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Torsnk
Brave Newbies Inc. Brave Collective
25
|
Posted - 2014.06.09 04:20:00 -
[1] - Quote
Like a lot of folks, I have a dedicated clone with +5 learning implants for every attribute. This clone is parked in a secure high-sec station and never undocks.
I consider myself a fairly casual player (I play only once or twice a week). When I do play, I jump to a clone with two +4 implants (int/mem currently as that is in accordance with my year long skill plan). During these periods, I spend the overwhelming majority of my time PvP'ing, and as such never risk the +5 implant clone by undocking. Once my time is up, I jump back to my +5 clone in a safe and secure station and log off.
This situation works alright for someone like me: I can afford to have an all +5 implant clone and I am a fairly casual player.
However, I really don't think it adds much to the game. It is detrimental to people who just generally want to actually play the game more often, as opposed to spending most of the time sitting in station soaking up the 45 Skill Points/minute.
As such, I am fundamentally against learning implants because they disincentivize players from undocking and engaging with other players. This is not good for the game.
Also: I understand the importance of risk vs. reward, and I feel strongly that other forms of implants should continue to exist (for combat boosts, mining boosts, etc.). The difference is those implants are useful when you actually undock and play. Learning implants are just as effective docked as they are undocked. As such, if they are expensive enough (in the case of +5s) they motivate people to remain docked and discontinue gameplay.
My proposed solution: Get rid of all learning implants and increase the base attribute points for all players from 17 to 22 (+5 across the board). We can still have neural remapping, because it rewards a well thought out plan. Removing the implants will encourage gameplay, generate more content, and will enrich the gaming experience.
|

Rowells
Unknown Soldiers Fidelas Constans
740
|
Posted - 2014.06.09 04:28:00 -
[2] - Quote
IB4 "use search" dogpile |

Solhild
Republic Military School Minmatar Republic
1474
|
Posted - 2014.06.09 04:41:00 -
[3] - Quote
Learning implants, attribute remapping, clone costs could all do with being looked at. When risk/reward stops people from casually engaging with the game then we have a problem. |

baltec1
Bat Country Goonswarm Federation
11850
|
Posted - 2014.06.09 04:49:00 -
[4] - Quote
Solhild wrote:Learning implants, attribute remapping, clone costs could all do with being looked at. When risk/reward stops people from casually engaging with the game then we have a problem.
They will find another reason to not PvP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Xeator
soldiers.fi
36
|
Posted - 2014.06.09 04:57:00 -
[5] - Quote
I dont know why they couldnt just go with +5 stats on all high grade pirate implants. That way, if you wanted full training capability with the added set bonuses, you could do so.
Now, as it stands, the +5 implants still have an edge over hg pirates. Things like learning skills or learning implants bring nothing to the game. They are only a hindrance.
And as Solhild pointed out remaps and clones in general should be looked at as well. |

Rivr Luzade
Coreli Corporation Ineluctable.
553
|
Posted - 2014.06.09 06:50:00 -
[6] - Quote
People who PVP more often than you High sec hider use +3s instead, if at all. They are cheap and still offer good training bonuses and don't deter people from PVPing, who actually want to PVP. For all the others we have Jump clones, which you can change every 20 hours (the respective skill at IV). That allows you to PVP in a adequate PVP clone, then jump to your better learning clone, and come back next evening for another 4 hours of PVP at the exact same time. Rinse and repeat. Henceforth, I don't see any problems with learning implants.
-1 |

Sigras
Conglomo
785
|
Posted - 2014.06.09 07:09:00 -
[7] - Quote
Xeator wrote:I dont know why they couldnt just go with +5 stats on all high grade pirate implants. That way, if you wanted full training capability with the added set bonuses, you could do so.
Now, as it stands, the +5 implants still have an edge over hg pirates. Things like learning skills or learning implants bring nothing to the game. They are only a hindrance.
And as Solhild pointed out remaps and clones in general should be looked at as well. Oh no! the game is forcing you to make a meaningful decision that will effect your character progression?!!! *GASP* How Dare They?! |

Ray Kyonhe
Ray's Relentless Research
47
|
Posted - 2014.06.09 07:25:00 -
[8] - Quote
Difference between +4 and +5 imps is totally neglectable. If someone's perfectionism hold him from PvP activities, why we should change the game? Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
281
|
Posted - 2014.06.09 08:07:00 -
[9] - Quote
Well, it could be argued that this is a situation that adds meaningful choice to the game via a very direct increased risk -> increased reward system. However it's worth arguing that this system doesn't necessarily increase the reward of PvPers as much as it could, given the strong benefits of pirate implants (it could be said that the difference affects industrialists and miners less, at least in the highsec setting, given the system of protection that may reduces the use of, say, nomad implants on a freighter flying character. It is more pertinent to them in areas of space with less security where every second spent aligning could mean death, however). This is admittedly a grey area though, depending on your point of view in regards to the effectiveness vs training time balance of implants. Moreover the fact that high grade pirate implants provide only a +4 to attributes instead of +5 would be indicative to me that CCP wants to maintain this system of training time opposed to combat effectiveness, at least to some degree.
All that said, I personally find myself agreeing with OP. I am of the opinion that the choice between profession effectiveness and training time is kind of a bad one. It's purely opinion, but I don't really like the fact that I have to take a loss in my progression by simply choosing to maximize my method of play (PvPing). I'm perfectly fine with keeping neural remaps in the game; as a meaningful choice IS added by planning your skill queue. Additionally worth noting is that the removal of learning implants wouldn't effect the ISK sink associated with the as people who would be flying with learning implants in their heads would simply be flying with pirate implants instead.
A final point worth mentioning is the actual value of attributes at all. Personally I think they add flavor to the game in the form of progression, but that's all they do. A more minimalist approach has been mentioned before in which some people simply argue that the attribute system doesn't really add anything to the game at all, and support the removal of said attributes entirely. And from a content standpoint (as opposed to flavor) I can agree with them. Honestly the entire system seems to be balancing progression versus efficiency in a given task, and that seems like a poor design choice. Min/Maxing a particular playstyle vs another is one thing, but being unable to progress your character "optimally" and maximize your ability in a given in-game profession is a bit punishing. |

Corraidhin Farsaidh
Hello-There
536
|
Posted - 2014.06.09 08:19:00 -
[10] - Quote
Implants stopping someone from undocking is a bad reason to not fly in my opinion. They would find another reason if implants were removed (probably a new nerf ganking thread). +5's cut the learning time on a level 5 skill (from start to finish) by about 5 days or so. Can people not wait that long whilst running their current business/missions? I like the system and believe it is fine as it is. Siply have a little more patience in your +3/+4's or buy the +5's and accept the risk...
Note: I am not a rich player, I'm happy with the +3's I have, and though I could afford +4's I usually find something better in S&I to invest my isk in. |

oohthey ioh
Republic University Minmatar Republic
17
|
Posted - 2014.06.09 08:23:00 -
[11] - Quote
I like the learning implants, like some said risk/reward, you still can pvp with plus 5 in, just always warp your pod out . I haven't been podded for a long time. |

Dave Stark
6242
|
Posted - 2014.06.09 08:29:00 -
[12] - Quote
Ray Kyonhe wrote:Difference between +4 and +5 imps is totally neglectable. If someone's perfectionism hold him from PvP activities, why we should change the game?
because it creates content and learning implants are one of the dumbest things in eve. the concept of implants is great, but when it's a choice between "sp or doing something" most people pick SP because skills already take long enough to train without foregoing implants in the same way everyone spent ages training learning skills before they could train anything so that they were able to play the game. |

Corraidhin Farsaidh
Hello-There
536
|
Posted - 2014.06.09 08:53:00 -
[13] - Quote
If the implants a player bought makes them choose between SP and do something I would say they bought the wrong implants... |

Mag's
the united
17368
|
Posted - 2014.06.09 09:10:00 -
[14] - Quote
My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you.
It's also rather funny that you expect to get those 5 points added. You'd be far more honest, in asking for attributes to be removed.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dave Stark
6242
|
Posted - 2014.06.09 09:13:00 -
[15] - Quote
Mag's wrote:My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you.
the difference is, those other implants give you bonuses to things that aren't SP (i assume we're talking about things like slaves, snakes, crystals etc). I'd risk a 2bn isk clone, if it gave me an edge in combat, but you're damn sure i wouldn't if it didn't. that's the situation learning implants are in. |

Reaver Glitterstim
The Scope Gallente Federation
1512
|
Posted - 2014.06.09 09:16:00 -
[16] - Quote
I believe that basic learning implants should be made much more expensive, and that a cheaper version of illegal training implants should be available from pirate LP stores--implants that can't be flown through highsec without the risk of having CONCORD remove them. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Mag's
the united
17368
|
Posted - 2014.06.09 09:20:00 -
[17] - Quote
Dave Stark wrote:Mag's wrote:My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you. the difference is, those other implants give you bonuses to things that aren't SP (i assume we're talking about things like slaves, snakes, crystals etc). I'd risk a 2bn isk clone, if it gave me an edge in combat, but you're damn sure i wouldn't if it didn't. that's the situation learning implants are in. Well I just play to enjoy the game. If I cannot be bothered to change clones, I undock in my +5 set.
But I do think it's an excuse not to PvP. We now have reduced jump times and far more clones to choose from. If SP attainment rates are so important to these people, then why not have a mix of implants? 2 +5s and then others to boost combat?
I know there may be times when you cannot jump, but that's no fault of learning implants and still doesn't stop you PvPing.
The fact he asks for those 5 points to be added, tells me he's more concerned with SP than playing the game. Therefore, he should ask for attributes to be removed completely and we should all train at the same speed. Sounds like a dream scenario. (Not really, it sounds horribly bland.)
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Corraidhin Farsaidh
Hello-There
537
|
Posted - 2014.06.09 09:21:00 -
[18] - Quote
Reaver Glitterstim wrote:I believe that basic learning implants should be made much more expensive, and that a cheaper version of illegal training implants should be available from pirate LP stores--implants that can't be flown through highsec without the risk of having CONCORD remove them.
I'd be opposed to that to be honest as I think something as basic as learning implants should be available to all in all areas if they are willing to risk them, I don't believe that other pirate implants are removed if you enter hisec are they? |

Destination SkillQueue
Are We There Yet
6470
|
Posted - 2014.06.09 09:43:00 -
[19] - Quote
Corraidhin Farsaidh wrote:Implants stopping someone from undocking is a bad reason to not fly in my opinion. They would find another reason if implants were removed (probably a new nerf ganking thread). +5's cut the learning time on a level 5 skill (from start to finish) by about 5 days or so. Can people not wait that long whilst running their current business/missions? I like the system and believe it is fine as it is. Siply have a little more patience in your +3/+4's or buy the +5's and accept the risk...
Note: I am not a rich player, I'm happy with the +3's I have, and though I could afford +4's I usually find something better in S&I to invest my isk in. I think you somewhat miss the point. The question isn't "Can people not wait that long?". It is more "Why should their activity make a difference at all in the character progressions speed?". On the one hand higher risk -> higher rewards is compatible with everything else in EVE. On the other hand implant losses are exclusively PvP losses, while the rewards are universal to all activities and even inactivity. The continued cost of this universal benefit is therefore paid almost exclusively by people doing PvP, while for others there is only a one time investment cost. It's not like you'd be making PvP a risk free no loss activity. You'd still have ships, modules, rigs and implants to make your wallet weep.
As for people would come up with other reasons not to PvP -argument. That is true, but it's like saying the game should never be improved, because people always find new things to complain about. Efforts on this front will never get everyone to PvP. They'll just get more people to PvP and get existing PvPers to do it more often. The general point is to increase the attractiveness of the activity by providing benefits and removing disadvantages for engaging in it. It allows players to get more PvP per unit of time spend on making money. Also, character development is so important for some players, that it's their main reason to play games. You don't have to like this or give it priority, but it's the reality of things that has to be taken in to account. It's therefore quite reasonable to ask: Does it make sense to pile these negatives on PvP, when getting players to continuously engage in it is a vital component to the health of the entire game? Personally I don't think the current system is broken. I just think there's a lot of room for improvement. |

Reaver Glitterstim
The Scope Gallente Federation
1512
|
Posted - 2014.06.09 10:07:00 -
[20] - Quote
Corraidhin Farsaidh wrote:I think something as basic as learning implants should be available to all in all areas if they are willing to risk them Having them in highsec isn't risking them. My proposal allows people to have safe implants, but makes the risked ones cheaper to encourage people to be willing to try risking them. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Corraidhin Farsaidh
Hello-There
538
|
Posted - 2014.06.09 10:08:00 -
[21] - Quote
Destination SkillQueue wrote:...my stuff...followed by your stuff...
I haven't missed the point here, I just question why someone would not undock because of something and if that is the case then that something is wrong for them. If not learning implants then it would be say...officer mods. Fit them to a ship and you become a gank magnet...better not undock that ship.
Learning implants do not increase SP speed that much per point so why worry so much about SP? Your character still progresses just a little slower. SP in themselves do not matter that much beyond giving access to the next ship/module which can probably wait the extra week or so anyway. Learning implants are a choice and the level of implant is a further choice. I would not want these real choices along with real risks removed from the game personally. |

Dave Stark
6242
|
Posted - 2014.06.09 10:15:00 -
[22] - Quote
Mag's wrote:Dave Stark wrote:Mag's wrote:My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you. the difference is, those other implants give you bonuses to things that aren't SP (i assume we're talking about things like slaves, snakes, crystals etc). I'd risk a 2bn isk clone, if it gave me an edge in combat, but you're damn sure i wouldn't if it didn't. that's the situation learning implants are in. Well I just play to enjoy the game. If I cannot be bothered to change clones, I undock in my +5 set. But I do think it's an excuse not to PvP. We now have reduced jump times and far more clones to choose from. If SP attainment rates are so important to these people, then why not have a mix of implants? 2 +5s and then others to boost combat? I know there may be times when you cannot jump, but that's no fault of learning implants and still doesn't stop you PvPing. The fact he asks for those 5 points to be added, tells me he's more concerned with SP than playing the game. Therefore, he should ask for attributes to be removed completely and we should all train at the same speed. Sounds like a dream scenario. (Not really, it sounds horribly bland.)
sure, let's keep a system that actively discourages people from generating content. i don't really care, to be honest.
when it comes to new players learning implants look like this; "get sp slowly" or "don't pvp". neither of those are interesting choices to new players, or older players.
I've said many times that if my pod/implants etc didn't cost many times more than what cheap frigates cost, i'd gladly go and lose cheap frigates just for the fun of it. however losing a pod worth 10 or 20 times your ship's value isn't fun or interesting, or in any way encouraging me to go and generate content. an hour of earning isk for a handful of frigs that'll give me hours of fun is a good trade. hours of earning isk to replace 1 pod just gives me hours of tedious grinding and isn't a good trade. |

Corraidhin Farsaidh
Hello-There
538
|
Posted - 2014.06.09 10:20:00 -
[23] - Quote
Dave Stark wrote:
sure, let's keep a system that actively discourages people from generating content. i don't really care, to be honest.
when it comes to new players learning implants look like this; "get sp slowly" or "don't pvp". neither of those are interesting choices to new players, or older players.
I've said many times that if my pod/implants etc didn't cost many times more than what cheap frigates cost, i'd gladly go and lose cheap frigates just for the fun of it. however losing a pod worth 10 or 20 times your ship's value isn't fun or interesting, or in any way encouraging me to go and generate content. an hour of earning isk for a handful of frigs that'll give me hours of fun is a good trade. hours of earning isk to replace 1 pod just gives me hours of tedious grinding and isn't a good trade.
The only person that stops someone generatong content is the player themself, either by choosing not to or by making choices that then discourage them from doing so.
I could have saved up and used all my isk to buy +5's months ago but what benefit would I have had? In that same time I've used that isk to build business and exploration ships that allow me to plex 2 and shortly 3 alts. Putting the isk into implants to get into ships/careers more rapidly is a false economy, use +3's or +4's in the meantime and have fun whilst waiting... |

Dave Stark
6243
|
Posted - 2014.06.09 10:36:00 -
[24] - Quote
Corraidhin Farsaidh wrote:The only person that stops someone generatong content is the player themself, either by choosing not to or by making choices that then discourage them from doing so.
yes, it's a player choice.
however, is the fact that players are forced to pick between character advancement and content creation a good choice to put in front of players?
I don't think it is. there's no trade off here, you're just picking a different way to get penalized. that's not an interesting or meaningful choice. |

Arya Regnar
Darwins Right Hand
408
|
Posted - 2014.06.09 10:44:00 -
[25] - Quote
oohthey ioh wrote:I like the learning implants, like some said risk/reward, you still can pvp with plus 5 in, just always warp your pod out . I haven't been podded for a long time. Ever seen a sabre or a devoter?
EvE-Mail me if you need anything.
|

Corraidhin Farsaidh
Hello-There
538
|
Posted - 2014.06.09 10:45:00 -
[26] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:The only person that stops someone generatong content is the player themself, either by choosing not to or by making choices that then discourage them from doing so. yes, it's a player choice. however, is the fact that players are forced to pick between character advancement and content creation a good choice to put in front of players? I don't think it is. there's no trade off here, you're just picking a different way to get penalized. that's not an interesting or meaningful choice.
It is a choice between *slightly slower* SP gain and doing something else more fun. And it is only that choice if the player makes it that choice. Putting +5's on a clone doesn't trigger some code limitation that stops said clone from undocking as far as I know.
It is about compromise as everything is in Eve. A player will always need to compromise something somewhere |

Dave Stark
6243
|
Posted - 2014.06.09 10:54:00 -
[27] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Corraidhin Farsaidh wrote:The only person that stops someone generatong content is the player themself, either by choosing not to or by making choices that then discourage them from doing so. yes, it's a player choice. however, is the fact that players are forced to pick between character advancement and content creation a good choice to put in front of players? I don't think it is. there's no trade off here, you're just picking a different way to get penalized. that's not an interesting or meaningful choice. It is a choice between *slightly slower* SP gain and doing something else more fun. And it is only that choice if the player makes it that choice. Putting +5's on a clone doesn't trigger some code limitation that stops said clone from undocking as far as I know. It is about compromise as everything is in Eve. A player will always need to compromise something somewhere
slightly slower? i'm looking at a x1 skill, rank V. the difference between them based on my remap is over a day's training. that's on a x1 skill. it's not *slightly slower*, it's substantial. when you're looking at skills that aren't x1, the gap is wider.
the thing is, pvp in eve isn't the only thing that's fun. having more sp allows you to do more things in eve; doing a myriad of things rather than 1 thing is also why this isn't an interesting or meaningful choice. you just end up with people who say "i love that 1 thing, bugger the rest" or people who say "i'm not willing to do that 1 thing, it's not worth the detriment to everything else" it creates a large divide that i don't think benefits the game in any way. unless you have an army of alts, but requiring an army of alts is hardly a drawing point for new players. "come and enjoy eve, but only if you make 5 accounts"
there's no compromise here. compromise is what hardwirings are. learning implants just impose an awkward penalty. I just think that the pros and cons of any choice in eve should be contained to the activity you're considering. eg remaps, train your gunnery skills faster, at the expense of speed for core skills. that's interesting and meaningful for example. however something like "training skills faster means your ship flies slower" isn't meaningful or make very much sense....
anyway i'm starting to ramble and i have to do things not in front of the computer. |

Corraidhin Farsaidh
Hello-There
538
|
Posted - 2014.06.09 11:15:00 -
[28] - Quote
Dave Stark wrote: slightly slower? i'm looking at a x1 skill, rank V. the difference between them based on my remap is over a day's training. that's on a x1 skill. it's not *slightly slower*, it's substantial. when you're looking at skills that aren't x1, the gap is wider.
the thing is, pvp in eve isn't the only thing that's fun. having more sp allows you to do more things in eve; doing a myriad of things rather than 1 thing is also why this isn't an interesting or meaningful choice. you just end up with people who say "i love that 1 thing, bugger the rest" or people who say "i'm not willing to do that 1 thing, it's not worth the detriment to everything else" it creates a large divide that i don't think benefits the game in any way. unless you have an army of alts, but requiring an army of alts is hardly a drawing point for new players. "come and enjoy eve, but only if you make 5 accounts"
there's no compromise here. compromise is what hardwirings are. learning implants just impose an awkward penalty. I just think that the pros and cons of any choice in eve should be contained to the activity you're considering. eg remaps, train your gunnery skills faster, at the expense of speed for core skills. that's interesting and meaningful for example. however something like "training skills faster means your ship flies slower" isn't meaningful or make very much sense....
anyway i'm starting to ramble and i have to do things not in front of the computer.
I can only quote my own experience but I mine everything, run combat anoms down to losec, manufacture, do PI, T2 invention and exploration. It's an 8 month old char and has never had more than +3 implant. I certainly don't feel that I have been constrained in any way by only using +3's and enjoy being able to compete with others in multiple areas of the game. |

w3ak3stl1nk
Hedion University
65
|
Posted - 2014.06.09 12:12:00 -
[29] - Quote
Maybe flying with +5s is good as it adds drama to getting podded. Add more meaning mindless pvp. Don't give up after blowing up... Still gota get your pod out? Is that my two cents or yours? |

Zan Shiro
Alternative Enterprises
446
|
Posted - 2014.06.09 12:14:00 -
[30] - Quote
baltec1 wrote:Solhild wrote:Learning implants, attribute remapping, clone costs could all do with being looked at. When risk/reward stops people from casually engaging with the game then we have a problem. They will find another reason to not PvP.
for the 100th time....this.
Oh they use hardwires...can't lose them.
They use drugs (in game...hell maybe out of game too...one cat I flew with played much better stoned than not tbh)...can't do that.
Can't afford the faction mods...faction ammo....pirate ships I have seen many reasons to not pvp given basically.
I went to 0.0 very low sp. I did +3's for a year and made out good all in all. Basic fleet ships gotten. Year 2 was side stuff like t2 and such. I made out much better doing this. Many things in pvp are learned by doing. Badly at first lol. get your noobtard deaths in early, learn from them, move on. Skill level 5 does not fix noobtard. Noobtard is not even sp based. Its not hard to spot bought chars in 0.0 sometimes. They'd be the 80 million sp player who is fitting and flying like ass. |

Althalus Stenory
Flying Blacksmiths
19
|
Posted - 2014.06.09 13:03:00 -
[31] - Quote
AFAIK, the only goal of learning implants are to be an ISK sink, and because of this sink, they might never be removed from the game :)
I don't think the problem is pvp, pve, +1 +2 or even +5 when we deal about learning implants. I don't care losing a set of +4 implants if I need to PVE, i'll just buy the 2 I need if I'm short of money.
No, the "real" problem is the same as we had with learning skills : they are just items that allow people to learn skills easier, but they add nothing in the game in terms of game play like hardwiring or pirate implants. Oh well, they do something, they give people more SP/hours, nothing exciting but useful, i admit it.
But the way the game is, we have to plug learning implants with at least +3 if we don't want to be penalized compared to friends / other players. .
This is the reason why they could/should be removed.
But if we remove them, should we simply add "+5" to all stat (non remapable), or nothing ?
I'd say, we should add nothing if we remove the implants, or 3-4 at most. Why ? That's simple : I don't think that half of the eve population even use +5 implants... most people use +4 or even +3 when they tend to be podded too much :p |

Torsnk
Brave Newbies Inc. Brave Collective
25
|
Posted - 2014.06.09 13:14:00 -
[32] - Quote
Rivr Luzade wrote:People who PVP more often than you High sec hider use +3s instead, if at all. They are cheap and still offer good training bonuses and don't deter people from PVPing, who actually want to PVP. For all the others we have Jump clones, which you can change every 20 hours (the respective skill at IV). That allows you to PVP in a adequate PVP clone, then jump to your better learning clone, and come back next evening for another 4 hours of PVP at the exact same time. Rinse and repeat. Henceforth, I don't see any problems with learning implants.
-1
Going from +5's to +3's results in the loss of 3 skill points per minute. That's 3,600 skill points in a 20 hour clone jump period. This equates to 1 hour and 20 minutes of skill training lost for every jump clone activation (assuming that you could have been training at 45 skill points/min in your +5 clone). That's also assuming that you hit the "JUMP" button exactly at 20 hours and no more (which is unlikely). In many instances you may have to wait a few more hours to line up with your IRL schedule which eats more into your training time.
The player is given a few choices:
1. Fly PvP with +5 implants. In null, with the effect of bubbles, this means many times if you lose your ship you are also going to lose your pod. If you are flying a subcapital ship (which most players do) this is really not worth it. (i.e. if you lose an interceptor worth 55 mil you are also likely to lose 200 mil or more worth of implants which don't help you in combat). This is a very odd tradeoff that doesn't incentivize PvP (or any sort of in-game activity really).
2. Choose to lose 1 hour and 20 minutes of character advancement to play the game and undock (assuming going from +5's down to +3's [it's worse if they don't use implants]). Why punish players' character advancement for actually engaging in the game?
I understand that risk vs. reward is an important aspect of the game (as is choice). However, I don't feel that this choice set really enhances the game in any meaningful way.
I remember learning skills. They forced players to make a choice as well. However, that choice was lame and didn't add anything. I feel that learning implants are in the same bucket. |

Rivr Luzade
Coreli Corporation Ineluctable.
555
|
Posted - 2014.06.09 13:22:00 -
[33] - Quote
Dave Stark wrote: sure, let's keep a system that actively discourages people from generating content. i don't really care, to be honest.
when it comes to new players learning implants look like this; "get sp slowly" or "don't pvp". neither of those are interesting choices to new players, or older players.
I cannot say that my 4 +3s discourage me from PVPing. I sure get angry and frustrated about my own mistakes when I lose my pod, but they don't discourage me from PVPing. What discourages me from PVPing is the sickening attitude of certain players, who in my opinion don't deserve any content.
|

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
857
|
Posted - 2014.06.09 13:30:00 -
[34] - Quote
Personally I found +5s not worth it as I need to use them for a year, and not be podded the whole time to make back the cost (price relative to when I did it, no longer applicable in some regions)
But I do have high grade implants (and stupidly ripped out instead of jc, because I wasnt thinking)(Live, learn, repeat) now So it is worth it to me at the prices
But yes op I agree, learning implants should be folded into the base case Given that they are an obvious yes, a significant to all people use them, and you can clearly be called diminutive to your intellectual capability names for not using them They need serious looking
Also because there are plenty of other implants that would be fun, but are too situational to reliably compete with the learners |

Rivr Luzade
Coreli Corporation Ineluctable.
555
|
Posted - 2014.06.09 13:31:00 -
[35] - Quote
Torsnk wrote:The player is given a few choices:
1. Fly PvP with +5 implants. In null, with the effect of bubbles, this means many times if you lose your ship you are also going to lose your pod. If you are flying a subcapital ship (which most players do) this is really not worth it. (i.e. if you lose an interceptor worth 55 mil you are also likely to lose 200 mil or more worth of implants which don't help you in combat). This is a very odd tradeoff that doesn't incentivize PvP (or any sort of in-game activity really).
2. Choose to lose 1 hour and 20 minutes of character advancement to play the game and undock (assuming going from +5's down to +3's [it's worse if they don't use implants]). Why punish players' character advancement for actually engaging in the game?
I understand that risk vs. reward is an important aspect of the game (as is choice). However, I don't feel that this choice set really enhances the game in any meaningful way.
I remember learning skills. They forced players to make a choice as well. However, that choice was lame and didn't add anything. I feel that learning implants are in the same bucket.
That is your choice. I have never wanted to train faster than with the +3, that is absolutely sufficient training time. I certainly have a clone with +4s, which I use only when I am away from EVE for a prolonged time and cannot do anything anyways. For the rest of the time, I do not see any point at all in using +5s. If people do use them and then don't want to play PVP, it is their personal fault, not the game's, because they made a poor choice.
No advancement is punished, you just need to tone down your expectations. +3 implant speed is absolutely acceptable training speed with a minimum requirement in effort and ISK investment, the same happened back then in the Learning Skill days: Most people never trained the skills beyond 3, because it is absolutely enough. People also need to remember the EVE motto #1: Only fly what you can afford to lose. |

Gaijin Lanis
Surely You're Joking
46
|
Posted - 2014.06.09 13:47:00 -
[36] - Quote
Dave Stark wrote:Ray Kyonhe wrote:Difference between +4 and +5 imps is totally neglectable. If someone's perfectionism hold him from PvP activities, why we should change the game? because it creates content and learning implants are one of the dumbest things in eve. the concept of implants is great, but when it's a choice between "sp or doing something" most people pick SP because skills already take long enough to train without foregoing implants in the same way everyone spent ages training learning skills before they could train anything so that they were able to play the game.
The reason learning skills were bad is because they were a barrier to entry to a barrier to entry. The way things are set now, implants are less of a barrier to entry and more of a means by which to spend ISK to reduce learning times and gain other bonuses.
Dave Stark wrote:slightly slower? i'm looking at a x1 skill, rank V. the difference between them based on my remap is over a day's training. that's on a x1 skill. We're talking about the difference between +5 and +4/+3. Not +5 and no implants. 1.5-3 additional skill points a minute is pretty damned close to "slightly slower." Not to mention it takes 62.5 days of training for +4 implants to pay off the SP invested in their requirements versus +3. 292.7 days for +5 versus +4. But, thankfully, learning implants aren't the only implants. It's to the point they're basically gravy on top of the benefits granted by hardwires and Tech 2 implants.
To say, training cybernetics 5 JUST for learning implants is pretty dumb, yo. So, basically, the OP is whining about the game being less playable as a result of his own failures to properly understand the game. In which case, nerf stupidity! Down with stupidity! Stupidity is ruining the game! The above was written and posted with nothing but love in my heart for all. |

De'Veldrin
Black Serpent Technologies The Unthinkables
2122
|
Posted - 2014.06.09 14:13:00 -
[37] - Quote
tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them.
FWIW, I always fly with a set of +3's in my head (except for Cha - Cha sucks, never learn Cha). I have a straightup max learning clone that is locked in a station in highsec, but the only time I ever use it is if I'm going to be gone from the game for more than a couple of days due to work or family stuff.
The only character that I have ever sprung for +5s for is the one I am currently training to fly supers.
Typically, my hardwirings are worth a lot more than the learning implants, so the cost of them is meh.
I see the learning implants as an investment in my character's development. But if they hinder my ability to have fun in a game I am paying for, what's the point? So I make the call on a level of risk that is acceptable to me, and I go out and have fun. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |

Ray Kyonhe
Ray's Relentless Research
48
|
Posted - 2014.06.09 14:14:00 -
[38] - Quote
Dave Stark wrote: because it creates content and learning implants are one of the dumbest things in eve. the concept of implants is great, but when it's a choice between "sp or doing something" most people pick SP
This is mindset similar too "If I haven't perfected this ship I won't undock it and will whine on forums instead about how harsh Eve to newcomers and how long you have to wait to pilot the ship you want". I say it again: such perfectionism won't do you good, get rid of it. As someone above already said, difference between +4 and +5 barely equal to 5 days. FIVE. DAYS. In Eve it's simply nothing. You train some skill 90-180 days, and still can't wait additional 5? I can't see a problem here. And there is a clonjump here, so in fact you won't lose even those 5 days as you will be out of your learning clone for not so long.
Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Corraidhin Farsaidh
Hello-There
539
|
Posted - 2014.06.09 14:19:00 -
[39] - Quote
Ray Kyonhe wrote:Dave Stark wrote: because it creates content and learning implants are one of the dumbest things in eve. the concept of implants is great, but when it's a choice between "sp or doing something" most people pick SP
This is mindset similar to "If I haven't perfected this ship I won't undock it and will whine on forums instead about how harsh Eve to newcomers and how long you have to wait to pilot the ship you want". I say it again: such perfectionism won't do you any good, get rid of it. As someone above already said, difference between +4 and +5 for some V lv skill barely equals to 5 days. FIVE. DAYS. In Eve it's simply nothing. You train some skill 90-180 days, and still can't wait additional 5? I can't see a problem here. And there is a clonjump here, so in fact you won't lose even those 5 days as you will be out of your learning clone for not so long.
I just realized that the OP's post states he logs in once a week roughly...so this means by using +3's instead he'd only have to wait one actual login longer to use whichever level V skill is training. This is a complete false economy in terms of wanting the extra few SP above actually doing something. No skill that little bit earlier is worth hamstringing your gameplay for... |

Torsnk
Brave Newbies Inc. Brave Collective
25
|
Posted - 2014.06.09 14:39:00 -
[40] - Quote
De'Veldrin wrote:tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them.
Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock.
|

Conrad Makbure
Division One Security
72
|
Posted - 2014.06.09 14:47:00 -
[41] - Quote
Hell yes, but keep the mechanic. Have 10 hard wire slots, and roll the learning specs into the hardwire, like +1 to all attributes on top of the existing hard wire specs. Have it cap at +5 total. |

Kaarous Aldurald
ROC Deep Space The ROC
6914
|
Posted - 2014.06.09 14:50:00 -
[42] - Quote
Other people have said this, but the implants are not the problem here.
An attitude adjustment is required. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gaijin Lanis
Surely You're Joking
64
|
Posted - 2014.06.09 14:55:00 -
[43] - Quote
Kaarous Aldurald wrote:Other people have said this, but the implants are not the problem here.
An attitude adjustment is required. Attitude adjustments require level 5 logic though. That takes practically 4EVA to train. The above was written and posted with nothing but love in my heart for all. |

Corraidhin Farsaidh
Hello-There
541
|
Posted - 2014.06.09 15:10:00 -
[44] - Quote
Torsnk wrote:De'Veldrin wrote:tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them. Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock.
Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here...
|

Torsnk
Brave Newbies Inc. Brave Collective
26
|
Posted - 2014.06.09 16:31:00 -
[45] - Quote
Corraidhin Farsaidh wrote:Torsnk wrote:De'Veldrin wrote:tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them. Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock. Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here...
The "functionality" of jump cloning to a less expensive clone works just fine (which is not the purpose of this post to debate). However, this "functionality" doesn't add any enjoyment to the game.
Question:
1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants? |

Corraidhin Farsaidh
Hello-There
543
|
Posted - 2014.06.09 16:35:00 -
[46] - Quote
Torsnk wrote: Question:
1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?
As an Industrialist focused player it gives me better access to ice, ore and market opportunities. Feel free to remain docked and gain the extra 1200 SP per day if that is your primary goal, mine is to get out and get stuff done in the universe so I'm happy with my +3's. Those extra 1200 SP per day aren't earning you any isk whilst you stay docked so I would return a question of 'What's the point?'. Compromise and use +4's and whilst it takes a little longer to gain the next skill grab yourself some more isk and/or fun. |

Alvatore DiMarco
Capricious Endeavours Ltd
2221
|
Posted - 2014.06.09 16:38:00 -
[47] - Quote
[blink] OH LOOK, IT'S THIS THREAD AGAIN! [/blink]
Is the search function really that hard for you halfwits to use? |

Dave Stark
6258
|
Posted - 2014.06.09 17:11:00 -
[48] - Quote
Corraidhin Farsaidh wrote:No skill that little bit earlier is worth hamstringing your gameplay for...
that would be a valid point; if pvp were the only activity in eve. at the end of the day, character progression is important and people want to advance their characters. if you can do that best by going "i'll ignore 1 activity in eve, because i can still do the myriad of others" it's hardly surprising that people would rather have the SP than pvp.
people whine about the risk averse, and people who don't pvp being people "they don't want in eve" yet when ideas like this come up to encourage people to join in on the fun... people whine and shoot it down, i don't really get that. |

Marsha Mallow
993
|
Posted - 2014.06.09 17:35:00 -
[49] - Quote
Solhild wrote:Learning implants, attribute remapping, clone costs could all do with being looked at. When risk/reward stops people from casually engaging with the game then we have a problem. This.
I can see the couterarguments, and yes some of it is about attitude and making meaningful choices. Part of that is that older players are used to the system and have accepted it, but it's still flawed. It's true you can PVP in implants or without, and sensible players will find workarounds. Still, why should non-combat characters acquire more SP than others? Even my own alts irritate me at times (and crap, I just noticed Marsha has no imps in at all and probably hasn't for months, fml, argh).
I really disagree with the principle of penalising players via clone costs or implants for pvping. Older players are more likely to have +5s and are probably heavily invested in their characters, but once you hit level 5 skills it's a system of diminishing returns anyway. It seems like we are being doubly penalised at times. Also a lot of rookies rush to get implants early on and they find it a deterent to pvping as well if they haven't figured out how to get clones without grinding the standings.
In null if you're doing a lot of subcap fleet stuff involving bubbles it does get expensive. Dictor and command ship pilots in particular have problems with implants and clones, and again, it seems unfair that particular playstyles suffer more than others. It's a different scenario in other areas of space, or for cap pilots, which just doesn't make sense. TO THE RIPARDMOBILE! |

Corraidhin Farsaidh
Hello-There
548
|
Posted - 2014.06.09 17:39:00 -
[50] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:No skill that little bit earlier is worth hamstringing your gameplay for... that would be a valid point; if pvp were the only activity in eve. at the end of the day, character progression is important and people want to advance their characters. if you can do that best by going "i'll ignore 1 activity in eve, because i can still do the myriad of others" it's hardly surprising that people would rather have the SP than pvp. people whine about the risk averse, and people who don't pvp being people "they don't want in eve" yet when ideas like this come up to encourage people to join in on the fun... people whine and shoot it down, i don't really get that.
I stand by my point, I perform every activity in eve other than the nullsec and WH ones so far. Not once has 'only' having +3 implants stopped me from performing any activity. I may have waited a little longer but that's it, and yes that covers the whole range of science skills for refining, mining, invention, manufacture along with plenty of combat skills.
I am not a PvP player so much (in terms of combat) but would always argue for retaining the implants as they do in my opinion require a meaningful choice. Faster learning or less ISKat risk, it really is that simple. |

Dave Stark
6260
|
Posted - 2014.06.09 17:52:00 -
[51] - Quote
Corraidhin Farsaidh wrote:Faster learning or less ISKat risk, it really is that simple. in the context of pvp that's not a meaningful choice because all you're getting is more isk at risk.
hardwirings are meaningful choice; more isk at risk in order so that you're being better at something.
learning implants, on the other hand... you're either putting more isk at risk for no reward in your situation, or you're hamstringing your character as a whole by lowering your rate of character progression. that's not meaningful, that's just picking how you want to be penalised. it's like being asked if you'd rather be stabbed or shot. you don't really want either of them.
The unfortunate truth is that for most people; not bothering with 1 of eve's many activities is the lesser of the two evils. that's an issue when that one activity people would rather give up is the one that's at the core of the game.
when a choice is between two negatives, i'd find i hard to call that "good" or "meaningful" or "interesting". |

Corraidhin Farsaidh
Hello-There
548
|
Posted - 2014.06.09 17:55:00 -
[52] - Quote
Dave Stark wrote:...stuff...
learning implants, on the other hand... you're either putting more isk at risk for no reward in your situation...more stuff....
You are putting more isk at risk to have increased SP rate whilst going about other business whether it is PvP or PvE focussed.
So more isk at risk to have better SP rate...risk and reward. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
533
|
Posted - 2014.06.09 17:57:00 -
[53] - Quote
Torsnk wrote:1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants? If they are self-defined 'combat pilots' (ROFL) and remain docked, there are less risk-averse chickens flying around.
This improves my gaming experience, because risk-averse chickens rarely give good fights. Actually, they mostly run away, thus wasting my time.
So: Risk-averse pilots that remain docked improve my gaming experience because they don't waste my time. 
Also: not undocking to train skills that you'll never use because you never undock is... mind blowing. |

Gaijin Lanis
Surely You're Joking
65
|
Posted - 2014.06.09 18:15:00 -
[54] - Quote
Dave Stark wrote:that would be a valid point; if pvp were the only activity in eve.
Uh... it kinda is. The only way out of PVP is to live in an empty system, only buy NPC seeded goods, fill only NPC buy orders, mine your own minerals, build your own ships/mods...
Unless you mean "Player versus player" is only referencing the act of shooting at another ship piloted by another player. In which case, no. The above was written and posted with nothing but love in my heart for all. |

Dave Stark
6260
|
Posted - 2014.06.09 18:58:00 -
[55] - Quote
Gaijin Lanis wrote:Uh... it kinda is. yeah it kinda is if we exclude everything that isn't. just like berlin is kinda the only city in europe once we exclude all the ones that aren't berlin. |

Gaijin Lanis
Surely You're Joking
67
|
Posted - 2014.06.09 22:30:00 -
[56] - Quote
Dave Stark wrote:Gaijin Lanis wrote:Uh... it kinda is. yeah it kinda is if we exclude everything that isn't. just like berlin is kinda the only city in europe once we exclude all the ones that aren't berlin. Not really the same argument at all. As literally every aspect of EVE requires a sort of zero-sum interaction with another player unless you take vast and completely masochistic efforts to avoid interacting with other players.
Sure, some people don't quite grasp this concept, so its fine if its a bit over your head. The above was written and posted with nothing but love in my heart for all. |

Reaver Glitterstim
The Scope Gallente Federation
1517
|
Posted - 2014.06.09 22:40:00 -
[57] - Quote
Gaijin Lanis wrote:As literally every aspect of EVE requires a sort of zero-sum interaction with another player I'd argue that the interaction isn't as zero-sum as it appears from a goods standpoint. Often a ship lost wins or loses reputation, and that can go further than the ship ever could. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Dave Stark
6275
|
Posted - 2014.06.10 06:20:00 -
[58] - Quote
Gaijin Lanis wrote:Dave Stark wrote:Gaijin Lanis wrote:Uh... it kinda is. yeah it kinda is if we exclude everything that isn't. just like berlin is kinda the only city in europe once we exclude all the ones that aren't berlin. Not really the same argument at all. As literally every aspect of EVE requires a sort of zero-sum interaction with another player unless you take vast and completely masochistic efforts to avoid interacting with other players. Sure, some people don't quite grasp this concept, so its fine if its a bit over your head.
well yes it is the same argument.
eve is only about pvp when you remove all of the non pvp activities. |

Reaver Glitterstim
The Scope Gallente Federation
1518
|
Posted - 2014.06.10 06:36:00 -
[59] - Quote
I'd have to go between you two and say that EVE is a PVP game overall though you can do PVE in it--but that happens around other players and they can influence your PVE. On the other hand, Europe isn't a Berlin continent so I think you're both off the mark. You both make good points but you're taking an extreme stance when the reality is in between. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Gaijin Lanis
Surely You're Joking
71
|
Posted - 2014.06.11 22:26:00 -
[60] - Quote
Dave Stark wrote:well yes it is the same argument.
eve is only about pvp when you remove all of the non pvp activities.
Which leaves only running missions, ratting, and running ded sites for bounties to buy NPC blueprints so you can mine in a permanently empty system (which doesn't exist) for the mats to manufacturer said blueprints so you can make better ships to kill rats and run missions and ded sites quicker. About 95% of the features and ideas in the game aren't useful for killing rats and I'm not even mentioning the amount of time it would take to generate enough money from NPC sources to buy a cruiser blueprint. Not to mention it would be game over if you lost any of the ships given to you buy tutorial missions.
Who the hell would do that to themselves? I'm not even trying to argue from a "fun" standpoint. The would just be the most soul crushing and masochistic endeavor possible. Grinding for months so you could grind for months so you could grind for months.
Hell, most the crap being sold by PVE corporations are simply ISK sinks to counter the money that can be made from shooting NPCs. With the latter being incredibly insignificant, and the former being pretty huge.
Ya know, just to revive a semi-dead thread on a beaten to death subject just because I like typing. The above was written and posted with nothing but love in my heart for all. |

Ray Kyonhe
Ray's Relentless Research
58
|
Posted - 2014.06.12 10:23:00 -
[61] - Quote
Dave Stark wrote:
well yes it is the same argument.
eve is only about pvp when you remove all of the non pvp activities.
The problem is that almost any of these PvE activities are unbearably boring and plain. Even high end ones, like Incursions and sleepers' complexes require only rudimentary coordination and easly doable by a fleet of ppl never played toghether before (and even by "fleets" of multiboxers with isBoxer). It's only PvP element that somehow spice it from time to time. So technically he is right - there isn't too much to do in Eve beyond PvP. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Corraidhin Farsaidh
Hello-There
555
|
Posted - 2014.06.12 10:33:00 -
[62] - Quote
Ray Kyonhe wrote: The problem is that almost any of these PvE activities are unbearably boring and plain. Even high end ones, like Incursions and sleepers' complexes require only rudimentary coordination and easly doable by a fleet of ppl never played toghether before (and even by "fleets" of multiboxers with isBoxer). It's only PvP element that somehow spice it from time to time. So technically he is right - there isn't too much to do in Eve beyond PvP.
That is your view, but is exactly that. Your view. The people who enjoy the more PvE based activities are enjoying the game their way. Usually they are the kind of people who hate PvP and will allways avoid it if they can. To them PvP doesn't spice things up, rather it ruins their fun. Many players don't like 'spice' they like to build stuff and interfering with that to them is as annoying as a freighter WCS fitted interceptor carrying 12 plexes zipping by a gate camp for the gankers.
I strongly believe that Eve needs to improve the PvE aspects to bring more players in because it's the 20% of new players that stay and move on from PvE that add the 'spice' to losec, WH's and null. Increase the numbers joining by having more immersive PvE and you increase the number in PvP as a natural consequence. |

Ray Kyonhe
Ray's Relentless Research
58
|
Posted - 2014.06.12 10:39:00 -
[63] - Quote
Corraidhin Farsaidh wrote: I strongly believe that Eve needs to improve the PvE aspects to bring more players in because it's the 20% of new players that stay and move on from PvE that add the 'spice' to losec, WH's and null. Increase the numbers joining by having more immersive PvE and you increase the number in PvP as a natural consequence.
You've missed my point. I simply stated a fact, I don't like such approach either (I actually have a couple of PvE enhancing proposals). Even if we accept it, there is no guarantee that some PvP will be delivered to the place when you are doing your PvE and you are doomed to be bored to death while doing it. This design is flawed and it done intentionally by devs because it's their view that fun in the game should be generated by competition between players, not by time consuming process of developing PvE content. Until that changes, the PvE probably won't. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Minty Aroma
Nisroc Angels The Obsidian Front
40
|
Posted - 2014.06.12 10:55:00 -
[64] - Quote
I definitely support this, as I think the risk vs reward balance is completely thrown away with learning implants. With a lot of players in +5s, there is next to no risk as they spend their time in highsec and/or docked up whereas they get more SP/hour than the players slogging it out in low, null and j-space.
Possibly removing them completely and replacing the lost SP with a small reward of SP from destroying ships in pvp would be a strong incentive to get people to undock if they want to maximize their SP/hour. This may penalize the industrial pilot, so other mechanisms to gain SP in a similar manner may need to be thought through. (INB4 nerd rage, this is just a quick suggestion, I don't necessarily believe it would work). |

w3ak3stl1nk
Hedion University
66
|
Posted - 2014.06.12 11:07:00 -
[65] - Quote
Just because you can doesn't mean you should. If you did a full officer fit frigate should you keep it parked in station? You make a choice so deal with it. If the risk too high you downgrade to what you feel comfortable with. Maybe the fix is too complicated? Don't fly what you can't afford to lose... Just because it's a pod does not make it an exception... Or maybe getting rid of pod killing? Is that my two cents or yours? |

Corraidhin Farsaidh
Hello-There
555
|
Posted - 2014.06.12 11:08:00 -
[66] - Quote
Ray Kyonhe wrote:...there is no guarantee that some PvP will be delivered to the place when you are doing your PvE and you are doomed to be bored to death while doing it....
My point was that those who like PvE aren't bored by it, they enjoy the activity. If they were bored by it they would move on to PvP which is easily found if you go looking for it (though not necessarily in single combat of course!).
Back to the original point though; A pilot who stays docked up because of having +5's is denying themselves many aspects of the gme in the fallacy that more SP will make them able to defeat others by flying ship x, y, or z. Or be able to outproduce a competitor by having better invention skills...or...or...or...but all the while that character stays docked and earns *nothing* but SP.
Why not have a jump clone or just use more affordable +4's? The SP gain isn't impacted so greaty but you get to have whatever your idea of fun is by actually going out and doing something (assuming that your idea of fun isn't sitting in a station playing trading games in which case go for the +5's)
The risk is higher cost in implants if you get podded (so learn how to best avoid it), the reward is higher SP gain whilst you do other stuff. It is pure risk/reward, just not in the usual way. |

Ray Kyonhe
Ray's Relentless Research
58
|
Posted - 2014.06.12 11:10:00 -
[67] - Quote
Minty Aroma wrote: Possibly removing them completely and replacing the lost SP with a small reward of SP from destroying ships in pvp would be a strong incentive to get people to undock if they want to maximize their SP/hour. This may penalize the industrial pilot, so other mechanisms to gain SP in a similar manner may need to be thought through. (INB4 nerd rage, this is just a quick suggestion, I don't necessarily believe it would work).
It was already state that nothing hold them from using clonejump function to get off +5 clone. The problem is many Eve players developed some malignant chronic kind of perfectionism and they are really concerned abouth some neglectable SP loss during time they spent in +4 PvP clone. It's there personal issue, the game cannot be blamed for this. I personally can't see a problem using +3 set for PvP and jump to +5 only when I'm intend to stay in them for a couple of days at least. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Ray Kyonhe
Ray's Relentless Research
58
|
Posted - 2014.06.12 11:15:00 -
[68] - Quote
Corraidhin Farsaidh wrote:Ray Kyonhe wrote:...there is no guarantee that some PvP will be delivered to the place when you are doing your PvE and you are doomed to be bored to death while doing it.... My point was that those who like PvE aren't bored by it, they enjoy the activity. If they were bored by it they would move on to PvP which is easily found if you go looking for it (though not necessarily in single combat of course!). I can't possibly grasp how Eve's PvE in its current state can be not boring to someone. It's even more plain, thoughtless and casual than some more traditional casual games out there, like Zooma You just read some guide in the net and procceed to lock crosses in the ordred it recommend, mission after mission, day after day. Even bots probably can't see it as fun No challenge, no variety, no place to apply some thought. I know ppl who do it in half-AFK state with drone vessel, while watching TV. Is it a definition of fun gameplay for you, than probably game industry developed too much for me to understand. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Nevyn Auscent
Broke Sauce
1373
|
Posted - 2014.06.12 11:16:00 -
[69] - Quote
The same arguments come out every time this comes up and the ones against removing implants are just as weak every time.
You get the super rich (Mags) going "well I can afford to loose +5's so they don't matter' You get the 'Lolz, u r carebear and will never PvP anyway' crowd. And you get the 'meaningful choice' crowd.
None are good reasons to keep a poor mechanic. Learning skills were a more meaningful choice than implants since they created a 'things now or invest for things in the future' choice. Learning implants are just a sunk cost. |

Ray Kyonhe
Ray's Relentless Research
58
|
Posted - 2014.06.12 11:18:00 -
[70] - Quote
Nevyn Auscent wrote: You get the super rich (Mags) going "well I can afford to loose +5's so they don't matter' You get the 'Lolz, u r carebear and will never PvP anyway' crowd. And you get the 'meaningful choice' crowd.
And you got some lazy *ss who is too lazy to press "clonejump" button.
Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Corraidhin Farsaidh
Hello-There
555
|
Posted - 2014.06.12 11:31:00 -
[71] - Quote
Ray Kyonhe wrote: It's even more plain, thoughtless and casual than some more traditional casual games out there, like Zooma  You just read some guide in the net and procceed to lock crosses in the ordred it recommend, mission after mission, day after day. Even bots probably can't see it as fun  No challenge, no variety, no place to apply some thought. I know ppl who do it in half-AFK state with drone vessel, while watching TV. If it's a definition of fun gameplay for you, than probably game industry developed too much for me to understand.
People liked tetris and pacman...I rest my case :D |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
860
|
Posted - 2014.06.12 16:26:00 -
[72] - Quote
So remind me, what the issue is if they still dont undock after the rolling in of base skills?
Is this the famous bit where people would rather hurt themselves than have everyone receive equal benefits? |

Barbara Nichole
Cryogenic Consultancy
623
|
Posted - 2014.06.12 18:05:00 -
[73] - Quote
better idea: keep the implants and bring back the learning skills. You've got jump clones use one for skill training. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Solitaire Project
Science and Trade Institute Caldari State
23
|
Posted - 2014.06.12 21:01:00 -
[74] - Quote
I guess if you weren't so fixated on SP/hour, you'd not have this mess in the first place. EVE ONLINE: Legwear! http://imgur.com/a/ns5E5 |

Antillie Sa'Kan
Forging Industries Silent Infinity
440
|
Posted - 2014.06.12 21:33:00 -
[75] - Quote
Solitaire Project wrote:I guess if you weren't so fixated on SP/hour, you'd not have this mess in the first place. So.... bright.... |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.12 21:49:00 -
[76] - Quote
+1 remove learning attribute enhancements via implants and / or convert to boosters (to keep ISK sink)
IMO the learning implants 1) hinder younger capsuleers to take risks they otherwise would and 2) create frustration in case of loss, and hence contribute to the bad new player retention. The only way to find out probably is to make the change. |

Kaarous Aldurald
ROC Deep Space The ROC
7011
|
Posted - 2014.06.12 21:59:00 -
[77] - Quote
Tipa Riot wrote:+1 remove learning attribute enhancements via implants and / or convert to boosters (to keep ISK sink)
IMO the learning implants 1) hinder younger capsuleers to take risks they otherwise would and 2) create frustration in case of loss, and hence contribute to the bad new player retention. The only way to find out probably is to make the change.
It can easily be argued that the choice of implants, and the tradeoff thereof, is intended.
And your argument of "we can only find out by making the change" is beyond asinine. I can make precisely the same argument about removing CONCORD, or making NPC corps subject to wardecs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Bohneik Itohn
Ministry of War Amarr Empire
235
|
Posted - 2014.06.12 22:45:00 -
[78] - Quote
I do a lot of risky stuff with learning implants, and I'm starting to get used to the idea of doing PvP stuff with pirate implants too. I really don't mind losing a set every now and then because the ships I fly typically cost as much or more than my full set of implants, and I enjoy the benefits they offer. Seems like a fair trade to me. Wait, CCP kills kittens now too?!-á-á - Freyya |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.13 13:59:00 -
[79] - Quote
Kaarous Aldurald wrote: It can easily be argued that the choice of implants, and the tradeoff thereof, is intended.
And your argument of "we can only find out by making the change" is beyond asinine. I can make precisely the same argument about removing CONCORD, or making NPC corps subject to wardecs.
Yeah, it's easy to argue with CCP's intention, but it's also weak as we don't know for sure. For me it's a mistake to force people to choose between getting faster into the game and practicing PvP at low cost. But I could be wrong and changing this would not make any difference in larger scale, I can't proof it.
BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population. |

Kaarous Aldurald
ROC Deep Space The ROC
7023
|
Posted - 2014.06.13 14:07:00 -
[80] - Quote
Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those.
It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Corraidhin Farsaidh
Hello-There
565
|
Posted - 2014.06.13 15:02:00 -
[81] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote: It can easily be argued that the choice of implants, and the tradeoff thereof, is intended.
And your argument of "we can only find out by making the change" is beyond asinine. I can make precisely the same argument about removing CONCORD, or making NPC corps subject to wardecs.
Yeah, it's easy to argue with CCP's intention, but it's also weak as we don't know for sure. For me it's a mistake to force people to choose between getting faster into the game and practicing PvP at low cost. But I could be wrong and changing this would not make any difference in larger scale, I can't proof it. BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
You are forgetting that PvP combat is not the only element in eve, the learning implants help the S&I people too. And jump clones mitigate losses when you are being more risky
|

Dave Stark
6339
|
Posted - 2014.06.13 15:27:00 -
[82] - Quote
Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve,
"but it's a pvp game!" |

Corraidhin Farsaidh
Hello-There
565
|
Posted - 2014.06.13 16:05:00 -
[83] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve,
"but it's a pvp game!"
Hence my saying PvP combat. You are much less likely to lose expensive implants in hisec whilst doing S&I based tasks. |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.13 16:12:00 -
[84] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks) |

Kaarous Aldurald
ROC Deep Space The ROC
7028
|
Posted - 2014.06.13 16:13:00 -
[85] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks)
Which hurts new players pretty badly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Lady Rift
What Shall We Call It
10
|
Posted - 2014.06.13 16:16:00 -
[86] - Quote
Ray Kyonhe wrote:Corraidhin Farsaidh wrote:Ray Kyonhe wrote:...there is no guarantee that some PvP will be delivered to the place when you are doing your PvE and you are doomed to be bored to death while doing it.... My point was that those who like PvE aren't bored by it, they enjoy the activity. If they were bored by it they would move on to PvP which is easily found if you go looking for it (though not necessarily in single combat of course!). I can't possibly grasp how Eve's PvE in its current state can be not boring to someone. It's even more plain, thoughtless and casual than some more traditional casual games out there, like Zooma  You just read some guide in the net and procceed to lock crosses in the ordred it recommend, mission after mission, day after day. Even bots probably can't see it as fun  No challenge, no variety, no place to apply some thought. I know ppl who do it in half-AFK state with drone vessel, while watching TV. If it's a definition of fun gameplay for you, than probably game industry developed too much for me to understand.
That sounds like the way I pvp. show/movie/game on other screen eve in window mode while waiting for FC to give orders |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
711
|
Posted - 2014.06.13 16:26:00 -
[87] - Quote
Reaver Glitterstim wrote:I believe that basic learning implants should be made much more expensive, and that a cheaper version of illegal training implants should be available from pirate LP stores--implants that can't be flown through highsec without the risk of having CONCORD remove them.
I can see an opportunity for either new Sanshas implants, or salvaging/reproccessing implants from podded players' bodies. They could be highly illegal, and thus a further opportunity for generating game content.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.13 23:34:00 -
[88] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks) Which hurts new players pretty badly. This depends on the cost. The boosters have to be much cheaper than the implants. Compare it with the direction software business is heading for, it's the move from a classic licensing model to subscription fees. |

Kaarous Aldurald
ROC Deep Space The ROC
7031
|
Posted - 2014.06.14 00:12:00 -
[89] - Quote
Tipa Riot wrote: This depends on the cost. The boosters have to be much cheaper than the implants. Compare it with the direction software business is heading for, it's the move from a classic licensing model to subscription fees.
No, it doesn't depend on the cost. It's an isk tax on playing the game at the same level as a veteran. Especially depending on new player income, it is a crippling blow to newbies being able to narrow the gap compared to veteran players.
And if you make them negligible cost to counter that, you have destroyed an entire market.
There is no way that this would work out well, at all. Every potential outcome is much worse than the current situation. And the only "problem" about how it works right now is that some people are risk averse chickens who don't want to risk a feeling of loss. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Kaarous Aldurald
ROC Deep Space The ROC
7031
|
Posted - 2014.06.14 00:19:00 -
[90] - Quote
Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
864
|
Posted - 2014.06.14 02:38:00 -
[91] - Quote
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants
And given how sans omega the sets top off at a bil It really isnt bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle |

Lady Rift
What Shall We Call It
10
|
Posted - 2014.06.14 04:39:00 -
[92] - Quote
NEONOVUS wrote:Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants And given how sans omega the sets top off at a bil It really isn't bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle
wasn't the complaint that 200 mil in +5's to expensive that it make people not want to pvp. But a bil for a set is fine to try and risk? |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 04:46:00 -
[93] - Quote
Kaarous Aldurald wrote:
No, it doesn't depend on the cost. It's an isk tax on playing the game at the same level as a veteran. Especially depending on new player income, it is a crippling blow to newbies being able to narrow the gap compared to veteran players.
Well, there are already many other taxes to play the game, clone costs, NPC taxes, insurance, ... I don't see why learning boosters are any different.
|

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 04:53:00 -
[94] - Quote
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
With the buff to learning attribute enhancements of those sets this is already now. By reducing the difference between pure learning and combined sets further, the whole concept became 'more obsolete'. |

Dave Stark
6340
|
Posted - 2014.06.14 06:32:00 -
[95] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote: This depends on the cost. The boosters have to be much cheaper than the implants. Compare it with the direction software business is heading for, it's the move from a classic licensing model to subscription fees.
No, it doesn't depend on the cost. It's an isk tax on playing the game at the same level as a veteran. Especially depending on new player income, it is a crippling blow to newbies being able to narrow the gap compared to veteran players. And if you make them negligible cost to counter that, you have destroyed an entire market. There is no way that this would work out well, at all. Every potential outcome is much worse than the current situation. And the only "problem" about how it works right now is that some people are risk averse chickens who don't want to risk a feeling of loss.
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet.
actually, he kind of didn't run in to malcanis' law at all.
a full set of +5s would naturally be more prohibitively expensive than a temporary booster for +5s would be. hence there's a lower barrier to entry for new players in terms of isk. that does benefit new players, and older players are still only getting +5 attributes so they aren't benefiting from it at all.
now they've changed the pirate implants to give more attribute bonuses, there's no longer a reason not to use them anyway. having +4 attributes on hg pirate implants has already taken away the choice between training and combat implants.
having them as cheap temporary boosters wouldn't destroy a whole market. you've just shifted from a large one off cost of an implant, to a cheaper recurring cost. all that has happened is you've gone from high value low volume items to low value high volume items. in any case the value of the implant or booster is irrelevant, the isk/lp conversion is what is important when considering income for players.
in closing; yes it is an isk tax, but so were implants. except now there's equality of everyone paying the same for the same benefit where as before those who went and had "fun" and "created content" were shafted with a higher tax upon having to either replace implants, or forego them completely. hence, discouraging those activities.
although alternatively; **** learning implants and **** learning boosters just scrap them and turn the learning implants in to a new pirate set like a shield version of slaves. |

FunGu Arsten
Fungu .Inc
21
|
Posted - 2014.06.14 07:03:00 -
[96] - Quote
Mag's wrote:Dave Stark wrote:Mag's wrote:My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you. the difference is, those other implants give you bonuses to things that aren't SP (i assume we're talking about things like slaves, snakes, crystals etc). I'd risk a 2bn isk clone, if it gave me an edge in combat, but you're damn sure i wouldn't if it didn't. that's the situation learning implants are in. Well I just play to enjoy the game. If I cannot be bothered to change clones, I undock in my +5 set. But I do think it's an excuse not to PvP. We now have reduced jump times and far more clones to choose from. If SP attainment rates are so important to these people, then why not have a mix of implants? 2 +5s and then others to boost combat? I know there may be times when you cannot jump, but that's no fault of learning implants and still doesn't stop you PvPing. The fact he asks for those 5 points to be added, tells me he's more concerned with SP than playing the game. Therefore, he should ask for attributes to be removed completely and we should all train at the same speed. Sounds like a dream scenario. (Not really, it sounds horribly bland.)
this man... a god in reading between the lines - though it was pretty obvious- |

Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 10:17:00 -
[97] - Quote
Dave Stark wrote: Snip ... A lot of good argumentation .
Even worse, the buffed pirate implant attributes prefer the space-rich and veteran players, and shift the chances towards them. You could argue that the new low grades will become cheap enough to be used by new players, but I think +1 is not sufficient to remove the choice problem, and they are still implant sets coming with significant investment, where normally you only need a few lower tier fitting implants to get better DPS or tank. I'm my own NPC alt. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
865
|
Posted - 2014.06.14 17:05:00 -
[98] - Quote
Lady Rift wrote:NEONOVUS wrote:Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants And given how sans omega the sets top off at a bil It really isn't bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle wasn't the complaint that 200 mil in +5's to expensive that it make people not want to pvp. But a bil for a set is fine to try and risk? Pereception I gain nothing from risking the learners They do nothing to benefit me if I use them in pvp Slaves, halos, crystals All give a benefit for wearing into combat Heck the sensor series really only work in combat and maybe versus gursitas
Thats the difference I gain nothing by risking learners I gain much when I risk the pirate sets
Thats the perception
Also done right crystals and bastion can leave a shield boost marauder soloing a gang Or at least that is the perception of the multi thousand dps tank
Which is the point Risk is perception based So is reward Just see the difference between people for a dollar and getting a small shock |

Gaijin Lanis
Surely You're Joking
74
|
Posted - 2014.06.14 17:24:00 -
[99] - Quote
Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP. As the only way to pve exclusively in EVE is to never interact with the market apart from NPC buy and sell orders. The only reason NPC buy and sell orders exist is to regulate the market. So traveling down the "exclusive pve" corridor is cutting off your nose to spite your face. The above was written and posted with nothing but love in my heart for all. |

Torsnk
Brave Newbies Inc. Brave Collective
36
|
Posted - 2014.06.14 19:47:00 -
[100] - Quote
What if we made implants removable and reusable? Specifically, players could remove/replace implants in station just as easily as removing and replacing modules on a ship without destroying the implants in the process.
I think this would be a nice compromise between the two opposing sides of this debate. Risk vs. Reward and the importance of choice would be preserved, but players would not be heavily disincentivized by the Jump Clone timer.
Thoughts? |

sci0gon
Kaira Innovations Superior Eve Engineering
24
|
Posted - 2014.06.14 19:50:00 -
[101] - Quote
Gaijin Lanis wrote:Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP.
really? and how far would yours and any other like minded individual's pvp experience go if you had no pve / missions or any industry in this game to produce the ships / mods and ammo you use today? eve is about pvp as the main source of fun in this game, that much is true but there are those players out there who enjoy producing too and without them you are pretty much screwed.
to keep on subject thought getting rid of learning implants - no
suicide based and pvp based implants are lost daily that much is true however its either to pilot negligence that they are lost or they are just ...... out of luck and stuck in a warp bubble then get ganked. it happens and theres nothing you can do about it except learn from experience. Todays +5 sets value no more than roughly 550-600mil compared to in the past when they are 2.5k per set, and that value of isk can easily be accumulated over a set period of time dependant on skill set / character age. |

Gaijin Lanis
Surely You're Joking
74
|
Posted - 2014.06.14 19:52:00 -
[102] - Quote
Torsnk wrote:What if we made implants removable and reusable? Specifically, players could remove/replace implants in station just as easily as removing and replacing modules on a ship without destroying the implants in the process.
I think this would be a nice compromise between the two opposing sides of this debate. Risk vs. Reward and the importance of choice would be preserved, but players would not be heavily disincentivized by the Jump Clone timer.
Thoughts? The main reason implants were implemented was to act as an incentive to combat medical clone travel (pod express). Then jump clones were introduced as an incentive to actually use implants.
Making implants reusable would undo all of that and make it so people simply never used jump clones. The above was written and posted with nothing but love in my heart for all. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
240
|
Posted - 2014.06.14 19:54:00 -
[103] - Quote
Crazy Idea: Learning implants promote PvP.
Having the skills to fly more ships and fly them more effectively encourages people to experiment with PvP more often, to engage more often, and gives them more variety in their gameplay at an earlier date in their Eve career. Being able to use other Non-PvP skills which they now have the time to train alongside their PvP skills allows them to make more isk, and thus fund more PvP activities.
You can either facilitate new player engagement in the community, or you can shut it down. Your choice. Wait, CCP kills kittens now too?!-á-á - Freyya |

Gaijin Lanis
Surely You're Joking
75
|
Posted - 2014.06.14 20:06:00 -
[104] - Quote
Well, the OP is only complaining about +5s. And +5s are pretty dumb unto themselves no matter what. Requiring a training time investment hat will take about a year to pay off and ten times as much isk as +3s.
Which kinda suggests the problems are mostly in the OP's head.
Yes, I hate myself for that. The above was written and posted with nothing but love in my heart for all. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
242
|
Posted - 2014.06.14 20:16:00 -
[105] - Quote
Gaijin Lanis wrote:
Which kinda suggests the problems are mostly in the OP's head.
You earned this, sir. Wait, CCP kills kittens now too?!-á-á - Freyya |

Corraidhin Farsaidh
Hello-There
567
|
Posted - 2014.06.14 21:45:00 -
[106] - Quote
Gaijin Lanis wrote:Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP. As the only way to pve exclusively in EVE is to never interact with the market apart from NPC buy and sell orders. The only reason NPC buy and sell orders exist is to regulate the market. So traveling down the "exclusive pve" corridor is cutting off your nose to spite your face.
You are ignoring or simply not realizing that by stating 'PvP combat' I am implying (and have stated multiple times elsewhere) that all of Eve is PvP. All of it, not even some naoorow PvE corridor you think exists can exist without affecting others. I meant that PvP anything other than combat can be assisted by learning implants...but only if your goal is maximum SP gain above all else. Otherwise other implants will benefit you more.
|

FunGu Arsten
Fungu .Inc
22
|
Posted - 2014.06.15 08:24:00 -
[107] - Quote
Its almost like people have to think about their options... And long term investements...
Implants are fine, you want a +5 set, then no full hg sets for you... |

Xequecal
GoonWaffe Goonswarm Federation
219
|
Posted - 2014.06.15 08:57:00 -
[108] - Quote
The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec. |

Corraidhin Farsaidh
Hello-There
567
|
Posted - 2014.06.15 09:16:00 -
[109] - Quote
Xequecal wrote:The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec.
I've never yet used above +3's and have had no problem training up a shitload of skills. Implants are fine it is peoples perception that they need loads of SP and they need them NOW that is skewed... |

Dave Stark
6364
|
Posted - 2014.06.15 09:21:00 -
[110] - Quote
Gaijin Lanis wrote:eve is entirely PVP. so wrong it's painful.
pvp is 1 activity in the wide myriad that eve offers. |
|

ISD Ezwal
ISD Community Communications Liaisons
1558

|
Posted - 2014.06.15 23:06:00 -
[111] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Erutpar Ambient
The Flying Tigers Black Core Alliance
175
|
Posted - 2014.06.15 23:46:00 -
[112] - Quote
Corraidhin Farsaidh wrote:Xequecal wrote:The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec. I've never yet used above +3's and have had no problem training up a shitload of skills. Implants are fine it is peoples perception that they need loads of SP and they need them NOW that is skewed... What he said is true for a lot of people. Learning implants are not just an option for a lot of people because of the huge time requirements for skills. The problem is you can't change people's perceptions...
But you can change the game mechanics.
A loss in this game is more than just losing your ship. You lose your Ship, Modules, Rigs, mandatory learning implants and however expensive your clone is.
Maybe if the losses weren't so extreme there'd be a sizable shift in overall pvp willingness. Which i think would be good for the game.
Learning implants and clone costs need to go or change to not be so restrictive. |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:01:00 -
[113] - Quote
I doubt that most people who stay docked up in stations have +5's, other than those guys who have year or two long skill plans. +2'a and +3's are the norm. +5's too expensive for pvp. I don't see why learning implants should be removed. They do their job quite well. I also don't see how the op's docking undocking in a lessor learning implant set is any different from the guy who decides not to pvp in a frigate with a full set of slaves. There is no max reward vs risk. You can and quite often will be podded and loose any implants you may have. If someone's docked, then you cant do anything to them anyway. So now what? Prevent people with Learning implants from docking? Blow up the station? Cant. Leave it be.
The only people this benefits would be those who have already invested the x years of sp and dont care anymore. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:09:00 -
[114] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks)
Did we not already have these? I believe they were called combat accelerators. Although they would stop working after your character was x weeks old. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Hasikan Miallok
Republic University Minmatar Republic
833
|
Posted - 2014.06.16 05:11:00 -
[115] - Quote
The last pod I lost 6 months ago had +4s and I never bothered putting them back, just plugged in some random 2s and 3s that were sitting around.
Seriously, does it really matter if you take 2 or 3 weeks longer over a year to train? If you are that obsessed with your SP just buy a trained character at the bazaar.
The SP minigame is stupid and should not be encouraged. |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:19:00 -
[116] - Quote
Torsnk wrote:Corraidhin Farsaidh wrote:Torsnk wrote:De'Veldrin wrote:tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them. Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock. Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here... The "functionality" of jump cloning to a less expensive clone works just fine (which is not the purpose of this post to debate). However, this "functionality" doesn't add any enjoyment to the game. Question: 1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?
1. Sure it does, you can enjoy other peoples raging at you in local for not undocking so you can be ganked by 5+ of their corp mates. I mean really, people stay docked for various reasons.
2.Go find the 50,000 other people who are undocked in their +3's and what not.. I don't believe that we should be forcing anyone in eve to play the way that we want them to. Only YOU can prevent internet bullying! |

Xequecal
GoonWaffe Goonswarm Federation
220
|
Posted - 2014.06.16 05:41:00 -
[117] - Quote
Hasikan Miallok wrote:The last pod I lost 6 months ago had +4s and I never bothered putting them back, just plugged in some random 2s and 3s that were sitting around.
Seriously, does it really matter if you take 2 or 3 weeks longer over a year to train? If you are that obsessed with your SP just buy a trained character at the bazaar.
The SP minigame is stupid and should not be encouraged.
When you already have a bunch of SP? No, it doesn't. When you're just starting, have no SP, and can't do **** in this game other than sacrificial tackle, it's a big deal. Do you have any idea how useless T1 lasers and ACs are? A little offtopic, but I'm also thinking the reason Gallente is the most popular PvP race by far is because their weapon systems are the only ones that are even remotely functional at T1, which means everyone starts out with them.
The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
Jump clones only let you PvP once every 24 hours and you also have to grind up the 8.0 standing to set them up at all, not a trivial task for a new player. |

Hasikan Miallok
Republic University Minmatar Republic
833
|
Posted - 2014.06.16 06:43:00 -
[118] - Quote
Xequecal wrote:
When you already have a bunch of SP? No, it doesn't. When you're just starting, have no SP, and can't do **** in this game other than sacrificial tackle, it's a big deal. Do you have any idea how useless T1 lasers and ACs are? A little offtopic, but I'm also thinking the reason Gallente is the most popular PvP race by far is because their weapon systems are the only ones that are even remotely functional at T1, which means everyone starts out with them.
The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
Jump clones only let you PvP once every 24 hours and you also have to grind up the 8.0 standing to set them up at all, not a trivial task for a new player.
Unless you have fallen for the "I want a battleship so I can play for free running level IV missions" trap there is actually quite a lot you can do with low XP including Assault Frigates, Interceptors even Covops and in particular bombers. I spend more time runnning around lowsec in alts with 6 or 8 weeks training then I do in my main.
As for jump clones, you can get them anytime you like by taking advantage of free jump clone services like Estel Arador. When I first started I got my first jump clone after only 3 weeks of play. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1406
|
Posted - 2014.06.16 10:38:00 -
[119] - Quote
Torsnk wrote:Like a lot of folks, I have a dedicated clone with +5 learning implants for every attribute. This clone is parked in a secure high-sec station and never undocks.
I consider myself a fairly casual player (I play only once or twice a week). When I do play, I jump to a clone with two +4 implants (int/mem currently as that is in accordance with my year long skill plan). During these periods, I spend the overwhelming majority of my time PvP'ing, and as such never risk the +5 implant clone by undocking. Once my time is up, I jump back to my +5 clone in a safe and secure station and log off.
This situation works alright for someone like me: I can afford to have an all +5 implant clone and I am a fairly casual player.
However, I really don't think it adds much to the game. It is detrimental to people who just generally want to actually play the game more often, as opposed to spending most of the time sitting in station soaking up the 45 Skill Points/minute.
As such, I am fundamentally against learning implants because they disincentivize players from undocking and engaging with other players. This is not good for the game.
Also: I understand the importance of risk vs. reward, and I feel strongly that other forms of implants should continue to exist (for combat boosts, mining boosts, etc.). The difference is those implants are useful when you actually undock and play. Learning implants are just as effective docked as they are undocked. As such, if they are expensive enough (in the case of +5s) they motivate people to remain docked and discontinue gameplay.
My proposed solution: Get rid of all learning implants and increase the base attribute points for all players from 17 to 22 (+5 across the board). We can still have neural remapping, because it rewards a well thought out plan. Removing the implants will encourage gameplay, generate more content, and will enrich the gaming experience.
You are askign CCP to solve a problem that is Yours.. and its called cowardice!
The most expensive implants are made for PVP even!! If iut is too much for you then use only +4 implants. I kept my WHOLE eve career on +3 implants and that was never a drawback.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zan Shiro
Alternative Enterprises
448
|
Posted - 2014.06.16 11:27:00 -
[120] - Quote
Hasikan Miallok wrote:
Unless you have fallen for the "I want a battleship so I can play for free running level IV missions" trap there is actually quite a lot you can do with low XP including Assault Frigates, Interceptors even Covops and in particular bombers. I spend more time runnning around lowsec in alts with 6 or 8 weeks training then I do in my main.
As for jump clones, you can get them anytime you like by taking advantage of free jump clone services like Estel Arador. When I first started I got my first jump clone after only 3 weeks of play.
they won't realize this till there, sadly. At 5 years in I enjoy the smaller "crap" rides than I do the bigger toys.
Can't say I was not like them, well except for the fact I was happy with +3's, got me where I needed to be tbh. Quite funny story actually is I was bs'ing with corpmates on an op once in corp chat. Saying just 1 more week guys, you got another fleet bs pilot to join the fight. A bitter said "man, enjoy your time last week in bc's, the BS's aren't all you think they are." Not being sure if he was just being nice cause I was lower sp, smart ass or genuine I trudged on.
And after I saw the grandeur that is BS warfare for a few weeks....I realized he was being genuine. The thrill of switch to pos ov tab, uncap mod 1,2,3,4.....was not the be all end all I made it out to be. Nor was primary is player x, secondary is player y, tertiary is player z. After a month of damn near solid pos ops some guy said its a pos free night guys.....x up for suicide frig roam, maybe cruisers if you can afford the loss as I have no plans to FC this with the intent of bringing it back alive. It was the first time in a month I enjoyed playing eve tbh. Went to cheap implants (+3's, no hardwires) and had a blast till I went boom.
Why I always say, a good night of pvp will have you not even sweating lost training time.
While not enough in this game as to put eve on the level of sex personally....an analogy would be it be be like turning down overtime at work to rush home and get some loving. Got 2 choices here...enjoy the loving or be there going man...I'd rather work the overtime. If the latter is happening you either need to find a better partner, or stop being that focused on work and enjoy the ride as it were lol. |

Corraidhin Farsaidh
Hello-There
569
|
Posted - 2014.06.16 11:53:00 -
[121] - Quote
Xequecal wrote:
The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
+3's are relatively cheap and here's an idea...a tutorial mission that teaches players to get their pod out when the ship explodes...it's not difficult.
Here's the gist for any new players reading. You know you are scrammed, you know you can't escape so align to a safe spot/gate you can run through and then keep hitting the 's' key (that's the warp hot key). Remember when you get to the gate (if you chose that) you are warping to it not jumping through so select to jump through gate whilst in flight. Now run like hell for home and you should save your pod. |

Kaarous Aldurald
ROC Deep Space The ROC
7062
|
Posted - 2014.06.16 11:56:00 -
[122] - Quote
Xequecal wrote: When you already have a bunch of SP? No, it doesn't. When you're just starting, have no SP, and can't do **** in this game other than sacrificial tackle, it's a big deal. Do you have any idea how useless T1 lasers and ACs are? A little offtopic, but I'm also thinking the reason Gallente is the most popular PvP race by far is because their weapon systems are the only ones that are even remotely functional at T1, which means everyone starts out with them.
That's because both of those weapon systems desperately need rebalanced. You are right, T1 lasers and T1 autocannons are worthless.
But that has nothing to do with this, if you ask me. +5s shaving a dozen hours off of training for T2 pulse lasers is NOT going to help a new player. Nevermind how he could have afforded them in the first place.
Rebalancing them so that their T1 versions aren't worthless would go a long way further, if helping newbies is your intent.
Quote: The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
Jump clones only let you PvP once every 24 hours and you also have to grind up the 8.0 standing to set them up at all, not a trivial task for a new player.
If you ask me, the real problem with new players being railroaded into PvE is that new players start in highsec and in NPC corps. There, the weight of the voices they are going to hear is from the kind of people who stay in NPC corps and live in highsec.
Those people are filled to bursting with "you can't", and "you have to", and in order to not explode, they have to spew it all onto anyone they meet. They infect new players with this nonsense. That's why people get burned out, because you have jackasses outright telling them to do the things that don't lead anywhere. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
254
|
Posted - 2014.06.16 13:40:00 -
[123] - Quote
I don't get how this was lost in the noise so I'll say it again....
Learning implants allow new players to earn more isk quickly, and jump clones allow them to protect their learning implants so they don't have to risk an expensive investment to enjoy PvP.
PvP cost is not punitive if you make a lot of isk. How do you make a lot of isk without spending a lot of time devoting your gameplay to that? Training skills that allow you to make isk quick. Market skills, PI, exploration skills, whatever. Money comes in, new players feel space-rich, they buy ships and fly like drunken monkeys. I know I do.
It's all win. People who hide in the station snuggling their +5's weren't going to leave it regardless of their implants because if they didn't have the expensive implants they weren't willing to risk they'd have an expensive ship they weren't willing to risk, or faction/deadspace modules they weren't willing to risk, etc.... One monetary excuse is as good as another and the isk was going to be spent one way or another. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.17 01:56:00 -
[124] - Quote
Most people who start this game off don't even know what the **** a jump clone is, nor are most aware that implants exist. Most don't even understand how the initial attributes we select affect training time among many many many other things.
If they do now, either:
1. A friend invited them to play or 2, They're an alt.
Lets face it, there are guys who play this game that have 20 or more alts. I mean, the dedication some people show to alt farming is just amazing.........
Only YOU can prevent internet bullying! |

Domanique Altares
Rifterlings Point Blank Alliance
3018
|
Posted - 2014.06.17 02:05:00 -
[125] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks)
That would be even better. I desperately need to see the screaming and crying that takes place on the forums on behalf of 'new players' after the old players get done determining the market price of learning aids with a time limit on them. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
266
|
Posted - 2014.06.17 02:08:00 -
[126] - Quote
Vincintius Agrippa wrote:Most people who start this game off don't even know what the **** a jump clone is, nor are most aware that implants exist. Most don't even understand how the initial attributes we select affect training time among many many many other things.
If they do now, either:
1. A friend invited them to play or 2, They're an alt.
Lets face it, there are guys who play this game that have 20 or more alts. I mean, the dedication some people show to alt farming is just amazing.........
Jump clones were on my radar within my first week. It's a pretty obvious feature in Eve that opens a lot of doors for new players. If you don't learn about jump clones within your first couple months I would have to question whether you're actively playing or napping at the keyboard in an asteroid field. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Domanique Altares
Rifterlings Point Blank Alliance
3018
|
Posted - 2014.06.17 02:08:00 -
[127] - Quote
Bohneik Itohn wrote:How do you make a lot of isk without spending a lot of time devoting your gameplay to that?
Buy PLEX from CCP and sell it on the in-game market. No gameplay required.
"i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
266
|
Posted - 2014.06.17 02:26:00 -
[128] - Quote
Domanique Altares wrote:Bohneik Itohn wrote:How do you make a lot of isk without spending a lot of time devoting your gameplay to that? Buy PLEX from CCP and sell it on the in-game market. No gameplay required.
Also the method of nancies, pantywaisters, and slugabeds. A lot of people prefer the satisfaction that comes with knowing that you worked hard to earn the tens or hundreds of millions of isk that just went pop. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
175
|
Posted - 2014.06.17 06:00:00 -
[129] - Quote
Vincintius Agrippa wrote:The only people this benefits would be those who have already invested the x years of sp and dont care anymore.
That's assuming that if they removed learning implants, they'd leave the attributes at a non-implanted level. The way i see it, why wouldn't they just remove implants across the board and raise everyone's base attributes by +5 each. That doesn't negatively impact anyone.
Bohneik Itohn wrote:IPeople who hide in the station snuggling their +5's weren't going to leave it regardless of their implants because if they didn't have the expensive implants they weren't willing to risk they'd have an expensive ship they weren't willing to risk, or faction/deadspace modules they weren't willing to risk, etc.... Just because you have an expensive ship that you're not willing to risk Doesn't mean you don't have a cheap ship you are willing to risk. You can change ships in the blink of an eye. But you can't change implant clones in the blink of an eye. So why risk a 10-20mil frigate when you're clone costs 100mil+?
To a lot of people, pvp opportunities don't come around very often. Maybe once every 3-4 days. So why would i sit around bearing it up without implants for a fight that i can just avoid once every few days? My clone cost isn't quite so high as to prevent me from doing pvp even in a frigate. What does though is the fact that i have to clone jump out of my Learning and Mining Foreman implant clones for 20 hours. So pretty much if i choose to engage in pvp, I'm stuck out of mining for the rest of the day. And all for something that happens so infrequently.
Bohneik Itohn wrote: Jump clones were on my radar within my first week. It's a pretty obvious feature in Eve that opens a lot of doors for new players. If you don't learn about jump clones within your first couple months I would have to question whether you're actively playing or napping at the keyboard in an asteroid field.
The jump clone mechanic is pretty complex. The whole +8 standing for high sec thing is a pretty huge hurdle to jump over.... Let me guess, now you're going to tell me that using a Jump Clone Corp service was also on your radar within the first week AND not only did you realize the benefit it holds for new players, you actually could utilize it for something? My first few weeks was spent understanding the more basic mechanics like using a single weapon system and how tank and capacitor worked.
Seriously though, the Jump Clone feature is very complicated. I wouldn't call it very new player friendly in the least. |

Shivanthar
Ace's and Eight's Brothers of Tangra
105
|
Posted - 2014.06.17 07:33:00 -
[130] - Quote
Some people are making up numbers carelessly. My word goes to ones who says "+5 is needless, +3 is adequate" Did you guys ever put some effort to look at how much time actually it penaltize you when you downgrade from +5 to +3's? Difference between +5's and +3's is that it trains half a month less per 6 month, and a whole month less in 1 year for optimized plans. For players like me around ~70 mil. SP and for my optimized skill queue, it is 94 skills trained (29 unique skills to level 4). Triple or even quadrupple that number for a new player. Pointless argument... I am positive with OP. These implants should be internally added to everyone and all of them should be totally removed from the game. Half the lies they tell about me aren't true. |

Corraidhin Farsaidh
Hello-There
570
|
Posted - 2014.06.17 09:23:00 -
[131] - Quote
Shivanthar wrote:Some people are making up numbers carelessly. My word goes to ones who say "+5 is needless, +3 is adequate" Did you guys ever put some effort to look at how much time actually it penaltize you when you downgrade from +5 to +3's? Difference between +5's and +3's is that it trains half a month less per 6 month, and a whole month less in 1 year for optimized plans. For players like me around ~70 mil. SP and for my optimized skill queue, it is 94 skills trained (29 unique skills to level 4). Triple or even quadrupple that number for a new player. Pointless argument... I am positive with OP. These implants should be internally added to everyone and all of them should be totally removed from the game.
Edit: Why should numbers be added instead of removed? Because you would penaltize people who trained without them, while there were people training with them. This is only valid if implants were removed and numbers weren't added internally.
Yes, I have put time into looking at it and yes there is a difference between using +5's and +3's. There is also a difference between choice and risk. That is the whole point, tangible benefits for the risks and investments you take and make. So tell me why a pilot who is willing to risk higher implants during flight shouldn't gain the benefit of better training time? Also explain why that month less training (assuming you got the numbers right) is such a big deal? It really isn't the amount of SP you have it is how you use those SP. |

Shivanthar
Ace's and Eight's Brothers of Tangra
105
|
Posted - 2014.06.17 10:03:00 -
[132] - Quote
Corraidhin Farsaidh wrote:Shivanthar wrote:Some people are making up numbers carelessly. My word goes to ones who say "+5 is needless, +3 is adequate" Did you guys ever put some effort to look at how much time actually it penaltize you when you downgrade from +5 to +3's? Difference between +5's and +3's is that it trains half a month less per 6 month, and a whole month less in 1 year for optimized plans. For players like me around ~70 mil. SP and for my optimized skill queue, it is 94 skills trained (29 unique skills to level 4). Triple or even quadrupple that number for a new player. Pointless argument... I am positive with OP. These implants should be internally added to everyone and all of them should be totally removed from the game.
Edit: Why should numbers be added instead of removed? Because you would penaltize people who trained without them, while there were people training with them. This is only valid if implants were removed and numbers weren't added internally. Yes, I have put time into looking at it and yes there is a difference between using +5's and +3's. There is also a difference between choice and risk. That is the whole point, tangible benefits for the risks and investments you take and make. So tell me why a pilot who is willing to risk higher implants during flight shouldn't gain the benefit of better training time? Also explain why that month less training (assuming you got the numbers right) is such a big deal? It really isn't the amount of SP you have it is how you use those SP.
SP is the name of the advancement for this game. Without it, everything else is pointless. So every single bit of less training time is a big deal. You start to underestimate the power of training time, you start to widen the gap. Time is money my friend. If you don't care about that deal, it is your choice to do so.
My main idea and argument is that implants that doesn't actively contribute to fights and modifies the most powerful thing in this game are pointless. Once in the past, the very same argument was brought up once more and the final result was the removal of some learning skills from the game. Training time should be the same for all, risk vs reward part should be shifted from SP speed to some useful combat attribute.
Not everyone of course, but mostly new pvp'ers or ones shifting from pve to pvp have fear of loosing some of their SP speed and yes, even this is one of the many sources of discouragement, nonethless it is better starting cutting those discouragement parts one by one.
Think reverse, if everyone would be able to train 2700 sp/hr equally, what would that do bad to Eve? What is so bad about this? I see more advantages than adverse effects, if any. Half the lies they tell about me aren't true. |

Corraidhin Farsaidh
Hello-There
570
|
Posted - 2014.06.17 11:12:00 -
[133] - Quote
Shivanthar wrote:Corraidhin Farsaidh wrote:Shivanthar wrote:Some people are making up numbers carelessly. My word goes to ones who say "+5 is needless, +3 is adequate" Did you guys ever put some effort to look at how much time actually it penaltize you when you downgrade from +5 to +3's? Difference between +5's and +3's is that it trains half a month less per 6 month, and a whole month less in 1 year for optimized plans. For players like me around ~70 mil. SP and for my optimized skill queue, it is 94 skills trained (29 unique skills to level 4). Triple or even quadrupple that number for a new player. Pointless argument... I am positive with OP. These implants should be internally added to everyone and all of them should be totally removed from the game.
Edit: Why should numbers be added instead of removed? Because you would penaltize people who trained without them, while there were people training with them. This is only valid if implants were removed and numbers weren't added internally. Yes, I have put time into looking at it and yes there is a difference between using +5's and +3's. There is also a difference between choice and risk. That is the whole point, tangible benefits for the risks and investments you take and make. So tell me why a pilot who is willing to risk higher implants during flight shouldn't gain the benefit of better training time? Also explain why that month less training (assuming you got the numbers right) is such a big deal? It really isn't the amount of SP you have it is how you use those SP. SP is the name of the advancement for this game. Without it, everything else is pointless. So every single bit of less training time is a big deal. You start to underestimate the power of training time, you start to widen the gap. Time is money my friend. If you don't care about that deal, it is your choice to do so. My main idea and argument is that implants that doesn't actively contribute to fights and modifies the most powerful thing in this game are pointless. Once in the past, the very same argument was brought up once more and the final result was the removal of some learning skills from the game. Training time should be the same for all, risk vs reward part should be shifted from SP speed to some useful combat attribute. Not everyone of course, but mostly new pvp'ers or ones shifting from pve to pvp have fear of loosing some of their SP speed and yes, even this is one of the many sources of discouragement, nonethless it is better starting cutting those discouragement parts one by one. "Choice and risk" part. This is where these implants are creating an adverse effect actually. - OP says he stays in station. Even he logs off, he uses +5's passively without any risk involved. No risk, +5 training. - A player in null, actively participating in warfare is the most opposite side of the story. He won't purhcase +5's because he is being podded every other day. He is playing with much greater risk, so he gets +0 ones. See the pattern? These implants are simply breaking risk vs reward rule. They're working reverse. Think reverse, if everyone would be able to train 2700 sp/hr equally, what would that do bad to Eve? What is so bad about this? I see more advantages than adverse effects, if any.
SP is nothing but a means to an end. I have been here 9 months now and have three alts, two of which I can plex each months through in game business, exploration, combat anoms, invention, PI, manufacture. As I said I've only ever used +3's. I perform most of these activities with the minimum access level skills trained to level V. SP is not a measure of your character, what you do with those SP is. The training implants bring a different kind of risk/reward but it is just that all the same. Taking them out and just adding +5 to everyone is a way of increasing training speed, sure it isn't a pay to win method as the usual threads for increased SP gain are but it is a thread to gain SP faster all the same. The current rate of SP gain is fine and lets you do all sorts of good things at relatively low SP cost. The implants allow a choice in a slight increase of SP gain based on the risk you are willing to take.
Never risk more than you are willing to and you'll have much more fun. Also you will rapidly increase the amount of isk you make you'll find that the amount of isk you will risk rises exponentially.
Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants. If a pilot is serious about PvP combat over anything else then they will be risking far more expensive implants on a daily basis so you could see the risk of losing attribute implants as 'training wheels' towards the risks you'll be taking in future. |

Torsnk
Brave Newbies Inc. Brave Collective
40
|
Posted - 2014.06.17 12:05:00 -
[134] - Quote
Corraidhin Farsaidh wrote: Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants.
How often do you PvP in null sec? Are you familiar with warp disruption fields (a.k.a. "bubbles")? Bubbles are an area of effect mechanic used by interdictors and heavy interdictors which prevent everyone (except for Interceptors) from warping while inside the bubble. These bubbles are an integral part of PvP in null sec, and as such are used heavily.
If your ship is killed inside a bubble (which happens very often in null sec) your pod is also in that bubble and you can't warp off. As such, whenever you PvP in null sec you have to operate under the assumption that if your ship explodes your pod is pretty much gone too. It doesn't always happen that way, but it's a logical going-in assumption of risk that you must take into account.
So whenever there is a "cheap frigate gang", or some other fun PvP activity that would otherwise be an opportunity to have fun at low risk, the option isn't really that appealing for someone who either has to risk implants that cost 10-20x the price of the ship they're flying or lose skill point gain in order to jump to a clean clone.
I agree with you in that, PvP in low or high sec is a different story altogether. However, the way PvP works in null sec drives the implant mechanic in a different way.
On top of that, there are also bombs in nullsec (weapons which apply a fairly significant amount of damage indiscriminately to a spherical area). As such, if a bombing run is executed properly, it is quite possible to lose your ship and your pod nearly instantaneously. This, in combination with warp disruption fields (a.k.a. "bubbles") significantly increases the likelihood that your pod (and implants) are not likely to survive.
As such, risk vs. reward is completely reversed. Learning implants work effectively whether the player is docked or undocked. If you remain docked (and take no risk) you are rewarded equally. If you undock, you can only lose SP/isk and have no incentive to fly cheap ships, because any inherent "cheapness" is lost when accounting for the destruction of implants. |

Tipa Riot
Federal Navy Academy Gallente Federation
10
|
Posted - 2014.06.17 12:06:00 -
[135] - Quote
Corraidhin Farsaidh wrote: Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants.
You are not doing PvP in Nullsec, right?
I'm my own NPC alt. |

Kaarous Aldurald
ROC Deep Space The ROC
7170
|
Posted - 2014.06.17 12:22:00 -
[136] - Quote
Tipa Riot wrote:Corraidhin Farsaidh wrote: Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants.
You are not doing PvP in Nullsec, right?
Neither are you, NPC alt.
But as far as "bubbles!", if you're going to take a fight in null, then nothing stops you from jumping into a clean clone. It's routine to do so, in fact. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 12:51:00 -
[137] - Quote
Corraidhin Farsaidh wrote: ... Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants. If a pilot is serious about PvP combat over anything else then they will be risking far more expensive implants on a daily basis so you could see the risk of losing attribute implants as 'training wheels' towards the risks you'll be taking in future.
Err, uhm, ok, nvm.
I'm trying to point exactly same thing as Torsnk was telling about. You'll most likely to undock to loose your head. This will reverse risk-reward system for skill implants, where null-sec player has the most risk but has the least SP training speed, whereas a high-sec player with no wars involved, docked or even logged-off has the least risk but most SP training speed. Half the lies they tell about me aren't true. |

Tipa Riot
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.06.17 13:44:00 -
[138] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote:Corraidhin Farsaidh wrote: Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants.
You are not doing PvP in Nullsec, right? Neither are you, NPC alt. But as far as "bubbles!", if you're going to take a fight in null, then nothing stops you from jumping into a clean clone. It's routine to do so, in fact. Unfortunately as I'm my own "alt" (aka SOLO, single account player *sigh*!) I lost my pod iirc 3 times to bubbles in NullSec and in WHs. Actually I was able to escape luckily in the gap between two bubbles once. But the required clone jumps are exactly the point, if I would like to do NullSec stuff every day I'm penalized with much slower skill progression. I'm my own NPC alt. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
271
|
Posted - 2014.06.17 14:31:00 -
[139] - Quote
Tipa Riot wrote: Unfortunately as I'm my own "alt" (aka SOLO, single account player *sigh*!) I lost my pod iirc 3 times to bubbles in NullSec and in WHs. Actually I was able to escape luckily in the gap between two bubbles once. But the required clone jumps are exactly the point, if I would like to do NullSec stuff every day I'm penalized with much slower skill progression.
Or just don't get caught in bubbles.
Spoken by the guy who just lost a set of +4's to a bubble in a WH last week. Because I got greedy. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Kaarous Aldurald
ROC Deep Space The ROC
7186
|
Posted - 2014.06.17 14:35:00 -
[140] - Quote
Tipa Riot wrote: Unfortunately as I'm my own "alt" (aka SOLO, single account player *sigh*!) I lost my pod iirc 3 times to bubbles in NullSec and in WHs. Actually I was able to escape luckily in the gap between two bubbles once. But the required clone jumps are exactly the point, if I would like to do NullSec stuff every day I'm penalized with much slower skill progression.
Stop exaggerating.
The difference between +4s and +5s, or even +3s and +5s, is miniscule unless you have a year long or more training plan. And even then the difference is pretty well laughable. So it's not "much slower" anything.
And Genolutions cost pocket change, by the way. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Tipa Riot
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.06.17 15:00:00 -
[141] - Quote
Kaarous Aldurald wrote: And Genolutions cost pocket change, by the way.
I don't want to get caught in a T1 frig/cruiser plus 100mil clone. Maybe this is fun for everyone else, but I don't think I like that idea. I'm my own NPC alt. |

Corraidhin Farsaidh
Hello-There
570
|
Posted - 2014.06.17 15:25:00 -
[142] - Quote
Tipa Riot wrote:Corraidhin Farsaidh wrote: Also I come back to the usual thing with implants. Learn to get your pod out, it is a key skill if you expect PvP and will cut drastically the number of times you will lose implants.
You are not doing PvP in Nullsec, right?
And you aren't using a jump clone whilst PvPing in Null? Who's fault is losing implants then? There are mechanisms available to avoid losing expensive implant sets and they should be used as such. New pilots need to be taught about these mechanisms so they can make *informed* decisions. If you are out in null I'd be surprised if you weren't earning enough to easily afford to lose even +4's on a fairly regular basis. If you can't afford them you should consider whether null is the right place for you to be flying until you can afford them.
And no I don't PvP in null. When I did go to null previously guess what? I used a cheap jump clone and expected to die. I wasn't disappointed in any sense. |

Tipa Riot
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.06.17 16:10:00 -
[143] - Quote
Corraidhin Farsaidh wrote: And you aren't using a jump clone whilst PvPing in Null? Who's fault is losing implants then?
Please read my and others' comments above. I'm my own NPC alt. |

Corraidhin Farsaidh
Hello-There
570
|
Posted - 2014.06.17 16:44:00 -
[144] - Quote
Tipa Riot wrote:Corraidhin Farsaidh wrote: And you aren't using a jump clone whilst PvPing in Null? Who's fault is losing implants then?
Please read my and others' comments above.
I did read your posts and you are not penalized on training rate compared to others even if you choose to PvP every day. You have a choice as to what level of risk and cost of any implant (training or otherwise) that you are willing to fly with. You train at the exact same rate as anyone else before implants and can choose which if any implants you want to fly with. There is a choice to be made and a risk/reward balance to make in your own mind.
I stand by the point that the l;earning implants really don't speed up training by such a degree that they need to be removed.
Reading between the lines the OP is suggesting that because he doesn't want to risk a more expensive item then it should be removed and the maximum benefit given to everyone. He would like all the rewards of +5's but without the risk as this will speed up training. Increased straining speed has been discussed many times and is generally unwanted in all cases so far. I am also dead against removing a risk choice and applying the reqard even if it is to everyone. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 16:48:00 -
[145] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote: Unfortunately as I'm my own "alt" (aka SOLO, single account player *sigh*!) I lost my pod iirc 3 times to bubbles in NullSec and in WHs. Actually I was able to escape luckily in the gap between two bubbles once. But the required clone jumps are exactly the point, if I would like to do NullSec stuff every day I'm penalized with much slower skill progression.
Stop exaggerating. The difference between +4s and +5s, or even +3s and +5s, is miniscule unless you have a year long or more training plan. And even then the difference is pretty well laughable. So it's not "much slower" anything. And Genolutions cost pocket change, by the way.
That guy said he is 9 months old. If you read my post and considering he should be less than 16-18 mil SP (considering he is on +3s), he can complete at least 360 skills by switching to +5s and with a well designed plan, bringing more than 96 unique skills to level 4 in time you said "laughable".
Two cases here, either you don't have math, or you do have it, but you just have shitload of skills trained already and 96 unique to lvl4 means nothing to you...
On the other hand, the argument of jumping to a clean clone doesn't change anything here. It doesn't invalidate the fact that fighting in null increases risk of being podded, whether you are using jump clone or not, you expose yourself to very same reversed risk/reward situation with a logged-off guy in the high-sec training with +5. You're on the risky side, yet you've to loose training time because of risk? Not very good eh? Half the lies they tell about me aren't true. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
273
|
Posted - 2014.06.17 16:54:00 -
[146] - Quote
Shivanthar wrote: That guy said he is 9 months old. If you read my post and considering he should be less than 16-18 mil SP (considering he is on +3s), he can complete at least 180 skills with a well designed plan, bringing more than 48 unique skills to level 4 in time you said "laughable".
Two cases here, either you don't have math, or you do have it, but you just have shitload of skills trained already and 40 unique to lvl4 means nothing to you...
On the other hand, the argument of jumping to a clean clone doesn't change anything here. It doesn't invalidate the fact that fighting in null increases risk of being podded, whether you are using jump clone or not, you expose yourself to very same reversed risk/reward situation with a logged-off guy in the high-sec training with +5. You're on the risky side, yet you've to loose training time because of risk? Not very good eh?
Yeah, and the guy sitting in high sec with +5's is just having LOADS of fun isn't he?
I wonder if he'll be the first one to roll the ship spin counter back over to 0....
Isk, SP, time, plex, we all invest something into the game to get what we want out of it. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 16:59:00 -
[147] - Quote
Bohneik Itohn wrote:Shivanthar wrote: That guy said he is 9 months old. If you read my post and considering he should be less than 16-18 mil SP (considering he is on +3s), he can complete at least 180 skills with a well designed plan, bringing more than 48 unique skills to level 4 in time you said "laughable".
Two cases here, either you don't have math, or you do have it, but you just have shitload of skills trained already and 40 unique to lvl4 means nothing to you...
On the other hand, the argument of jumping to a clean clone doesn't change anything here. It doesn't invalidate the fact that fighting in null increases risk of being podded, whether you are using jump clone or not, you expose yourself to very same reversed risk/reward situation with a logged-off guy in the high-sec training with +5. You're on the risky side, yet you've to loose training time because of risk? Not very good eh?
Yeah, and the guy sitting in high sec with +5's is just having LOADS of fun isn't he? I wonder if he'll be the first one to roll the ship spin counter back over to 0.... Isk, SP, time, plex, we all invest something into the game to get what we want out of it.
Please update your quote, as I've miscalculated some numbers and corrected them. Don't be too emotional, I'm not discussing fun factor. That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
Why people suddenly change to fun/reward factor when a broken formula of risk/reward is put on the table? What hurts you if everyone train +5 injected and implants are removed? Half the lies they tell about me aren't true. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
664
|
Posted - 2014.06.17 17:15:00 -
[148] - Quote
Shivanthar wrote:That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null. How is SP a reward if you hardly ever use it? Please explain.
|

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
274
|
Posted - 2014.06.17 17:18:00 -
[149] - Quote
Gully Alex Foyle wrote:Shivanthar wrote:That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null. How is SP a reward if you hardly ever use it? Please explain.
Because numbers.
I haz bigger numbers, thus I haz bigger E-peen. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
664
|
Posted - 2014.06.17 17:20:00 -
[150] - Quote
Bohneik Itohn wrote:Gully Alex Foyle wrote:Shivanthar wrote:That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null. How is SP a reward if you hardly ever use it? Please explain. Because numbers. I haz bigger numbers, thus I haz bigger E-peen. :)
Ah, then it's all about a little cosmetic mod? Like your character sheet showing Gallente Battleship V even if you don't actually have it?
Same as having it and never undocking a Domi... |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
274
|
Posted - 2014.06.17 17:25:00 -
[151] - Quote
I mean, a lot of us were trying to be polite and use direct counters to the suggestion to point out that it was a bad idea, but yeah... This is basically what it boils down to. E-peen and leveling up. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 17:28:00 -
[152] - Quote
Bohneik Itohn wrote: What hurts me is you're pulling choices from the game for no discernible reason other than you feel someone has an advantage over someone else because they chose to waste their time by not playing the game. You're proposing a blanket change that affects all players to fix something that is only a theoretical problem for some of them.
And you're making a choice for players as they've to fight in null in order to have fun? I've been doing missiong and other stuff with +5s, I had fun for around 5 years, now I'm going into null with 5 months ahead... No mistakes, I'm defending the guy in the null here. He played with greater risk but I've more SP now. This is simply incorrect.
Bohneik Itohn wrote: If you're avoiding fights because you're currently stuck in a +5 when you prefer to PvP in a clean clone, that's the price you chose to pay for the extra SP.
If you're losing SP because you're in a clean clone so that you can have fun shooting faces, that's the price you chose to pay for the extra fun. ... Or.... Just grab some cheapo +3's and get the best of both worlds. Better yet, check the market. I've noticed that a lot of the mid-grade pirate implants that give +3 to attributes along with combat bonuses can be as little as half as much as the standard +3's.
Full set of mid-grade talismans, plus the Omega, for 35-40 mil to fly my neut boat with and +3 to all attributes? Yes please.
You reverted to fun factor/reward here.
Mate the broken mechanic is risk/reward. If I can bring less risk and get more reward, it should be corrected. I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
Half the lies they tell about me aren't true. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 17:33:00 -
[153] - Quote
Gully Alex Foyle wrote:Shivanthar wrote:That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null. How is SP a reward if you hardly ever use it? Please explain.
Let's say I use it in high-sec missioning?
There is a problem, but you guys have tons of reasons to oversee it. I wonder what you told, back when there were arguments about other training books... For you, removals were needless because all people need to do is continue to live with mistakes and have fun right? Half the lies they tell about me aren't true. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
664
|
Posted - 2014.06.17 17:33:00 -
[154] - Quote
Shivanthar wrote:I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp. I'll be nice and try to explain.
If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will
repeatedly kick your behind over and over and over again.
Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
664
|
Posted - 2014.06.17 17:37:00 -
[155] - Quote
Shivanthar wrote:Let's say I use it in high-sec missioning? Good for you, but you will have had no 'influence' whatsoever on the game, except putting some loot on the market (if you bother looting) and buying some shinies for your missioning boat (if you wanted to).
Your lower risk gave you a personal reward (great!) but didn't give you a real advantage over other players.
|

Crazy Dave
Smugglers Run Inc
12
|
Posted - 2014.06.17 17:37:00 -
[156] - Quote
You don't like your learning implants, take them out. Leave mine out of your plans. Damn anti learning implaneters. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
810
|
Posted - 2014.06.17 17:39:00 -
[157] - Quote
I can see both sides of this, the skill gains through having learning implants are significant enough that when I come to KS I jump to an enhanced clone almost immediately, and this does limit my behaviour and choices as to when I come back to "riskier" areas. I am not convinced that is a BAD thing as such, but it does restrict my behaviour to a degree, and it certainly does not enhance my play experience in any way I can think off, it is just another thing to consider .
I wonder if we currently had a fixed training speed, and CCP suggested that to retain that training speed we now needed to have +5 implants, whether that would be a popular choice, and whether people would welcome it?
I think the answer would be burning monuments.
So switching it back to current reality, why is it suddenly a good idea for learning implants to exist?
It adds little benefit to the game, and it is really just a remnant of simpler times, an anomaly, a vestigial unneeded mechanic that has no reason to remain.
But every change will have those that resist it, no matter how unsatisfactory a mechanic it is.
So the real question is what value does it bring to the game, if any.
But either way, don't care that much, just one more less than satisfactory mechanic to deal with. There is one EvE. Many people. Many lifestyles. WE are EvE |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 17:40:00 -
[158] - Quote
Gully Alex Foyle wrote:Shivanthar wrote:I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp. I'll be nice and try to explain. If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will repeatedly kick your behind over and over and over again.Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP.
Yes! And as OP stated, this brings a discouragement for pve players not to do pvp. As baltec said, they would also supply other reasons not to pvp, Yet the problem persists, guy is havign less risk but more reward, because??? Half the lies they tell about me aren't true. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
276
|
Posted - 2014.06.17 17:42:00 -
[159] - Quote
If we're taking this argument to it's extreme and comparing two characters at 5 years of age, then the difference between PvP capability is nil, since anything short of a Titan or Super will only take about a year or less SP's-worth to pilot effectively. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
665
|
Posted - 2014.06.17 17:48:00 -
[160] - Quote
Shivanthar wrote:Gully Alex Foyle wrote:Shivanthar wrote:I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp. I'll be nice and try to explain. If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will repeatedly kick your behind over and over and over again.Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP. Yes! And as OP stated, this brings a discouragement for pve players not to do pvp. As baltec said, they would also supply other reasons not to pvp, Yet the problem persists, guy is havign less risk but more reward, because??? He's certainly having less risk, but what is this more reward that you think he's getting?
More SP? If you think that's a goal / objective in its own right, then just stay docked and log in to update your skill queue.
ISK? SP isn't necessary to make ISK.
What is this reward that you're talking about? Not trolling, I really do not understand. |

Shivanthar
Ace's and Eight's Brothers of Tangra
107
|
Posted - 2014.06.17 17:49:00 -
[161] - Quote
I explained my optinion and loved to hear yours. If people are fine with it, I'm ok. I'm at the advantageous side anyway ;) Half the lies they tell about me aren't true. |

Corraidhin Farsaidh
Hello-There
571
|
Posted - 2014.06.17 18:46:00 -
[162] - Quote
Gully Alex Foyle wrote:Bohneik Itohn wrote:Gully Alex Foyle wrote:Shivanthar wrote:That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null. How is SP a reward if you hardly ever use it? Please explain. Because numbers. I haz bigger numbers, thus I haz bigger E-peen. :) Ah, then it's all about a little cosmetic mod? Like your character sheet showing Gallente Battleship V even if you don't actually have it? Same as having it and never undocking a Domi...
I have never yet consideredflying a BS. I can fly a domi but it's just so...ugly...
megathron is tempting but I just like my myrm too much :D
this is a point in case though. I trained BS thinking I would need it but i don't simple as that. Do I complain about a skill I won't use/ nope. Am I bothered that BC V will take me a couple of days longer to learn? Absolutely not, I'm getting used to drone boat skills and will most likely downsize to an ishtar just as soon as I have the skills trained (and yes they'll take me a bit longer. Guess what, I don't care, I'm too busy with combat anoms and learning explo to care. |

Corraidhin Farsaidh
Hello-There
571
|
Posted - 2014.06.17 18:53:00 -
[163] - Quote
Shivanthar wrote:Bohneik Itohn wrote: What hurts me is you're pulling choices from the game for no discernible reason other than you feel someone has an advantage over someone else because they chose to waste their time by not playing the game. You're proposing a blanket change that affects all players to fix something that is only a theoretical problem for some of them.
And you're making a choice for players as they've to fight in null in order to have fun? I've been doing missiong and other stuff with +5s, I had fun for around 5 years, now I'm going into null with 5 months ahead... No mistakes, I'm defending the guy in the null here. He played with greater risk but I've more SP now. This is simply incorrect. Bohneik Itohn wrote: If you're avoiding fights because you're currently stuck in a +5 when you prefer to PvP in a clean clone, that's the price you chose to pay for the extra SP.
If you're losing SP because you're in a clean clone so that you can have fun shooting faces, that's the price you chose to pay for the extra fun. ... Or.... Just grab some cheapo +3's and get the best of both worlds. Better yet, check the market. I've noticed that a lot of the mid-grade pirate implants that give +3 to attributes along with combat bonuses can be as little as half as much as the standard +3's.
Full set of mid-grade talismans, plus the Omega, for 35-40 mil to fly my neut boat with and +3 to all attributes? Yes please.
You reverted to fun factor/reward here. Mate the broken mechanic is risk/reward. If I can bring less risk and get more reward, it should be corrected. I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with at least 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
It is *never* impossible to close the gap on an older player simply because the SP they bring to any given activity is limited to the skills that affect that activity. Had I concentrated purely on frigate and interceptor skills I would have perfect all V skills right now just the same as a 10 year old character would have for interceptors. It obviously takes longer on the larger hulls but the principle is the same. Total SP is irrelevant. How much do you think the 7.5 mil or so SP I have invested in S&I help me in combat?
|

Tipa Riot
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.06.17 20:14:00 -
[164] - Quote
Corraidhin Farsaidh wrote: I did read your posts and you are not penalized on training rate compared to others even if you choose to PvP every day. You have a choice as to what level of risk and cost of any implant (training or otherwise) that you are willing to fly with. You train at the exact same rate as anyone else before implants and can choose which if any implants you want to fly with. There is a choice to be made and a risk/reward balance to make in your own mind.
I stand by the point that the learning implants really don't speed up training by such a degree that they need to be removed.
You guess it, I don't agree on this. +4 or +5 sets bring a significant boost in my opinion which I don't want to miss, and +3 implant sets are to expensive to loose every other day. Maybe in 2-3 years this is not that relevant anymore (but then there are the astronomical clone replacement costs ...).
I'm sure most of the more advanced EvE players are combining both by jumping back and forth between their learning/missioning and PvP clones. So we have an established mechanic (choice) nobody actually takes but instead evades if possible. The consequence of this behavior in my opinion is less PvP content and an obstacle (whether perceived or real does not matter) for new players experiencing all parts of EvE. Thus I vote for a change. I'm my own NPC alt. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
672
|
Posted - 2014.06.17 20:20:00 -
[165] - Quote
Tipa Riot wrote:Corraidhin Farsaidh wrote: I did read your posts and you are not penalized on training rate compared to others even if you choose to PvP every day. You have a choice as to what level of risk and cost of any implant (training or otherwise) that you are willing to fly with. You train at the exact same rate as anyone else before implants and can choose which if any implants you want to fly with. There is a choice to be made and a risk/reward balance to make in your own mind.
I stand by the point that the learning implants really don't speed up training by such a degree that they need to be removed.
You guess it, I don't agree on this. +4 or +5 sets bring a significant boost in my opinion which I don't want to miss, and +3 implant sets are to expensive to loose every other day. Maybe in 2-3 years this is not that relevant anymore (but then there are the astronomical clone replacement costs ...). I'm sure most of the more advanced EvE players are combining both by jumping back and forth between their learning/missioning and PvP clones. So we have an established mechanic (choice) nobody actually takes but instead evades if possible. The consequence of this behavior in my opinion is less PvP content and an obstacle (whether perceived or real does not matter) for new players experiencing all parts of EvE. Thus I vote for a change. I agree jumping back and forth can be a hassle. I'm so lazy I don't even have a jump clone.
Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase? |

Tipa Riot
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.06.17 20:39:00 -
[166] - Quote
Gully Alex Foyle wrote:
Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase?
Hmm, that sounds a bit half-assed, and has some side effects. As pointed out earlier in this thread there is also an economy around implants which would be harmed by removing items. Also you need to remove the enhancements from the combined implants as otherwise people would just plug those in their safe ratting clone. I still think a proper conversion into boosters would be the best solution.
I'm my own NPC alt. |

Winter Archipelago
Fade.
255
|
Posted - 2014.06.17 21:24:00 -
[167] - Quote
Gully Alex Foyle wrote:Shivanthar wrote:I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp. I'll be nice and try to explain. If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will repeatedly kick your behind over and over and over again.Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP. This is just tossing something out there, as I'm neither here nor there regarding learning implants, but I think the point he's trying to make is that, while yes, the 5-year PvE'er will get trounced quite handily by the 5-year PvP'er, the PvE'er can improve and grow their RL skills until the two are essentially equal (while the PvP'er will always be ahead, the curve for PvP tapers off as time goes on, making the difference fairly negligible after a length of time). Unfortunately, the same cannot be said for the PvP'er in terms of SP. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
283
|
Posted - 2014.06.17 22:10:00 -
[168] - Quote
Winter Archipelago wrote:Gully Alex Foyle wrote:Shivanthar wrote:I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years. Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp. I'll be nice and try to explain. If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will repeatedly kick your behind over and over and over again.Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP. This is just tossing something out there, as I'm neither here nor there regarding learning implants, but I think the point he's trying to make is that, while yes, the 5-year PvE'er will get trounced quite handily by the 5-year PvP'er, the PvE'er can improve and grow their RL skills until the two are essentially equal (while the PvP'er will always be ahead, the curve for PvP tapers off as time goes on, making the difference fairly negligible after a length of time). Unfortunately, the same cannot be said for the PvP'er in terms of SP.
But it can, because the benefits from SP for the PvPer don't just taper off, they stop. Dead. You cannot improve the skills used to pilot any given ship at any given time beyond V. That is a hard cap on the benefits of SP that will never change.
Will the PvE player have access to more ships? Yes. Does it matter? Not really, because one of the most basic rules of winning a fight is knowing how to pick your fights. If the opponent has an obvious advantage because his ship is a hard counter to yours, you win when you warp out. Does it matter if you have a ship to counter his in a nearby hangar? Nope. Only ship that matters is the ship you point someone in, or get pointed in. Either you have the SP to pilot it or you don't, the rest is pure PvP experience, some of which informs you not to fly a ship that you can't use well into harsh situations.
And again, the golden rule: If you don't use the SP, it doesn't count as a reward. This is not a matter of 2+2=4 because it's not just risk/reward. It's risk-inconvenience/reward+fun with functionality as a floating modifier for either or both sides of the equation dependent on individual circumstances. Don't try and make this decision sound simple and don't try to pretend that you fully understand the motivations behind every player's choice when it comes to something like this.
Oh wait, there's that word again. Choice. Why do we want to remove choices from the game? Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Torsnk
Brave Newbies Inc. Brave Collective
43
|
Posted - 2014.06.18 03:26:00 -
[169] - Quote
Gully Alex Foyle wrote:Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase?
Yes, absolutely. One caveat: ALL implants that modify attributes should be removed (you can keep the other effects on hybrid implants, but attribute modifiers need to go). This change would meet the intent of my request. Fundamentally, I am not concerned with some absolute value of SP per unit time. Rather, I find the relative skill point gain from one player to another which rewards the risk averse and punishes the risk taker. As such, removing all learning implants (not just "pure" learning implants) from the game without a foundational attribute modifier is fine with me.
I don't remember who said it on this thread, but the point of their post was excellent: What if we never had learning implants (any implants that modified skill training times), but then CCP suddenly decided to reduce everyone's base attributes by 5 each and insert learning implants into the game? I honestly don't think that would be the type of change which would get a standing ovation at fanfest. On the contrary, I think it would be negatively received. The purpose of this thread is to reverse that negative decision regardless of the fact that it has been around for quite some time.
Also, as another option, if people are still determined to leave learning implants in the game that's fine. However, if that's the case, the implants should be removable without damaging them so as to not penalize players with a 19-24 hour (depending on skill level) clone jump timer. Players should be able to switch them out at will. I think this is a nice compromise if we can't come to a unified agreement on the removal of the implants altogether.
|

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.18 06:05:00 -
[170] - Quote
Shivanthar wrote:[quote=Corraidhin Farsaidh][quote=Shivanthar]
"Choice and risk" part. This is where these implants are creating an adverse effect actually. - OP says he stays in station. Even he logs off, he uses +5's passively without any risk involved. No risk, +5 training. - A player in null, actively participating in warfare is the most opposite side of the story. He won't purhcase +5's because he is being podded every other day. He is playing with much greater risk, so he gets +0 ones.
See the pattern? These implants are simply breaking risk vs reward rule. They're working reverse.
Think reverse, if everyone would be able to train 2700 sp/hr equally, what would that do bad to Eve? What is so bad about this? I see more advantages than adverse effects, if any.
I think that the fact that null sec is littered with bubbles is why implants are used so little. Only YOU can prevent internet bullying! |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.18 06:31:00 -
[171] - Quote
I think that attribute implants are fine. If they were to go, then everyone shoud get +3 to all attributes. I would say plus 5 , but I never use anything above +3. You know what? make it +5 for the hell of it.
But, I should make it clear that if some one doesn't want to fight you, they wont. Even after this change people will find another reason not to undock or fight. Learning imps have nothing to do with that. No one should be force to do anything in this game might I add. Only YOU can prevent internet bullying! |

Lady Rift
What Shall We Call It
13
|
Posted - 2014.06.19 21:44:00 -
[172] - Quote
Torsnk wrote:Gully Alex Foyle wrote:Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase? Yes, absolutely. One caveat: ALL implants that modify attributes should be removed (you can keep the other effects on hybrid implants, but attribute modifiers need to go). This change would meet the intent of my request. Fundamentally, I am not concerned with some absolute value of SP per unit time. Rather, I find the relative skill point gain from one player to another which rewards the risk averse and punishes the risk taker. As such, removing all learning implants (not just "pure" learning implants) from the game without a foundational attribute modifier is fine with me. I don't remember who said it on this thread, but the point of their post was excellent: What if we never had learning implants (any implants that modified skill training times), but then CCP suddenly decided to reduce everyone's base attributes by 5 each and insert learning implants into the game? I honestly don't think that would be the type of change which would get a standing ovation at fanfest. On the contrary, I think it would be negatively received. The purpose of this thread is to reverse that negative decision regardless of the fact that it has been around for quite some time. Also, as another option, if people are still determined to leave learning implants in the game that's fine. However, if that's the case, the implants should be removable without damaging them so as to not penalize players with a 19-24 hour (depending on skill level) clone jump timer. Players should be able to switch them out at will. I think this is a nice compromise if we can't come to a unified agreement on the removal of the implants altogether.
your example is goes from base line to worst with the possibility of reaching baseline again. Where as in eve we have the base line and implants to improve from the baseline.
The training time to use +5 offsets a lot of the gain from them over +4 which are available in the "pvp" set now.
|

Erutpar Ambient
The Flying Tigers Black Core Alliance
176
|
Posted - 2014.06.20 03:23:00 -
[173] - Quote
Vincintius Agrippa wrote: Even after this change people will find another reason not to undock or fight. Learning imps have nothing to do with that. *some people*
I wonder just how many people are out there that don't undock only because they don't want to lose their implants. I know I'm one of those. |

Tipa Riot
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.06.20 08:13:00 -
[174] - Quote
Erutpar Ambient wrote:Vincintius Agrippa wrote: Even after this change people will find another reason not to undock or fight. Learning imps have nothing to do with that. *some people* I wonder just how many people are out there that don't undock only because they don't want to lose their implants. I know I'm one of those. I'm keeping my char in the learning/PvE clone over the week and switch to one of the PvP clones when I know I have plenty of time to pew pew, to make the clone jump worth it, mostly during the weekend. Without the learning implant attribute boost, I for sure would stay in the PvP clone per default ...
... I haven't done serious PvE in the last couple of months, cause it's boring as hell and frustrating if you have to run from every fight, you might lose. I'm my own NPC alt. |

Torsnk
Brave Newbies Inc. Brave Collective
43
|
Posted - 2014.06.20 13:30:00 -
[175] - Quote
Lady Rift wrote: your example is goes from base line to worst with the possibility of reaching baseline again. Where as in eve we have the base line and implants to improve from the baseline.
Regardless, the fundamental effect on the game is exactly the same (which was my point).
Lady Rift wrote: The training time to use +5 offsets a lot of the gain from them over +4 which are available in the "pvp" set now.
It takes just over 355 days to gain back the skill points from Cybernetics IV to Cybernetics V (skill required to use +5s as opposed to +4s). So yes, it does take a significant amount of time. However, I have been playing for more than a year (as have many tens of thousands of other players) and have thus regained the time cost to train Cybernetics V.
Nonetheless, I don't feel that it added anything to the game for me to train that skill or sit in station with +5s to maximize SP/time. Which is why I am requesting that attribute modifying implants be deleted from the game (OR at the very least made "removable" without destruction so players aren't as heavily penalized for taking risk).
Calculated risk should offer the possibility of greater reward. Learning implants reverse this dynamic and thus disincentivize enjoyable game play. Which is why they should be removed. |

Corraidhin Farsaidh
Hello-There
573
|
Posted - 2014.06.20 13:44:00 -
[176] - Quote
Torsnk wrote:Lady Rift wrote: your example is goes from base line to worst with the possibility of reaching baseline again. Where as in eve we have the base line and implants to improve from the baseline. Regardless, the fundamental effect on the game is exactly the same (which was my point). Lady Rift wrote: The training time to use +5 offsets a lot of the gain from them over +4 which are available in the "pvp" set now.
It takes just over 355 days to gain back the skill points from Cybernetics IV to Cybernetics V (skill required to use +5s as opposed to +4s). So yes, it does take a significant amount of time. However, I have been playing for more than a year (as have many tens of thousands of other players) and have thus regained the time cost to train Cybernetics V. Nonetheless, I don't feel that it added anything to the game for me to train that skill or sit in station with +5s to maximize SP/time. Which is why I am requesting that attribute modifying implants be deleted from the game (OR at the very least made "removable" without destruction so players aren't as heavily penalized for taking risk). Calculated risk should offer the possibility of greater reward. Learning implants reverse this dynamic and thus disincentivize enjoyable game play. Which is why they should be removed.
If it added nothing to the game for you as you won't risk the +5's then why do it? The +5's are obviously not the right choice for you, just use +4's instead, or the combat implants that also give +3's/+4's.
You made a choice and are not happy with it but that is the way of things with Eve. Many people are happy with learning implants as they are (and I don't just mean bittervets). I'm now eying up the combat implants myself for better performance with the attributes side effects, they'll be far more expensive and useful to me but hey, that's the risk and reward thing people keep mentioning :) |

Baron' Soontir Fel
Justified Chaos
183
|
Posted - 2014.06.20 14:28:00 -
[177] - Quote
I don't get how people can say they use +3's for PvP?
Sure, in low-sec, I know how to get my pod out. But I haven't set a foot in nullsec because of implant costs. That's literally my only reason.
If I wanted to live in null-sec and fight there constantly, I don't get how people can justify putting in +3's every time they undock. Losing 40mil everytime I try to fight in a 10mil frigate is terrible. Especially when I die more than once a day.
Also, I like how people are stating that somehow "fun" and "pvp skills" are rewards now. We should just remove LP from faction warfare because all the reward you need is the "fun" and "pvp skills" you get right? |

Lady Rift
What Shall We Call It
13
|
Posted - 2014.06.20 16:24:00 -
[178] - Quote
Baron' Soontir Fel wrote:I don't get how people can say they use +3's for PvP?
Sure, in low-sec, I know how to get my pod out. But I haven't set a foot in nullsec because of implant costs. That's literally my only reason.
If I wanted to live in null-sec and fight there constantly, I don't get how people can justify putting in +3's every time they undock. Losing 40mil everytime I try to fight in a 10mil frigate is terrible. Especially when I die more than once a day.
Also, I like how people are stating that somehow "fun" and "pvp skills" are rewards now. We should just remove LP from faction warfare because all the reward you need is the "fun" and "pvp skills" you get right?
Maybe fly something bigger than a 10 mil frig. or if your only going to be flying frigs make good use for the 19 hour clone jumping.
and +1 are 300k a pop so 600k per clone +2 are 3-4 mil a pop so 6-9 mil per clone +3 are 9 mil a pop so 18 mil per clone. +4 are 20 mil a pop so 40 mil per clone +5 are 100 mil a pop so 200 mil per clone
get the one you can afford to lose lots per day or get a +3 set and only inject when your off to bed not that hard. |

Torsnk
Brave Newbies Inc. Brave Collective
43
|
Posted - 2014.07.06 14:48:00 -
[179] - Quote
Corraidhin Farsaidh wrote: You made a choice and are not happy with it but that is the way of things with Eve. Many people are happy with learning implants as they are (and I don't just mean bittervets). I'm now eying up the combat implants myself for better performance with the attributes side effects, they'll be far more expensive and useful to me but hey, that's the risk and reward thing people keep mentioning :)
I'm not arguing about whether the choice I made was good or bad. I am saying that the choice even exists discourages active and enjoyable gameplay. |

Corraidhin Farsaidh
Hello-There
597
|
Posted - 2014.07.06 15:20:00 -
[180] - Quote
Doesn't discourage me, I choose lower implants as a comprimise between SP rate and isk risk and I'm happy with that. If you aren't happy with the isk risk of +5's then jump clone for a day ortwo or use lower implants. even +4's are only 20 mil each or so. I should probably upgrade to those as I'm happy with that level of risk.
It still comes back to the same thing. The training difference isn't that great between +3's and +5's and there is no skill that you absolutely have to have those 5 days faster for level V. If a player won't undock with expensive gear that is a mindset issue not a gameplay issue. Make your choices, make the comprimises you are happy to live with and take the risks that bring the rewards you want. If an item interferes with your choices I would really suggest not buying it |

afkalt
Republic Military School Minmatar Republic
176
|
Posted - 2014.07.06 18:13:00 -
[181] - Quote
Implants dont stop me PvPing, they do however stop me PvPing in THAT clone. Which is fine, I'm not anal retentive about SP/hour.
But I can see how silly that is, the risk reward is out of kilter at best but frankly closer to assbackwards: Dont risk the implants, biggest reward vs risk lesser implants, lesser reward.
And let's be clear, it's not "dont PvP" it's "dont roll in null, in THAT clone".
There is a reason that null pods are very rarely carrying anything shiny. |

Corraidhin Farsaidh
Hello-There
597
|
Posted - 2014.07.06 20:02:00 -
[182] - Quote
afkalt wrote:Implants dont stop me PvPing, they do however stop me PvPing in THAT clone. Which is fine, I'm not anal retentive about SP/hour.
But I can see how silly that is, the risk reward is out of kilter at best but frankly closer to assbackwards: Dont risk the implants, biggest reward vs risk lesser implants, lesser reward.
And let's be clear, it's not "dont PvP" it's "dont roll in null, in THAT clone".
There is a reason that null pods are very rarely carrying anything shiny.
This point of view assumes the only reward is SP. I view it more holistically, youare getting a batter SP/Hour with +4's whilst actually flying and earning ISK/killing people instead of sitting in dock for the extra piddly bits of SP. So you are waiting for your +5's to help you finish training that level V BS skill with 2bil of implants in the clone. Once this finishes 5 days faster are you *really* going to jump into a 2 bil BS and risk that? Or are you going to comprimise on a cheaper t1 or pirate ship setup because you aren't happy with the ISK risk? Where's the difference? It probably brings the kind of person who won't undock expensive gear to the point where they can not undock an expensive ship they just trained more rapidly for because they are then scared of being ganked in the newly pimped deathmobile.
Also the clone a player is in need only have the 2 implants in for the skills they are training. Have 2 clones with a split of implants o halve the risked ISK, and a 3rd with +4's for PvP. Let's face it if you can afford the 100's mil ISK or however much it is for +5's then risking 40 mil for the 2 +4's for the current skill training is peanuts.
BTW the 'You's' above are general You's, not directed at you personally... |

afkalt
Republic Military School Minmatar Republic
177
|
Posted - 2014.07.06 22:09:00 -
[183] - Quote
Nothing taken personally, it's fair comment, but you DONT just sit in dock - you simply don't go to null. I'd never use a 2B battleship - but an expensive pod in null is like an officer fit frigate, that's just the reality.
"That" clone hasn't even been jumped into in many a moon - I just use low level stuff (I'm talking +2/+3 here) as I live in null and death is far from uncommon.
As a player it matters not an iota to me, but the meta/risk-reward seems whack when I take a step back and look at it. Mind you, I LIKE that null pilots almost never have stupid implants, keeps everyone honest and you know what you're getting into 99% of the time. |

Corraidhin Farsaidh
Hello-There
598
|
Posted - 2014.07.06 22:37:00 -
[184] - Quote
afkalt wrote:Nothing taken personally, it's fair comment, but you DONT just sit in dock - you simply don't go to null. I'd never use a 2B battleship - but an expensive pod in null is like an officer fit frigate, that's just the reality.
"That" clone hasn't even been jumped into in many a moon - I just use low level stuff (I'm talking +2/+3 here) as I live in null and death is far from uncommon.
As a player it matters not an iota to me, but the meta/risk-reward seems whack when I take a step back and look at it. Mind you, I LIKE that null pilots almost never have stupid implants, keeps everyone honest and you know what you're getting into 99% of the time.
Actually I agree on the last point entirely and it is potentially a good thing as if you can fly successfully in null you already have the isk and skills to do so, increased SP rate isn't a necessity. This gives those using higher grade implants in higher sec areas a chance to 'catch up' if that's what concerns them as they are gaining SP faster whilst at lower risk. Bearing in mind that you only use a fraction of your total SP in any one hull and circumstance this means that a new player flying say...interceptors can probably mainly catch up to an older player in 6 months or so on key skills (in the skills used during an interceptor roam) and can certainly be at all level 4 skills for that hull. |
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