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Thread Statistics | Show CCP posts - 13 post(s) |

Myrthiis
Boon Odd Ducks Bath Toys
17
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Posted - 2014.05.22 23:10:00 -
[1] - Quote
Now that loot spew has been removed it's far to easy to drop the valuable from the container ,people will just loot the expensives and let the crap behind them . "Life is like a box of chocolates, you never know what you're gonna get" seems a good philosophy for this activity .Please make Relic and Data container immune to cargo scan . It'll encourage explorer to clean the whole things before getting to next one . |

Myrthiis
Boon Odd Ducks Bath Toys
22
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Posted - 2014.05.25 19:42:00 -
[2] - Quote
By all means necessary , i think CCP should avoid cherry picking ( making explo container scan immune is the simplest and best method). For me there is 3 major concerns actually. -Balance drop table to maintain market value . -Make the hacking game more challenging and enjoyable aka multicores + timer . -Avoid cherry picking . |

Myrthiis
Boon Odd Ducks Bath Toys
24
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Posted - 2014.05.27 23:04:00 -
[3] - Quote
Jeremiah Saken wrote:Any chance for removing cargo scanning opportunity? It doesn't matter how you set out loot in "new" cans. Players will scan and loot only valuables ones. Plus there will be "gold rush" similiar to Odyssey release, because very few explorers liked scattering. You will need some safety valve for sites value, and hacking cans blindly may be one.
-Giving"unscannable" to Relic and Data container is the most urgent change should make CCP. -For the implants i'd found it nice, if we reduce the loot quantity dropped by 10 % and compensate this by implants .
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Myrthiis
Boon Odd Ducks Bath Toys
28
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Posted - 2014.05.28 22:01:00 -
[4] - Quote
Igor Nappi wrote:I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv
yes it ll be significantly harder to tackle ,but let s be honnest it's not that hard in the first place . |

Myrthiis
Boon Odd Ducks Bath Toys
28
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Posted - 2014.05.29 18:24:00 -
[5] - Quote
Moth Eisig wrote:Myrthiis wrote:Igor Nappi wrote:I'm not a huge fan of removing the scattering mechanism. The moment of loot scattering seemed to be the perfect moment to decloak and get tackle on ships running the site vOv yes it ll be significantly harder to tackle ,but let s be honnest it's not that hard in the first place . I've honestly found that my situational awareness is lowest when doing the hacking, not when grabbing the loot.
That's true but with a bit of work you learn to d-scan every x nodes ,and u can still orbit the can at 2500 meters+ to insta recloack. With loot spew u were very vulnerable during the looting phase to any incoming hostile it was almost a free kill ,now it ll be harder for a non cloacky to get a point on a vigilant explorer . That's why i think a timer would be a great addition to the hacking game because it would stress the players (many would forgot to dscan during the mini game )and make them more vulnerable to an incoming . |
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