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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Rowells
Unknown Soldiers Fidelas Constans
646
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Posted - 2014.05.21 15:33:00 -
[1] - Quote
will the new jump fuel modules be limited to jump freighters only? |

Rowells
Unknown Soldiers Fidelas Constans
647
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Posted - 2014.05.21 16:15:00 -
[2] - Quote
Azami Nevinyrall wrote:Ammzi wrote:No - not unless hull is going to be cut by 60% I never knew you were a Dev? (Only Devs can say no to something, not a player, get over yourself.) This is a public thread for players to discuss amomngst others. Suck it up.
Azami Nevinyrall wrote:Ammzi wrote:DC is way too overpowered on a freighter. You are already looking at very high ehp post kronos. I was reffering to the JF with a "Maybe" on the Freighter. Simply because of the cost difference between the two ships and how easy it is to gank both of them. Thats a terrible reason why. More money does not necessarily mean more safety. You spend more money for the jump drive and a bit of extra tank. There is no reason to ask to almost double your HP on top of that. |

Rowells
Unknown Soldiers Fidelas Constans
647
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Posted - 2014.05.21 16:19:00 -
[3] - Quote
anyone know what the align speed on a fenrir with 3 inertia stabilizers is? |

Rowells
Unknown Soldiers Fidelas Constans
647
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Posted - 2014.05.21 16:50:00 -
[4] - Quote
Dave Stark wrote:Steve Ronuken wrote:Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts. which battlecruiser has a jump drive? apparently some people actually fly through gates with their jf
surprising, i know |

Rowells
Unknown Soldiers Fidelas Constans
647
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Posted - 2014.05.21 16:55:00 -
[5] - Quote
I really want a jf now. I doubt ill use it often but i want it.
Maybe use it as bait or something. |

Rowells
Unknown Soldiers Fidelas Constans
648
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Posted - 2014.05.21 18:24:00 -
[6] - Quote
marly cortez wrote:CCP Fozzie wrote:addelee wrote: JF's are having their fuel usage increase by 50% in kronos.
This is not correct. The fuel change is currently scheduled for Crius. Makes no odd's when you bring it in, it is just plain wrong headed for the so many reasons already mentioned in this thread, and how far you missed the mark as to how risk averse JF pilots are for the most part. Anything that detracts from logistics in this manner, from increased fuel costs to decreased cargo capacity will not get you what you want in terms of Null Sec industry expansion, taking into account all the other changes your proposing and have already slipped into game no one if they take the time to look at it as an overall picture of Null Sec operations will see all of this as anything other than one massive nerf fest perpetrated and spun off as being good for the game when in reality it's simple an attempt by the PvP lobby to turn Null Sec into a facsimile of Empire stupidity. Were the thought came from that these things are used in fleets to provide defense I have no idea, again another one of those 'I thought it so it must be so', ideas, freighters rarely move in fleets defensive or otherwise, draws attention see...not good. suggest you study how it's done and ask why Null Sec Alliances do it that way, they are not in the business of allowing CCP or anyone for that matter to gank valuable ships and cargo no matter how much you might think it's fun to do. all the other tinsel rubbish tinkering with Jump freighters and freighters is just that simply because if it gets caught it's going to die, make it as agile and as fast as in inty if you like, the results will still be the same, once pinned it's done for. so why bother in the first place, nothing in these changes is good news and overall it smacks of change because you have nothing better to do. Tackle Sov, take on the PoS monster, PoCo's and PI click fests all items already long flagged as game detractors and stop tinkering with stuff that already works and works well "Other people are getting shiny toys. Why don't I get what I want?" I geuss that's what you're trying to say, but I really can't tell. |

Rowells
Unknown Soldiers Fidelas Constans
648
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Posted - 2014.05.21 18:28:00 -
[7] - Quote
and we can see that we finally have our orca-freighter gap being filled by the surprise contenders of jump freighters. You want to haul super shiny mods in comfort and style? look no further than your nearest anshar. |

Rowells
Unknown Soldiers Fidelas Constans
649
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Posted - 2014.05.21 20:44:00 -
[8] - Quote
Stop asking for DCU. It's a terrible idea. There is a reason they have restrictive fittings. DCU has no drawbacks other than not having a 3rd slot for cargo. |

Rowells
Unknown Soldiers Fidelas Constans
650
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Posted - 2014.05.21 21:43:00 -
[9] - Quote
I think fozzie needs to update OP to reflect why there's not enough fittings for a DCU. Every tenth post keeps asking for one without reading other replies. |

Rowells
Unknown Soldiers Fidelas Constans
654
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Posted - 2014.05.22 00:44:00 -
[10] - Quote
Has anyone run the numbers on the total value a fully tanked a anshar can hold now? |
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Rowells
Unknown Soldiers Fidelas Constans
654
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Posted - 2014.05.22 01:21:00 -
[11] - Quote
TigerXtrm wrote:Ben Hatton wrote:Rowells wrote:Has anyone run the numbers on the total value a fully tanked a anshar can hold now? 121,167 m3 with Bulkhead IIs giving it 662,692 EHP http://xyjax.com/optimizer_kronos/ With max skills it's giving me 712,327 EHP   Flying fortress trucking its way to Jita!  Sorry, meant to know what value the ship can hold in isk before it's profitable to gank. |

Rowells
Unknown Soldiers Fidelas Constans
654
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Posted - 2014.05.22 06:10:00 -
[12] - Quote
Claudine va Tefairevoir wrote:TigerXtrm wrote:Ben Hatton wrote:Rowells wrote:Has anyone run the numbers on the total value a fully tanked a anshar can hold now? 121,167 m3 with Bulkhead IIs giving it 662,692 EHP http://xyjax.com/optimizer_kronos/ With max skills it's giving me 712,327 EHP   Flying fortress trucking its way to Jita!  840k with HG slaves and supporting hardwires plex hauling here I come |

Rowells
Unknown Soldiers Fidelas Constans
654
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Posted - 2014.05.22 06:53:00 -
[13] - Quote
Mara Rinn wrote:Rowells wrote:plex hauling here I come Erm GǪ wouldn't you be better off hauling PLEX in a blockade runner, since you have the cloak and an incredibly short align time and high warp speed? But then I can't collect tears as my cargo gets scanned by gankers |

Rowells
Unknown Soldiers Fidelas Constans
654
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Posted - 2014.05.22 07:32:00 -
[14] - Quote
Rena'Thras wrote:Hello.
I'm one of those people that isn't a forum junkie...*SUPER SNIP* Rigs are gone, low-slots are in. Re-read OP. |

Rowells
Unknown Soldiers Fidelas Constans
657
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Posted - 2014.05.23 00:06:00 -
[15] - Quote
I think there is now a healthy place for the one existing faction cargo expander and a few faction nanos. |

Rowells
Unknown Soldiers Fidelas Constans
659
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Posted - 2014.05.23 14:26:00 -
[16] - Quote
Hiryu Jin wrote:I don't understand how everyone is so excited for these changes. It's like a politician comes out and says we're raising taxes 50%. Then a week later he says ok, we've heard your complaints, so we'll only raise the taxes 25%. So everyone starts sucking his **** about what a benevolent being he is... HOORAY! -,- That is an opinion. While the rig idea was awful the customization idea is good. you no longer have to buy a whole new freighter to fill a certain role. You can just refit and choose your ship based on the most important attribute to you. |

Rowells
Unknown Soldiers Fidelas Constans
698
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Posted - 2014.05.29 00:03:00 -
[17] - Quote
Ivy Lyn Relintolde wrote:Alright So I haven't decided if i want to train for a freighter or not yet, I know with the Nerfed cargo it would still suit all my needs but with 3 low slots as well? That is interesting. Anyone have any Idea how much tank say a Providence would get out of a T2 Damage Control and 2 RF Bulkheads ( T2 )??
Because the way I see it you need like 5-6 Talos to Gank a freighter as is, and like 15 catalysts ( Depends on system level of course ). So would adding the DC II and RFB II's really make a big enough difference to allow freighter pilots to carry more than 600m at a time without extreme risk of getting ganked by a catalyst gang? Or 800m to avoid a Talos Gang? Or is it not enough tank to really matter? You can't fit a DCII because of fitting requirements and it won't happen because you would be able to effectively double your tank which is more than 3 bulkheads can do alone and still have the ability to fit other mods. |

Rowells
Unknown Soldiers Fidelas Constans
703
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Posted - 2014.05.29 22:21:00 -
[18] - Quote
Kaarous Aldurald wrote:Dibble Dabble wrote:Kaarous Aldurald wrote:Dibble Dabble wrote:I would like to thank the CSM and CCP for continuing to kill the game.
Lets kill industry a little more and make hauling crap more fun. Lets add some low slots but you can't fit much too. Let make freighters smaller so you get to haul more often. Lets screw industry carebears again with the worst upgrade in the memory of man.
Thank god I only have a few more weeks on this account.
Feel free to contract me your stuff. I will put it to good use. I will send you a free torpedo, you can suck on that for a change  If you're really quitting, nothing shows commitment like giving away all of your assets. That way, you won't be tempted to return. Better yet, take all your belongings, put them in max cargo freighter and pay bankers all your money to kill you. That's true dedication. |

Rowells
Unknown Soldiers Fidelas Constans
704
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Posted - 2014.05.30 07:14:00 -
[19] - Quote
Mike Azariah wrote:Sorry to interrupt this discussion but I came looking for a discussion of Freighter and JF's
Only comment I found relevant on this page was a request to make all of them armor tank.
I disagree. Each race has its own flavour and its own design choices. Homogenization of the freighters would negate the need for the choices and we might as well just can the lot of them and go with one Freighter and one JF both made by Ore.
I do not want that, do you?
m when am i gonna get isk hardeners for my isk tanked fenrir? |

Rowells
Unknown Soldiers Fidelas Constans
704
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Posted - 2014.05.30 15:44:00 -
[20] - Quote
Kaius Fero wrote:Mike Azariah wrote:Sorry to interrupt this discussion but I came looking for a discussion of Freighter and JF's
Only comment I found relevant on this page was a request to make all of them armor tank.
I disagree. Each race has its own flavour and its own design choices. Homogenization of the freighters would negate the need for the choices and we might as well just can the lot of them and go with one Freighter and one JF both made by Ore.
I do not want that, do you?
m Really? Is that all you found in this topic? :| Maybe because there is no actual professional hauler/logistic guy opinion let be heard, every single fuking feedback is buried in the redneck gankers vomit. Actually.. it's all about how to gank a freighter. It's like all of EVE population is living in hi sec. There is no null sec, there is no war.. everything is only about ganking non combat ships. And best of all.. the ALOD of the week is considered this. So again.. why the CSM want the indy people to leave hi sec and build shiat in null? Maybe Mynna (10bux) can explain for retards like me why I should go to null. no one said you have to go null. In fact you might want to stay in highsec with that attitude. |
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Rowells
Unknown Soldiers Fidelas Constans
707
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Posted - 2014.05.31 01:13:00 -
[21] - Quote
Tyberius Franklin wrote:Scynonymz wrote:Traedar wrote:I think that giving freighters low slots and not giving them access to a DCU is a bit underwhelming of a change.
Also it is pretty well known they are very gankable and carrying more than a couple bil in the cargo is taking a chance. So you give it less EHP? Boggle.
Yeah.. why give them 100% CPU reduction to Reinforced Bulkheads and not just 100% CPU reduction to modules requiring Hull Upgrades? Because they specifically don't want them fitting DCU's would be my guess. What he said.
1 DCUII > 3 bulkheads. And still allow for other mods. |

Rowells
Unknown Soldiers Fidelas Constans
708
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Posted - 2014.05.31 16:55:00 -
[22] - Quote
Barbara Nichole wrote:Daichi Yamato wrote:Barbara Nichole wrote: What have I missed? that ur not meant to be able to create the old freighters? there are ways to improve upon certain stats at the expense of others. so you are saying it's a nerf.. I'm not asking to have the base line brought back to the original.. I'm asking that we don't lose anything to gain a few low slots. It seems pretty petty to me that it would be made impossible to achieve the original stats. It's only a nerf if you consider having options a nerf. |

Rowells
Unknown Soldiers Fidelas Constans
722
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Posted - 2014.06.03 18:48:00 -
[23] - Quote
cynomakinggirl wrote:This is just a massive nerf, FU ccp.
To get the same amount of cargohold on my freighter I now must fit 3 expanded cargoholds, which will lower structure HP by -60%.
Considering that reinforced bulkheads will now give -11% cargo capacity each (https://forums.eveonline.com/default.aspx?g=posts&t=340217), it means that this is a super nerf. FU ccp.
FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU FU yes this is exactly how you give constructive feedback I'm sure theyre going to change it for you now |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.05 16:23:00 -
[24] - Quote
Angelus Arareb wrote:Three days ago I was finally able to climb into my brand new Charon. I LOVED it, after training for so long I was ecstatic to finally not ever having to use a bestower or itereon again to transport my stuff. Then Chronos came and I logged onto my freighter which I had trained up to level 3 and guess what, after a 15% increase to cargo capacity via training it now had the same cargo capacity as a Jump Freighter. I thought that's ok I'll just install 3 T3 cargo expanders. It was then I found that with the 3 installed it was right about the same as it would have been without the patch. So where is the benefit to this "upgrade" I lost a bunch of armor and was able to maintain the same cargo capacity.........Is this an attempt by CCP to make it easier for the next burn jita to be even easier for freighter kills? I feel like I just got ganked and all the time I spent training for this is now wasted b/c I am an even easier/bigger target. *Good job guys way to go!* -End Sarcasm- Whoever came up with the idea to slash cargo capacity to such an extreme degree needs to be slapped silly. I mean seriously, if you wanted to provide customization for freighters you could do so w/o such drastic effects, i.e. making freighters unable to use cargo expanders for one. There easy solution, problem solved. Come on CCP get it together and fix this, I just showed it's not hard to resolve. if your cargo is the same as before, you're doing something wrong.
New max is 1.2mil/m3 |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.05 17:04:00 -
[25] - Quote
Valterra Craven wrote:Rowells wrote:Angelus Arareb wrote: I thought that's ok I'll just install 3 T3 cargo expanders. It was then I found that with the 3 installed it was right about the same as it would have been without the patch. if your cargo is the same as before, you're doing something wrong. New max is 1.2mil/m3 You appear to have missed the relevant part... You didn't read the whole thing did you? just the first few sentences, perhaps?
I corrected your snip for you to the part i was referring to.
he should still be around 1.1mil. thats about 200k more than rubicon.
e: hell, even with caldari freighter at 1, three expanders should give him more than pre-patch |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.05 20:37:00 -
[26] - Quote
Valterra Craven wrote:Rowells wrote: You didn't read the whole thing did you? just the first few sentences, perhaps?
I corrected your snip for you to the part i was referring to.
he should still be around 1.1mil. thats about 200k more than rubicon.
e: hell, even with caldari freighter at 1, three expanders should give him more than pre-patch
No, I read the whole thing, the new max has nothing to do with what he was saying. and adding 100k~ is more like what we were talking about for a huge penalty to EHP. thats not what he said. He said he was at similar levels of cargo with 3 cargo expanders, which is nothing but wrong. I never mentioned EHP and in that particular subject neither did he.
He said he gets similar to before fully fit, i show thats wrong, you come and make comments on subjects irrelavent to the specific matter i was referring to. |

Rowells
Unknown Soldiers Fidelas Constans
734
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Posted - 2014.06.06 22:36:00 -
[27] - Quote
Valterra Craven wrote:Rowells wrote: thats not what he said. He said he was at similar levels of cargo with 3 cargo expanders, which is nothing but wrong.
He said he gets similar to before fully fit, i show thats wrong, you come and make comments on subjects irrelavent to the specific matter i was referring to.
That's correct he said "similar". Given the changes, a 100k m3 change when talking about roughly 900k m3 is similar. This was your correction: Rowells wrote: if your cargo is the same as before, you're doing something wrong.
New max is 1.2mil/m3
Note that same !=similar. You corrected something incorrectly. Also, note that max doesn't enter into the equation at any end of the spectrum of his post. Now I know for sure that you're not reading anything.
200k difference is not very similar considering it's 22% difference.
And his exact words were: " right about the same as it would have been without the patch."
Did he say similar there? Nope, he said right about the same. Which is still wrong. And yes Max was mentioned. He was comparing his old maximum capacity with the new maximum capacity. I used fully fit fully skilled Max as a reference point. So yes, is Max did Enter into the equation.
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Rowells
Unknown Soldiers Fidelas Constans
752
|
Posted - 2014.06.10 22:13:00 -
[28] - Quote
Nobody has ever complained about the Rorqual doing this (albeit not in highsec). I don't even need shiny mods to beat that tank. |

Rowells
Unknown Soldiers Fidelas Constans
784
|
Posted - 2014.06.15 06:59:00 -
[29] - Quote
Any word on those jump drive modules yet? |

Rowells
Unknown Soldiers Fidelas Constans
796
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Posted - 2014.06.18 19:33:00 -
[30] - Quote
Lolmer wrote:Perhaps I'm doing this wrong, but my understanding is that I'm supposed to be able to fit Reinforced Bulkheads to my freighter, however in the game right now (2014-06-18), all Reinforced Bulkheads' Show Info from the Market shows that they need 16-40 tf of CPU to fit, but the freighter (Obelisk here) has only 1.2 tf of CPU available. Sorry if this was answered earlier in the thread, but eve search sucks and I didn't want to page through 137 pages to find one question/answer. :( The OP itself mentions Reinforced Bulkheads: So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: CCP Fozzie wrote:So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: Expanded Cargoholds Reinforced Bulkheads Hyperspatial Accelerators (warp speed modules) Inertia Stabilizers Overdrive Injector Systems (For certain armor tanking fits) Adaptive Nano Platings (For Jump Freighters) Capacitor Power Relays (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules
However, when I go to actually fit the Reinforced Bulkhead, it uses up 0 tf of CPU. :) Show Info from fitted Reinforced Bulkhead II = 0 tf Show Info from Market for Reinforced Bulkhead II = 40 tf. check stats on freighter bonuses, 100% reduction in CPU requirements |
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