ASadOldGit
School of Applied Knowledge
284
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Posted - 2014.06.04 04:21:00 -
[1] - Quote
I've noticed, over the last few pages, that the arguments (both good and bad) seem to swing between either the gankers or freighters being nerfed or buffed, depending on the scenario, but I haven't noticed any other factors being discussed with regards to balancing.
The previously-argued balancing techniques either result in an upwards spiral of power creep, as freighters and gankers alternately receive buffs, depending on who screams the loudest, or a repeating cycle of nerf / buff / nerf of one side of the argument.
To me, another significant factor is the time to recover.
It is much easier to just get another catalyst / talos (even for 20 people), than to go and get another freighter plus equivalent cargoload. Hell, the gankers probably even have a pre-fitted pile of them lying around, but there aren't many people that have a pile of freighters lying around. 10 million ISK is slightly easier to get a hold of than 10 billion.
I realise that cost is apparently not a balancing factor, but there must be something that could help reduce the sting of losing a freighter. After all, you do want the freighter pilot back in the game as soon as possible, right? Buying another freighter plus another load of cargo is good for the economy. (perhaps that's highsec thinking, though; maybe you want to disrupt an alliance's supply lines for longer?)
One thing I was thinking of was enhancing insurance in some way, perhaps adding the option of travel insurance that's charged per trip (or return trip, or per hour, or something).
The existing insurance scheme is not very effective over time, costing 1/3 of the cost of the freighter every 3 months (although a nice ISK sink). But, your cargo is not insured. Travel insurance means you'd have to take a gamble and decide if you want to pay extra for that trip, in return for a little extra peace of mind in the event of being ganked.
Perhaps you could have a public NPC-controlled pool, wherein everyone's premiums are paid into the pool, and anyone who is ganked is paid out of that pool. If not enough people buy into it, the pool dries up and no payout for you.
Are there any other ways to balance outside ship stats?
Meh. |