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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 04:56:00 -
[1] - Quote
I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.
when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon. (j/k the council of nullsec wouldn't allow it) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 05:34:00 -
[2] - Quote
Tau Cabalander wrote:TrouserDeagle wrote:I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.
when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon. (j/k the council of nullsec wouldn't allow it) Nerfing jump drives wouldn't change anything. It would only make things more un-fun, and increase the number of cyno alts.
actually it wouldn't. logistics is currently immune to pvp, even though this is a pvp game. currently you can't even prevent a JF or capital from travelling if you're in empire space. you certainly can't kill it one at all. by removing the tackle immunity from siege/triage, needing a cyno to be up for a time before it can be jumped to, and making jumping be a proess which takes time and can be cancelled by tackling, removing 100mn prop exploits from caps and web instawarping, probably adding minimum jump range constraints (like on pos) to stations and yeah I guess a nice jump range nerf (did I forget anything), jump drives would be less silly. oh, and bridging and pos titans would need to be horribly ruined in some way as well, but I've not thought about that. I'd also like to see jump freighters lose their jump drives and turn into tanky stabbed freighters or something, and see massively reduced hauling abilities on caps. basically I think forcing people to do freighter runs would be really neat, and add to the game. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 06:35:00 -
[3] - Quote
I, too, can kill idiots. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 06:38:00 -
[4] - Quote
Jarnis McPieksu wrote:stuff
I did include nerfs to hotdropping and bridging. the consequences would be huge but good and intentional. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 07:21:00 -
[5] - Quote
Gumpy Bitterhawk wrote:Give me 1 good reason why a 6.5 billion isk ship (7.5 soon), wich needs a second account to be able to work (cynos) is in need of nerfing? Literally, 1 good reason? It costs half a ******* super as it is already.
You know, im not sure what i like more, the old ccp that didnt lissen to their members and changed stuff around slowly but fairly, or the new ccp that wants constant input from their members and then drasticly changes **** without there being any need for it...
I found this post pretty funny |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 07:30:00 -
[6] - Quote
here's a compelling balance reason: wormholes are dumb |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 08:21:00 -
[7] - Quote
are rigs ever going to get properly balanced? they're pretty horrible compared to what they were intended to be. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
|
Posted - 2014.05.18 11:09:00 -
[8] - Quote
Laiannah Sahireen wrote:I've supported and defended the dev team in pretty much every change they've made in quite some time, even when it negatively affected me or I really didn't personally like it.
This, however? This pisses me off. I put a hell of a lot of training into my Ark, it doesn't even hold that much (2nd smallest JF) and it cost me 6 billion isk. I bought it to help out my alliance with stuff they need from trade hubs and can't get easy access to.
Now, I have to pay another 1.5 billion isk to be able to carry on transporting the same unimpressive quantity of cargo? Or pay 160 mil to get nerfed *less* hard and still lose a bunch of armour HP?
Oh and of course lose that almost respectable align time that I had before. Because JFs were clearly evading gatecamps by insta-warping.
CCP, please please please think really hard about why you're making these nerfs. If it's some weird notion that you want everybody to produce everything locally like some kind of deep space farmers' market, then it's a really misguided one, because alliances like mine that are only a couple of hundred people can't produce *all* their own stuff, especially in lowsec, and actually be able to spend time doing the PVP we love. If you really think JFs are that overpowered, how about waiting for the results of your aggressive jump fuel price hike first, rather than nerfing agility, cargo AND HP all in one go?
Seriously, these are beautiful, specialised ships - please don't ruin them.
... JFs are evading gatecamps, yes. they evade all forms of pvp. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2014.05.18 11:40:00 -
[9] - Quote
Laiannah Sahireen wrote:TrouserDeagle wrote:Laiannah Sahireen wrote: Oh and of course lose that almost respectable align time that I had before. Because JFs were clearly evading gatecamps by insta-warping. .
... JFs are evading gatecamps, yes. they evade all forms of pvp. Good thing you quoted my entire post to reply to that one line - editing is hard, huh? But seriously, despite trying to be objectionable and smug, you're supporting my point. JFs either avoid PVP completely, or they're caught like a beached whale if the pilot makes a mistake. Nerfing the align time won't make any difference to this - it will just make the daily routines of a JF pilot even more tedious.
not disagreeing. I'm only objecting to these changes because they aren't a proper gigantic real nerf like I wanted. I find it amusing hearing JF owners go on about how unfair this is and how hard they have things. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2014.05.18 11:49:00 -
[10] - Quote
Laiannah Sahireen wrote:TrouserDeagle wrote: I'm only objecting to these changes because they aren't a proper gigantic real nerf like I wanted. I find it amusing hearing JF owners go on about how unfair this is and how hard they have things. Translation: "I want massive nerfs to things that other people fly, but not what I fly. People upset about massive investments of time and isk being nerfed are automatically wrong" That's cool - good to make it nice and clear you're not capable of intelligent discussion early in the encounter. Won't bother replying further.
you're pretty terrible. I benefit from JFs just like anyone else, even though I don't own one. it's called having friends. I don't know why you're going into butthurt mode. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2014.05.18 12:01:00 -
[11] - Quote
Rivr Luzade wrote:Laiannah Sahireen wrote:TrouserDeagle wrote:[quote=Laiannah Sahireen] Oh and of course lose that almost respectable align time that I had before. Because JFs were clearly evading gatecamps by insta-warping. . ... JFs are evading gatecamps, yes. they evade all forms of pvp. Uhm ... how long have you not been playing EVE? Or checked a killboard? Or flown a JF, for that matter?
people manage to mess up flying pvp-immune ships just like people mess up using the quote button |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2014.05.18 12:43:00 -
[12] - Quote
Axe Coldon wrote:Cyrek Ohaya wrote:My experience with JFs is that they jump from HS to LS and then to Null without any risk whatsoever, they don't even need align time to do it, what's the trouble then, use an ordinary freighter for highsec. You must not use a JF. It makes the transition back to high sec. To do that it jumps to low sec and then has to go thru a high sec gate like everyone else..and there it can get ganked. There is the risk. Because you warp to 0 and jump its near impossible to get you on the low sec side. They do the high sec gank thing. In jumping out of null/npc stations there is risk though not as much as before. Certain stations have almost no zero range at undock. What they do is wait above the station with a bumping ship and bubblers (null). You undock and they bump you away from zero while the guy puts a bubble up so you can't jump and you are bumped so you can't get back in. Then drop in the killing fleet and you are dead. No it doesn't happen much but it does. Just pointing out there is risk in cyno'ing. and sometimes jf's go into systems with no stations. with a ship 1/3 to 1/2 the cost of a super is it to much to ask for a high slot to put in a cloaking module. Eve tries to be real in a sense. but if it was real I would commission one of the major manufacturers for a bigger jf with the ability to modify it. The equivalent in game would be low med and high slots available. I don't care so much about the freighter nerf as I do the jump freighter. When I get to high sec from null I transfer the load to a normal freighter (since the t3 battle cruisers were added to the game). So my Charon's will be fit for max agility and ehp. as long as they have a cargo capacity of a jf that is fine with me. But its insane that 10,000 years in the future they haven't figured out how to mount even 1 gun on a freighter. No modules no modifications. A big floating coffin. Well I would ask for increased jump range..hell I could think of lots of things. It would never happen but increase the jump range to the same as a carrier. That offsets the bitter taste of nerfing some. On a long trip can save a cyno. Doesn't' save fuel or fix cargo but a 3 cyno jump is better then a 4 cyno jump. And if you are going to nerf the core cargo hold they should be cheaper to make. It kills me that people want the core logistics nerfed to the point they can wipe everything out and no one can function in high. Eve exists because of high sec. If there never was a High sec Eve would have died out long long ago. The brilliance of the developers of eve was having a High Low Null. You kill High you Kill EVE! And that is "I told you so" You need a Council of Interstellar Industry and Mining. Made of of people in that profession not those that want to kill them.
none of this works if you aren't absolutely awful. it's all avoidable. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2014.05.18 16:06:00 -
[13] - Quote
Gamer4liff wrote: Jump Range Rigs
unsubbing all accounts |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.19 17:11:00 -
[14] - Quote
Dave Stark wrote:Tippia wrote:They could still hull tank with bulkheads, slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module.
nobody cared when they did it with barges and haulers. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
703
|
Posted - 2014.05.21 17:46:00 -
[15] - Quote
damage controls probably shouldn't even exist |
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