote:Does this include interesting wormhole stars and their effects?
The primary stars in known WH space were considered during the development of these modifications to the camera drone technology which filters and interprets stellar light for capsuleer display systems.
Unfortunately, as I understand it, there hasn't yet been enough Empire research on light emitted through unique trapezia interplay of the binary- and trinary-star systems present in many wormholes to account for these with recent advances in visualization.
I can assure you that specialists are deep in consideration regarding additional potential developments. |
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marVLs
621
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Posted - 2014.05.16 17:43:00 -
[27] - Quote
They're all cool but vertical one is the best ^^ i just love it! |
Bienator II
madmen of the skies
2643
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Posted - 2014.05.16 18:38:00 -
[28] - Quote
if this doesn't make JJ Abrams subscribe to eve i don't know what would! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
138
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Posted - 2014.05.17 10:00:00 -
[29] - Quote
CCP Antiquarian wrote:Jessica Danikov wrote:Does this include interesting wormhole stars and their effects? The primary stars in known WH space were considered during the development of these modifications to the camera drone technology which filters and interprets stellar light for capsuleer display systems. Unfortunately, as I understand it, there hasn't yet been enough Empire research on light emitted through unique trapezia interplay of the binary- and trinary-star systems present in many wormholes to account for these with recent advances in visualization. I can assure you that specialists are deep in consideration regarding additional potential developments. I was about to ask this exact question. Great to see they're worked in too :)
And the new solar flares are just beautiful. Can't wait to see them myself. Looking forward to more advancements in this matter!
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Ralph King-Griffin
Var Foundation inc.
1486
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Posted - 2014.05.17 10:27:00 -
[30] - Quote
Erin Crawford wrote:CCP Antiquarian wrote:The flare effects are different for different types of stars, so it's difficult for me to answer any specific inquiry without information about which star/lens flare is being observed. I'll try to address some more general points here:
The team which worked on this feature had tremendous fun playing with the possibilities and some of the options which were left on the cutting room floor so to speak may be revisited at some point in the future.
The vertical white sun is admittedly a pet favorite of certain team members, but I am willing to respond to public debate on the matter, should there be cause to do so.
Thanks for all the feedback, and please continue to comment. Hah! I just hopped onto sisi to see these optical flares for myself and they are absolutely beautiful! Please don't change a thing and if you must ADD MORE! You mention that the team working on this had several other options... please let them know we'd like to see them in game; even if there are say 3, 4 or even 5 slightly different optical flares for each star class. The vertical one is especially awesome - almost gives me a giddy sensation because i'm so used to seeing them horizontal. *edit* forgot to mention that the 'light-bleed'(whatever it's called) at the edges of the screen is just as magical - in fact it's almost cinematic! Also, it seems that the overall size of the suns/stars have gotten much smaller; i think this is good as is gives a greater sense of distance traveling within each system. Again, beautiful stuff! Am looking forward to seeing in TQ. this but a little less teenage girly....(not going to lie though, i had to try not to start gushing about it)
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