| Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Cypherous
Liberty Rogues Aprilon Dynasty
113
|
Posted - 2014.06.03 22:57:00 -
[1] - Quote
"Exploration loot tables have been adjusted to compensate for the loot scattering removal."
Where are you pulling the "30%" from exactly?
Secondly, the loot drops seem about the same for me, sure there are a few cans with worthless junk but those cans had worthless junk in them before, they just had it in larger piles :P
It all seems about right and on par with what i would expect considering the RNG is no longer affecting what loot appears in what order from a spew container |

Cypherous
Liberty Rogues Aprilon Dynasty
113
|
Posted - 2014.06.04 00:12:00 -
[2] - Quote
Mara Tessidar wrote:Cypherous wrote:"Exploration loot tables have been adjusted to compensate for the loot scattering removal." Where are you pulling the "30%" from exactly? Secondly, the loot drops seem about the same for me, sure there are a few cans with worthless junk but those cans had worthless junk in them before, they just had it in larger piles :P It all seems about right and on par with what i would expect considering the RNG is no longer affecting what loot appears in what order from a spew container https://forums.eveonline.com/default.aspx?g=posts&m=4639748#post4639911Clearly I'm pulling the 70% number out of my a ss.
Never said you were i mearly asked for a citation :P
Well from my point of view the value in ISK for the stuff in sites doesn't seem too far from what it was before, still making enough |

Cypherous
Liberty Rogues Aprilon Dynasty
113
|
Posted - 2014.06.04 00:14:00 -
[3] - Quote
Jaelkus wrote:I can not get the eve store to launch, it says retrieving store data for 2 seconds says store is unavailable then closes the store back to station view. retried 50 times so far no change yet since launch.
Are you logging in via the launcher or by launching the client directly, as you need to login via the launcher for the store to work |

Cypherous
Liberty Rogues Aprilon Dynasty
113
|
Posted - 2014.06.04 00:47:00 -
[4] - Quote
Arthur Aihaken wrote:Kronos broke the clones established under OS X with the EVE Clonemaker tool. Any workaround?
Whats the clonemaker tool >.> |

Cypherous
Liberty Rogues Aprilon Dynasty
114
|
Posted - 2014.06.04 11:03:00 -
[5] - Quote
Baldeagle AirForce wrote:Did Kronos cause the Mac OS requirements to become 10.7.8?
http://community.eveonline.com/news/news-channels/eve-online-news/changes-to-macintosh-minimum-requirements-with-kronos/ |

Cypherous
Liberty Rogues Aprilon Dynasty
114
|
Posted - 2014.06.04 12:08:00 -
[6] - Quote
CCP Bayesian wrote:The Contested sites not despawning should be fixed with the patch today.
Edit: The build failed so that will be the patch tomorrow!
Joy of joys so another day with completely broken sites >.<
Not sure if i should even login as this patch seriously screwed over my exploration, there are too many damn wormholes now and most of the contested sites are left over empty sites that haven't despawned or are likely to kill me :P |

Cypherous
Liberty Rogues Aprilon Dynasty
115
|
Posted - 2014.06.04 12:32:00 -
[7] - Quote
Also, how long are these trash contested sites going to exist for anyway?
They are actually pretty worthless in their current form as a single data fragment is only worth about 1mil and you only get 1 per site even in low sec compared to things like decryptors and T2 salvage from other sites |

Cypherous
Liberty Rogues Aprilon Dynasty
115
|
Posted - 2014.06.04 13:12:00 -
[8] - Quote
CCP Lebowski wrote:Sentenced 1989 wrote:So whats up with T2 hull rigs???
We still can't invent those... We have a fix for this, which will hopefully go out tomorrow.
Are you also planning on bugffing the low sec contested guristas tower sites in this patch?
As it stands in low sec they are literally not worth running for the tiny bit of ISK you get due to them dropping a single tag like their high sec counterparts |

Cypherous
Liberty Rogues Aprilon Dynasty
115
|
Posted - 2014.06.04 14:47:00 -
[9] - Quote
Vyore wrote:Vyore wrote:Since the Kronos Update i'm gettint a BlueScreen as soon as i close Eve with the message Reference_by_pointer and my PC reboots. Happens when i start the eve.exe or via the launcher.
Anyone having the same problem, or a solution? responding to some bugs regarding not despawning sites but not to something more severe, like a bloody blue screen everytime i and others too, close EVE? Win 8.1 64bit
Sounds like an environmental issue, no BSOD's here on windows 7 x64, you might want to google the exact bugcheck code and look to see if people have had similar experiences with windows 8 |

Cypherous
Liberty Rogues Aprilon Dynasty
116
|
Posted - 2014.06.04 19:01:00 -
[10] - Quote
Thibault Etienne wrote:Frieghter nerfed beyond belief. Any role you said. Any role. Took away cargo and HP gave us 3 slots that fit absoluly nothing of use!
Cargo expanders :P
Or bulkheads if you want to tank
Hardly nothing >.> |

Cypherous
Liberty Rogues Aprilon Dynasty
116
|
Posted - 2014.06.04 20:34:00 -
[11] - Quote
Amber Solaire wrote:Cypherous wrote:Thibault Etienne wrote:Frieghter nerfed beyond belief. Any role you said. Any role. Took away cargo and HP gave us 3 slots that fit absoluly nothing of use! Cargo expanders :P Or bulkheads if you want to tank Hardly nothing >.> I take it you have not tried this yourself. With 2 Expanded Cargohold IIs fitted, cargo hold is smaller than pre-patch (add a bulkhead to the mix, and it reduces your cargo by 11% again) ...oh and there are no other modules that can be fitted, as a CPU of 1.3 doesn`t go very far... CCP needs to drastically rethink this, as the only people it helps are the pirates... 
So fit 3 expanders and you'll find your cargo improved over the pre-patch stats, you do have 3 low slots |

Cypherous
Liberty Rogues Aprilon Dynasty
116
|
Posted - 2014.06.04 20:47:00 -
[12] - Quote
Nam Dnilb wrote:Turelus wrote:Then can you PLEASE fix the launcher so that it remembers which screen each account is assigned to. The only reason myself and others I know use the bin folder is because we have X account set to launch of Y screen, the launcher doesn't remember this and always launches to the last screen used. When I am logging two accounts in I don't want to have to press ESC and tell one to run on the other screen each time.
This has been my single biggest gripe with the launches since it was introduced, a game where people use multiple accounts and you even market it for people to use multiple accounts, yet there is no support for it via the games launcher. Basically this. I expect the launcher to keep individual settings per account, though. With audio customisation there's even more reason to finally implement this. But so far nuffin'.
The launcher doesn't remember settings, thats the game clients job, the launcher only launches the client, hence why people have already said that launching the client directly remembers what screen it was on ;)
Although i appreciate that actually having to do something yourself for a change in this modern era might be complicated for some :P |

Cypherous
Liberty Rogues Aprilon Dynasty
116
|
Posted - 2014.06.04 23:28:00 -
[13] - Quote
Kalistonius II wrote:Baltra Uisen wrote:CCP Sledgehammer wrote:Baltra Uisen wrote:Since updating to Kronos I can not longer get my MacBook pro to launch EVE. The launcher just goes back to play and when I try to bypass the launcher Eve still will not launch. Hi Baltra, could you try the following please? 1. Open Terminal (From Applications > Utilities). 2. In the resulting Terminal window type the following then hit ENTER: "open Library" 3. You should now have the Library open in a finder window, find the folder called "Application Support" and open it. 4. Find the "EVE Online" folder and open it. 5. Find the file called "config". Rename it to something different like oldconfig. 6. Run your TQ Launcher 7. Attempt to log in to TQ. 8. Success or Failure? Post in this thread please. Also, could you tell me what OS X version you are running? I am still running 10.6.8 I followed instructions above and launcher is still doing the same thing. The button rolls over to LAUNCHING then after about 10 seconds goes back tho PLAY. I have cleared the Cache and retried to no avail. Baltra, not sure if you found a solution to your problem yet but... You might be able to upgrade your OS X 10.6.8 to OS X Maverick (10.9.3) from the App Store for free. There are some requirements regarding how old your hardware (iMac, Macbook, etc.) is.
That will be his only hope as the minimum system requirements were raised as per http://community.eveonline.com/news/news-channels/eve-online-news/changes-to-macintosh-minimum-requirements-with-kronos/
If you can't upgrade then you're pretty much going to be SoL |

Cypherous
Liberty Rogues Aprilon Dynasty
116
|
Posted - 2014.06.05 15:04:00 -
[14] - Quote
Found 2 sites in low sec with cans that i can't lock and just get the following error
15:02:04NotifyTargeting attempt failed as the designated object is no longer present.
Seems a bit odd >.>
The sites are in Korasen incase a CCP dood wanted to look in the logs :P |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.06 07:17:00 -
[15] - Quote
Amber Solaire wrote:Cypherous wrote:Amber Solaire wrote:Cypherous wrote:Thibault Etienne wrote:Frieghter nerfed beyond belief. Any role you said. Any role. Took away cargo and HP gave us 3 slots that fit absoluly nothing of use! Cargo expanders :P Or bulkheads if you want to tank Hardly nothing >.> I take it you have not tried this yourself. With 2 Expanded Cargohold IIs fitted, cargo hold is smaller than pre-patch (add a bulkhead to the mix, and it reduces your cargo by 11% again) ...oh and there are no other modules that can be fitted, as a CPU of 1.3 doesn`t go very far... CCP needs to drastically rethink this, as the only people it helps are the pirates...  So fit 3 expanders and you'll find your cargo improved over the pre-patch stats, you do have 3 low slots ....and a very nice hull of only 62k strength 
Welcome to the world of ships with slots, its called a tradeoff for having more options than you did before |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.06 07:21:00 -
[16] - Quote
Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.07 13:17:00 -
[17] - Quote
Oraac Ensor wrote:Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here?
What contradiction, the players purchased the items which reduced supply on the market, what exactly are you even talking about lol
If someone purchased all the lowest priced orders then whatever is left are the higher priced orders, which, by default, would bump the average price of the item as the lowest priced available order would be higher than the current one :P |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.07 15:43:00 -
[18] - Quote
Oraac Ensor wrote:Cypherous wrote:Oraac Ensor wrote:Cypherous wrote:Well firstly, sell orders are set by players so has nothing to do with drop rates, secondly, do you not see from your own graph that there was a massive spike in the number of them purchased, see the bars along the bottom, which reduced supply thereby bumping up the price, someone made some speculative purchases of them on the 4th of june by the looks of it, maybe they figured they would be needed for these new warp speed rigs or something :P Do you not see the contradiction here? What contradiction, the players purchased the items which reduced supply on the market, what exactly are you even talking about lol If someone purchased all the lowest priced orders then whatever is left are the higher priced orders, which, by default, would bump the average price of the item as the lowest priced available order would be higher than the current one :P I don't dispute that, but you are only explaining the second statement I highlighted. My point is that it contradicts the first.
I'm still not entirely sure what it is you're after, the prices went up because someone purchased a large bulk of the wheels, what relation does this have to drop rates?
Do you have any actual sources other than someone making a speculative purchase based on the warp speed mods that have yet to drop anywhere? |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.07 16:06:00 -
[19] - Quote
Oraac Ensor wrote:Cypherous wrote:I'm still not entirely sure what it is you're after, the prices went up because someone purchased a large bulk of the wheels, what relation does this have to drop rates? [Sigh] Reduced supply. Decreased drop rate and player buy-out both reduce supply. You are contradicting yourself by saying that price is not affected by reduced supply in the first case but is in the second.
/me facedesks
The evidence you pointed out only points out someone purchased the items, it doesn't show that supply from sites aka drop rates, actually changed at all, please cite evidence showing the drop rates themselves are down when you say Quote:"Obviously you ****** something up with drop rates, spawn rates, or both. Please fix."
Because its not a case of "obviously" when you're looking at markets the day after a patch and there was a massive spike in people purchasing the item you claim was affected >.> |

Cypherous
Liberty Rogues Aprilon Dynasty
118
|
Posted - 2014.06.07 17:01:00 -
[20] - Quote
Oraac Ensor wrote:Cypherous wrote:/me facedesks The evidence you pointed out only points out someone purchased the items, it doesn't show that supply from sites aka drop rates, actually changed at all, please cite evidence showing the drop rates themselves are down when you say Quote:"Obviously you ****** something up with drop rates, spawn rates, or both. Please fix." Because its not a case of "obviously" when you're looking at markets the day after a patch and there was a massive spike in people purchasing the item you claim was affected >.> I didn't point out any evidence - that isn't my post. I don't really care how accurate James Amril-Kesh's evidence is. Your claim that drop rate doesn't affect price is just plain wrong and you contradicted yourself later in the same post. If you can't see that, I'm sorry, but I can't put it any simpler.
This is why i hate forums too many idiots, i only pointed out that HIS claims that the price was affected by drop rates was incorrect given HIS evidence which showed the spike in market purchases for that item, if you're not going to pay attention to that then thats not my problem, i did not at any point claim that the price of all items were unaffected by drop rates |
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