
MidnightWyvern
Night Theifs
80
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Posted - 2015.03.30 12:00:25 -
[1] - Quote
Eojek wrote:How to Revive Dust:
Single Player Story Campaign. People will play just to bat the tinfoil. Ah and don't do the HALO crap with a 10 hour campaign that boils down to a zombie shooter.... Sanshas are Zombies in Space.
Same goes for Valkarie. Remember what happend to Shadowrun: All PVP and no playabe story to create immersion. PVP is fine but a good story gives life to any internet space-ship game. Except EVE, in which case the story is built partly by the playerbase.
The issue of course with both other titles from CCP is that they don't have the whole single-shard unlimited-player-count thing going for them. I can't imagine what EVE would be like if network technology would allow for what the FanFest 2014 trailer showed.
Also, a single-player campaign is FAR beyond what CCP Rattati's tiny team is capable of, and the changes he's mentioned so far sound like they'll do a good job of bringing some people back into the experience.
A really big issue I feel is that they put the Dust-side "Warbarge" orbital strikes back into FAction Warfare matches. It used to be that the only way to get an orbital strike for those was to contact an EVE pilot, which created content in EVE. Now that you can get the game-generated ones again no one bothers, and the current stagnation of EVE Faction Warfare that has persisted for a while now means that that potential avenue of interaction is left untouched.
What distresses me about listening to CCP now is how they seem to have forgotten that that video from FanFest 2012 of them dropping the orbital strike during a live Dust match is what got them so much press attention in the first place, and is what got so many people on board with the concept of the game. Hearing them say that the link to EVE being in the game before launch was a mistake in terms of priorities makes me wonder what the heck those guys over in Shanghai are thinking.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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