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Thread Statistics | Show CCP posts - 41 post(s) |

Firvain
Wildly Inappropriate Goonswarm Federation
17
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Posted - 2014.06.25 21:17:00 -
[1] - Quote
SO after playing around with the new UI, here are some of my gripes.
New UI looks shiney. But once you get over the shiney factor its just too cluttered with useless space. The list showing your blueprints/facilities/teams/jobs is just way too small. If you are just looking at jobs 66% of your screen is wasted with well nothing. If you are looking for teams then likewise 66% of your screen is doing nothing. That screen space can be used to show more jobs/teams with more info in them. Looking at jobs there is no way in telling what date they get delivered. Ive got a job that comes out in 68days 15hours, I have absolutly no idea when that comes out of research unless I grab a calandar and actully count down the days. Looking at Blueprints, there is no way to filter out BPC's from BPO's. Just a small runs remaining thats easily overlookable, thats goign to result in some accidents heh. You can only blueprints on name/ME/PE missing the group sort which is very usefull.
Switching input when building an item doesnt update if you have the necesary materials to build or not. It requires you to update number of runs first or do something else.
Switching input shows all your cans and has no way to hide it. I have about 300 cans in my corp hanger filled wiht fittings for ships I sell. Which makes browsing through input a bit tedious to say the least. Speaking of input and output, why isnt this defaulted to where the blueprint is located at? Would make alot more sense
When searching for blueprints in the science window it lists all cans you have in your hangars with blueprints in them, but doesnt actully tell their name, so you have no clue which can you are selecting.
When searching for blueprints missing the option to filter BPO's or BPC's. Just a small number diffrence between BPO's and BPC's will result in accidents. Having the big icons is simply not viable because you can then only see 5 bpo's at once.
There is no indication of how multiple run bonus is affecting your material use
When a job ifinishes while you are on the jobs screen you can't deliver it. YOu need to close the sciene window and then
Teams:
Bidding doesnt seem to work, enter in a system name and amount and the bid option still is greyed out.
You can not sort between what a team does. I can only sort between the %number for capital components. I have to scroll through a list of TE reducing teams befor i can find a team I am interested in that reduces ME.
And final one that was kinda game breaking:
When delivering my jobs that where done(about 100 of them), the UI did not like it at all, freaked out here and there and I actully ended up with no build items in the end.
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Firvain
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.07.02 17:28:00 -
[2] - Quote
Ive already seen a few of my issies go away(yey for delivery dates and start dates), but still quite a few things missing. But good to hear its beeing worked on |

Firvain
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.07.03 07:20:00 -
[3] - Quote
The Ironfist wrote:CCP Greyscale wrote: Entirely my fault, nothing to do with Nullarbor who I may have mistakenly fingered as the culprit earlier :)
-Greyscale
1% ME per Upgrade level that means you pay 25b for the step from 2% to 3% how is that ever worth it? Especially when you compare it to minmatar outpost refining upgrades. It is not in line at all. Its a downright boring and coward change. If you want localized industry in null-sec you're going to have to do better then that. At minimum a fully upgraded amarr outpost should have a reduction of 15% anything below that is plain pointless.
You are forgettign the pretty significant speed bonus you get with said upgrade aswel. And 15% ME reduction would be stupidly overpowered |

Firvain
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.07.03 14:56:00 -
[4] - Quote
The Ironfist wrote:Rivr Luzade wrote:The Ironfist wrote:CCP Greyscale wrote: Entirely my fault, nothing to do with Nullarbor who I may have mistakenly fingered as the culprit earlier :)
-Greyscale
1% ME per Upgrade level that means you pay 25b for the step from 2% to 3% how is that ever worth it? Especially when you compare it to minmatar outpost refining upgrades. It is not in line at all. Its a downright boring and coward change. If you want localized industry in null-sec you're going to have to do better then that. At minimum a fully upgraded amarr outpost should have a reduction of 15% anything below that is plain pointless. Only to export your Made in China stuff to High sec and sell it there?  5% is good enough to give your local industry an edge over importers, but also prohibit exports to High sec and thus forces encourages you to use your stuff locally. I don't see a problem here if you do it as intended, and not in the way you want to exploit the system.  5% for 60b you don't see the problem with that? 1% per upgrade is next to no return on your investment. Also 5% will not give you an edge over importers because for T2/T3 you will still need to import materials... Again look at the Minmatar outpost were you get 19,6% more efficient refining for 60b and then compare it to 3% you get for 60b for upgrading a amarr outpost to Tier3. You don't see an issue here? But there is literally no point in ever upgrading an amarr outpost after this. Because an investment is only sound if you can recope it in a reasonable amount of time now do tell me how long it'll take to recope 60b with 3% material bonus.. best case you build capitals meaning you get the bonus twice once on the parts once on the ship itself. So thats 6% below what everyone else can build right? WRONG because lowsec got their new CAA. Which means the real difference shrinks to 4%.. But lets just do the math with 6% so it doesn't look like complete ****. Lets go with Naglfar's they cost about 2b in minerals to build 6% from that is 120mil so thats 120mil "safed" per dread. Which means you'll have to build 500 naglfars to recope your investment can you sell 500 naglfars local? nop never not a chance in hell so you'll have to move em to a lowsec system. Thats gonna again cut into your profit. Can you get the minerals for 500 dreads local? Nop not a chance again gotta import thats gonna cost you money. You see the problem here now? Essentially there is no point in changing it to an ME bonus if its only 1% per level. Thats utterly pointless. Because hoping to hold the outpost for years its gonna take you to recope that is not realistic. How long do you think it takes to recope the cost of upgrading a minmatar outpost to Tier3? Lemme tell you 2 months or 4 titan builds to be more precise.
You do know you get a 5% bonus right not 3%? there are 2 diffrent upgrades that aid in manufacturing, plant and factory, so you can have 5 of them for a total of 5% ME reduction.
Also if you think 5% is nothing then you shouldnt invest 60 bill in teh upgrades. My usual turn over is between 500 and 700 billion ISK. Saving 5% on that means i save 25 billion ISK every month. So that station pays for itself in 2 months. Not bad. Considering I am not alone that station will pay for itself alot faster then 2 months. So pretty much the same time as your minmatar station. Guess we are good then
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Firvain
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.07.03 15:01:00 -
[5] - Quote
Rivr Luzade wrote:You name it yourself: The Minmatar Outpost provides you with ridiculously cheap minerals, and on top of that you still want an even more ridiculous reduction on manufacturing. Are you out of your mind?  And you don't need to import nearly as many items as you want to make the world believe. You have tons of moon minerals locally in your Sov 00, let alone ice and normal minerals. The only thing you absolutely need to import are moon minerals and their products that don't grow on your moons. That is all there is to import. And if you followed that lead (use your local resources, actually mine in your space instead of using outsourced Made in Bangladesh minerals, you have a very big edge over the importers. Get your act together and start living in your space and not just cherry-pick what like to do. That is not what Sovereignty is supposed to be. All you 00 dwellers want to make it a holiday resort with massive benefits, instead of a home turf with all sorts of labor, activities and resulting benefits. This is a disgusting attitude. If people would actually do that, there would be a slight chance of actually giving the outpost a better than it currently is bonus to ME; however, as people are only after exploiting the system, giving the outpost more than 5% is absolutely wrong.
The problem with 0.0 is there arent enough miners around to supply all the builders with lowends. I personally use 5 billion trit every week, thats a fuckton of miners to supply just my needs, let alone the other guys who are building stuff in deklein.
The problem with aquiring minerals in 0.0 is that you have a lot smaller pool of miners to grab from compared to empire. even if miner density was the same in 0.0 as its in empire i still only have acces to 1 or 2 regions realisticly to buy minerals in. Compared in empire where I can just buy them in every region because shipping is retardly safe in there. |

Firvain
Wildly Inappropriate Goonswarm Federation
20
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Posted - 2014.07.04 11:12:00 -
[6] - Quote
Masao Kurata wrote:CCP RubberBAND wrote: We made a conscious decision about obfuscating the estimated price of the input and output because we don't want to discourage people doing small scale Industry (if you mine minerals yourself or with friends, you might consider them "free"), and medium to large scale Industrialists are probably calculating their costs outside in dedicated spreadsheet, we can't reasonably compete with
You want to specifically hide opportunity cost so that people continue doing unprofitable industry? That seems... a little crazy to me.
How does the game know where you got your materials from? I sometimes source minerals from other places where tehy are cheaper then jita. So having the ui show me jita cost for those materials and then telling me im losing money is a lie |

Firvain
Wildly Inappropriate Goonswarm Federation
22
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Posted - 2014.07.17 07:49:00 -
[7] - Quote
UI is getting better everytime I look at it. Got some hope for release.
Still a few pet peeves though:
- The top bit is just too large and takes up too much space. ESP when I am looking for a team/jobs/facility, the top bit is just greyed out and waisted pretty much
- The material input is sorted by well I got no idea really, which makes looking for a specific item a bit weird.
- No group sort in BPO's makes managing a whole range of BPO's a bit tricky. In your inventory they are sorted by group, so why cant we do this in the industry UI? |
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