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Gaylente Hunter
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Posted - 2006.06.01 18:25:00 -
[1]
Amarr should have an added damage type to some crystals . Amarr is so limited because most of their damage output is lasers that lasers should have a wider range of damage types. I'm not saying give every crystal some explosive damage, just a few.
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Gronsak
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Posted - 2006.06.01 18:28:00 -
[2]
no
amarr dmg type is fine, and thats from an amarr user!
BUT that said amarr have a lot of problems in their crusier class and frig class weapons!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Anarkia Evangel
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Posted - 2006.06.01 18:28:00 -
[3]
Edited by: Anarkia Evangel on 01/06/2006 18:34:07 But they have one of the best damage mods, so it works out.
They would be way to powerful if they could do anymore damage types
Edit- just to add, Minmatar do all types of damages but have a lower damage out put.
L Multi 28 EM, 20 thermal = 48
L EMP 20 EM, 8 kin, 16 explosive = 44
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Kidd Billups
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Posted - 2006.06.01 18:29:00 -
[4]
EM damage 4tl
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Elve Sorrow
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Posted - 2006.06.01 18:29:00 -
[5]
Back in cage, idiot.
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Tiuwaz
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Posted - 2006.06.01 18:32:00 -
[6]
Edited by: Tiuwaz on 01/06/2006 18:34:56 and give them flying monkeys
po0flingers ftw
Originally by: Oveur This is not the conspiracy you are looking for.
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keepiru
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Posted - 2006.06.01 18:33:00 -
[7]
dont listen to these people, give me cake instead. ----------------
Please fix BC Sig/Agility! |

Tiuwaz
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Posted - 2006.06.01 18:35:00 -
[8]
Originally by: keepiru dont listen to these people, give me cake instead.
careful the monkeys always try tell ppl its cake
Originally by: Oveur This is not the conspiracy you are looking for.
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Gronsak
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Posted - 2006.06.01 18:35:00 -
[9]
Originally by: Anarkia Evangel But they have one of the best damage mods, so it works out. They would be way to powerful if they could do anymore damage types
that is not true, blasters and AC on most ships far out damage pulse on an amarr ship
an example is electron blasters on a thorax, 220mm AC on a rupture do >40% the dmg of Focused medium pulse laser 2s
overall apart from the gedden amarr T1 ships suck a lot compaired to gal and minm
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Forsch
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Posted - 2006.06.01 18:36:00 -
[10]
Amarr should have the weapons that do kinetic and explosive damage. What idiot puts weapons on a ship that he knows his enemy is highly resistant against?!  What reason is there to use Amarr ships+lasers against the racial enemy, the Minmatar? Caldari, Gallente and even Minmatar themselves work alot better against them. Go go roleplay! Not.. 
Really a bad idea to balance the racial enemies against each other by boosting defensive capabilities instead of offensive. Amarr ships and lasers should be the best choice against Minmatar (and vice versa of course). But frankly, they are the worst.
Forsch Defender of the empire
More love for side factions! |

Darken Two
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Posted - 2006.06.01 18:37:00 -
[11]
Go away !!!!11
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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wierchas noobhunter
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Posted - 2006.06.01 18:38:00 -
[12]
um ammar nned more dmg tipes >? oki just ducktape to apoc some sharp sticks and taran your enemys oki now we have + kin dmg 
join soar angelic |

FawKa
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Posted - 2006.06.01 18:39:00 -
[13]
You know every race has its own dmg-type. This is how it should be and it is how it will allways be
amarr - EM caldari - KI gallente - TH minmatar - EX
end of story
after that
Race bonuses:
amarr - cap caldari - range gallente - damage minmatar - rof
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Ather Ialeas
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Posted - 2006.06.01 18:40:00 -
[14]
Originally by: Anarkia Evangel Edited by: Anarkia Evangel on 01/06/2006 18:34:07 But they have one of the best damage mods, so it works out.
I don't know about others but I'd be willing to let go of that if we'd get a third damage type. ________________________________________________ My signature exploded :/ |

Anarkia Evangel
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Posted - 2006.06.01 18:44:00 -
[15]
Originally by: Gronsak
Originally by: Anarkia Evangel But they have one of the best damage mods, so it works out. They would be way to powerful if they could do anymore damage types
that is not true, blasters and AC on most ships far out damage pulse on an amarr ship
an example is electron blasters on a thorax, 220mm AC on a rupture do >40% the dmg of Focused medium pulse laser 2s
overall apart from the gedden amarr T1 ships suck a lot compaired to gal and minm
I've edited my post so its clearer what i ment
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Tiuwaz
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Posted - 2006.06.01 18:45:00 -
[16]
Originally by: Forsch Amarr should have the weapons that do kinetic and explosive damage. What idiot puts weapons on a ship that he knows his enemy is highly resistant against?!  What reason is there to use Amarr ships+lasers against the racial enemy, the Minmatar? Caldari, Gallente and even Minmatar themselves work alot better against them. Go go roleplay! Not.. 
Really a bad idea to balance the racial enemies against each other by boosting defensive capabilities instead of offensive. Amarr ships and lasers should be the best choice against Minmatar (and vice versa of course). But frankly, they are the worst.
i'll explain it slowly so you'll understand aswell
RACIAL enemy means you do sucky dmg aginst your enemy but can tank him well, this is the same for all 4 races, go figure
Originally by: Oveur This is not the conspiracy you are looking for.
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Gronsak
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Posted - 2006.06.01 18:47:00 -
[17]
Originally by: FawKa You know every race has its own dmg-type. This is how it should be and it is how it will allways be
amarr - EM caldari - KI gallente - TH minmatar - EX
end of story
after that
Race bonuses:
amarr - cap caldari - range gallente - damage minmatar - rof
id laugh my ass off if mini actually did mostly exp dmg, THEY SHOULD but they dont!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Darken Two
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Posted - 2006.06.01 18:53:00 -
[18]
Originally by: Ather Ialeas
Originally by: Anarkia Evangel Edited by: Anarkia Evangel on 01/06/2006 18:34:07 But they have one of the best damage mods, so it works out.
I don't know about others but I'd be willing to let go of that if we'd get a third damage type.
you can have that the same day my blasters have a 40km optimal and do explosive damage on top of kin and therm. Sound fair to ya?
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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Forsch
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Posted - 2006.06.01 19:17:00 -
[19]
Originally by: Tiuwaz i'll explain it slowly so you'll understand aswell
RACIAL enemy means you do sucky dmg aginst your enemy but can tank him well, this is the same for all 4 races, go figure
So you think it's okay like this? I find this concept pretty retarded tbh. Why have racial enemies and factional warfare at all if the most plausible solution is to use another race's ship and weapons?
It's frustrating that as member of an Amarr roleplay alliance I'm best off using Gallente, Caldari or even Minmatar ships+weapons against our roleplay enemy, the Minmatar.
And you don't need to explain anything slowly as long as you're only stating the obvious. I know it is like this, but this is exactely why I am complaining.
Forsch Defender of the empire
More love for side factions! |

FawKa
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Posted - 2006.06.01 19:43:00 -
[20]
Originally by: Gronsak
Originally by: FawKa You know every race has its own dmg-type. This is how it should be and it is how it will allways be
amarr - EM caldari - KI gallente - TH minmatar - EX
end of story
after that
Race bonuses:
amarr - cap caldari - range gallente - damage minmatar - rof
id laugh my ass off if mini actually did mostly exp dmg, THEY SHOULD but they dont!
You actually got that right It was the idea of the system though 
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Sarmaul
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Posted - 2006.06.01 19:51:00 -
[21]
Edited by: Sarmaul on 01/06/2006 19:51:44 *sigh*
Multiply these values by 2 for medium, 4 for large and 8 for xlarge:
Barrage: 6 ex, 5 ki Carbonized Lead: 3 ex, 3 ki Depleted Uranium: 3 ex, 3 ki, 2 th EMP: 5 em, 4 ex, 2 ki Fusion: 8 ex, 2 ki Hail: 12 ex, 3 ki Nuclear: 5 ex, 2 ki Phased Plasma: 8 th, 2 ki Proton: 4 ki, 3 em Quake: 9 ex, 6 ki Titanium Sabot: ki 6, ex 3 Tremor: 5 ex, 4 ki
Out of the 12 ammos we have, 8 have explosive as their primary damage, and only 2 have no explosive in them at all (and both of those have kinetic in them which is minmatar's secondary damage type).
Originally by: General Apocalypse the game is very well balanced
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Grimpak
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Posted - 2006.06.01 20:02:00 -
[22]
to the ones that say "OMG AMARR SHOULD HAVE MORE DMG TYPES!!!1oneone", I say this: What would happen to the game's balance if you included explosive damage in lasers?
...do you guys even imagine what would be if pulse lasers had explosive damage added? -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Vera Nosfyu
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Posted - 2006.06.01 20:05:00 -
[23]
I suppose this means that blasters and railguns should have explosive and EM weapons too?
AC's and artillery have two things going for them: No cap (balanced by reloads) and variable damage type. They don't have range like the Amarr, or raw DPS like the Gallente. Instead they can change some of their damage. Oh, and if you want to use T2 ammo you can throw that away, too. Having different damage types in the exception, not the rule. -----------------------------------------------------------
"Violence solves all problems, no man, no problem." --Josef Stalin |

TheMoog
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Posted - 2006.06.01 20:07:00 -
[24]
Edited by: TheMoog on 01/06/2006 20:08:58
Originally by: Forsch
Originally by: Tiuwaz i'll explain it slowly so you'll understand aswell
RACIAL enemy means you do sucky dmg aginst your enemy but can tank him well, this is the same for all 4 races, go figure
So you think it's okay like this? I find this concept pretty retarded tbh. Why have racial enemies and factional warfare at all if the most plausible solution is to use another race's ship and weapons?
It's frustrating that as member of an Amarr roleplay alliance I'm best off using Gallente, Caldari or even Minmatar ships+weapons against our roleplay enemy, the Minmatar.
And you don't need to explain anything slowly as long as you're only stating the obvious. I know it is like this, but this is exactely why I am complaining.
I always thought it was obvious that, if your lifelong-roleplay enemy does EM damage with they main weapons, lasers, you and your fellow Matari engineers will built ship that whitstand mostly EM damage, same with any other faction's weapons and resists.
The resists were put to counter your enemy's main damage, not the weapons developped to hit the lowest enemy's resist.
RP-wise, everything seems fine.
EDIT: NO EXP crystals !  |

Forsch
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Posted - 2006.06.01 20:09:00 -
[25]
Originally by: TheMoog The resists were put to counter your enemy's main damage, not the weapons developped to hit the lowest enemy's resist.
And THIS makes you use other races' ships and weapons against your racial enemy. That really blows. And it's this which I am criticizing. I don't care if you like that concept. I don't.
Forsch Defender of the empire
More love for side factions! |

Forsch
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Posted - 2006.06.01 20:11:00 -
[26]
Originally by: Grimpak to the ones that say "OMG AMARR SHOULD HAVE MORE DMG TYPES!!!1oneone", I say this: What would happen to the game's balance if you included explosive damage in lasers?
...do you guys even imagine what would be if pulse lasers had explosive damage added?
Who says they would have the same damage "number" as the others? Give them less damage. A lense to use if you know your enemy has an "unfixed" explosive hole. People can do explosive damage nowadays with projectiles and missiles. It's not like you wouldn't run into explosive damage already. Lasers getting explosive crystals as strong as the others... yes, probably overpowered. What's wrong with a crystal that does explosive damage but less than multifrequency? Still unfair?
Forsch Defender of the empire
More love for side factions! |

Kitty O'Shay
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Posted - 2006.06.01 20:11:00 -
[27]
Rebalance the EM/therm ratio. --
Change the EM/thermal ratio on laser crystals! |

Sarmaul
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Posted - 2006.06.01 20:14:00 -
[28]
I'll compromise - a small amount of kinetic damage? Minmatar t2s are generally shield tankers, and kinetic is the lowest resist. Just get your filthy slaver hands off my explosive damage 
Originally by: General Apocalypse the game is very well balanced
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Sarmaul
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Posted - 2006.06.01 20:21:00 -
[29]
Originally by: Righteous Fury
Originally by: Sarmaul I'll compromise - a small amount of kinetic damage? Minmatar t2s are generally shield tankers, and kinetic is the lowest resist. Just get your filthy slaver hands off my explosive damage 
Doesn't make any physics sense. Artillery shells can be modulated to give off the various damage types, electromagnetic pulses (i.e. lasers) have no physical properties other than photons and waveform. Mass is required for kinetic damage.
this game stopped making physics sense a loooooong time ago 
Originally by: General Apocalypse the game is very well balanced
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Apertotes
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Posted - 2006.06.01 20:33:00 -
[30]
Originally by: Forsch Amarr should have the weapons that do kinetic and explosive damage. What idiot puts weapons on a ship that he knows his enemy is highly resistant against?!  What reason is there to use Amarr ships+lasers against the racial enemy, the Minmatar? Caldari, Gallente and even Minmatar themselves work alot better against them. Go go roleplay! Not.. 
Really a bad idea to balance the racial enemies against each other by boosting defensive capabilities instead of offensive. Amarr ships and lasers should be the best choice against Minmatar (and vice versa of course). But frankly, they are the worst.
maybe minmatar are supposed to shield tank 
Apertotes, the Guybrush Threepwood of New Eve |
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