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Thread Statistics | Show CCP posts - 6 post(s) |

badboymark
Sebiestor Tribe Minmatar Republic
16
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Posted - 2014.05.19 05:34:00 -
[1] - Quote
Chessur wrote:So many bad posts in this page. So many people with no PvP experience mouthing off to players that are vastly more knowledgeable and experienced. Since you cannot post killboards, can we instead simply post kills of the more belligerent and misguided?
Challenged: 104 Kills / 58 Deaths
Arthur Aihaken: 65 Kills / 171 Deaths
epicurus ataraxia: 12 Kills / 17 Deaths
Does experience, and in game knowledge have any weight placed on the comments here? Because from what I am seeing- most if not all of the PRO MMJD are people have rather poor PvP skill / knowledge / experience. While the OVERWHELMING majority of people against MMJD have quite a bit more skill / knowledge / experience.
Can anyone help clarify this for me?
This is good I like this. So ccp well you listen to the people that actually play the game or the fans yelling from the sideline's.
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badboymark
Sebiestor Tribe Minmatar Republic
16
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Posted - 2014.05.19 06:01:00 -
[2] - Quote
Ines Tegator wrote:badboymark wrote:Chessur wrote:Ines Tegator wrote:Back on topic.
I want to reinforce the feedback about it's range. Normal BC combat range (not counting ABCs) is 50km and under. This module does nothing to encourage BC combat. It is an escape device, and cannot be anything else due to the limitations of the platform on which it is mounted. At the range this module operates at, on-grid tactical bookmarks already serve the same in-combat purpose. Which once again leaves it primarily as an escape tool.
Maybe (I'm being charitable and trying to find a combat role where this module makes sense) this is meant to give BCs mobility on a large fleet field, against larger ships that are more spread out. If so, it's poorly implemented and unfocused. It's not worth unbalancing the rest of gameplay for this single niche purpose.
The MMJD as implemented will not fulfill the intended purpose of encouraging CBC's on the battlefield. It will make avoiding PVP easier; it will not significantly change the composition of gangs (jump range / weapon range mismatch prevents sniper tactics).
Suggestions to correct these flaws: Make it vulnerable to HIC scripted points. Reduce the jump range to 75km. Make it vulnerable to bumping, just like standard warp alignment. Adjust Lowsec Gate Guns to allow 10-15 seconds on target for an Interceptor that agresses, allowing the Interceptor to serve as a counter to this module. Just make long points stop the MJD. Dont give 48 ships a get out of jail free card, when inside bubbles, or long pointed. That is ridiculous What about if faction disruptors stopped them ? That would be a simple warp strength thing. Which is a good idea as well (2+ long points deactivates it). +1
I'm not sure that would work because wouldn't that meann you can turn off MWD ? it would have to be a special trait or something right ? |

badboymark
Sebiestor Tribe Minmatar Republic
16
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Posted - 2014.05.19 06:06:00 -
[3] - Quote
Well they turn off MJDs ?? Also officer point are only for BS or larger due to PG need's........ so maybe we can get something for Sub BS class ship's ? |
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