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Meytal
School of Applied Knowledge Caldari State
395
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Posted - 2014.05.16 18:01:00 -
[1] - Quote
With CCP karkur's post describing the progress indicator on repairing overheated modules, it got me wondering about some of the times when repairs take a really, really long time. You could be in a safe position when you begin, but that could change the second you click "Repair". If you were repairing weapons or tank, you're out of commission (or dead) until it completes.
Could we have the ability to interrupt the repair process, and thus only partially repairing a module, if we need/want to do this for whatever reason? The module would only be partially repaired, only a small bit of paste would be consumed, and the module would be active again relatively quickly.
Some delay on canceling the repair process, and some minor waste of paste would be expected and not at all unreasonable. |
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CCP karkur
C C P C C P Alliance
3377

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Posted - 2014.05.16 20:35:00 -
[2] - Quote
Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it already exist ;) ) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Ralph King-Griffin
Var Foundation inc.
1480
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Posted - 2014.05.16 20:39:00 -
[3] - Quote
LOL, love it! |

Legion40k
Boa Innovations Brothers of Tangra
74
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Posted - 2014.05.16 22:06:00 -
[4] - Quote
maybe changing the right-click to say 'stop repairing' would remove the confusion.. |

Iam Widdershins
Tempest Legion
853
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Posted - 2014.05.16 22:17:00 -
[5] - Quote
A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully. Lobbying for your right to delete your signature |

Meandering Milieu
House Aratus Fatal Ascension
49
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Posted - 2014.05.16 23:47:00 -
[6] - Quote
Iam Widdershins wrote:A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully. This. |

Swiftstrike1
Swiftstrike Incorporated
651
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Posted - 2014.05.17 02:12:00 -
[7] - Quote
Ideally, just remove the "cancel repair" option and have it happen automatically when you activate a module that is currently being repaired.
EDIT: Iam Widdershins wrote:A better thing to ask for here would be to allow modules to start a repair when there isn't enough paste present to repair them fully.
^^ Also this. I may not have enough Duc- err.. Nanite Repair Paste to make it good as new, but every little helps Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Altrue
Exploration Frontier inc Brave Collective
1166
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Posted - 2014.05.17 06:26:00 -
[8] - Quote
CCP karkur wrote:(but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  )
"Suspend repair" ? Signature Tanking - Best Tanking. Beware the french guy!
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James Amril-Kesh
4S Corporation Goonswarm Federation
9899
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Posted - 2014.05.17 11:08:00 -
[9] - Quote
Altrue wrote:CCP karkur wrote:(but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  ) "Suspend repair" ? Yep, this would be good. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Malcanis
Vanishing Point. The Initiative.
15556
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Posted - 2014.05.17 11:10:00 -
[10] - Quote
"Stop" ? "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Sirinda
Ekchuah's Shrine Comporium
356
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Posted - 2014.05.17 11:32:00 -
[11] - Quote
CCP karkur wrote:Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it already exist ;) ) (but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  )
Even better, just have an activation attempt on the mod cancel repair and automatically activate it with a slight delay...probably one server tick or something. |

Daichi Yamato
Xero Security and Technologies
1501
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Posted - 2014.05.17 13:01:00 -
[12] - Quote
Just clicking on it as if u were activating. quick and simple. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Meytal
School of Applied Knowledge Caldari State
401
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Posted - 2014.05.18 00:23:00 -
[13] - Quote
CCP karkur wrote:(but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  ) Thus the reason I never clicked it.
But thanks for being gentle with me :) |

Yolo
Intergalactic Combined Technologies The Explicit Alliance
149
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Posted - 2014.05.18 08:48:00 -
[14] - Quote
CCP karkur wrote:Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it already exist ;) ) (but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  ) Just trying to use the module, should halt the repair and active the module. - since 2003, bitches |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1369
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Posted - 2014.05.18 08:59:00 -
[15] - Quote
CCP karkur wrote:Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it already exist ;) ) (but when I think about it, "cancel" implies that it will not partially repair, so it's misleading  )
change it to interrupt then "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xe'Cara'eos
A Big Enough Lever
188
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Posted - 2014.05.18 09:59:00 -
[16] - Quote
make an option to 'interrupt/pause repairs' and if you activate the module, it auto interrupts repairs, but you can't insta-overheat the modules, you have to activate, then overheat, so doofus's like me can 'lock' their modules off For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
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