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Thread Statistics | Show CCP posts - 0 post(s) |
Eldariel
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Posted - 2003.09.30 10:08:00 -
[61]
Edited by: Eldariel on 30/09/2003 10:10:20
Window mode switch hangs client 100% of the time - Client restart required. Will try and capture some lbw and dmp files on this soon (Geforce FX 5900 Ultra [Det 45.23], SB Audigy [current drivers] and DirectX 9.0b)
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Genevieve DuLac
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Posted - 2003.09.30 14:24:00 -
[62]
Please help,
I can't quick sell. The item blinks down to the bottom of my hanger and my wallet flashes but there is neither funds nor a sell order set up.
This is getting irritating, and also applies when I access my account through a friends machine. He can sell, I can't.
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Heff
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Posted - 2003.09.30 17:08:00 -
[63]
I won't go into it from scratch, but this is an issue we are having now.
http://oldforums.eveonline.com/?a=topic&threadID=35960
I don't think it's a new bug, but it exists in the current build.
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Mora Constantine
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Posted - 2003.09.30 20:56:00 -
[64]
"Show Info" windows created by modal windows disappear when the modal window is closed, and all subsequent "Show Info" windows opened (from both dialogs and the main interface) do not appear at all until the client is restarted.
For example: 1. Open Factory interface 2. Install a blueprint; dialog appears 3. Click on the "Info" icon on a blueprint; Show Info window appears. 4. Close the dialog; Show Info window also closes 5. Go to your hanger and attempt to display info on any item; the window won't appear, but it's listed in the CTRL-TAB list. |
MC Daddy
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Posted - 2003.09.30 21:59:00 -
[65]
Looks like the training stats are affected by the jumping into other ships. The attributes are lowered to original values and then training times aren't reflected truely.
My Cybernetics and Social skills though still have one lvl missing! I'll just have to train them up again. I'm not willing to stop any training in case it loses points.
Having a problem with the journal window not opening, think this may be linked to the asset window problem. If the asset window is opened, then the journal win locks.
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Jolo
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Posted - 2003.10.01 02:04:00 -
[66]
Edited by: Jolo on 03/10/2003 08:21:07 Since patch:
Myself and other corp mates have noticed the camera sometimes flips out and you can't zoom on yuor ship, the camera will go off siddeways away from your ship making it near impossible to see where you are going.
Confirmed: Survey Scanner causes a shift in camera focus, sometimes* (didn't work for me) warping fixes it! ---------------------------------------
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Jojin
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Posted - 2003.10.01 04:58:00 -
[67]
* Cargo containers when launched for self or corporation have a distance limitation. If you just jettison the containers (same effect) they do not have a distance limitation. In other words if you want to get around the distance limitation, jettisoning the containers allows for this.
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Amicus
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Posted - 2003.10.01 06:18:00 -
[68]
Cannot Accept Mission: Here is a new bug for me. Talked to to my agent to get a mission. The agent told me about a combat mission and gave me the option buttons for the accept "response" or "abort". I pushed the accept "response" button, but nothing happened. I pushed the button multiple times, no good. I tried relogging and leaving the station, it made no difference. When I returned, the button still did nothing. I have never had this happen before, and I have done over 100 missions. I'm hoping that once the mission expires the next mission with this agent will work.
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Dragunov
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Posted - 2003.10.01 12:51:00 -
[69]
Problems with Asset window and Journal window, usually happens to journal where it wont open (majority of times when its flashing) have to relog and it works fine again...v annoying though
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Phaethon
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Posted - 2003.10.01 14:59:00 -
[70]
Corp window, info-windows etc all disappear when u dock or jump. This WAS fix'ed before but is now broken again.
Makes it close to impossible to do some corp maintenance while jumping away on some agent mission.
WTB. Infifitrator I drones |
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Destruct
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Posted - 2003.10.01 19:51:00 -
[71]
am not getting the quick-refine option when right-clicking on a mod in hangar at station. worked before the latest patch.
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Paul Dubois
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Posted - 2003.10.01 20:50:00 -
[72]
Not sure whether this is a bug or something they amended while I wasn't looking, but I can't currently trash items in my assets which I used to be able to do.
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Mora Constantine
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Posted - 2003.10.01 23:21:00 -
[73]
Chat windows do not consistently refresh with new content if new content arrives while observer has hidden (not minimized) windows via CONTROL-TAB.
When un-hiding windows, one has to click on a chat window tab, whereupon the conversation view port is refreshed with new content.
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Phaethon
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Posted - 2003.10.02 21:57:00 -
[74]
Edited by: Phaethon on 02/10/2003 22:50:48 torpedos do splash dmg to ppl who are not even in system. had it happen both ways. eg i got a msg saying your torp etc etc. to a guy who was 6 jumps out, but was listed in local channel. And have had ppl calling me up saying "sry i hit u" when I was several jumps from their location.
So in effect. Local bug seems to be back and torp and possibly other missile dmg spread through local channel to the ppl "left behind"
Only "good" thing seems to be that u take no sec hit for this and so Concord doesn't show up all rowdy and stuff
WTB. Infifitrator I drones |
ShadowHawk
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Posted - 2003.10.04 10:53:00 -
[75]
What happened to the Network connection window? That was the single most important screen to have up to see if you're lagging, or if something else isn't working right...
I didn't see in the patch notes anything on this... it also seems that it has gone from the configuration screen.
Please put it back... it's important to know how many packets are still outstanding or how much traffic you get from the server... having the fps is also neat, not essential, but neat...
Thanks
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
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Jojin
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Posted - 2003.10.04 10:58:00 -
[76]
* Having problems with getting the Auto-Target function to target more than two (2) items. I have the ability and ship to target up 5, but it seems to stick at two (2). I have tried different levels in the ESC option menu also.
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Redundancy
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Posted - 2003.10.04 19:33:00 -
[77]
Sorry, been busy with RL, will try and update the summary some time soon.
Redundancy |
Cain Calzon
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Posted - 2003.10.05 19:11:00 -
[78]
dont know if this is a bug or a new bad feature. in map mode and when you search for a system, before patch when you double clicked on the system in the search menu the camera would move the view to the system you double clicked. after the patch double clicking on the searched system pops the information window up of that system.
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Ortt
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Posted - 2003.10.05 21:22:00 -
[79]
It's not that this list is so long, it just that a lot of these things were fixed before, and they're back, I don't think you should be sacrificing stability for game updates.
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Deneba Zaavi
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Posted - 2003.10.06 20:43:00 -
[80]
If you open up the "Pick item" window for repackaging, the whole window is messed up. The border is shifted form the center of the window. More, if you then close the "Pick item" window, the border remains.
Deneba Deneba Zaavi
"The world is perfect as it is: a complete mess" - Joseph Campbell |
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Paul Dubois
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Posted - 2003.10.07 12:06:00 -
[81]
Again, not sure if this is a bug or intended feature but myself and a couple of others that I know of are no longer getting any missions involving combat from our level 3 agents, basically since the last patch that reduced the rate of drop of implants. Done over 100+ missions and not one combat mission.
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Ortt
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Posted - 2003.10.09 04:58:00 -
[82]
BTW... Bookmark folders are bugged, the bookmarks don't stay in the folders. After a while the client hiccups, and all the bookmarks are sitting outside their folders.
Extreme pain in the <Expletive deleted> putting them back in the folders.
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Ruffles
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Posted - 2003.10.10 08:34:00 -
[83]
Missile launcher rounding is inaccurate.
A3 launchers say they take 0.3 and light missiles are 0.1, but you can only fit 2 light missiles in an A3 launcher.
I fear the same minor round down issues might affect the other launchers.
Whilst you are at it, why not make M12 big enough to take 3 heavy missiles rather then 2 and 0.2 spare?
Might be nice if rocket launchers could hold more then 3 rockets too. As is they can fire them all off in 3 seconds, but then have to wait 10 seconds to reload? Perhaps make rocket launchers take 10 rockets, and then the 10 second reload would be an acceptable penalty.
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lickspittle
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Posted - 2003.10.10 10:18:00 -
[84]
Quote:
Missile launcher rounding is inaccurate.
A3 launchers say they take 0.3 and light missiles are 0.1, but you can only fit 2 light missiles in an A3 launcher.
I am pretty sure a fix for this was checked in after the last patch. I am unable to find any problems with this combination of launcher and missiles and the latest code I am using. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
Ruffles
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Posted - 2003.10.10 12:16:00 -
[85]
This morning when I logged in Richard, I could only load 2 flameburst into one of those A-3 Launchers.
Just passing on what happened with Tranq, whilst I haven't tested on chaos in a while I can't tell what the current state is :) I will try to review there, but might affect all missile launcher loads, it was just obvious with the A3's.
I might get time at the weekend to pop on and check, but I know this happens with Tranq.
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Ruffles
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Posted - 2003.10.10 19:12:00 -
[86]
Richard: I found the issue.
Go and dock. If you have an A-3 fitted, first remove it so that there is no ammo and launcher fitted.
Fit the A3 launcher to the ship. Try to drag a stack off ammo to the new launcher (light missiles), and when it loads the missiles, it only loads two.
Out in space, a full reload request seems to load three missiles correctly.
M12 suffered the same issue when I tried to load light missiles. 11 loaded when the capacity should have been 12. In space same thing, reload loads the correct volume, just not in the fittings screen.
Hope that helps. :)
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Ortt
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Posted - 2003.10.11 03:47:00 -
[87]
Edited by: Ortt on 11/10/2003 04:28:15 So are we ever going to be able to sort bookmarks again? or put them in folders? or actually keep this feature when the next patch after this is made?
I'm just trying to remember what was so important that the user interface had to be wrecked to nerf modules? or is the problem with bookmarks a failed insta-jump nerf?
Oh i yearn for the days when scorpions were tanks, LLR was profitable, and the UI actually worked.
I promise I'll never ask for or suggest that something be changed again!!
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Roba
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Posted - 2003.10.11 05:21:00 -
[88]
Edited by: Roba on 11/10/2003 05:21:06
Quote:
Quote:
Missile launcher rounding is inaccurate.
A3 launchers say they take 0.3 and light missiles are 0.1, but you can only fit 2 light missiles in an A3 launcher.
I am pretty sure a fix for this was checked in after the last patch. I am unable to find any problems with this combination of launcher and missiles and the latest code I am using.
Lickspittle, the rounding error only seems to come up when loading the missiles when in the equip screen inside a station. When outside in space you can fit three missiles into the launcher, but when inside the station fitting the ship it only holds 2 missiles.
I hope this info helps.
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Jubeli
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Posted - 2003.10.11 16:26:00 -
[89]
Edited by: Jubeli on 11/10/2003 16:31:11
Quote: Corp memebers are still not capable of viewing other members hangers.
patch 1251 - problem is still there... how hard can this be to fix? (really annoying when old fixed buggs return after have worked since retail).
pppplllllleeeeaaaaaassssseeee fix this this *with sugar on top* |
Dixie Flatline
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Posted - 2003.10.12 16:33:00 -
[90]
Two accounts at same machine, same time: One keeps quitting randomly to dekstop. -- Morkt Drak: "I go afk and upon return find my scorpion having the **** shot out of it by Biomass Cartel.. scorpion blows up but i escape in my pod." |
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