Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 .. 14 :: one page |
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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Slighet
Siempre Muerto
34
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Posted - 2011.11.18 01:06:00 -
[241] - Quote
\o/
Very nice changes and additions all. |
Typhu5
ELVE Industries Shadow of xXDEATHXx
0
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Posted - 2011.11.18 01:07:00 -
[242] - Quote
If you now would implement a shortcut, or the possibility to set an shortcut, to open wrecks and container, it's more perfect.
And all your other changes, great work. |
Einar Matveinen
Familia Oscura
5
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Posted - 2011.11.18 01:16:00 -
[243] - Quote
These new features are great, EvE UI usability is old-fashioned and these changes are needed.
Great job! |
Bemoliph Ashriden
6
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Posted - 2011.11.18 01:17:00 -
[244] - Quote
Quote:I updated the Orbit & Keep-At-Range buttons to save their settings per ship-type. So, your favorite battleship can orbit at 40km, and with the same button, your favorite interceptor will orbit at 3km. I also updated the right click sub-menu for Keep-At-Range to have more sensible options, matching the Orbit options.
\o/
We really need separate Warp ranges, though. The vast majority of ships will use Warp to 0, but there are a few cases where I prefer a specific ship type to be warping ~5 KM away at default. Only problem is forgetting to change it back when changing ships has caused... uncomfortable situations in the past x.X |
Chris Cochrane
The Knights Templar R.A.G.E
2
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Posted - 2011.11.18 01:26:00 -
[245] - Quote
Amazing! added functionality is always a plus! I feel like i might continue to play eve just to see what else they add ^^ now if they could just FIX Planetary interaction, oh and if its working as intended, a NEW guide would be really nice! keep up the good work team paper cuts! |
Murdah
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.11.18 01:30:00 -
[246] - Quote
Devs fixing things that annoy them as players = awesome! :D Thanks guys! |
Adunh Slavy
Ammatar Trade Syndicate
89
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Posted - 2011.11.18 01:38:00 -
[247] - Quote
Yay! |
Nyio
Federal Navy Academy Gallente Federation
257
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Posted - 2011.11.18 01:54:00 -
[248] - Quote
*hugs* F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |
Chitsa Jason
High Intellion Exhale.
56
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Posted - 2011.11.18 02:39:00 -
[249] - Quote
tears of joy |
Lolmer
GAU-8 Productions Executive Solution
9
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Posted - 2011.11.18 02:52:00 -
[250] - Quote
Saiphas Cain wrote:Excellent stuff.
While we're on drone updates would it be difficult to add hotkey functionality to right click drone bay context menus?
Right click launch, right click return to drone bay would be much handier if I could slap them on hotkeys next to "Kill them my robots!". This would streamline drone use in missions and perhaps increase drone use in fleet battles where those menus are often forgotten ( and fiddly ) They already have these, except for the "launch" option. I use "Return and Orbit", "Return to Drone bay", and "Engage" shortcuts quite often (though, as with an earlier poster, I wish mixed drones (e.g. Hornet EC-300's and Hammerhead II's) would just engage as they think best rather than complain that they don't get along and will only do what I say if I address them separately. A launch shortcut key would be...nearly useless, unless you could set multiple launch hotkeys, one for each Drone folder you have (e.g. "Light - Explosive" folder is CTRL+L and "Light - ECM" folder is CTRL+E). For smaller drone bay ships a general launch button would probably work, but we Gallente pilots cry for you anyways. ;) |
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Kuea
Twilight Sparkle Fan Club
0
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Posted - 2011.11.18 03:02:00 -
[251] - Quote
On one hand, these updates are awesome.
On the other hand, I am disappointed that this was just a handful of devs that happened to have some free time thrown at them by chance. I was actually hoping that CCP had changed directions as a company and was looking at what players wanted.
So after this, it is business as usual, eh? |
Evenus Battuta
4
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Posted - 2011.11.18 03:18:00 -
[252] - Quote
That kind of job is what I was crying for when I was still subed.
BTW, can you also remove the 'repackage'
as well as bring in Sell Multiple Items Window? |
Imrik86
Gypsy Kings Wiki Conglomerates
16
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Posted - 2011.11.18 03:24:00 -
[253] - Quote
Best
Dev Post
Ever. |
Grady Eltoren
Aviation Professionals for EVE
6
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Posted - 2011.11.18 04:01:00 -
[254] - Quote
First off: Wow - thank you so much!
What I think should be noted about Team Papercuts is that
1) They FIXED STUFF 2) They fixed stuff WITHOUT BREAKING other stuff (practically every other dev blog - sorry rest of CCP) 3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!
Holy $h-it, you guys may have beat out Team BFF and the Art Department for title of best team this year - sersiously.
You guys ROCK and I am sure you have noticed - EVERYONE feels this way.
Please come back from time to time in EVE if you can!
Like one poster said, there are some free beers waiting for you guys at fanfest or if I spot you at a bar in Atlanta.
Cheers! |
NeVrain
Sleeping Giant Services Inc.
0
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Posted - 2011.11.18 04:07:00 -
[255] - Quote
Anthelios. Soulblighter. Booster. Space Cadet.
You will be heroes of New Eden.
Forever. |
Tavarus Excavar
Astral Synthetics
0
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Posted - 2011.11.18 04:16:00 -
[256] - Quote
Amara Excavar wrote:I want to have sex with each and everyone of you right now.
On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords. Please address second half of this. 10 pages and no mention |
totalamd5
OEG Goonswarm Federation
3
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Posted - 2011.11.18 04:30:00 -
[257] - Quote
What about 30+ whatchlist? |
Dark Magnetar
Royal Ordnance Imperial Hull Tankers
0
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Posted - 2011.11.18 04:33:00 -
[258] - Quote
Can we please stop drones from switching targets after the player tells them to engage a specific target, when set to aggressive? |
Chicken Pizza
Penumbra Institute Inver Brass
17
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Posted - 2011.11.18 05:16:00 -
[259] - Quote
Grady Eltoren wrote:3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!
I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead.
I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people.
INB4 butthurt YES I'm severely butthurt at the moment.
EDIT: See? Someone just complained about it above me. |
Taris Mrann
XMX Corp Interstellar Alcohol Conglomerate
0
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Posted - 2011.11.18 05:19:00 -
[260] - Quote
Awesome!!! Guys, i hope you keep working with EVE-Online project. It is best improvements for last 2-3 years. |
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Vandal Warrior
Not going Away
0
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Posted - 2011.11.18 05:28:00 -
[261] - Quote
Quote:YouGÇÖll also find a couple of drone improvements on the way. Nothing is worse than warping off to find that youGÇÖve forgotten your precious drones. Well, fret no more! You can now reconnect to lost or abandoned drones that have been left behind as long as youGÇÖre still in the ship that launched them. Right clicking on your ships right-click menu, youGÇÖll now find a command to Reconnect to Lost Drones. Alternately, if you like keyboard shortcuts, you can map a key to this as well. In order to prevent this from being completely abused and used for evil, youGÇÖll only be able to reconnect once a minute (this time is subject to change) and if you have more drones around than you have the ability to control at once, you get no say over which ones will come back under your controlGǪ so when youGÇÖre attempting to reconnect, make it count!
YouGÇÖll also find that when your ship is forced to make an emergency warp, your drones will attempt to return to the drone bay before you take off. Hopefully this can save you a few drones when your cat walks across the power strip.
The reconnect to lost/abandon drones is okay with me as long as you have to be on grid with the drones.
If it is not, players will likely exploit this feature.
ie, Ishtar pilot or any other drone using ship type who relies on his drones to kill his prey until he can get close enough engages a target he thinks he can take down, and suddenly others come to assist his prey so he warps off to a SS and recalls his main weapon, his drones. There are some tactics where running an attacking drone user off and making him leave his drones makes him less of a threat and a bit easier to kill in the immediate future.
You don't fill our cargo bays when we run out of ammo do you?
Being on-grid to recall his drones is only fair.
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Myra Rodan
Borderlands corp True Reign
0
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Posted - 2011.11.18 05:38:00 -
[262] - Quote
This may be the sexiest devblog ever.
Thanks guys!!
Now, can I put you in charge of ensuring that this patch doesn't break my overview?
I mean seriously, it's happened often enough that several of my friends think there should be one person whose SOLE job in the company is making sure patches don't break overviews. We're sick of having to reset everything every time we undock. |
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CCP Space Cadet
C C P C C P Alliance
23
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Posted - 2011.11.18 05:42:00 -
[263] - Quote
Chicken Pizza wrote:Here are my niche suggestions:
1. Allow us to group different types of drones together in the drone window! I don't know just how many people it would affect, but I have had certain situations where that would have saved me a lot of clicking.
2. Could you possibly give us a small feature that might allow us to transfer drone control to another player as long as they have sufficient drone bay capacity to actually recall them? Losing your drones sucks. Having to dock up or have someone abandon some just to get more is a minor annoyance, but an annoyance nonetheless.
3. Can you take a quick look at why drones keep dropping your commands just after they pop something? Far too often have I assigned my drones a new target only to see 2-3 of them either go idle after I issue the command if they're on passive, or choose a different target if they're on aggressive. I assume that the problem lies with EvE waiting a certain amount of time after a target is destroyed to issue drones the new default command. Could you decrease that time or remove it altogether? Since you actually play EvE, I pray that one of you is a drone boat fan and shares my pain. I know many others do...
Can you tell I like drone boats?
4. Could you possibly add the ability to pre-activate non-offensive modules while cloaked? Similar to how you can prep your Siege Missile Launchers or Target Painters, could you also allow us to prep, say, a Damage Control or Sensor Booster? Emphasis on the Sensor Booster. I mean like...EXTREME emphasis on the Sensor Booster. And propulsion modules.
This is my wishlist for the incredible Team Papercuts.
Sorry Chicken Pizza, Papercuts members are not trying to ignore you, but the team is basically "done" with the list we set out to accomplish. Anything else we do is just trying to make sure that the items on our list are polished, working, and not breaking something else.
As for item 3 in your list: Have you tried changing your drone setting, and activating "Focus fire"? I also hot-key the drone command "Engage Target" and keep pushing it until it works. Not the "best" solution but it serves.
The other 3 entries are basically new features, and we won't be around to work on them, sorry. |
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Bob Niac
Degenerate Corp Forsaken Knights
7
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Posted - 2011.11.18 05:44:00 -
[264] - Quote
I am shipping a parcel to these people. There will be bree. And metals.
Team Papercuts should be called "Team iWin Button." I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |
Kerfira
Kerfira Corp
0
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Posted - 2011.11.18 05:45:00 -
[265] - Quote
That's awesome work, guys
CCP should have a small team like yours, but a permanent one, which just took small usability changes one after one... I'm sure the community could supply a long list of small changes that could be easy to implement, and collectively would provide a usability boost far beyond the resources required to actually do them. A clear example is the drone reconnect change you just did.
My own pet annoyance are the mission nebulae, which are so bright you can't see anything else on the screen... Feel free to implement a gamma button for those |
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CCP Soulblighter
C C P C C P Alliance
101
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Posted - 2011.11.18 06:08:00 -
[266] - Quote
Tavarus Excavar wrote:Amara Excavar wrote:I want to have sex with each and everyone of you right now.
On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords. Please address second half of this. 10 pages and no mention
Pretty sure that has been addressed in other threads, but the loot all button is on the container window once it is open and essentially functions as though you selected everything and dragged it to your cargo hold. I can't bypass passwords (because you had to know the pw to open the can) , or agro timers. If you're going to be stealing when attempting to loot all, you'll get the warning about stealing as well. |
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DeLaBu
FireStar Inc Curatores Veritatis Alliance
6
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Posted - 2011.11.18 06:21:00 -
[267] - Quote
Welcome back from the (World of) dark ages CCP.
Excellent job - these are really nice changes.
Three things CCP should note:
1. The CCP effort to player happiness ratio on such small changes like these are really high. THIS IS WAS A GOOD IDEA. 2. Let the devs loose some times to do their own thing - many of them have great ideas, just waiting to come out. 3. Dev responses here - even if it was "sorry, we -can't figure out how/have time to- implement your awesome idea" - wasn't met by rage. Players are generally happy if they at least get some idea why stuff can't be done. Rage only ensues if we are left in the dark and neglected.
Really looking forward to this expansion.
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Tavarus Excavar
Astral Synthetics
0
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Posted - 2011.11.18 06:38:00 -
[268] - Quote
CCP Soulblighter wrote:Tavarus Excavar wrote:Amara Excavar wrote:I want to have sex with each and everyone of you right now.
On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords. Please address second half of this. 10 pages and no mention Pretty sure that has been addressed in other threads, but the loot all button is on the container window once it is open and essentially functions as though you selected everything and dragged it to your cargo hold. I can't bypass passwords (because you had to know the pw to open the can) , or agro timers. If you're going to be stealing when attempting to loot all, you'll get the warning about stealing as well. ah i misunderstood then. I thought the Loot All Ze Things button looted all wrecks in a 2500m radius from your ship |
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CCP Soulblighter
C C P C C P Alliance
101
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Posted - 2011.11.18 06:40:00 -
[269] - Quote
Chicken Pizza wrote:Grady Eltoren wrote:3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!! I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead. I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people. INB4 butthurt YES I'm severely butthurt at the moment. EDIT: See? Someone just complained about it above me.
It's not that we don't care or that we're ignoring any of the multitude of new feature requests in this thread. It's that this team just can't address them as we're quite literally out of time. We're finished with any new Eve feature work, and are going back to WoD full time once Crucible ships and it's clear we didn't totally break the game.
If you want to ensure they're being accounted for, try posting in this thread. Soundwave and Team BFF should be able to help get that taken care of moving forward. After all.... they were original papercuts team before we stole their thunder. |
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Theron Gyrow
Gradient Electus Matari
0
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Posted - 2011.11.18 06:43:00 -
[270] - Quote
CCP Space Cadet wrote:the team is basically "done" with the list we set out to accomplish. Anything else we do is just trying to make sure that the items on our list are polished, working, and not breaking something else.
While the above is understood, I'm still trying my luck with a (hopefully) little and easy thing.
Would it be possible to make it so that if you have a wreck open with items inside it and it gets salvaged, the resulting cargo can opens automatically if it's within range?
Whether or not the above is possible at this point, my thanks for the excellent work you all have done!
Edit: Ok, I read the above post. Please ignore the request and just take the thanks. :) |
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