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Centauri
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Posted - 2003.09.24 22:22:00 -
[1]
Hello All,
I'm sure this has been asked before, but I've looked through 20 or so pages here, and can't find any Armageddon load-out suggestions.
Having spent the majority of my EVE-career logging time in Gallente ships almost exclusively, my experience with lasers is insufficient to even hazard a guess as to put on this thing. Some say Tachyons. Others say Mega Beams. Some say Tach's are nerfed. Others say Mega's are a waste of time...
so.... possibile set up for this ship? I've heard cap relays are a "must" for low slots - but how many? And with only three mid-slots, what should go there? And weapons? Just break it down to hi-slots, mids, and lows, nice and easy.
Any loadout suggestions appreciated. I earned the money for this ship all by myself, through hard work - no help from a corporation, no piracy. Honest hard work :0). I can't afford to blow this.
Looknig forward to replies  Centauri,
Former Fleet Admiral of Star Control |

Centauri
Minmatar Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2003.09.24 22:22:00 -
[2]
Hello All,
I'm sure this has been asked before, but I've looked through 20 or so pages here, and can't find any Armageddon load-out suggestions.
Having spent the majority of my EVE-career logging time in Gallente ships almost exclusively, my experience with lasers is insufficient to even hazard a guess as to put on this thing. Some say Tachyons. Others say Mega Beams. Some say Tach's are nerfed. Others say Mega's are a waste of time...
so.... possibile set up for this ship? I've heard cap relays are a "must" for low slots - but how many? And with only three mid-slots, what should go there? And weapons? Just break it down to hi-slots, mids, and lows, nice and easy.
Any loadout suggestions appreciated. I earned the money for this ship all by myself, through hard work - no help from a corporation, no piracy. Honest hard work :0). I can't afford to blow this.
Looknig forward to replies  Centauri,
Former Fleet Admiral of Star Control |

s0cks
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Posted - 2003.09.24 22:29:00 -
[3]
i don't know the answer to this, but if it was me i'd sticka can in the middle of nowhere and try a few shots at it, with different guns, at different ranges.
i hear the tachyons do a lot of damage, but only at gr8 range. I'm guessing the mega beams, and mega pulses do similar damage as the 425 rails, with less cap suck and less range.
i would personally try a couple of tachyons, 3 mega beams, and a couple of close range weapons fitted too. probably 3 to 4 cap relay rechargers, and the rest heatsinks of some sort.
go do some testing
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s0cks
The Scope
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Posted - 2003.09.24 22:29:00 -
[4]
i don't know the answer to this, but if it was me i'd sticka can in the middle of nowhere and try a few shots at it, with different guns, at different ranges.
i hear the tachyons do a lot of damage, but only at gr8 range. I'm guessing the mega beams, and mega pulses do similar damage as the 425 rails, with less cap suck and less range.
i would personally try a couple of tachyons, 3 mega beams, and a couple of close range weapons fitted too. probably 3 to 4 cap relay rechargers, and the rest heatsinks of some sort.
go do some testing
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StoreSlem
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Posted - 2003.09.24 23:14:00 -
[5]
Power diags are also viable for low slots, in addition to boosting both cap and shields they give a 5% powergrid bonus.
For weapons I personally prefer Pulses as they have really great damage over time for low cap use.
7 Mega Pulses, 6 Power diags, 1 dmg mod and 1 tracking mod could be a platform to experiment with.
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StoreSlem
Minmatar 4S Corporation Morsus Mihi
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Posted - 2003.09.24 23:14:00 -
[6]
Power diags are also viable for low slots, in addition to boosting both cap and shields they give a 5% powergrid bonus.
For weapons I personally prefer Pulses as they have really great damage over time for low cap use.
7 Mega Pulses, 6 Power diags, 1 dmg mod and 1 tracking mod could be a platform to experiment with. "If you were experiencing a lag, it was not server related." |

Rising Sin
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Posted - 2003.09.25 06:53:00 -
[7]
Go with as many tachyons as you can mount, then through heavy beams on the rest. 3-4 cap relays in low slots should do it.
-- "If they're shooting at you, you know you must be doing something right." |

Rising Sin
Sebiestor tribe
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Posted - 2003.09.25 06:53:00 -
[8]
Go with as many tachyons as you can mount, then through heavy beams on the rest. 3-4 cap relays in low slots should do it.
-- "If they're shooting at you, you know you must be doing something right." |

Centauri
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Posted - 2003.09.25 07:30:00 -
[9]
Sounds like a plan, thanks for the advice guys.
Tachyons are really *that* much more powerful? Say, mount two of them, and three or for of the mega beams? Are the Tachyons REALLY worth all the cap/cpu? I hunt NPC's mostly, and defend against PC pirates, so I'm not here to player-kill.
And real advantage of the pulse over beam? Pulse's have always been a little weak, IMO. Centauri,
Former Fleet Admiral of Star Control |

Centauri
Minmatar Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2003.09.25 07:30:00 -
[10]
Sounds like a plan, thanks for the advice guys.
Tachyons are really *that* much more powerful? Say, mount two of them, and three or for of the mega beams? Are the Tachyons REALLY worth all the cap/cpu? I hunt NPC's mostly, and defend against PC pirates, so I'm not here to player-kill.
And real advantage of the pulse over beam? Pulse's have always been a little weak, IMO. Centauri,
Former Fleet Admiral of Star Control |
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Storme
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Posted - 2003.09.25 08:56:00 -
[11]
I have a couple of Tachyons for the tempest. I love them. The obvious cap drain is a problem and they don't have as much damage as the 1200 artilleries but you can get your rof up to good levels and the tracking speed is high.
I would say you need to fit as many of these as you can and just make sure you compensate as much as you can with cap relays etc.
Depending on skills etc, Hitting for around 150-250 on average 4 times every 5-6 seconds (because they almost never miss) will turn most targets to dust real quick...

"I like these calm little moments before the Storm..." - Gary Oldman, Leon |

Storme
Minmatar S.I.N. Corporation
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Posted - 2003.09.25 08:56:00 -
[12]
I have a couple of Tachyons for the tempest. I love them. The obvious cap drain is a problem and they don't have as much damage as the 1200 artilleries but you can get your rof up to good levels and the tracking speed is high.
I would say you need to fit as many of these as you can and just make sure you compensate as much as you can with cap relays etc.
Depending on skills etc, Hitting for around 150-250 on average 4 times every 5-6 seconds (because they almost never miss) will turn most targets to dust real quick...

"I like these calm little moments before the Storm..." - Gary Oldman, Leon |

Dragoslayer
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Posted - 2003.09.25 21:25:00 -
[13]
Quote: And real advantage of the pulse over beam? Pulse's have always been a little weak, IMO.
Yes, Pulses have advantages. They have a lot shorter range but better tracking, better DoT and you can mount more pulses than tachyons. An apoc can fit 5 tach's or 8 pulses. The 8 pulses can do the same dmg as the tachs in one volley(sometimes more) and they have like 2 secs less rof. 8 pulses do pull a tad bit more energy/sec then 5 tach's. (I havent checked using 6-7 beams, so I can't compare the pulses/tachs to the beams.) The arm has little less powergrid though so you would be pressed to get 5 tach's on an arm, if you can figure your setup to handle close range combat for long periods you can do npc's easier with pulses. Also, with current npc AI you can't fight to far away or they start to do wierd things and are harder to farm. |

Dragoslayer
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Posted - 2003.09.25 21:25:00 -
[14]
Quote: And real advantage of the pulse over beam? Pulse's have always been a little weak, IMO.
Yes, Pulses have advantages. They have a lot shorter range but better tracking, better DoT and you can mount more pulses than tachyons. An apoc can fit 5 tach's or 8 pulses. The 8 pulses can do the same dmg as the tachs in one volley(sometimes more) and they have like 2 secs less rof. 8 pulses do pull a tad bit more energy/sec then 5 tach's. (I havent checked using 6-7 beams, so I can't compare the pulses/tachs to the beams.) The arm has little less powergrid though so you would be pressed to get 5 tach's on an arm, if you can figure your setup to handle close range combat for long periods you can do npc's easier with pulses. Also, with current npc AI you can't fight to far away or they start to do wierd things and are harder to farm. |

Black Lung
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Posted - 2003.09.25 22:12:00 -
[15]
What would be a good crystal to use though?
Should 1 tach have a radio and the other multifreq?
I am thinking of starting to go with lasers myself, once I can get my hands on a Armag or Apoc.
Anyway what are your suggestions for crystal setup? Currently I think I would mount 2-3 tachs and the rest be mega pulses. Thanks in advance.
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Black Lung
Gallente Aliastra
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Posted - 2003.09.25 22:12:00 -
[16]
What would be a good crystal to use though?
Should 1 tach have a radio and the other multifreq?
I am thinking of starting to go with lasers myself, once I can get my hands on a Armag or Apoc.
Anyway what are your suggestions for crystal setup? Currently I think I would mount 2-3 tachs and the rest be mega pulses. Thanks in advance.
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Darkwolf
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Posted - 2003.09.25 23:39:00 -
[17]
Quote: Should 1 tach have a radio and the other multifreq?
Kinda pointless using radio in a Tachyon, since it gives you an optimal of like 70km.... Whereas a multifrequency still gives you a 30km+ optimal.
I always used just multifrequency in my tachyons.
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Darkwolf
Caldari
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Posted - 2003.09.25 23:39:00 -
[18]
Quote: Should 1 tach have a radio and the other multifreq?
Kinda pointless using radio in a Tachyon, since it gives you an optimal of like 70km.... Whereas a multifrequency still gives you a 30km+ optimal.
I always used just multifrequency in my tachyons.
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Jolo
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Posted - 2003.09.26 07:48:00 -
[19]
Edited by: Jolo on 26/09/2003 07:48:17 Remember lasers can swap out crystals in a flash!
so keep 1 multi and 1 radio in your bay at all times for each gun. this way you can kill shields at range and smash armor in close. ---------------------------------------
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Jolo
Gallente
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Posted - 2003.09.26 07:48:00 -
[20]
Edited by: Jolo on 26/09/2003 07:48:17 Remember lasers can swap out crystals in a flash!
so keep 1 multi and 1 radio in your bay at all times for each gun. this way you can kill shields at range and smash armor in close. ---------------------------------------
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Ka'loor
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Posted - 2003.09.26 12:19:00 -
[21]
Currently the tach is gimped......
Its DoT is .34, while the mega beam has .305555
Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified.
Mega beams and pulses work out alot better, 750 powergrid increase, and .30555 on beam against .31 on pulse, so siince you can mount 5 pulse for 4 beam its fair....but tachs seem quite gimped in the comparison.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Ka'loor
Amarr Omni-Core
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Posted - 2003.09.26 12:19:00 -
[22]
Currently the tach is gimped......
Its DoT is .34, while the mega beam has .305555
Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified.
Mega beams and pulses work out alot better, 750 powergrid increase, and .30555 on beam against .31 on pulse, so siince you can mount 5 pulse for 4 beam its fair....but tachs seem quite gimped in the comparison.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Centauri
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Posted - 2003.09.26 17:59:00 -
[23]
No one seems to be able to reach a concensus here... are the tachs worth it or not? It's a mystery! heh.
Seriously though, most of the information has been a great help, thanks.
Any further comments are welcomed. So far, MegaBeams seem.... "safest". Centauri,
Former Fleet Admiral of Star Control |

Centauri
Minmatar Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2003.09.26 17:59:00 -
[24]
No one seems to be able to reach a concensus here... are the tachs worth it or not? It's a mystery! heh.
Seriously though, most of the information has been a great help, thanks.
Any further comments are welcomed. So far, MegaBeams seem.... "safest". Centauri,
Former Fleet Admiral of Star Control |

Lartfor
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Posted - 2003.09.26 20:01:00 -
[25]
Edited by: Lartfor on 26/09/2003 20:03:45
Quote: Currently the tach is gimped......
Its DoT is .34, while the mega beam has .305555
Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified.
Mega beams and pulses work out alot better, 750 powergrid increase, and .30555 on beam against .31 on pulse, so siince you can mount 5 pulse for 4 beam its fair....but tachs seem quite gimped in the comparison.
...... gimped? Tach is has a higher dot than it ever has, look at hybrids if u wana talke about gimped.
Tachs can land hits of over 600 dmg, dont think there are many other weapons that can do that...
Try this for a set up, 3 Tachs 2 Mega beams, and 2 close range lasers, u can choose which. The Tachs and megas will desimate most enemies at long to medium range, and if something goes wrong and a ship or two get close, u will have the fire power to take them out as well. i would use multi frequncy crystal sin all guns. Most NPCs dont really start infilicting dmg till they are at around 30k any way.
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Lartfor
Gallente The Scope
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Posted - 2003.09.26 20:01:00 -
[26]
Edited by: Lartfor on 26/09/2003 20:03:45
Quote: Currently the tach is gimped......
Its DoT is .34, while the mega beam has .305555
Adding that both have the same range and tracking the 1000 powergrid doesnt seem quite justified.
Mega beams and pulses work out alot better, 750 powergrid increase, and .30555 on beam against .31 on pulse, so siince you can mount 5 pulse for 4 beam its fair....but tachs seem quite gimped in the comparison.
...... gimped? Tach is has a higher dot than it ever has, look at hybrids if u wana talke about gimped.
Tachs can land hits of over 600 dmg, dont think there are many other weapons that can do that...
Try this for a set up, 3 Tachs 2 Mega beams, and 2 close range lasers, u can choose which. The Tachs and megas will desimate most enemies at long to medium range, and if something goes wrong and a ship or two get close, u will have the fire power to take them out as well. i would use multi frequncy crystal sin all guns. Most NPCs dont really start infilicting dmg till they are at around 30k any way.
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Skel
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Posted - 2003.09.26 20:21:00 -
[27]
Tachyons and mega beams suck. They do incredible damage but the cap drain just isnt worth it.
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Skel
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Posted - 2003.09.26 20:21:00 -
[28]
Tachyons and mega beams suck. They do incredible damage but the cap drain just isnt worth it.
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archangel sean
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Posted - 2003.10.30 05:28:00 -
[29]
Edited by: archangel sean on 30/10/2003 05:31:41 Edited by: archangel sean on 30/10/2003 05:30:54 weapons are all about DOT(Damage over time) or DPS(Damage Per second) and DOT/cap usage, not single shot damages.
By the way the current gunnery system is balanced, you make as much DOT as much powergrid and capacitor your weapons are using.
In other words, if equiping 7 dual heavy beams uses more powergrid and cap than 3 tachs, then they do more damage over time and use more cap than your 3 tachs.
In addition, according to my tests, it is best to equip with the same type of weapons, and focus your range.
My current setup for the armageddon is: 1. Long range(50-60K): 1 Mega beam with ultravoilet lens 6 Dual heavy beams with microwave lens 1 CL5med SB, 1 Orion Track COm, 1 MWD 6 power relays, 2 Fa-Q line tracking coms
2. Med range(30-40k): 1 Mega beam with Multifrequency lens 6 dual heavy beams with gamma lens. the rest the same as 1.
with this setup i can fire all 7 guns with cap balancing at 70% forever, and use a SB occasionally. Some ppl put on another cap relay and use infinate shield boosting...but that's preference IMO.
Oh and btw, the above setup leaves me with about 80 powergrid and 5 cpu left. Pretty much shoe horned :)
Good luck Armageddon Pilots.
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archangel sean
Gallente Pelennor Swarm Knights Of the Southerncross
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Posted - 2003.10.30 05:28:00 -
[30]
Edited by: archangel sean on 30/10/2003 05:31:41 Edited by: archangel sean on 30/10/2003 05:30:54 weapons are all about DOT(Damage over time) or DPS(Damage Per second) and DOT/cap usage, not single shot damages.
By the way the current gunnery system is balanced, you make as much DOT as much powergrid and capacitor your weapons are using.
In other words, if equiping 7 dual heavy beams uses more powergrid and cap than 3 tachs, then they do more damage over time and use more cap than your 3 tachs.
In addition, according to my tests, it is best to equip with the same type of weapons, and focus your range.
My current setup for the armageddon is: 1. Long range(50-60K): 1 Mega beam with ultravoilet lens 6 Dual heavy beams with microwave lens 1 CL5med SB, 1 Orion Track COm, 1 MWD 6 power relays, 2 Fa-Q line tracking coms
2. Med range(30-40k): 1 Mega beam with Multifrequency lens 6 dual heavy beams with gamma lens. the rest the same as 1.
with this setup i can fire all 7 guns with cap balancing at 70% forever, and use a SB occasionally. Some ppl put on another cap relay and use infinate shield boosting...but that's preference IMO.
Oh and btw, the above setup leaves me with about 80 powergrid and 5 cpu left. Pretty much shoe horned :)
Good luck Armageddon Pilots.
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eXaro
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Posted - 2003.10.30 08:50:00 -
[31]
its all about your skills but i use this: high slots: 3 tachyons medslots: em and heat hardners + XLsheeld boster lowslots: heatsinks, caprelays, powermodules. (theese are fitted depending on skills.)
[i]Innocent child how you thought you knew me understood my ways my dark needs the hunt is not the thrill Im after I want the kill the conquest to |

eXaro
Amarr Epic.
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Posted - 2003.10.30 08:50:00 -
[32]
its all about your skills but i use this: high slots: 3 tachyons medslots: em and heat hardners + XLsheeld boster lowslots: heatsinks, caprelays, powermodules. (theese are fitted depending on skills.)
[i]Innocent child how you thought you knew me understood my ways my dark needs the hunt is not the thrill Im after I want the kill the conquest to |

Moah
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Posted - 2003.10.30 09:17:00 -
[33]
my arma setup: 6x Mega Pulse Laser with Radio L 1x Medium Rudimentary SB
1x Large ShieldBooster 2x AB
1x Reactor Control Unit 1 5x Capacitor Power Relay 2x Heat Sink
best spawn is 5x 40, about 0 - 40km...
Fancy. |

Moah
Angel Deep Corporation
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Posted - 2003.10.30 09:17:00 -
[34]
my arma setup: 6x Mega Pulse Laser with Radio L 1x Medium Rudimentary SB
1x Large ShieldBooster 2x AB
1x Reactor Control Unit 1 5x Capacitor Power Relay 2x Heat Sink
best spawn is 5x 40, about 0 - 40km...
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PropanElgen
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Posted - 2003.10.30 10:08:00 -
[35]
I am very pleased with my tachyons.. Highest damage I scored was some days ago, wrecking for 725.4 dmg (With multifrequency crystal, at about 30km range). And that's without a heatsink, large energy lvl3 and surgical strike lvl3. So with higher skills and an Extruded heatsink, the potential for massive damage is great! Don't worry about the cap drain, just fit your lowslots to counter it 
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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PropanElgen
Caldari CRICE Corporation
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Posted - 2003.10.30 10:08:00 -
[36]
I am very pleased with my tachyons.. Highest damage I scored was some days ago, wrecking for 725.4 dmg (With multifrequency crystal, at about 30km range). And that's without a heatsink, large energy lvl3 and surgical strike lvl3. So with higher skills and an Extruded heatsink, the potential for massive damage is great! Don't worry about the cap drain, just fit your lowslots to counter it 
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Faxon
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Posted - 2003.10.30 12:32:00 -
[37]
Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
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Faxon
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Posted - 2003.10.30 12:32:00 -
[38]
Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
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Lucre
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Posted - 2003.10.30 13:17:00 -
[39]
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2003.10.30 13:17:00 -
[40]
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
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Alan Bell
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Posted - 2003.10.30 17:14:00 -
[41]
4X Tachs w/ multi freq L 3X heavy beams w/ multi freq M 1X mwd 1x EM hardner 1X med shield booster 2X RCU 1 6X Cap power relay 1
this si givin that u got electronics 4, engineerign 4 and weapon upgrade 4, for all of the cpu adn power grid req.
u also need all cap recharge and minimize cap use skills to 3-4 also http://coldfusion.online-guild.com |

Alan Bell
Gallente Shiva
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Posted - 2003.10.30 17:14:00 -
[42]
4X Tachs w/ multi freq L 3X heavy beams w/ multi freq M 1X mwd 1x EM hardner 1X med shield booster 2X RCU 1 6X Cap power relay 1
this si givin that u got electronics 4, engineerign 4 and weapon upgrade 4, for all of the cpu adn power grid req.
u also need all cap recharge and minimize cap use skills to 3-4 also http://coldfusion.online-guild.com |

Tripoli
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Posted - 2003.10.30 19:37:00 -
[43]
I'd like to start off by saying that I have crap for capacitor recharge skills. I'm not a fighter, so I haven't used my guns too much. But the Tachyons absolutely rule when you're using an Amarr battleship. I fly the Apocalypse most of the time, and with a few cap recharges and power diagnostics, I can sustain fire indefinately with 3 Tachyons and a Heavy Beam.
I've tried this with my Megathron and it just doesn't work too well. The cap will drain itself out much too fast. I'd assume the same would be true for the Minmatar and Caldari ships. They just aren't designed for the energy weapons.
Just for fun, one time, I threw 8 Reactor Control Units on my Apoc, and was pleased to find that that gave me enough powergrid to fit EIGHT Tachyons. Apoc's capacitor is so good, I actually got about 2 whole minutes of blasting away at an innocent asteroid before it ran out. ---
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Tripoli
XenTech
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Posted - 2003.10.30 19:37:00 -
[44]
I'd like to start off by saying that I have crap for capacitor recharge skills. I'm not a fighter, so I haven't used my guns too much. But the Tachyons absolutely rule when you're using an Amarr battleship. I fly the Apocalypse most of the time, and with a few cap recharges and power diagnostics, I can sustain fire indefinately with 3 Tachyons and a Heavy Beam.
I've tried this with my Megathron and it just doesn't work too well. The cap will drain itself out much too fast. I'd assume the same would be true for the Minmatar and Caldari ships. They just aren't designed for the energy weapons.
Just for fun, one time, I threw 8 Reactor Control Units on my Apoc, and was pleased to find that that gave me enough powergrid to fit EIGHT Tachyons. Apoc's capacitor is so good, I actually got about 2 whole minutes of blasting away at an innocent asteroid before it ran out. ---
289 of 315 skills trained. |

Syklo Veristas
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Posted - 2006.08.23 21:03:00 -
[45]
I know this is an old subject, but it's one that I'm curious about.
My answer is use tachyon II's, cause when I warped into low sec with my brutix lo3d3r was waiting there for me, and absolutely mauled me in a few shots...which is why my main is now Amarr :D
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vyperpit
Gallente Yes no maybe - i dont know
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Posted - 2006.08.23 21:38:00 -
[46]
Originally by: Syklo Veristas I know this is an old subject, but it's one that I'm curious about.
My answer is use tachyon II's, cause when I warped into low sec with my brutix lo3d3r was waiting there for me, and absolutely mauled me in a few shots...which is why my main is now Amarr :D
old isnt the word for this, its 3 years ago, thats like soooo long ago
and tach t2 on a gedden are nice
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.23 23:06:00 -
[47]
Originally by: Lucre
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
If you add more than 3 it's not really worth it. TBH I believe that geddon should use AT LEAST 2 heatsinks because if you're not going to give it good DPS then you might at well be in an apoc.
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.08.23 23:58:00 -
[48]
Tachyons aren't really worth it on a geddon. The grid usage is so high you're not going to be able to fit damage mods, which is what the geddon excels at. I'd prefer to use pulses over beams, too - sure, the range isn't as good, but your DPS is much, much better and the cap usage is lower. I like to go like so:
7 x Mega Pulse w/gamma (keep microwaves in the hold)
1 x 100mn AB 1 x Sensor Booster 1 x web/disrupt/whatever
3 x HSII 2 x Tracking Enhancer II 1 x Med/Large Rep tank to taste/CPRs.
Most gankageddons are a variation on that theme - obviously the better your skills, the more fitting options open up. The lows are a toss up between 'how much damage do I want to do at what ranges vs how much damage do I expect to take and how long am I going to have to damage the target for'.
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Eleni Shakira
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.08.24 00:17:00 -
[49]
Assuming Max skills using Multifrequency: (Armageddon)
7x Tachyon I = 36.94 cap/s 7x Mega Beam I = 35.10 cap/s 7x Mega Pulse I = 24.71 cap/s 7x DH Beam I = 23.62 cap/s 7x DH Pulse I = 20.01 cap/s
7x Mega Pulse = 340.98 DPS 7x Tachyon I = 316.29 DPS 7x Mega Beam I = 298.18 DPS 7x DH Pulse I = 294.51 DPS 7x DH Beam I = 248.33 DPS
I have good news, I just saved a bunch of money on my car insurance by switching from Geico to Progressive.
EARTH |

inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.24 00:31:00 -
[50]
Originally by: Mr Peanut If you add more than 3 it's not really worth it. TBH I believe that geddon should use AT LEAST 2 heatsinks because if you're not going to give it good DPS then you might at well be in an apoc.
Back when the comment you're replying to was written, it was worth using more than three damage mods. 
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.08.24 00:44:00 -
[51]
If you are using tech 1 i reccomend using pulses and an armor tank for short range goodness. Add a nos and a web for nasty ownage.
If you have tech 2 lasers mount these tachyons with the aurora and go sniping. All turret snipers are pretty much the same, and the amarrian ships are no exception there.
Using multifreq crystals on the beams or tachs is stupidity, scince they dont have the tracking for the short range, use pulses there instead.
With regular beams you wanna go for a range of 40km with standard crystals for maximum damage with lowest energy use.
Have fun killing.
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Dethis
Caldari Eve University
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Posted - 2006.08.24 00:47:00 -
[52]
For the love of god read the dates before replying laksdjg;l im sitting here thinking wtf are these guys talking about and half way through the post i looked at the date.
2003 *shakes head at post necros* -------- Kill em all and let god sort em out
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.24 01:36:00 -
[53]
Originally by: Dethis For the love of god read the dates before replying laksdjg;l im sitting here thinking wtf are these guys talking about and half way through the post i looked at the date.
2003 *shakes head at post necros*
Agreed, I wondered wtf people were talking about.
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Alan Bell
Gallente Shiva
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Posted - 2006.08.24 01:40:00 -
[54]
i was reading this thread.. and thinking wtf... then i read MY POST from back then. I was just like WTFOMGZ... then i read the date and felt stupid. http://coldfusion.online-guild.com |

Lightof God
Caldari Arcana Imperii Ltd.
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Posted - 2006.08.24 04:35:00 -
[55]
i read 2 things and knew something was up 2 ab and 5 40k spawn as the best.
necroing is bad mmk dont do it mods pls lock this and let it live peacefully in its home of the threads of the aincents.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.08.24 04:36:00 -
[56]
Originally by: Lucre
Quote: Someone says they use 2 heat sinks ? I didnt thnk this was possible as it penalised you for using 2 of the same module ?
Yes, you do get penalised - they don't stack in a linear fashion so 2 modules won't give you twice the effect of 1. But it is still possible. You just get diminishing returns the more you add.
Forgive me being noobish, but this was written in Nov 2003. Didn't the stacking penalty come in RMR?
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