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eXaro
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Posted - 2003.10.30 08:50:00 -
[31]
its all about your skills but i use this: high slots: 3 tachyons medslots: em and heat hardners + XLsheeld boster lowslots: heatsinks, caprelays, powermodules. (theese are fitted depending on skills.)
[i]Innocent child how you thought you knew me understood my ways my dark needs the hunt is not the thrill Im after I want the kill the conquest to |

eXaro
Amarr Epic.
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Posted - 2003.10.30 08:50:00 -
[32]
its all about your skills but i use this: high slots: 3 tachyons medslots: em and heat hardners + XLsheeld boster lowslots: heatsinks, caprelays, powermodules. (theese are fitted depending on skills.)
[i]Innocent child how you thought you knew me understood my ways my dark needs the hunt is not the thrill Im after I want the kill the conquest to |

Moah
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Posted - 2003.10.30 09:17:00 -
[33]
my arma setup: 6x Mega Pulse Laser with Radio L 1x Medium Rudimentary SB
1x Large ShieldBooster 2x AB
1x Reactor Control Unit 1 5x Capacitor Power Relay 2x Heat Sink
best spawn is 5x 40, about 0 - 40km...
Fancy. |

Moah
Angel Deep Corporation
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Posted - 2003.10.30 09:17:00 -
[34]
my arma setup: 6x Mega Pulse Laser with Radio L 1x Medium Rudimentary SB
1x Large ShieldBooster 2x AB
1x Reactor Control Unit 1 5x Capacitor Power Relay 2x Heat Sink
best spawn is 5x 40, about 0 - 40km...
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PropanElgen
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Posted - 2003.10.30 10:08:00 -
[35]
I am very pleased with my tachyons.. Highest damage I scored was some days ago, wrecking for 725.4 dmg (With multifrequency crystal, at about 30km range). And that's without a heatsink, large energy lvl3 and surgical strike lvl3. So with higher skills and an Extruded heatsink, the potential for massive damage is great! Don't worry about the cap drain, just fit your lowslots to counter it 
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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PropanElgen
Caldari CRICE Corporation
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Posted - 2003.10.30 10:08:00 -
[36]
I am very pleased with my tachyons.. Highest damage I scored was some days ago, wrecking for 725.4 dmg (With multifrequency crystal, at about 30km range). And that's without a heatsink, large energy lvl3 and surgical strike lvl3. So with higher skills and an Extruded heatsink, the potential for massive damage is great! Don't worry about the cap drain, just fit your lowslots to counter it 
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Faxon
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Posted - 2003.10.30 12:32:00 -
[37]
Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
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Faxon
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Posted - 2003.10.30 12:32:00 -
[38]
Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
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Lucre
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Posted - 2003.10.30 13:17:00 -
[39]
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2003.10.30 13:17:00 -
[40]
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
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Alan Bell
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Posted - 2003.10.30 17:14:00 -
[41]
4X Tachs w/ multi freq L 3X heavy beams w/ multi freq M 1X mwd 1x EM hardner 1X med shield booster 2X RCU 1 6X Cap power relay 1
this si givin that u got electronics 4, engineerign 4 and weapon upgrade 4, for all of the cpu adn power grid req.
u also need all cap recharge and minimize cap use skills to 3-4 also http://coldfusion.online-guild.com |

Alan Bell
Gallente Shiva
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Posted - 2003.10.30 17:14:00 -
[42]
4X Tachs w/ multi freq L 3X heavy beams w/ multi freq M 1X mwd 1x EM hardner 1X med shield booster 2X RCU 1 6X Cap power relay 1
this si givin that u got electronics 4, engineerign 4 and weapon upgrade 4, for all of the cpu adn power grid req.
u also need all cap recharge and minimize cap use skills to 3-4 also http://coldfusion.online-guild.com |

Tripoli
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Posted - 2003.10.30 19:37:00 -
[43]
I'd like to start off by saying that I have crap for capacitor recharge skills. I'm not a fighter, so I haven't used my guns too much. But the Tachyons absolutely rule when you're using an Amarr battleship. I fly the Apocalypse most of the time, and with a few cap recharges and power diagnostics, I can sustain fire indefinately with 3 Tachyons and a Heavy Beam.
I've tried this with my Megathron and it just doesn't work too well. The cap will drain itself out much too fast. I'd assume the same would be true for the Minmatar and Caldari ships. They just aren't designed for the energy weapons.
Just for fun, one time, I threw 8 Reactor Control Units on my Apoc, and was pleased to find that that gave me enough powergrid to fit EIGHT Tachyons. Apoc's capacitor is so good, I actually got about 2 whole minutes of blasting away at an innocent asteroid before it ran out. ---
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Tripoli
XenTech
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Posted - 2003.10.30 19:37:00 -
[44]
I'd like to start off by saying that I have crap for capacitor recharge skills. I'm not a fighter, so I haven't used my guns too much. But the Tachyons absolutely rule when you're using an Amarr battleship. I fly the Apocalypse most of the time, and with a few cap recharges and power diagnostics, I can sustain fire indefinately with 3 Tachyons and a Heavy Beam.
I've tried this with my Megathron and it just doesn't work too well. The cap will drain itself out much too fast. I'd assume the same would be true for the Minmatar and Caldari ships. They just aren't designed for the energy weapons.
Just for fun, one time, I threw 8 Reactor Control Units on my Apoc, and was pleased to find that that gave me enough powergrid to fit EIGHT Tachyons. Apoc's capacitor is so good, I actually got about 2 whole minutes of blasting away at an innocent asteroid before it ran out. ---
289 of 315 skills trained. |

Syklo Veristas
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Posted - 2006.08.23 21:03:00 -
[45]
I know this is an old subject, but it's one that I'm curious about.
My answer is use tachyon II's, cause when I warped into low sec with my brutix lo3d3r was waiting there for me, and absolutely mauled me in a few shots...which is why my main is now Amarr :D
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vyperpit
Gallente Yes no maybe - i dont know
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Posted - 2006.08.23 21:38:00 -
[46]
Originally by: Syklo Veristas I know this is an old subject, but it's one that I'm curious about.
My answer is use tachyon II's, cause when I warped into low sec with my brutix lo3d3r was waiting there for me, and absolutely mauled me in a few shots...which is why my main is now Amarr :D
old isnt the word for this, its 3 years ago, thats like soooo long ago
and tach t2 on a gedden are nice
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.23 23:06:00 -
[47]
Originally by: Lucre
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
If you add more than 3 it's not really worth it. TBH I believe that geddon should use AT LEAST 2 heatsinks because if you're not going to give it good DPS then you might at well be in an apoc.
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.08.23 23:58:00 -
[48]
Tachyons aren't really worth it on a geddon. The grid usage is so high you're not going to be able to fit damage mods, which is what the geddon excels at. I'd prefer to use pulses over beams, too - sure, the range isn't as good, but your DPS is much, much better and the cap usage is lower. I like to go like so:
7 x Mega Pulse w/gamma (keep microwaves in the hold)
1 x 100mn AB 1 x Sensor Booster 1 x web/disrupt/whatever
3 x HSII 2 x Tracking Enhancer II 1 x Med/Large Rep tank to taste/CPRs.
Most gankageddons are a variation on that theme - obviously the better your skills, the more fitting options open up. The lows are a toss up between 'how much damage do I want to do at what ranges vs how much damage do I expect to take and how long am I going to have to damage the target for'.
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Eleni Shakira
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.08.24 00:17:00 -
[49]
Assuming Max skills using Multifrequency: (Armageddon)
7x Tachyon I = 36.94 cap/s 7x Mega Beam I = 35.10 cap/s 7x Mega Pulse I = 24.71 cap/s 7x DH Beam I = 23.62 cap/s 7x DH Pulse I = 20.01 cap/s
7x Mega Pulse = 340.98 DPS 7x Tachyon I = 316.29 DPS 7x Mega Beam I = 298.18 DPS 7x DH Pulse I = 294.51 DPS 7x DH Beam I = 248.33 DPS
I have good news, I just saved a bunch of money on my car insurance by switching from Geico to Progressive.
EARTH |

inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.24 00:31:00 -
[50]
Originally by: Mr Peanut If you add more than 3 it's not really worth it. TBH I believe that geddon should use AT LEAST 2 heatsinks because if you're not going to give it good DPS then you might at well be in an apoc.
Back when the comment you're replying to was written, it was worth using more than three damage mods. 
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.08.24 00:44:00 -
[51]
If you are using tech 1 i reccomend using pulses and an armor tank for short range goodness. Add a nos and a web for nasty ownage.
If you have tech 2 lasers mount these tachyons with the aurora and go sniping. All turret snipers are pretty much the same, and the amarrian ships are no exception there.
Using multifreq crystals on the beams or tachs is stupidity, scince they dont have the tracking for the short range, use pulses there instead.
With regular beams you wanna go for a range of 40km with standard crystals for maximum damage with lowest energy use.
Have fun killing.
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Dethis
Caldari Eve University
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Posted - 2006.08.24 00:47:00 -
[52]
For the love of god read the dates before replying laksdjg;l im sitting here thinking wtf are these guys talking about and half way through the post i looked at the date.
2003 *shakes head at post necros* -------- Kill em all and let god sort em out
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.24 01:36:00 -
[53]
Originally by: Dethis For the love of god read the dates before replying laksdjg;l im sitting here thinking wtf are these guys talking about and half way through the post i looked at the date.
2003 *shakes head at post necros*
Agreed, I wondered wtf people were talking about.
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Alan Bell
Gallente Shiva
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Posted - 2006.08.24 01:40:00 -
[54]
i was reading this thread.. and thinking wtf... then i read MY POST from back then. I was just like WTFOMGZ... then i read the date and felt stupid. http://coldfusion.online-guild.com |

Lightof God
Caldari Arcana Imperii Ltd.
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Posted - 2006.08.24 04:35:00 -
[55]
i read 2 things and knew something was up 2 ab and 5 40k spawn as the best.
necroing is bad mmk dont do it mods pls lock this and let it live peacefully in its home of the threads of the aincents.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.08.24 04:36:00 -
[56]
Originally by: Lucre
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
Forgive me being noobish, but this was written in Nov 2003. Didn't the stacking penalty come in RMR?
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