| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

SurrenderMonkey
Space Llama Industries
819
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Posted - 2014.06.03 16:01:00 -
[1] - Quote
Nexus Day wrote:Can there be a constructive discussion on how EvE skill system can evolve and grow?
Let's have a constructive discussion on how completely full of **** you are in asking if there can be a constructive discussion.
What makes you full of **** is that you've skipped the first, oh, 80% or so of the discussion. You've decided, on behalf of everyone, that a change is needed, and now you're just asking to have a "constructive discussion" hammering out the details of that change and hoping that nobody will notice that. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

SurrenderMonkey
Space Llama Industries
823
|
Posted - 2014.06.03 17:36:00 -
[2] - Quote
Ashwind Houssa wrote:
Nothing wrong with that per se, but the long termers acting like it isn't a huge hurdle to overcome is a part of the problem.
It's not our fault we can do math.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

SurrenderMonkey
Space Llama Industries
824
|
Posted - 2014.06.03 18:10:00 -
[3] - Quote
Ashwind Houssa wrote:
Correct. But what should a new player do for the two months required to get competent skills in Gunnery, Navigation, Engineering, and Targeting?
A: Why not PvP? B: It really doesn't take two months to get "competent" skills. There's no real reason why 4s in most skills wouldn't be plenty for a brand new player, and there's certainly nothing preventing you from playing until you have every last damn thing at 5.
Quote:Level 1 missions? Or should they just buy plex to fund the huge amount of frigs they will lose in their first 60 days of play?
Why do you pretend like those are the only options?
Quote:Any game that requires you to be cannon fodder for the first months of play is a bad system.
It doesn't. Most veterans could start a new character and begin successfully PvPing almost immediately. I can count on my fingers the number of fights I've had that were close enough that a few more skillpoints could have pushed it one way or the other. Most frequently it's a curbstomping in one direction or the other because one player has the ship, fit and ability to counter the other player's fit.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
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