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GMKT2-1
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.05.24 13:40:00 -
[1] - Quote
HI
Can someone please tell me the way to get the smallest signature radius possible.
Also what is the way to get the highest agility possible.
I am using a frigate ship.
People say it's hard to lock a pod because they are so small and they "insta-warp", so I was wondering what I have to do to make my ship do that.
Or as close as possible to that.
Thank you! |

Dreadchain
Lavateinn
109
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Posted - 2014.05.24 15:35:00 -
[2] - Quote
There's not many options to reduce signature radius.
First of all, pirate implant sets: Halo for signature radius and Nomad for agility. Quite expensive, but very effective.
As for signature radius, the second option is a skirmish warfare link: evasive maneuvering. Some ships are naturally very small, such as the new Prospect. Apart from this, there's no way to reduce it further.
Agility has better options: nanofibers, inertia stabilizers, polycarbons and nozzle joints. I think there's a hardwiring for agility as well, which'll get you a bit of extra. Pirate faction frigates (In particular the Dramiel) are the most agile, followed by interceptors and t1 frigates.
www.minerbumping.com |

SurrenderMonkey
Space Llama Industries
686
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Posted - 2014.05.24 16:16:00 -
[3] - Quote
GMKT2-1 wrote:HI
Can someone please tell me the way to get the smallest signature radius possible.
Also what is the way to get the highest agility possible.
I am using a frigate ship.
People say it's hard to lock a pod because they are so small and they "insta-warp", so I was wondering what I have to do to make my ship do that.
Or as close as possible to that.
Thank you!
Starting from a stop, most T1 frigates (unplated, anyway) are quick enough that, while perhaps not technically unlockable, realistically speaking, it's just not happening due to the way the server ticks work. If you've just jumped through a gate, you're cloaked, for instance. You hit warp, but you won't appear and start warping until the next server tick. They start targeting you, but that targeting process won't actually begin until the next server tick, and now you've been accelerating for a full second. When they get a lock, they still have to wait a tick for their modules to activate, etc.
While moving is another matter, since your alignment will generally take longer (unless you were already flying toward your warp target, in which case you can instantly warp). |

Haedonism Bot
Revolutionary Front
1152
|
Posted - 2014.05.24 17:09:00 -
[4] - Quote
Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. www.everevolutionaryfront.blogspot.com
Psychotic Monk for CSM9 |

GMKT2-1
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.05.24 17:31:00 -
[5] - Quote
Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off.
That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle! |

Miriya Zakalwe
Rifterlings Point Blank Alliance
137
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Posted - 2014.05.24 17:48:00 -
[6] - Quote
GMKT2-1 wrote:Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle!
Your best bet is probably focusing on agility and taking an already agile frigate and going nano/polycarbon with it.
Sig radius is probably a lost cause as it is way easier and cheaper for other ships to increase their scan resolution than it is for you to lower your sig radius via implants (which makes no sense and only gets you so far, but whatever). |

SurrenderMonkey
Space Llama Industries
686
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Posted - 2014.05.24 17:55:00 -
[7] - Quote
GMKT2-1 wrote:Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle!
That's not really feasible or useful, and you have more headroom than 1 second. |

GMKT2-1
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.24 18:16:00 -
[8] - Quote
SurrenderMonkey wrote:GMKT2-1 wrote:Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle! That's not really feasible or useful, and you have more headroom than 1 second. What are you trying to do with this fit that you need to be able to align with shuttle-like agility?
A GFTO-tanked exploration Astero ! 
|

Faust ExNihilo
Republic Military School Minmatar Republic
0
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Posted - 2014.05.24 18:40:00 -
[9] - Quote
What about ECCM drones to break targeting?
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Tau Cabalander
Retirement Retreat Working Stiffs
3655
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Posted - 2014.05.24 20:05:00 -
[10] - Quote
If you can warp in under 2 seconds, you cannot be insta-locked, unless you lag.
The 2 second number is because of the game engine ticks. |
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Hoshi
Brave Newbies Inc. Brave Collective
22
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Posted - 2014.05.24 20:24:00 -
[11] - Quote
Astrero with 4x Inertia Stabilizer II, 3x Small Low Friction Muzzle Joint II, a full Nomad set and a Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706 will get you down to 0.974 sec align time. And yes I know that after the first rig there is minimal difference but he wanted the best possible.
Just the Astrero with 4x Inertia Stabilizer II will get you down to 1.45sec which slightly faster than a shuttle which has 1.5sec.
Now if you want really fast align time just take a pod, 0.06 sec without implants :-) "Memories are meant to fade. They're designed that way for a reason." |

Haedonism Bot
Revolutionary Front
1153
|
Posted - 2014.05.24 20:57:00 -
[12] - Quote
Tau Cabalander wrote:If you can warp in under 2 seconds, you cannot be insta-locked, unless you lag.
The 2 second number is because of the game engine ticks.
Good to know, I always thought it was one second, but I believe you.
With my PvP main's less-than-perfect navigation skills and no implants, EFT informs me that an unfitted Astero has a 2.7 second align time, and a very small sig radius (35m). With one Inertia Stabilizers II and one Small Low Friction Nozzle Joints I fitted, the align time comes down to 1.9 seconds - within that perfect 2 second range. The Inertia Stabilizers bring the sig radius up a bit, but not enough to worry about (38.9). You could do the same thing with 2 Inertia Stabilizers II or 2 Nanofiber Internal Structure IIs. Or maybe some implants or something, or perfect navigation skills.
www.everevolutionaryfront.blogspot.com
Psychotic Monk for CSM9 |

SurrenderMonkey
Space Llama Industries
698
|
Posted - 2014.05.25 01:34:00 -
[13] - Quote
GMKT2-1 wrote:SurrenderMonkey wrote:GMKT2-1 wrote:Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle! That's not really feasible or useful, and you have more headroom than 1 second. What are you trying to do with this fit that you need to be able to align with shuttle-like agility? A GFTO-tanked exploration Astero ! 
Oh. Uh... yeah, align time is almost a complete non-issue for anything that can pack a covert-ops cloak. When you warp off of a gate, you hit warp, you hit cloak, and you never have a chance of being targeted. With the Astero, you do have to be vaguely aware of your cloak reactivation timer, but that's the only hiccup there.
The only time it would really come into play is if someone busts in on you while you're in a site, but even then, you should have some warning if you're making prodigious use of your d-scan, which leaves the possibility of someone with a covops cloak warping in on you, but if that happens, if I recall correctly, most ships that can pack a covops cloak still have a short recalibration delay (5 seconds?) before they can target. And if it's a stealth bomber and you're in an astero, well... free kill for you.
There are a few edge cases, like just happening to have something too close to you when you land on the other side of a gate for you to cloak up, but even then, the base warp speed on an astero is probably plenty to get free.
Honestly, I wouldn't really worry about it. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Tau Cabalander
Retirement Retreat Working Stiffs
3656
|
Posted - 2014.05.25 01:53:00 -
[14] - Quote
Haedonism Bot wrote:Tau Cabalander wrote:If you can warp in under 2 seconds, you cannot be insta-locked, unless you lag.
The 2 second number is because of the game engine ticks. Good to know, I always thought it was one second, but I believe you. Tick 0: Initiate target lock. Tick 1: Target lock established. Initiate warp disruption. Tick 2: Warp disrupted. |

Sabriz Adoudel
Mission BLITZ
2955
|
Posted - 2014.05.25 02:12:00 -
[15] - Quote
The Prospect can do absurd signature tanking. A tracking-fitted Catalyst (electron blasters, tracking rigs) doesn't have an easy time hitting a Prospect with a Halo set and a skirmish link. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

SurrenderMonkey
Space Llama Industries
700
|
Posted - 2014.05.25 02:18:00 -
[16] - Quote
Tau Cabalander wrote:Haedonism Bot wrote:Tau Cabalander wrote:If you can warp in under 2 seconds, you cannot be insta-locked, unless you lag.
The 2 second number is because of the game engine ticks. Good to know, I always thought it was one second, but I believe you. Tick 0: Initiate target lock. Tick 1: Target lock established. Initiate warp disruption. Tick 2: Warp disrupted.
I think you're off by one for, e.g., something like warping away from a gate.
Bob jumps through a gate and
Tick -1 (or some point between -1 and 0): Bob hits warp-to. Tick 0: Bob uncloaks and begins accelerating. If they're fast, the gate campers can send the command to lock Bob, but that won't actually initiate on tick 0 - tick 0 is over already. Tick 1: Actual locking begins. Tick 2: Lock completes Tick 3: Disruptor activates.
Unless locking can actually take the time in between ticks into account against the application of the locking timer (I don't think it can but I'm not 100% certain), Bob gets a free tick by virtue of the fact that his opponents can't start anything (server-side) on tick 0, but Bob can.
Obviously this only applies for warping away from a gate, but if you're worried about being pinned down by sebo'd gankers, odds are, that's where it's going to happen. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Miriya Zakalwe
Rifterlings Point Blank Alliance
137
|
Posted - 2014.05.25 03:09:00 -
[17] - Quote
GMKT2-1 wrote:SurrenderMonkey wrote:GMKT2-1 wrote:Haedonism Bot wrote:Shuttle. Maybe. Close enough anyway. Anything that can align in 1 second or less is pretty much going to be fine in highsec or lowsec, unless you make a mistake trying to warp off. That's my goal: getting my frigate to align and get into warp at least as fast as a shuttle! That's not really feasible or useful, and you have more headroom than 1 second. What are you trying to do with this fit that you need to be able to align with shuttle-like agility? A GFTO-tanked exploration Astero ! 
Ha! well, you don't have this problem with the Astero. Covert Ops Cloak the second someone lands on grid (or better, on dscan), or immediately after clicking warp at a gate. |

Lothras Andastar
Associated North American Lovers of Dolphins
3
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Posted - 2014.05.25 21:38:00 -
[18] - Quote
As far as I can tell the smallest sig radius of a ship you can get in Eve is 5.27m, which is a Shuttle, using a full High Grade Halo set with Omega, Strong X-Instinct Booster while in a fleet getting boosts from a maxed out Ragnarok (Minmatar Titan) using a Tech 2 "Skirmish Warfare Link - Evasive Manoeuvres II" while inside a Class 6 Wolf Rayet Wormhole. http://puu.sh/917XZ/d9211141ae.png
Draemiel is a close second at 6.74m http://puu.sh/917ZA/d373f3a315.png |

Sabriz Adoudel
Mission BLITZ
2958
|
Posted - 2014.05.25 23:14:00 -
[19] - Quote
Lothras Andastar wrote:As far as I can tell the smallest sig radius of a ship you can get in Eve is 5.27m, which is a Shuttle, using a full High Grade Halo set with Omega, Strong X-Instinct Booster while in a fleet getting boosts from a maxed out Ragnarok (Minmatar Titan) using a Tech 2 "Skirmish Warfare Link - Evasive Manoeuvres II" while inside a Class 6 Wolf Rayet Wormhole. http://puu.sh/917XZ/d9211141ae.pngDraemiel is a close second at 6.74m http://puu.sh/917ZA/d373f3a315.png
There is no method by which a Ragnarok can enter a Class 6 Wolf Rayet, be built there, or otherwise find itself into that space without GM intervention. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
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