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Thread Statistics | Show CCP posts - 31 post(s) |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
124
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Posted - 2011.11.17 20:23:00 -
[151] - Quote
Zagdul wrote:Can you see if you can add in where if you set a course between systems that while browsing the market, if one of the systems shows up on your route that it is displayed as blue = on route red = far away? There's nothing more annoying than trying to plot a route which says it's 3 jumps away, but in the opposite direction... in a freighter.
Kinda how way points are displayed.
This. |

Zircon Dasher
Zirconia Trade Group
27
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Posted - 2011.11.17 20:23:00 -
[152] - Quote
<3
Except the part about timers and not choosing drones for the reconnect feature.... you ruined my fun  |
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CCP Kepler
C C P C C P Alliance
13

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Posted - 2011.11.17 20:28:00 -
[153] - Quote
Daedalus Arcova wrote:CCP Kepler wrote:Bloodpetal wrote: There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?
I'll try and test it.
Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well. Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again. I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned. Noted. Thanks! Engineering Manager CCP NA |
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Nu Ewodu
Eretar Inc.
0
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Posted - 2011.11.17 20:32:00 -
[154] - Quote
If all devs on WoD are like this team, it's gonna be hell of game. Although I'd like Team Papercuts working on Eve permanently even more. :) |

Romandra
Strange Energy Gentlemen's Agreement
10
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Posted - 2011.11.17 20:32:00 -
[155] - Quote
CCP Guard wrote:Team Papercuts are here to tell you about themselves and about a pretty amazing list of things they made in a short amount of time for Crucible, the upcoming Winter Expansion. I invite you to feast your eyes on their blog which is here, and to leave your questions and comments right here in the thread as always.
I'm not even sure where to begin here. I'm almost about to cry with how epic these additions/enhancements are going to be to every day gameplay. Reading this blog was one epic "awesome!" after another.
Thank you, CCP, for bringing these fine gentlemen onto Team Papercuts. They are worth every penny that you pay them.
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CCP Space Cadet
C C P C C P Alliance
2

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Posted - 2011.11.17 20:32:00 -
[156] - Quote
Buzzmong wrote:Hooray for Team Papercuts! That's some good changes and it's good to know the Altanta office is still up and functioning (extremely well it seems) after the layoffs recently.
I think you should have plumped for something different from Papercuts though, people might get confused with Team BFF's 1000 Papercuts project. Team Atlantis as a pun on the location?
We picked papercuts specifically for this reason. We were taking items from the list that BFF gave us, and grinding out as many as we could. More or less, this WAS the papercuts project, just loaned to our group for a while. |
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The Offerer
Republic University Minmatar Republic
52
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Posted - 2011.11.17 20:35:00 -
[157] - Quote
Very nice features. Thank you. |

Zorok
Cosmic Cimmerians The G0dfathers
0
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Posted - 2011.11.17 20:38:00 -
[158] - Quote
Great job CCP team! These are definitely some much-needed improvements. I noticed that you fixed some issues with the drones. Another issue I have seen is that sometimes the drones will disengage an active target and start attacking another target. You have to continually tell them to attack the currently engaged target. Is this something that will be fixed in the future? |

Untelo1
APEX ARDENT COALITION NEM3SIS.
0
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Posted - 2011.11.17 20:39:00 -
[159] - Quote
Yeah it's pretty cool but will you please finally fix right clicking on the item info icon in item exchange and auction contracts so you can find the item in contracts. |

buck herrick
101st Space Marine Force Nulli Secunda
4
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Posted - 2011.11.17 20:43:00 -
[160] - Quote
PURE AWESOME.
seriously - this shows just what is possible when developers who actually play the game are allowed to....develop.
whilst i may not agree with all of them, the ones i do like certainly make up for that, and besides, just cos i dont like it dont make it wrong....right?
good work guys ! |
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CCP Space Cadet
C C P C C P Alliance
9

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Posted - 2011.11.17 20:46:00 -
[161] - Quote
J'Rela wrote:Well done, Team Papercuts.
Though, is there any way we could get pan-to-target back as something that a person might do on purpose?
And that's really only a very small part of what needs to be done in the realm of camera control.
I'm going to disagree with all these folks, though. You did a great job. Please go back to what you're doing and keep playing EVE. If you worked on EVE full-time, we all know you'd end up like those hopeless squares in Team BFFs.
But maybe we can do this again sometime.
When I reviewed the auto-pan functionality, I found several broken cases. Sometimes it would never auto-pan to a target, even if you hovered deliberately. The delay was also huge, which personally gave me the feeling auto-pan wasn't related to the target icons.
Sorry to those folks who actually knew the tricks to make it work. It was fairly broken anyways, and it seemed cleaner for MOST people to just remove the feature.
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True Sight
Deep Freeze Industries
8
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Posted - 2011.11.17 20:47:00 -
[162] - Quote
One tiny insignificant change you could make that make my day in the people&places UI
Drop down box - Increase it's default size so when I click on the drop-down, I can see all options (Alliance, Corporation, Corporation (Exact), Character, Ticket, Solar system etc), there's no need for a scrollbar there! |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
35
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Posted - 2011.11.17 20:51:00 -
[163] - Quote
You totally forgot the super overpowered Titan XL weapons easily hitting even battlecruisers...
Pinky |

Chicken Pizza
Penumbra Institute Inver Brass
14
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Posted - 2011.11.17 20:53:00 -
[164] - Quote
Here are my niche suggestions:
1. Allow us to group different types of drones together in the drone window! I don't know just how many people it would affect, but I have had certain situations where that would have saved me a lot of clicking.
2. Could you possibly give us a small feature that might allow us to transfer drone control to another player as long as they have sufficient drone bay capacity to actually recall them? Losing your drones sucks. Having to dock up or have someone abandon some just to get more is a minor annoyance, but an annoyance nonetheless.
3. Can you take a quick look at why drones keep dropping your commands just after they pop something? Far too often have I assigned my drones a new target only to see 2-3 of them either go idle after I issue the command if they're on passive, or choose a different target if they're on aggressive. I assume that the problem lies with EvE waiting a certain amount of time after a target is destroyed to issue drones the new default command. Could you decrease that time or remove it altogether? Since you actually play EvE, I pray that one of you is a drone boat fan and shares my pain. I know many others do...
Can you tell I like drone boats?
4. Could you possibly add the ability to pre-activate non-offensive modules while cloaked? Similar to how you can prep your Siege Missile Launchers or Target Painters, could you also allow us to prep, say, a Damage Control or Sensor Booster? Emphasis on the Sensor Booster. I mean like...EXTREME emphasis on the Sensor Booster. And propulsion modules.
This is my wishlist for the incredible Team Papercuts. |

Rixiu
North Star Networks The Kadeshi
15
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Posted - 2011.11.17 20:53:00 -
[165] - Quote
Am I blind or is the market history tab missing from the market? What happened to it? |
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CCP Anthelios
C C P C C P Alliance
66

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Posted - 2011.11.17 21:08:00 -
[166] - Quote
Rixiu wrote:Am I blind or is the market history tab missing from the market? What happened to it?
You are most definitely not blind and I have a defect in my queue to prove it |
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Charles37
Ichiban Industries
8
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Posted - 2011.11.17 21:12:00 -
[167] - Quote
What did you guys do to the CCP that's been with us all these years? Polishing features? Making lots of small improvements? What kind of heresy is this???
Really glad to see that things like this are happening though, these all sound like great little features to make the game better. The Alliance Jump Bridge map in particular sounds incredibly nice.
Thanks! |

Zoe Alarhun
The Proactive Reappropriation Corporation
52
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Posted - 2011.11.17 21:14:00 -
[168] - Quote
Take my money CCP - TAKE ALL OF IT!
*thumbs up to changes* |

GavinCapacitor
CaeIum Incognitum
0
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Posted - 2011.11.17 21:15:00 -
[169] - Quote
Words cannot describe this. Most devblogs don't or at best indirectly affect me. Literally almost every point mentioned in this blog directly affect me in an unambiguously amazing way.
I have three questions: 1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?
2.) does the loot all button go to your cargo hold all the time? or does it keep track of the 'active' (last thing put into ship maybe?) window?
3.) Jumpbridges holy ****. Are they included in the route planner (not AP, but if you want to optimize a route with waypoints or some such)?
[I would assum AP would just stop in the system where the bridge was, but then again who uses AP in null sec?]
Regardless of the answer to these questions this is just too awesome! |

Celeritas 5k
Connoisseurs of Candid Coitus
0
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Posted - 2011.11.17 21:15:00 -
[170] - Quote
These are obviously amazing changes, please keep it up.
If these changes only took 3 weeks and 4 people, why didn't they happen years ago? It's common knowledge that EVE's UI is unintuitive, which directly steers new players away and loses money. Sometimes I swear y'all ain't got a lick of sense between ya... |
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CCP Anthelios
C C P C C P Alliance
70

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Posted - 2011.11.17 21:16:00 -
[171] - Quote
Zoe Alarhun wrote:Take my money CCP - TAKE ALL OF IT!
*thumbs up to changes*
Gimme it, daddy needs some new toys |
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Eperor
Skyforger Tactical Narcotics Team
2
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Posted - 2011.11.17 21:18:00 -
[172] - Quote
Only one bad ting i saa there so to impruvment but not to the end again.
JB map wie need not only for our own alliance but wie need them for all blue alliances hoo alows us to use them.
Way that not made? |
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CCP Space Cadet
C C P C C P Alliance
12

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Posted - 2011.11.17 21:18:00 -
[173] - Quote
GavinCapacitor wrote: 1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?
That is a very good question. It wasn't on my list of things to check. You should jump on Sisi and find out for yourself!
:D |
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GavinCapacitor
CaeIum Incognitum
2
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Posted - 2011.11.17 21:22:00 -
[174] - Quote
CCP Space Cadet wrote:GavinCapacitor wrote: 1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?
That is a very good question. It wasn't on my list of things to check. You should jump on Sisi and find out for yourself! :D
Holy crap a response.
I would, but I am sort of maybe at work right now. Not many IT problems at 4:15pm on a thursday. |

Blaad Booyashaka
4 Feeter
1
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Posted - 2011.11.17 21:23:00 -
[175] - Quote
motherofgod.jpg |

Saiphas Cain
Wildly Inappropriate Goonswarm Federation
10
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Posted - 2011.11.17 21:25:00 -
[176] - Quote
Excellent stuff.
While we're on drone updates would it be difficult to add hotkey functionality to right click drone bay context menus?
Right click launch, right click return to drone bay would be much handier if I could slap them on hotkeys next to "Kill them my robots!". This would streamline drone use in missions and perhaps increase drone use in fleet battles where those menus are often forgotten ( and fiddly ) |

Xtreem
The Collective White Noise.
1
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Posted - 2011.11.17 21:25:00 -
[177] - Quote
guys, seriously, so great to really seem the commitment you promised.
I for one have been reassured. |

Naso Gomez
Astral Edge
15
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Posted - 2011.11.17 21:26:00 -
[178] - Quote
I freaking love you guys, good job. |

Yvan Ratamnim
Phoenix Evolved Part Duo
54
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Posted - 2011.11.17 21:28:00 -
[179] - Quote
GREAT CHANGES
Though i wish you would also consider... Please consider a change of "show alliance jump bridges" to "show available jump bridges" and show all bridges that you have access to that way it will show also your coalition jump bridges for any pos thats available to your character > neutral to you and will allow you to jump via it...
perhaps a way to do this and also alow for secret bridges at a later date would be the ability to add a check to the bridge's control panel to "hide from non-alliance maps" ... but thats sorta overkill... honestly if i can jump through it it would be nice to know about it...
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Klandi
Consortium of stella Technologies
18
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Posted - 2011.11.17 21:29:00 -
[180] - Quote
Totally awesome ppl - you have done us proud
I would have a favor to ask though, could you take a look at the possibility of assembling and fitting ships (already owned and in hanger) with mods and charges (also in hanger) via the saved fitting screen.
Here is how I think it could work: FC want all his ppl in Rokhs with T2 Smartbombs and hull buff tanking for this special mission. He sends out the fitting and tells ppl to turn up in that. Fleet member who has just got in from work (done his honey-do list) and can spend some relax time pew-pewing wants to jointhe fleet thats leaving in 10min.
Not a prob, as the saved fitting sent out by the FC has a "compile ship" button and the ship and mods are magically slung together and he is ready for the fray, complete with the charges loaded.
Sounds to me like this is what they would do in the future - and so what I would like to know is how hard would that be to put together I am aware of my own ignorance, and painfully aware of yours |
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