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Author |
Thread Statistics | Show CCP posts - 40 post(s) |
mufasa73
Super Luminous Goonswarm Federation
1
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Posted - 2014.06.11 00:31:00 -
[31] - Quote
Just tried an Intensive Refining Array...well, I set one up, onlined it and put compressed ore in there to try and refine....I right clicked on the array, within 2000m, and didn't find any way to Refine/Reprocess at all. I was doing this as corp CEO. |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1051
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Posted - 2014.06.11 02:15:00 -
[32] - Quote
Steve Ronuken wrote:Arronicus wrote:Steve Ronuken wrote:Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining) Edit: Checking on the other forum topic, yes, it's build cost. Not materials. There's something very funky going on with material cost then heh. No example needed. Just checked it myself. yes, there's something funky going on there. I've tried it in an array with 5 others anchored and online, getting 25% discount. However, with them put offline, I get the same numbers, so it looks like something else. (I can't actually submit the job, as it throws an error, but I beleive that's known)
I found I continued to get the discount even when I unanchored the other arrays |
Angelina Duvolle
Homeworld Technologies
39
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Posted - 2014.06.11 02:51:00 -
[33] - Quote
I don't see the previously discussed low sec focused array for capital ships. Is that still in development or did I miss a post?
thanks
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Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1051
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Posted - 2014.06.11 04:17:00 -
[34] - Quote
Angelina Duvolle wrote:I don't see the previously discussed low sec focused array for capital ships. Is that still in development or did I miss a post?
thanks
Can you find the source of this? I hadn't heard any concrete evidence that they were going to add one. |
Vivi Udan
Multiplex Gaming The Bastion
35
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Posted - 2014.06.11 04:26:00 -
[35] - Quote
\o/ I had no intention of training Starbase Defense Management because of the level5 Anchoring prerequisite.
Thank you for changing it to level4. Although I guess it depends on which side of the POS shield you're sitting on... The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3410
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Posted - 2014.06.11 09:17:00 -
[36] - Quote
Arronicus wrote:Angelina Duvolle wrote:I don't see the previously discussed low sec focused array for capital ships. Is that still in development or did I miss a post?
thanks
Can you find the source of this? I hadn't heard any concrete evidence that they were going to add one.
It's in.
It's the Thukker component array. On the market Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.11 10:04:00 -
[37] - Quote
Steve Ronuken wrote:Arronicus wrote:Steve Ronuken wrote:Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining) Edit: Checking on the other forum topic, yes, it's build cost. Not materials. There's something very funky going on with material cost then heh. No example needed. Just checked it myself. yes, there's something funky going on there. I've tried it in an array with 5 others anchored and online, getting 25% discount. However, with them put offline, I get the same numbers, so it looks like something else. (I can't actually submit the job, as it throws an error, but I beleive that's known)
Putting POS modules online / offline has up to a 1 hour delay on seeing the bonuses applied.
This is only temporary however, it will be close to immediate before we go to TQ. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.11 10:05:00 -
[38] - Quote
Rivr Luzade wrote:Steve Ronuken wrote:Rivr Luzade wrote:Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? Yes. Does this also work now for Marketing and Daytrade?
No just for the industry skills. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.11 10:07:00 -
[39] - Quote
Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots?
You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Velicitia
Arma Artificer
2360
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Posted - 2014.06.11 11:17:00 -
[40] - Quote
CCP Ytterbium wrote:Velicitia wrote:Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Edit -- oh, have the 4% implant too.
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67 Yes indeed, Reprocessing Arrays aren't taking skills into account yet. Aww
Well, at least you're aware then .
Any timeline for kicking the POS code into behaving ... or just "soon(tm)"? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.11 13:02:00 -
[41] - Quote
(updated copy of a post I made in the reprocessing feedback thread)
Compression Array Attributes Three entries that may be obsolete/wrong
Refining Yield Multiplier (0.55x), Operational Duration (10.00s) and Restricted to Security Level Less Than (1)
Multiplier is x 0.52 in case the attribute is used that way. Reprocessing is instant. I Successfully anchored/put online Reprocessing and Compression Arrays in Pator, which is true 1.0.
Tower Anchoring I also anchor a tower in Lustrevik which is one of the restricted systems, at least for PI. EVE Infolinks -+-áOld and new-áPortraits |
Scarlett LaBlanc
Midnight Savran Industries
115
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Posted - 2014.06.11 13:23:00 -
[42] - Quote
CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate.
Apologies if this is answered already, I'm a page behind.
Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not.
Would REALLY like to have this |
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CCP Nullarbor
C C P C C P Alliance
714
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Posted - 2014.06.11 13:53:00 -
[43] - Quote
Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this
Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself.
Personal jobs at a POS may come with a POS rework in the future. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Angelina Duvolle
Homeworld Technologies
39
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Posted - 2014.06.11 13:53:00 -
[44] - Quote
Steve Ronuken wrote:
It's the Thukker component array. On the market
Thank for pointing it out, I hadn't seen it referred to in any of the dev posts.
It looks good, but I'd sure like to see it have more capacity then 1m m3 |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
714
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Posted - 2014.06.11 16:04:00 -
[45] - Quote
Why can I move stuff around between POS containers regardless of vicinity, but the moment I want to compress or refine something I have to be within 3000m? Can't this be made to ignore distance? My YouTube Channel - EVE Tutorials & other game related things! |
De'Veldrin
Black Serpent Technologies The Unthinkables
2163
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Posted - 2014.06.11 16:59:00 -
[46] - Quote
Vivi Udan wrote:\o/ I had no intention of training Starbase Defense Management because of the level5 Anchoring prerequisite.
Thank you for changing it to level4. Although I guess it depends on which side of the POS shield you're sitting on...
This., I've already bought the skill book. I'm just waiting. And wishing. And hopin', and dreamin'... GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |
Benny Ohu
Chaotic Tranquility
3336
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Posted - 2014.06.11 18:25:00 -
[47] - Quote
CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers
What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. The workaround is to have a single alt create a separate contingency corp in anticipation of inbound wardecs. Upon receiving a wardec, the corp transfers all the assets to the contingency corp and dissolves the old corp, allowing the player/group to shed the wardec and put the starbase back up immediately
Is this correct?
e: cripes, this was mentioned like two posts after the one i quoted. serves me right for not reading the thread |
Matthew
BloodStar Technologies
16
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Posted - 2014.06.11 19:00:00 -
[48] - Quote
CCP Nullarbor wrote: Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself.
Having one part of your corporation able to tax another part of it is actually incredibly useful for implementing separation of duties within a corporation.
For example, under the current system you can nominate your starbase maintenance team to use the master wallet for all starbase expenses. The starbase team then sets their desired slot fees based on running costs of the starbase.
A different wallet division is set up for use by the blueprint copying team. The blueprint copying team places their jobs into the starbase lab arrays, and the appropriate slot fees are automatically deducted from the blueprint copying wallet division and paid into the master wallet division.
When the starbase maintenance team needs to buy more fuel, they are able to use the slot fees that have accumulated in the master wallet to do so. It is then very easy to see whether the takings are sufficient to run the starbase or not, and to manage the funding of the starbase separately from the profitability of the blueprint copying.
Without the ability to set taxes at a starbase, maintaining this separation of duties would require a significant amount of manual accounting work to calculate the appropriate apportionment of starbase operating costs and manually transfer the appropriate amounts of ISK between wallet divisions. |
Kenneth Skybound
Gallifrey Resources
88
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Posted - 2014.06.11 20:09:00 -
[49] - Quote
CCP Nullarbor wrote:Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Personal jobs at a POS may come with a POS rework in the future.
If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel. |
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CCP Nullarbor
C C P C C P Alliance
716
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Posted - 2014.06.11 21:19:00 -
[50] - Quote
Kenneth Skybound wrote:CCP Nullarbor wrote:Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Personal jobs at a POS may come with a POS rework in the future. If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel.
I will talk about this use case with the team. Thanks for the feedback. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Blue Harrier
167
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Posted - 2014.06.11 21:44:00 -
[51] - Quote
A little disappointed with the following; I set up a POS (first one ever) and installed a Compression Array and a Reprocessing Array to test how they work.
Took some Veldspar ore to the compressor and it compressed instantly (after working out the none intuitive drag/drop/must get closer to activate storage). Carted the compressed ore back to a station to reprocess it and was presented with a very easy to use double window with tool tips explaining what skills were giving what bonuses, amount lost, amount as tax etc, loved it.
The next batch I dropped into the reprocessing array at the pos, right clicked, select reprocess, and done.... What the heck no window giving details, nothing.
So is this something in the pipeline or do we have to endure this none intuitive basic window thing?
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
714
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Posted - 2014.06.11 22:22:00 -
[52] - Quote
Blue Harrier wrote:A little disappointed with the following; I set up a POS (first one ever) and installed a Compression Array and a Reprocessing Array to test how they work.
Took some Veldspar ore to the compressor and it compressed instantly (after working out the none intuitive drag/drop/must get closer to activate storage). Carted the compressed ore back to a station to reprocess it and was presented with a very easy to use double window with tool tips explaining what skills were giving what bonuses, amount lost, amount as tax etc, loved it.
The next batch I dropped into the reprocessing array at the pos, right clicked, select reprocess, and done.... What the heck no window giving details, nothing.
So is this something in the pipeline or do we have to endure this none intuitive basic window thing?
POS code is creepy and messy. Do not speak of it.
I'm willing to forgive the lack of interface or massive updating surrounding POS's in the knowledge that their overhaul is actually in the pipeline and that wasting time on it now is probably not best idea. My YouTube Channel - EVE Tutorials & other game related things! |
Sirinda
Ekchuah's Shrine Comporium
369
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Posted - 2014.06.11 23:01:00 -
[53] - Quote
CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers
What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there.
So? I'd imagine any corp worth their salt has one or even more holding alts in separate one-man corporations. Pointless limitation is pointless. |
Max Kolonko
High Voltage Industries Ash Alliance
422
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Posted - 2014.06.11 23:30:00 -
[54] - Quote
CCP Nullarbor wrote:Kenneth Skybound wrote:CCP Nullarbor wrote:stuff If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel. I will talk about this use case with the team. Thanks for the feedback.
Sounds like to much of an edge case to me Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
422
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Posted - 2014.06.11 23:32:00 -
[55] - Quote
Sirinda wrote:CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers
What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. So? I'd imagine any corp worth their salt has one or even more holding alts in separate one-man corporations. Pointless limitation is pointless.
So what that they have alts in there? does those alt can do industry? Maybe some do but than again those would be with the poses already setted up. Otherwise when You escape from war You cant just apply with Your industry guys to Your other corp due to war cool-down (you cant join other corp if you felt corp during war for a week or two - cant remember exactly) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Retar Aveymone
GoonWaffe Goonswarm Federation
450
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Posted - 2014.06.12 00:50:00 -
[56] - Quote
The Thukker Component Array can only be anchored in space with security greater than 0.1.
You mean either greater than OR EQUAL TO 0.1, or greater than 0.0. Otherwise you can't anchor this thing in much of lowsec. |
Jacabon Mere
Capital Storm. Black Flag Society
85
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Posted - 2014.06.12 05:14:00 -
[57] - Quote
Additionally there are some low sec systems that are 0.0 security rating. Hophib for example Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net |
Kenneth Skybound
Gallifrey Resources
89
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Posted - 2014.06.12 07:25:00 -
[58] - Quote
Max Kolonko wrote:CCP Nullarbor wrote:Kenneth Skybound wrote:CCP Nullarbor wrote:stuff If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel. I will talk about this use case with the team. Thanks for the feedback. Sounds like to much of an edge case to me
It's not really that much of an edge case. In current terms, it'd be done by putting an actual cost on starbase line usage, having the indie guys have access to say wallet 7, they put in the money for their job only (so nothing to be stolen) and the line is paid for, dumping into master wallet.
Part of the reason this is not so commonly done currently is the effort required to get a pos up and relative lack of benefits to the small fry industrialist to work out of a corp POS.
With the tax able to be set to zero anyway, the fact that some people would used it, even at your "edge case" derision, means that it is somewhat worthwhile implementing as it would have no negative effect on those who don't use the taxation.
POS is a corp asset, industry is a player activity. There's got to be some upward income to (help) pay for the starbase. |
Rivr Luzade
Coreli Corporation Ineluctable.
563
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Posted - 2014.06.12 07:33:00 -
[59] - Quote
Currently you are not able to launch POS mods, or anything for that matter, for corporation out of the Fleet Hangar of an, for instance, Impel.
Can this please be fixed or such functionality be implemented? It is highly cumbersome to move POS mods from the fleet hangar to the cargo hold only to launch it - let alone that you need to have at least 1 cargo expander to provide the necessary 4km-¦ for some mods. |
Scarlett LaBlanc
Midnight Savran Industries
115
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Posted - 2014.06.12 13:41:00 -
[60] - Quote
Kenneth Skybound wrote:Max Kolonko wrote:CCP Nullarbor wrote:Kenneth Skybound wrote:CCP Nullarbor wrote:stuff If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel. I will talk about this use case with the team. Thanks for the feedback. Sounds like to much of an edge case to me It's not really that much of an edge case. In current terms, it'd be done by putting an actual cost on starbase line usage, having the indie guys have access to say wallet 7, they put in the money for their job only (so nothing to be stolen) and the line is paid for, dumping into master wallet. Part of the reason this is not so commonly done currently is the effort required to get a pos up and relative lack of benefits to the small fry industrialist to work out of a corp POS. With the tax able to be set to zero anyway, the fact that some people would used it, even at your "edge case" derision, means that it is somewhat worthwhile implementing as it would have no negative effect on those who don't use the taxation. POS is a corp asset, industry is a player activity. There's got to be some upward income to (help) pay for the starbase.
I guess it might be "edge use" if the majority of POS's are run by one man corps.... If a corporation has a POS to provide industry benifits (bonuses they can not recieve in an NPC station) to its members, that asset and it fuel must be paid for. I much prefer that people who use a service pay, for that service. The easiest way to do that at a POS would be to tax the job install costs the same way it will happen at NPC stations.
Post patch when you install a job at an NPC station you will pay a "labor cost", plus a 10% tax to the NPC corp on that cost. I'm asking that a player corp be able to set a custom tax rate and collect that same tax. This would provide a mechanic for those who use the POS to cover its own costs, using a mechanic that will ALREADY exist in game.
I realize that POS code is a disaster, but it seems to me this would happen as part of the indusrty UI, and should be a simple thing to code.
This was discussed in the feedback thread for the indusrty Dev blog and it was implied by Dev responce that it would be added if time allowed. I was under the impression that the six week push back was to allow time to provide for "features" such as this.
Without this, when corp members flock to the POS to take advantage of the material cost reductions for manufacturing, lack of the 10% NPC job install tax and faster research / copying with unlimited slots... Someone is going to have to create another spreadsheet and then play "bill collector" to get ISK or fuel blocks from people who are using the asset.
Would be SO NICE if CCP would provide the ability in game so I will not have to do in Eve a job I would not want in reality.
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