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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Phantom
C C P C C P Alliance
4408

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Posted - 2014.05.30 15:45:00 -
[1] - Quote
With the Kronos release being published on June 3rd we are rebalancing a huge amount of ships and modules and introducing new items and ships. Freighters/jump freighters are receiving three low slots, pirate faction ships receive a full rebalancing, mining barge and exhumers are reworked, deep space transporters much improved and and and ... the result is a new exciting ship and module landscape with many great opportunities.
Read all about the ship rebalancing in CCP Fozzie's latest dev blog Ship and Module Balancing in Kronos! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 15:47:00 -
[2] - Quote
Another big set of balance changes coming your way on Tuesday!
Thanks to everyone who provided feedback on all these changes so far. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 16:01:00 -
[3] - Quote
BadAssMcKill wrote:"Vigilant
Fittings: 1050 PWG(-150), 360 CPU"
"The Vigilant cruiser needed the most help and is receiving significantly more powergrid, targeting range and speed"
Ok Fozzie whatever you say
Yeah my bad, misremembered while I was typing that part.
It's corrected in the blog now, should show up correctly after a few minutes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 16:06:00 -
[4] - Quote
Zarnak Wulf wrote:Will we be getting low slot drone module variants of the mid slot modules - ala TC / TE - in the near future? They were hinted at in the drone changes.
Yes indeed! We discussed that in the drone section of this blog instead of the module section, so it would have been easy to miss.
Omnidirectional Tracking Enhancers will be released in Kronos and you can try them out on our SISI test server right now! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10635

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Posted - 2014.05.30 17:01:00 -
[5] - Quote
Gin Alley wrote:no one uses them anymore
This statement is far from the truth and is a poor foundation on which to build a position. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10638

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Posted - 2014.05.30 17:20:00 -
[6] - Quote
Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet.
Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10638

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Posted - 2014.05.30 17:25:00 -
[7] - Quote
*slowly folds bits of aluminum*
You see, time is a flat circle. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10673

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Posted - 2014.06.02 13:39:00 -
[8] - Quote
Amber Solaire wrote:This may be the wrong place to post about it, but in the patch notes for June 3rd,
you have omitted all Warp speed data for Transports, either old or new values........
The base warp speed values for Transports have not changed in Kronos, and we don't usually list warp speed in patch notes unless it has changed.
The base warp speed of Deep Space Transports is 3.3au/s, and for Blockade Runners it is 6au/s. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10673

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Posted - 2014.06.02 13:41:00 -
[9] - Quote
Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
We'll be keeping a close eye on Fighter performance and making adjustments as necessary.
However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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